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Fishing is now more aggressive about over casting, added messages about fishing, removed vanilla rewards for exploiters
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@ -10,6 +10,9 @@ Key:
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Version 2.1.19
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Improved Fishing AFK detection
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Fixed a bug where Fishing AFK detection did not work on a new exploit
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Fishing now drops several hints to players if they are triggering the exploit detection
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Added messages to warn players about fishing in the same spot
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Added messages to warn players about casting too often
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Version 2.1.18
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You will need to add Kelp to your experience.yml file for this fix to be fully functional
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@ -29,7 +29,6 @@ import com.gmail.nossr50.util.sounds.SoundManager;
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import com.gmail.nossr50.util.sounds.SoundType;
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import com.gmail.nossr50.worldguard.WorldGuardManager;
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import com.gmail.nossr50.worldguard.WorldGuardUtils;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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@ -320,10 +319,23 @@ public class PlayerListener implements Listener {
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return;
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}
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Entity caught = event.getCaught();
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FishingManager fishingManager = UserManager.getPlayer(player).getFishingManager();
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Entity caught = event.getCaught();
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//event.setExpToDrop(event.getExpToDrop()); //Redundant?
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//Fishing Too Often
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if(event.getState() != PlayerFishEvent.State.CAUGHT_ENTITY && fishingManager.isFishingTooOften())
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{
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event.setExpToDrop(0);
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event.setCancelled(true);
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if(caught instanceof Item)
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{
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Item caughtItem = (Item) caught;
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caughtItem.remove();
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}
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return;
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}
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switch (event.getState()) {
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case FISHING:
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@ -333,8 +345,15 @@ public class PlayerListener implements Listener {
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}
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return;
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case CAUGHT_FISH:
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if(fishingManager.exploitPrevention(event.getHook().getLocation().toVector()))
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if(fishingManager.isExploitingFishing(event.getHook().getLocation().toVector()))
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{
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event.setExpToDrop(0);
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event.setCancelled(true);
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Item caughtItem = (Item) caught;
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caughtItem.remove();
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return;
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}
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fishingManager.handleFishing((Item) caught);
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fishingManager.setFishingTarget();
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return;
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@ -15,6 +15,7 @@ import com.gmail.nossr50.datatypes.treasure.Rarity;
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import com.gmail.nossr50.datatypes.treasure.ShakeTreasure;
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import com.gmail.nossr50.events.skills.fishing.McMMOPlayerFishingTreasureEvent;
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import com.gmail.nossr50.events.skills.fishing.McMMOPlayerShakeEvent;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.util.*;
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import com.gmail.nossr50.util.player.NotificationManager;
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@ -59,7 +60,21 @@ public class FishingManager extends SkillManager {
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return getSkillLevel() >= RankUtils.getUnlockLevel(SubSkillType.FISHING_MASTER_ANGLER) && Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.FISHING_MASTER_ANGLER);
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}
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public boolean exploitPrevention(Vector centerOfCastVector) {
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public boolean isFishingTooOften()
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{
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long currentTime = System.currentTimeMillis();
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boolean hasFished = (currentTime < fishingTimestamp + (FISHING_COOLDOWN_SECONDS * 10));
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if(hasFished)
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{
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getPlayer().sendMessage(LocaleLoader.getString("Fishing.Scared"));
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fishingTimestamp = currentTime;
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}
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return hasFished;
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}
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public boolean isExploitingFishing(Vector centerOfCastVector) {
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/*Block targetBlock = getPlayer().getTargetBlock(BlockUtils.getTransparentBlocks(), 100);
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@ -70,12 +85,6 @@ public class FishingManager extends SkillManager {
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if(lastFishingBoundingBox == null)
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lastFishingBoundingBox = makeBoundingBox(centerOfCastVector);
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long currentTime = System.currentTimeMillis();
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boolean hasFished = (currentTime < fishingTimestamp + (FISHING_COOLDOWN_SECONDS * 10));
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if(hasFished)
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fishingTimestamp = currentTime;
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BoundingBox newCastBoundingBox = makeBoundingBox(centerOfCastVector);
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boolean sameTarget = lastFishingBoundingBox.overlaps(newCastBoundingBox);
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@ -83,8 +92,12 @@ public class FishingManager extends SkillManager {
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//If the new bounding box does not intersect with the old one, then update our bounding box reference
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if(!sameTarget)
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lastFishingBoundingBox = newCastBoundingBox;
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else
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{
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getPlayer().sendMessage(LocaleLoader.getString("Fishing.Scarcity"));
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}
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return hasFished || sameTarget;
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return sameTarget;
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}
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public static BoundingBox makeBoundingBox(Vector centerOfCastVector) {
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@ -217,6 +217,8 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
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Excavation.Skills.GigaDrillBreaker.Other.Off=Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
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Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
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#FISHING
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Fishing.Scarcity=[[YELLOW]]&oThis area is suffering from overfishing, try fishing in a new area.
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Fishing.Scared=[[GRAY]]&oChaotic movements will scare fish!
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Fishing.Ability.Info=Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
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Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
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Fishing.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (ICE FISHING)
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