Commit Graph

6466 Commits

Author SHA1 Message Date
TfT_02
0838cbb874 Add option to not show ability names on scoreboard
Adds #2249
2014-10-04 14:05:30 +02:00
TfT_02
4844be80da Fixed bug with Salvage and ability tools
Fixes #2311
2014-10-04 01:36:57 +02:00
TfT-02
62a767db89 Add enable toggle and per skill thresholds 2014-09-28 11:43:17 +02:00
TfT_02
ce3463ad6d Cleanup 2014-09-28 11:34:50 +02:00
TfT_02
5d059d8537 Move SkillXpGain to datatypes/experience 2014-09-28 11:34:49 +02:00
riking
332860b9ce Use a DelayQueue to manage rolling diminished returns 2014-09-28 11:34:49 +02:00
TfT_02
2a443cd9db Diminished instead of Deminished 2014-09-28 11:34:49 +02:00
NuclearW
f4d1004d32 Rolling xp diminishing returns
This adds on top of the diminishing returns system a mechanic such that gains will expire the configured number of minutes after they occured, rather than all being reset at once.

This prevents someone from not getting diminishing returns on the xp gain they recieved just before the reset would have occured.

Obligatory explanatory graphs: http://i.imgur.com/uSzicIR.png
2014-09-28 11:34:49 +02:00
TfT_02
9d8aec7eca Add diminished returns when a player has earned too much XP
When a player reaches a certain (configurable) threshold value of total
XP earned in a specific skill, his earned XP in this skill will be
decreased.

Depending on how far the player has exceeded the threshold value, his
XP will decrease more. After the (configurable) time interval of 10
minutes, the registered data will be cleared and the player can earn XP
as normal again.
2014-09-28 11:34:49 +02:00
Ivo Julca
958c116fd0 Acrobatics: cap same-location fall counter for XP gain
It used to increase boundlessly, thus preventing players from gaining XP for a while even after moving to another place.
2014-09-28 11:19:41 +02:00
Bestle
ec1a125809 These are the wrong way round
The UUID's are the keys, not the names
2014-09-28 11:13:23 +02:00
TfT_02
2dd8e719c8 UUID support for parties 2014-09-28 11:13:23 +02:00
TfT_02
d62c68a490 Fixes build 2014-09-28 11:08:57 +02:00
TfT_02
3c6dd290f4 Allow AdvancedSalvage unlock level 0
Fixes #2265
2014-09-06 20:23:41 +02:00
TfT_02
07e589aae3 Allow equal rank levels for Salvage
Fixes #2270
2014-09-06 19:59:26 +02:00
t00thpick1
1119d3c17f Actually fix flatfile player loading....
you lied to me @tft_02
2014-09-03 00:05:48 -04:00
TfT_02
eac5d1ee7a Improve auto mod config generator 2014-08-31 19:10:49 +02:00
TfT_02
56cb5c092f Should be this 2014-08-26 21:55:35 +02:00
Shevchik
9d7faf9ed9 Fix database loading data for wrong player
Fixes #2223
2014-08-24 15:25:56 -07:00
TfT_02
7da661546f Fixed bug where processing message would always get displayed
and the player could never execute /mctop or /mcrank if chat display
was disabled.
2014-08-24 09:21:40 -07:00
TfT_02
48d3280e5e Make sure that player has McMMOPlayer object before calling API 2014-08-22 15:50:40 -07:00
TfT_02
b61c65636b Add new ExperienceAPI method to specify if XP can be shared 2014-08-22 15:50:40 -07:00
TfT_02
087a0b079f Fixed bug with new Death API 2014-08-22 15:50:40 -07:00
t00thpick1
2147417322 This seems easier. 2014-08-22 15:16:40 -04:00
t00thpick1
4304970059 This was supposed to be a zero. 2014-08-22 00:59:20 -04:00
t00thpick1
fc981fda20 Better connection validation for us. 2014-08-21 19:42:03 -04:00
t00thpick1
be9ff51fd9 Should fix #2223 for realz this time. 2014-08-21 19:42:03 -04:00
TfT_02
adde56114e Cleanup the changelog 2014-08-21 16:40:06 -06:00
TfT_02
5cfd2dc799 Added API to ExperienceAPI to get the amount of XP needed for a level 2014-08-21 16:38:33 -06:00
TfT_02
c878775c72 Close the statement here as well 2014-08-21 14:33:50 -06:00
t00thpick1
574cdd374b Use a placeholder value. Fixes #2216 #2221 2014-08-20 22:19:36 -04:00
TfT_02
a3943aab24 Add checks for loaded/unloaded profiles in commands 2014-08-19 22:23:19 -06:00
t00thpick1
1503e58d11 More relevant donation information 2014-08-19 23:45:54 -04:00
TfT_02
2650d57d8e Added options to experience.yml for Dirt and Sand variations
Adds #2194
2014-08-19 21:28:53 -06:00
t00thpick1
4d402c7229 Use correct element 2014-08-19 19:11:07 -04:00
t00thpick1
d687543910 Prevent players from having more than one database querying command running at once. 2014-08-19 18:11:56 -04:00
t00thpick1
d8ad519cd0 Seperate pools for essential tasks like profile loading and profile saving. 2014-08-19 17:58:45 -04:00
TfT_02
a23d093271 Use provided instead of compile 2014-08-18 17:19:14 -06:00
TfT_02
8a35d69540 Move RefreshChunks setting from hidden.yml to config.yml
Adds #2213
2014-08-17 20:21:23 -06:00
t00thpick1
097a5a0894 Change purge a bit. Apparently andrewkm says this works. 2014-08-17 21:23:27 -04:00
t00thpick1
8760c2bbb0 This way is cleaner though. 2014-08-17 20:01:04 -04:00
t00thpick1
dc635fe7d7 SHould fix #2195 2014-08-17 19:57:52 -04:00
TfT_02
f10a1d0ffb Added McMMOPlayerPreDeathPenaltyEvent and McMMOPlayerStatLossEvent
McMMOPlayerPreDeathPenaltyEvent is fired before hardcore calculations
take place, use this if you want to cancel hardcore penalties.

Use McMMOPlayerVampirismEvent and McMMOPlayerStatLossEvent when you
want to know how many levels or experience the player lost or if you
want to modify this.
2014-08-16 21:13:46 -06:00
TfT_02
809779e508 Added McMMOPlayerVampirismEvent
Expands API possibilities regarding death penalty features.
2014-08-16 21:13:39 -06:00
TfT_02
80d358d1fd Fix dealing too much AOE damage
Bandaid for #2170
2014-08-13 21:24:32 -06:00
t00thpick1
a1be17c72c Add a rate limit for mojang api requests. Configurable via hidden.yml 2014-08-12 11:51:34 -04:00
t00thpick1
0a066f51bb Fix #2197 There is no wait forever option, so we actually need a timeout. 2014-08-12 11:39:43 -04:00
t00thpick1
294141c353 We should be reconnecting automagically. 2014-08-11 12:16:27 -04:00
t00thpick1
5a47f9fa86 Fix #1320 2014-08-08 00:42:33 -04:00
t00thpick1
6ee2d7d823 Do UUID saves in batches. 2014-08-08 00:13:30 -04:00