diff --git a/Changelog.txt b/Changelog.txt index 2d83532f5..f917c4f24 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -199,8 +199,82 @@ Version 2.2.0 Added API method to grab the level cap of a skill by its PrimarySkillType ENUM definition Added API method to check if a skill was being level capped Added 'UndefinedSkillBehaviour' for trying to use a method that has no behaviour defined for the provided skill +Version 2.1.109 + Added missing 1.14 blocks to ability/tool activation blacklists + +Version 2.1.108 + Fixed an amusing exploit for easy leveling in Acrobatics + mcMMO should no longer break if FAWE is being used in conjunction with WG on the server + Improved WG compatibility, mcMMO will now check if WG has loaded properly before hooking into it, which will prevent mcMMO from breaking if WG could not load properly. + mcMMO now loads after worlds do during start up (which is what it should be doing) + + NOTES: + Mobs will now only reward Dodge XP a certain amount of times + You can turn off this exploit prevention by disabling ExploitFix.Acrobatics in experience.yml + +Version 2.1.107 + Fixed an exploit that allowed automated XP gain for Excavation + Fixed encoding of russian translation + New API event McMMOPlayerProfileLoadEvent (thanks Shrek5InTheatres2019) + +Version 2.1.106 + Added a few missing blocks to the ability blacklist tables (prevents readying/using abilities on certain blocks that have right click functionality) + Updated Japanese locale (thanks ethernetcat) + Updated Simplified Chinese locale (thanks Fu_Meng) + +Version 2.1.105 + mcMMO will reset players scoreboard to the main scoreboard if they move into a blacklisted world + Beast lore now shows max jump height and other tweaks (Thanks QuantumToasted) + If the server has enabled level caps (which are not on by default) players will be shown that they are at max level instead of seeing how much XP needed to reach an impossible level (thanks Shrek5InTheatres2019) + Large update to Italian locale (thanks Leomixer17) + + NOTES: + The scoreboard change should result in mcMMO removing scoreboards from players properly when they enter a black listed world. This is a hacky band aid fix as our scoreboard code is archaic and needs to be rewritten in 2.2 and not 2.1. Expect a scoreboard overhaul sometime in the future. + +Version 2.1.104 + Fixed a bug resulting in many errors when using Rupture + Large update to the Japanese locale (thanks ethernetcat) + Updated Hungarian locale (thanks andris) + +Version 2.1.103 + Treasure item amount will default to 1 if not specified instead of breaking mcMMO + Fishing treasures will now return the amount defined in treasures config file, an option to randomize amounts will be coming in the future. See notes. + Fixed a bug where Tree Feller was only rewarding 1 XP per log broken no matter the circumstances + Fixed an issue with salvage checking the incorrect level requirement + Updated Italian locale (thanks Leomixer17) + Fixed grammar in one of the Salvage strings (thanks QuantumToasted) + + NOTES: + Sometime in 2014 a decision was made that any fishing treasure over the amount of 1 will be randomized in its yield, while this is not necessarily a bad thing it means control over the drop is a bit random. I've removed this randomness temporarily, in the future you will be able to chose if the amount is randomized or static. + +Version 2.1.102 + Scoreboards will now be removed from players who teleport to a blacklisted world + Fixed a bug where Rupture could trigger itself + +Version 2.1.101 + Fixed an exploit where chorus plants could be used to gain automatic XP + Added blast furnace, cartography table, grindstone, lectern, loom, scaffolding, smoker, stonecutter, and sweet berry bush to the list of internal blocks that don't trigger tool readying + +Version 2.1.100 + Fixed a bug where plants could double drop when the skill was not yet unlocked + Fixed a bug where plants ALWAYS double dropped + mcnotify command now checks that it's being executed by a player + Fixed some concurrency concerns around BleedTasks + Fixed an NPE that may occur with random chances on a player without loaded data + Updated Russian locale (thanks myfbone!) + +Version 2.1.99 + MASSIVE update to the Russian locale (ru) credit to myfbone + Debug mode (/mmodebug) will now print info about XP perks and how they are modifying your incoming XP + +Version 2.1.98 + Fixed a bug that prevented Taming XP from combat + Version 2.1.97 + mcMMO is compatible with 1.14.4 (Didn't require any changes) Fixed a NPE that could occur if a pet participated in combat and its master's mcMMO data was not available + mcMMO now properly closes its region files as it creates them (thanks Yukiiro-Nite) + Updated Hungarian locale (thanks andris) Version 2.1.96 Added the setting 'Skills.General.LimitBreak.AllowPVE' to advanced.yml to allow Limit Break damage bonus to apply in PVE again, defaults to false @@ -614,7 +688,6 @@ Version 2.1.63 Armor Impact only has a 25% chance to go off, and for it to only incur 20 durability damage seemed incredibly underwhelming, I've buffed it quite a bit. You can change it back to its underwhelming self by setting DamagePerRank to 1.0 Based on feedback I may tweak the number again or other properties of this skill ->>>>>>> ff1bb0deed61cda7daa75a374da3942de9e2e172 Version 2.1.62 Added a new admin notification system, sensitive commands will print chat messages to "admins" (players with either Operator status or admin chat permission) diff --git a/LICENSE b/LICENSE index 1e8070823..f288702d2 100644 --- a/LICENSE +++ b/LICENSE @@ -1,346 +1,674 @@ -TERMS AND CONDITIONS -0. 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Interpretation of Sections 15 and 16. + + If the disclaimer of warranty and limitation of liability provided +above cannot be given local legal effect according to their terms, +reviewing courts shall apply local law that most closely approximates +an absolute waiver of all civil liability in connection with the +Program, unless a warranty or assumption of liability accompanies a +copy of the Program in return for a fee. + + END OF TERMS AND CONDITIONS + + How to Apply These Terms to Your New Programs + + If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these terms. + + To do so, attach the following notices to the program. It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/pom.xml b/pom.xml index 6ab2eb1bf..888527ee0 100755 --- a/pom.xml +++ b/pom.xml @@ -218,6 +218,7 @@ org.spigotmc spigot 1.14.4-R0.1-SNAPSHOT + provided diff --git a/src/main/java/com/gmail/nossr50/api/DatabaseAPI.java b/src/main/java/com/gmail/nossr50/api/DatabaseAPI.java index 205baeba4..e14701b2d 100644 --- a/src/main/java/com/gmail/nossr50/api/DatabaseAPI.java +++ b/src/main/java/com/gmail/nossr50/api/DatabaseAPI.java @@ -24,10 +24,7 @@ // public boolean doesPlayerExistInDB(UUID uuid) { // PlayerProfile playerProfile = mcMMO.getDatabaseManager().loadPlayerProfile(uuid); // -// if(playerProfile.isLoaded()) -// return true; -// else -// return false; +// return playerProfile.isLoaded(); // } // //} diff --git a/src/main/java/com/gmail/nossr50/commands/ChatNotificationToggleCommand.java b/src/main/java/com/gmail/nossr50/commands/ChatNotificationToggleCommand.java index 81c9dc708..4d36d9e19 100644 --- a/src/main/java/com/gmail/nossr50/commands/ChatNotificationToggleCommand.java +++ b/src/main/java/com/gmail/nossr50/commands/ChatNotificationToggleCommand.java @@ -2,6 +2,7 @@ package com.gmail.nossr50.commands; import com.gmail.nossr50.datatypes.player.McMMOPlayer; import com.gmail.nossr50.mcMMO; +import com.gmail.nossr50.util.commands.CommandUtils; import com.google.common.collect.ImmutableList; import org.bukkit.command.Command; import org.bukkit.command.CommandSender; @@ -20,6 +21,10 @@ public class ChatNotificationToggleCommand implements TabExecutor { @Override public boolean onCommand(CommandSender sender, Command command, String label, String[] args) { + if (CommandUtils.noConsoleUsage(sender)) { + return true; + } + switch (args.length) { case 0: McMMOPlayer mcMMOPlayer = pluginRef.getUserManager().getPlayer((Player) sender); diff --git a/src/main/java/com/gmail/nossr50/config/hocon/database/ConfigSectionDatabase.java b/src/main/java/com/gmail/nossr50/config/hocon/database/ConfigSectionDatabase.java index 868ac53d0..c5af2c051 100644 --- a/src/main/java/com/gmail/nossr50/config/hocon/database/ConfigSectionDatabase.java +++ b/src/main/java/com/gmail/nossr50/config/hocon/database/ConfigSectionDatabase.java @@ -16,6 +16,9 @@ public class ConfigSectionDatabase { @Setting(value = "Table-Prefix", comment = "The Prefix that will be used for tables in your DB") private String tablePrefix = "mcmmo_"; + @Setting(value = "Debug", comment = "Enables printing of exceptions for mysql errors") + private boolean debugMode = false; + /* * GETTER BOILERPLATE */ @@ -29,4 +32,7 @@ public class ConfigSectionDatabase { } + public boolean isDebug() { + return debugMode; + } } diff --git a/src/main/java/com/gmail/nossr50/core/MaterialMapStore.java b/src/main/java/com/gmail/nossr50/core/MaterialMapStore.java index 72cb4241c..162f2c0b8 100644 --- a/src/main/java/com/gmail/nossr50/core/MaterialMapStore.java +++ b/src/main/java/com/gmail/nossr50/core/MaterialMapStore.java @@ -271,10 +271,27 @@ public class MaterialMapStore { abilityBlackList.add("shulker_box"); abilityBlackList.add("wall_sign"); //1.13 and lower? abilityBlackList.add("sign"); //1.13 and lower? + abilityBlackList.add("cartography_table"); + abilityBlackList.add("grindstone"); + abilityBlackList.add("lectern"); + abilityBlackList.add("loom"); + abilityBlackList.add("scaffolding"); + abilityBlackList.add("smoker"); + abilityBlackList.add("stonecutter"); + abilityBlackList.add("sweet_berry_bush"); + abilityBlackList.add("iron_block"); + abilityBlackList.add("gold_block"); + abilityBlackList.add("bell"); + abilityBlackList.add("barrel"); + abilityBlackList.add("blast_furnace"); + abilityBlackList.add("campfire"); + abilityBlackList.add("composter"); + } private void fillToolBlackList() { //TODO: Add anvils / missing logs + //TODO: Reorganize this list, can we also dynamically populate some of this? toolBlackList.add("black_bed"); toolBlackList.add("blue_bed"); toolBlackList.add("brown_bed"); @@ -394,9 +411,19 @@ public class MaterialMapStore { toolBlackList.add("oak_log"); toolBlackList.add("oak_wood"); toolBlackList.add("spruce_log"); - toolBlackList.add("spruce_wood"); toolBlackList.add("iron_block"); toolBlackList.add("gold_block"); + toolBlackList.add("bell"); + toolBlackList.add("barrel"); + toolBlackList.add("blast_furnace"); + toolBlackList.add("campfire"); + toolBlackList.add("cartography_table"); + toolBlackList.add("composter"); + toolBlackList.add("grindstone"); + toolBlackList.add("lectern"); + toolBlackList.add("loom"); + toolBlackList.add("smoker"); + toolBlackList.add("stonecutter"); } private void addToHashSet(String string, HashSet stringHashSet) { diff --git a/src/main/java/com/gmail/nossr50/core/MetadataConstants.java b/src/main/java/com/gmail/nossr50/core/MetadataConstants.java index 2238dd99a..bc138bc5d 100644 --- a/src/main/java/com/gmail/nossr50/core/MetadataConstants.java +++ b/src/main/java/com/gmail/nossr50/core/MetadataConstants.java @@ -9,6 +9,7 @@ public class MetadataConstants { /* Metadata Values */ public static final String FISH_HOOK_REF_METAKEY = "mcMMO: Fish Hook Tracker"; + public static final String DODGE_TRACKER = "mcMMO: Dodge Tracker"; public static final String CUSTOM_DAMAGE_METAKEY = "mcMMO: Custom Damage"; public final static String UNNATURAL_MOB_METAKEY = "mcMMO: Spawned Entity"; public final static String PISTON_TRACKING_METAKEY = "mcMMO: Piston Tracking"; diff --git a/src/main/java/com/gmail/nossr50/database/SQLDatabaseManager.java b/src/main/java/com/gmail/nossr50/database/SQLDatabaseManager.java index 03cb99eac..aed680223 100644 --- a/src/main/java/com/gmail/nossr50/database/SQLDatabaseManager.java +++ b/src/main/java/com/gmail/nossr50/database/SQLDatabaseManager.java @@ -27,6 +27,7 @@ public final class SQLDatabaseManager implements DatabaseManager { private DataSource loadPool; private DataSource savePool; + private boolean debug = false; //How long since a users last login before we purge them long purgeTime; // During convertUsers, how often to output a status @@ -64,6 +65,7 @@ public final class SQLDatabaseManager implements DatabaseManager { //Setup Save, Load, and Misc pools setupPools(connectionString); + debug = pluginRef.getMySQLConfigSettings().getConfigSectionDatabase().isDebug(); checkStructure(); } @@ -1143,6 +1145,10 @@ public final class SQLDatabaseManager implements DatabaseManager { } private void printErrors(SQLException ex) { + if (debug) { + ex.printStackTrace(); + } + StackTraceElement element = ex.getStackTrace()[0]; pluginRef.getLogger().severe("Location: " + element.getClassName() + " " + element.getMethodName() + " " + element.getLineNumber()); pluginRef.getLogger().severe("SQLException: " + ex.getMessage()); diff --git a/src/main/java/com/gmail/nossr50/datatypes/player/McMMOPlayer.java b/src/main/java/com/gmail/nossr50/datatypes/player/McMMOPlayer.java index 295bffd53..fd5165920 100644 --- a/src/main/java/com/gmail/nossr50/datatypes/player/McMMOPlayer.java +++ b/src/main/java/com/gmail/nossr50/datatypes/player/McMMOPlayer.java @@ -549,10 +549,7 @@ public class McMMOPlayer { if(hasReachedPowerLevelCap()) return true; - if(getSkillLevel(primarySkillType) >= pluginRef.getConfigManager().getConfigLeveling().getSkillLevelCap(primarySkillType)) - return true; - - return false; + return getSkillLevel(primarySkillType) >= pluginRef.getConfigManager().getConfigLeveling().getSkillLevelCap(primarySkillType); } /** diff --git a/src/main/java/com/gmail/nossr50/events/players/McMMOPlayerProfileLoadEvent.java b/src/main/java/com/gmail/nossr50/events/players/McMMOPlayerProfileLoadEvent.java new file mode 100644 index 000000000..fa654014e --- /dev/null +++ b/src/main/java/com/gmail/nossr50/events/players/McMMOPlayerProfileLoadEvent.java @@ -0,0 +1,44 @@ +package com.gmail.nossr50.events.players; + +import com.gmail.nossr50.datatypes.player.PlayerProfile; +import org.bukkit.Bukkit; +import org.bukkit.entity.Player; +import org.bukkit.event.Cancellable; +import org.bukkit.event.Event; +import org.bukkit.event.HandlerList; + +public class McMMOPlayerProfileLoadEvent extends Event implements Cancellable { + private boolean cancelled; + private PlayerProfile profile; + private Player player; + public McMMOPlayerProfileLoadEvent(Player player, PlayerProfile profile){ + super(!Bukkit.isPrimaryThread()); + + this.cancelled = false; + this.profile = profile; + this.player = player; + } + @Override + public boolean isCancelled() { + return this.cancelled; + } + + @Override + public void setCancelled(boolean cancelled) { + this.cancelled = cancelled; + } + + public PlayerProfile getProfile(){return this.profile;} + private static final HandlerList handlers = new HandlerList(); + + @Override + public HandlerList getHandlers() { + return handlers; + } + + public static HandlerList getHandlerList() { + return handlers; + } + + public Player getPlayer() {return player;} +} diff --git a/src/main/java/com/gmail/nossr50/listeners/BlockListener.java b/src/main/java/com/gmail/nossr50/listeners/BlockListener.java index 77a6d9805..588642271 100644 --- a/src/main/java/com/gmail/nossr50/listeners/BlockListener.java +++ b/src/main/java/com/gmail/nossr50/listeners/BlockListener.java @@ -129,8 +129,8 @@ public class BlockListener implements Listener { if (pluginRef.getDynamicSettingsManager().isWorldBlacklisted(event.getBlock().getWorld().getName())) return; - if (pluginRef.getBlockTools().shouldBeWatched(event.getBlock().getState())) { - pluginRef.getPlaceStore().setTrue(event.getBlock()); + if (pluginRef.getBlockTools().shouldBeWatched(event.getNewState())) { + pluginRef.getPlaceStore().setTrue(event.getNewState().getBlock()); } } @@ -144,10 +144,10 @@ public class BlockListener implements Listener { Material material = newBlock.getType(); if (pluginRef.getConfigManager().getConfigExploitPrevention().getConfigSectionExploitSkills().isPreventCobblestoneStoneGeneratorXP()) { - if (material != Material.OBSIDIAN - && pluginRef.getBlockTools().shouldBeWatched(material) - && pluginRef.getDynamicSettingsManager().getExperienceManager().hasMiningXp(material)) { //Hacky fix to prevent trees growing from being marked as unnatural - pluginRef.getPlaceStore().setTrue(newBlock); + if (event.getNewState().getType() != Material.OBSIDIAN + && pluginRef.getBlockTools().shouldBeWatched(event.getNewState()) + && pluginRef.getDynamicSettingsManager().getExperienceManager().hasMiningXp(event.getNewState().getBlockData().getMaterial())) { //Hacky fix to prevent trees growing from being marked as unnatural + pluginRef.getPlaceStore().setTrue(event.getNewState()); } } } @@ -297,6 +297,11 @@ public class BlockListener implements Listener { if (pluginRef.getSkillTools().doesPlayerHaveSkillPermission(PrimarySkillType.HERBALISM, player)) { herbalismManager.processHerbalismBlockBreakEvent(event); } + /* + * We return here so that we don't unmark any affected blocks + * due to special checks managing this on their own: + */ + return; } /* MINING */ diff --git a/src/main/java/com/gmail/nossr50/listeners/EntityListener.java b/src/main/java/com/gmail/nossr50/listeners/EntityListener.java index fc623b506..68e7e0bec 100644 --- a/src/main/java/com/gmail/nossr50/listeners/EntityListener.java +++ b/src/main/java/com/gmail/nossr50/listeners/EntityListener.java @@ -223,22 +223,6 @@ public class EntityListener implements Listener { Bukkit.broadcastMessage(""); }*/ - @EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true) - public void onEntityDamageLowest(EntityDamageByEntityEvent event) { - Entity defender = event.getEntity(); - - if (defender.getMetadata(MetadataConstants.CUSTOM_DAMAGE_METAKEY).size() > 0) { - defender.removeMetadata(MetadataConstants.CUSTOM_DAMAGE_METAKEY, pluginRef); - - if (defender instanceof Player) { - LivingEntity defLive = (LivingEntity) defender; - defLive.setHealth(Math.max(0, (defLive.getHealth() - event.getFinalDamage()))); - event.setCancelled(true); - } - - } - } - @EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true) public void onEntityCombustByEntityEvent(EntityCombustByEntityEvent event) { //Prevent players from setting fire to each other if they are in the same party @@ -300,6 +284,13 @@ public class EntityListener implements Listener { return; } + // Don't process this event for marked entities, for players this is handled above, + // However, for entities, we do not wanna cancel this event to allow plugins to observe changes + // properly + if (defender.getMetadata(mcMMO.CUSTOM_DAMAGE_METAKEY).size() > 0) { + return; + } + if (event.getEntity() instanceof ArmorStand) { return; } diff --git a/src/main/java/com/gmail/nossr50/listeners/PlayerListener.java b/src/main/java/com/gmail/nossr50/listeners/PlayerListener.java index e5b965305..4384175e5 100644 --- a/src/main/java/com/gmail/nossr50/listeners/PlayerListener.java +++ b/src/main/java/com/gmail/nossr50/listeners/PlayerListener.java @@ -55,8 +55,16 @@ public class PlayerListener implements Listener { @EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true) public void onPlayerTeleport(PlayerTeleportEvent event) { /* WORLD BLACKLIST CHECK */ - if (pluginRef.getDynamicSettingsManager().isWorldBlacklisted(event.getPlayer().getWorld().getName())) + if (pluginRef.getDynamicSettingsManager().isWorldBlacklisted(event.getPlayer().getWorld().getName())) { + //Remove scoreboards + pluginRef.getScoreboardManager().teardownPlayer(event.getPlayer()); return; + } else if(pluginRef.getDynamicSettingsManager().isWorldBlacklisted(event.getFrom().getWorld().getName())) { + //This only fires if they are traveling to a non-blacklisted world from a blacklisted world + + //Setup scoreboards + pluginRef.getScoreboardManager().setupPlayer(event.getPlayer()); + } Player player = event.getPlayer(); @@ -81,7 +89,6 @@ public class PlayerListener implements Listener { pluginRef.getUserManager().getPlayer(player).actualizeTeleportATS(); } - /** * Handle PlayerDeathEvents at the lowest priority. *

@@ -702,7 +709,8 @@ public class PlayerListener implements Listener { ItemStack heldItem = player.getInventory().getItemInMainHand(); //Spam Fishing Detection - if (pluginRef.getConfigManager().getConfigExploitPrevention().getConfigSectionExploitFishing().isPreventFishingExploits()) { + if (pluginRef.getConfigManager().getConfigExploitPrevention().getConfigSectionExploitFishing().isPreventFishingExploits() + && (heldItem.getType() == Material.FISHING_ROD || player.getInventory().getItemInOffHand().getType() == Material.FISHING_ROD)) { if (event.getAction() == Action.RIGHT_CLICK_BLOCK || event.getAction() == Action.RIGHT_CLICK_AIR) { if (player.isInsideVehicle() && (player.getVehicle() instanceof Minecart || player.getVehicle() instanceof PoweredMinecart)) { player.getVehicle().eject(); diff --git a/src/main/java/com/gmail/nossr50/runnables/player/PlayerProfileLoadingTask.java b/src/main/java/com/gmail/nossr50/runnables/player/PlayerProfileLoadingTask.java index 73bc06207..9412c1c61 100644 --- a/src/main/java/com/gmail/nossr50/runnables/player/PlayerProfileLoadingTask.java +++ b/src/main/java/com/gmail/nossr50/runnables/player/PlayerProfileLoadingTask.java @@ -43,6 +43,7 @@ public class PlayerProfileLoadingTask extends BukkitRunnable { // If successful, schedule the apply if (profile.isLoaded()) { new ApplySuccessfulProfile(new McMMOPlayer(player, profile, pluginRef)).runTask(pluginRef); + pluginRef.getEventManager().callPlayerProfileLoadEvent(player, profile); return; } diff --git a/src/main/java/com/gmail/nossr50/runnables/skills/BleedTimerTask.java b/src/main/java/com/gmail/nossr50/runnables/skills/BleedTimerTask.java index 4dd707c13..1fc5b8920 100644 --- a/src/main/java/com/gmail/nossr50/runnables/skills/BleedTimerTask.java +++ b/src/main/java/com/gmail/nossr50/runnables/skills/BleedTimerTask.java @@ -5,6 +5,7 @@ import com.gmail.nossr50.datatypes.skills.BleedContainer; import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.util.skills.ParticleEffectUtils; import com.gmail.nossr50.util.sounds.SoundType; +import org.bukkit.Bukkit; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; @@ -18,6 +19,7 @@ import java.util.Map.Entry; public class BleedTimerTask extends BukkitRunnable { private final mcMMO pluginRef; private Map bleedList; + private boolean isIterating = false; public BleedTimerTask(mcMMO pluginRef) { this.pluginRef = pluginRef; @@ -56,6 +58,12 @@ public class BleedTimerTask extends BukkitRunnable { * @param ticks Number of bleeding ticks */ public void add(LivingEntity entity, LivingEntity attacker, int ticks, int bleedRank, int toolTier) { + if (!Bukkit.isPrimaryThread()) { + throw new IllegalStateException("Cannot add bleed task async!"); + } + + if (isIterating) throw new IllegalStateException("Cannot add task while iterating timers!"); + if (toolTier < 4) ticks = Math.max(1, (ticks / 3)); @@ -69,6 +77,7 @@ public class BleedTimerTask extends BukkitRunnable { @Override public void run() { + isIterating = true; Iterator> bleedIterator = bleedList.entrySet().iterator(); while (bleedIterator.hasNext()) { @@ -175,5 +184,6 @@ public class BleedTimerTask extends BukkitRunnable { // Bukkit.broadcastMessage(debugMessage); } + isIterating = false; } } diff --git a/src/main/java/com/gmail/nossr50/skills/acrobatics/AcrobaticsManager.java b/src/main/java/com/gmail/nossr50/skills/acrobatics/AcrobaticsManager.java index 0873e32c3..182b25c9d 100644 --- a/src/main/java/com/gmail/nossr50/skills/acrobatics/AcrobaticsManager.java +++ b/src/main/java/com/gmail/nossr50/skills/acrobatics/AcrobaticsManager.java @@ -1,5 +1,6 @@ package com.gmail.nossr50.skills.acrobatics; +import com.gmail.nossr50.core.MetadataConstants; import com.gmail.nossr50.datatypes.LimitedSizeList; import com.gmail.nossr50.datatypes.experience.XPGainReason; import com.gmail.nossr50.datatypes.interactions.NotificationType; @@ -14,6 +15,8 @@ import com.gmail.nossr50.util.skills.SkillActivationType; import org.bukkit.Location; import org.bukkit.entity.Entity; import org.bukkit.entity.Player; +import org.bukkit.metadata.FixedMetadataValue; +import org.bukkit.metadata.MetadataValue; public class AcrobaticsManager extends SkillManager { @@ -79,7 +82,7 @@ public class AcrobaticsManager extends SkillManager { * @param damage The amount of damage initially dealt by the event * @return the modified event damage if the ability was successful, the original event damage otherwise */ - public double dodgeCheck(double damage) { + public double dodgeCheck(Entity attacker, double damage) { double modifiedDamage = acrobaticsBehaviour.calculateModifiedDodgeDamage(damage, acrobaticsBehaviour.getDodgeDamageModifier()); Player player = getPlayer(); @@ -90,14 +93,26 @@ public class AcrobaticsManager extends SkillManager { pluginRef.getNotificationManager().sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Acrobatics.Combat.Proc"); } - //Check respawn to prevent abuse - if (!pluginRef.getConfigManager().getConfigExploitPrevention().getConfigSectionExploitAcrobatics().isPreventAcrobaticsAbuse()) - applyXpGain((float) (damage * acrobaticsBehaviour.getDodgeXpModifier()), XPGainReason.PVP); - else if (pluginRef.getSkillTools().cooldownExpired(mcMMOPlayer.getRespawnATS(), pluginRef.getMiscTools().PLAYER_RESPAWN_COOLDOWN_SECONDS) - && mcMMOPlayer.getTeleportATS() < System.currentTimeMillis()) { - applyXpGain((float) (damage * acrobaticsBehaviour.getDodgeXpModifier()), XPGainReason.PVP); + if (pluginRef.getSkillTools().cooldownExpired(mcMMOPlayer.getRespawnATS(), pluginRef.getMiscTools().PLAYER_RESPAWN_COOLDOWN_SECONDS)) { + if(!(attacker instanceof Player)) { + //Check to see how many dodge XP rewards this mob has handed out + if(attacker.hasMetadata(MetadataConstants.DODGE_TRACKER) && pluginRef.getConfigManager().getConfigExploitPrevention().isPreventAcrobaticsAbuse()) { + //If Dodge XP has been handed out 5 times then consider it being exploited + MetadataValue metadataValue = attacker.getMetadata(MetadataConstants.DODGE_TRACKER).get(0); + int count = attacker.getMetadata(MetadataConstants.DODGE_TRACKER).get(0).asInt(); + + if(count <= 5) { + applyXpGain((float) (damage * acrobaticsBehaviour.getDodgeXpModifier()), XPGainReason.PVE); + attacker.setMetadata(MetadataConstants.DODGE_TRACKER, new FixedMetadataValue(pluginRef, count + 1)); + } + } else { + applyXpGain((float) (damage * acrobaticsBehaviour.getDodgeXpModifier()), XPGainReason.PVE); + attacker.setMetadata(MetadataConstants.DODGE_TRACKER, new FixedMetadataValue(pluginRef, 1)); + } + } } + //Check respawn to prevent abuse return modifiedDamage; } diff --git a/src/main/java/com/gmail/nossr50/skills/fishing/FishingManager.java b/src/main/java/com/gmail/nossr50/skills/fishing/FishingManager.java index 5de5f53d4..17aade440 100644 --- a/src/main/java/com/gmail/nossr50/skills/fishing/FishingManager.java +++ b/src/main/java/com/gmail/nossr50/skills/fishing/FishingManager.java @@ -426,18 +426,19 @@ public class FishingManager extends SkillManager { // // if (getPlayer().getInventory().getItemInMainHand().getType() == Material.FISHING_ROD) { // luck = getPlayer().getInventory().getItemInMainHand().getEnchantmentLevel(Enchantment.LUCK); -// } else { +// } +// else { // // We know something was caught, so if the rod wasn't in the main hand it must be in the offhand // luck = getPlayer().getInventory().getItemInOffHand().getEnchantmentLevel(Enchantment.LUCK); // } // // // Rather than subtracting luck (and causing a minimum 3% chance for every drop), scale by luck. -// diceRoll *= (1.0 - luck * pluginRef.getConfigManager().getConfigFishing().getLureLuckModifier() / 100); +// diceRoll *= (1.0 - luck * Config.getInstance().getFishingLureModifier() / 100); // // FishingTreasure treasure = null; // // for (Rarity rarity : Rarity.values()) { -// double dropRate = FishingTreasureConfig.getInstance().getItemDropRate(getLootTier(), rarity); +// double dropRate = TreasureConfig.getInstance().getItemDropRate(getLootTier(), rarity); // // if (diceRoll <= dropRate) { // /*if (rarity == Rarity.TRAP) { @@ -445,7 +446,7 @@ public class FishingManager extends SkillManager { // break; // }*/ // -// List fishingTreasures = FishingTreasureConfig.getInstance().fishingRewards.get(rarity); +// List fishingTreasures = TreasureConfig.getInstance().fishingRewards.get(rarity); // // if (fishingTreasures.isEmpty()) { // return null; @@ -469,9 +470,10 @@ public class FishingManager extends SkillManager { // treasureDrop.setDurability((short) (Misc.getRandom().nextInt(maxDurability))); // } // -// if (treasureDrop.getAmount() > 1) { +// //TODO: Add option to randomize the amount rewarded +// /*if (treasureDrop.getAmount() > 1) { // treasureDrop.setAmount(Misc.getRandom().nextInt(treasureDrop.getAmount()) + 1); -// } +// }*/ // // treasure.setDrop(treasureDrop); // diff --git a/src/main/java/com/gmail/nossr50/skills/herbalism/HerbalismManager.java b/src/main/java/com/gmail/nossr50/skills/herbalism/HerbalismManager.java index b9a9e6e19..e4f6b2720 100644 --- a/src/main/java/com/gmail/nossr50/skills/herbalism/HerbalismManager.java +++ b/src/main/java/com/gmail/nossr50/skills/herbalism/HerbalismManager.java @@ -163,7 +163,7 @@ public class HerbalismManager extends SkillManager { * Mark blocks for double drops * Be aware of the hacky interactions we are doing with Chorus Plants */ - checkDoubleDropsOnBrokenPlants(brokenPlants); + checkDoubleDropsOnBrokenPlants(blockBreakEvent.getPlayer(), brokenPlants); //It would take an expensive algorithm to predict which parts of a Chorus Tree will break as a result of root break //So this hacky method is used instead @@ -211,7 +211,20 @@ public class HerbalismManager extends SkillManager { } } - public void checkDoubleDropsOnBrokenPlants(Collection brokenPlants) { + /** + * Check for double drops on a collection of broken blocks + * If a double drop has occurred, it will be marked here for bonus drops + * @param player player who broke the blocks + * @param brokenPlants the collection of broken plants + */ + public void checkDoubleDropsOnBrokenPlants(Player player, Collection brokenPlants) { + + //Only proceed if skill unlocked and permission enabled + if (!RankUtils.hasUnlockedSubskill(player, SubSkillType.HERBALISM_DOUBLE_DROPS) + || !Permissions.isSubSkillEnabled(player, SubSkillType.HERBALISM_DOUBLE_DROPS)) { + return; + } + for(Block brokenPlant : brokenPlants) { BlockState brokenPlantState = brokenPlant.getState(); BlockData plantData = brokenPlantState.getBlockData(); @@ -232,7 +245,9 @@ public class HerbalismManager extends SkillManager { Ageable ageable = (Ageable) plantData; if(isAgeableMature(ageable) || isBizarreAgeable(plantData)) { - markForBonusDrops(brokenPlantState); + if(checkDoubleDrop(brokenPlantState)) { + markForBonusDrops(brokenPlantState); + } } } else if(checkDoubleDrop(brokenPlantState)) { //Add metadata to mark this block for double or triple drops diff --git a/src/main/java/com/gmail/nossr50/skills/taming/TamingManager.java b/src/main/java/com/gmail/nossr50/skills/taming/TamingManager.java index 1dcd7e42f..13a32a6d8 100644 --- a/src/main/java/com/gmail/nossr50/skills/taming/TamingManager.java +++ b/src/main/java/com/gmail/nossr50/skills/taming/TamingManager.java @@ -17,6 +17,7 @@ import com.gmail.nossr50.util.skills.ParticleEffectUtils; import com.gmail.nossr50.util.skills.SkillActivationType; import com.gmail.nossr50.util.sounds.SoundType; import org.bukkit.Location; +import org.bukkit.attribute.Attribute; import org.bukkit.entity.