Second Smelt makes use of its own section in Bonus Drops in config.yml

Co-authored-by: t00thpick1 <t00thpick1dirko@gmail.com>
This commit is contained in:
nossr50
2020-07-13 12:31:30 -07:00
parent 7eae59a0b3
commit fdd951f1f1
176 changed files with 642 additions and 604 deletions

View File

@ -16,7 +16,7 @@ import java.util.Set;
public final class Fishing {
protected static final HashMap<Material, List<Enchantment>> ENCHANTABLE_CACHE = new HashMap<Material, List<Enchantment>>();
protected static final HashMap<Material, List<Enchantment>> ENCHANTABLE_CACHE = new HashMap<>();
public static Set<Biome> masterAnglerBiomes = BiomeAdapter.WATER_BIOMES;
public static Set<Biome> iceFishingBiomes = BiomeAdapter.ICE_BIOMES;

View File

@ -89,7 +89,7 @@ public class FishingManager extends SkillManager {
fishingRod.setDurability((short) (fishingRod.getDurability() + 5));
getPlayer().updateInventory();
if(lastWarnedExhaust + (1000 * 1) < currentTime)
if(lastWarnedExhaust + (1000) < currentTime)
{
getPlayer().sendMessage(LocaleLoader.getString("Fishing.Exhausting"));
lastWarnedExhaust = currentTime;
@ -118,7 +118,7 @@ public class FishingManager extends SkillManager {
long fishHookSpawnCD = fishHookSpawnTimestamp + 1000;
boolean hasFished = (currentTime < fishHookSpawnCD);
if(hasFished && (lastWarned + (1000 * 1) < currentTime))
if(hasFished && (lastWarned + (1000) < currentTime))
{
getPlayer().sendMessage(LocaleLoader.getString("Fishing.Scared"));
lastWarned = System.currentTimeMillis();
@ -286,7 +286,7 @@ public class FishingManager extends SkillManager {
if (treasure != null) {
ItemStack treasureDrop = treasure.getDrop().clone(); // Not cloning is bad, m'kay?
Map<Enchantment, Integer> enchants = new HashMap<Enchantment, Integer>();
Map<Enchantment, Integer> enchants = new HashMap<>();
if (isMagicHunterEnabled()
&& ItemUtils.isEnchantable(treasureDrop)) {
@ -505,7 +505,7 @@ public class FishingManager extends SkillManager {
* @return true if the item has been enchanted
*/
private Map<Enchantment, Integer> handleMagicHunter(ItemStack treasureDrop) {
Map<Enchantment, Integer> enchants = new HashMap<Enchantment, Integer>();
Map<Enchantment, Integer> enchants = new HashMap<>();
List<EnchantmentTreasure> fishingEnchantments = null;
double diceRoll = Misc.getRandom().nextDouble() * 100;
@ -535,7 +535,7 @@ public class FishingManager extends SkillManager {
}
List<Enchantment> validEnchantments = getPossibleEnchantments(treasureDrop);
List<EnchantmentTreasure> possibleEnchants = new ArrayList<EnchantmentTreasure>();
List<EnchantmentTreasure> possibleEnchants = new ArrayList<>();
for (EnchantmentTreasure enchantmentTreasure : fishingEnchantments) {
if (validEnchantments.contains(enchantmentTreasure.getEnchantment())) {
@ -574,7 +574,7 @@ public class FishingManager extends SkillManager {
return Fishing.ENCHANTABLE_CACHE.get(dropType);
}
List<Enchantment> possibleEnchantments = new ArrayList<Enchantment>();
List<Enchantment> possibleEnchantments = new ArrayList<>();
for (Enchantment enchantment : Enchantment.values()) {
if (enchantment.canEnchantItem(treasureDrop)) {