package com.gmail.nossr50.skills.swords; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.skills.SkillCommand; import com.gmail.nossr50.skills.SkillType; import com.gmail.nossr50.util.Permissions; public class SwordsCommand extends SkillCommand { private String counterAttackChance; private String counterAttackChanceLucky; private String bleedLength; private String bleedChance; private String bleedChanceLucky; private String serratedStrikesLength; private String serratedStrikesLengthEndurance; private boolean canCounter; private boolean canSerratedStrike; private boolean canBleed; public SwordsCommand() { super(SkillType.SWORDS); } @Override protected void dataCalculations() { //SERRATED STRIKES String[] serratedStrikesStrings = calculateLengthDisplayValues(); serratedStrikesLength = serratedStrikesStrings[0]; serratedStrikesLengthEndurance = serratedStrikesStrings[1]; //BLEED if (skillValue >= Swords.bleedMaxBonusLevel) { bleedLength = String.valueOf(Swords.bleedMaxTicks); } else { bleedLength = String.valueOf(Swords.bleedBaseTicks); } String[] bleedStrings = calculateAbilityDisplayValues(Swords.bleedMaxBonusLevel, Swords.bleedMaxChance); bleedChance = bleedStrings[0]; bleedChanceLucky = bleedStrings[1]; //COUNTER ATTACK String[] counterAttackStrings = calculateAbilityDisplayValues(Swords.counterAttackMaxBonusLevel, Swords.counterAttackMaxChance); counterAttackChance = counterAttackStrings[0]; counterAttackChanceLucky = counterAttackStrings[1]; } @Override protected void permissionsCheck() { canBleed = Permissions.swordsBleed(player); canCounter = Permissions.counterAttack(player); canSerratedStrike = Permissions.serratedStrikes(player); } @Override protected boolean effectsHeaderPermissions() { return canBleed || canCounter || canSerratedStrike; } @Override protected void effectsDisplay() { luckyEffectsDisplay(); if (canCounter) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.0"), LocaleLoader.getString("Swords.Effect.1", new Object[] {percent.format(100.D / Swords.counterAttackModifier)} ) })); } if (canSerratedStrike) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.2"), LocaleLoader.getString("Swords.Effect.3", new Object[] {percent.format(100.0D / Swords.serratedStrikesModifier)}) })); player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.4"), LocaleLoader.getString("Swords.Effect.5", new Object[] {Swords.serratedStrikesBleedTicks}) })); } if (canBleed) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.6"), LocaleLoader.getString("Swords.Effect.7") })); } } @Override protected boolean statsHeaderPermissions() { return canBleed || canCounter || canSerratedStrike; } @Override protected void statsDisplay() { if (canCounter) { if (isLucky) { player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", new Object[] { counterAttackChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { counterAttackChanceLucky })); } else { player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", new Object[] { counterAttackChance })); } } if (canBleed) { player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Length", new Object[] { bleedLength })); player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Note")); if (isLucky) { player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", new Object[] { bleedChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { bleedChanceLucky })); } else { player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", new Object[] { bleedChance })); } } if (canSerratedStrike) { if (hasEndurance) { player.sendMessage(LocaleLoader.getString("Swords.SS.Length", new Object[] { serratedStrikesLength }) + LocaleLoader.getString("Perks.activationtime.bonus", new Object[] { serratedStrikesLengthEndurance })); } else { player.sendMessage(LocaleLoader.getString("Swords.SS.Length", new Object[] { serratedStrikesLength })); } } } }