Begin trying to remove newly-deprecated "magic numbers"

This commit is contained in:
GJ
2013-09-05 14:55:08 -04:00
parent a639a37637
commit fd8d9b02a9
10 changed files with 27 additions and 20 deletions

View File

@ -5,6 +5,8 @@ import org.bukkit.block.BlockState;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.material.MaterialData;
import org.bukkit.material.SmoothBrick;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
@ -51,13 +53,22 @@ public class UnarmedManager extends SkillManager {
}
public boolean blockCrackerCheck(BlockState blockState) {
Material type = blockState.getType();
MaterialData data = blockState.getData();
switch (type) {
switch (blockState.getType()) {
case SMOOTH_BRICK:
if (Unarmed.blockCrackerSmoothBrick && blockState.getRawData() == (byte) 0x0) {
blockState.setRawData((byte) 0x2);
if (!Unarmed.blockCrackerSmoothBrick) {
return false;
}
// Yes, this is awkward, but it's the *right* way to do it.
SmoothBrick smoothBrick = (SmoothBrick) data;
if (smoothBrick.getMaterial() != Material.STONE) {
return false;
}
smoothBrick.setMaterial(Material.COBBLESTONE);
return true;
default: