GJ
3da062c4cc
Update /party to use Bukkit CommandAPI for permissions & description -
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usage is handled internally due to the number of subcommands.
2013-02-07 23:05:59 -05:00
GJ
57063246fb
Anniversary is over for another year...
2013-02-07 10:23:11 -05:00
GJ
7c579a1040
Remove unused import.
2013-02-07 08:26:17 -05:00
GJ
59219e3f33
Update /mchud and /xplock to use the Bukkit CommandAPI
2013-02-07 08:25:54 -05:00
GJ
d5550c8fd1
Changed /p and /a to use /partychat and /adminchat as the default
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command name. The use of /p, /pc, /a, and /ac is still supported.
2013-02-06 17:57:16 -05:00
GJ
d0ca2b9d4b
Update /mmoupdate to use Bukkit CommandAPI. Addresses #628
2013-02-06 17:10:05 -05:00
GJ
c04b5dc4d6
Remove unused import
2013-02-06 16:49:14 -05:00
GJ
6be0714872
Update /mcremove to use the Bukkit CommandAPI.
2013-02-06 12:49:43 -05:00
NuclearW
cd190eebc9
Locale Graph
2013-02-06 01:05:16 -05:00
NuclearW
c13593def1
Refactor LocaleLoader a bit
2013-02-06 01:05:09 -05:00
GJ
bb88812668
Added basic support for Mo' Creatures (and other entity mods) - specify
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mob info in entities.yml
2013-02-05 22:40:19 -05:00
GJ
419937f62e
Refactoring - these should be with the rest of the DB files.
2013-02-05 12:56:31 -05:00
GJ
ab92aa3ffa
Update /mcpurge command to use Bukkit CommandAPI. Addresses #628
2013-02-05 12:50:09 -05:00
GJ
9103914bc9
Update /mctop to use Bukkit CommandAPI. Addresses #628
2013-02-05 10:54:53 -05:00
GJ
e46dcb69da
Move setup tasks from onEnable to their own private functions for better
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readability.
2013-02-05 09:51:45 -05:00
GJ
ef7aeb752e
Update /mcstats to use Bukkit CommandAPI. Addresses #628
2013-02-05 09:30:47 -05:00
GJ
5349b46122
Update /mcrank to use Bukkit CommandAPI. Addresses #628
2013-02-05 09:18:06 -05:00
GJ
f6aca88b36
Change /mcmmo to use Bukkit CommandAPI. Addresses #628
2013-02-05 08:51:10 -05:00
TfT_02
e5e19f77b9
Automatically remove inactive party members after 7 days (default)
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Inactive meaning, the player has offline for atleast 7 days. This will
prevent the parties.yml file from getting unnecessarily large.
2013-02-05 00:44:22 +01:00
GJ
4d93f3271d
Update /mcability to use Bukkit CommandAPI. Addresses #628
2013-02-04 17:35:48 -05:00
GJ
0683745dd2
Update /inspect to use Bukkit command API. Addresses #628
2013-02-04 16:43:37 -05:00
GJ
bb945a765c
Updating /xprate to use Bukkit command API
2013-02-04 15:09:35 -05:00
GJ
458f7f5f5b
Fix /xprate not properly sending "Event started" messages. Fixes #624
2013-02-04 08:47:54 -05:00
GJ
5f306447a0
Convert /skillreset to Bukkit command methods. Also refactored the name
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to SkillresetCommand to fall in line with the naming of all other
command executor classes.
2013-02-04 08:38:13 -05:00
GJ
44b862c0bb
Get rid of all the deprecated instances of Users.getProfile()
2013-02-04 08:09:24 -05:00
GJ
74c367c069
Remove unused variable
2013-02-04 07:55:01 -05:00
GJ
c3db026fd9
Changed /mmoedit to use Bukkit command info. Also fixed bug where
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/mcrefresh was registered with the info of /mcgod
2013-02-04 07:54:26 -05:00
GJ
958095d11b
Update /mcrefresh to use Bukkit command info. Also updated a few
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description strings.
