Commit Graph

212 Commits

Author SHA1 Message Date
GJ
3da062c4cc Update /party to use Bukkit CommandAPI for permissions & description -
usage is handled internally due to the number of subcommands.
2013-02-07 23:05:59 -05:00
GJ
57063246fb Anniversary is over for another year... 2013-02-07 10:23:11 -05:00
GJ
7c579a1040 Remove unused import. 2013-02-07 08:26:17 -05:00
GJ
59219e3f33 Update /mchud and /xplock to use the Bukkit CommandAPI 2013-02-07 08:25:54 -05:00
GJ
d5550c8fd1 Changed /p and /a to use /partychat and /adminchat as the default
command name. The use of /p, /pc, /a, and /ac is still supported.
2013-02-06 17:57:16 -05:00
GJ
d0ca2b9d4b Update /mmoupdate to use Bukkit CommandAPI. Addresses #628 2013-02-06 17:10:05 -05:00
GJ
c04b5dc4d6 Remove unused import 2013-02-06 16:49:14 -05:00
GJ
6be0714872 Update /mcremove to use the Bukkit CommandAPI. 2013-02-06 12:49:43 -05:00
NuclearW
cd190eebc9 Locale Graph 2013-02-06 01:05:16 -05:00
NuclearW
c13593def1 Refactor LocaleLoader a bit 2013-02-06 01:05:09 -05:00
GJ
bb88812668 Added basic support for Mo' Creatures (and other entity mods) - specify
mob info in entities.yml
2013-02-05 22:40:19 -05:00
GJ
419937f62e Refactoring - these should be with the rest of the DB files. 2013-02-05 12:56:31 -05:00
GJ
ab92aa3ffa Update /mcpurge command to use Bukkit CommandAPI. Addresses #628 2013-02-05 12:50:09 -05:00
GJ
9103914bc9 Update /mctop to use Bukkit CommandAPI. Addresses #628 2013-02-05 10:54:53 -05:00
GJ
e46dcb69da Move setup tasks from onEnable to their own private functions for better
readability.
2013-02-05 09:51:45 -05:00
GJ
ef7aeb752e Update /mcstats to use Bukkit CommandAPI. Addresses #628 2013-02-05 09:30:47 -05:00
GJ
5349b46122 Update /mcrank to use Bukkit CommandAPI. Addresses #628 2013-02-05 09:18:06 -05:00
GJ
f6aca88b36 Change /mcmmo to use Bukkit CommandAPI. Addresses #628 2013-02-05 08:51:10 -05:00
TfT_02
e5e19f77b9 Automatically remove inactive party members after 7 days (default)
Inactive meaning, the player has offline for atleast 7 days. This will
prevent the parties.yml file from getting unnecessarily large.
2013-02-05 00:44:22 +01:00
GJ
4d93f3271d Update /mcability to use Bukkit CommandAPI. Addresses #628 2013-02-04 17:35:48 -05:00
GJ
0683745dd2 Update /inspect to use Bukkit command API. Addresses #628 2013-02-04 16:43:37 -05:00
GJ
bb945a765c Updating /xprate to use Bukkit command API 2013-02-04 15:09:35 -05:00
GJ
458f7f5f5b Fix /xprate not properly sending "Event started" messages. Fixes #624 2013-02-04 08:47:54 -05:00
GJ
5f306447a0 Convert /skillreset to Bukkit command methods. Also refactored the name
to SkillresetCommand to fall in line with the naming of all other
command executor classes.
2013-02-04 08:38:13 -05:00
GJ
44b862c0bb Get rid of all the deprecated instances of Users.getProfile() 2013-02-04 08:09:24 -05:00
GJ
74c367c069 Remove unused variable 2013-02-04 07:55:01 -05:00
GJ
c3db026fd9 Changed /mmoedit to use Bukkit command info. Also fixed bug where
/mcrefresh was registered with the info of /mcgod
2013-02-04 07:54:26 -05:00
GJ
958095d11b Update /mcrefresh to use Bukkit command info. Also updated a few
description strings.
2013-02-04 00:55:17 -05:00
NuclearW
5801981147 Chunkmeta and Storage graphs 2013-02-02 22:47:05 -05:00
NuclearW
727cb029a6 om nom nom donut graph 2013-02-02 22:03:50 -05:00
GJ
2e3c1d53f5 Update command registration for /mcgod 2013-02-02 21:25:16 -05:00
NuclearW
8aabe1c148 Change metrics to be shaded in, add new graph
New graph checks if a build came from our Jenkins, and reports that
Started new graph for donut version information, waiting for confirmation on data delimiter before proceeding with enabling that
@md-5 is now in mcMMO

