Acrobatics.Ability.Proc=[[GREEN]]**Atterrissage gracieux** Acrobatics.Combat.Proc=[[GREEN]]**Esquiv\u00e9** Acrobatics.DodgeChance=[[RED]]Probabilit\u00e9 d\'esquive : [[YELLOW]]{0} Acrobatics.Effect.0=Roulade Acrobatics.Effect.1=R\u00e9duit ou annule les d\u00e9g\u00e2ts de chute Acrobatics.Effect.2=Roulade gracieuse Acrobatics.Effect.3=Deux fois plus efficace qu\'une roulade classique Acrobatics.Effect.4=Esquive Acrobatics.Effect.5=R\u00e9duit de moiti\u00e9 les d\u00e9g\u00e2ts re\u00e7us Acrobatics.Listener=Acrobatie : Acrobatics.Roll.Chance=[[RED]]Probabilit\u00e9 de roulade : [[YELLOW]]{0} Acrobatics.Roll.GraceChance=[[RED]]Probabilit\u00e9 de roulade gracieuse : [[YELLOW]]{0} Acrobatics.Roll.Text=**ROULADE** Acrobatics.SkillName=ACROBATIE Acrobatics.Skillup=[[YELLOW]]Le talent Acrobatie augmente de {0}. Total ({1}) Archery.Combat.DazeChance=[[RED]]Probabilit\u00e9 de d\u00e9sorienter : [[YELLOW]]{0} Archery.Combat.RetrieveChance=[[RED]]Probabilit\u00e9 de r\u00e9cup\u00e9rer des fl\u00e8ches : [[YELLOW]]{0} Archery.Combat.SkillshotBonus=[[RED]]Tir pr\u00e9cis, bonus de d\u00e9g\u00e2ts : [[YELLOW]]{0} Archery.Effect.0=Tir pr\u00e9cis Archery.Effect.1=Augmente les d\u00e9g\u00e2ts inflig\u00e9s Archery.Effect.2=[[RED]]Chance de d\u00e9sorienter : [[YELLOW]]{0}% Archery.Effect.3=Disorients foes and deals {0} DMG Archery.Effect.4=R\u00e9cup\u00e9ration de fl\u00e8che Archery.Effect.5=Probabilit\u00e9 de r\u00e9cup\u00e9rer des fl\u00e8ches sur les corps Archery.Listener=Archerie : Archery.SkillName=ARCHERIE Archery.Skillup=[[YELLOW]]Le talent Archerie augmente de {0}. Total ({1}) Axes.Ability.Bonus.0=Ma\u00eetrise des haches Axes.Ability.Bonus.1={0} de d\u00e9g\u00e2ts en plus Axes.Ability.Bonus.2=Impact Axes.Ability.Bonus.3=Inflige {0} de d\u00e9g\u00e2ts \u00e0 l\'armure Axes.Ability.Bonus.4=Impact puissant Axes.Ability.Bonus.5=Inflige {0} de d\u00e9g\u00e2ts en plus aux ennemis sans armure Axes.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE HACHE** Axes.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE HACHE** Axes.Combat.Cleave.Proc=[[DARK_RED]]Frapp\u00e9 par Tranche-cr\u00e2ne ! Axes.Combat.CritStruck=[[DARK_RED]]Vous avez re\u00e7u un coup critique ! Axes.Combat.CritChance=[[RED]]Chance d\'infliger un coup critique : [[YELLOW]]{0}% Axes.Combat.CriticalHit=[[RED]]COUP CRITIQUE ! Axes.Combat.GI.Proc=[[GREEN]]**FRAPP\u00c9 D\'UNE VIOLENTE INOU\u00cfE** Axes.Combat.GI.Struck=[[RED]]**TOUCH\u00c9 PAR UN IMPACT PUISSANT** Axes.Combat.SS.Length=[[RED]]Dur\u00e9e de Tranche-cr\u00e2ne : [[YELLOW]]{0}s Axes.Effect.0=Tranche-cr\u00e2ne (Comp\u00e9tence) Axes.Effect.1=Inflige des d\u00e9g\u00e2ts de zone Axes.Effect.2=Coup critique Axes.Effect.3=D\u00e9g\u00e2ts doubl\u00e9s Axes.Effect.4=Ma\u00eetrise des haches Axes.Effect.5=Ajoute des d\u00e9g\u00e2ts Axes.Effect.6=Impact Axes.Effect.7=Frappe avec suffisamment de force pour briser l\'armure Axes.Effect.8=Impact puissant Axes.Effect.9=Inflige des d\u00e9g\u00e2ts bonus aux ennemis sans armure Axes.Listener=Haches : Axes.SkillName=HACHES Axes.Skills.SS.Off=[[RED]]**Tranche-cr\u00e2ne est termin\u00e9** Axes.Skills.SS.On=[[GREEN]]**TRANCHE-CR\u00c2NE ACTIV\u00c9** Axes.Skills.SS.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Tranche-cr\u00e2ne [[GREEN]]est pr\u00eate ! Axes.Skills.SS.Other.Off=[[RED]]Tranche-cr\u00e2ne[[GREEN]] s\'est termin\u00e9 pour [[YELLOW]]{0} Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Tranche-cr\u00e2ne ! Axes.Skillup=[[YELLOW]]Le talent Haches augmente de {0}. Total ({1}) Excavation.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE PELLE** Excavation.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE PELLE** Excavation.Effect.0=Foreur (Comp\u00e9tence) Excavation.Effect.1=Drops x3, XP x3, plus rapide Excavation.Effect.2=Chasseur de tr\u00e9sors Excavation.Effect.3=Capacit\u00e9 \u00e0 d\u00e9terrer des tr\u00e9sors Excavation.Effect.Length=[[RED]]Dur\u00e9e de Foreur : [[YELLOW]]{0}s Excavation.Listener=Excavation: Excavation.SkillName=EXCAVATION Excavation.Skills.GigaDrillBreaker.Off=[[RED]]**Votre comp\u00e9tence Foreur est termin\u00e9e** Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**FOREUR ACTIV\u00c9** Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Foreur [[GREEN]]est pr\u00eate ! Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Foreur[[GREEN]] est termin\u00e9 pour [[YELLOW]]{0} Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Foreur ! Excavation.Skillup=[[YELLOW]]Le talent Excavation augmente de {0}. Total ({1}) Fishing.Ability.Info=[[RED]]P\u00eache magique : [[GRAY]] **S\'am\u00e9liore via Chasseur de tr\u00e9sors** Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE) Fishing.Ability.Rank=[[RED]]Chasseur de tr\u00e9sors : [[YELLOW]] Rang {0}/5 Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0} Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0} Fishing.Effect.0=Chasseur de tr\u00e9sors Fishing.Effect.1=Remonte des objets inhabituels Fishing.Effect.2=P\u00eache magique Fishing.Effect.3=Remonte des objets magiques Fishing.Effect.4=Secousse (sur monstres) Fishing.Effect.5=Fait tomber des objets des monstres avec une canne \u00e0 p\u00eache Fishing.Effect.6=Fisherman\'s Diet Fishing.Effect.7=Improves hunger restored from fished foods Fishing.Enchant.Chance=[[RED]]Chasse magique: [[YELLOW]]{0} Fishing.Chance.Raining=[[BLUE]] Rain Bonus Fishing.ItemFound=[[GRAY]]Tr\u00e9sor d\u00e9couvert ! Fishing.Listener=P\u00eache : Fishing.MagicFound=[[GRAY]]Vous ressentez quelque chose de magique dans cette prise... Fishing.SkillName=P\u00caCHE Fishing.Skillup=[[YELLOW]]Le talent p\u00eache augmente de {0}. Total ({1}) Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop: [[YELLOW]]{0} Herbalism.Ability.FD=[[RED]]Farmer\'\'s Diet: [[YELLOW]]Rank {0} Herbalism.Ability.GTe.Length=[[RED]]Dur\u00e9e de Main verte : [[YELLOW]]{0}s Herbalism.Ability.GTe.NeedMore=[[RED]]You need more seeds to spread Green Terra. Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0} Herbalism.Ability.GTh.Fail=[[RED]]**DOIGTS VERTS \u00c9CHOU\u00c9** Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0} Herbalism.Ability.GTh=[[GREEN]]**DOIGTS VERTS** Herbalism.Ability.HylianLuck=[[RED]]Hylian Luck Chance: [[YELLOW]]{0} Herbalism.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE HOUE** Herbalism.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE HOUE** Herbalism.Effect.0=Main verte (Comp\u00e9tence) Herbalism.Effect.1=Propage les plantes / triple drops Herbalism.Effect.2=Doigts verts (Wheat) Herbalism.Effect.3=Auto-Plants crops when harvesting Herbalism.Effect.4=Pouce Vert (Cobble/Stone Brick/Dirt) Herbalism.Effect.5=Faire des briques avec mousse ou faire pousser l\'herbe Herbalism.Effect.6=R\u00e9gime de fermier Herbalism.Effect.7=Am\u00e9liore la nutrition des produits de la ferme Herbalism.Effect.8=Double drops Herbalism.Effect.9=Double la quantit\u00e9 r\u00e9colt\u00e9e Herbalism.Effect.10=Hylian Luck Herbalism.Effect.11=Gives a small chance of finding rare items Herbalism.HylianLuck=[[GREEN]]The luck of Hyrule is with you today! Herbalism.Listener=Herboristerie : Herbalism.SkillName=HERBORISTERIE Herbalism.Skills.GTe.Off=[[RED]]**Votre comp\u00e9tence Main verte est termin\u00e9e** Herbalism.Skills.GTe.On=[[GREEN]]**MAIN VERTE ACTIV\u00c9** Herbalism.Skills.GTe.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Main verte [[GREEN]]est pr\u00eate ! Herbalism.Skills.GTe.Other.Off=[[RED]]Main verte[[GREEN]] est termin\u00e9 pour [[YELLOW]]{0} Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Main verte ! Herbalism.Skillup=[[YELLOW]]Le talent Herboristerie augmente de {0}. Total ({1}) Mining.Ability.Length=[[RED]]Dur\u00e9e de Broyeur : [[YELLOW]]{0}s Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING) Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS) Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE) Mining.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE PIOCHE** Mining.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE PIOCHE** Mining.Effect.0=Broyeur (Comp\u00e9tence) Mining.Effect.1=Plus rapide, chance de triple drops Mining.Effect.2=Double drops Mining.Effect.3=Double la quantit\u00e9 r\u00e9colt\u00e9e Mining.Effect.4=Minage explosif Mining.Effect.5=Bonus au minage \u00e0 l\'explosif Mining.Effect.6=Grosses explosions Mining.Effect.7=Augmente le rayon d\'explosion de la TNT Mining.Effect.8=Expert en d\u00e9molition Mining.Effect.9=R\u00e9duit les d\u00e9g\u00e2ts provenant de la TNT Mining.Effect.Decrease=[[RED]]Baisse de l\'expertise en d\u00e9molition: [[YELLOW]]{0} Mining.Effect.DropChance=[[RED]]Double Drop: [[YELLOW]]{0} Mining.Listener=Minage : Mining.SkillName=MINAGE Mining.Skills.SuperBreaker.Off=[[RED]]**Votre comp\u00e9tence Broyeur est termin\u00e9e** Mining.Skills.SuperBreaker.On=[[GREEN]]**BROYEUR ACTIV\u00c9** Mining.Skills.SuperBreaker.Other.Off=[[RED]]Broyeur[[GREEN]] est termin\u00e9 pour [[YELLOW]]{0} Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Broyeur ! Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Broyeur [[GREEN]]est pr\u00eate ! Mining.Skillup=[[YELLOW]]Le talent Minage augmente de {0}. Total ({1}) Mining.Blast.Boom=[[GRAY]]**BOUM** Mining.Blast.Effect.0=+35% de rendement Mining.Blast.Effect.1=+40% de rendement Mining.Blast.Effect.2=+45% de rendement, pas de d\u00e9bris Mining.Blast.Effect.3=+50% de rendement, pas de d\u00e9bris Mining.Blast.Effect.4=+55% de rendement, pas de d\u00e9bris, double drops Mining.Blast.Effect.5=+60% de rendement, pas de d\u00e9bris, double drops Mining.Blast.Effect.6=+65% de rendement, pas de d\u00e9bris, triple drops Mining.Blast.Effect.7=+70% de rendement, pas de d\u00e9bris, triple drops Mining.Blast.Radius.Increase=[[RED]]Rayon d\'explosion : [[YELLOW]]+{0} Mining.Blast.Rank=[[RED]]Minage explosif : [[YELLOW]]Rang {0}/8 [[GRAY]]({1}) Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Minage explosif ! Mining.Blast.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Minage Explosif[[GREEN]] est pr\u00eate ! Repair.AnvilPlaced.Spout1=[mcMMO] Anvil Placed Repair.AnvilPlaced.Spout2=Right click to repair! Repair.Effect.0=R\u00e9paration Repair.Effect.1=R\u00e9parer Outils & Armures Repair.Effect.10=R\u00e9paration d\'Or ({0}+ SKILL) Repair.Effect.11=R\u00e9parer Outils & Armures en Or Repair.Effect.12=R\u00e9paration en Fer ({0}+ SKILL) Repair.Effect.13=R\u00e9paration Outils & Armures en Fer Repair.Effect.14=R\u00e9paration en Pierre ({0}+ SKILL) Repair.Effect.15=R\u00e9parer Outils en Pierre Repair.Effect.2=Ma\u00eetrise du forgeage Repair.Effect.3=Am\u00e9liore la r\u00e9paration Repair.Effect.4=Superbe r\u00e9paration Repair.Effect.5=Double l\'efficacit\u00e9 Repair.Effect.6=R\u00e9paration du diamant (talent {0}+) Repair.Effect.7=R\u00e9pare les outils et armures en diamant Repair.Effect.8=Forge arcanique Repair.Effect.9=R\u00e9pare les objets magiques Repair.Effect.16=Salvage ({0}+ SKILL) Repair.Effect.17=Salvage Tools & Armor Repair.Error=[[DARK_RED]]mcMMO encountered an error attempting to repair this item! Repair.Listener.Anvil=[[DARK_RED]]Vous venez de poser une enclume, elle peut \u00eatre utilis\u00e9e pour r\u00e9parer votre \u00e9quipement. Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor. Repair.Listener=R\u00e9paration : Repair.SkillName=R\u00c9PARATION Repair.Skills.AdeptSalvage=[[DARK_RED]]You\'re not skilled enough to Salvage items. Repair.Skills.AdeptDiamond=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer le diamant. Repair.Skills.AdeptGold=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer l\'or. Repair.Skills.AdeptIron=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer le fer. Repair.Skills.AdeptStone=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer la pierre. Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1} Repair.Skills.FeltEasy=[[GRAY]]Plut\u00f4t facile. Repair.Skills.FullDurability=[[GRAY]]C\'est d\u00e9j\u00e0 r\u00e9par\u00e9. Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged! Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items. Repair.Skills.Mastery=[[RED]]Maitrise en r\u00e9paration: [[YELLOW]]Extra {0} durabilit\u00e9 en place Repair.Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas r\u00e9parer les objets empil\u00e9s. Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0} Repair.Skillup=[[YELLOW]]Le talent R\u00e9paration augmente de {0}. Total ({1}) Repair.Arcane.Chance.Downgrade=[[GRAY]]Forge arcanique, chance de d\u00e9gradation : [[YELLOW]]{0}% Repair.Arcane.Chance.Success=[[GRAY]]Forge arcanique, taux de succ\u00e8s : [[YELLOW]]{0}% Repair.Arcane.Downgrade=[[RED]]Les \u00e9nergies arcaniques ont \u00e9t\u00e9 affaiblies sur cet objet. Repair.Arcane.Fail=[[RED]]Les \u00e9nergies arcaniques ont quitt\u00e9 cet objet. Repair.Arcane.Lost=[[RED]]Vous n\'\u00e9tiez pas suffisamment comp\u00e9tent pour pr\u00e9server les enchantements. Repair.Arcane.Perfect=[[GREEN]]Vous avez pr\u00e9serv\u00e9 les \u00e9nergies arcaniques de cet objet. Repair.Arcane.Rank=[[RED]]Forge arcanique : [[YELLOW]]Rang {0}/4 Swords.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE \u00c9P\u00c9E** Swords.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE \u00c9P\u00c9E** Swords.Combat.Bleed.Chance=[[RED]]Saignement: [[YELLOW]]{0} Swords.Combat.Bleed.Length=[[RED]]Dur\u00e9e de saignement : [[YELLOW]]{0} ticks Swords.Combat.Bleed.Note=[[GRAY]]NOTE : [[YELLOW]]1 tick toutes les 2 secondes Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding! Swords.Combat.Bleeding.Stopped=[[GRAY]]Le saignement s\'est [[GREEN]]arr\u00eat\u00e9[[GRAY]] ! Swords.Combat.Bleeding=[[GREEN]]**L\'ENNEMI SAIGNE** Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0} Swords.Combat.Counter.Hit=[[DARK_RED]]Touch\u00e9 par une contre-attaque ! Swords.Combat.Countered=[[GREEN]]**CONTRE-ATTAQUE** Swords.Combat.SS.Struck=[[DARK_RED]]Frapp\u00e9 par ATTAQUE D\u00c9CHIRANTE ! Swords.Effect.0=Contre-attaque Swords.Effect.1=Reflect {0} of damage taken Swords.Effect.2=Attaque d\u00e9chirante (Comp\u00e9tence) Swords.Effect.3={0} DMG AoE, Bleed+ AoE Swords.Effect.4=Saignement d\'Attaque d\u00e9chirante Swords.Effect.5={0} Tick Bleed Swords.Effect.6=Saignement Swords.Effect.7=Applique un saignement Swords.Listener=\u00c9p\u00e9es : Swords.SkillName=\u00c9P\u00c9ES Swords.Skills.SS.Off=[[RED]]**Votre comp\u00e9tence Attaque d\u00e9chirante est termin\u00e9e** Swords.Skills.SS.On=[[GREEN]]**ATTAQUE D\u00c9CHIRANTE ACTIV\u00c9E** Swords.Skills.SS.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Attaque d\u00e9chirante [[GREEN]]est pr\u00eate ! Swords.Skills.SS.Other.Off=[[RED]]Attaque d\u00e9chirante[[GREEN]] s\'est termin\u00e9 pour [[YELLOW]]{0} Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Attaque d\u00e9chirante ! Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1}) Swords.SS.Length=[[RED]]Dur\u00e9e d\'Attaque d\u00e9chirante : [[YELLOW]]{0}s Taming.Ability.Bonus.0=Attentif \u00e0 l\'environnement Taming.Ability.Bonus.1=Les loups \u00e9vitent les dangers Taming.Ability.Bonus.2=Fourrure \u00e9paisse Taming.Ability.Bonus.3=1/{0} Damage, Fire Resistance Taming.Ability.Bonus.4=R\u00e9sistance aux chocs Taming.Ability.Bonus.5=Explosives do 1/{0} normal damage Taming.Ability.Bonus.6=Griffes ac\u00e9r\u00e9es Taming.Ability.Bonus.7=+{0} Damage Taming.Ability.Bonus.8=Fast food Taming.Ability.Bonus.9={0} Chance for heal on attack Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE) Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR) Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF) Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS) Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE) Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0} Taming.Effect.0=Connaissances des b\u00eates Taming.Effect.1=Bone-whacking inspects wolves & ocelots Taming.Effect.10=R\u00e9sistance aux chocs Taming.Effect.11=R\u00e9duction des d\u00e9g\u00e2ts explosifs Taming.Effect.12=Appel de la nature Taming.Effect.13=Appelle un animal \u00e0 vos c\u00f4t\u00e9s Taming.Effect.14=[[GRAY]]Appel (Ocelot) : Clic gauche accroupi avec {0} Fish en main Taming.Effect.15=[[GRAY]]Appel (Loup) : Clic gauche accroupi avec {0} Bones en main Taming.Effect.16=Fast food Taming.Effect.17=Probabilit\u00e9 de voler la vie en attaquant Taming.Effect.2=Morsure Taming.Effect.3=Coup critique faisant saigner Taming.Effect.4=Griffes ac\u00e9r\u00e9es Taming.Effect.5=Bonus aux d\u00e9g\u00e2ts Taming.Effect.6=Attentif \u00e0 l\'environnement Taming.Effect.7=Phobie des cactus et de la lave, immunis\u00e9 aux chutes Taming.Effect.8=Fourrure \u00e9paisse Taming.Effect.9=R\u00e9duction de d\u00e9g\u00e2t, r\u00e9sistance au feu Taming.Listener.Wolf=[[DARK_GRAY]]Votre loup se pr\u00e9cipite \u00e0 vos c\u00f4t\u00e9s... Taming.Listener=Apprivoisement : Taming.SkillName=APPRIVOISEMENT Taming.Skillup=[[YELLOW]]Le talent Apprivoisement augmente de {0}. Total ({1}) Taming.Summon.Complete=[[GREEN]]Appel r\u00e9ussi Taming.Summon.Fail.Ocelot=[[RED]]Il y a d\u00e9j\u00e0 trop d\'ocelots dans les environs. Taming.Summon.Fail.Wolf=[[RED]]Il y a d\u00e9j\u00e0 trop de loups dans les environs. Unarmed.Ability.Berserk.Length=[[RED]]Dur\u00e9e de Berserk : [[YELLOW]]{0}s Unarmed.Ability.Bonus.0=Poings de fer Unarmed.Ability.Bonus.1=+{0} de d\u00e9g\u00e2ts Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Rejet de fl\u00e8che: [[YELLOW]]{0} Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0} Unarmed.Ability.Chance.IronGrip=[[RED]]Iron Grip Chance: [[YELLOW]]{0} Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip! Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed! Unarmed.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOS POINGS** Unarmed.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOS POINGS** Unarmed.Effect.0=Berserk (Comp\u00e9tence) Unarmed.Effect.1=+50% de d\u00e9g\u00e2ts, casse les mat\u00e9riaux souples Unarmed.Effect.2=D\u00e9sarmement (sur joueurs) Unarmed.Effect.3=Fait tomber l\'arme des ennemis Unarmed.Effect.4=Poings de fer Unarmed.Effect.5=Durcit vos poings au fil du temps Unarmed.Effect.6=D\u00e9viation de fl\u00e8che Unarmed.Effect.7=D\u00e9vie les fl\u00e8ches Unarmed.Effect.8=Iron Grip Unarmed.Effect.9=Prevents you from being disarmed Unarmed.Listener=Poings : Unarmed.SkillName=POINGS Unarmed.Skills.Berserk.Off=[[RED]]**Votre comp\u00e9tence Berserk est termin\u00e9e** Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIV\u0081\u00c9** Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] s\'est termin\u00e9 pour [[YELLOW]]{0} Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Berserk ! Unarmed.Skills.Berserk.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Berserk [[GREEN]]est pr\u00eate ! Unarmed.Skillup=[[YELLOW]]Le talent Poings augmente de {0}. Total ({1}) Woodcutting.Ability.0=Soufflage Woodcutting.Ability.1=Cong\u00e9s de coup Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop: [[YELLOW]]{0} Woodcutting.Ability.Length=[[RED]]Dur\u00e9e d\'Abbateur : [[YELLOW]]{0}s Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER) Woodcutting.Effect.0=Abatteur (Comp\u00e9tence) Woodcutting.Effect.1=Fait exploser les arbres Woodcutting.Effect.2=Soufflage Woodcutting.Effect.3=Souffle les feuilles Woodcutting.Effect.4=Double drops Woodcutting.Effect.5=Double la quantit\u00e9 r\u00e9colt\u00e9e Woodcutting.Listener=B\u00fbcheronnage : Woodcutting.SkillName=COUPURE DE BOIS Woodcutting.Skills.TreeFeller.Off=[[RED]]**Votre comp\u00e9tence Abatteur est termin\u00e9e** Woodcutting.Skills.TreeFeller.On=[[GREEN]]**ABATTEUR ACTIV\u00c9** Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Abatteur [[GREEN]]est pr\u00eate ! Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Abatteur[[GREEN]] est termin\u00e9 pour [[YELLOW]]{0} Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Abatteur ! Woodcutting.Skills.TreeFeller.Splinter=[[RED]]VOTRE HACHE SE BRISE EN MILLE MORCEAUX ! Woodcutting.Skills.TreeFellerThreshold=[[RED]]Cet arbre est trop grand ! Woodcutting.Skillup=[[YELLOW]]Le talent B\u00fbcheronnage augmente de {0}. Total ({1}) Ability.Generic.Refresh=[[GREEN]]**COMP\u00c9TENCES RAFRA\u00ceCHIES !** Ability.Generic.Template.Lock=[[GRAY]]{0} Ability.Generic.Template=[[RED]]{0} : [[YELLOW]]{1} Combat.ArrowDeflect=[[WHITE]]**FL\u00c8CHE DEVI\u00c9E** Combat.BeastLore=[[GREEN]]**CONNAISSANCE DES B\u00caTES** Combat.BeastLoreHealth=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/{1}) Combat.BeastLoreOwner=[[DARK_AQUA]]Propri\u00e9taire ([[RED]]{0}[[DARK_AQUA]]) Combat.BurningArrowHit=[[DARK_RED]]Vous avez \u00e9t\u00e9 frapp\u00e9 par une fl\u00e8che br\u00fblante\\! Combat.Gore=[[GREEN]]**SANG** Combat.Ignition=[[RED]]**ALLUMAGE** Combat.StruckByGore=[[RED]]**FRAPP\u00c9 JUSQU\'AU SANG** Combat.TargetDazed=La cible a \u00e9t\u00e9 [[DARK_RED]]\u00c9tourdi Combat.TouchedFuzzy=[[DARK_RED]]Vous \u00eates \u00e9tourdi. mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Founder),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[GOLD]] - [[GREEN]]TfT_02 [[BLUE]](Developer),[[GOLD]] - [[GREEN]]Glitchfinder [[BLUE]](Developer),[[GOLD]] - [[GREEN]]toothplck1 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]https://github.com/mcMMO-Dev/mcMMO/issues[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread Commands.addlevels.AwardAll.1=[[GREEN]]You were awarded {0} levels in all skills! Commands.addlevels.AwardAll.2=[[RED]]All skills have been modified for {0}. Commands.addlevels.AwardSkill.1=[[GREEN]]You were awarded {0} levels in {1}! Commands.addlevels.AwardSkill.2=[[RED]]{0} has been modified for {1}. Commands.addxp.AwardAll=[[GREEN]]You were awarded {0} experience in all skills! Commands.addxp.AwardSkill=[[GREEN]]You were awarded {0} experience in {1}! Commands.Ability.Off=Utilisation des comp\u00e9tences [[RED]]Off Commands.Ability.On=Utilisation des comp\u00e9tences [[GREEN]]On Commands.AdminChat.Off=Canal admin [[RED]]Off Commands.AdminChat.On=Canal admin [[GREEN]]On Commands.AdminChat.Prefix=[[AQUA]][[[WHITE]]{0}[[AQUA]]] Commands.AdminToggle=[[RED]]- Active / d\u00e9sactive le canal admin Commands.Chat.Console=*Console* Commands.Disabled=[[RED]]Cette commande est d\u00e9sactiv\u00e9e. Commands.DoesNotExist=[[RED]]Ce joueur est absent de la base de donn\u00e9es ! Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode d\u00e9sactiv\u00e9 Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode activ\u00e9 Commands.GodMode.Forbidden=[mcMMO] Le Godmode n\'est pas permis sur ce monde (voir les permissions) Commands.Inspect= [[RED]]- Affiche les informations du joueur Commands.Invite.Accepted=[[GREEN]]Invitation accept\u00e9e. Vous avez rejoint le groupe {0} Commands.Invite.Success=[[GREEN]]Invitation envoy\u00e9e. Commands.Leaderboards= [[RED]]- Classement Commands.mcc.Header=[[RED]]---[][[YELLOW]]mcMMO Commands[[RED]][]--- Commands.mcgod=[[RED]]- Active / d\u00e9sactive le Godmode Commands.mchud.Invalid=[[RED]]That is not a valid HUD type. Commands.mcpurge.Success=[[GREEN]]The database was successfully purged! Commands.mcrank.Heading=[[GOLD]]-=PERSONAL RANKINGS=- Commands.mcrank.Overall=[[YELLOW]]Overall[[GREEN]] - [[GOLD]]Rank [[WHITE]]#[[GREEN]]{0} Commands.mcrank.Player=[[RED]]TARGET: [[WHITE]]{0} Commands.mcrank.Skill=[[YELLOW]]{0}[[GREEN]] - [[GOLD]]Rank [[WHITE]]#[[GREEN]]{1} Commands.mcrank.Unranked=[[WHITE]]Unranked Commands.mcrefresh.Success=[[RED]]{0}\'\'s