Commit Graph

4664 Commits

Author SHA1 Message Date
c31281971c Summon amount limits and new ability 2014-10-11 11:38:52 +02:00
eda38cba66 Add lifespan to Taming summons 2014-10-11 11:25:57 +02:00
b5a2e76926 Fixed diminished returns not getting disabled 2014-10-10 00:03:51 +02:00
38cc7435dc Prevent strings from getting larger than 16 chars
Fixes #2314
2014-10-04 20:31:37 +02:00
864a760e9c Better like this 2014-10-04 14:16:38 +02:00
0838cbb874 Add option to not show ability names on scoreboard
Adds #2249
2014-10-04 14:05:30 +02:00
4844be80da Fixed bug with Salvage and ability tools
Fixes #2311
2014-10-04 01:36:57 +02:00
62a767db89 Add enable toggle and per skill thresholds 2014-09-28 11:43:17 +02:00
ce3463ad6d Cleanup 2014-09-28 11:34:50 +02:00
5d059d8537 Move SkillXpGain to datatypes/experience 2014-09-28 11:34:49 +02:00
332860b9ce Use a DelayQueue to manage rolling diminished returns 2014-09-28 11:34:49 +02:00
2a443cd9db Diminished instead of Deminished 2014-09-28 11:34:49 +02:00
f4d1004d32 Rolling xp diminishing returns
This adds on top of the diminishing returns system a mechanic such that gains will expire the configured number of minutes after they occured, rather than all being reset at once.

This prevents someone from not getting diminishing returns on the xp gain they recieved just before the reset would have occured.

Obligatory explanatory graphs: http://i.imgur.com/uSzicIR.png
2014-09-28 11:34:49 +02:00
9d8aec7eca Add diminished returns when a player has earned too much XP
When a player reaches a certain (configurable) threshold value of total
XP earned in a specific skill, his earned XP in this skill will be
decreased.

Depending on how far the player has exceeded the threshold value, his
XP will decrease more. After the (configurable) time interval of 10
minutes, the registered data will be cleared and the player can earn XP
as normal again.
2014-09-28 11:34:49 +02:00
958c116fd0 Acrobatics: cap same-location fall counter for XP gain
It used to increase boundlessly, thus preventing players from gaining XP for a while even after moving to another place.
2014-09-28 11:19:41 +02:00
ec1a125809 These are the wrong way round
The UUID's are the keys, not the names
2014-09-28 11:13:23 +02:00
2dd8e719c8 UUID support for parties 2014-09-28 11:13:23 +02:00
3c6dd290f4 Allow AdvancedSalvage unlock level 0
Fixes #2265
2014-09-06 20:23:41 +02:00
07e589aae3 Allow equal rank levels for Salvage
Fixes #2270
2014-09-06 19:59:26 +02:00
1119d3c17f Actually fix flatfile player loading....
you lied to me @tft_02
2014-09-03 00:05:48 -04:00
eac5d1ee7a Improve auto mod config generator 2014-08-31 19:10:49 +02:00
56cb5c092f Should be this 2014-08-26 21:55:35 +02:00
9d7faf9ed9 Fix database loading data for wrong player
Fixes #2223
2014-08-24 15:25:56 -07:00
7da661546f Fixed bug where processing message would always get displayed
and the player could never execute /mctop or /mcrank if chat display
was disabled.
2014-08-24 09:21:40 -07:00
48d3280e5e Make sure that player has McMMOPlayer object before calling API 2014-08-22 15:50:40 -07:00
b61c65636b Add new ExperienceAPI method to specify if XP can be shared 2014-08-22 15:50:40 -07:00
087a0b079f Fixed bug with new Death API 2014-08-22 15:50:40 -07:00
2147417322 This seems easier. 2014-08-22 15:16:40 -04:00
4304970059 This was supposed to be a zero. 2014-08-22 00:59:20 -04:00
fc981fda20 Better connection validation for us. 2014-08-21 19:42:03 -04:00
be9ff51fd9 Should fix #2223 for realz this time. 2014-08-21 19:42:03 -04:00
5cfd2dc799 Added API to ExperienceAPI to get the amount of XP needed for a level 2014-08-21 16:38:33 -06:00
c878775c72 Close the statement here as well 2014-08-21 14:33:50 -06:00
574cdd374b Use a placeholder value. Fixes #2216 #2221 2014-08-20 22:19:36 -04:00
a3943aab24 Add checks for loaded/unloaded profiles in commands 2014-08-19 22:23:19 -06:00
1503e58d11 More relevant donation information 2014-08-19 23:45:54 -04:00
2650d57d8e Added options to experience.yml for Dirt and Sand variations
Adds #2194
2014-08-19 21:28:53 -06:00
4d402c7229 Use correct element 2014-08-19 19:11:07 -04:00
d687543910 Prevent players from having more than one database querying command running at once. 2014-08-19 18:11:56 -04:00
d8ad519cd0 Seperate pools for essential tasks like profile loading and profile saving. 2014-08-19 17:58:45 -04:00
8a35d69540 Move RefreshChunks setting from hidden.yml to config.yml
Adds #2213
2014-08-17 20:21:23 -06:00
097a5a0894 Change purge a bit. Apparently andrewkm says this works. 2014-08-17 21:23:27 -04:00
8760c2bbb0 This way is cleaner though. 2014-08-17 20:01:04 -04:00
dc635fe7d7 SHould fix #2195 2014-08-17 19:57:52 -04:00
f10a1d0ffb Added McMMOPlayerPreDeathPenaltyEvent and McMMOPlayerStatLossEvent
McMMOPlayerPreDeathPenaltyEvent is fired before hardcore calculations
take place, use this if you want to cancel hardcore penalties.

Use McMMOPlayerVampirismEvent and McMMOPlayerStatLossEvent when you
want to know how many levels or experience the player lost or if you
want to modify this.
2014-08-16 21:13:46 -06:00
809779e508 Added McMMOPlayerVampirismEvent
Expands API possibilities regarding death penalty features.
2014-08-16 21:13:39 -06:00
80d358d1fd Fix dealing too much AOE damage
Bandaid for #2170
2014-08-13 21:24:32 -06:00
a1be17c72c Add a rate limit for mojang api requests. Configurable via hidden.yml 2014-08-12 11:51:34 -04:00
0a066f51bb Fix #2197 There is no wait forever option, so we actually need a timeout. 2014-08-12 11:39:43 -04:00
294141c353 We should be reconnecting automagically. 2014-08-11 12:16:27 -04:00