421455224f
Codebase!
2018-05-10 04:54:35 +01:00
60bfabb097
Moved salvaged material spawn center to center of top face of anvil.
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My fix for the central spawn points of various block-based item drops
moved them from the low corner of the block to the center of the block.
In the case of the salvaged materials, this moved the central spawn
point from the low corner of the top face of the anvil block to the
center of the block above the anvil block. This felt unnatural, so the
point has been moved to the center of the top face of the anvil block.
2016-03-17 02:06:19 -05:00
a557fc7d3c
Use getItemInMainHand()
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Add 1.9 blocks to be detected for experience rewards.
Add experience rewards for the Chorus plant.
Add experience rewards for the Shulker mob.
2016-03-11 16:20:23 +02:00
88b99a3835
I *think* this should be backwards compatible, I may be wrong and it could break both.
2016-03-01 13:08:11 -05:00
fde9ba86a2
Actually update all sounds
2016-03-01 12:39:05 -05:00
ac9447d439
This is actually not correct.
2015-11-04 16:31:30 -05:00
50e727d591
Fix salvaging to return more than 1 item. Fixes #2627
2015-11-04 15:35:22 -05:00
8e474170e4
Fix crafting with items received from Salvage
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Only set metadata on Salvage items when it’s not set to -1
Fixes #2078
And cleanup some javadocs in Salvageable
2014-06-18 11:44:21 +02:00
6d719988bf
Remove this check here, allows Salvage in Adv mode
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We’re already checking if the players game mode isn’t CREATIVE, so we
can safely remove this check.
Fixes #2059
2014-06-03 12:23:42 +02:00
4643cf1070
A whole bunch of more work to convert Salvage to a child skill
2014-05-18 17:04:39 +02:00
91bf54019e
Convert Salvage to a child skill.
2014-05-18 17:04:38 +02:00