nossr50
01a7aa4d12
Reworked the relationship between SubSkill and Locale keys
2019-01-04 07:58:39 -08:00
nossr50
6dc75760d0
JSON hover objects now follow different templates based on the subskill's properties
2019-01-03 07:16:05 -08:00
nossr50
54cf356b71
converting more SubSkills to be JSON friendly
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AxeMaster & SkillShot
2019-01-03 04:32:46 -08:00
nossr50
4669e3e54d
Starting to convert existing subskills to be JSON friendly
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So far only a few have been converted
2019-01-03 03:42:11 -08:00
nossr50
85e1f2eb7e
mcchatspy is now a command based instead of permission node based
2019-01-03 01:26:08 -08:00
nossr50
6136e82ec6
mcmmo.admin.chatspy to spy on party chat
2019-01-03 00:52:24 -08:00
nossr50
ebec5d6f70
Added some JSON, much more to come.
2019-01-02 08:06:18 -08:00
nossr50
bec088c969
Some work on milestones is done
2018-12-31 10:10:00 -08:00
nossr50
b9c8743ee3
The next public release will be 2.1.0 not 2.0.1
2018-12-29 06:19:24 -08:00
nossr50
0d260a74c9
Refactoring to make my life easier
2018-12-29 05:24:55 -08:00
nossr50
d50238caf1
Dunno if this is excessive, but adding some API notes to the changelog
2018-12-28 10:49:11 -08:00
nossr50
55a4238030
Updating changelog.txt
2018-12-27 03:18:34 -08:00
nossr50
3831ca6b0f
Burn it with fire
2018-12-27 03:04:55 -08:00
nossr50
7a6b8e3156
This was going to bug my OCD
2018-12-27 00:21:13 -08:00
nossr50
93d10c0739
Starting work on converting skills to use the new 100-scale system
2018-12-26 23:59:43 -08:00
nossr50
6ec61ecb76
Fireworks from ability activation will be Opt-In, updates to strings
2018-12-24 19:05:46 -08:00
nossr50
8a02230fd2
Updating strings relating to the project.
2018-12-24 17:52:39 -08:00
t00thpick1
31b83becad
Version bump 1.5.04
2016-03-17 12:36:08 -05:00
t00thpick1
9718123292
Catchup the changelog
2015-11-12 19:19:57 -05:00
t00thpick1
5b19e2e9d2
Snapshot again for realz
2015-07-28 17:49:36 -04:00
t00thpick1
bef28583f3
Fix missed compile error. Re-release 1.5.03
2015-07-28 17:48:24 -04:00
t00thpick1
eff53d90ab
We need to preserve block data with our double drops for silk touch. Fixes #2625
2015-07-25 22:30:22 -04:00
t00thpick1
de0ac51b3d
This should ignore absorption damage for allied players. Fixes #2618
2015-07-25 21:59:10 -04:00
t00thpick1
b161a907a7
back to development
2015-07-25 16:53:38 -04:00
t00thpick1
397ec929aa
Bump version for release
2015-07-25 16:52:26 -04:00
TfT_02
cfa0daefc5
Fix the issues with sticky pistons and slime blocks
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This is a fix for issues #2419 and #2494
2015-03-21 19:24:06 +01:00
t00thpick1
d9aacfa059
Back to dev
2015-03-02 15:15:08 -05:00
t00thpick1
5efc5289f7
Version bump release
2015-03-02 15:14:16 -05:00
TfT_02
5670e6696a
Archery distance XP bonus cannot exceed indefinitely anymore
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Fixes #2465
2015-02-21 09:42:22 +01:00
TfT_02
385fe1bb05
Added option for XP gained by killing bred animals
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Fixes #2402
2015-01-10 12:31:13 +01:00
mjkaufer
9426f44cdd
Added isUnarmed Method
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Checks if the player is not holding a tool, as opposed to checking if
the player is holding air. This means that attacking with something such
as a dirt block would count as unarmed.
