Actually update all sounds

This commit is contained in:
t00thpick1
2016-03-01 12:39:05 -05:00
parent c9356f9ef5
commit fde9ba86a2
12 changed files with 21 additions and 21 deletions

View File

@ -48,7 +48,7 @@ public class SalvageManager extends SkillManager {
}
if (Config.getInstance().getSalvageAnvilPlaceSoundsEnabled()) {
player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
player.playSound(player.getLocation(), Sound.BLOCK_ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
}
togglePlacedAnvil();
@ -112,8 +112,8 @@ public class SalvageManager extends SkillManager {
// BWONG BWONG BWONG - CLUNK!
if (Config.getInstance().getSalvageAnvilUseSoundsEnabled()) {
player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
player.playSound(player.getLocation(), Sound.ITEM_BREAK, 1.0F, 1.0F);
player.playSound(player.getLocation(), Sound.BLOCK_ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
player.playSound(player.getLocation(), Sound.ENTITY_ITEM_BREAK, 1.0F, 1.0F);
}
player.sendMessage(LocaleLoader.getString("Salvage.Skills.Success"));