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Actually update all sounds
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@@ -89,7 +89,7 @@ public class SmeltingManager extends SkillManager {
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blockState.setType(Material.AIR);
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if (Config.getInstance().getFluxPickaxeSoundEnabled()) {
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player.playSound(blockState.getLocation(), Sound.FIZZ, Misc.FIZZ_VOLUME, Misc.getFizzPitch());
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player.playSound(blockState.getLocation(), Sound.BLOCK_FIRE_EXTINGUISH, Misc.FIZZ_VOLUME, Misc.getFizzPitch());
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}
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ParticleEffectUtils.playFluxEffect(blockState.getLocation());
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