cooldowns have been refreshed. Commands.mcremove.Success=[[GREEN]]{0} was successfully removed from the database! Commands.mctop.Tip=[[GOLD]]Tip: Use [[RED]]/mcrank[[GOLD]] to view all of your personal rankings! Commands.mmoedit=[joueur] [[RED]] - Modifie le niveau la cible Commands.mmoedit.Modified.1=[[GREEN]]Your level in {0} was set to {1}! Commands.mmoedit.Modified.2=[[RED]]{0} has been modified for {1}. Commands.mmoupdate.Start=[[GRAY]]Starting conversion... Commands.mmoupdate.Finish=[[GREEN]]Conversion finished! Commands.ModDescription=[[RED]]- Affiche une description du mod Commands.NoConsole=Cette commande ne peut \u00eatre utilis\u00e9e via la console. Commands.Other=[[GREEN]]--AUTRES COMMANDES-- Commands.Party.Header=[[RED]]-----[][[GREEN]]PARTY[[RED]][]----- Commands.Party.Status=[[DARK_GRAY]]NAME: [[WHITE]]{0} {1} Commands.Party.ShareMode=[[DARK_GRAY]]SHARE MODE: [[GRAY]]ITEM [[DARK_AQUA]]({0}) [[DARK_GRAY]]|| [[GRAY]]EXP [[DARK_AQUA]]({1}) Commands.Party.Accept=[[RED]]- Accepte l\'invitation Commands.Party.Chat.Off=Canal groupe [[RED]]Off Commands.Party.Chat.On=Canal groupe [[GREEN]]On Commands.Party.Chat.Prefix=[[GREEN]]([[WHITE]]{0}[[GREEN]]) Commands.Party.Commands=[[GREEN]]--COMMANDES DE GROUPE-- Commands.Party.Invite.0=[[RED]]ALERT: [[GREEN]]Vous avez re\u00e7u une invitation de {1} pour rejoindre le groupe {0} Commands.Party.Invite.1=[[YELLOW]]Faites [[GREEN]]/party accept[[YELLOW]] pour accepter l\'invitation Commands.Party.Invite= [[RED]]- Envoyer une invitation Commands.Party.Join=[[GRAY]]Rejoint le groupe: {0} Commands.Party.Create=[[GRAY]]Created Party: {0} Commands.Party.AlreadyExists=[[DARK_RED]]Party {0} already exists! Commands.Party.Kick=[[RED]]Vous avez \u00e9t\u00e9 \u00e9ject\u00e9 du groupe {0} ! Commands.Party.Leave=[[RED]]Vous avez quitt\u00e9 le groupe Commands.Party.Members.Header=[[RED]]-----[][[GREEN]]MEMBERS[[RED]][]----- Commands.Party.Members={0} Commands.Party.None=[[RED]]Vous n\'\u00eates pas dans un groupe. Commands.Party.Quit=[[RED]]- Quitte votre groupe actuel Commands.Party.Teleport= [[RED]]- T\u00e9l\u00e9porte sur un membre du groupe Commands.Party.Toggle=[[RED]]- Active / d\u00e9sactive le canal groupe Commands.Party= [[RED]]- Cr\u00e9e ou rejoint ce groupe Commands.PowerLevel.Leaderboard=[[YELLOW]]--Classement mcMMO ([[BLUE]]Niveau Global[[YELLOW]])-- Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1} Commands.PowerLevel=[[DARK_RED]]NIVEAU GLOBAL : [[GREEN]]{0} Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully. Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully. Commands.Reset=[[RED]]Reset a skill\'s level to 0 Commands.Skill.Invalid=[[RED]]Ce talent n\'existe pas ! Commands.Skill.Leaderboard=[[YELLOW]]--Classement mcMMO ([[BLUE]]{0}[[YELLOW]])-- Commands.SkillInfo=/ [[RED]]- Affiche des informations d\u00e9taill\u00e9es sur ce talent Commands.Stats.Self=VOS STATISTIQUES Commands.Stats=[[RED]]- Affiche vos statistiques mcMMO Commands.ToggleAbility=[[RED]]- Active / d\u00e9sactive l\'utilisation des comp\u00e9tences Commands.Usage.1=[[RED]]Proper usage is /{0} {1} Commands.Usage.2=[[RED]]Proper usage is /{0} {1} {2} Commands.Usage.3=[[RED]]Proper usage is /{0} {1} {2} {3} Commands.Usage.Level=level Commands.Usage.Message=message Commands.Usage.Page=page Commands.Usage.PartyName=party-name Commands.Usage.Password=password Commands.Usage.Player=player Commands.Usage.Skill=skill Commands.Usage.XP=xp mcMMO.NoInvites=[[RED]]Vous n\'avez pas \u00e9t\u00e9 invit\u00e9 mcMMO.NoPermission=[[DARK_RED]]Vous n\'avez pas les droits. mcMMO.NoSkillNote=[[DARK_GRAY]]Si vous n\'avez pas les droits pour un talent, il n\'appara\u00eetra pas ici. Party.Forbidden=[mcMMO] Les groupes ne sont pas permis dans ce monde (voir les permissions) Party.Help.0=[[RED]]Proper usage is [[DARK_AQUA]]/party join [password]. Party.Help.1=[[RED]]To create a party, use [[DARK_AQUA]]/party create [password] Party.Help.2=[[RED]]Consult [[DARK_AQUA]]/party ? [[RED]]for more information Party.Help.3=[[RED]]Use [[DARK_AQUA]]/party join [[RED]]to join or [[DARK_AQUA]]/party quit [[RED]]to quit Party.Help.4=[[RED]]To lock or unlock your party, use [[DARK_AQUA]]/party Party.Help.5=[[RED]]To password protect your party, use [[DARK_AQUA]]/party password Party.Help.6=[[RED]]To kick a player from your party, use [[DARK_AQUA]]/party kick Party.Help.7=[[RED]]To transfer ownership of your party, use [[DARK_AQUA]]/party owner Party.Help.8=[[RED]]To disband your party, use [[DARK_AQUA]]/party disband Party.InformedOnJoin={0} [[GREEN]] a rejoint votre groupe Party.InformedOnQuit={0} [[GREEN]] a quitt\u00e9 votre groupe Party.InvalidName=[[DARK_RED]]Ce groupe n\'existe pas. Party.IsLocked=[[RED]]Ce groupe est d\u00e9j\u00e0 verrouill\u00e9 ! Party.IsntLocked=[[RED]]Ce groupe n\'est pas verrouill\u00e9 ! Party.Locked=[[RED]]Le groupe est verrouill\u00e9, seul le chef de groupe peut inviter. Party.NotInYourParty=[[DARK_RED]]{0} is not in your party Party.NotOwner=[[DARK_RED]]You are not the party leader. Party.Owner.New=[[GREEN]]{0} is the new party leader. Party.Owner.NotLeader=[[DARK_RED]]You are no longer the party leader. Party.Owner.Player=[[GREEN]]You are now the party leader. Party.Password.Incorrect=[[RED]]Party password is incorrect. Party.PasswordSet=[[GREEN]]Mot de passe d\u00e9fini : {0} Party.Player.Invalid=[[RED]]Ce joueur n\'existe pas. Party.NotOnline=[[DARK_RED]]{0} is not online! Party.Player.InSameParty=[[RED]]{0} already is in your party! Party.PlayerNotInParty=[[DARK_RED]]{0} is not in a party Party.Teleport.Dead=[[RED]]Vous ne pouvez pas vous t\u00e9l\u00e9porter sur un joueur mort. Party.Teleport.Hurt=[[RED]]You\'\'ve been hurt in the last {0} seconds and cannnot teleport. Party.Teleport.Player=[[GREEN]]Vous vous \u00eates t\u00e9l\u00e9port\u00e9 sur {0}. Party.Teleport.Self=[[RED]]You can\'t teleport