GJ
33d3cd0522
Had the naming backwards, it's actually /party expshare
2013-02-08 11:54:09 -05:00
GJ
e14f8ad93c
Convert /party shareexp to a subcommand
2013-02-08 11:54:08 -05:00
GJ
7a357634c7
We've already verified that they're in a party by this point.
2013-02-08 11:54:08 -05:00
GJ
ef5f72f56c
Invert this check for clarity's sake.
2013-02-08 11:54:08 -05:00
GJ
ae3a95dd34
Convert /party quit to a subcommand
2013-02-08 11:54:07 -05:00
bm01
6d9db06305
Removed getSkillLevel, it doesn't belong to SkillType
2013-02-08 13:04:26 +01:00
GJ
35f243a6e6
No reason to use the SAME CODE in three different clases.
2013-02-07 23:59:02 -05:00
GJ
9e4b06e0b6
Update locale files. Added "Chinese (Taiwan)" localization files (zh_TW)
2013-02-07 23:13:16 -05:00
GJ
114858505c
Remove unused import.
2013-02-07 23:06:22 -05:00
GJ
3da062c4cc
Update /party to use Bukkit CommandAPI for permissions & description -
...
usage is handled internally due to the number of subcommands.
2013-02-07 23:05:59 -05:00
GJ
291393d45d
Update /party create to be a subcommand
2013-02-07 22:54:15 -05:00
GJ
3cc5cd4a04
Fixed playerParty never being initialized.
2013-02-07 22:10:31 -05:00
GJ
70ba4a0f3d
Change /party accept to a subcommand.
2013-02-07 22:09:43 -05:00
GJ
9de6b4724a
Changed names to refer to partyInvite for the sake of clarity.
2013-02-07 22:05:08 -05:00
GJ
79b96c380d
Move handlePartyChangeEvent to PartyManager
2013-02-07 22:01:14 -05:00
GJ
3ccf79cff5
Make /party join into a subcommand.
2013-02-07 21:46:19 -05:00
nossr50
02bccf6dc1
Nerf Enderman default XP value part 2
2013-02-07 17:13:51 -08:00
nossr50
e397de99df
Nerf Enderman default XP value to 1x instead of 4x
2013-02-07 17:11:20 -08:00
NuclearW
911f036723
Cancel EntityTargetEvent for when an entity wishes to target a party member without the friendly fire permission being enabled for both.
...
Not sure this can happen except for when an entity is made agressive to a player, then friendly fire is removed later and the player returns in range of the agressive tamed entity.
Thought: Move the permissions check for friendly fire into isFriendlyPet? Not sure where else this is used, but if we always do a permissions check for friendly fire afterwards, it would make sense to move that check.
2013-02-07 18:56:38 -05:00
NuclearW
af1288b6f8
Add Friendly Fire permission for parties
...
This removes the friendly fire config option previously created
Both attacker and defender must have this option
Closes #648
2013-02-07 18:46:41 -05:00
GJ
4f45431dd3
Abstract the Chat commands.
2013-02-07 15:59:18 -05:00
GJ
6c266a8926
We don't need two functions that do the exact same thing.
2013-02-07 12:17:18 -05:00
GJ
c3f83302c5
Abstract our Spout commands.
2013-02-07 11:57:54 -05:00
GJ
57063246fb
Anniversary is over for another year...
2013-02-07 10:23:11 -05:00
GJ
29f47d5ca7
Minor typo.
2013-02-07 10:21:54 -05:00
GJ
e0180881e2
Added the "wait" music disc to the default fishing treasures
2013-02-07 08:31:44 -05:00
GJ
7c579a1040
Remove unused import.
2013-02-07 08:26:17 -05:00
GJ
59219e3f33
Update /mchud and /xplock to use the Bukkit CommandAPI
2013-02-07 08:25:54 -05:00
GJ
b67a308a34
Readd /mcxprate alias to /xprate
2013-02-07 07:49:19 -05:00
GJ
d5550c8fd1
Changed /p and /a to use /partychat and /adminchat as the default
...
command name. The use of /p, /pc, /a, and /ac is still supported.
2013-02-06 17:57:16 -05:00
GJ
d0ca2b9d4b
Update /mmoupdate to use Bukkit CommandAPI. Addresses #628
2013-02-06 17:10:05 -05:00
GJ
84fb7eec36
Move this out of PlayerLoginEvent and into PlayerJoinEvent -
...
this prevents us from creating DB entries for players that get caught by
a whitelist.
2013-02-06 16:52:36 -05:00
GJ
c04b5dc4d6
Remove unused import
2013-02-06 16:49:14 -05:00
bm01
4b4fb7fd39
Fixed updateLeaderboards causing a memory leak and a bad /mctop display
2013-02-06 22:47:05 +01:00
GJ
215bd0f4a2
Deprecated most functions in ExperienceAPI, replaced them with identical
...
versions that use a String for the SkillName rather than the SkillType
enum values
2013-02-06 16:13:01 -05:00
GJ
a13d28a6ec
Entity config files aren't working properly yet - temporary solution is
...
to use a 1.0 base for any entity with an UNKNOWN type.
2013-02-06 15:33:24 -05:00
GJ
bcdd235b9f
NuclearW, why did you do this?
2013-02-06 12:50:11 -05:00
GJ
6be0714872
Update /mcremove to use the Bukkit CommandAPI.
2013-02-06 12:49:43 -05:00
GJ
7e70c4001b
Move aliases back to plugin.yml since setAliases doesn't work.
2013-02-06 11:45:19 -05:00
GJ
9326921e2a
Revert back to ugly-alias in PlayerCommandPreprocessEvent for /skillname
...
commands.
2013-02-06 11:00:43 -05:00
GJ
7a0f8ea2dd
Tweak a few more things with Salvage.
2013-02-06 10:28:28 -05:00
TfT_02
2799bab206
Minor cleanup
2013-02-06 15:29:21 +01:00
TfT_02
ba4d0451ff
Shears are in isIronTool(), no need to check explicitly
2013-02-06 14:59:36 +01:00
TfT_02
40773ee6f6
Added Shears, Buckets, Fishing rods and Bows to the list of items that can be Salvaged
2013-02-06 14:49:36 +01:00
NuclearW
cd190eebc9
Locale Graph
2013-02-06 01:05:16 -05:00
NuclearW
c13593def1
Refactor LocaleLoader a bit
2013-02-06 01:05:09 -05:00
GJ
bbfbe1e72c
Remove max level check - Bukkit now does the checking for us.
2013-02-05 23:58:15 -05:00
GJ
bb88812668
Added basic support for Mo' Creatures (and other entity mods) - specify
...
mob info in entities.yml
2013-02-05 22:40:19 -05:00
Glitchfinder
94a9230525
Properly defaulting ability permissions relative to their skills.
2013-02-05 18:18:12 -08:00
Glitchfinder
c7a0841c2e
Properly defaulting more permissions.
2013-02-05 17:36:16 -08:00