Commit Graph

10 Commits

Author SHA1 Message Date
nossr50
a0ab16eaa7 Minor tweaks to BleedSimulate() 2012-02-27 03:53:15 -08:00
NuclearW
40af51fc05 Re-added event calling
Re-added other dealDamage methods
Added FakeEntityDamageByEntityEvent for us to filter our own mess out, this was the issue with Skull Splitter and Serrated Strikes earlier (a loop)
Moved FakeBlockBreakEvent to be with other events
Added configuration option to control event calling
Learned how to changelog
Broke those cuffs
2012-02-15 16:57:48 -05:00
nossr50
939344816e Tweaks to SkullSplitter/SerratedStrikes 2012-02-14 10:33:49 -08:00
nossr50
06c0b4cc11 Modified changelog a bit. 2012-02-13 17:51:38 -08:00
nossr50
3a812612de Fixed a major problem where the hashmap wasn't initialized on
PlayerProfile creation. However there is still a big bug with abilities
instantly wearing off and refreshing.
2012-02-09 15:28:05 -08:00
nossr50
76675422ea Shrinking PlayerProfile one step at a time, also fixed a bug. 2012-02-09 11:10:39 -08:00
GJ
716e6296e5 Updates to Swords & Axes skills, optimizations. 2012-02-09 00:58:05 -05:00
NuclearW
598c507849 Don't counter-attack non-LivingEntity
Closes #100
Closes #107
2012-02-05 15:07:35 -05:00
NuclearW
299f440f63 Change damage to use events system
Should provide a fix for issue #39

Also update pom and removed an unused import.
2012-01-28 01:24:29 -05:00
TheYeti
376048d5aa Getting project ready for Maven 2012-01-09 11:00:13 -08:00