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synced 2025-06-27 03:04:44 +02:00
Actually update all sounds
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@ -48,7 +48,7 @@ public class SalvageManager extends SkillManager {
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}
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if (Config.getInstance().getSalvageAnvilPlaceSoundsEnabled()) {
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player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
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player.playSound(player.getLocation(), Sound.BLOCK_ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
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}
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togglePlacedAnvil();
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@ -112,8 +112,8 @@ public class SalvageManager extends SkillManager {
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// BWONG BWONG BWONG - CLUNK!
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if (Config.getInstance().getSalvageAnvilUseSoundsEnabled()) {
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player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
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player.playSound(player.getLocation(), Sound.ITEM_BREAK, 1.0F, 1.0F);
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player.playSound(player.getLocation(), Sound.BLOCK_ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
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player.playSound(player.getLocation(), Sound.ENTITY_ITEM_BREAK, 1.0F, 1.0F);
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}
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player.sendMessage(LocaleLoader.getString("Salvage.Skills.Success"));
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