Added some missing entries to herbalism mining and one to combat.
Reasoning for each xp below:
bamboo - 10 Cant grow nearly as tall as kelp
cornflower - 150 same as the other 1 high tall flowers (excluding poppy, dandelion and allium)
lily_of_the_valley - 150 same as the other 1 high tall flowers (excluding poppy, dandelion and allium)
wither_rose - 500. Quite hard to harvest. You need a wither to kill a mob and have the block not get destroyed by the wither blast. If the block where to get destroyed the flower just drops instead and you dont get any xp.
The whole stone brick family get the same xp as nether brick, 50
stone_bricks
cracked_stone_bricks
mossy_stone_bricks
chiseled_stone_bricks
The rest of the prismarine family continue with the same xp as their main block, 70
prismarine_bricks
dark_prismarine
sea_lantern
wandering_trader - 1.0 same as normal villagers
In 1.13, the name of the grass block changed from "grass" to "grass_block". This caused no experience to be given while using a shovel on grass. This change was part of something mojang called the flattening and could possibly be the cause of some other experience related issues.
https://minecraft.gamepedia.com/1.13/Flattening
* Updated ItemUtils, added isBlock check to smelt functions
+ added a check in ItemUtils.isSmeltable() and ItemUtils.isSmelted() to make sure the Item type was a block to prevent an error occuring mentioned in https://github.com/mcMMO-Dev/mcMMO/issues/3536
* Fixed Green Thumb replant issue
see https://github.com/mcMMO-Dev/mcMMO/issues/3535
HerbalismManager
= fixed names of netherwart
= fixed handleBlockState, and slightly altered it
StringUtils
= fixed name of netherwart
* Fixes to herbalism skill
Herbalism
= fixed material name for grass in green terra block conversion
= fixed material name for grass in shroom thumb block conversion
EntityListener
= fixed material name for melon in food level change
experience config
= updated name for melon and sugar cane
* Minor Name Updates
experience config
= removed Stone|*
= added Stone, Granite, Adesite, Diorite
MaterialTypes
= updated material reference for wood
* Small fishing change
PlayerListener
= made it so COD, TROPICAL_FISH, and PUFFERFISH are no longer overwritten, so players can now catch these
* Updated configs
* [WIP] Replacing MaterialData with Blockdata
* Fixed most block based experience gain
* Fixed most block based experience gain & updated wooden_tools
* Removed debug prints
Due to flaws the previous changes to the configuration system combined with some bad lines in the experience.config that I mistakenly recommended, herbalism was not granting experience in most cases, as it was marking newly planted crops and such as player placed no exp granting blocks, rather than ignoring them as it should.
block types now are evaluated in 3 steps:
1: Explicit Name i.e. ("Crops|4", "Crops|0"), Which is the material name then data value
2: "friendly name" i.e. ("Crops_Ripe", "Crops_Ungrown"), Which is a typically data valueless name, some of which I make up in mcMMO, but most of which are just the Material name
3: Wildcard name i.e. ("Crops|*") Which is any block with that block value, regardless of data value
In order to be sure herbalism grants exp for you once again, make sure your configuration for herbalism looks similar to this:
https://github.com/mcMMO-Dev/mcMMO/blob/master/src/main/resources/experience.yml#L151
In terms of which blocks are listed there. Specifically, there should be no blocks marked "ungrown"
When a player reaches a certain (configurable) threshold value of total
XP earned in a specific skill, his earned XP in this skill will be
decreased.
Depending on how far the player has exceeded the threshold value, his
XP will decrease more. After the (configurable) time interval of 10
minutes, the registered data will be cleared and the player can earn XP
as normal again.