*; import org.bukkit.inventory.ItemStack; @@ -176,6 +177,16 @@ public class TamingManager extends SkillManager { } message = message.concat(pluginRef.getLocaleManager().getString("Combat.BeastLoreHealth", target.getHealth(), target.getMaxHealth())); + + if (beast instanceof Horse) { + Horse horse = (Horse) beast; + double jumpStrength = horse.getAttribute(Attribute.HORSE_JUMP_STRENGTH).getValue(); + // Taken from https://minecraft.gamepedia.com/Horse#Jump_strength + jumpStrength = -0.1817584952 * Math.pow(jumpStrength, 3) + 3.689713992 * Math.pow(jumpStrength, 2) + 2.128599134 * jumpStrength - 0.343930367; + message = message.concat("\n" + pluginRef.getLocaleManager().getString("Combat.BeastLoreHorseSpeed", horse.getAttribute(Attribute.GENERIC_MOVEMENT_SPEED).getValue() * 43)) + .concat("\n" + pluginRef.getLocaleManager().getString("Combat.BeastLoreHorseJumpStrength", jumpStrength)); + } + player.sendMessage(message); } diff --git a/src/main/java/com/gmail/nossr50/skills/woodcutting/WoodcuttingManager.java b/src/main/java/com/gmail/nossr50/skills/woodcutting/WoodcuttingManager.java index c5a22a1b5..a16193153 100644 --- a/src/main/java/com/gmail/nossr50/skills/woodcutting/WoodcuttingManager.java +++ b/src/main/java/com/gmail/nossr50/skills/woodcutting/WoodcuttingManager.java @@ -251,6 +251,7 @@ public class WoodcuttingManager extends SkillManager { int processedLogCount = 0; for (BlockState blockState : treeFellerBlocks) { + int beforeXP = xp; Block block = blockState.getBlock(); if (!pluginRef.getEventManager().simulateBlockBreak(block, player, true)) { @@ -278,9 +279,18 @@ public class WoodcuttingManager extends SkillManager { blockState.setType(Material.AIR); blockState.update(true); - processedLogCount+=1; + + //Update only when XP changes + processedLogCount = updateProcessedLogCount(xp, processedLogCount, beforeXP); } applyXpGain(xp, XPGainReason.PVE); } + + private int updateProcessedLogCount(int xp, int processedLogCount, int beforeXP) { + if(beforeXP != xp) + processedLogCount+=1; + + return processedLogCount; + } } diff --git a/src/main/java/com/gmail/nossr50/util/EventManager.java b/src/main/java/com/gmail/nossr50/util/EventManager.java index 81a8b2c9c..7ec8853bd 100644 --- a/src/main/java/com/gmail/nossr50/util/EventManager.java +++ b/src/main/java/com/gmail/nossr50/util/EventManager.java @@ -22,6 +22,7 @@ import com.gmail.nossr50.events.party.McMMOPartyLevelUpEvent; import com.gmail.nossr50.events.party.McMMOPartyTeleportEvent; import com.gmail.nossr50.events.party.McMMOPartyXpGainEvent; import com.gmail.nossr50.events.skills.McMMOPlayerNotificationEvent; +import com.gmail.nossr50.events.players.McMMOPlayerProfileLoadEvent; import com.gmail.nossr50.events.skills.abilities.McMMOPlayerAbilityActivateEvent; import com.gmail.nossr50.events.skills.abilities.McMMOPlayerAbilityDeactivateEvent; import com.gmail.nossr50.events.skills.fishing.McMMOPlayerFishingTreasureEvent; @@ -67,11 +68,8 @@ public class EventManager { * @param event this event * @return true if damage is NOT from an unnatural mcMMO skill (such as bleed DOTs) */ - public boolean isDamageFromMcMMOComplexBehaviour(Event event) { - if (event instanceof FakeEntityDamageEvent) { - return true; - } - return false; + public static boolean isDamageFromMcMMOComplexBehaviour(Event event) { + return event instanceof FakeEntityDamageEvent; } /** @@ -172,6 +170,13 @@ public class EventManager { return event; } + public static McMMOPlayerProfileLoadEvent callPlayerProfileLoadEvent(Player player, PlayerProfile profile){ + McMMOPlayerProfileLoadEvent event = new McMMOPlayerProfileLoadEvent(player, profile); + mcMMO.p.getServer().getPluginManager().callEvent(event); + + return event; + } + /** * Calls a new SubSkillEvent for this SubSkill and then returns it * diff --git a/src/main/java/com/gmail/nossr50/util/blockmeta/chunkmeta/HashChunkManager.java b/src/main/java/com/gmail/nossr50/util/blockmeta/chunkmeta/HashChunkManager.java index 7e79bb080..344b417c8 100755 --- a/src/main/java/com/gmail/nossr50/util/blockmeta/chunkmeta/HashChunkManager.java +++ b/src/main/java/com/gmail/nossr50/util/blockmeta/chunkmeta/HashChunkManager.java @@ -231,7 +231,6 @@ public class HashChunkManager implements ChunkManager { return; } - closeAll(); String worldName = world.getName(); List keys = new ArrayList<>(store.keySet()); @@ -245,6 +244,7 @@ public class HashChunkManager implements ChunkManager { } } } + closeAll(); } @Override diff --git a/src/main/java/com/gmail/nossr50/util/random/RandomChanceSkill.java b/src/main/java/com/gmail/nossr50/util/random/RandomChanceSkill.java index 9eb22d8da..05e612f93 100644 --- a/src/main/java/com/gmail/nossr50/util/random/RandomChanceSkill.java +++ b/src/main/java/com/gmail/nossr50/util/random/RandomChanceSkill.java @@ -1,5 +1,6 @@ package com.gmail.nossr50.util.random; +import com.gmail.nossr50.datatypes.player.McMMOPlayer; import com.gmail.nossr50.datatypes.skills.PrimarySkillType; import com.gmail.nossr50.datatypes.skills.SubSkillType; import com.gmail.nossr50.mcMMO; @@ -21,10 +22,12 @@ public class RandomChanceSkill implements RandomChanceExecution { this.subSkillType = subSkillType; this.probabilityCap = pluginRef.getRandomChanceTools().LINEAR_CURVE_VAR; - if (player != null) - this.skillLevel = pluginRef.getUserManager().getPlayer(player).getSkillLevel(primarySkillType); - else + final McMMOPlayer mcMMOPlayer = pluginRef.getUserManager().getPlayer(player); + if (player != null && mcMMOPlayer != null) { + this.skillLevel = mcMMOPlayer.getSkillLevel(primarySkillType); + } else { this.skillLevel = 0; + } if (player != null) isLucky = pluginRef.getPermissionTools().lucky(player, primarySkillType); @@ -43,10 +46,12 @@ public class RandomChanceSkill implements RandomChanceExecution { this.primarySkillType = subSkillType.getParentSkill(pluginRef); this.subSkillType = subSkillType; - if (player != null) - this.skillLevel = pluginRef.getUserManager().getPlayer(player).getSkillLevel(primarySkillType); - else + final McMMOPlayer mcMMOPlayer = pluginRef.getUserManager().getPlayer(player); + if (player != null && mcMMOPlayer != null) { + this.skillLevel = mcMMOPlayer.getSkillLevel(primarySkillType); + } else { this.skillLevel = 0; + } if (player != null) isLucky = pluginRef.getPermissionTools().lucky(player, primarySkillType); diff --git a/src/main/java/com/gmail/nossr50/util/random/RandomChanceTools.java b/src/main/java/com/gmail/nossr50/util/random/RandomChanceTools.java index 39bcdc0ae..da78e3a19 100644 --- a/src/main/java/com/gmail/nossr50/util/random/RandomChanceTools.java +++ b/src/main/java/com/gmail/nossr50/util/random/RandomChanceTools.java @@ -82,10 +82,7 @@ public class RandomChanceTools { public boolean rollDice(double chanceOfSuccess, int bound) { Random random = new Random(); - if (chanceOfSuccess > random.nextInt(bound)) - return true; - else - return false; + return chanceOfSuccess > random.nextInt(bound); } /** diff --git a/src/main/java/com/gmail/nossr50/util/scoreboards/ScoreboardManager.java b/src/main/java/com/gmail/nossr50/util/scoreboards/ScoreboardManager.java index 8078b0b1e..c796dd5e2 100644 --- a/src/main/java/com/gmail/nossr50/util/scoreboards/ScoreboardManager.java +++ b/src/main/java/com/gmail/nossr50/util/scoreboards/ScoreboardManager.java @@ -8,6 +8,8 @@ import com.gmail.nossr50.events.scoreboard.McMMOScoreboardMakeboardEvent; import com.gmail.nossr50.events.scoreboard.ScoreboardEventReason; import com.gmail.nossr50.mcMMO; import com.google.common.collect.ImmutableList; + +import org.bukkit.Bukkit; import org.bukkit.entity.Player; import org.bukkit.scoreboard.DisplaySlot; import org.bukkit.scoreboard.Objective; @@ -58,6 +60,11 @@ public class ScoreboardManager { // Called by PlayerQuitEvent listener public void teardownPlayer(Player player) { + //Hacky world blacklist fix + if(player.isOnline() && player.isValid()) + if(Bukkit.getServer().getScoreboardManager() != null) + player.setScoreboard(Bukkit.getServer().getScoreboardManager().getMainScoreboard()); + ScoreboardWrapper wrapper = PLAYER_SCOREBOARDS.remove(player.getName()); if (wrapper != null && wrapper.revertTask != null) { diff --git a/src/main/java/com/gmail/nossr50/util/skills/CombatTools.java b/src/main/java/com/gmail/nossr50/util/skills/CombatTools.java index ec07aeb2a..51d28fea4 100644 --- a/src/main/java/com/gmail/nossr50/util/skills/CombatTools.java +++ b/src/main/java/com/gmail/nossr50/util/skills/CombatTools.java @@ -274,7 +274,7 @@ public final class CombatTools { AcrobaticsManager acrobaticsManager = mcMMOPlayer.getAcrobaticsManager(); if (acrobaticsManager.canDodge(target)) { - event.setDamage(acrobaticsManager.dodgeCheck(event.getDamage())); + event.setDamage(acrobaticsManager.dodgeCheck(attacker, event.getDamage())); } if (pluginRef.getItemTools().isSword(player.getInventory().getItemInMainHand())) { @@ -389,17 +389,33 @@ public final class CombatTools { } } - public int getLimitBreakDamage(Player player, LivingEntity defender, SubSkillType subSkillType) { + + /** + * Calculate and return the RAW damage bonus from Limit Break before reductions + * @param attacker attacking player + * @param defender defending living entity + * @param subSkillType the specific limit break skill for calculations + * @return the RAW damage bonus from Limit Break which is applied before reductions + */ + public int getLimitBreakDamage(Player attacker, LivingEntity defender, SubSkillType subSkillType) { if(defender instanceof Player) { Player playerDefender = (Player) defender; - return getLimitBreakDamageAgainstQuality(player, subSkillType, getArmorQualityLevel(playerDefender)); + return getLimitBreakDamageAgainstQuality(attacker, subSkillType, getArmorQualityLevel(playerDefender)); } else { - return getLimitBreakDamageAgainstQuality(player, subSkillType, 1000); + return getLimitBreakDamageAgainstQuality(attacker, subSkillType, 1000); } } - public int getLimitBreakDamageAgainstQuality(Player player, SubSkillType subSkillType, int armorQualityLevel) { - int rawDamageBoost = pluginRef.getRankTools().getRank(player, subSkillType); + /** + * Calculate the RAW daamge value of limit break based on the armor quality of the target + * PVE mobs are passed in with a value of 1000 for armor quality, hacky... I'll change it later + * @param attacker Living entity attacker + * @param subSkillType Target limit break + * @param armorQualityLevel Armor quality level + * @return the RAW damage boost after its been mutated by armor quality + */ + public int getLimitBreakDamageAgainstQuality(Player attacker, SubSkillType subSkillType, int armorQualityLevel) { + int rawDamageBoost = pluginRef.getRankTools().getRank(attacker, subSkillType); if(armorQualityLevel <= 4) { rawDamageBoost *= .25; //75% Nerf @@ -412,6 +428,11 @@ public final class CombatTools { return rawDamageBoost; } + /** + * Get the quality level of the armor of a player used for Limit Break calculations + * @param defender target defending player + * @return the armor quality of the defending player + */ public int getArmorQualityLevel(Player defender) { int armorQualityLevel = 0; @@ -424,7 +445,14 @@ public final class CombatTools { return armorQualityLevel; } + + /** + * Get the armor quality for a specific item used for Limit Break calculations + * @param itemStack target item stack + * @return the armor quality of a specific Item Stack + */ private int getArmorQuality(ItemStack itemStack) { + int quality = 0; switch(itemStack.getType()) { case LEATHER_HELMET: case LEATHER_BOOTS: @@ -555,14 +583,19 @@ public final class CombatTools { return; } - double incDmg = getFakeDamageFinalResult(attacker, target, DamageCause.ENTITY_ATTACK, damage); - - double newHealth = Math.max(0, target.getHealth() - incDmg); - - if (newHealth == 0) { - target.damage(9999, attacker); - } else - target.setHealth(newHealth); + // TODO: This is horrible, but there is no cleaner way to do this without potentially breaking existing code right now + // calling damage here is a double edged sword: On one hand, without a call, plugins won't see this properly when the entity dies, + // potentially mis-attributing the death cause; calling a fake event would partially fix this, but this and setting the last damage + // cause do have issues around plugin observability. This is not a perfect solution, but it appears to be the best one here + // We also set no damage ticks to 0, to ensure that damage is applied for this case, and reset it back to the original value + boolean wasMetaSet = target.getMetadata(MetadataConstants.CUSTOM_DAMAGE_METAKEY).size() != 0; + target.setMetadata(MetadataConstants.CUSTOM_DAMAGE_METAKEY, MetadataConstants.metadataValue); + int noDamageTicks = target.getNoDamageTicks(); + target.setNoDamageTicks(0); + target.damage(damage, attacker); + target.setNoDamageTicks(noDamageTicks); + if (!wasMetaSet) + target.removeMetadata(MetadataConstants.CUSTOM_DAMAGE_METAKEY, pluginRef); } public void dealNoInvulnerabilityTickDamageRupture(LivingEntity target, double damage, Entity attacker, int toolTier) { @@ -570,8 +603,36 @@ public final class CombatTools { return; } - target.setMetadata(MetadataConstants.CUSTOM_DAMAGE_METAKEY, MetadataConstants.metadataValue); - target.damage(damage, attacker); + dealNoInvulnerabilityTickDamage(target, damage, attacker); + +// //IFrame storage +//// int noDamageTicks = target.getNoDamageTicks(); +// +//// String debug = "BLEED DMG RESULT: INC DMG:"+damage+", HP-Before:"+target.getHealth()+", HP-After:"; +// +//// double incDmg = getFakeDamageFinalResult(attacker, target, DamageCause.ENTITY_ATTACK, damage); +// +//// double newHealth = Math.max(0, target.getHealth() - incDmg); +// +// //Don't kill things with a stone or wooden weapon +//// if(toolTier < 3 && newHealth == 0) +//// return; +// +// target.setMetadata(mcMMO.CUSTOM_DAMAGE_METAKEY, mcMMO.metadataValue); +// +// if(newHealth == 0 && !(target instanceof Player)) +// { +// target.damage(99999, attacker); +// } +// else +// { +//// Vector beforeRuptureVec = new Vector(target.getVelocity().getX(), target.getVelocity().getY(), target.getVelocity().getZ()); ; +// target.damage(damage, attacker); +//// debug+=target.getHealth(); +// Bukkit.broadcastMessage(debug); +//// target.setNoDamageTicks(noDamageTicks); //Do not add additional IFrames +//// target.setVelocity(beforeRuptureVec); +// } } /** @@ -730,20 +791,15 @@ public final class CombatTools { } // It may seem a bit redundant but we need a check here to prevent bleed from being applied in applyAbilityAoE() - if (getFakeDamageFinalResult(player, entity, 1.0) == 0) { - return false; - } + return getFakeDamageFinalResult(player, entity, 1.0) != 0; } else if (entity instanceof Tameable) { if (isFriendlyPet(player, (Tameable) entity)) { // isFriendlyPet ensures that the Tameable is: Tamed, owned by a player, and the owner is in the same party // So we can make some assumptions here, about our casting and our check Player owner = (Player) ((Tameable) entity).getOwner(); - if (!