9 Commits

Author SHA1 Message Date
Gabriel Harris-Rouquette
a9e81602b4
Merge upstream into fixed kotlin script changes.
Signed-off-by: Gabriel Harris-Rouquette <gabizou@me.com>
2019-02-16 18:58:54 -08:00
Gabriel Harris-Rouquette
8645ce641d
Complete Kotlin-DSL Gradle scripting for multiple projects.
Added the shadow plugin integration with the entire project. Indvidual
modules each have their designated dependencies and each will assign
various dependencies based on constants now made through buildSrc.

Signed-off-by: Gabriel Harris-Rouquette <gabizou@me.com>
2019-02-16 18:41:28 -08:00
nossr50
1ab4645223 Fleshing out the abstraction 2019-02-12 06:54:32 -08:00
nossr50
67cc162e07 Configurate should be set for YAML 2019-02-10 00:35:25 -08:00
nossr50
401cc3e35b Repo & Depends below the plugin block 2019-02-10 00:34:08 -08:00
nossr50
83c1dab963 Adding Configurable lib 2019-02-10 00:31:35 -08:00
nossr50
bbcc1ee7da Changing the style of our code 2019-02-09 22:46:30 -08:00
Gabriel Harris-Rouquette
196ace4b81
Split up dependencies for multiple version support.
The "core" module will house the entire abstraction layer of mcMMO, while
the "bukkit" and "sponge" modules will house common code to share between
the various versions being supported for each platform. Specifically,
spigot will be split up based on the listener handlers being registered,
and will be shadow packaged according to their targeted Minecraft version.
Sponge's multi-version dependency will be based on the API version, since
the only constant known between the various API versions is the plugin
annotations and basic listener annotations.

Signed-off-by: Gabriel Harris-Rouquette <gabizou@me.com>
2019-02-07 19:58:53 -08:00
Gabriel Harris-Rouquette
fe40748929
Migrate gradle scripts to have multiple modules and source sets. Using Kotlin-DSL for enhanced script debugging.
Signed-off-by: Gabriel Harris-Rouquette <gabizou@me.com>
2019-02-07 16:09:35 -08:00