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Add ExperienceAPI::addCombatXP
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@ -2,6 +2,7 @@ Version 2.1.128
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The first rank of Iron Arm for Unarmed now only gives 1.5 bonus damage instead of 4 (other ranks are the same as before)
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The first rank of Iron Arm for Unarmed now only gives 1.5 bonus damage instead of 4 (other ranks are the same as before)
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Blast Mining nerf reverted
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Blast Mining nerf reverted
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Fixed a few locale errors with commands
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Fixed a few locale errors with commands
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(API) Added ExperienceAPI::addCombatXP for adding combat XP to players, signature may change so its deprecated for now
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Version 2.1.127
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Version 2.1.127
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Child Skills now have XP bars, they are hidden by default
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Child Skills now have XP bars, they are hidden by default
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@ -12,7 +12,9 @@ import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.skills.child.FamilyTree;
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import com.gmail.nossr50.skills.child.FamilyTree;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.skills.CombatUtils;
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import org.bukkit.block.BlockState;
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import org.bukkit.block.BlockState;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import java.util.ArrayList;
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import java.util.ArrayList;
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@ -35,6 +37,35 @@ public final class ExperienceAPI {
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return PrimarySkillType.getSkill(skillType) != null;
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return PrimarySkillType.getSkill(skillType) != null;
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}
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}
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/**
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* Start the task that gives combat XP.
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* Processes combat XP like mcMMO normally would, so mcMMO will check whether or not the entity should reward XP when giving out the XP
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*
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* @param mcMMOPlayer The attacking player
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* @param target The defending entity
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* @param primarySkillType The skill being used
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* @param multiplier final XP result will be multiplied by this
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* @deprecated Draft API
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*/
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@Deprecated
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public static void addCombatXP(McMMOPlayer mcMMOPlayer, LivingEntity target, PrimarySkillType primarySkillType, double multiplier) {
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CombatUtils.processCombatXP(mcMMOPlayer, target, primarySkillType, multiplier);
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}
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/**
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* Start the task that gives combat XP.
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* Processes combat XP like mcMMO normally would, so mcMMO will check whether or not the entity should reward XP when giving out the XP
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*
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* @param mcMMOPlayer The attacking player
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* @param target The defending entity
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* @param primarySkillType The skill being used
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* @deprecated Draft API
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*/
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@Deprecated
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public static void addCombatXP(McMMOPlayer mcMMOPlayer, LivingEntity target, PrimarySkillType primarySkillType) {
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CombatUtils.processCombatXP(mcMMOPlayer, target, primarySkillType);
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}
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/**
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/**
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* Returns whether the given skill type string is both valid and not a
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* Returns whether the given skill type string is both valid and not a
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* child skill. (Child skills have no XP of their own, and their level is
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* child skill. (Child skills have no XP of their own, and their level is
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@ -87,7 +87,7 @@ public final class CombatUtils {
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}
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}
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applyScaledModifiers(initialDamage, finalDamage, event);
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applyScaledModifiers(initialDamage, finalDamage, event);
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startGainXp(mcMMOPlayer, target, PrimarySkillType.SWORDS);
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processCombatXP(mcMMOPlayer, target, PrimarySkillType.SWORDS);
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}
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}
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// public static void strengthDebug(Player player) {
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// public static void strengthDebug(Player player) {
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@ -162,7 +162,7 @@ public final class CombatUtils {
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}
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}
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applyScaledModifiers(initialDamage, finalDamage, event);
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applyScaledModifiers(initialDamage, finalDamage, event);
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startGainXp(mcMMOPlayer, target, PrimarySkillType.AXES);
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processCombatXP(mcMMOPlayer, target, PrimarySkillType.AXES);
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}
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}
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private static void processUnarmedCombat(LivingEntity target, Player player, EntityDamageByEntityEvent event) {
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private static void processUnarmedCombat(LivingEntity target, Player player, EntityDamageByEntityEvent event) {
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@ -205,7 +205,7 @@ public final class CombatUtils {
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}
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}
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applyScaledModifiers(initialDamage, finalDamage, event);
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applyScaledModifiers(initialDamage, finalDamage, event);
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startGainXp(mcMMOPlayer, target, PrimarySkillType.UNARMED);
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processCombatXP(mcMMOPlayer, target, PrimarySkillType.UNARMED);
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}
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}
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private static void processTamingCombat(LivingEntity target, Player master, Wolf wolf, EntityDamageByEntityEvent event) {
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private static void processTamingCombat(LivingEntity target, Player master, Wolf wolf, EntityDamageByEntityEvent event) {
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@ -237,7 +237,7 @@ public final class CombatUtils {
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}
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}
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applyScaledModifiers(initialDamage, finalDamage, event);
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applyScaledModifiers(initialDamage, finalDamage, event);
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startGainXp(mcMMOPlayer, target, PrimarySkillType.TAMING);
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processCombatXP(mcMMOPlayer, target, PrimarySkillType.TAMING);
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}
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}
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}
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}
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@ -293,7 +293,7 @@ public final class CombatUtils {
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forceMultiplier = arrow.getMetadata(mcMMO.bowForceKey).get(0).asDouble();
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forceMultiplier = arrow.getMetadata(mcMMO.bowForceKey).get(0).asDouble();
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applyScaledModifiers(initialDamage, finalDamage, event);
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applyScaledModifiers(initialDamage, finalDamage, event);
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startGainXp(mcMMOPlayer, target, PrimarySkillType.ARCHERY, forceMultiplier * distanceMultiplier);
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processCombatXP(mcMMOPlayer, target, PrimarySkillType.ARCHERY, forceMultiplier * distanceMultiplier);
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}
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}
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/**
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/**
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@ -688,8 +688,15 @@ public final class CombatUtils {
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}
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}
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}
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}
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public static void startGainXp(McMMOPlayer mcMMOPlayer, LivingEntity target, PrimarySkillType primarySkillType) {
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/**
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startGainXp(mcMMOPlayer, target, primarySkillType, 1.0);
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* Start the task that gives combat XP.
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*
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* @param mcMMOPlayer The attacking player
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* @param target The defending entity
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* @param primarySkillType The skill being used
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*/
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public static void processCombatXP(McMMOPlayer mcMMOPlayer, LivingEntity target, PrimarySkillType primarySkillType) {
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processCombatXP(mcMMOPlayer, target, primarySkillType, 1.0);
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}
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}
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/**
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/**
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@ -698,8 +705,9 @@ public final class CombatUtils {
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* @param mcMMOPlayer The attacking player
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* @param mcMMOPlayer The attacking player
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* @param target The defending entity
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* @param target The defending entity
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* @param primarySkillType The skill being used
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* @param primarySkillType The skill being used
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* @param multiplier final XP result will be multiplied by this
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*/
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*/
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private static void startGainXp(McMMOPlayer mcMMOPlayer, LivingEntity target, PrimarySkillType primarySkillType, double multiplier) {
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public static void processCombatXP(McMMOPlayer mcMMOPlayer, LivingEntity target, PrimarySkillType primarySkillType, double multiplier) {
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double baseXP = 0;
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double baseXP = 0;
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XPGainReason xpGainReason;
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XPGainReason xpGainReason;
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