(pluginRef.getPermissionTools().friendlyFire(player) && pluginRef.getPermissionTools().friendlyFire(owner))) { - return false; - } + return pluginRef.getPermissionTools().friendlyFire(player) && pluginRef.getPermissionTools().friendlyFire(owner); } } - return true; } @@ -802,11 +858,7 @@ public final class CombatTools { public boolean canDamage(Entity attacker, Entity target, DamageCause damageCause, double damage) { EntityDamageEvent damageEvent = sendEntityDamageEvent(attacker, target, damageCause, damage); - if (damageEvent.isCancelled()) { - return false; - } - - return true; + return !damageEvent.isCancelled(); } public EntityDamageEvent sendEntityDamageEvent(Entity attacker, Entity target, DamageCause damageCause, double damage) { diff --git a/src/main/java/com/gmail/nossr50/worldguard/WorldGuardManager.java b/src/main/java/com/gmail/nossr50/worldguard/WorldGuardManager.java index 347784d83..20f58c632 100644 --- a/src/main/java/com/gmail/nossr50/worldguard/WorldGuardManager.java +++ b/src/main/java/com/gmail/nossr50/worldguard/WorldGuardManager.java @@ -1,5 +1,6 @@ package com.gmail.nossr50.worldguard; +import com.gmail.nossr50.mcMMO; import com.sk89q.worldedit.bukkit.BukkitAdapter; import com.sk89q.worldedit.bukkit.BukkitPlayer; import com.sk89q.worldguard.WorldGuard; @@ -76,21 +77,25 @@ public class WorldGuardManager { public void registerFlags() { - FlagRegistry registry = WorldGuard.getInstance().getFlagRegistry(); - try { - // register our flag with the registry - registry.register(WorldGuardFlags.MCMMO_ENABLE_WG_FLAG); - registry.register(WorldGuardFlags.MCMMO_XP_WG_FLAG); - registry.register(WorldGuardFlags.MCMMO_HARDCORE_WG_FLAG); - System.out.println("mcMMO has registered WG flags successfully!"); - } catch (FlagConflictException e) { - e.printStackTrace(); - System.out.println("mcMMO has failed to register WG flags!"); - // some other plugin registered a flag by the same name already. - // you may want to re-register with a different name, but this - // could cause issues with saved flags in region files. it's better - // to print a message to let the server admin know of the conflict + FlagRegistry registry = WorldGuard.getInstance().getFlagRegistry(); + + try { + // register our flag with the registry + registry.register(WorldGuardFlags.MCMMO_ENABLE_WG_FLAG); + registry.register(WorldGuardFlags.MCMMO_XP_WG_FLAG); + registry.register(WorldGuardFlags.MCMMO_HARDCORE_WG_FLAG); + System.out.println("mcMMO has registered WG flags successfully!"); + } catch (FlagConflictException e) { + e.printStackTrace(); + System.out.println("mcMMO has failed to register WG flags!"); + // some other plugin registered a flag by the same name already. + // you may want to re-register with a different name, but this + // could cause issues with saved flags in region files. it's better + // to print a message to let the server admin know of the conflict + } + } catch (NoClassDefFoundError e) { + System.out.println("[mcMMO] Could not register WG Flags!"); //Don't use the Logger here } } diff --git a/src/main/java/com/gmail/nossr50/worldguard/WorldGuardUtils.java b/src/main/java/com/gmail/nossr50/worldguard/WorldGuardUtils.java index ac6c3f50d..d316eb61d 100644 --- a/src/main/java/com/gmail/nossr50/worldguard/WorldGuardUtils.java +++ b/src/main/java/com/gmail/nossr50/worldguard/WorldGuardUtils.java @@ -1,7 +1,9 @@ package com.gmail.nossr50.worldguard; import com.gmail.nossr50.mcMMO; +import com.sk89q.worldguard.WorldGuard; import com.sk89q.worldguard.bukkit.WorldGuardPlugin; +import com.sk89q.worldguard.protection.flags.registry.SimpleFlagRegistry; import org.bukkit.plugin.Plugin; import java.util.ArrayList; @@ -98,7 +100,9 @@ public class WorldGuardUtils { */ private boolean isCompatibleVersion(Plugin plugin) { //Check that the version of WG is at least version 7.xx - if(!plugin.getDescription().getVersion().startsWith("7")) { + boolean allClassesFound = true; + + if (!plugin.getDescription().getVersion().startsWith("7")) { markWGIncompatible(); } else { //Use Reflection to check for a class not present in all versions of WG7 @@ -106,15 +110,30 @@ public class WorldGuardUtils { try { Class checkForClass = Class.forName(classString); detectedIncompatibleWG = false; //In case this was set to true previously - } catch (ClassNotFoundException e) { + } catch (ClassNotFoundException | NoClassDefFoundError e) { + allClassesFound = false; pluginRef.getLogger().severe("Missing WorldGuard class - "+classString); markWGIncompatible(); - return false; } } + + /* + * If WG appears to have all of its classes we can then check to see if its been initialized properly + */ + try { + if(allClassesFound) { + if(!((SimpleFlagRegistry) WorldGuard.getInstance().getFlagRegistry()).isInitialized()) { + markWGIncompatible(); + pluginRef.getLogger().severe("WG did not initialize properly, this can cause errors with mcMMO so mcMMO is disabling certain features."); + } + } + } catch (Exception e) { + markWGIncompatible(); + e.printStackTrace(); + } } - return true; + return !detectedIncompatibleWG; } /** diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml index d6c6a2366..5134cef32 100644 --- a/src/main/resources/config.yml +++ b/src/main/resources/config.yml @@ -145,6 +145,7 @@ Backups: ### MySQL: Enabled: false + Debug: false Database: User_Name: UserName User_Password: UserPassword diff --git a/src/main/resources/locale/locale_en_US.properties b/src/main/resources/locale/locale_en_US.properties index caa96828b..fc1685cc2 100644 --- a/src/main/resources/locale/locale_en_US.properties +++ b/src/main/resources/locale/locale_en_US.properties @@ -561,6 +561,8 @@ Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT** Combat.BeastLore=[[GREEN]]**BEAST LORE** Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1}) Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]]) +Combat.BeastLoreHorseSpeed=[[DARK_AQUA]]Horse Movement Speed ([[GREEN]]{0} blocks/s[[DARK_AQUA]]) +Combat.BeastLoreHorseJumpStrength=[[DARK_AQUA]]Horse Jump Strength ([[GREEN]]Max {0} blocks[[DARK_AQUA]]) Combat.Gore=[[GREEN]]**GORED** Combat.StruckByGore=**YOU HAVE BEEN GORED** Combat.TargetDazed=Target was [[DARK_RED]]Dazed @@ -924,7 +926,7 @@ Guides.Repair.Section.2=[[DARK_AQUA]]How does Repair Mastery work?\n[[YELLOW]]Re Guides.Repair.Section.3=[[DARK_AQUA]]How does Super Repair work?\n[[YELLOW]]Super Repair is a passive ability. When repairing an item,\n[[YELLOW]]it grants players a chance to repair an item with\n[[YELLOW]]double effectiveness. Guides.Repair.Section.4=[[DARK_AQUA]]How does Arcane Forging work?\n[[YELLOW]]This passive ability allows you to repair items with a certain\n[[YELLOW]]chance of maintaining its enchantments. The enchants may be\n[[YELLOW]]kept at their existing levels, downgraded to a lower level,\n[[YELLOW]]or lost entirely. ##Salvage -Guides.Salvage.Section.0=[[DARK_AQUA]]About Salvage:\n[[YELLOW]]Salvage allows you to use an gold block to salvage armor and\n[[YELLOW]]tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Salvage is a child skill of Repair and Fishing, your Salvage\n[[YELLOW]]skill level is based on your Fishing and Repair skill levels. +Guides.Salvage.Section.0=[[DARK_AQUA]]About Salvage:\n[[YELLOW]]Salvage allows you to use a gold block to salvage armor and\n[[YELLOW]]tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Salvage is a child skill of Repair and Fishing, your Salvage\n[[YELLOW]]skill level is based on your Fishing and Repair skill levels. Guides.Salvage.Section.1=[[DARK_AQUA]]How can I use Salvage?\n[[YELLOW]]Place down a mcMMO Salvage Anvil and right-click to salvage\n[[YELLOW]]the item you're currently holding. This will break apart the item,\n[[YELLOW]]and give back materials used to craft the item.\n\n[[YELLOW]]For example, salvaging an iron pickaxe will give you iron bars. Guides.Salvage.Section.2=[[DARK_AQUA]]How does Advanced Salvage work?\n[[YELLOW]]When unlocked, this ability allows you to salvage damaged items.\n[[YELLOW]]The yield percentage increases as you level up. A higher yield\n[[YELLOW]]means that you can get more materials back.\n[[YELLOW]]With advanced salvage you will always get 1 material back,\n[[YELLOW]]unless the item is too damaged. So you don't have to worry\n[[YELLOW]]about destroying items without getting anything in return. Guides.Salvage.Section.3=[[DARK_AQUA]]To illustrate how this works, here's an example:\n[[YELLOW]]Let's say we salvage a gold pickaxe which is damaged for 20%,\n[[YELLOW]]this means that the maximum amount you could get is only 2\n[[YELLOW]](because the pick is crafted with 3 ingots - each worth\n[[YELLOW]]33,33% durability) which is equal to 66%. If your yield\n[[YELLOW]]percentage is below 66% you are not able to get 2 ingots.\n[[YELLOW]]If it is above this value you are able to gain the "full amount",\n[[YELLOW]]which means that you will get 2 ingots. @@ -987,6 +989,7 @@ Skills.NeedMore.Extra=[[DARK_RED]]You need more [[GRAY]]{0}{1} Skills.Parents=PARENTS Skills.Stats={0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]]) Skills.ChildStats={0}[[GREEN]]{1} +Skills.MaxXP=Max Skills.TooTired=You are too tired to use that ability again. [[YELLOW]]({0}s) Skills.Cancelled=[[GOLD]]{0} [[RED]]cancelled! Skills.ConfirmOrCancel=[[GREEN]]Right-click again to confirm [[GOLD]]{0}[[GREEN]]. Left-click to cancel. diff --git a/src/main/resources/locale/locale_hu_HU.properties b/src/main/resources/locale/locale_hu_HU.properties index 80a8bee78..a6cbc7c2e 100644 --- a/src/main/resources/locale/locale_hu_HU.properties +++ b/src/main/resources/locale/locale_hu_HU.properties @@ -59,6 +59,7 @@ Anvil.SingleItemStack=[[RED]]Nem lehet \u00FAjrahasznos\u00EDtani, vagy jav\u00E #DO NOT USE COLOR CODES IN THE JSON KEYS #COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM +mcMMO.Template.Prefix=[[GOLD]]([[GREEN]]mcMMO[[GOLD]]) [[GRAY]]{0} # BEGIN STYLING Ability.Generic.Refresh=[[GREEN]]**K\u00C9PESS\u00C9GEK FRISS\u00CDTVE!** Ability.Generic.Template.Lock=[[GRAY]]{0} @@ -170,8 +171,8 @@ Archery.SubSkill.ArrowRetrieval.Name=Nyilak Visszaszerz\u00E9se Archery.SubSkill.ArrowRetrieval.Description=Es\u00E9ly a nyilak visszaszerz\u00E9sre a hull\u00E1kb\u00F3l Archery.SubSkill.ArrowRetrieval.Stat=Ny\u00EDl helyre\u00E1ll\u00EDt\u00E1si es\u00E9ly Archery.SubSkill.ArcheryLimitBreak.Name=\u00CDj\u00E1szat Korl\u00E1t \u00C1tl\u00E9p\u00E9s -Archery.SubSkill.ArcheryLimitBreak.Description=L\u00E9pj t\u00FAl a korl\u00E1taidon. -Archery.SubSkill.ArcheryLimitBreak.Stat=B\u00F3nusz Sebz\u00E9s Korl\u00E1t \u00C1tl\u00E9p\u00E9ssel +Archery.SubSkill.ArcheryLimitBreak.Description=L\u00E9pj t\u00FAl a korl\u00E1taidon. Megn\u00F6vekedett sebz\u00E9s a kem\u00E9ny ellenfelek ellen. A PVP-hez tervezt\u00E9k att\u00F3l f\u00FCggetlen\u00FCl, hogy a szerver be\u00E1ll\u00EDt\u00E1si n\u00F6velik-e, vagy sem a PVE sebz\u00E9st. +Archery.SubSkill.ArcheryLimitBreak.Stat=Max Sebz\u00E9s Korl\u00E1t \u00C1tl\u00E9p\u00E9ssel Archery.Listener=\u00CDj\u00E1szat: Archery.SkillName=\u00CDJ\u00C1SZAT #AXES @@ -197,8 +198,8 @@ Axes.SubSkill.CriticalStrikes.Stat=Es\u00E9ly Kritikus Csap\u00E1sra Axes.SubSkill.AxeMastery.Name=Balta Mesters\u00E9g Axes.SubSkill.AxeMastery.Description=B\u00F3nusz sebz\u00E9st ad Axes.SubSkill.AxesLimitBreak.Name=Balt\u00E1szat Korl\u00E1t \u00C1tl\u00E9p\u00E9s -Axes.SubSkill.AxesLimitBreak.Description=L\u00E9pj t\u00FAl a korl\u00E1taidon. -Axes.SubSkill.AxesLimitBreak.Stat=B\u00F3nusz Sebz\u00E9s Korl\u00E1t \u00C1tl\u00E9p\u00E9ssel +Axes.SubSkill.AxesLimitBreak.Description=L\u00E9pj t\u00FAl a korl\u00E1taidon. Megn\u00F6vekedett sebz\u00E9s a kem\u00E9ny ellenfelek ellen. A PVP-hez tervezt\u00E9k att\u00F3l f\u00FCggetlen\u00FCl, hogy a szerver be\u00E1ll\u00EDt\u00E1si n\u00F6velik-e, vagy sem a PVE sebz\u00E9st. +Axes.SubSkill.AxesLimitBreak.Stat=Max Sebz\u00E9s Korl\u00E1t \u00C1tl\u00E9p\u00E9ssel Axes.SubSkill.ArmorImpact.Name=P\u00E1nc\u00E9l \u00DCt\u00E9s Axes.SubSkill.ArmorImpact.Description=El\u00E9g er\u0151vel csap le ahhoz, hogy p\u00E1nc\u00E9lt t\u00F6rj\u00F6n Axes.SubSkill.GreaterImpact.Name=Er\u0151s \u00DCt\u00E9s @@ -422,8 +423,8 @@ Swords.SubSkill.Stab.Name=D\u00F6f\u00E9s Swords.SubSkill.Stab.Description={0} B\u00F3nusz sebz\u00E9st ad a t\u00E1mad\u00E1sokkor. Swords.SubSkill.Stab.Stat=D\u00F6f\u00E9s Sebz\u00E9s Swords.SubSkill.SwordsLimitBreak.Name=Kardok Korl\u00E1t \u00C1tl\u00E9p\u00E9s -Swords.SubSkill.SwordsLimitBreak.Description=L\u00E9pj t\u00FAl a korl\u00E1taidon. -Swords.SubSkill.SwordsLimitBreak.Stat=B\u00F3nusz Sebz\u00E9s Korl\u00E1t \u00C1tl\u00E9p\u00E9ssel +Swords.SubSkill.SwordsLimitBreak.Description=L\u00E9pj t\u00FAl a korl\u00E1taidon. Megn\u00F6vekedett sebz\u00E9s a kem\u00E9ny ellenfelek ellen. A PVP-hez tervezt\u00E9k att\u00F3l f\u00FCggetlen\u00FCl, hogy a szerver be\u00E1ll\u00EDt\u00E1si n\u00F6velik-e, vagy sem a PVE sebz\u00E9st. +Swords.SubSkill.SwordsLimitBreak.Stat=Max Sebz\u00E9s Korl\u00E1t \u00C1tl\u00E9p\u00E9ssel Swords.SubSkill.Rupture.Stat=Es\u00E9ly T\u00F6r\u00E9sre Swords.SubSkill.Rupture.Stat.Extra=T\u00F6r\u00E9s Hossza: [[GREEN]]{0} tick [{1} s\u00E9r\u00FCl\u00E9s j\u00E1t\u00E9kosok ellen] [{2} s\u00E9r\u00FCl\u00E9s \u00E9l\u0151l\u00E9nyek ellen] Swords.Effect.4=Fogazott Penge T\u00F6r\u00E9s+ @@ -501,8 +502,8 @@ Unarmed.SubSkill.Disarm.Name=Lefegyverz\u00E9s (J\u00E1t\u00E9kosok) Unarmed.SubSkill.Disarm.Description=Ellenfeleid elejtik a kez\u00FCkben lev\u0151 t\u00E1rgyakat Unarmed.SubSkill.Disarm.Stat=Es\u00E9ly Lefegyverz\u00E9sre Unarmed.SubSkill.UnarmedLimitBreak.Name=Pusztakezek Korl\u00E1t \u00C1tl\u00E9p\u00E9s -Unarmed.SubSkill.UnarmedLimitBreak.Description=L\u00E9pj t\u00FAl a korl\u00E1taidon. -Unarmed.SubSkill.UnarmedLimitBreak.Stat=B\u00F3nusz Sebz\u00E9s Korl\u00E1t \u00C1tl\u00E9p\u00E9ssel +Unarmed.SubSkill.UnarmedLimitBreak.Description=L\u00E9pj t\u00FAl a korl\u00E1taidon. Megn\u00F6vekedett sebz\u00E9s a kem\u00E9ny ellenfelek ellen. A PVP-hez tervezt\u00E9k att\u00F3l f\u00FCggetlen\u00FCl, hogy a szerver be\u00E1ll\u00EDt\u00E1si n\u00F6velik-e, vagy sem a PVE sebz\u00E9st. +Unarmed.SubSkill.UnarmedLimitBreak.Stat=Max Sebz\u00E9s Korl\u00E1t \u00C1tl\u00E9p\u00E9ssel Unarmed.SubSkill.IronArmStyle.Name=Vas-\u00D6k\u00F6l St\u00EDlus Unarmed.SubSkill.IronArmStyle.Description=Id\u0151vel megkem\u00E9ny\u00EDti az \u00F6kleidet Unarmed.SubSkill.ArrowDeflect.Name=Nyilak Kit\u00E9r\u00EDt\u00E9se @@ -554,13 +555,16 @@ Combat.ArrowDeflect=[[WHITE]]**NY\u00CDL ELH\u00C1R\u00CDTVA** Combat.BeastLore=[[GREEN]]**VAD\u00C1LLAT TAN** Combat.BeastLoreHealth=[[DARK_AQUA]]\u00C9let ([[GREEN]]{0}[[DARK_AQUA]]/{1}) Combat.BeastLoreOwner=[[DARK_AQUA]]Tulajdonos ([[RED]]{0}[[DARK_AQUA]]) +Combat.BeastLoreHorseSpeed=[[DARK_AQUA]]L\u00F3 Mozg\u00E1si Sebess\u00E9g ([[GREEN]]{0} blokk/m\u00E1sodperc[[DARK_AQUA]]) +Combat.BeastLoreHorseJumpStrength=[[DARK_AQUA]]L\u00F3ugr\u00E1s ereje ([[GREEN]]Max {0} blokk[[DARK_AQUA]]) Combat.Gore=[[GREEN]]**LED\u00D6FVE** Combat.StruckByGore=**LED\u00D6FTEK** Combat.TargetDazed=A c\u00E9lpont [[DARK_RED]]Elk\u00E1bult Combat.TouchedFuzzy=[[DARK_RED]]Bolyhost \u00E9rintett, K\u00E1bults\u00E1got \u00E9rzett. #COMMANDS ##generic -mcMMO.Description=[[DARK_AQUA]]Az [[YELLOW]]mcMMO[[DARK_AQUA]] projektr\u0151l:,[[GOLD]] az mcMMO egy [[RED]]ny\u00EDlt forr\u00E1sk\u00F3d\u00FA[[GOLD]] RPG m\u00F3d, amit 2011 Febru\u00E1rj\u00E1ban k\u00E9sz\u00EDtett, [[BLUE]]nossr50[[GOLD]]. A c\u00E9l a min\u0151s\u00E9gi RPG \u00E9lm\u00E9ny biztos\u00EDt\u00E1sa.,[[DARK_AQUA]]Tippek:,[[GOLD]] - [[GREEN]]Haszn\u00E1ld a [[RED]]/mcmmo help[[GREEN]] parancsot a parancsok megtekint\u00E9s\u00E9hez,[[GOLD]] - [[GREEN]]Haszn\u00E1ld a [[RED]]/K\u00C9PESS\u00C9GN\u00C9V[[GREEN]] parancsot a r\u00E9szletes k\u00E9pess\u00E9ginform\u00E1ci\u00F3k megtekint\u00E9s\u00E9hez,[[DARK_AQUA]]Fejleszt\u0151k:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Alap\u00EDt\u00F3 & Projektvezet\u0151),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Kor\u00E1bbi projektvezet\u0151),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Fejleszt\u0151),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Fejleszt\u0151),[[GOLD]] - [[GREEN]]TfT_02 [[BLUE]](Fejleszt\u0151),[[GOLD]] - [[GREEN]]Glitchfinder [[BLUE]](Fejleszt\u0151),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](Fejleszt\u0151),[[DARK_AQUA]]Hasznos linkek:,[[GOLD]] - [[GREEN]]https://github.com/mcMMO-Dev/mcMMO/issues[[GOLD]] Hibajelent\u00E9s,[[GOLD]] - [[GREEN]]https://discord.gg/EJGVanb [[GOLD]] Hivatalos Discord +mcMMO.Description=[[DARK_AQUA]]Az [[YELLOW]]mcMMO[[DARK_AQUA]] Projektr\u0151l:,[[GOLD]]Az mcMMO egy [[RED]]ny\u00EDlt forr\u00E1sk\u00F3d\u00FA[[GOLD]] RPG m\u00F3d, amit 2011 febru\u00E1rj\u00E1ban alap\u00EDtott [[BLUE]]nossr50[[GOLD]]. A c\u00E9l a min\u0151s\u00E9gi RPG \u00E9lm\u00E9ny biztos\u00EDt\u00E1sa.,[[DARK_AQUA]]Tippek:,[[GOLD]] - [[GREEN]]Haszn\u00E1ld a [[RED]]/mcmmo help[[GREEN]] parancsot a parancsok megtekint\u00E9s\u00E9hez,[[GOLD]] - [[GREEN]]\u00CDrd be a [[RED]]/K\u00C9PESS\u00C9GN\u00C9V[[GREEN]] parancsot a r\u00E9szletes k\u00E9pess\u00E9ginform\u00E1ci\u00F3khoz,[[DARK_AQUA]]Fejleszt\u0151k:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Alap\u00EDt\u00F3 & Projektvezet\u0151),[[GOLD]] - [[GREEN]]electronicboy [[BLUE]](Fejleszt\u0151),[[GOLD]] - [[GREEN]]kashike [[BLUE]](Fejleszt\u0151),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](Classic Karbantart\u00F3) +mcMMO.Description.FormerDevs=[[DARK_AQUA]]Kor\u00E1bbi Fejleszt\u0151k: [[GREEN]]GJ, NuclearW, bm01, TfT_02, Glitchfinder Commands.addlevels.AwardAll.1=[[GREEN]]El\u00E9rt\u00E9l {0} szintet az \u00F6sszes k\u00E9pess\u00E9gben! Commands.addlevels.AwardAll.2=Minden k\u00E9pess\u00E9gszint \u00E1t lett \u00E1ll\u00EDtva a k\u00F6vetkez\u0151re: {0}. Commands.addlevels.AwardSkill.1=[[GREEN]]El\u00E9rt\u00E9l {0} szintet a k\u00F6vetkez\u0151ben {1}! @@ -725,6 +729,7 @@ Commands.MmoInfo.DetailsHeader=[[DARK_AQUA]]-=[]=====[][[GREEN]] R\u00E9szletek Commands.MmoInfo.OldSkill=[[GRAY]]Az mcMMO a k\u00E9szs\u00E9geket egy tov\u00E1bbfejlesztett modul\u00E1ris k\u00E9pess\u00E9grendszerr\u00E9 alak\u00EDtj\u00E1k \u00E1t. Sajnos ez a k\u00E9pess\u00E9g m\u00E9g nincs \u00E1tkonvert\u00E1lva, \u00EDgy hi\u00E1nyzik a r\u00E9szletes statisztika. Az \u00FAj rendszer lehet\u0151v\u00E9 teszi az \u00FAj mcMMO k\u00E9szs\u00E9gek gyorsabb kiad\u00E1si idej\u00E9t, \u00E9s a megl\u00E9v\u0151 k\u00E9szs\u00E9gek nagyobb rugalmass\u00E1g\u00E1t. Commands.MmoInfo.Mechanics=[[DARK_AQUA]]-=[]=====[][[GOLD]] Mechanik\u00E1k [[DARK_AQUA]][]=====[]=- Commands.MmoInfo.Stats=STATISZTIK\u00C1K: {0} +Commands.Mmodebug.Toggle=Az