package com.gmail.nossr50.spout; import java.io.BufferedOutputStream; import java.io.File; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; import java.util.ArrayList; import java.util.jar.JarEntry; import java.util.jar.JarFile; import org.bukkit.ChatColor; import org.bukkit.Material; import org.bukkit.entity.Player; import org.getspout.spoutapi.SpoutManager; import org.getspout.spoutapi.event.spout.SpoutCraftEnableEvent; import org.getspout.spoutapi.keyboard.Keyboard; import org.getspout.spoutapi.player.SpoutPlayer; import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.config.SpoutConfig; import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.listeners.SpoutListener; import com.gmail.nossr50.util.Misc; import com.gmail.nossr50.util.Users; public class SpoutStuff { private static mcMMO plugin = mcMMO.p; public final static String spoutDirectory = mcMMO.mainDirectory + "Resources" + File.separator; public final static String hudDirectory = spoutDirectory + "HUD" + File.separator; public final static String hudStandardDirectory = hudDirectory + "Standard" + File.separator; public final static String hudRetroDirectory = hudDirectory + "Retro" + File.separator; public final static String soundDirectory = spoutDirectory + "Sound" + File.separator; private final static SpoutListener spoutListener = new SpoutListener(); public static Keyboard keypress; /** * Write file to disk. * * @param theFileName The name of the file * @param theFilePath The name of the file path */ private static void writeFile(String theFileName, String theFilePath) { try { File currentFile = new File(theFilePath + theFileName); JarFile jar = new JarFile(mcMMO.mcmmo); JarEntry entry = jar.getJarEntry("resources/" + theFileName); InputStream is = jar.getInputStream(entry); byte[] buf = new byte[2048]; int nbRead; OutputStream os = new BufferedOutputStream(new FileOutputStream(currentFile)); while ((nbRead = is.read(buf)) != -1) { os.write(buf, 0, nbRead); } os.flush(); os.close(); } catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } } /** * Extract Spout files to the Resources directory. */ public static void extractFiles() { //Setup directories new File(spoutDirectory).mkdir(); new File(hudDirectory).mkdir(); new File(hudStandardDirectory).mkdir(); new File(hudRetroDirectory).mkdir(); new File(soundDirectory).mkdir(); //XP Bar images for (int x = 0; x < 255; x++) { String theFileName; if (x < 10) { theFileName = "xpbar_inc00" + x + ".png"; } else if (x < 100) { theFileName = "xpbar_inc0" + x + ".png"; } else { theFileName = "xpbar_inc" + x + ".png"; } writeFile(theFileName, hudStandardDirectory); } //Standard XP Icons for (SkillType y : SkillType.values()) { if (y.equals(SkillType.ALL)) { continue; } String standardFileName = Misc.getCapitalized(y.toString())+".png"; String retroFileName = Misc.getCapitalized(y.toString())+"_r.png"; writeFile(standardFileName, hudStandardDirectory); writeFile(retroFileName, hudRetroDirectory); } //Blank icons writeFile("Icon.png", hudStandardDirectory); writeFile("Icon_r.png", hudRetroDirectory); //Sound FX writeFile("repair.wav", soundDirectory); writeFile("level.wav", soundDirectory); } /** * Setup Spout config options */ public static void setupSpoutConfigs() { String temp = SpoutConfig.getInstance().getMenuKey(); for (Keyboard x : Keyboard.values()) { if (x.toString().equalsIgnoreCase(temp)) { keypress = x; } } if (keypress == null) { System.out.println("Invalid KEY for Menu.Key, using KEY_M"); keypress = Keyboard.KEY_M; } } /** * Get all the Spout files in the Resources folder. * * @return a list of all files is the Resources folder */ public static ArrayList getFiles() { ArrayList files = new ArrayList(); /* XP BAR */ for (int x = 0; x < 255; x++) { if (x < 10) { files.add(new File(hudStandardDirectory + "xpbar_inc00" + x + ".png")); } else if (x < 100) { files.add(new File(hudStandardDirectory + "xpbar_inc0" + x + ".png")); } else { files.add(new File(hudStandardDirectory + "xpbar_inc" + x + ".png")); } } /* Standard XP Icons */ for (SkillType y : SkillType.values()) { if (y.equals(SkillType.ALL)) { continue; } files.add(new File(hudStandardDirectory + Misc.getCapitalized(y.toString()) + ".png")); files.add(new File(hudRetroDirectory + Misc.getCapitalized(y.toString()) + "_r.png")); } /* Blank icons */ files.add(new File(hudStandardDirectory + "Icon.png")); files.add(new File(hudRetroDirectory + "Icon_r.png")); //Repair SFX files.add(new File(soundDirectory + "repair.wav")); //Level SFX files.add(new File(soundDirectory + "level.wav")); return files; } /** * Register custom Spout events. */ public static void registerCustomEvent() { plugin.getServer().getPluginManager().registerEvents(spoutListener, plugin); } /** * Handle