package com.gmail.nossr50.skills.misc; import java.util.Map; import java.util.Random; import java.util.Map.Entry; import org.bukkit.ChatColor; import org.bukkit.Material; import org.bukkit.enchantments.Enchantment; import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.PlayerInventory; import org.getspout.spoutapi.SpoutManager; import org.getspout.spoutapi.player.SpoutPlayer; import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.config.Config; import com.gmail.nossr50.config.mods.CustomArmorConfig; import com.gmail.nossr50.config.mods.CustomToolsConfig; import com.gmail.nossr50.spout.SpoutSounds; import com.gmail.nossr50.util.ItemChecks; import com.gmail.nossr50.util.Misc; import com.gmail.nossr50.util.ModChecks; import com.gmail.nossr50.util.Permissions; import com.gmail.nossr50.util.Skills; import com.gmail.nossr50.util.Users; import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.datatypes.mods.CustomItem; import com.gmail.nossr50.events.skills.McMMOPlayerRepairCheckEvent; import com.gmail.nossr50.locale.LocaleLoader; public class Repair { private static Random random = new Random(); private static Config configInstance = Config.getInstance(); private static Permissions permInstance = Permissions.getInstance(); /** * Handle all the item repair checks. * * @param player Player repairing the item * @param is The item being repaired */ public static void repairCheck(Player player, ItemStack is) { PlayerProfile PP = Users.getProfile(player); short durabilityBefore = is.getDurability(); PlayerInventory inventory = player.getInventory(); int skillLevel = PP.getSkillLevel(SkillType.REPAIR); if (durabilityBefore > 0 && is.getAmount() == 1) { /* * REPAIR ARMOR */ if (ItemChecks.isArmor(is) && permInstance.armorRepair(player)) { if (ItemChecks.isDiamondArmor(is) && inventory.contains(configInstance.getRepairDiamondMaterial()) && skillLevel >= configInstance.getRepairDiamondLevelRequirement() && permInstance.diamondRepair(player)) { repairItem(player, is, new ItemStack(configInstance.getRepairDiamondMaterial())); xpHandler(player, PP, is, durabilityBefore, 6); } else if (ItemChecks.isIronArmor(is) && inventory.contains(configInstance.getRepairIronMaterial()) && skillLevel >= configInstance.getRepairIronLevelRequirement() && permInstance.ironRepair(player)) { repairItem(player, is, new ItemStack(configInstance.getRepairIronMaterial())); xpHandler(player, PP, is, durabilityBefore, 2); } else if (ItemChecks.isGoldArmor(is) && inventory.contains(configInstance.getRepairGoldMaterial()) && skillLevel >= configInstance.getRepairGoldLevelRequirement() && permInstance.goldRepair(player)) { repairItem(player, is, new ItemStack(configInstance.getRepairGoldMaterial())); xpHandler(player, PP, is, durabilityBefore, 4); } else if (ItemChecks.isLeatherArmor(is) && inventory.contains(configInstance.getRepairLeatherMaterial()) && permInstance.leatherRepair(player)) { repairItem(player, is, new ItemStack(configInstance.getRepairLeatherMaterial())); xpHandler(player, PP, is, durabilityBefore, 1); } else { needMoreVespeneGas(is, player); //UNABLE TO REPAIR } } /* * REPAIR TOOLS */ else if (ItemChecks.isTool(is) && permInstance.toolRepair(player)) { if (ItemChecks.isStoneTool(is) && inventory.contains(configInstance.getRepairStoneMaterial()) && skillLevel >= configInstance.getRepairStoneLevelRequirement() && permInstance.stoneRepair(player)) { repairItem(player, is, new ItemStack(configInstance.getRepairStoneMaterial())); xpHandler(player, PP, is, durabilityBefore, .5); } else if (ItemChecks.isWoodTool(is) && inventory.contains(configInstance.getRepairWoodMaterial()) && permInstance.woodRepair(player)) { repairItem(player, is, new ItemStack(configInstance.getRepairWoodMaterial())); xpHandler(player, PP, is, durabilityBefore, .5); } else if (ItemChecks.isIronTool(is) && inventory.contains(configInstance.getRepairIronMaterial()) && skillLevel >= configInstance.getRepairIronLevelRequirement() && permInstance.ironRepair(player)) { repairItem(player, is, new ItemStack(configInstance.getRepairIronMaterial())); xpHandler(player, PP, is, durabilityBefore, 1); } else if (ItemChecks.isDiamondTool(is) && inventory.contains(configInstance.getRepairDiamondMaterial()) && skillLevel >= configInstance.getRepairDiamondLevelRequirement() && permInstance.diamondRepair(player)) { repairItem(player, is, new ItemStack(configInstance.getRepairDiamondMaterial())); xpHandler(player, PP, is, durabilityBefore, 1); } else if (ItemChecks.isGoldTool(is) && inventory.contains(configInstance.getRepairGoldMaterial()) && skillLevel >= configInstance.getRepairGoldLevelRequirement() && permInstance.goldRepair(player)) { repairItem(player, is, new ItemStack(configInstance.getRepairGoldMaterial())); xpHandler(player, PP, is, durabilityBefore, 8); } else if (ItemChecks.isStringTool(is) && inventory.contains(configInstance.getRepairStringMaterial()) && permInstance.stringRepair(player)){ repairItem(player, is, new ItemStack(configInstance.getRepairStringMaterial())); xpHandler(player, PP, is, durabilityBefore, .5); } else { needMoreVespeneGas(is, player); //UNABLE TO REPAIR } } /* * REPAIR CUSTOM TOOLS */ else if (ItemChecks.isCustomTool(is) && permInstance.toolRepair(player)) { CustomToolsConfig toolsInstance = CustomToolsConfig.getInstance(); for (CustomItem tool : toolsInstance.customItems) { if (tool.getItemID() == is.getTypeId()) { ItemStack repairMaterial = tool.getRepairMaterial(); if (inventory.contains(repairMaterial)) { repairCustomItem(player, is, repairMaterial); xpHandler(player, PP, is, durabilityBefore, 1); } else { needMoreVespeneGas(is, player); } break; } } } /* * REPAIR CUSTOM ARMOR */ else if (ItemChecks.isCustomArmor(is) && permInstance.armorRepair(player)) { CustomArmorConfig armorInstance = CustomArmorConfig.getInstance(); for (CustomItem armor : armorInstance.customItems) { if (armor.getItemID() == is.getTypeId()) { ItemStack repairMaterial = armor.getRepairMaterial(); if (inventory.contains(repairMaterial)) { repairCustomItem(player, is, repairMaterial); xpHandler(player, PP, is, durabilityBefore, 1); } else { needMoreVespeneGas(is, player); } break; } } } } else { player.sendMessage(LocaleLoader.getString("Repair.Skills.FullDurability")); } } /** * Handle the XP gain for repair events. * * @param player Player repairing the item * @param PP PlayerProfile of the repairing player * @param is Item being repaired * @param durabilityBefore Durability of the item before repair * @param modify Amount to modify the durability by * @param boost True if the modifier is a boost, false if the modifier is a reduction */ private static void xpHandler(Player player, PlayerProfile PP, ItemStack is, short durabilityBefore, double modify) { short durabilityAfter = is.getDurability(); short dif = (short) (durabilityBefore - durabilityAfter); dif = (short) (dif * modify); //TODO: What exactly is this for, and should we have it for armor as well? if (ItemChecks.isShovel(is)) { dif = (short) (dif / 3); } else if(ItemChecks.isSword(is)) { dif = (short) (dif / 2); } else if(ItemChecks.isHoe(is)) { dif = (short) (dif / 2); } PP.addXP(player, SkillType.REPAIR, dif * 10); Skills.XpCheckSkill(SkillType.REPAIR, player); //CLANG CLANG if (configInstance.spoutEnabled) { SpoutSounds.playRepairNoise(player, mcMMO.p); } } /** * Get current Arcane Forging rank. * * @param skillLevel The skill level of the player whose rank is being checked * @return The player's current Arcane Forging rank */ public static int getArcaneForgingRank(PlayerProfile PP) { int skillLevel = PP.getSkillLevel(SkillType.REPAIR); if (skillLevel >= configInstance.getArcaneForgingRankLevels4()) { return 