mcMMO hibakeres\u0151 m\u00F3d most m\u00E1r [[GOLD]]{0}[[GRAY]], haszn\u00E1ld \u00FAjra ezt a parancsot a v\u00E1lt\u00E1shoz. Bekapcsolt hibakeres\u0151 m\u00F3ddal a blokkok meg\u00FCt\u00E9s\u00E9vel hasznos inform\u00E1ci\u00F3kat \u00EDrathatsz ki a blokkokr\u00F3l a kapcsolatfelv\u00E9telhez. mcMMO.NoInvites=[[RED]]Jelenleg nincsenek megh\u00EDv\u00E1said. mcMMO.NoPermission=[[DARK_RED]]Nincs enged\u00E9lyed. mcMMO.NoSkillNote=[[DARK_GRAY]]Ha nincs jogod egy k\u00E9pess\u00E9ghez, akkor az nem fog itt l\u00E1tszani. @@ -978,6 +983,7 @@ Skills.NeedMore.Extra=[[DARK_RED]]T\u00F6bb[[GRAY]]{0}{1}-ra/re van sz\u00FCks\u Skills.Parents= ANYAK\u00C9PESS\u00C9G Skills.Stats={0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]]) Skills.ChildStats={0}[[GREEN]]{1} +Skills.MaxXP=Max Skills.TooTired=T\u00FAl f\u00E1radt vagy, hogy \u00FAjra haszn\u00E1lhasd ezt a k\u00E9pess\u00E9get. [[YELLOW]]({0}s) Skills.Cancelled=[[GOLD]]{0} [[RED]]Megszak\u00EDtva! Skills.ConfirmOrCancel=[[GREEN]]Jobb klikkelj a meger\u0151s\u00EDt\u00E9shez. [[GOLD]]{0}[[GREEN]]. Bal klikkelj a megszak\u00EDt\u00E1shoz. @@ -1059,6 +1065,7 @@ Commands.Description.mcscoreboard=mcMMO scoreboard kezel\u00E9se Commands.Description.mcstats=mcMMO szintjeid \u00E9s tapasztalatod megtekint\u00E9se Commands.Description.mctop=mcMMO toplista megtekint\u00E9se Commands.Description.mmoedit=Felhaszn\u00E1l\u00F3 mcMMO szintjeinek szerkeszt\u00E9se +Commands.Description.mmodebug=Bekapcsolja a hibakeres\u00E9si m\u00F3dot, amely hasznos inform\u00E1ci\u00F3kat \u00EDr ki a blokkok meg\u00FCt\u00E9s\u00E9n\u00E9l. Commands.Description.mmoupdate=mcMMO adatb\u00E1zis mozgat\u00E1sa r\u00E9gi adatb\u00E1zisb\u00F3l \u00FAjba Commands.Description.mcconvert=Adatb\u00E1zis t\u00EDpusok vagy k\u00E9pletek konvert\u00E1l\u00E1sa Commands.Description.mmoshowdb=Jelenleg adatb\u00E1zis t\u00EDpus nev\u00E9nek megtekint\u00E9se (k\u00E9s\u0151bbi haszn\u00E1lat /mmoupdate) diff --git a/src/main/resources/locale/locale_it.properties b/src/main/resources/locale/locale_it.properties index 6f974d191..a0e56a5c7 100644 --- a/src/main/resources/locale/locale_it.properties +++ b/src/main/resources/locale/locale_it.properties @@ -1,290 +1,452 @@ +#I'm going to try to normalize our locale file, forgive the mess for now. + +#DO NOT USE COLOR CODES IN THE JSON KEYS +#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM +JSON.Rank=Grado +JSON.DescriptionHeader=Descrizione +JSON.JWrapper.Header=Dettagli +JSON.Type.Passive=Passiva +JSON.Type.Active=Attiva +JSON.Type.SuperAbility=Super Abilità +JSON.Locked=-=[LOCKED]=- +JSON.LevelRequirement=Livello Richiesto +JSON.JWrapper.Target.Type=Tipo di Bersaglio: +JSON.JWrapper.Target.Block=Blocco +JSON.JWrapper.Target.Player=Giocatore +JSON.JWrapper.Perks.Header=[[GOLD]]Vantaggi Fortunati +JSON.JWrapper.Perks.Lucky={0}% Migliori Probabilità +JSON.Hover.Tips=Consigli +JSON.Acrobatics=Acrobatica +JSON.Alchemy=Alchimia +JSON.Archery=Arco +JSON.Axes=Asce +JSON.Excavation=Scavo +JSON.Fishing=Pesca +JSON.Herbalism=Erboristeria +JSON.Mining=Estrazione +JSON.Repair=Riparazione +JSON.Salvage=Rottamazione +JSON.Swords=Spade +JSON.Taming=Domesticazione +JSON.Unarmed=Lotta +JSON.Woodcutting=Taglialegna +JSON.URL.Website=Il sito web ufficiale di mcMMO! +JSON.URL.Discord=Il server Discord ufficiale di mcMMO! +JSON.URL.Patreon=Supporta nossr50 e il suo lavoro per McMMO su Patreon! +JSON.URL.Spigot=La pagina Spigot ufficiale di mcMMO! +JSON.URL.Translation=Traduci mcMMO in altre lingue! +JSON.URL.Wiki=La wiki ufficiale di mcMMO! +JSON.SkillUnlockMessage=[[GOLD]][ mcMMO[[YELLOW]] @[[DARK_AQUA]]{0} [[GOLD]]Grado [[DARK_AQUA]]{1}[[GOLD]] Sbloccato! ] +JSON.Hover.Rank=&e&lGrado:&r &f{0} +JSON.Hover.NextRank=&7&oProssimo upgrade al livello {0} + +# for JSON.Hover.Mystery you can add {0} to insert the level required into the name, I don't like how that looks so I'm not doing that atm +JSON.Hover.Mystery=[[GRAY]]??? +JSON.Hover.Mystery2=[[YELLOW]][[[DARK_GRAY]]{0}[[YELLOW]]][[DARK_GRAY]]???&r +JSON.Hover.SkillName=[[DARK_AQUA]]{0}&r +JSON.Hover.SuperAbility=[[DARK_PURPLE]]{0}&r +JSON.Hover.MaxRankSkillName=[[GOLD]]{0}&r +JSON.Hover.AtSymbolSkills=[[YELLOW]]@ +JSON.Hover.AtSymbolURL=[[YELLOW]]@ + +#This is the message sent to players when an ability is activated +JSON.Notification.SuperAbility={0} + +#These are the JSON Strings used for SubSkills +JSON.Acrobatics.Roll.Interaction.Activated=Test [[RED]]Rolled Test +JSON.Acrobatics.SubSkill.Roll.Details.Tips=Se ti accovacci durante la caduta puoi prevenire fino al doppio del danno che che normalmente subiresti! +Anvil.SingleItemStack=[[RED]]Non puoi rottamare o riparare più oggetti contemporaneamente, prima dividili. + +#DO NOT USE COLOR CODES IN THE JSON KEYS +#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM + +mcMMO.Template.Prefix=[[GOLD]]([[GREEN]]mcMMO[[GOLD]]) [[GRAY]]{0} +# BEGIN STYLING +Ability.Generic.Refresh=[[GREEN]]**CAPACITÀ RIGENERATE!** +Ability.Generic.Template.Lock=[[GRAY]]{0} +# Skill Command Styling +Ability.Generic.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1} +Ability.Generic.Template.Custom=[[DARK_AQUA]]{0} +Skills.Overhaul.Header=[[RED]][]=====[][[GREEN]] {0} [[RED]][]=====[] +Effects.Effects=EFFETTI +Effects.SubSkills.Overhaul=Sotto-Abilità +Effects.Child.Overhaul=[[DARK_AQUA]]Figlia Lv.[[YELLOW]] {0}[[DARK_AQUA]]: {1} +Effects.Child.ParentList=[[GREEN]]{0}[[GOLD]]([[DARK_AQUA]]Lv.[[YELLOW]]{1}[[GOLD]]) +Effects.Level.Overhaul=[[GOLD]]LVL: [[YELLOW]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) +Effects.Parent=[[GOLD]]{0} - +Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1} +Commands.Stats.Self.Overhaul=Statistiche +Commands.XPGain.Overhaul=[[GOLD]]GUADAGNO XP: [[DARK_AQUA]]{0} +MOTD.Version.Overhaul=[[GOLD]][mcMMO] [[DARK_AQUA]]Era della Revisione[[GOLD]] - [[DARK_AQUA]]{0} +Overhaul.mcMMO.Header=[[RED]][]=====[][[GREEN]] mcMMO - Era della Revisione [[RED]][]=====[] +Overhaul.mcMMO.Url.Wrap.Prefix=[[RED]][| +Overhaul.mcMMO.Url.Wrap.Suffix=[[RED]]|] +Overhaul.mcMMO.MmoInfo.Wiki=[[YELLOW]][[[WHITE]]Visualizza questa abilità sulla wiki![[YELLOW]]] + +# Overhaul.Levelup can take {0} - Skill Name defined in Overhaul.Name {1} - Amount of levels gained {2} - Level in skill +Overhaul.Levelup=[[BOLD]]{0} è aumentata a [[RESET]][[GREEN]][[BOLD]]{2}[[RESET]][[WHITE]]. +Overhaul.Name.Acrobatics=Acrobatica +Overhaul.Name.Alchemy=Alchimia +Overhaul.Name.Archery=Arco +Overhaul.Name.Axes=Asce +Overhaul.Name.Excavation=Scavo +Overhaul.Name.Fishing=Pesca +Overhaul.Name.Herbalism=Erboristeria +Overhaul.Name.Mining=Estrazione +Overhaul.Name.Repair=Riparazione +Overhaul.Name.Salvage=Rottamazione +Overhaul.Name.Smelting=Fusione +Overhaul.Name.Swords=Spade +Overhaul.Name.Taming=Domesticazione +Overhaul.Name.Unarmed=Lotta +Overhaul.Name.Woodcutting=Taglialegna + +# /mcMMO Command Style Stuff +Commands.mcc.Header=[[RED]]---[][[GREEN]]Comandi mcMMO[[RED]][]--- +Commands.Other=[[RED]]---[][[GREEN]]COMANDI SPECIALI[[RED]][]--- +Commands.Party.Header=[[RED]]-----[][[GREEN]]PARTY[[RED]][]----- +Commands.Party.Features.Header=[[RED]]-----[][[GREEN]]FUNZIONALITÀ[[RED]][]----- + +# XP BAR Allows for the following variables -- {0} = Skill Level, {1} Current XP, {2} XP Needed for next level, {3} Power Level, {4} Percentage of Level +# Make sure you turn on Experience_Bars.ThisMayCauseLag.AlwaysUpdateTitlesWhenXPIsGained if you want the XP bar title to update every time a player gains XP! +XPBar.Template={0} +XPBar.Template.EarlyGameBoost=[[GOLD]]Imparando una nuova abilità... +XPBar.Acrobatics=Acrobatica Lv.[[GOLD]]{0} +XPBar.Alchemy=Alchimia Lv.[[GOLD]]{0} +XPBar.Archery=Tiro con l'Arco Lv.[[GOLD]]{0} +XPBar.Axes=Axes Lv.[[GOLD]]{0} +XPBar.Excavation=Scavo Lv.[[GOLD]]{0} +XPBar.Fishing=Fishing Lv.[[GOLD]]{0} +XPBar.Herbalism=Erboristeria Lv.[[GOLD]]{0} +XPBar.Mining=Estrazione Lv.[[GOLD]]{0} +XPBar.Repair=Riparazione Lv.[[GOLD]]{0} +XPBar.Salvage=Rottamazione Lv.[[GOLD]]{0} +XPBar.Smelting=Fusione Lv.[[GOLD]]{0} +XPBar.Swords=Spade Lv.[[GOLD]]{0} +XPBar.Taming=Domesticazione Lv.[[GOLD]]{0} +XPBar.Unarmed=Lotta Lv.[[GOLD]]{0} +XPBar.Woodcutting=Taglialegna Lv.[[GOLD]]{0} +#This is just a preset template that gets used if the 'ExtraDetails' setting is turned on in experience.yml (off by default), you can ignore this template and just edit the strings above +XPBar.Complex.Template={0} [[DARK_AQUA]] {4}[[WHITE]]% [[DARK_AQUA]]([[WHITE]]{1}[[DARK_AQUA]]/[[WHITE]]{2}[[DARK_AQUA]]) +# XP BAR Allows for the following variables -- {0} = Skill Level, {1} Current XP, {2} XP Needed for next level, {3} Power Level, {4} Percentage of Level +# Make sure you turn on Experience_Bars.ThisMayCauseLag.AlwaysUpdateTitlesWhenXPIsGained if you want the XP bar title to update every time a player gains XP! +# END STYLING + #ACROBATICS Acrobatics.Ability.Proc=[[GREEN]]**Atterraggio Aggraziato** Acrobatics.Combat.Proc=[[GREEN]]**Schivato** -Acrobatics.DodgeChance=Possibilit\u00E0 di Schivata: [[YELLOW]]{0} +Acrobatics.SubSkill.Roll.Stats=[[GOLD]]Possibilità di Capriola [[YELLOW]]{0}%[[GOLD]] Possibilità di Capriola Aggraziata[[YELLOW]] {1}% +Acrobatics.SubSkill.Roll.Stat=Possibilità di Capriola +Acrobatics.SubSkill.Roll.Stat.Extra=Possibilità di Capriola Aggraziata Acrobatics.SubSkill.Roll.Name=Capriola -Acrobatics.SubSkill.Roll.Description=Riduce o annulla il danno da caduta +Acrobatics.SubSkill.Roll.Description=Atterra strategicamente per evitare danni. +Acrobatics.SubSkill.Roll.Chance=Possibilità di Capriola: [[YELLOW]]{0} +Acrobatics.SubSkill.Roll.GraceChance=Possibilità di Capriola Aggraziata: [[YELLOW]]{0} +Acrobatics.SubSkill.Roll.Mechanics=[[GRAY]]La Capriola è una Sotto-Abilità attiva con una componente passiva.\nOgni volta che subisci un danno da caduta hai la possibilità di annullare completamente il danno in base al tuo livello di abilità, al livello 50 hai il [[YELLOW]]{0}%[[GRAY]] di possibilità di prevenire il danno, e il [[YELLOW]]{1}%[[GRAY]] se attivi Capriola Aggraziata.\nLe possibilità di successo sono scalate rispetto al tuo livello di abilità con una curva lineare fino al livello [[YELLOW]]{2}[[GRAY]] dove diventa massima, ogni livello in Acrobatica ti dà il [[YELLOW]]{3}%[[GRAY]] di possibilità di successo.\nTenendo premuto il pulsante di accovacciamento puoi raddoppiare le tue probabilità di evitare i danni da caduta ed evitare fino al doppio del danno da caduta! Stando accovacciato trasformerà una capriola normale in una Capriola Aggraziata.\nLe Capriole impediscono solo fino a [[RED]]{4}[[GRAY]] danni. Le Capriole Aggraziate impediscono fino a [[GREEN]]{5}[[GRAY]] danni. Acrobatics.SubSkill.GracefulRoll.Name=Capriola Aggraziata -Acrobatics.SubSkill.GracefulRoll.Description=Il doppio pi\u00F9 efficiente di una normale Capriola +Acrobatics.SubSkill.GracefulRoll.Description=Due volte più efficace di una normale Capriola Acrobatics.SubSkill.Dodge.Name=Schivata -Acrobatics.SubSkill.Dodge.Description=Riduce il danno degli attacchi della met\u00E0 +Acrobatics.SubSkill.Dodge.Description=Riduce della metà il danno di attacco +Acrobatics.SubSkill.Dodge.Stat=Possibilità di Schivata Acrobatics.Listener=Acrobatica: -Acrobatics.SubSkill.Roll.Chance=Possibilit\u00E0 di Capriola: [[YELLOW]]{0} -Acrobatics.SubSkill.Roll.GraceChance=Possibilit\u00E0 di Capriola Aggraziata: [[YELLOW]]{0} -Acrobatics.Roll.Text=**Capriola Eseguita** +Acrobatics.Roll.Text=[[ITALIC]]**Capriola Eseguita** Acrobatics.SkillName=ACROBATICA -Acrobatics.Skillup=L'abilit\u00E0 Acrobatica \u00E8 aumentata di {0}. Totale ({1}) + #ALCHEMY Alchemy.SubSkill.Catalysis.Name=Catalisi -Alchemy.SubSkill.Catalysis.Description=Aumenta la velocit\u00E0 di produzione delle pozioni +Alchemy.SubSkill.Catalysis.Description=Aumenta la velocità di preparazione delle pozioni +Alchemy.SubSkill.Catalysis.Stat=Velocità di Preparazione Alchemy.SubSkill.Concoctions.Name=Intrugli -Alchemy.SubSkill.Concoctions.Description=Crea pozioni con pi\u00F9 ingredienti +Alchemy.SubSkill.Concoctions.Description=Prepara pozioni con più ingredienti +Alchemy.SubSkill.Concoctions.Stat=Grado Intrugli: [[GREEN]]{0}[[DARK_AQUA]]/[[GREEN]]{1} +Alchemy.SubSkill.Concoctions.Stat.Extra=Ingredienti [[[GREEN]]{0}[[DARK_AQUA]]]: [[GREEN]]{1} Alchemy.Listener=Alchimia: -Alchemy.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (CATALISI) -Alchemy.Catalysis.Speed=Velocit\u00E0 di Preparazione: [[YELLOW]]{0} -Alchemy.Concoctions.Rank=Grado Intrugli: [[YELLOW]]{0}/{1} -Alchemy.Concoctions.Ingredients=Ingredienti [[[YELLOW]]{0}[[RED]]]: [[YELLOW]]{1} +Alchemy.Ability.Locked.0=BLOCCATO FINO AD ABILITÀ {0}+ (CATALISI) Alchemy.SkillName=ALCHIMIA -Alchemy.Skillup=L'abilit\u00E0 Alchimia \u00E8 aumentata di {0}. Totale ({1}) + #ARCHERY -Archery.Combat.DazeChance=Possibilit\u00E0 di Stordire: [[YELLOW]]{0} -Archery.Combat.RetrieveChance=Possibilit\u00E0 di Recuperare Frecce: [[YELLOW]]{0} -Archery.Combat.SkillshotBonus=Bonus al Danno di Tiro da Maestro: [[YELLOW]]{0} Archery.SubSkill.SkillShot.Name=Tiro da Maestro -Archery.SubSkill.SkillShot.Description=Aumenta il danno fatto con gli archi -Archery.SubSkill.Daze.Name=Stordire (Giocatori) -Archery.SubSkill.Daze.Description=Disorienta i nemici e infligge {0} Danni +Archery.SubSkill.SkillShot.Description=Aumenta il danno inflitto con gli archi +Archery.SubSkill.SkillShot.Stat=Danno Bonus Tiro da Maestro +Archery.SubSkill.Daze.Name=Stordimento +Archery.SubSkill.Daze.Description=Disorienta i nemici e infligge danni extra +Archery.SubSkill.Daze.Stat=Possibilità di Stordimento Archery.SubSkill.ArrowRetrieval.Name=Recupero Frecce -Archery.SubSkill.ArrowRetrieval.Description=Probabilit\u00E0 di recuperare frecce dai cadaveri +Archery.SubSkill.ArrowRetrieval.Description=Possibilità di recuperare frecce dai cadaveri +Archery.SubSkill.ArrowRetrieval.Stat=Possibilità di Recupero Frecce +Archery.SubSkill.ArcheryLimitBreak.Name=Danni Aumentati Tiro con l'Arco +Archery.SubSkill.ArcheryLimitBreak.Description=Supera i tuoi limiti. Danni aumentati contro avversari difficili. Destinato al PVP, sta alle impostazioni del server se aumenterà o meno i danni nel PVE. +Archery.SubSkill.ArcheryLimitBreak.Stat=Danno Massimo di Danni Aumentati Archery.Listener=Tiro con l'Arco: -Archery.SkillName=Arco -Archery.Skillup=L'abilit\u00E0 Tiro con l'Arco \u00E8 aumentata di {0}. Totale ({1}) +Archery.SkillName=TIRO CON L'ARCO + #AXES Axes.Ability.Bonus.0=Maestria con l'Ascia Axes.Ability.Bonus.1={0} Danni Bonus Axes.Ability.Bonus.2=Sfonda Armature -Axes.Ability.Bonus.3=Infliggi {0} Danni Bonus alle armature -Axes.Ability.Bonus.4=Impatto Maggiore -Axes.Ability.Bonus.5=Infliggi {0} danni bonus ai nemici senza armatura -Axes.Ability.Lower=[[GRAY]]**ABBASSI L'ASCIA** -Axes.Ability.Ready=[[GREEN]]**PREPARI L'ASCIA** +Axes.Ability.Bonus.3=Infligge {0} danni bonus alle armature +Axes.Ability.Bonus.4=Impatto Migliorato +Axes.Ability.Bonus.5=Infligge {0} danni bonus ai nemici senza armatura +Axes.Ability.Lower=[[GRAY]]Abbassi l'Ascia. +Axes.Ability.Ready=[[GOLD]]Prepari[[DARK_AQUA]] l'Ascia. Axes.Combat.CritStruck=[[DARK_RED]]Hai subito un colpo CRITICO! -Axes.Combat.CritChance=Probabilit\u00E0 di un colpo critico: [[YELLOW]]{0} Axes.Combat.CriticalHit=COLPO CRITICO! Axes.Combat.GI.Proc=[[GREEN]]**COLPITO CON GRANDE FORZA** -Axes.Combat.GI.Struck=**COLPITO DA IMPATTO MAGGIORE** +Axes.Combat.GI.Struck=**COLPITO DA IMPATTO MIGLIORATO** Axes.Combat.SS.Struck=[[DARK_RED]]Colpito da SPACCA CRANI! -Axes.Combat.SS.Length=Durata di Spacca Crani: [[YELLOW]]{0}s -Axes.SubSkill.SkullSplitter.Name=Spacca Crani (Capacit\u00E0) +Axes.SubSkill.SkullSplitter.Name=Spacca Crani Axes.SubSkill.SkullSplitter.Description=Infligge Danno ad Area +Axes.SubSkill.SkullSplitter.Stat=Durata Spacca Crani Axes.SubSkill.CriticalStrikes.Name=Colpi Critici Axes.SubSkill.CriticalStrikes.Description=Doppio Danno +Axes.SubSkill.CriticalStrikes.Stat=Possibilità di Colpo Critico Axes.SubSkill.AxeMastery.Name=Maestria con l'Ascia -Axes.SubSkill.AxeMastery.Description=Aggiunge Danni bonus +Axes.SubSkill.AxeMastery.Description=Aggiunge danni bonus +Axes.SubSkill.AxesLimitBreak.Name=Danni Aumentati Asce +Axes.SubSkill.AxesLimitBreak.Description=Supera i tuoi limiti. Danni aumentati contro avversari difficili. Destinato al PVP, sta alle impostazioni del server se aumenterà o meno i danni nel PVE. +Axes.SubSkill.AxesLimitBreak.Stat=Danno Massimo di Danni Aumentati Axes.SubSkill.ArmorImpact.Name=Sfonda Armature -Axes.SubSkill.ArmorImpact.Description=Colpisci con forza sufficiente da fracassare le armature -Axes.SubSkill.GreaterImpact.Name=Impatto Maggiore -Axes.SubSkill.GreaterImpact.Description=Infligge danno bonus ai nemici senza armatura +Axes.SubSkill.ArmorImpact.Description=Colpisci con forza sufficiente per fracassare le armature +Axes.SubSkill.GreaterImpact.Name=Impatto Migliorato +Axes.SubSkill.GreaterImpact.Description=Infligge danni bonus ai nemici non armati Axes.Listener=Asce: Axes.SkillName=ASCE -SuperAbility.SkullSplitter.Off=**Spacca Crani si \u00E8 esaurito** -SuperAbility.SkullSplitter.On=[[GREEN]]**Spacca Crani ATTIVATA** -SuperAbility.SkullSplitter.Refresh=[[GREEN]]La tua capacit\u00E0 [[YELLOW]]Spacca Crani [[GREEN]]si \u00E8 rigenerata! -SuperAbility.SkullSplitter.Other.Off=Spacca Crani[[GREEN]] si \u00E8 esaurito per [[YELLOW]]{0} +SuperAbility.SkullSplitter.Off=**Spacca Crani si è esaurito** +SuperAbility.SkullSplitter.On=[[GREEN]]**Spacca Crani ATTIVATO** +SuperAbility.SkullSplitter.Refresh=[[GREEN]]La tua capacità [[YELLOW]]Spacca Crani [[GREEN]]si è rigenerata! +SuperAbility.SkullSplitter.Other.Off=Spacca Crani[[GREEN]] si è esaurito per [[YELLOW]]{0} SuperAbility.SkullSplitter.