package com.gmail.nossr50.skills.archery; import org.bukkit.Location; import org.bukkit.entity.Player; import org.bukkit.event.entity.EntityDamageEvent; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.util.Misc; public class DazeEventHandler { private ArcheryManager manager; private EntityDamageEvent event; private Player defender; private final static int DAZE_CHANCE = 50; protected int skillModifier; protected DazeEventHandler (ArcheryManager manager, EntityDamageEvent event, Player defender) { this.manager = manager; this.event = event; this.defender = defender; calculateSkillModifier(); } protected void calculateSkillModifier() { this.skillModifier = Misc.skillCheck(manager.getSkillLevel(), Archery.dazeMaxBonusLevel); } protected void handleDazeEffect() { Location location = defender.getLocation(); if (Misc.getRandom().nextInt(100) > DAZE_CHANCE) { location.setPitch(90); } else { location.setPitch(-90); } defender.teleport(location); event.setDamage(event.getDamage() + Archery.dazeModifier); } protected void sendAbilityMessages() { defender.sendMessage(LocaleLoader.getString("Combat.TouchedFuzzy")); manager.getMcMMOPlayer().getPlayer().sendMessage(LocaleLoader.getString("Combat.TargetDazed")); } }