to yourself! Party.Teleport.Target=[[GREEN]]{0} s\'est t\u00e9l\u00e9port\u00e9 sur vous. Party.Unlocked=[[GRAY]]Le groupe est d\u00e9verrouill\u00e9. Party.Disband=[[GRAY]]The party has been disbanded Party.Status.Locked=[[DARK_RED]](INVITE-ONLY) Party.Status.Unlocked=[[DARK_GREEN]](OPEN) Commands.XPGain.Acrobatics=Chuter Commands.XPGain.Archery=Attaquer des monstres Commands.XPGain.Axes=Attaquer des monstres Commands.XPGain.Excavation=Creuser et d\u00e9couvrir des tr\u00e9sors Commands.XPGain.Fishing=P\u00eacher Commands.XPGain.Herbalism=Cueillette de v\u00e9g\u00e9taux Commands.XPGain.Mining=Miner et d\u00e9couvrir du minerai Commands.XPGain.Repair=R\u00e9paration Commands.XPGain.Swords=Attaquer des monstres Commands.XPGain.Taming=Apprivoiser et combattre Commands.XPGain.Unarmed=Attaquer des monstres Commands.XPGain.Woodcutting=Chopping down trees Commands.XPGain=[[DARK_GRAY]]GAIN D\'XP : [[WHITE]]{0} Commands.xplock.locked=[[GOLD]]Votre barre d\'XP est maintenant verrouill\u00e9e sur {0} ! Commands.xplock.unlocked=[[GOLD]]Votre barre d\'XP est maintenant [[GREEN]]D\u00c9VERROUILL\u00c9E[[GOLD]] !! Commands.xprate.modified=[[RED]]The XP RATE was modified to {0} Commands.xprate.over=[[RED]]L\u2019\u00e9v\u00e9nement de bonus d\'XP mcMMO est TERMIN\u00c9 !! Commands.xprate.proper.0=[[RED]]L\'usage correct pour changer le taux d\'XP est /xprate Commands.xprate.proper.1=[[RED]]L\'usage correct pour restaurer le taux d\'XP est /xprate reset Commands.xprate.proper.2=[[RED]]Veuillez sp\u00e9cifier true ou false pour indiquer si il s\'agit ou pas d\'un \u00e9v\u00e9nement temporaire Commands.xprate.started.0=[[GOLD]]L\u2019\u00c9V\u00c9NEMENT BONUS D\'XP mcMMO VIENT DE COMMENCER ! Commands.xprate.started.1=[[GOLD]]Le bonus d\'XP mcMMO est maintenant de {0}x ! XPRate.Event=[[GOLD]]Un \u00e9v\u00e9nement bonus d\'XP mcMMO est actuellement lanc\u00e9 ! Le bonus est de {0}x ! Effects.Effects=EFFETS Effects.Level=[[DARK_GRAY]]NIV : [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) Effects.Template=[[DARK_AQUA]]{0} : [[GREEN]]{1} Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level. Guides.Archery=[[DARK_AQUA]]About Archery:\n[[YELLOW]]Archery is about shooting with your bow and arrow.\n[[YELLOW]]It provides various combat bonuses, such as a damage boost\n[[YELLOW]]that scales with your level and the ability to daze your\n[[YELLOW]]opponents in PvP. In addition to this, you can retrieve\n[[YELLOW]]some of your spent arrows from the corpses of your foes.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to shoot mobs or\n[[YELLOW]]other players.\n\n[[DARK_AQUA]]How does Skill Shot work?\n[[YELLOW]]Skill Shot provides additional damage to your shots.\n[[YELLOW]]The bonus damage from Skill Shot increases as you\n[[YELLOW]]level in Archery.\n[[YELLOW]]With the default settings, your archery damage increases 10%\n[[YELLOW]]every 50 levels, to a maximum of 200% bonus damage.\n\n[[DARK_AQUA]]How does Daze work?\n[[YELLOW]]You have a passive chance to daze other players when\n[[YELLOW]]you shoot them. When Daze triggers it forces your opponents\n[[YELLOW]]to look straight up for a short duration.\n[[YELLOW]]A Daze shot also deals an additional 4 damage (2 hearts).\n[[DARK_AQUA]]How does Arrow Retrieval work?\n[[YELLOW]]You have a passive chance to retrieve some of your arrows\n[[YELLOW]]when you kill a mob with your bow.\n[[YELLOW]]This chance increases as you level in Archery.\n[[YELLOW]]By default, this ability increases by 0.1% per level, up to 100%\n[[YELLOW]]at level 1000. Guides.Axes=Guide coming soon... Guides.Available=[[DARK_AQUA]]Guide for {0} available - type /{1} ? [page] Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server. Guides.Fishing=[[DARK_AQUA]]About Fishing:\n[[YELLOW]]With the Fishing skill, Fishing is exciting again!\n[[YELLOW]]Find hidden treasures, and shake items off mobs.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Catch fish.\n\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]This ability allows you to find treasure from fishing \n[[YELLOW]]with a small chance of the items being enchanted.\n[[YELLOW]]Every possible treasure for Fishing has its own\n[[YELLOW]]skill level requirement for it to drop.\n\n[[YELLOW]]The higher your Fishing skill is, the more\n[[YELLOW]]treasures that can be found.\n[[DARK_AQUA]]How does Shake work?\n[[YELLOW]]This active ability allows you to shake items loose from mobs\n[[YELLOW]]by hooking them with the fishing rod. \n[[YELLOW]]Mobs will drop items they would normally drop on death.\n[[YELLOW]]It is also possible to acquire mob skulls, which are normally \n[[YELLOW]]unobtainable in survival mode.\n\n\n[[DARK_AQUA]]How does Fisherman\'s Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]from eating fish.\n\n[[DARK_AQUA]]Notes about Fishing:\n[[YELLOW]]Fishing drops are completely customizable,\n[[YELLOW]]so results vary server to server.\n Guides.Header=[[GOLD]]-=[[GREEN]]{0} Guide[[GOLD]]=- Guides.Herbalism=[[DARK_AQUA]]About Herbalism:\n[[YELLOW]]Herbalism is about collecting herbs and plants.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Collect plants and herbs.\n\n\n[[DARK_AQUA]]Compatible Blocks\n[[YELLOW]]Wheat, Potatoes, Carrots, Melons, \n[[YELLOW]]Pumpkins, Sugar Canes, Cocoa Beans, Flowers, Cacti, Mushrooms,\n[[YELLOW]]Nether Wart, Lily Pads, and Vines.\n\n\n\n\n[[DARK_AQUA]]How does Green Terra work?\n[[YELLOW]]Green Terra is an active ability, you can right-click\n[[YELLOW]]while holding a hoe to activate Green Terra.\n[[YELLOW]]Green Terra grants players a chance to get 3x drops from\n[[YELLOW]]harvesting plants. It also gives players the ability to\n[[YELLOW]]spread life into blocks and transform them using seeds\n[[YELLOW]]from your inventory.\n\n[[DARK_AQUA]]How does Green Thumb (Crops) work?