2014-12-29 16:31:18 +01:00
TfT_02
af7ff3df58
Make Archery distance multiplier configurable
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Add #2385
2014-12-24 11:00:43 +01:00
TfT_02
eda18bc990
Only show the scoreboard tips a couple of times
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We can assume a player knows how scoreboards work after showing them
the tips a few times across multiple login sessions
Adds #1833
2014-12-23 14:08:29 +01:00
TfT_02
a2c395db36
Fixed bug where MobHealthbarTypes were not saved
2014-12-23 14:07:10 +01:00
TfT_02
522b085499
Fix bug where no XP was granted when Flux Mining
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Fixes #2359
2014-12-22 17:25:55 +01:00
TfT_02
3ea845cfd9
Changed Flux Mining mechanics
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Previously, Flux Mining would get unlocked at a specified level with a
specified chance. Once unlocked, the player would have no control over
this ability and some players complained they would like to be able to
turn it on and off.
By adding a new furnace recipe, to craft a special pickaxe - a Flux
Pickaxe - this issue is solved. If a player doesn’t want to use Flux
Mining, they simply shouldn’t mine using a Flux Pickaxe.
Crafting a Flux Pickaxe is simple, just place one of the vanilla
pickaxes in a furnace and cook it up.
Every time the ability is successful, extra durability damage is dealt
to the tool. Just like with other abilities.
Adds #2320
2014-12-22 16:58:22 +01:00
TfT_02
262e711bcc
Add option for Chimaera Wings to ignore bed spawns
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Adds #2365
2014-12-18 23:04:38 +01:00
t00thpick1
b44b1cc859
And back to development
2014-12-18 14:15:59 -05:00
t00thpick1
75dfec1236
Bump version for release build.
2014-12-18 14:14:58 -05:00
TfT_02
8e5340ebc3
Wolves attack a target when shot by their owner
2014-10-11 11:38:53 +02:00
TfT_02
eda38cba66
Add lifespan to Taming summons
2014-10-11 11:25:57 +02:00
TfT_02
0838cbb874
Add option to not show ability names on scoreboard
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Adds #2249
2014-10-04 14:05:30 +02:00
TfT-02
62a767db89
Add enable toggle and per skill thresholds
2014-09-28 11:43:17 +02:00
TfT_02
b61c65636b
Add new ExperienceAPI method to specify if XP can be shared
2014-08-22 15:50:40 -07:00
TfT_02
adde56114e
Cleanup the changelog
2014-08-21 16:40:06 -06:00
TfT_02
5cfd2dc799
Added API to ExperienceAPI to get the amount of XP needed for a level
2014-08-21 16:38:33 -06:00
TfT_02
2650d57d8e
Added options to experience.yml for Dirt and Sand variations
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Adds #2194
2014-08-19 21:28:53 -06:00
TfT_02
8a35d69540
Move RefreshChunks setting from hidden.yml to config.yml
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Adds #2213
2014-08-17 20:21:23 -06:00
TfT_02
f10a1d0ffb
Added McMMOPlayerPreDeathPenaltyEvent and McMMOPlayerStatLossEvent
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McMMOPlayerPreDeathPenaltyEvent is fired before hardcore calculations
take place, use this if you want to cancel hardcore penalties.
Use McMMOPlayerVampirismEvent and McMMOPlayerStatLossEvent when you
want to know how many levels or experience the player lost or if you
want to modify this.
2014-08-16 21:13:46 -06:00
t00thpick1
857e12b96e
SQLDatabaseManager optimizations, async profile loading -t00thpick1, zreed
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This commit changes our shared connection into a connection pool utility to prevent
thread locks from multiple actions attempting to access the database at the same time.
In additon, profile loading has been moved off the main thread at login time, to
allieviate the performance issues caused by it.
Fixes #2138 , Fixes #2119 , Fixes #1982 , Fixes #1953
2014-08-01 20:31:17 +02:00