e7d8e51722
mod configs are taking a break
2019-03-28 23:46:09 -07:00
9731b9cffb
new config pt 9
2019-03-28 23:43:19 -07:00
255f7bf335
Fixes #3832 - Resolved issue with double drops & herbalism, similar fixes coming to woodcutting/mining soon. Reminder to update config.yml, read changelog for instructions.
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If you harvest crops with a Hoe it does not require seeds to replant on successful Green Thumb
2019-03-23 16:21:25 -07:00
af9b631ee2
kill flux mining
2019-03-09 16:44:55 -08:00
7703cafa34
fixing compile error
2019-03-09 16:25:51 -08:00
437fe29112
Fuel Efficiency now uses a rank system, also fixed some bugs with it
2019-03-09 16:22:20 -08:00
e389c4b8f1
WG API shouldn't be used unless WG is on version 7
2019-02-05 10:49:40 -08:00
a22636b2d9
Flux Mining will now be a passive and not an item
2019-01-28 17:48:26 -08:00
b2b623505d
Removing traps from fishing command
2019-01-27 20:27:48 -08:00
e969598f58
Fixing a lot of bugs involving calculating the success of skills
2019-01-27 19:36:16 -08:00
d81c3d06c5
XP Gains now report sources, added some config options regarding XP bars
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Fixed some issues with Roll
Fixes https://github.com/mcMMO-Dev/mcMMO/issues/3732
2019-01-27 18:11:51 -08:00
1d6a142b12
Rewrote the RNG system to be more unified
2019-01-24 20:45:26 -08:00
71a3eb6a93
Fixed a lot of problems with the bleed task code...
2019-01-23 16:01:30 -08:00
126e1c5942
All skills should be on the new rank system now
2019-01-17 08:46:10 -08:00
95d60e646d
Diminishing returns now has an optional minimum gains setting
2019-01-14 22:11:58 -08:00
6f77bb206d
Refactoring + adding a new skillranks config (not functional yet)
2019-01-12 23:54:53 -08:00
85fd0a79bc
Sounds volume and pitch are now configurable in the new sounds.yml file
2019-01-12 19:08:54 -08:00
362d036b16
4 days of work and I'm still not done ;_;
2019-01-08 19:52:52 -08:00
0d260a74c9
Refactoring to make my life easier
2018-12-29 05:24:55 -08:00
3831ca6b0f
Burn it with fire
2018-12-27 03:04:55 -08:00
5663b71387
Some of these should not have been blockdata, also this should check age of crops.
2018-10-09 21:52:23 -04:00
ee324c77a9
Fixed errors with block-based skill experience ( #3506 )
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* Updated configs
* [WIP] Replacing MaterialData with Blockdata
* Fixed most block based experience gain
* Fixed most block based experience gain & updated wooden_tools
* Removed debug prints
2018-07-26 19:53:29 -04:00
b73eced36f
Remove sound adapter
2018-07-25 20:29:40 -04:00
15436b44da
Update configurations and skill block checks to be more configurable.
2017-06-10 13:47:20 -04:00
123a139e43
Moving the center of block drops to block center. Fixes #2544 .
2016-03-16 11:47:40 -05:00
a557fc7d3c
Use getItemInMainHand()
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Add 1.9 blocks to be detected for experience rewards.
Add experience rewards for the Chorus plant.
Add experience rewards for the Shulker mob.
2016-03-11 16:20:23 +02:00
88b99a3835
I *think* this should be backwards compatible, I may be wrong and it could break both.
2016-03-01 13:08:11 -05:00
fde9ba86a2
Actually update all sounds
2016-03-01 12:39:05 -05:00
420559efec
Append to existing lore when crafting Flux Pickaxes. Fixes #2557
2015-11-12 19:13:27 -05:00
f84e98d836
Simulate block break for flux mining. Fixes #2668
2015-11-04 15:27:03 -05:00
522b085499
Fix bug where no XP was granted when Flux Mining
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Fixes #2359
2014-12-22 17:25:55 +01:00
3ea845cfd9
Changed Flux Mining mechanics
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Previously, Flux Mining would get unlocked at a specified level with a
specified chance. Once unlocked, the player would have no control over
this ability and some players complained they would like to be able to
turn it on and off.
By adding a new furnace recipe, to craft a special pickaxe - a Flux
Pickaxe - this issue is solved. If a player doesn’t want to use Flux
Mining, they simply shouldn’t mine using a Flux Pickaxe.
Crafting a Flux Pickaxe is simple, just place one of the vanilla
pickaxes in a furnace and cook it up.
Every time the ability is successful, extra durability damage is dealt
to the tool. Just like with other abilities.
Adds #2320
2014-12-22 16:58:22 +01:00
8fec1af257
Fix a bunch of small formatting issues
2014-05-11 15:15:44 +02:00
9f53426511
Added API to XP events to get XP gain reason
2014-04-18 22:32:32 +02:00
862d38b587
Clean up all of the imports
2014-03-03 18:27:45 +01:00
0c9836eb03
Made mod config files modular. Addresses #1802
2014-02-03 14:48:43 -05:00
c0dee19cb0
Missed a refactor :P Also, javadoc event
2013-11-22 12:48:53 -05:00
870987bba7
SecondaryAbility's API additions
2013-11-22 12:32:23 -05:00
a9d51dad34
Clean up Smelting checks.
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Now uses recipes to check if an item is the result of smelting.
2013-10-31 14:29:06 -04:00
de3c4f8fd7
Smelting now works with custom ores.
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Also fixed exploit where smelting XP could be awarded for some
non-smeltable materials.
2013-10-31 13:25:06 -04:00
ec378d046f
Reformat advanced.yml making the keys consistent
2013-10-11 15:18:56 +02:00
a25dc24c6c
No reason to have this many functions...
2013-10-11 15:18:56 +02:00
2eda3a9c83
Add extra tiers! Every ability now has 8 tiers
2013-10-11 15:18:55 +02:00
0c83bf2a80
Improve our drop handling.
2013-10-09 11:44:45 -04:00
fd8d9b02a9
Begin trying to remove newly-deprecated "magic numbers"
2013-09-05 14:55:08 -04:00
964b2636fb
Move experience related settings from config.yml to experience.yml
2013-08-23 19:37:44 +02:00
3a78e1b487
More code duplication removal.
2013-06-12 15:56:42 -04:00
98dc7b853a
Protect our managers.
2013-04-25 09:16:42 -04:00
e99599c377
Fixed Smelting returning ink sacs instead of Lapis when double-dropping.
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Fixes #986
2013-04-24 07:08:24 -04:00
df53e2fd4f
Fixed issue with some skill activations not activating enough or
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activating too much.
Fixes #785
2013-03-04 22:45:37 -05:00