Commit Graph

74 Commits

Author SHA1 Message Date
e7d8e51722 mod configs are taking a break 2019-03-28 23:46:09 -07:00
9731b9cffb new config pt 9 2019-03-28 23:43:19 -07:00
255f7bf335 Fixes #3832 - Resolved issue with double drops & herbalism, similar fixes coming to woodcutting/mining soon. Reminder to update config.yml, read changelog for instructions.
If you harvest crops with a Hoe it does not require seeds to replant on successful Green Thumb
2019-03-23 16:21:25 -07:00
af9b631ee2 kill flux mining 2019-03-09 16:44:55 -08:00
7703cafa34 fixing compile error 2019-03-09 16:25:51 -08:00
437fe29112 Fuel Efficiency now uses a rank system, also fixed some bugs with it 2019-03-09 16:22:20 -08:00
e389c4b8f1 WG API shouldn't be used unless WG is on version 7 2019-02-05 10:49:40 -08:00
a22636b2d9 Flux Mining will now be a passive and not an item 2019-01-28 17:48:26 -08:00
b2b623505d Removing traps from fishing command 2019-01-27 20:27:48 -08:00
e969598f58 Fixing a lot of bugs involving calculating the success of skills 2019-01-27 19:36:16 -08:00
d81c3d06c5 XP Gains now report sources, added some config options regarding XP bars
Fixed some issues with Roll
Fixes https://github.com/mcMMO-Dev/mcMMO/issues/3732
2019-01-27 18:11:51 -08:00
1d6a142b12 Rewrote the RNG system to be more unified 2019-01-24 20:45:26 -08:00
71a3eb6a93 Fixed a lot of problems with the bleed task code... 2019-01-23 16:01:30 -08:00
126e1c5942 All skills should be on the new rank system now 2019-01-17 08:46:10 -08:00
95d60e646d Diminishing returns now has an optional minimum gains setting 2019-01-14 22:11:58 -08:00
6f77bb206d Refactoring + adding a new skillranks config (not functional yet) 2019-01-12 23:54:53 -08:00
85fd0a79bc Sounds volume and pitch are now configurable in the new sounds.yml file 2019-01-12 19:08:54 -08:00
362d036b16 4 days of work and I'm still not done ;_; 2019-01-08 19:52:52 -08:00
0d260a74c9 Refactoring to make my life easier 2018-12-29 05:24:55 -08:00
3831ca6b0f Burn it with fire 2018-12-27 03:04:55 -08:00
5663b71387 Some of these should not have been blockdata, also this should check age of crops. 2018-10-09 21:52:23 -04:00
ee324c77a9 Fixed errors with block-based skill experience (#3506)
* Updated configs

* [WIP] Replacing MaterialData with Blockdata

* Fixed most block based experience gain

* Fixed most block based experience gain & updated wooden_tools

* Removed debug prints
2018-07-26 19:53:29 -04:00
b73eced36f Remove sound adapter 2018-07-25 20:29:40 -04:00
15436b44da Update configurations and skill block checks to be more configurable. 2017-06-10 13:47:20 -04:00
123a139e43 Moving the center of block drops to block center. Fixes #2544. 2016-03-16 11:47:40 -05:00
Dor
a557fc7d3c Use getItemInMainHand()
Add 1.9 blocks to be detected for experience rewards.
Add experience rewards for the Chorus plant.
Add experience rewards for the Shulker mob.
2016-03-11 16:20:23 +02:00
88b99a3835 I *think* this should be backwards compatible, I may be wrong and it could break both. 2016-03-01 13:08:11 -05:00
fde9ba86a2 Actually update all sounds 2016-03-01 12:39:05 -05:00
420559efec Append to existing lore when crafting Flux Pickaxes. Fixes #2557 2015-11-12 19:13:27 -05:00
f84e98d836 Simulate block break for flux mining. Fixes #2668 2015-11-04 15:27:03 -05:00
522b085499 Fix bug where no XP was granted when Flux Mining
Fixes #2359
2014-12-22 17:25:55 +01:00
3ea845cfd9 Changed Flux Mining mechanics
Previously, Flux Mining would get unlocked at a specified level with a
specified chance. Once unlocked, the player would have no control over
this ability and some players complained they would like to be able to
turn it on and off.

By adding a new furnace recipe, to craft a special pickaxe - a Flux
Pickaxe - this issue is solved. If a player doesn’t want to use Flux
Mining, they simply shouldn’t mine using a Flux Pickaxe.

Crafting a Flux Pickaxe is simple, just place one of the vanilla
pickaxes in a furnace and cook it up.

Every time the ability is successful, extra durability damage is dealt
to the tool. Just like with other abilities.

Adds #2320
2014-12-22 16:58:22 +01:00
8fec1af257 Fix a bunch of small formatting issues 2014-05-11 15:15:44 +02:00
9f53426511 Added API to XP events to get XP gain reason 2014-04-18 22:32:32 +02:00
862d38b587 Clean up all of the imports 2014-03-03 18:27:45 +01:00
GJ
0c9836eb03 Made mod config files modular. Addresses #1802 2014-02-03 14:48:43 -05:00
c0dee19cb0 Missed a refactor :P Also, javadoc event 2013-11-22 12:48:53 -05:00
870987bba7 SecondaryAbility's API additions 2013-11-22 12:32:23 -05:00
GJ
a9d51dad34 Clean up Smelting checks.
Now uses recipes to check if an item is the result of smelting.
2013-10-31 14:29:06 -04:00
GJ
de3c4f8fd7 Smelting now works with custom ores.
Also fixed exploit where smelting XP could be awarded for some
non-smeltable materials.
2013-10-31 13:25:06 -04:00
ec378d046f Reformat advanced.yml making the keys consistent 2013-10-11 15:18:56 +02:00
GJ
a25dc24c6c No reason to have this many functions... 2013-10-11 15:18:56 +02:00
2eda3a9c83 Add extra tiers! Every ability now has 8 tiers 2013-10-11 15:18:55 +02:00
GJ
0c83bf2a80 Improve our drop handling. 2013-10-09 11:44:45 -04:00
GJ
fd8d9b02a9 Begin trying to remove newly-deprecated "magic numbers" 2013-09-05 14:55:08 -04:00
964b2636fb Move experience related settings from config.yml to experience.yml 2013-08-23 19:37:44 +02:00
GJ
3a78e1b487 More code duplication removal. 2013-06-12 15:56:42 -04:00
GJ
98dc7b853a Protect our managers. 2013-04-25 09:16:42 -04:00
GJ
e99599c377 Fixed Smelting returning ink sacs instead of Lapis when double-dropping.
Fixes #986
2013-04-24 07:08:24 -04:00
GJ
df53e2fd4f Fixed issue with some skill activations not activating enough or
activating too much.

Fixes #785
2013-03-04 22:45:37 -05:00