12 Commits

Author SHA1 Message Date
nossr50
968636b8d4 Repairables can now specify multiple items that can be used for repairs 2019-03-29 00:03:50 -07:00
nossr50
0f98d9babe Add Serializer for Repairable 2019-03-29 00:03:49 -07:00
nossr50
bf8e3d5a08 Removing unecessary interfaces 2019-03-29 00:03:49 -07:00
nossr50
7aea4e1d92 Repair Config pt 5 2019-03-29 00:03:48 -07:00
nossr50
e7d8e51722 mod configs are taking a break 2019-03-28 23:46:09 -07:00
nossr50
f4ba472403 new config pt 10 - All configs are now managed by ConfigManager (WIP) 2019-03-28 23:44:15 -07:00
nossr50
95d60e646d Diminishing returns now has an optional minimum gains setting 2019-01-14 22:11:58 -08:00
TfT_02
f75e15dfdc Set a pretty repair material name in tools.yml
Adds #1863
2014-06-15 17:31:50 +02:00
TfT_02
4643cf1070 A whole bunch of more work to convert Salvage to a child skill 2014-05-18 17:04:39 +02:00
GJ
0c9836eb03 Made mod config files modular. Addresses #1802 2014-02-03 14:48:43 -05:00
riking
476f426590 Remove RepairableManagerFactory until we actually need it
Let's hold off on the factory pattern until we actually offer choices.
2013-10-14 20:48:35 +02:00
GJ
3927427b5b Refactor all our repairable stuff into a special package. 2013-10-07 10:23:04 -04:00