\n[[YELLOW]]This passive ability will automatically replant crops when\n[[YELLOW]]harvesting.\n[[YELLOW]]Your chance of success depends on your Herbalism skill.\n[[DARK_AQUA]]How does Green Thumb (Cobble/Stone Brick/Dirt) work?\n[[YELLOW]]This active ability allows you to turn blocks into their\n[[YELLOW]]\"plant-related\" counterparts. You can do this by right-clicking\n[[YELLOW]]a block, while holding seeds. This will consume 1 seed.\n[[DARK_AQUA]]How does Farmer\'s Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]when eating Bread, Cookies, Melons, Mushroom Soup, Carrots,\n[[YELLOW]]and Potatoes.\n[[DARK_AQUA]]How does Hylian Luck work?\n[[YELLOW]]This passive ability gives you a chance to find rare items\n[[YELLOW]]when certain blocks are broken with a sword.\n[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives players more yield from their\n[[YELLOW]]harvests. Guides.Mining=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped. Guides.Page.Invalid=Not a valid page number! Guides.Page.OutOfRange=That page does not exist, there are only {0} total pages. Guides.Repair=[[DARK_AQUA]]About Repair:\n[[YELLOW]]Repair allows you to use an iron block to repair armor and\n[[YELLOW]]tools, or a gold block to salvage armor and tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Repair tools or armor using the mcMMO Anvil. This is an\n[[YELLOW]]iron block by default and should not be confused with\n[[YELLOW]]the Vanilla Minecraft Anvil.\n[[DARK_AQUA]]How can I use Repair?\n[[YELLOW]]Place down a mcMMO Anvil and right-click to repair the item \n[[YELLOW]]you\'re currently holding. This consumes 1 item on every use.\n\n[[DARK_AQUA]]How does Repair Mastery work?\n[[YELLOW]]Repair Mastery increases the repair amount. The extra amount\n[[YELLOW]]repaired is influenced by your Repair skill level.\n\n[[DARK_AQUA]]How does Super Repair work?\n[[YELLOW]]Super Repair is a passive ability. When repairing an item,\n[[YELLOW]]it grants players a chance to repair an item with\n[[YELLOW]]double effectiveness.\n\n\n\n\n[[DARK_AQUA]]How does Arcane Forging work?\n[[YELLOW]]This passive ability allows you to repair items with a certain\n[[YELLOW]]chance of maintaining its enchantments. The enchants may be\n[[YELLOW]]kept at their existing levels, downgraded to a lower level,\n[[YELLOW]]or lost entirely.\n\n\n\n[[DARK_AQUA]]How does Salvage work?\n[[YELLOW]]Place down a mcMMO Salvage Anvil and right-click to salvage\n[[YELLOW]]the item you\'re currently holding.\n[[YELLOW]]This will break the item apart en give back the used ingots.\n[[YELLOW]]Note: You can only salvage fully repaired tools or armor. Guides.Swords=[[DARK_AQUA]]About Swords:\n[[YELLOW]]This skill awards combat bonuses to anyone fighting with a\n[[YELLOW]]sword.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs or \n[[YELLOW]]other players when wielding a sword.\n\n[[DARK_AQUA]]How does Serrated Strikes work?\n[[YELLOW]]Serrated Strikes is an active ability, you can activate it by\n[[YELLOW]]right-clicking with a sword. This ability allows you to deal \n[[YELLOW]]an AoE (Area of Effect) hit. This AoE will do a bonus 25%\n[[YELLOW]]damage and will inflict a bleed effect that lasts for 5 ticks.\n\n\n\n[[DARK_AQUA]]How does Counter Attack work?\n[[YELLOW]]Counter Attack is a passive ability. When taking hits from mobs,\n[[YELLOW]]you will have a chance to reflect 50% of the damage that was \n[[YELLOW]]taken.\n\n\n\n\n[[DARK_AQUA]]How does Bleed work?\n[[YELLOW]]Bleed causes enemies to take damage every two seconds. The \n[[YELLOW]]target will bleed until the effect wears off, or death, \n[[YELLOW]]whichever comes first.\n[[YELLOW]]The duration of the bleed is increased by your sword skill. Guides.Smelting=Coming soon... Guides.Taming=[[DARK_AQUA]]About Taming:\n[[YELLOW]]Taming will give players various combat bonuses when using\n[[YELLOW]]tamed wolves.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you need to tame wolves/ocelots or\n[[YELLOW]]get into combat with your wolves.\n\n[[DARK_AQUA]]How does Call of the Wild work?\n[[YELLOW]]Call of the Wild is an active ability that will allow you to summon\n[[YELLOW]]a wolf or an ocelot by your side. You can do this by\n[[YELLOW]]left-clicking while holding bones or fish.\n\n[[DARK_AQUA]]How does Beast Lore work?\n[[YELLOW]]Beast Lore allows players to inspect pets and to check the\n[[YELLOW]]stats of wolves and ocelots. Left-click a wolf or ocelot to use\n[[YELLOW]]Beast Lore.\n[[DARK_AQUA]]How does Gore work?\n[[YELLOW]]Gore is a passive ability that has a chance of inflicting a\n[[YELLOW]]bleeding effect on your wolves\' targets.\n\n[[DARK_AQUA]]How does Sharpened Claws work?\n[[YELLOW]]Sharpened Claws provides a damage bonus to damage dealt\n[[YELLOW]]by wolves. The damage bonus depends on your Taming level.\n\n[[DARK_AQUA]]How does Environmentally Aware work?\n[[YELLOW]]This passive ability will allow wolves to teleport to you when\n[[YELLOW]]they get near hazards, such as Cacti/Lava. It will also give\n[[YELLOW]]wolves fall damage immunity.\n\n[[DARK_AQUA]]How does Thick Fur work?\n[[YELLOW]]This passive ability will reduce damage and make wolves\n[[YELLOW]]fire resistant.\n[[DARK_AQUA]]How does Shock Proof work?\n[[YELLOW]]This passive ability reduces damage done to wolves\n[[YELLOW]]from explosions.\n[[DARK_AQUA]]How does Fast Food Service work?\n[[YELLOW]]This passive ability gives wolves a chance to heal whenever\n[[YELLOW]]they perform an attack. Guides.Unarmed=[[DARK_AQUA]]About Unarmed:\n[[YELLOW]]Unarmed will give players various combat bonuses when using\n[[YELLOW]]your fists as a weapon. \n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs \n[[YELLOW]]or other players when unarmed.\n\n[[DARK_AQUA]]How does Berserk work?\n[[YELLOW]]Beserk is an active ability that is activated by\n[[YELLOW]]right-clicking. While in Beserk mode, you deal 50% more\n[[YELLOW]]damage and you can break weak materials instantly, such as\n[[YELLOW]]Dirt and Grass.