2013-02-04 00:55:17 -05:00
NuclearW
5801981147
Chunkmeta and Storage graphs
2013-02-02 22:47:05 -05:00
NuclearW
727cb029a6
om nom nom donut graph
2013-02-02 22:03:50 -05:00
GJ
2e3c1d53f5
Update command registration for /mcgod
2013-02-02 21:25:16 -05:00
NuclearW
8aabe1c148
Change metrics to be shaded in, add new graph
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New graph checks if a build came from our Jenkins, and reports that
Started new graph for donut version information, waiting for confirmation on data delimiter before proceeding with enabling that
@md-5 is now in mcMMO
Closes #617
2013-02-02 04:38:15 -05:00
GJ
b6b03369f7
Actually use the new /addxp registration function
2013-02-02 02:12:38 -05:00
GJ
d1f499f6fd
Moved around a few more commands.
2013-02-02 00:09:47 -05:00
GJ
52bf73aecc
Remove unused imports.
2013-02-01 14:43:41 -05:00
GJ
7fbf3d4f27
Refactoring of general commands - the prior package structure made no
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sense.
New package structure splits commands into those normally reserved for
admin use and commands normally available to all players.
2013-02-01 13:41:26 -05:00
GJ
2df285fd7c
Having an option to disable commands from the config was a bad idea that
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encouraged lazy admins.
NOTE: If you were using these config options instead of relying on
permissions, you will need to reconfigure these commands to be disabled
via permissions.
2013-02-01 13:34:33 -05:00
GJ
a3e9d12f6a
Rework /addlevels to use the built-in Bukkit command stuff.
2013-02-01 13:27:12 -05:00
GJ
89e5e16aad
This is a much better way to work with our commands dynamically. It
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allows for localized description strings, aliases, etc.
With this addition, our "ugly alias" method in CommandPreProcessEvent is
no longer needed, nor is our alias map.
This also makes us more friendly with Essentials - if Essentials is
enabled, the /repair command will be changed to /mcrepair for
compatibility reasons.
2013-02-01 12:27:24 -05:00
U-YUE\Sean
610b87f462
Fixing a permissions loop and reverting a package change to prevent Serialization errors.
2013-01-30 12:25:48 -08:00
GJ
599bbe73b4
More major refactoring. My OCD is better now.
2013-01-30 11:53:51 -05:00
GJ
852872f55c
Custom mod support refactoring.
2013-01-30 11:35:33 -05:00
GJ
d3b0da4186
Finished tidying up our Spout checking.
2013-01-30 08:08:29 -05:00
bm01
d09cd49f01
Attempt to fix Spout NoClassDefFoundError
2013-01-30 08:44:01 +01:00
GJ
bfa29cbf02
Fixed Spout not being able to precache our resources properly, and
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therefore making our XP bars fail. Fixes #587
2013-01-30 00:09:22 -05:00
bm01
a8fa625b5c
Fixed parties not being loaded at startup
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+ minor cleanup
2013-01-27 01:32:58 +01:00
bm01
2eb593e163
Attempt to fix NPE spam when MySQL connection failed
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This is how it was before my cleanup, I find what the
methods do and/or how they're named a little weird,
We may want to do something about it.
2013-01-27 00:07:30 +01:00
bm01
bff7919c21
Major cleanup
2013-01-26 23:01:55 +01:00
TfT_02
d601496173
Reworked party commands.
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Party commands are now all subcommands of /party. Use /party create
<party-name> to create a new party. To join an existing party, player
can now use /party join <player-name>. You can only join unlocked
parties. New parties are locked by default and require the party leader
to invite members.
2013-01-26 00:40:23 +01:00
GJ
ba7ebe1319
Minor Database refactoring.
2013-01-24 22:53:02 -05:00