Commit Graph

3892 Commits

Author SHA1 Message Date
bm01
b628b9eb4d Attempt to fix IOOBException due getOfflinePlayer at server startup 2013-02-09 15:16:57 +01:00
bm01
317a39177b Fixed NPE on /party invite when used without a second argument 2013-02-09 14:51:36 +01:00
bm01
73924543df Fixed /party invite trying to invite "invite" 2013-02-09 14:50:03 +01:00
bm01
457754b6f1 Fixed NPE due to null itemShareMode 2013-02-09 14:35:48 +01:00
bm01
c659f8a9a9 Party now store OfflinePlayer instead of String 2013-02-09 14:34:53 +01:00
TfT_02
74df4a4fb6 Add random item share mode for parties.
Use /party itemshare random to enable random item sharing. Disable with
/party itemshare [none | false | off]
Whenever a party member picks up an item, everyone has a chance of
receiving that item instead of the player who picked it up.
2013-02-09 12:24:02 +01:00
TfT_02
b60d9032be Who knows what we will do next year,
but this minor bug has been fixed anyway :)
2013-02-09 10:59:41 +01:00
GJ
a2cbfa2668 We only need the name here, avoids NPE issues in /party create.
Fixes #655
2013-02-09 00:57:00 -05:00
GJ
340c47eebd Switch /party invite to a subcommand 2013-02-08 16:56:54 -05:00
GJ
ae5f39253e Make this work properly, finally. 2013-02-08 16:30:34 -05:00
GJ
3df5f529eb Anniversary is over for another year... 2013-02-08 16:30:34 -05:00
Glitchfinder
0fae8be816 Cleaning up minor issue with the ChunkStore. 2013-02-08 13:26:47 -08:00
Glitchfinder
f97e9bd19f Fixing an NPE with the /mcmmo command. 2013-02-08 12:23:14 -08:00
Glitchfinder
400d551295 Minor change to default permissions. 2013-02-08 12:14:59 -08:00
GJ
4957366beb Yet another stupid error. 2013-02-08 14:55:09 -05:00
GJ
27e4a2c290 This is a more applicable error message. 2013-02-08 13:28:58 -05:00
GJ
a424d36e96 This is less costly. 2013-02-08 13:27:28 -05:00
GJ
9c0518f251 Fix NPE on PartyJoin - Fixes #653 2013-02-08 13:16:12 -05:00
GJ
794071efb8 Not just for XP sharing. 2013-02-08 11:54:09 -05:00
GJ
787c4e5b73 Just in case they type it wrong. 2013-02-08 11:54:09 -05:00
GJ
33d3cd0522 Had the naming backwards, it's actually /party expshare 2013-02-08 11:54:09 -05:00
GJ
e14f8ad93c Convert /party shareexp to a subcommand 2013-02-08 11:54:08 -05:00
GJ
7a357634c7 We've already verified that they're in a party by this point. 2013-02-08 11:54:08 -05:00
GJ
ef5f72f56c Invert this check for clarity's sake. 2013-02-08 11:54:08 -05:00
GJ
ae3a95dd34 Convert /party quit to a subcommand 2013-02-08 11:54:07 -05:00
bm01
6d9db06305 Removed getSkillLevel, it doesn't belong to SkillType 2013-02-08 13:04:26 +01:00
GJ
35f243a6e6 No reason to use the SAME CODE in three different clases. 2013-02-07 23:59:02 -05:00
GJ
ea25558ac9 Back to weekly development. 2013-02-07 23:24:56 -05:00
GJ
1f09cb29f0 Weekly beta release. 2013-02-07 23:14:03 -05:00
GJ
9e4b06e0b6 Update locale files. Added "Chinese (Taiwan)" localization files (zh_TW) 2013-02-07 23:13:16 -05:00
GJ
114858505c Remove unused import. 2013-02-07 23:06:22 -05:00
GJ
3da062c4cc Update /party to use Bukkit CommandAPI for permissions & description -
usage is handled internally due to the number of subcommands.
2013-02-07 23:05:59 -05:00
GJ
291393d45d Update /party create to be a subcommand 2013-02-07 22:54:15 -05:00
GJ
3cc5cd4a04 Fixed playerParty never being initialized. 2013-02-07 22:10:31 -05:00
GJ
70ba4a0f3d Change /party accept to a subcommand. 2013-02-07 22:09:43 -05:00
GJ
9de6b4724a Changed names to refer to partyInvite for the sake of clarity. 2013-02-07 22:05:08 -05:00
GJ
79b96c380d Move handlePartyChangeEvent to PartyManager 2013-02-07 22:01:14 -05:00
GJ
3ccf79cff5 Make /party join into a subcommand. 2013-02-07 21:46:19 -05:00
nossr50
02bccf6dc1 Nerf Enderman default XP value part 2 2013-02-07 17:13:51 -08:00
nossr50
e397de99df Nerf Enderman default XP value to 1x instead of 4x 2013-02-07 17:11:20 -08:00
NuclearW
911f036723 Cancel EntityTargetEvent for when an entity wishes to target a party member without the friendly fire permission being enabled for both.
Not sure this can happen except for when an entity is made agressive to a player, then friendly fire is removed later and the player returns in range of the agressive tamed entity.

Thought: Move the permissions check for friendly fire into isFriendlyPet?  Not sure where else this is used, but if we always do a permissions check for friendly fire afterwards, it would make sense to move that check.
2013-02-07 18:56:38 -05:00
NuclearW
af1288b6f8 Add Friendly Fire permission for parties
This removes the friendly fire config option previously created
Both attacker and defender must have this option

Closes #648
2013-02-07 18:46:41 -05:00
NuclearW
366940fc14 Fix awful typo 2013-02-07 18:44:46 -05:00
GJ
4f45431dd3 Abstract the Chat commands. 2013-02-07 15:59:18 -05:00
GJ
6c266a8926 We don't need two functions that do the exact same thing. 2013-02-07 12:17:18 -05:00
GJ
c3f83302c5 Abstract our Spout commands. 2013-02-07 11:57:54 -05:00
GJ
57063246fb Anniversary is over for another year... 2013-02-07 10:23:11 -05:00
GJ
29f47d5ca7 Minor typo. 2013-02-07 10:21:54 -05:00
GJ
e0180881e2 Added the "wait" music disc to the default fishing treasures 2013-02-07 08:31:44 -05:00
GJ
7c579a1040 Remove unused import. 2013-02-07 08:26:17 -05:00