GJ
57bf414d59
OPTIMIZE ALL THE SKILLS!
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Adds some cool enum features & cleans up Skills.java - may possibly
break some message displays for Axes & Woodcutting.
2012-02-27 17:28:47 -05:00
nossr50
16a0a3364a
NPE fix for Bleed Simulation (hopefully)
2012-02-27 07:56:12 -08:00
nossr50
a0ab16eaa7
Minor tweaks to BleedSimulate()
2012-02-27 03:53:15 -08:00
NuclearW
40af51fc05
Re-added event calling
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Re-added other dealDamage methods
Added FakeEntityDamageByEntityEvent for us to filter our own mess out, this was the issue with Skull Splitter and Serrated Strikes earlier (a loop)
Moved FakeBlockBreakEvent to be with other events
Added configuration option to control event calling
Learned how to changelog
Broke those cuffs
2012-02-15 16:57:48 -05:00
nossr50
939344816e
Tweaks to SkullSplitter/SerratedStrikes
2012-02-14 10:33:49 -08:00
nossr50
06c0b4cc11
Modified changelog a bit.
2012-02-13 17:51:38 -08:00
nossr50
3a812612de
Fixed a major problem where the hashmap wasn't initialized on
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PlayerProfile creation. However there is still a big bug with abilities
instantly wearing off and refreshing.
2012-02-09 15:28:05 -08:00
nossr50
76675422ea
Shrinking PlayerProfile one step at a time, also fixed a bug.
2012-02-09 11:10:39 -08:00
GJ
716e6296e5
Updates to Swords & Axes skills, optimizations.
2012-02-09 00:58:05 -05:00
NuclearW
598c507849
Don't counter-attack non-LivingEntity
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Closes #100
Closes #107
2012-02-05 15:07:35 -05:00
NuclearW
299f440f63
Change damage to use events system
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Should provide a fix for issue #39
Also update pom and removed an unused import.
2012-01-28 01:24:29 -05:00
TheYeti
376048d5aa
Getting project ready for Maven
2012-01-09 11:00:13 -08:00