package com.gmail.nossr50.commands.skills; import com.gmail.nossr50.config.AdvancedConfig; import com.gmail.nossr50.config.treasure.TreasureConfig; import com.gmail.nossr50.datatypes.skills.PrimarySkillType; import com.gmail.nossr50.datatypes.skills.SubSkillType; import com.gmail.nossr50.datatypes.treasure.Rarity; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.skills.fishing.Fishing; import com.gmail.nossr50.skills.fishing.FishingManager; import com.gmail.nossr50.util.Permissions; import com.gmail.nossr50.util.TextComponentFactory; import com.gmail.nossr50.util.player.UserManager; import com.gmail.nossr50.util.random.RandomChanceUtil; import com.gmail.nossr50.util.skills.RankUtils; import net.md_5.bungee.api.chat.TextComponent; import org.bukkit.Location; import org.bukkit.entity.EntityType; import org.bukkit.entity.Player; import java.util.ArrayList; import java.util.List; public class FishingCommand extends SkillCommand { private int lootTier; private String shakeChance; private String shakeChanceLucky; private int fishermansDietRank; private String biteChance; private String trapTreasure; private String commonTreasure; private String uncommonTreasure; private String rareTreasure; private String epicTreasure; private String legendaryTreasure; private String recordTreasure; private String magicChance; private boolean canTreasureHunt; private boolean canMagicHunt; private boolean canShake; private boolean canFishermansDiet; private boolean canMasterAngler; private boolean canIceFish; public FishingCommand() { super(PrimarySkillType.FISHING); } @Override protected void dataCalculations(Player player, float skillValue) { FishingManager fishingManager = UserManager.getPlayer(player).getFishingManager(); // TREASURE HUNTER if (canTreasureHunt) { lootTier = fishingManager.getLootTier(); // Item drop rates commonTreasure = percent.format(TreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.COMMON) / 100.0); uncommonTreasure = percent.format(TreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.UNCOMMON) / 100.0); rareTreasure = percent.format(TreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.RARE) / 100.0); epicTreasure = percent.format(TreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.EPIC) / 100.0); legendaryTreasure = percent.format(TreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.LEGENDARY) / 100.0); recordTreasure = percent.format(TreasureConfig.getInstance().getItemDropRate(lootTier, Rarity.RECORD) / 100.0); // Magic hunter drop rates double totalEnchantChance = 0; for (Rarity rarity : Rarity.values()) { if (rarity != Rarity.RECORD) { totalEnchantChance += TreasureConfig.getInstance().getEnchantmentDropRate(lootTier, rarity); } } if(totalEnchantChance >= 1) magicChance = percent.format(totalEnchantChance / 100.0); else magicChance = percent.format(0); } // FISHING_SHAKE if (canShake) { String[] shakeStrings = RandomChanceUtil.calculateAbilityDisplayValuesStatic(player, PrimarySkillType.FISHING, fishingManager.getShakeChance()); shakeChance = shakeStrings[0]; shakeChanceLucky = shakeStrings[1]; } // FISHERMAN'S DIET if (canFishermansDiet) { fishermansDietRank = RankUtils.getRank(player, SubSkillType.FISHING_FISHERMANS_DIET); } // MASTER ANGLER if (canMasterAngler) { double rawBiteChance = 1.0 / (player.getWorld().hasStorm() ? 300 : 500); Location location = fishingManager.getHookLocation(); if (location == null) { location = player.getLocation(); } if (Fishing.masterAnglerBiomes.contains(location.getBlock().getBiome())) { rawBiteChance = rawBiteChance * AdvancedConfig.getInstance().getMasterAnglerBiomeModifier(); } if (player.isInsideVehicle() && player.getVehicle().getType() == EntityType.BOAT) { rawBiteChance = rawBiteChance * AdvancedConfig.getInstance().getMasterAnglerBoatModifier(); } double luckyModifier = Permissions.lucky(player, PrimarySkillType.FISHING) ? 1.333D : 1.0D; biteChance = percent.format((rawBiteChance * 100.0D) * luckyModifier); } } @Override protected void permissionsCheck(Player player) { canTreasureHunt = canUseSubskill(player, SubSkillType.FISHING_TREASURE_HUNTER); canMagicHunt = canUseSubskill(player, SubSkillType.FISHING_MAGIC_HUNTER) && canUseSubskill(player, SubSkillType.FISHING_TREASURE_HUNTER); canShake = canUseSubskill(player, SubSkillType.FISHING_SHAKE); canFishermansDiet = canUseSubskill(player, SubSkillType.FISHING_FISHERMANS_DIET); canMasterAngler = canUseSubskill(player, SubSkillType.FISHING_MASTER_ANGLER); canIceFish = canUseSubskill(player, SubSkillType.FISHING_ICE_FISHING); } @Override protected List statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) { List messages = new ArrayList<>(); if (canFishermansDiet) { messages.add(getStatMessage(false, true, SubSkillType.FISHING_FISHERMANS_DIET, String.valueOf(fishermansDietRank))); } if (canIceFish) { messages.add(getStatMessage(SubSkillType.FISHING_ICE_FISHING, SubSkillType.FISHING_ICE_FISHING.getLocaleStatDescription())); } if (canMagicHunt) { messages.add(getStatMessage(SubSkillType.FISHING_MAGIC_HUNTER, magicChance)); } if (canMasterAngler) { //TODO: Update this with more details messages.add(getStatMessage(false, true, SubSkillType.FISHING_MASTER_ANGLER, biteChance)); } if (canShake) { messages.add(getStatMessage(SubSkillType.FISHING_SHAKE, shakeChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", shakeChanceLucky) : "")); } if (canTreasureHunt) { messages.add(getStatMessage(false, true, SubSkillType.FISHING_TREASURE_HUNTER, String.valueOf(lootTier), String.valueOf(RankUtils.getHighestRank(SubSkillType.FISHING_TREASURE_HUNTER)))); messages.add(getStatMessage(true, true, SubSkillType.FISHING_TREASURE_HUNTER, String.valueOf(commonTreasure), String.valueOf(uncommonTreasure), String.valueOf(rareTreasure), String.valueOf(epicTreasure), String.valueOf(legendaryTreasure), String.valueOf(recordTreasure))); } return messages; } @Override protected List getTextComponents(Player player) { List textComponents = new ArrayList<>(); TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.FISHING); return textComponents; } }