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Spacca Crani! -Axes.Skillup=L'abilit\u00E0 Asce \u00E8 aumentata di {0}. Totale ({1}) + #EXCAVATION -Excavation.Ability.Lower=[[GRAY]]**ABBASSI LA PALA** -Excavation.Ability.Ready=[[GREEN]]**PREPARI LA PALA** -Excavation.SubSkill.GigaDrillBreaker.Name=Giga-Trivella Demolitrice (CAPACIT\u00C0) -Excavation.SubSkill.GigaDrillBreaker.Description=Drop x3, XP x3, +Velocit\u00E0 -Excavation.SubSkill.TreasureHunter.Name=Cacciatore di Tesori -Excavation.SubSkill.TreasureHunter.Description=Capacit\u00E0 di disseppellire tesori -Excavation.Effect.Length=Durata di Giga-Trivella Demolitrice: [[YELLOW]]{0}s -Excavation.Listener=Escavazione: -Excavation.SkillName=ESCAVAZIONE -SuperAbility.GigaDrillBreaker.Off=**Giga-Trivella Demolitrice si \u00E8 esaurita** +Excavation.Ability.Lower=[[GRAY]]Abbassi la Pala. +Excavation.Ability.Ready=[[GOLD]]Prepari[[DARK_AQUA]] la Pala. +Excavation.SubSkill.GigaDrillBreaker.Name=Giga-Trivella Demolitrice +Excavation.SubSkill.GigaDrillBreaker.Description=Drop 3x, XP 3x, +Velocità +Excavation.SubSkill.GigaDrillBreaker.Stat=Durata Giga-Trivella Demolitrice +Excavation.SubSkill.Archaeology.Name=Archeologia +Excavation.SubSkill.Archaeology.Description=Scopri i segreti della terra! Alti livelli di abilità aumentano le tue probabilità di trovare sfere di esperienza quando trovi un tesoro! +Excavation.SubSkill.Archaeology.Stat=Possibilità Sfere di Esperienza Archeologia +Excavation.SubSkill.Archaeology.Stat.Extra=Quantità Sfere di Esperienza Archeologia +Excavation.Listener=Scavo: +Excavation.SkillName=SCAVO +SuperAbility.GigaDrillBreaker.Off=**Giga-Trivella Demolitrice si è esaurita** SuperAbility.GigaDrillBreaker.On=[[GREEN]]**GIGA-TRIVELLA DEMOLITRICE ATTIVATA** -SuperAbility.GigaDrillBreaker.Refresh=[[GREEN]]La tua capacit\u00E0 [[YELLOW]]Giga-Trivella Demolitrice [[GREEN]]si \u00E8 rigenerata! -SuperAbility.GigaDrillBreaker.Other.Off=Giga-Trivella Demolitrice[[GREEN]] si \u00E8 esaurita per [[YELLOW]]{0} +SuperAbility.GigaDrillBreaker.Refresh=[[GREEN]]La tua capacità [[YELLOW]]Giga-Trivella Demolitrice [[GREEN]]si è rigenerata! +SuperAbility.GigaDrillBreaker.Other.Off=Giga-Trivella Demolitrice[[GREEN]] si è esaurita per [[YELLOW]]{0} SuperAbility.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Giga-Trivella Demolitrice! -Excavation.Skillup=L'abilit\u00E0 Escavazione \u00E8 aumentata di {0}. Totale ({1}) + #FISHING -Fishing.Ability.Chance=Possibilit\u00E0 di Morso: [[YELLOW]]{0} +Fishing.ScarcityTip=[[YELLOW]]&oQuesta zona soffre di pesca eccessiva, getta la tua canna in un punto diverso per più pesci. Almeno a {0} blocchi di distanza. +Fishing.Scared=[[GRAY]]&oI movimenti caotici spaventeranno i pesci! +Fishing.Exhausting=[[RED]]&oL'uso improprio della canna da pesca provocherà affaticamento e usurerà la canna! +Fishing.LowResourcesTip=[[GRAY]]Senti che potrebbero non esserci molti pesci rimasti in quest'area. Prova a pescare almeno a {0} blocchi di distanza. Fishing.Ability.Info=Cacciatore di Magia: [[GRAY]] **Migliora insieme al Grado di Cacciatore di Tesori** -Fishing.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (SCUOTERE) -Fishing.Ability.Locked.1=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (PESCA SUL GHIACCIO) -Fishing.Ability.Locked.2=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (PESCATORE PROVETTO) -Fishing.Ability.Rank=Grado di Cacciatore di Tesori: [[YELLOW]]{0}/5 -Fishing.Ability.TH.DropRate=Tasso di Drop: [[DARK_RED]]Trap: [[YELLOW]]{0} [[GRAY]]Comune: [[YELLOW]]{1} [[GREEN]]Non Comune: [[YELLOW]]{2}\n[[BLUE]]Raro: [[YELLOW]]{3} [[LIGHT_PURPLE]]Epico: [[YELLOW]]{4} [[GOLD]]Leggendario: [[YELLOW]]{5} [[AQUA]]Record: [[YELLOW]]{6} -Fishing.Ability.TH.MagicRate=Possibilit\u00E0 di Cacciatore di Magia: [[YELLOW]]{0} -Fishing.Ability.Shake=Probabilit\u00E0 di Scuotere: [[YELLOW]]{0} -Fishing.Ability.IceFishing=Pesca sul Ghiaccio: Vai a pescare sul ghiaccio -Fishing.Ability.FD=Dieta del Pescatore: [[YELLOW]]Grado {0} -Fishing.SubSkill.TreasureHunter.Name=Cacciatore di Tesori (Passivo) -Fishing.SubSkill.TreasureHunter.Description=Ripesca oggetti vari +Fishing.Ability.Locked.0=BLOCCATO FINO AD ABILITÀ {0}+ (SCUOTERE) +Fishing.Ability.Locked.1=BLOCCATO FINO AD ABILITÀ {0}+ (PESCA SUL GHIACCIO) +Fishing.Ability.Locked.2=BLOCCATO FINO AD ABILITÀ {0}+ (PESCATORE PROVETTO) +Fishing.SubSkill.TreasureHunter.Name=Cacciatore di Tesori +Fishing.SubSkill.TreasureHunter.Description=Pesca oggetti vari +Fishing.SubSkill.TreasureHunter.Stat=Grado Cacciatore di Tesori: [[GREEN]]{0}[[DARK_AQUA]]/[[GREEN]]{1} +Fishing.SubSkill.TreasureHunter.Stat.Extra=Tasso di Drop: [[GRAY]]Comune: [[YELLOW]]{0} [[GREEN]]Non comune: [[YELLOW]]{1}\n[[BLUE]]Raro: [[YELLOW]]{2} [[LIGHT_PURPLE]]Epico: [[YELLOW]]{3} [[GOLD]]Leggendario: [[YELLOW]]{4} [[AQUA]]Record: [[YELLOW]]{5} Fishing.SubSkill.MagicHunter.Name=Cacciatore di Magia Fishing.SubSkill.MagicHunter.Description=Trova Oggetti Incantati -Fishing.SubSkill.Shake.Name=Scuotere (contro Entit\u00E0) -Fishing.SubSkill.Shake.Description=Scrolla oggetti di dosso ai mob con una canna da pesca +Fishing.SubSkill.MagicHunter.Stat=Possibilità Cacciatore di Magia +Fishing.SubSkill.Shake.Name=Scuotere +Fishing.SubSkill.Shake.Description=Scrolla oggetti di dosso ai mob o ai giocatori con una canna da pesca +Fishing.SubSkill.Shake.Stat=Possibilità di Scuotere Fishing.SubSkill.FishermansDiet.Name=Dieta del Pescatore Fishing.SubSkill.FishermansDiet.Description=Aumenta la fame recuperata tramite cibi pescati +Fishing.SubSkill.FishermansDiet.Stat=Dieta del Pescatore:[[GREEN]] Grado {0} Fishing.SubSkill.MasterAngler.Name=Pescatore Provetto -Fishing.SubSkill.MasterAngler.Description=Migliora le possibilit\u00E0 di ricevere un morso mentre si pesca +Fishing.SubSkill.MasterAngler.Description=Migliora la possibilità di ottenere un morso durante la pesca +Fishing.SubSkill.MasterAngler.Stat=Maggiore Possibilità di Morso alla tua posizione attuale: [[GREEN]]+{0} Fishing.SubSkill.IceFishing.Name=Pesca sul Ghiaccio -Fishing.SubSkill.IceFishing.Description=Ti permette di pescare nei biomi ghiacciati +Fishing.SubSkill.IceFishing.Description=Ti permette di pescare in biomi ghiacciati +Fishing.SubSkill.IceFishing.Stat=Pesca sul Ghiaccio Fishing.Chance.Raining=[[BLUE]] Bonus Pioggia -Fishing.LowResources=[[GRAY]]Non sembrano esserci pi\u00F9 pesci in questa zona... Fishing.Listener=Pesca: Fishing.Ability.TH.MagicFound=[[GRAY]]Senti un tocco di magia in questa cattura... -Fishing.Ability.TH.Boom=[[GRAY]]TEMPO DI BOOM!!! -Fishing.Ability.TH.Poison=[[GRAY]]C'\u00E8 qualcosa che non va bene... +Fishing.Ability.TH.Boom=[[GRAY]]BOOM TIME!!! +Fishing.Ability.TH.Poison=[[GRAY]]C'è qualcosa che puzza... Fishing.SkillName=PESCA -Fishing.Skillup=L'abilit\u00E0 Pesca \u00E8 aumentata di {0}. Totale ({1}) + #HERBALISM -Herbalism.Ability.DoubleDropChance=Possibilit\u00E0 di Doppio Drop: [[YELLOW]]{0} -Herbalism.Ability.FD=Dieta del Contadino: [[YELLOW]]Grado {0} -Herbalism.Ability.GTe.Length=Durata di Terra Verde: [[YELLOW]]{0}s -Herbalism.Ability.GTe.NeedMore=Ti servono pi\u00F9 semi per diffondere Terra Verde. -Herbalism.Ability.GTh.Chance=Possibilit\u00E0 di Pollice Verde: [[YELLOW]]{0} -Herbalism.Ability.GTh.Fail=[[RED]]**POLLICE VERDE FALLITO** -Herbalism.Ability.GTh.Stage=Stadio di Pollice Verde: [[YELLOW]] Il raccolto cresce allo stadio {0} +Herbalism.Ability.GTe.NeedMore=Ti servono più semi per diffondere Terra Verde. +Herbalism.Ability.GTh.Fail=**POLLICE VERDE FALLITO** Herbalism.Ability.GTh=[[GREEN]]**POLLICE VERDE** -Herbalism.Ability.HylianLuck=Probabilit\u00E0 di Fortuna Hylian: [[YELLOW]]{0} -Herbalism.Ability.Lower=[[GRAY]]**ABBASSI LA ZAPPA** -Herbalism.Ability.Ready=[[GREEN]]**PREPARI LA ZAPPA** -Herbalism.Ability.ShroomThumb.Chance=Possibilit\u00E0 di Pollice Fungo: [[YELLOW]]{0} +Herbalism.Ability.Lower=[[GRAY]]Abbassi la Zappa. +Herbalism.Ability.Ready=[[GOLD]]Prepari[[DARK_AQUA]] la Zappa. Herbalism.Ability.ShroomThumb.Fail=**POLLICE FUNGO FALLITO** -Herbalism.SubSkill.GreenTerra.Name=Terra Verde (CAPACIT\u00C0) -Herbalism.SubSkill.GreenTerra.Description=Diffonde il Verde, Drop x3 -Herbalism.SubSkill.GreenThumb.Name=Pollice Verde (Grano) -Herbalism.SubSkill.GreenThumb.Description=Auto-Pianta il grano quando viene raccolto +Herbalism.SubSkill.GreenTerra.Name=Terra Verde +Herbalism.SubSkill.GreenTerra.Description=Diffondi la Terra, Drop 3x +Herbalism.SubSkill.GreenTerra.Stat=Durata Green Terra +Herbalism.SubSkill.GreenThumb.Name=Pollice Verde +Herbalism.SubSkill.GreenThumb.Description=Auto-Pianta le colture durante la raccolta +Herbalism.SubSkill.GreenThumb.Stat=Possibilità Pollice Verde +Herbalism.SubSkill.GreenThumb.Stat.Extra=Fase Pollice Verde: [[GREEN]] Le colture crescono nella fase {0} Herbalism.Effect.4=Pollice Verde (Blocchi) -Herbalism.SubSkill.GreenThumb.Description.2=Rende i mattoni muscosi, o fa crescere l'erba +Herbalism.SubSkill.GreenThumb.Description.2=Ricopri i mattoni di muschio o fai crescere l'erba Herbalism.SubSkill.FarmersDiet.Name=Dieta del Contadino Herbalism.SubSkill.FarmersDiet.Description=Aumenta la fame recuperata tramite cibi coltivati -Herbalism.SubSkill.DoubleDrops.Name=Doppi Drop (Ogni Pianta) +Herbalism.SubSkill.FarmersDiet.Stat=Dieta del Contadino: [[GREEN]]Grado {0} +Herbalism.SubSkill.DoubleDrops.Name=Doppi Drop Herbalism.SubSkill.DoubleDrops.Description=Raddoppia il normale drop +Herbalism.SubSkill.DoubleDrops.Stat=Possibilità di Doppio Drop Herbalism.SubSkill.HylianLuck.Name=Fortuna Hylian -Herbalism.SubSkill.HylianLuck.Description=D\u00E0 una modesta possibilit\u00E0 di trovare oggetti rari +Herbalism.SubSkill.HylianLuck.Description=Dà una piccola possibilità di trovare oggetti rari +Herbalism.SubSkill.HylianLuck.Stat=Possibilità Fortuna Hylian Herbalism.SubSkill.ShroomThumb.Name=Pollice Fungo -Herbalism.SubSkill.ShroomThumb.Description=Diffonde il micelio su terra & erba -Herbalism.HylianLuck=[[GREEN]]Oggi la fortuna di Hyrule \u00E8 con te! +Herbalism.SubSkill.ShroomThumb.Description=Diffonde il micelio su terra ed erba +Herbalism.SubSkill.ShroomThumb.Stat=Possibilità Pollice Fungo +Herbalism.HylianLuck=[[GREEN]]Oggi la fortuna di Hyrule è con te! Herbalism.Listener=Erboristeria: Herbalism.SkillName=ERBORISTERIA -SuperAbility.GreenTerra.Off=**Terra Verde si \u00E8 esaurita** +SuperAbility.GreenTerra.Off=**Terra Verde si è esaurita** SuperAbility.GreenTerra.On=[[GREEN]]**TERRA VERDE ATTIVATA** -SuperAbility.GreenTerra.Refresh=[[GREEN]]La tua abilit\u00E0 [[YELLOW]]Terra Verde [[GREEN]]si \u00E8 rigenerata! -SuperAbility.GreenTerra.Other.Off=Terra Verde[[GREEN]] si \u00E8 esaurita per [[YELLOW]]{0} +SuperAbility.GreenTerra.Refresh=[[GREEN]]La tua capacità [[YELLOW]]Terra Verde [[GREEN]]si è rigenerata! +SuperAbility.GreenTerra.Other.Off=Terra Verde[[GREEN]] si è esaurita per [[YELLOW]]{0} SuperAbility.GreenTerra.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Terra Verde! -Herbalism.Skillup=L'abilit\u00E0 Erboristeria \u00E8 aumentata di {0}. Totale ({1}) + #MINING -Mining.Ability.Length=Durata di Super Demolitore: [[YELLOW]]{0}s -Mining.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (ESTRAZIONE ESPLOSIVA) -Mining.Ability.Locked.1=BLOCCATO FINO AD ABILIT\u00C0 {0} (BOMBE PI\u00D9 GRANDI) -Mining.Ability.Locked.2=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (PERIZIA NELLE DEMOLIZIONI) -Mining.Ability.Lower=[[GRAY]]**ABBASSI IL PICCONE** -Mining.Ability.Ready=[[GREEN]]**PREPARI IL PICCONE** -Mining.SubSkill.SuperBreaker.Name=Super Demolitore (CAPACIT\u00C0) -Mining.SubSkill.SuperBreaker.Description=+ Velocit\u00E0, Possibilit\u00E0 di Triplo Drop +Mining.Ability.Locked.0=BLOCCATO FINO AD ABILITÀ (ESTRAZIONE ESPLOSIVA) +Mining.Ability.Locked.1=BLOCCATO FINO AD ABILITÀ (BOMBE PIÙ GRANDI) +Mining.Ability.Locked.2=BLOCCATO FINO AD ABILITÀ (PERIZIA NELLE DEMOLIZIONI) +Mining.Ability.Lower=[[GRAY]]Abbassi il Piccone. +Mining.Ability.Ready=[[GOLD]]Prepari[[DARK_AQUA]] il Piccone. +Mining.SubSkill.SuperBreaker.Name=Super Demolitore +Mining.SubSkill.SuperBreaker.Description=Velocità+, Possibilità Triplo Drop +Mining.SubSkill.SuperBreaker.Stat=Durata di Super Demolitore Mining.SubSkill.DoubleDrops.Name=Doppi Drop Mining.SubSkill.DoubleDrops.Description=Raddoppia il normale drop +Mining.SubSkill.DoubleDrops.Stat=Possibilità di Doppio Drop Mining.SubSkill.BlastMining.Name=Estrazione Esplosiva -Mining.SubSkill.BlastMining.Description=Bonus a estrarre minerali col TNT -Mining.SubSkill.BiggerBombs.Name=Bombe Pi\u00F9 Grandi -Mining.SubSkill.BiggerBombs.Description=Incrementa il raggio di esplosione del TNT +Mining.SubSkill.BlastMining.Description=Bonus nell'estrarre minerali col TNT +Mining.SubSkill.BlastMining.Stat=Estrazione Esplosiva:[[GREEN]] Grado {0}/{1} [[GRAY]]({2}) +Mining.SubSkill.BlastMining.Stat.Extra=Aumento Raggio di Esplosione: [[GREEN]]+{0} +Mining.SubSkill.BiggerBombs.Name=Bombe Più Grandi +Mining.SubSkill.BiggerBombs.Description=Aumenta il raggio di esplosione del TNT Mining.SubSkill.DemolitionsExpertise.Name=Perizia nelle Demolizioni Mining.SubSkill.DemolitionsExpertise.Description=Riduce il danno da esplosioni di TNT -Mining.Effect.Decrease=Riduzione del Danno da Esperto di Demolizioni: [[YELLOW]]{0} -Mining.Effect.DropChance=Possibilit\u00E0 di Doppio Drop: [[YELLOW]]{0} +Mining.SubSkill.DemolitionsExpertise.Stat=Riduzione del Danno da Perizia nelle Demolizioni Mining.Listener=Estrazione: Mining.SkillName=ESTRAZIONE -SuperAbility.SuperBreaker.Off=**Super Demolitore si \u00E8 esaurito** +SuperAbility.SuperBreaker.Off=**Super Demolitore si è esaurito** SuperAbility.SuperBreaker.On=[[GREEN]]**SUPER DEMOLITORE ATTIVATO** -SuperAbility.SuperBreaker.Other.Off=Super Demolitore[[GREEN]] si \u00E8 esaurito per [[YELLOW]]{0} +SuperAbility.SuperBreaker.Other.Off=Super Demolitore[[GREEN]] si è esaurito per [[YELLOW]]{0} SuperAbility.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Super Demolitore! -SuperAbility.SuperBreaker.Refresh=[[GREEN]]La tua capacit\u00E0 [[YELLOW]]Super Demolitore [[GREEN]]si \u00E8 rigenerata! -Mining.Skillup=L'abilit\u00E0 Estrazione \u00E8 aumentata di {0}. Totale ({1}) +SuperAbility.SuperBreaker.Refresh=[[GREEN]]La tua capacità [[YELLOW]]Super Demolitore [[GREEN]]si è rigenerata! #Blast Mining SuperAbility.BlastMining.Boom=[[GRAY]]**BOOM** -SuperAbility.BlastMining.Effect=+{0} minerale raccolto, -{1} macerie prodotte, drop x{2} -SuperAbility.BlastMining.Radius.Increase=Incremento del Raggio di Esplosione: [[YELLOW]]+{0} -SuperAbility.BlastMining.Rank=Estrazione Esplosiva: [[YELLOW]] Grado {0}/8 [[GRAY]]({1}) +SuperAbility.BlastMining.Cooldown= +SuperAbility.BlastMining.Effect=+{0} minerale raccolto, -{1} macerie prodotte, drop {2}x SuperAbility.BlastMining.