\n[[DARK_AQUA]]How does Iron Arm work?\n[[YELLOW]]Iron Arm increases the damage dealt when hitting mobs or\n[[YELLOW]]players with your fists.\n[[DARK_AQUA]]How does Arrow Deflect work?\n[[YELLOW]]Arrow Deflect is a passive ability that gives you a chance\n[[YELLOW]]to deflect arrows shot by Skeletons or other players.\n[[YELLOW]]The arrow will fall harmlessly to the ground.\n\n[[DARK_AQUA]]How does Iron Grip work?\n[[YELLOW]]Iron Grip is a passive ability that counters disarm. As your\n[[YELLOW]]unarmed level increases, the chance of preventing a disarm increases.\n[[DARK_AQUA]]How does Disarm work?\n[[YELLOW]]This passive ability allows players to disarm other players,\n[[YELLOW]]causing the target\'s equipped item to fall to the ground. Guides.Usage=[[RED]] Usage is /{0} ? [page] Guides.Woodcutting=[[DARK_AQUA]]About Woodcutting:\n[[YELLOW]]Woodcutting is all about chopping down trees.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained whenever you break log blocks.\n\n\n\n[[DARK_AQUA]]How does Tree Feller work?\n[[YELLOW]]Tree Feller is an active ability, you can right-click\n[[YELLOW]]while holding an ax to activate Tree Feller. This will\n[[YELLOW]]cause the entire tree to break instantly, dropping all\n[[YELLOW]]of its logs at once.\n\n\n\n[[DARK_AQUA]]How does Leaf Blower work?\n[[YELLOW]]Leaf Blower is a passive ability that will cause leaf\n[[YELLOW]]blocks to break instantly when hit with an axe. By default,\n[[YELLOW]]this ability unlocks at level 100.\n\n[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives you a chance to obtain an extra\n[[YELLOW]]block for every log you chop. Inspect.Offline=[[RED]]Tu n\'as pas la permission d\'inspecter un joueur hors ligne! Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0} Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0} Inspect.TooFar=[[RED]]Vous \u00eates trop \u00e9loign\u00e9 de ce joueur pour l\'inspecter ! Item.ChimaeraWing.Fail=**\u00c9CHEC D\'AILE DE CHIM\u00c8RE !** Item.ChimaeraWing.Pass=**AILE DE CHIM\u00c8RE** Item.Injured.Wait=Vous avez \u00e9t\u00e9 bless\u00e9 r\u00e9cemment et devez attendre pour utiliser cela. [[YELLOW]]({0}s) Skills.Disarmed=[[DARK_RED]]Vous avez \u00e9t\u00e9 d\u00e9sarm\u00e9 ! Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- Skills.NeedMore=[[DARK_RED]]Vous devez en avoir plus Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP ([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]]) Skills.TooTired=[[RED]]Vous \u00eates trop fatigu\u00e9 pour r\u00e9utiliser cette comp\u00e9tence maintenant. Stats.Header.Combat=[[GOLD]]-=TALENTS DE COMBAT=- Stats.Header.Gathering=[[GOLD]]-=COMP\u00c9TENCES DE R\u00c9COLTE=- Stats.Header.Misc=[[GOLD]]-=AUTRES TALENTS=- Stats.Own.Stats=[[GREEN]][mcMMO] Statistiques Perks.xp.name=Experience Perks.xp.desc=Receive {0}x XP. Perks.lucky.name=Luck Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate. Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate. Perks.lucky.bonus=[[GOLD]] ({0} with Lucky Perk) Perks.cooldowns.name=Fast Recovery Perks.cooldowns.desc=Cuts cooldown duration by {0}. Perks.activationtime.name=Endurance Perks.activationtime.desc=Increases ability activation time by {0} seconds. Perks.activationtime.bonus=[[GOLD]] ({0}s with Endurance Perk) Hardcore.Player.Loss=[[GOLD]][mcMMO] [[DARK_RED]]You have lost [[BLUE]]{0}[[DARK_RED]] from death. Vampirism.Killer.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] was too unskilled to grant you any knowledge. Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]You have stolen [[BLUE]]{0}[[DARK_AQUA]] levels from [[YELLOW]]{1}. Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] was unable to steal knowledge from you! Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] has stolen [[BLUE]]{1}[[DARK_RED]] levels from you! Spout.Donate=[[YELLOW]][mcMMO] Donate! Spout.LevelUp.1=[[GREEN]]Level Up! Spout.LevelUp.2=[[YELLOW]]{0}[[DARK_AQUA]] ([[GREEN]]{1}[[DARK_AQUA]]) Spout.Menu.Exit=[[GRAY]]Press ESCAPE to exit! Spout.Menu.ExitButton=EXIT Spout.Menu.HudButton.1=HUD Type: {0} Spout.Menu.HudButton.2=Change your HUD style! Spout.Menu.Title=[[GOLD]]~mcMMO Menu~ Spout.Title={0}\n[[YELLOW]]P[[GOLD]]lvl[[WHITE]].[[GREEN]]{1} MOTD.Donate=[[DARK_AQUA]]Donation Info: MOTD.Hardcore.VampireOff=[[GOLD]][mcMMO] [[DARK_RED]]Hardcore & Vampirism enabled. MOTD.Hardcore.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]Skill Death Penalty: [[DARK_RED]]{0}% MOTD.Hardcore.VampireOn=[[GOLD]][mcMMO] [[DARK_RED]]Hardcore enabled. MOTD.PerksPrefix=[[RED]][mcMMO Perks] MOTD.Vampire.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]Vampirism Stat Leech: [[DARK_RED]]{0}% MOTD.Version=[[GOLD]][mcMMO] Running version [[DARK_AQUA]]{0} MOTD.Website=[[GOLD]][mcMMO] [[GREEN]]{0}[[YELLOW]] - mcMMO Website Smelting.Ability.FluxMining=[[RED]]Flux Mining Chance: [[YELLOW]]{0} Smelting.Ability.FuelEfficiency=[[RED]]Fuel Efficiency Multiplier: [[YELLOW]]{0}x Smelting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (VANILLA XP BOOST) Smelting.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (FLUX MINING) Smelting.Ability.SecondSmelt=[[RED]]Second Smelt Chance: [[YELLOW]]{0} Smelting.Ability.VanillaXPBoost=[[RED]]Vanilla XP Multiplier: [[YELLOW]]{0}x Smelting.Effect.0=Fuel Efficiency Smelting.Effect.1=Increase the burn time of fuel used in furnaces when smelting Smelting.Effect.2=Second Smelt Smelting.Effect.3=Double the resources gained from smelting Smelting.Effect.4=Vanilla XP Boost Smelting.Effect.5=Increase vanilla XP gained while smelting Smelting.Effect.6=Flux Mining Smelting.Effect.7=Chance for ores to be instantly smelted while mining Smelting.FluxMining.Success=[[GREEN]]That ore smelted itself! Smelting.Listener=Smelting: Smelting.SkillName=SMELTING