Commit Graph

785 Commits

Author SHA1 Message Date
GJ
1d19dab71d Full change to DyeColor.COLOR.getDyeData() - *REQUIRES* CB 1.4.7 2013-02-15 12:16:31 -05:00
GJ
1ef1d53fd9 Make our commands respect localized skill names. 2013-02-15 09:26:01 -05:00
GJ
6c4ea34811 It's (not) over 5000% - fixes #683 2013-02-15 07:32:22 -05:00
GJ
caa1b0d14c Duplicate code is bad, m'kay? 2013-02-14 19:02:50 -05:00
GJ
6cc2497182 THis wasn't removing when it should have. 2013-02-14 16:29:49 -05:00
GJ
615288e635 Things in inventory can be null. 2013-02-14 16:02:42 -05:00
GJ
01e26f321d Fix issues with enchant-based Superbreaker implementation. 2013-02-14 14:35:53 -05:00
GJ
e8319aee81 Changed Super Breaker & Giga Drill Breaker to be an enchantment-based
boost, rather than an instabreak.
2013-02-14 13:12:15 -05:00
GJ
88b05cd5aa Fix Super Breaker not working right with custom blocks. 2013-02-14 09:39:22 -05:00
NuclearW
9bd33ab3df Introducing Block Cracker 2013-02-14 00:34:50 -05:00
GJ
55b88f0274 These belong better in SkillTools than Misc 2013-02-13 16:45:49 -05:00
GJ
f4da69a205 Fix some missing default cases and possible fall-through issues. 2013-02-13 16:34:36 -05:00
GJ
0879e1f326 Fixed bug where fired arrows could raise skill levels other than Archery 2013-02-13 12:25:57 -05:00
GJ
8312570825 Fixed bug where splash potions could raise a player's unarmed level.
Fixes #678
2013-02-13 12:10:10 -05:00
GJ
2ad73e9b2c Optimized our String/number conversions a bit. Also moved all
String-related util functions from Misc.java to StringUtils.java
2013-02-13 11:45:48 -05:00
bm01
776821a988 Readded Impact damage durability cap (and fixed it) 2013-02-13 14:49:35 +01:00
GJ
aa0acf767b Log ALL the things! 2013-02-12 22:18:47 -05:00
GJ
8f4d5442b1 Better than looping. 2013-02-12 16:47:11 -05:00
GJ
9db2d50676 These should be under party, not skills. 2013-02-12 14:36:38 -05:00
bm01
048a979375 Minor ImpactEventHandler cleanup 2013-02-12 19:36:10 +01:00
bm01
761fb3b811 Bad copy paste 2013-02-12 19:19:13 +01:00
bm01
9f22382506 Restored original behavior of Salvage.isSalvageable
It doesn't check for custom armors, I don't know if it's a bug or not
Added isMinecraftTool and isMinecraftArmor for clarity
2013-02-12 19:15:52 +01:00
bm01
f486492c37 For consistency with Bukkit, ItemChecks.isPants -> ItemChecks.isLeggings 2013-02-12 19:15:51 +01:00
bm01
2fac0170e7 Fixed Impact reducing durability of non-armor equipped blocks 2013-02-12 19:15:51 +01:00
bm01
45ebc2b89b 3% != 100% 2013-02-11 23:39:41 +01:00
GJ
76523d2988 3% != 100% - Fixes #671 2013-02-11 17:35:01 -05:00
bm01
b628b9eb4d Attempt to fix IOOBException due getOfflinePlayer at server startup 2013-02-09 15:16:57 +01:00
bm01
c659f8a9a9 Party now store OfflinePlayer instead of String 2013-02-09 14:34:53 +01:00
bm01
6d9db06305 Removed getSkillLevel, it doesn't belong to SkillType 2013-02-08 13:04:26 +01:00
NuclearW
af1288b6f8 Add Friendly Fire permission for parties
This removes the friendly fire config option previously created
Both attacker and defender must have this option

Closes #648
2013-02-07 18:46:41 -05:00
GJ
6c266a8926 We don't need two functions that do the exact same thing. 2013-02-07 12:17:18 -05:00
GJ
a13d28a6ec Entity config files aren't working properly yet - temporary solution is
to use a 1.0 base for any entity with an UNKNOWN type.
2013-02-06 15:33:24 -05:00
GJ
7a0f8ea2dd Tweak a few more things with Salvage. 2013-02-06 10:28:28 -05:00
TfT_02
2799bab206 Minor cleanup 2013-02-06 15:29:21 +01:00
TfT_02
ba4d0451ff Shears are in isIronTool(), no need to check explicitly 2013-02-06 14:59:36 +01:00
TfT_02
40773ee6f6 Added Shears, Buckets, Fishing rods and Bows to the list of items that can be Salvaged 2013-02-06 14:49:36 +01:00
GJ
bbfbe1e72c Remove max level check - Bukkit now does the checking for us. 2013-02-05 23:58:15 -05:00
GJ
bb88812668 Added basic support for Mo' Creatures (and other entity mods) - specify
mob info in entities.yml
2013-02-05 22:40:19 -05:00
GJ
aad14169fb Flip the order to short-circuit faster. 2013-02-05 10:18:24 -05:00
GJ
2764368089 HerbalismBlock could be null here. 2013-02-05 09:57:03 -05:00
GJ
0de7e22408 Adjust how we get the usage strings for the /skillname commands 2013-02-05 08:51:11 -05:00
TfT_02
89eef2ce07 Added new config options to allow friendly fire in parties. 2013-02-05 14:47:09 +01:00
TfT_02
263cb2823c Oops, forgot to remove debug messages! 2013-02-05 00:46:50 +01:00
TfT_02
e5e19f77b9 Automatically remove inactive party members after 7 days (default)
Inactive meaning, the player has offline for atleast 7 days. This will
prevent the parties.yml file from getting unnecessarily large.
2013-02-05 00:44:22 +01:00
TfT_02
85dc6e51d2 Bleeding particle effect added. 2013-02-04 17:41:32 +01:00
GJ
4aceadd777 == is faster than .equals() for enums. 2013-02-04 11:35:52 -05:00
bm01
35cdcb62b7 Removed needs for SkillType.ALL
Also apparently made /Skillreset work on offline players and fixed
missing permissions check
2013-02-04 16:33:34 +01:00
GJ
44b862c0bb Get rid of all the deprecated instances of Users.getProfile() 2013-02-04 08:09:24 -05:00
GJ
2888fdff9e Fixed bug with Hylian Luck when there are no treasures enabled. 2013-02-03 13:31:13 -05:00
bm01
a1ab6f286b Made xp sharing less ugly by reworking McMMOPlayer xp methods
Notable consequence: checkXP and addLevel in ExperienceAPI are no longer
needed and became deprecated
2013-02-03 12:45:19 +01:00