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Estrazione Esplosiva! -SuperAbility.BlastMining.Refresh=[[GREEN]]La tua capacit\u00E0 [[YELLOW]]Estrazione Esplosiva [[GREEN]]si \u00E8 rigenerata! +SuperAbility.BlastMining.Refresh=[[GREEN]]La tua capacità [[YELLOW]]Estrazione Esplosiva [[GREEN]]si è rigenerata! + #REPAIR Repair.SubSkill.Repair.Name=Riparazione -Repair.SubSkill.Repair.Description=Ripara Attrezzi & Armature -Repair.SubSkill.GoldRepair.Name=Riparazione Oro (ABILIT\u00C0 {0}+) -Repair.SubSkill.GoldRepair.Description=Ripara Attrezzi & Armature d'Oro -Repair.SubSkill.IronRepair.Name=Riparazione Ferro (ABILIT\u00C0 {0}+) -Repair.SubSkill.IronRepair.Description=Ripara Attrezzi & Armature di Ferro -Repair.SubSkill.StoneRepair.Name=Riparazione Pietra (ABILIT\u00C0 {0}+) +Repair.SubSkill.Repair.Description=Ripara Attrezzi e Armature +Repair.SubSkill.GoldRepair.Name=Riparazione Oro (ABILITÀ {0}+) +Repair.SubSkill.GoldRepair.Description=Ripara Attrezzi e Armature d'Oro +Repair.SubSkill.IronRepair.Name=Riparazione Ferro (ABILITÀ {0}+) +Repair.SubSkill.IronRepair.Description=Ripara Attrezzi e Armature di Ferro +Repair.SubSkill.StoneRepair.Name=Riparazione Pietra (ABILITÀ {0}+) Repair.SubSkill.StoneRepair.Description=Ripara Attrezzi di Pietra Repair.SubSkill.RepairMastery.Name=Maestria nella Riparazione Repair.SubSkill.RepairMastery.Description=Riparazione incrementata +Repair.SubSkill.RepairMastery.Stat=Maestria nella Riparazione: [[GREEN]]{0} durabilità extra ripristinata Repair.SubSkill.SuperRepair.Name=Super Riparazione Repair.SubSkill.SuperRepair.Description=Doppia efficacia -Repair.SubSkill.DiamondRepair.Name=Ripara Diamante (ABILIT\u00C0 {0}+) -Repair.SubSkill.DiamondRepair.Description=Ripara Attrezzi & Armature di Diamante +Repair.SubSkill.SuperRepair.Stat=Possibilità Super Riparazione +Repair.SubSkill.DiamondRepair.Name=Riparazione Diamante (ABILITÀ {0}+) +Repair.SubSkill.DiamondRepair.Description=Ripara Attrezzi e Armature di Diamante Repair.SubSkill.ArcaneForging.Name=Forgiatura Arcana Repair.SubSkill.ArcaneForging.Description=Ripara oggetti magici -Repair.Error=[[DARK_RED]]mcMMO si \u00E8 imbattuto in un errore mentre tentava di riparare questo oggetto! -Repair.Listener.Anvil=[[DARK_RED]]Hai piazzato un'incudine; le incudini possono riparare attrezzi e armature. +Repair.SubSkill.ArcaneForging.Stat=Forgiatura Arcana: [[YELLOW]]Grado {0}/{1} +Repair.SubSkill.ArcaneForging.Stat.Extra=[[DARK_AQUA]]Probabilità Forgiatura Arcana:[[GRAY]] Successo [[GREEN]]{0}[[GRAY]]%, Fallimento [[RED]]{1}[[GRAY]]% +Repair.Error=[[DARK_RED]]mcMMO ha riscontrato un errore nel tentativo di riparare questo oggetto! +Repair.Listener.Anvil=[[DARK_RED]]Hai posizionato un'incudine, le incudini possono riparare attrezzi e armature. Repair.Listener=Riparazione: Repair.SkillName=RIPARAZIONE Repair.Skills.AdeptDiamond=[[DARK_RED]]Non sei abbastanza abile da riparare il Diamante. Repair.Skills.AdeptGold=[[DARK_RED]]Non sei abbastanza abile da riparare l'Oro. Repair.Skills.AdeptIron=[[DARK_RED]]Non sei abbastanza abile da riparare il Ferro. Repair.Skills.AdeptStone=[[DARK_RED]]Non sei abbastanza abile da riparare la Pietra. -Repair.Skills.Adept=Devi essere di livello [[YELLOW]]{0}[[RED]] per riparare [[YELLOW]]{1} -Repair.Skills.FeltEasy=[[GRAY]]Ti \u00E8 sembrato facile. -Repair.Skills.FullDurability=[[GRAY]]\u00C8 gi\u00E0 a piena durevolezza. -Repair.Skills.Mastery=Maestria nella Riparazione: [[YELLOW]]{0} durabilit\u00E0 aggiuntiva ripristinata +Repair.Skills.Adept=[[RED]]Devi essere di livello [[YELLOW]]{0}[[RED]] per riparare [[YELLOW]]{1} +Repair.Skills.FeltEasy=[[GRAY]]Sembrava facile. +Repair.Skills.FullDurability=[[GRAY]]È già a piena durevolezza. Repair.Skills.StackedItems=[[DARK_RED]]Non puoi riparare oggetti ammucchiati. -Repair.Skills.Super.Chance=Possibilit\u00E0 Super Riparazione: [[YELLOW]]{0} -Repair.Skillup=L'abilit\u00E0 Riparazione \u00E8 aumentata di {0}. Totale ({1}) Repair.Pretty.Name=Riparazione #Arcane Forging -Repair.Arcane.Chance.Downgrade=[[GRAY]]Probabilit\u00E0 di Degradazione di FA: [[YELLOW]]{0}% -Repair.Arcane.Chance.Success=[[GRAY]]Tasso di Successo di FA: [[YELLOW]]{0}% -Repair.Arcane.Downgrade=Il potere arcano di questo oggetto \u00E8 diminuito. +Repair.Arcane.Downgrade=Il potere arcano di questo oggetto è diminuito. Repair.Arcane.Fail=Il potere arcano ha abbandonato l'oggetto permanentemente. -Repair.Arcane.Lost=Non sei stato abbastanza abile da mantenere alcun incantesimo. -Repair.Arcane.Perfect=[GREEN]]Hai mantenuto le energie arcane in questo oggetto. -Repair.Arcane.Rank=Forgiatura Arcana: [[YELLOW]]Grado {0}/4 +Repair.Arcane.Lost=Non eri abbastanza abile da mantenere alcun incantesimo. +Repair.Arcane.Perfect=[[GREEN]]Hai mantenuto le energie arcane in questo oggetto. #SALVAGE Salvage.Pretty.Name=Rottamazione -Salvage.SubSkill.AdvancedSalvage.Name=Rottamazione Avanzata -Salvage.SubSkill.AdvancedSalvage.Description=Rottama oggetti danneggiati -Salvage.SubSkill.ArcaneSalvaging.Name=Rottamazione Arcana -Salvage.SubSkill.ArcaneSalvaging.Description=Estrai incantesimi dagli oggetti -Salvage.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (ROTTAMAZIONE AVANZATA) -Salvage.Ability.Bonus.0=Rottamazione Avanzata -Salvage.Ability.Bonus.1=Massima resa {0} oggetti distrutti -Salvage.Arcane.Rank=Recupero Arcano: [[YELLOW]]Grado {0}/{1} -Salvage.Arcane.ExtractFull=[[GRAY]]Probabilit\u00E0 di incantamento AS completo -Salvage.Arcane.ExtractPartial=[[GRAY]]Probabilit\u00E0 di incantamento AS parziale +Salvage.SubSkill.UnderstandingTheArt.Name=Capire l'Arte +Salvage.SubSkill.UnderstandingTheArt.Description=Non stai semplicemente scavando nella spazzatura dei tuoi vicini, ti stai prendendo cura dell'ambiente.\nPotenzia varie proprietà della Rottamazione. +Salvage.SubSkill.ScrapCollector.Name=Collezionista di Rottami +Salvage.SubSkill.ScrapCollector.Description=Recupera materiali da un oggetto, un perfetto recupero dipende da abilità e fortuna. +Salvage.SubSkill.ScrapCollector.Stat=Collezionista di Rottami: [[GREEN]]Recupera fino a [[YELLOW]]{0}[[GREEN]] oggetti. È coinvolta un po' di fortuna. +Salvage.SubSkill.ArcaneSalvage.Name=Rottamazione Arcana +Salvage.SubSkill.ArcaneSalvage.Description=Estrae incantesimi dagli oggetti +Salvage.SubSkill.ArcaneSalvage.Stat=Rottamazione Arcana: [[YELLOW]]Grado {0}/{1} +Salvage.Ability.Bonus.0=Collezionista di Rottami +Salvage.Ability.Bonus.1=Recupera fino a [[YELLOW]]{0}[[GREEN]] oggetti. È coinvolta un po' di fortuna. +Salvage.Arcane.ExtractFull=[[GRAY]]Possibilità di Incantesimo-Completo RA +Salvage.Arcane.ExtractPartial=[[GRAY]]Possibilità di Incantesimo-Parziale RA Salvage.Skills.Success=[[GREEN]]Oggetto rottamato! -Salvage.Skills.Adept.Damaged=[[DARK_RED]]Non sei abbastanza abile da rottamare gli oggetti danneggiati. +Salvage.Skills.Adept.Damaged=[[DARK_RED]]Non sei abbastanza abile per rottamare gli oggetti danneggiati. Salvage.Skills.Adept.Level=Devi essere di livello [[YELLOW]]{0}[[RED]] per rottamare [[YELLOW]]{1} -Salvage.Skills.TooDamaged=[[DARK_RED]]Questo oggetto \u00E8 troppo danneggiato per essere rottamato. -Salvage.Skills.ArcaneFailed=Non sei stato capace di estrarre la conoscenza contenuta in questo oggetto. -Salvage.Skills.ArcanePartial=Sei stato solo in grado di estrarre alcune delle conoscenze contenute all'interno di questo oggetto. -Salvage.Skills.ArcaneSuccess=[[GREEN]]Sei in grado di estrarre tutte le conoscenze contenute in questo oggetto! -Salvage.Listener.Anvil=[[DARK_RED]]Hai piazzato un'incudine da Rottamazione, usala per Rottamare attrezzi e armature. +Salvage.Skills.TooDamaged=[[DARK_RED]]Questo oggetto è troppo danneggiato per essere rottamato. +Salvage.Skills.ArcaneFailed=[[RED]]Non sei riuscito a estrarre le conoscenze contenute in questo oggetto. +Salvage.Skills.ArcanePartial=[[RED]]Sei riuscito a estrarre solo alcune delle conoscenze contenute all'interno di questo oggetto. +Salvage.Skills.ArcaneSuccess=[[GREEN]]Sei riuscito a estrarre tutte le conoscenze contenute in questo oggetto! +Salvage.Listener.Anvil=[[DARK_RED]]Hai posizionato un'incudine da Rottamazione, usala per Rottamare attrezzi e armature. Salvage.Listener=Rottamazione: Salvage.SkillName=ROTTAMAZIONE +Salvage.Skills.Lottery.Normal=[[GOLD]]Sei riuscito a rottamare [[DARK_AQUA]]{0}[[GOLD]] materiali da [[YELLOW]]{1}[[GOLD]]. +Salvage.Skills.Lottery.Perfect=[[GREEN]][[BOLD]]Perfetto![[RESET]][[GOLD]] Hai rottamato senza sforzo [[DARK_AQUA]]{1}[[GOLD]], recuperando [[DARK_AQUA]]{0}[[GOLD]] materiali. +Salvage.Skills.Lottery.Untrained=[[GRAY]]Non sei adeguatamente addestrato nel recupero. Sei riuscito a recuperare solo [[RED]]{0}[[GRAY]] materiali da [[GREEN]]{1}[[GRAY]]. +#Anvil (Shared between SALVAGE and REPAIR) +Anvil.Unbreakable=Questo oggetto è indistruttibile! + #SWORDS -Swords.Ability.Lower=[[GRAY]]**ABBASSI LA SPADA** -Swords.Ability.Ready=[[GREEN]]**PREPARI LA SPADA** -Swords.Combat.Bleed.Chance=Possibilit\u00E0 di Emorragia: [[YELLOW]]{0} -Swords.Combat.Bleed.Length=Durata di Emorragia: [[YELLOW]]{0} tick -Swords.Combat.Bleed.Note=[[GRAY]]NOTA: [[YELLOW]]1 Tick si verifica ogni 2 secondi +Swords.Ability.Lower=[[GRAY]]Abbassi la Spada. +Swords.Ability.Ready=[[GOLD]]Prepari[[DARK_AQUA]] la Spada. +Swords.Combat.Rupture.Note=[[GRAY]]NOTA: [[YELLOW]]1 Tick si verifica ogni 0.5 secondi! Swords.Combat.Bleeding.Started=[[DARK_RED]] Stai sanguinando! -Swords.Combat.Bleeding.Stopped=[[GRAY]]L'emorragia si \u00E8 [[GREEN]]fermata[[GRAY]]! +Swords.Combat.Bleeding.Stopped=[[GRAY]]L'emorragia si è [[GREEN]]fermata[[GRAY]]! Swords.Combat.Bleeding=[[GREEN]]**IL NEMICO HA UN'EMORRAGIA** -Swords.Combat.Counter.Chance=Possibilit\u00E0 di Contrattacco: [[YELLOW]]{0} Swords.Combat.Counter.Hit=[[DARK_RED]]Colpisci con un contrattacco! Swords.Combat.Countered=[[GREEN]]**CONTRATTACCATO** Swords.Combat.SS.Struck=[[DARK_RED]]Colpito da COLPI SEGHETTATI! Swords.SubSkill.CounterAttack.Name=Contrattacco -Swords.SubSkill.CounterAttack.Description=Riflette il {0} del danno sub\u00ECto mentre si blocca -Swords.SubSkill.SerratedStrikes.Name=Colpi Seghettati (CAPACIT\u00C0) -Swords.SubSkill.SerratedStrikes.Description={0} Danni EaA, Emorragia+ EaA +Swords.SubSkill.CounterAttack.Description=Riflette una parte del danno quando vieni attaccato! +Swords.SubSkill.CounterAttack.Stat=Possibilità Contrattacco +Swords.SubSkill.SerratedStrikes.Name=Colpi Seghettati +Swords.SubSkill.SerratedStrikes.Description=Infligge parte del danno in un EaA con una possibilità di applicare un'Emorragia! +Swords.SubSkill.SerratedStrikes.Stat=Durata di Colpi Seghettati +Swords.SubSkill.Rupture.Name=Emorragia +Swords.SubSkill.Rupture.Description=Applica un forte sanguinamento DnT +Swords.SubSkill.Stab.Name=Pugnalata +Swords.SubSkill.Stab.Description=Aggiunge un danno bonus ai tuoi attacchi. +Swords.SubSkill.Stab.Stat=Danno Pugnalata +Swords.SubSkill.SwordsLimitBreak.Name=Danni Aumentati Spade +Swords.SubSkill.SwordsLimitBreak.Description=Supera i tuoi limiti. Danni aumentati contro avversari difficili. Destinato al PVP, sta alle impostazioni del server se aumenterà o meno i danni nel PVE. +Swords.SubSkill.SwordsLimitBreak.Stat=Danno Massimo di Danni Aumentati +Swords.SubSkill.Rupture.Stat=Possibilità di Emorragia +Swords.SubSkill.Rupture.Stat.Extra=Emorragia: [[GREEN]]{0} tick [{1} Danno vs Giocatori] [{2} Danno vs Mob] Swords.Effect.4=Colpi Seghettati Emorragia+ Swords.Effect.5={0} Tick di Emorragia -Swords.SubSkill.Bleed.Name=Emorragia -Swords.SubSkill.Bleed.Description=Infligge danno ciclico da sanguinamento Swords.Listener=Spade: Swords.SkillName=SPADE -SuperAbility.SerratedStrikes.Off=**Colpi Seghettati si \u00E8 esaurito** -SuperAbility.SerratedStrikes.On=[[GREEN]]**SERRATED STRIKES ACTIVATED** -SuperAbility.SerratedStrikes.Refresh=[[GREEN]]La tua capacit\u00E0 [[YELLOW]]Colpi Seghettati [[GREEN]]si \u00E8 rigenerata! -SuperAbility.SerratedStrikes.Other.Off=Colpi Seghettati[[GREEN]] si \u00E8 esaurito per [[YELLOW]]{0} +SuperAbility.SerratedStrikes.Off=**Colpi Seghettati si è esaurito** +SuperAbility.SerratedStrikes.On=[[GREEN]]**COLPI SEGHETTATI ATTIVATO** +SuperAbility.SerratedStrikes.Refresh=[[GREEN]]La tua capacità [[YELLOW]]Colpi Seghettati [[GREEN]]si è rigenerata! +SuperAbility.SerratedStrikes.Other.Off=Colpi Seghettati[[GREEN]] si è esaurito per [[YELLOW]]{0} SuperAbility.SerratedStrikes.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Colpi Seghettati! -Swords.Skillup=L'abilit\u00E0 Spade \u00E8 aumentata di {0}. Totale ({1}) -Swords.SS.Length=Durata di Colpi Seghettati: [[YELLOW]]{0}s + #TAMING Taming.Ability.Bonus.0=Sicurezza Ambientale Taming.Ability.Bonus.1=I lupi evitano il pericolo @@ -295,255 +457,271 @@ Taming.Ability.Bonus.5=Gli esplosivi fanno 1/{0} del normale danno Taming.Ability.Bonus.6=Artigli Affilati Taming.Ability.Bonus.7=+{0} al Danno Taming.Ability.Bonus.8=Servizio Fast Food -Taming.Ability.Bonus.9={0} Probabilit\u00E0 di guarire quando si attacca +Taming.Ability.Bonus.9={0} Probabilità di guarire quando si attacca Taming.Ability.Bonus.10=Segugio del Cielo Taming.Ability.Bonus.11=Recupera salute quando viene danneggiato da magia o veleno -Taming.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (SICUREZZA AMBIENTALE) -Taming.Ability.Locked.1=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (PELLICCIA FOLTA) -Taming.Ability.Locked.2=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (A PROVA D'URTO) -Taming.Ability.Locked.3=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (ARTIGLI AFFILATI) -Taming.Ability.Locked.4=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (SERVIZIO FAST FOOD) -Taming.Ability.Locked.5=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (SEGUGIO DEL CIELO) -Taming.Combat.Chance.Gore=Possibilit\u00E0 di Sbranare: [[YELLOW]]{0} +Taming.Ability.Locked.0=BLOCCATO FINO AD ABILITÀ {0}+ (SICUREZZA AMBIENTALE) +Taming.Ability.Locked.1=BLOCCATO FINO AD ABILITÀ {0}+ (PELLICCIA FOLTA) +Taming.Ability.Locked.2=BLOCCATO FINO AD ABILITÀ {0}+ (A PROVA D'URTO) +Taming.Ability.Locked.3=BLOCCATO FINO AD ABILITÀ {0}+ (ARTIGLI AFFILATI) +Taming.Ability.Locked.4=BLOCCATO FINO AD ABILITÀ {0}+ (SERVIZIO FAST FOOD) +Taming.Ability.Locked.5=BLOCCATO FINO AD ABILITÀ {0}+ (SEGUGIO DEL CIELO) +Taming.Combat.Chance.Gore=Possibilità di Sbranare Taming.SubSkill.BeastLore.Name=Conoscenza delle Bestie Taming.SubSkill.BeastLore.Description=Esamina lupi e ocelot picchiandoli con un osso Taming.SubSkill.ShockProof.Name=A Prova d'Urto -Taming.SubSkill.ShockProof.Description=Riduzione del Danno da Esplosione. +Taming.SubSkill.ShockProof.Description=Riduzione del Danno da Esplosione Taming.SubSkill.CallOfTheWild.Name=Richiamo della Natura Taming.SubSkill.CallOfTheWild.Description=Evoca un animale al tuo fianco -Taming.SubSkill.CallOfTheWild.Description.2=[[GRAY]]COTW: Accovacciati e fai click destro con\n {0} {1} (Ocelot), {2} {3} (Lupo), {4} {5} (Cavallo) +Taming.SubSkill.CallOfTheWild.Description.2=[[GRAY]]RDN: Accovacciati e fai click destro con\n {0} {1} (Ocelot), {2} {3} (Lupo), {4} {5} (Cavallo) Taming.SubSkill.FastFoodService.Name=Servizio Fast Food -Taming.SubSkill.FastFoodService.Description=Probabilit\u00E0 per i lupi di guarire quando attaccano +Taming.SubSkill.FastFoodService.Description=Probabilità per i lupi di guarire quando attaccano Taming.SubSkill.HolyHound.Name=Segugio del Cielo Taming.SubSkill.HolyHound.Description=Guarito da Magia & Veleno Taming.SubSkill.Gore.Name=Sbranare -Taming.SubSkill.Gore.Description=Colpo Critico che applica Emorragia +Taming.SubSkill.Gore.Description=Colpo Critico che applica un'Emorragia Taming.SubSkill.SharpenedClaws.Name=Artigli Affilati Taming.SubSkill.SharpenedClaws.Description=Danno Bonus Taming.SubSkill.EnvironmentallyAware.Name=Sicurezza Ambientale Taming.SubSkill.EnvironmentallyAware.Description=Evita Cactus/Lava, Immune alle Cadute Taming.SubSkill.ThickFur.Name=Pelliccia Folta Taming.SubSkill.ThickFur.Description=Riduzione del Danno, Resistenza al Fuoco -Taming.Listener.Wolf=[[DARK_GRAY]]Il tuo lupo si precipita da te... +Taming.SubSkill.Pummel.Name=Repulsione +Taming.SubSkill.Pummel.Description=I tuoi Lupi hanno una possibilità di respingere i nemici +Taming.SubSkill.Pummel.TargetMessage=Sei stato respinto da un lupo! +Taming.Listener.Wolf=[[DARK_GRAY]]Il tuo lupo torna da te... Taming.Listener=Domesticazione: Taming.SkillName=DOMESTICAZIONE -Taming.Skillup=L'abilit\u00E0 Domesticazione \u00E8 aumentata di {0}. Totale ({1}) -Taming.Summon.Complete=[[GREEN]]Evocazione completa -Taming.Summon.Lifespan=(Durata: {0}s) -Taming.Summon.Fail.Ocelot=Hai troppi ocelot vicino per poterne evocare degli altri. -Taming.Summon.Fail.Wolf=Hai troppi lupi vicino per poterne evocare