nossr50
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1d6a142b12
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Rewrote the RNG system to be more unified
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2019-01-24 20:45:26 -08:00 |
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nossr50
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95d60e646d
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Diminishing returns now has an optional minimum gains setting
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2019-01-14 22:11:58 -08:00 |
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nossr50
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6f77bb206d
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Refactoring + adding a new skillranks config (not functional yet)
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2019-01-12 23:54:53 -08:00 |
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nossr50
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362d036b16
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4 days of work and I'm still not done ;_;
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2019-01-08 19:52:52 -08:00 |
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nossr50
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0d260a74c9
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Refactoring to make my life easier
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2018-12-29 05:24:55 -08:00 |
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TfT_02
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e7e62b8d40
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SecondaryAbilityEvent now implements Cancellable
Fire SecondaryAbilityEvent for abilities with static chances
Also cleanup some of the event handling for Armor Impact, Greater
Impact and Fast Food
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2014-07-02 11:25:13 +02:00 |
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GJ
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0056be2d5f
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Assorted cleanup.
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2014-02-28 08:36:42 -05:00 |
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TfT_02
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7c891e9ba8
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Optimize imports
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2014-01-16 22:32:40 +01:00 |
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t00thpick1
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c0dee19cb0
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Missed a refactor :P Also, javadoc event
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2013-11-22 12:48:53 -05:00 |
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t00thpick1
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870987bba7
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SecondaryAbility's API additions
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2013-11-22 12:32:23 -05:00 |
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