Closes #617
2013-02-02 04:38:15 -05:00
GJ
b6b03369f7 Actually use the new /addxp registration function 2013-02-02 02:12:38 -05:00
GJ
d1f499f6fd Moved around a few more commands. 2013-02-02 00:09:47 -05:00
GJ
52bf73aecc Remove unused imports. 2013-02-01 14:43:41 -05:00
GJ
7fbf3d4f27 Refactoring of general commands - the prior package structure made no
sense.

New package structure splits commands into those normally reserved for
admin use and commands normally available to all players.
2013-02-01 13:41:26 -05:00
GJ
2df285fd7c Having an option to disable commands from the config was a bad idea that
encouraged lazy admins. 

NOTE: If you were using these config options instead of relying on
permissions, you will need to reconfigure these commands to be disabled
via permissions.
2013-02-01 13:34:33 -05:00
GJ
a3e9d12f6a Rework /addlevels to use the built-in Bukkit command stuff. 2013-02-01 13:27:12 -05:00
GJ
89e5e16aad This is a much better way to work with our commands dynamically. It
allows for localized description strings, aliases, etc.

With this addition, our "ugly alias" method in CommandPreProcessEvent is
no longer needed, nor is our alias map.

This also makes us more friendly with Essentials - if Essentials is
enabled, the /repair command will be changed to /mcrepair for
compatibility reasons.
2013-02-01 12:27:24 -05:00
U-YUE\Sean
610b87f462 Fixing a permissions loop and reverting a package change to prevent Serialization errors. 2013-01-30 12:25:48 -08:00
GJ
599bbe73b4 More major refactoring. My OCD is better now. 2013-01-30 11:53:51 -05:00
GJ
852872f55c Custom mod support refactoring. 2013-01-30 11:35:33 -05:00
GJ
d3b0da4186 Finished tidying up our Spout checking. 2013-01-30 08:08:29 -05:00
bm01
d09cd49f01 Attempt to fix Spout NoClassDefFoundError 2013-01-30 08:44:01 +01:00
GJ
bfa29cbf02 Fixed Spout not being able to precache our resources properly, and
therefore making our XP bars fail. Fixes #587
2013-01-30 00:09:22 -05:00
bm01
a8fa625b5c Fixed parties not being loaded at startup
+ minor cleanup
2013-01-27 01:32:58 +01:00
bm01
2eb593e163 Attempt to fix NPE spam when MySQL connection failed
This is how it was before my cleanup, I find what the
methods do and/or how they're named a little weird,
We may want to do something about it.
2013-01-27 00:07:30 +01:00
bm01
bff7919c21 Major cleanup 2013-01-26 23:01:55 +01:00
TfT_02
d601496173 Reworked party commands.
Party commands are now all subcommands of /party. Use /party create
<party-name> to create a new party. To join an existing party, player
can now use /party join <player-name>. You can only join unlocked
parties. New parties are locked by default and require the party leader
to invite members.
2013-01-26 00:40:23 +01:00
GJ
ba7ebe1319 Minor Database refactoring. 2013-01-24 22:53:02 -05:00