4; } else if (skillLevel >= configInstance.getArcaneForgingRankLevels3()) { return 3; } else if (skillLevel >= configInstance.getArcaneForgingRankLevels2()) { return 2; } else if (skillLevel >= configInstance.getArcaneForgingRankLevels1()) { return 1; } else { return 0; } } /** * Handles removing & downgrading enchants. * * @param player Player repairing the item * @param is Item being repaired */ private static void addEnchants(Player player, ItemStack is) { Map enchants = is.getEnchantments(); if (enchants.size() == 0) { return; } int rank = getArcaneForgingRank(Users.getProfile(player)); if (rank == 0 || !permInstance.arcaneForging(player)) { for (Enchantment x : enchants.keySet()) { is.removeEnchantment(x); } player.sendMessage(LocaleLoader.getString("Repair.Arcane.Lost")); return; } boolean downgraded = false; for (Entry enchant : enchants.entrySet()) { Enchantment enchantment = enchant.getKey(); if (random.nextInt(100) <= getEnchantChance(rank)) { int enchantLevel = enchant.getValue(); if (configInstance.getArcaneForgingDowngradeEnabled() && enchantLevel > 1) { if (random.nextInt(100) <= getDowngradeChance(rank)) { is.addEnchantment(enchantment, enchantLevel--); downgraded = true; } } } else { is.removeEnchantment(enchantment); } } Map newEnchants = is.getEnchantments(); if (newEnchants.isEmpty()) { player.sendMessage(LocaleLoader.getString("Repair.Arcane.Fail")); } else if (downgraded || newEnchants.size() < enchants.size()) { player.sendMessage(LocaleLoader.getString("Repair.Arcane.Downgrade")); } else { player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect")); } } /** * Gets chance of keeping enchantment during repair. * * @param rank Arcane Forging rank * @return The chance of keeping the enchantment */ public static int getEnchantChance(int rank) { switch (rank) { case 4: return configInstance.getArcaneForgingKeepEnchantsChanceRank4(); case 3: return configInstance.getArcaneForgingKeepEnchantsChanceRank3(); case 2: return configInstance.getArcaneForgingKeepEnchantsChanceRank2(); case 1: return configInstance.getArcaneForgingKeepEnchantsChanceRank1(); default: return 0; } } /** * Gets chance of enchantment being downgraded during repair. * * @param rank Arcane Forging rank * @return The chance of the enchantment being downgraded */ public static int getDowngradeChance(int rank) { switch (rank) { case 4: return configInstance.getArcaneForgingDowngradeChanceRank4(); case 3: return configInstance.getArcaneForgingDowngradeChanceRank3(); case 2: return configInstance.getArcaneForgingDowngradeChanceRank2(); case 1: return configInstance.getArcaneForgingDowngradeChanceRank1(); default: return 100; } } /** * Computes repair bonuses. * * @param player The player repairing an item * @param durability The durability of the item being repaired * @param repairAmount The base amount of durability repaired to the item * @return The final amount of durability repaired to the item */ private static short repairCalculate(Player player, short durability, int repairAmount) { int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR); float bonus = (float) skillLevel / 500; if (permInstance.repairMastery(player)) { bonus = (repairAmount * bonus); repairAmount += bonus; } if (checkPlayerProcRepair(player)) { repairAmount = (short) (repairAmount * 2); } durability -= repairAmount; if (durability < 0) { durability = 0; } return durability; } /** * Gets the base durability amount to repair an item. * * @param is The item being repaired * @param player The player repairing the item * @return The final amount of durability repaired to the item */ private static short getRepairAmount(ItemStack is, Player player){ short maxDurability = is.getType().getMaxDurability(); int repairAmount = 0; if (ItemChecks.isShovel(is)) { repairAmount = maxDurability; } else if (ItemChecks.isHoe(is) || ItemChecks.isSword(is) || is.getType().equals(Material.SHEARS) || is.getType().equals(Material.FISHING_ROD)) { repairAmount = maxDurability / 2; } else if (ItemChecks.isAxe(is) || ItemChecks.isPickaxe(is) || is.getType().equals(Material.BOW)) { repairAmount = maxDurability / 3; } else if (ItemChecks.isBoots(is)) { repairAmount = maxDurability / 4; } else if (ItemChecks.isHelmet(is)) { repairAmount = maxDurability / 5; } else if (ItemChecks.isPants(is)) { repairAmount = maxDurability / 7; } else if (ItemChecks.isChestplate(is)) { repairAmount = maxDurability / 8; } return repairCalculate(player, is.getDurability(), repairAmount); } /** * Gets the base durability amount to repair a custom item. * * @param is The custom item being repaired * @param player The player repairing the custom item * @return The final amount of durability repaired to the custom item */ private static short getCustomRepairAmount(ItemStack is, Player player) { short maxDurability = 0; int materialsRequired = 0; int repairAmount = 0; CustomToolsConfig toolInstance = CustomToolsConfig.getInstance(); CustomArmorConfig armorInstance = CustomArmorConfig.getInstance(); if (ModChecks.getToolFromItemStack(is) != null) { for (CustomItem tool : toolInstance.customItems) { if (tool.getItemID() == is.getTypeId()) { maxDurability = tool.getDurability(); materialsRequired = tool.getRepairQuantity(); break; } } } else if (ModChecks.getArmorFromItemStack(is) != null) { for (CustomItem armor : armorInstance.customItems) { if (armor.getItemID() == is.getTypeId()) { maxDurability = armor.getDurability(); materialsRequired = armor.getRepairQuantity(); break; } } } repairAmount = maxDurability / materialsRequired; return repairCalculate(player, is.getDurability(), repairAmount); } /** * Informs a player that the repair has failed. * * @param is The item being repaired * @param player The player repairing the item */ private static void needMoreVespeneGas(ItemStack is, Player player) { int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR); if (is.getAmount() != 1) { player.sendMessage(LocaleLoader.getString("Repair.Skills.StackedItems")); } else { if (ItemChecks.isDiamondTool(is) || ItemChecks.isDiamondArmor(is)) { if (skillLevel < configInstance.getRepairDiamondLevelRequirement()) { player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptDiamond")); } else { player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.BLUE + Misc.prettyItemString(configInstance.getRepairDiamondMaterial())); } } else if (ItemChecks.isIronTool(is) || ItemChecks.isIronArmor(is)) { if (skillLevel < configInstance.getRepairIronLevelRequirement()) { player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptIron")); } else { player.sendMessage(LocaleLoader.getString("Skills.NeedMore")+ " " + ChatColor.GRAY + Misc.prettyItemString(configInstance.getRepairIronMaterial())); } } else if (ItemChecks.isGoldTool(is) || ItemChecks.isGoldArmor(is)) { if (skillLevel < configInstance.getRepairGoldLevelRequirement()) { player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptGold")); } else { player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.GOLD + Misc.prettyItemString(configInstance.getRepairGoldMaterial())); } } else if (ItemChecks.isStoneTool(is)) { if (skillLevel < configInstance.getRepairStoneLevelRequirement()) { player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptStone")); } else { player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.GRAY + Misc.prettyItemString(configInstance.getRepairStoneMaterial())); } } else if (ItemChecks.isWoodTool(is)) { player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.DARK_GREEN + Misc.prettyItemString(configInstance.getRepairWoodMaterial())); } else if (ItemChecks.isLeatherArmor(is)) { player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.YELLOW + Misc.prettyItemString(configInstance.getRepairLeatherMaterial())); } else if (ItemChecks.isStringTool(is)) { player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.YELLOW + Misc.prettyItemString(configInstance.getRepairStringMaterial())); } else { player.sendMessage("You do not have the material needed to repair this item!"); //TODO: Use locale } } } /** * Checks for Super Repair bonus. * * @param player The player repairing an item * @return true if bonus granted, false otherwise */ public static boolean checkPlayerProcRepair(Player player) { final int MAX_BONUS_LEVEL = 1000; int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR); if ((skillLevel > MAX_BONUS_LEVEL || random.nextInt(1000) <= skillLevel) && permInstance.repairBonus(player)) { player.sendMessage(LocaleLoader.getString("Repair.Skills.FeltEasy")); return true; } return false; } /** * Repairs an item. * * @param player The player repairing an item * @param item The item being repaired * @param repairMaterial The repair reagent */ private static void repairItem(Player player, ItemStack item, ItemStack repairMaterial) { short initialDurability = item.getDurability(); short newDurability = getRepairAmount(item, player); PlayerInventory inventory = player.getInventory(); McMMOPlayerRepairCheckEvent event = new McMMOPlayerRepairCheckEvent(player, (short) (initialDurability - newDurability), repairMaterial, item); mcMMO.p.getServer().getPluginManager().callEvent(event); if (event.isCancelled()) { return; } if (repairMaterial.getType().equals(Material.WOOD)) { removeWood(inventory); } else { inventory.removeItem(repairMaterial); } /* Handle the enchants */ if (configInstance.getArcaneForgingEnchantLossEnabled() && !permInstance.arcaneBypass(player)) { addEnchants(player, item); } item.setDurability(newDurability); } /** * Repairs a custom item. * * @param player The player repairing an item * @param item The custom item being repaired * @param repairMaterial The repair reagent */ private static void repairCustomItem(Player player, ItemStack item, ItemStack repairMaterial) { short initialDurability = item.getDurability(); short newDurability = getCustomRepairAmount(item, player); PlayerInventory inventory = player.getInventory(); McMMOPlayerRepairCheckEvent event = new McMMOPlayerRepairCheckEvent(player, (short) (initialDurability - newDurability), repairMaterial, item); mcMMO.p.getServer().getPluginManager().callEvent(event); if (event.isCancelled()) { return; } inventory.removeItem(repairMaterial); if (configInstance.getArcaneForgingEnchantLossEnabled() && !permInstance.arcaneBypass(player)) { addEnchants(player, item); } item.setDurability(newDurability); } /** * Handles notifications for placing an anvil. * * @param player The player placing the anvil * @param anvilID The item ID of the anvil block */ public static void placedAnvilCheck(Player player, int anvilID) { PlayerProfile PP = Users.getProfile(player); if (!PP.getPlacedAnvil()) { if (configInstance.spoutEnabled) { SpoutPlayer sPlayer = SpoutManager.getPlayer(player); if (sPlayer.isSpoutCraftEnabled()) { sPlayer.sendNotification("[mcMMO] Anvil Placed", "Right click to repair!", Material.getMaterial(anvilID)); //TODO: Use Locale } } else { player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil")); } PP.togglePlacedAnvil(); } } /** * Removes wood from a player's inventory on repair. Needed due to wood having multiple possible data values. * * @param inventory The inventory to remove wood from */ private static void removeWood(PlayerInventory inventory) { //TODO: Make this less hackish once there's a better way to do it... int slot = inventory.first(Material.WOOD); ItemStack item = inventory.getItem(slot); item.setAmount(item.getAmount() - 1); inventory.setItem(slot, item); } }