level-up notifications through Spout. * * @param skillType The skill that leveled up * @param sPlayer The player that leveled up */ public static void levelUpNotification(SkillType skillType, SpoutPlayer sPlayer) { PlayerProfile PP = Users.getProfile(sPlayer); int notificationTier = getNotificationTier(PP.getSkillLevel(skillType)); Material mat = null; switch (skillType) { case TAMING: switch (notificationTier) { case 1: case 2: mat = Material.PORK; break; case 3: case 4: mat = Material.GRILLED_PORK; break; case 5: mat = Material.BONE; break; default: break; } break; case MINING: switch (notificationTier) { case 1: mat = Material.COAL_ORE; break; case 2: mat = Material.IRON_ORE; break; case 3: mat = Material.GOLD_ORE; break; case 4: mat = Material.LAPIS_ORE; break; case 5: mat = Material.DIAMOND_ORE; break; default: break; } break; case WOODCUTTING: switch (notificationTier) { case 1: case 2: case 3: mat = Material.WOOD; break; case 4: case 5: mat = Material.LOG; break; default: break; } break; case REPAIR: switch (notificationTier) { case 1: mat = Material.COBBLESTONE; break; case 2: mat = Material.IRON_BLOCK; break; case 3: mat = Material.GOLD_BLOCK; break; case 4: mat = Material.LAPIS_BLOCK; break; case 5: mat = Material.DIAMOND_BLOCK; break; default: break; } break; case HERBALISM: switch (notificationTier) { case 1: mat = Material.YELLOW_FLOWER; break; case 2: mat = Material.RED_ROSE; break; case 3: mat = Material.BROWN_MUSHROOM; break; case 4: mat = Material.RED_MUSHROOM; break; case 5: mat = Material.PUMPKIN; break; default: break; } break; case ACROBATICS: switch (notificationTier) { case 1: mat = Material.LEATHER_BOOTS; break; case 2: mat = Material.CHAINMAIL_BOOTS; break; case 3: mat = Material.IRON_BOOTS; break; case 4: mat = Material.GOLD_BOOTS; break; case 5: mat = Material.DIAMOND_BOOTS; break; default: break; } break; case SWORDS: switch (notificationTier) { case 1: mat = Material.WOOD_SWORD; break; case 2: mat = Material.STONE_SWORD; break; case 3: mat = Material.IRON_SWORD; break; case 4: mat = Material.GOLD_SWORD; break; case 5: mat = Material.DIAMOND_SWORD; break; default: break; } break; case ARCHERY: switch (notificationTier) { case 1: case 2: case 3: mat = Material.ARROW; break; case 4: case 5: mat = Material.BOW; break; default: break; } break; case UNARMED: switch (notificationTier) { case 1: mat = Material.LEATHER_HELMET; break; case 2: mat = Material.CHAINMAIL_HELMET; break; case 3: mat = Material.IRON_HELMET; break; case 4: mat = Material.GOLD_HELMET; break; case 5: mat = Material.DIAMOND_HELMET; break; default: break; } break; case EXCAVATION: switch (notificationTier) { case 1: mat = Material.WOOD_SPADE; break; case 2: mat = Material.STONE_SPADE; break; case 3: mat = Material.IRON_SPADE; break; case 4: mat = Material.GOLD_SPADE; break; case 5: mat = Material.DIAMOND_SPADE; break; default: break; } break; case AXES: switch (notificationTier) { case 1: mat = Material.WOOD_AXE; break; case 2: mat = Material.STONE_AXE; break; case 3: mat = Material.IRON_AXE; break; case 4: mat = Material.GOLD_AXE; break; case 5: mat = Material.DIAMOND_AXE; break; default: break; } break; case FISHING: switch (notificationTier) { case 1: case 2: mat = Material.RAW_FISH; break; case 3: case 4: mat = Material.COOKED_FISH; break; case 5: mat = Material.FISHING_ROD; break; default: break; } break; default: mat = Material.WATCH; break; } //TODO: Use Locale sPlayer.sendNotification(ChatColor.GREEN + "Level Up!", ChatColor.YELLOW + Misc.getCapitalized(skillType.toString()) + ChatColor.DARK_AQUA + " (" + ChatColor.GREEN + PP.getSkillLevel(skillType) + ChatColor.DARK_AQUA + ")", mat); SpoutSounds.playLevelUpNoise(sPlayer, plugin); } /** * Gets the notification tier of a skill. * * @param level The level of the skill * @return the notification tier of the skill */ private static Integer getNotificationTier(Integer level) { if (level >= 800) { return 5; } else if (level >= 600) { return 4; } else if (level >= 400) { return 3; } else if (level >= 200) { return 2; } else { return 1; } } /** * Re-enable SpoutCraft for players after a /reload */ public static void reloadSpoutPlayers() { for (SpoutPlayer spoutPlayer : SpoutManager.getPlayerManager().getOnlinePlayers()) { SpoutCraftEnableEvent spoutCraftEnableEvent = new SpoutCraftEnableEvent(spoutPlayer); mcMMO.p.getServer().getPluginManager().callEvent(spoutCraftEnableEvent); } } public static void reloadSpoutPlayer(Player player) { SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player); if (spoutPlayer != null) { SpoutCraftEnableEvent spoutCraftEnableEvent = new SpoutCraftEnableEvent(spoutPlayer); mcMMO.p.getServer().getPluginManager().callEvent(spoutCraftEnableEvent); } } }