Commit Graph

9 Commits

Author SHA1 Message Date
nossr50
0d260a74c9 Refactoring to make my life easier 2018-12-29 05:24:55 -08:00
Sid Shakal
b3e1acc563 Correcting conditions related to "ghost block" mitigation.
If radius is 1 (as it is when called elsewhere in the class), the loop
conditions fail to refresh some of the neighboring chunks, allowing for
ghost blocks to continue to occur on eastern and southern edges of the
chunk the player is in.

This commit fixes the loop conditions.

= Chunk diagram of old behavior =
-----
-RR--
-RP--
-----
-----

= Chunk diagram of new behavior =
-----
-RRR-
-RPR-
-RRR-
-----

= Legend =
P: the chunk the player is in
R and P: chunks that are refreshed
-: chunks that do not get refreshed
2016-08-07 17:32:34 -05:00
TfT_02
8a35d69540 Move RefreshChunks setting from hidden.yml to config.yml
Adds #2213
2014-08-17 20:21:23 -06:00
GJ
13a623ea1f Misc was getting crowded again. 2014-01-03 11:07:13 -05:00
GJ
b8c1f868f5 Event updates 2013-10-18 08:54:06 -04:00
GJ
050be563bf Less magic numbers. 2013-06-12 19:26:09 -04:00
T00thpick1
12e70490d8 Cooldowns messages need to be affected by perks too 2013-05-20 22:35:34 -04:00
T00thpick1
ad39c94773 AbilityDeactivateEvent 2013-05-14 12:18:52 -04:00
GJ
339a54b0ac Replace SkillMonitorTask with 3 unique timers instead. This should greatly
optimize our tool and ability cooldown tracking and hopefully reduce
server load.
2013-04-29 15:33:55 -04:00