package com.gmail.nossr50.commands.skills; import java.text.DecimalFormat; import com.gmail.nossr50.commands.SkillCommand; import com.gmail.nossr50.config.AdvancedConfig; import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.locale.LocaleLoader; public class ArcheryCommand extends SkillCommand { AdvancedConfig advancedConfig = AdvancedConfig.getInstance(); private String skillShotBonus; private String dazeChance; private String retrieveChance; private int skillShotIncreaseLevel = advancedConfig.getSkillShotIncreaseLevel(); private double skillShotIncreasePercentage = advancedConfig.getSkillShotIncreasePercentage(); private double skillShotBonusMax = advancedConfig.getSkillShotBonusMax(); private float dazeBonusMax = advancedConfig.getDazeBonusMax(); private float dazeMaxBonusLevel = advancedConfig.getDazeMaxBonusLevel(); private float retrieveBonusMax = advancedConfig.getRetrieveBonusMax(); private float retrieveMaxBonusLevel = advancedConfig.getRetrieveMaxBonusLevel(); private boolean canSkillShot; private boolean canDaze; private boolean canRetrieve; public ArcheryCommand() { super(SkillType.ARCHERY); } @Override protected void dataCalculations() { DecimalFormat df = new DecimalFormat("#.0"); // SkillShot double bonus = (int)(skillValue / skillShotIncreaseLevel) * skillShotIncreasePercentage; if (bonus > skillShotBonusMax) skillShotBonus = percent.format(skillShotBonusMax); else skillShotBonus = percent.format(bonus); // Daze if(skillValue >= dazeMaxBonusLevel) dazeChance = df.format(dazeBonusMax); else dazeChance = df.format((dazeBonusMax / dazeMaxBonusLevel) * skillValue); // Retrieve if(skillValue >= retrieveMaxBonusLevel) retrieveChance = df.format(retrieveBonusMax); else retrieveChance = df.format((retrieveBonusMax / retrieveMaxBonusLevel) * skillValue); } @Override protected void permissionsCheck() { canSkillShot = permInstance.archeryBonus(player); canDaze = permInstance.daze(player); canRetrieve = permInstance.trackArrows(player); } @Override protected boolean effectsHeaderPermissions() { return canSkillShot || canDaze || canRetrieve; } @Override protected void effectsDisplay() { if (canSkillShot) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.0"), LocaleLoader.getString("Archery.Effect.1") })); } if (canDaze) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.2"), LocaleLoader.getString("Archery.Effect.3") })); } if (canRetrieve) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.4"), LocaleLoader.getString("Archery.Effect.5") })); } } @Override protected boolean statsHeaderPermissions() { return canSkillShot || canDaze || canRetrieve; } @Override protected void statsDisplay() { if (canSkillShot) { player.sendMessage(LocaleLoader.getString("Archery.Combat.SkillshotBonus", new Object[] { skillShotBonus })); } if (canDaze) { player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance })); } if (canRetrieve) { player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance })); } } }