nossr50
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968636b8d4
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Repairables can now specify multiple items that can be used for repairs
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2019-03-29 00:03:50 -07:00 |
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nossr50
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0f98d9babe
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Add Serializer for Repairable
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2019-03-29 00:03:49 -07:00 |
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nossr50
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bf8e3d5a08
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Removing unecessary interfaces
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2019-03-29 00:03:49 -07:00 |
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nossr50
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7aea4e1d92
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Repair Config pt 5
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2019-03-29 00:03:48 -07:00 |
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nossr50
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e7d8e51722
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mod configs are taking a break
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2019-03-28 23:46:09 -07:00 |
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nossr50
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f4ba472403
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new config pt 10 - All configs are now managed by ConfigManager (WIP)
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2019-03-28 23:44:15 -07:00 |
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nossr50
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95d60e646d
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Diminishing returns now has an optional minimum gains setting
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2019-01-14 22:11:58 -08:00 |
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TfT_02
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f75e15dfdc
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Set a pretty repair material name in tools.yml
Adds #1863
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2014-06-15 17:31:50 +02:00 |
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TfT_02
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4643cf1070
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A whole bunch of more work to convert Salvage to a child skill
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2014-05-18 17:04:39 +02:00 |
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GJ
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0c9836eb03
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Made mod config files modular. Addresses #1802
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2014-02-03 14:48:43 -05:00 |
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riking
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476f426590
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Remove RepairableManagerFactory until we actually need it
Let's hold off on the factory pattern until we actually offer choices.
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2013-10-14 20:48:35 +02:00 |
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GJ
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3927427b5b
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Refactor all our repairable stuff into a special package.
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2013-10-07 10:23:04 -04:00 |
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