Commit Graph

11 Commits

Author SHA1 Message Date
421455224f Codebase! 2018-05-10 04:54:35 +01:00
60bfabb097 Moved salvaged material spawn center to center of top face of anvil.
My fix for the central spawn points of various block-based item drops
moved them from the low corner of the block to the center of the block.
In the case of the salvaged materials, this moved the central spawn
point from the low corner of the top face of the anvil block to the
center of the block above the anvil block. This felt unnatural, so the
point has been moved to the center of the top face of the anvil block.
2016-03-17 02:06:19 -05:00
Dor
a557fc7d3c Use getItemInMainHand()
Add 1.9 blocks to be detected for experience rewards.
Add experience rewards for the Chorus plant.
Add experience rewards for the Shulker mob.
2016-03-11 16:20:23 +02:00
88b99a3835 I *think* this should be backwards compatible, I may be wrong and it could break both. 2016-03-01 13:08:11 -05:00
fde9ba86a2 Actually update all sounds 2016-03-01 12:39:05 -05:00
ac9447d439 This is actually not correct. 2015-11-04 16:31:30 -05:00
50e727d591 Fix salvaging to return more than 1 item. Fixes #2627 2015-11-04 15:35:22 -05:00
8e474170e4 Fix crafting with items received from Salvage
Only set metadata on Salvage items when it’s not set to -1
Fixes #2078

And cleanup some javadocs in Salvageable
2014-06-18 11:44:21 +02:00
6d719988bf Remove this check here, allows Salvage in Adv mode
We’re already checking if the players game mode isn’t CREATIVE, so we
can safely remove this check.

Fixes #2059
2014-06-03 12:23:42 +02:00
4643cf1070 A whole bunch of more work to convert Salvage to a child skill 2014-05-18 17:04:39 +02:00
GJ
91bf54019e Convert Salvage to a child skill. 2014-05-18 17:04:38 +02:00