degli altri. -Taming.Summon.Fail.Horse=Hai troppi cavalli nelle vicinanze per evocarne altri. -Taming.Summon.Fail.TooMany=Hai raggiunto il limite massimo di animali evocabili. [[YELLOW]]({0}) -Taming.Summon.Name.Format={1} di {0} +Taming.Summon.COTW.Success.WithoutLifespan=[[GREEN]](Richiamo della Natura) [[GRAY]]Hai evocato un [[GOLD]]{0}[[GRAY]] +Taming.Summon.COTW.Success.WithLifespan=[[GREEN]](Richiamo della Natura) [[GRAY]]Hai evocato un [[GOLD]]{0}[[GRAY]] e ha una durata di [[GOLD]]{1}[[GRAY]] secondi. +Taming.Summon.COTW.Limit=[[GREEN]](Richiamo della Natura) [[GRAY]]Puoi avere solo [[RED]]{0} [[GRAY]]animali domestici [[GRAY]]{1} allo stesso tempo. +Taming.Summon.COTW.TimeExpired=[[GREEN]](Richiamo della Natura) [[GRAY]]Il tempo è scaduto, il tuo [[GOLD]]{0}[[GRAY]] se ne va. +Taming.Summon.COTW.BreedingDisallowed=[[GREEN]](Richiamo della Natura) [[RED]]Non puoi allevare un animale evocato. +Taming.Summon.COTW.NeedMoreItems=[[GREEN]](Richiamo della Natura) [[GRAY]]Ti servono altri [[YELLOW]]{0} [[DARK_AQUA]]{1} +Taming.Summon.Name.Format=[[GOLD]](RDN) [[WHITE]]{1} di {0} + #UNARMED -Unarmed.Ability.Berserk.Length=Durata di Furore: [[YELLOW]]{0}s -Unarmed.Ability.Bonus.0=Stile del Braccio di Ferro +Unarmed.Ability.Bonus.0=Stile Braccio di Ferro Unarmed.Ability.Bonus.1=Potenziamento Danno +{0} -Unarmed.Ability.Chance.ArrowDeflect=Possibilit\u00E0 di Deviare Freccia: [[YELLOW]]{0} -Unarmed.Ability.Chance.Disarm=Possibilit\u00E0 di Disarmare: [[YELLOW]]{0} -Unarmed.Ability.Chance.IronGrip=Probabilit\u00E0 di Presa di Ferro: [[YELLOW]{0} Unarmed.Ability.IronGrip.Attacker=Il tuo avversario ha una presa di ferro! Unarmed.Ability.IronGrip.Defender=[[GREEN]]La tua presa di ferro ha evitato che venissi disarmato! -Unarmed.Ability.Lower=[[GRAY]]**ABBASSI I PUGNI** -Unarmed.Ability.Ready=[[GREEN]]**PREPARI I PUGNI** -Unarmed.SubSkill.Berserk.Name=Furore (CAPACIT\u00C0) +Unarmed.Ability.Lower=[[GRAY]]Abbassi i Pugni. +Unarmed.Ability.Ready=[[GOLD]]Prepari[[DARK_AQUA]] i Pugni. +Unarmed.SubSkill.Berserk.Name=Furore Unarmed.SubSkill.Berserk.Description=+50% Danni, Rompe materiali fragili -Unarmed.SubSkill.Disarm.Name=Disarmare (Giocatori) +Unarmed.SubSkill.Berserk.Stat=Durata di Furore +Unarmed.SubSkill.Disarm.Name=Disarmo Unarmed.SubSkill.Disarm.Description=Fa cadere l'oggetto tenuto in mano dal nemico -Unarmed.SubSkill.IronArmStyle.Name=Stile del Braccio di Ferro +Unarmed.SubSkill.Disarm.Stat=Possibilità Disarmo +Unarmed.SubSkill.UnarmedLimitBreak.Name=Danni Aumentati Lotta +Unarmed.SubSkill.UnarmedLimitBreak.Description=Supera i tuoi limiti. Danni aumentati contro avversari difficili. Destinato al PVP, sta alle impostazioni del server se aumenterà o meno i danni nel PVE. +Unarmed.SubSkill.UnarmedLimitBreak.Stat=Danno Massimo di Danni Aumentati +Unarmed.SubSkill.IronArmStyle.Name=Stile Braccio di Ferro Unarmed.SubSkill.IronArmStyle.Description=Ti indurisce il braccio col passare del tempo Unarmed.SubSkill.ArrowDeflect.Name=Deviazione Frecce -Unarmed.SubSkill.ArrowDeflect.Description=Deviare frecce +Unarmed.SubSkill.ArrowDeflect.Description=Devia le frecce +Unarmed.SubSkill.ArrowDeflect.Stat=Possibilità Deviazione Frecce Unarmed.SubSkill.IronGrip.Name=Presa di Ferro -Unarmed.SubSkill.IronGrip.Description=Ti impedisce di venire disarmato +Unarmed.SubSkill.IronGrip.Description=Ti impedisce di essere disarmato +Unarmed.SubSkill.IronGrip.Stat=Possibilità Presa di Ferro +Unarmed.SubSkill.BlockCracker.Name=Distruttore di Blocchi +Unarmed.SubSkill.BlockCracker.Description=Rompi la roccia con i tuoi pugni Unarmed.Listener=Lotta: Unarmed.SkillName=LOTTA -SuperAbility.Berserk.Off=**Furore si \u00E8 esaurito** +SuperAbility.Berserk.Off=**Furore si è esaurito** SuperAbility.Berserk.On=[[GREEN]]**FURORE ATTIVATO** -SuperAbility.Berserk.Other.Off=Furore[[GREEN]] si \u00E8 esaurito per [[YELLOW]]{0} +SuperAbility.Berserk.Other.Off=Furore[[GREEN]] si è esaurito per [[YELLOW]]{0} SuperAbility.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Furore! -SuperAbility.Berserk.Refresh=[[GREEN]]La tua capacit\u00E0 [[YELLOW]]Furore [[GREEN]]si \u00E8 rigenerata! -Unarmed.Skillup=L'abilit\u00E0 Lotta \u00E8 aumentata di {0}. Totale ({1}) +SuperAbility.Berserk.Refresh=[[GREEN]]La tua capacità [[YELLOW]]Furore [[GREEN]]si è rigenerata! + #WOODCUTTING Woodcutting.Ability.0=Soffia Foglie Woodcutting.Ability.1=Soffia via le foglie -Woodcutting.Ability.Chance.DDrop=Possibilit\u00E0 di Doppio Drop: [[YELLOW]]{0} -Woodcutting.Ability.Length=Durata di Abbatti Alberi: [[YELLOW]]{0}s -Woodcutting.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (SOFFIA FOGLIE) -Woodcutting.SubSkill.TreeFeller.Name=Abbattitore d'Alberi (CAPACIT\u00C0) +Woodcutting.Ability.Locked.0=BLOCCATO FINO AD ABILITÀ {0}+ (SOFFIA FOGLIE) +Woodcutting.SubSkill.TreeFeller.Name=Abbattitore d'Alberi Woodcutting.SubSkill.TreeFeller.Description=Fa esplodere gli alberi +Woodcutting.SubSkill.TreeFeller.Stat=Durata di Abbattitore d'Alberi Woodcutting.SubSkill.LeafBlower.Name=Soffia Foglie Woodcutting.SubSkill.LeafBlower.Description=Soffia via le foglie -Woodcutting.SubSkill.HarvestLumber.Name=Doppi Drop -Woodcutting.SubSkill.HarvestLumber.Description=Raddoppia il normale drop +Woodcutting.SubSkill.HarvestLumber.Name=Raccoglitore di Legname +Woodcutting.SubSkill.HarvestLumber.Description=Estrae abilmente più Legname +Woodcutting.SubSkill.HarvestLumber.Stat=Possibilità di Doppio Drop +Woodcutting.SubSkill.Splinter.Name=Scheggia +Woodcutting.SubSkill.Splinter.Description=Taglia gli alberi in modo più efficiente. +Woodcutting.SubSkill.BarkSurgeon.Name=Chirurgo della Corteccia +Woodcutting.SubSkill.BarkSurgeon.Description=Estrai materiali utili quando scortecci gli alberi. +Woodcutting.SubSkill.NaturesBounty.Name=Premio della Natura +Woodcutting.SubSkill.NaturesBounty.Description=Raccogli esperienza dalla natura. Woodcutting.Listener=Taglialegna: Woodcutting.SkillName=TAGLIALEGNA -SuperAbility.TreeFeller.Off=**Abbattitore d'Alberi si \u00E8 esaurito** +SuperAbility.TreeFeller.Off=**Abbattitore d'Alberi si è esaurito** SuperAbility.TreeFeller.On=[[GREEN]]**ABBATTITORE D'ALBERI ATTIVATO** -SuperAbility.TreeFeller.Refresh=[[GREEN]]La tua capacit\u00E0 [[YELLOW]]Abbattitore d'Alberi [[GREEN]]si \u00E8 rigenerata! -SuperAbility.TreeFeller.Other.Off=Abbattitore d'Alberi[[GREEN]] si \u00E8 esaurito per [[YELLOW]]{0} +SuperAbility.TreeFeller.Refresh=[[GREEN]]La tua capacità [[YELLOW]]Abbattitore d'Alberi [[GREEN]]si è rigenerata! +SuperAbility.TreeFeller.Other.Off=Abbattitore d'Alberi[[GREEN]] si è esaurito per [[YELLOW]]{0} SuperAbility.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Abbattitore d'Alberi! -SuperAbility.TreeFeller.Splinter=LA TUA ASCIA SI FRANTUMA IN DECINE DI PEZZI! -SuperAbility.TreeFeller.Threshold=Quell'albero \u00E8 troppo grande! -Woodcutting.Skillup=L'abilit\u00E0 Taglialegna \u00E8 aumentata di {0}. Totale ({1}) +SuperAbility.TreeFeller.Splinter=LA TUA ASCIA SI FRANTUMA IN DOZZINE DI PEZZI! +SuperAbility.TreeFeller.Threshold=Quell'albero è troppo grande! #ABILITIY -##generic -Ability.Generic.Refresh=[[GREEN]]**CAPACIT\u00C0 RIGENERATE!** -Ability.Generic.Template.Lock=[[GRAY]]{0} -Ability.Generic.Template=[[GOLD]]{0}: [[DARK_AQUA]]{1} + #COMBAT Combat.ArrowDeflect=[[WHITE]]**FRECCIA DEVIATA** Combat.BeastLore=[[GREEN]]**CONOSCENZA DELLE BESTIE** Combat.BeastLoreHealth=[[DARK_AQUA]]Salute ([[GREEN]]{0}[[DARK_AQUA]]/{1}) Combat.BeastLoreOwner=[[DARK_AQUA]]Proprietario ([[RED]]{0}[[DARK_AQUA]]) +Combat.BeastLoreHorseSpeed=[[DARK_AQUA]]Velocità di Movimento del Cavallo ([[GREEN]]{0} blocchi/s[[DARK_AQUA]]) Combat.Gore=[[GREEN]]**SBRANATO** Combat.StruckByGore=**SEI STATO SBRANATO** -Combat.TargetDazed=Il bersaglio \u00E8 rimasto [[DARK_RED]]Stordito -Combat.TouchedFuzzy=Urto Stordino. Vado nel Pallone. +Combat.TargetDazed=Il bersaglio è stato [[DARK_RED]]Stordito +Combat.TouchedFuzzy=[[DARK_RED]]Urto Stordino. Vado nel Pallone. + #COMMANDS ##generic -mcMMO.Description=[[DARK_AQUA]]Riguardo il [[DARK_AQUA]]Progetto [[YELLOW]]mcMMO:,[[GOLD]]mcMMO \u00E8 una mod GdR [[RED]]open source[[GOLD]] creata nel Febbraio 2011,[[GOLD]]da [[BLUE]]nossr50[[GOLD]]. L'obiettivo \u00E8 quello di fornire un'esperienza GdR di qualit\u00E0.,[[DARK_AQUA]]Suggerimenti:,[[GOLD]] - [[GREEN]]Usa [[RED]]/mcmmo help[[GREEN]] per vedere i comandi,[[GOLD]] - [[GREEN]]Digita [[RED]]/NOMEABILIT\u00C0[[GREEN]] per vedere informazioni dettagliate su un'abilit\u00E0,[[DARK_AQUA]]Sviluppatori:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Fondatore),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Capo Progetto),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Sviluppatore),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Sviluppatore),[[GOLD]] - [[GREEN]]TfT_02 [[BLUE]](Sviluppatore),[[GOLD]] - [[GREEN]]Glitchfinder [[BLUE]](Sviluppatore),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](Sviluppatore),[[DARK_AQUA]]Link Utili:,[[GOLD]] - [[GREEN]]https://github.com/mcMMO-Dev/mcMMO/issues[[GOLD]] Segnalazione Bug,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat, -Commands.addlevels.AwardAll.1=[[GREEN]]Ti sono stati aggiudicati {0} livelli in tutte le abilit\u00E0! -Commands.addlevels.AwardAll.2=Tutte le abilit\u00E0 sono state modificate per {0}. -Commands.addlevels.AwardSkill.1=[[GREEN]]Ti sono stati aggiudicati {0} livelli in {1}! -Commands.addlevels.AwardSkill.2={0} \u00E8 stata modificata per {1}. -Commands.addxp.AwardAll=[[GREEN]]Ti sono stati aggiudicati {0} punti esperienza in tutte le abilit\u00E0! -Commands.addxp.AwardSkill=[[GREEN]]Ti sono stati aggiudicati {0} punti esperienza in {1}! -Commands.Ability.Off=Uso delle capacit\u00E0 [[RED]]disattivato -Commands.Ability.On=Uso delle capacit\u00E0 [[GREEN]]attivato -Commands.Ability.Toggle=L'uso delle abilit\u00E0 \u00E8 stato attivato/disattivato per [[YELLOW]]{0} -Commands.AdminChat.Off=Chat solo Amministratori [[RED]]Inattiva -Commands.AdminChat.On=Chat solo Amministratori [[GREEN]]Attiva -Commands.AdminToggle=[[GREEN]]- Attiva/disattiva la chat amministratori +mcMMO.Description=[[DARK_AQUA]]Introduzione al Progetto [[YELLOW]]mcMMO[[DARK_AQUA]]:,[[GOLD]]mcMMO è una mod RPG [[RED]]open source[[GOLD]] creata nel febbraio 2011,[[GOLD]]da [[BLUE]]nossr50[[GOLD]]. L'obbiettivo è di fornire una esperienza di RPG di qualità.,[[DARK_AQUA]]Consigli:,[[GOLD]] - [[GREEN]]Usa [[RED]]/mcmmo help[[GREEN]] per vedere i comandi,[[GOLD]] - [[GREEN]]Digita [[RED]]/NOMEABILITÀ[[GREEN]] per visualizzare informazioni dettagliate sull'abilità,[[DARK_AQUA]]Sviluppatori:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Creatore & Responsabile del Progetto),[[GOLD]] - [[GREEN]]electronicboy [[BLUE]](Sviluppatore),[[GOLD]] - [[GREEN]]kashike [[BLUE]](Sviluppatore),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](Manutentore versione Classica) +mcMMO.Description.FormerDevs=[[DARK_AQUA]]Ex Sviluppatori: [[GREEN]]GJ, NuclearW, bm01, TfT_02, Glitchfinder +Commands.addlevels.AwardAll.1=[[GREEN]]Ti sono stati assegnati {0} livelli in tutte le abilità! +Commands.addlevels.AwardAll.2=Tutte le abilità sono state modificate per {0}. +Commands.addlevels.AwardSkill.1=[[GREEN]]Ti sono stati assegnati {0} livelli in {1}! +Commands.addlevels.AwardSkill.2={0} è stato modificato per {1}. +Commands.addxp.AwardAll=[[GREEN]]Ti è stata assegnata {0} esperienza in tutte le abilità! +Commands.addxp.AwardSkill=[[GREEN]]Ti è stata assegnata {0} esperienza in {1}! +Commands.Ability.Off=Uso delle capacità [[RED]]disattivato +Commands.Ability.On=Uso delle capacità [[GREEN]]attivato +Commands.Ability.Toggle=L'uso delle capacità è stato attivato/disattivato per [[YELLOW]]{0} +Commands.AdminChat.Off=Chat Admin [[RED]]Inattiva +Commands.AdminChat.On=Chat Admin [[GREEN]]Attiva +Commands.AdminToggle=[[GREEN]]- Attiva/disattiva la chat admin Commands.Chat.Console=*Console* -Commands.Cooldowns.Header=[[GOLD]]--= [[GREEN]]Ricariche Abilit\u00E0 mcMMO[[GOLD]] =-- -Commands.Cooldowns.Row.N=\ [[RED]]{0}[[WHITE]] - [[GOLD]]{1} secondi rimanenti -Commands.Cooldowns.Row.Y=\ [[AQUA]]{0}[[WHITE]] - [[DARK_GREEN]]Pronto! -Commands.Database.Cooldown=Devi aspettare {0} secondi prima di poter usare questo comando ancora. -Commands.Database.Processing=Il comando precedente \u00E8 ancora in fase di elaborazione. Attendere prego. -Commands.Disabled=Questo comando \u00E8 disabilitato. -Commands.DoesNotExist=Il giocatore non esiste nel database! -Commands.GodMode.Disabled=Modalit\u00E0 Dio di mcMMO Disabilitata -Commands.GodMode.Enabled=Modalit\u00E0 Dio di mcMMO Abilitata -Commands.GodMode.Forbidden=[mcMMO] Modalit\u00E0 Dio non permessa in questo mondo (Vedi i Permessi) -Commands.GodMode.Toggle=La modalit\u00E0 Dio \u00E8 stata attivata/disattivata per [[YELLOW]]{0} -Commands.Healthbars.Changed.HEARTS=[mcMMO] Il tuo tipo di barra della salute \u00E8 stato cambiato a [[RED]]Cuori[[WHITE]]. -Commands.Healthbars.Changed.BAR=[mcMMO] Il tuo tipo di barra della salute \u00E8 stato cambiato a [[YELLOW]]Caselle[[WHITE]]. -Commands.Healthbars.Changed.DISABLED=[mcMMO] Le tue barre di salute dei mob sono state [[GRAY]]disabilitate[[WHITE]]. +Commands.Cooldowns.Header=[[GOLD]]--= [[GREEN]]Ricariche Capacità mcMMO[[GOLD]] =-- +Commands.Cooldowns.Row.N=\ [[RED]]{0}[[WHITE]] - [[GOLD]]{1} secondi rimanenti +Commands.Cooldowns.Row.Y=\ [[AQUA]]{0}[[WHITE]] - [[DARK_GREEN]]Pronta! +Commands.Database.CooldownMS=Devi aspettare {0} millisecondi prima di utilizzare nuovamente questo comando. +Commands.Database.Processing=Il tuo comando precedente è ancora in fase di elaborazione. Attendere prego. +Commands.Disabled=Questo comando è disabilitato. +Commands.DoesNotExist= [[RED]]Quel giocatore non esiste nel database! +Commands.GodMode.Disabled=Modalità Dio mcMMO Disabilitata +Commands.GodMode.Enabled=Modalità Dio mcMMO Abilitata +Commands.AdminChatSpy.Enabled=Spia Chat Party mcMMO Abilitata +Commands.AdminChatSpy.Disabled=Spia Chat Party mcMMO Disabilitata +Commands.AdminChatSpy.Toggle=La Chat Party mcMMO è stata attivata/disattivata [[YELLOW]]{0} +Commands.AdminChatSpy.Chat=[[GOLD]][SPIA: [[GREEN]]{0}[[GOLD]]] [[WHITE]]{1} +Commands.GodMode.Forbidden=[mcMMO] La Modalità Dio non è permessa in questo mondo (Vedi i Permessi) +Commands.GodMode.Toggle=La modalità Dio è stata attivata/disattivata per [[YELLOW]]{0} +Commands.Healthbars.Changed.HEARTS=[mcMMO] Il tipo di barra della salute è stato modificato a [[RED]]Cuori[[WHITE]]. +Commands.Healthbars.Changed.BAR=[mcMMO] Il tipo di barra della salute è stato modificato a [[YELLOW]]Caselle[[WHITE]]. +Commands.Healthbars.Changed.DISABLED=[mcMMO] Le tue barre della salute dei mob sono state [[GRAY]]disabilitate[[WHITE]]. Commands.Healthbars.Invalid=Tipo di barra della salute non valido! Commands.Inspect= [[GREEN]]- Visualizza informazioni dettagliate sul giocatore Commands.Invite.Success=[[GREEN]]Invito inviato con successo. -Commands.Leaderboards= [[GREEN]]- Classifiche -Commands.mcc.Header=---[][[GREEN]]Comandi di mcMMO[[RED]][]--- -Commands.mcgod=[[GREEN]]- Attiva o disattiva la Modalit\u00E0 Dio -Commands.mchud.Invalid=Quello non \u00E8 un tipo di HUD valido. -Commands.mcpurge.Success=[[GREEN]]Il database \u00E8 stato ripulito con successo! -Commands.mcrank.Heading=[[GOLD]]-=GRADUATORIA PERSONALE=- +Commands.Leaderboards= [[GREEN]]- Classifiche +Commands.mcgod=[[GREEN]]- Attiva/disattiva la Modalità Dio +Commands.mchud.Invalid=Quello non è un tipo di HUD valido. +Commands.mcpurge.Success=[[GREEN]]Il database è stato ripulito con successo! +Commands.mcrank.Heading=[[GOLD]]-=CLASSIFICHE PERSONALI=- Commands.mcrank.Overall=Complessivo[[GREEN]] - [[GOLD]]Grado [[WHITE]]#[[GREEN]]{0} -Commands.mcrank.Player=BERSAGLIO: [[WHITE]]{0} -Commands.mcrank.Skill={0}[[GREEN]] - [[GOLD]]Grado [[WHITE]]#[[GREEN]]{1} -Commands.mcrank.Unranked=[[WHITE]]Non Classificato -Commands.mcrefresh.Success=Le ricariche di {0} sono stati rigenerate. -Commands.mcremove.Success=[[GREEN]]{0} \u00E8 stato rimosso con successo dal database! -Commands.mctop.Tip=[[GOLD]]Suggerimento: Usa [[RED]]/mcrank[[GOLD]] per visualizzare tutte le tue graduatorie personali! -Commands.mmoedit=[giocatore] [[GREEN]] - Modifica il bersaglio -Commands.mmoedit.AllSkills.1=[[GREEN]]Il tuo livello in tutte le abilit\u00E0 \u00E8 stato portato a {0}! -Commands.mmoedit.Modified.1=[[GREEN]]Il tuo livello di {0} \u00E8 stato portato a {1}! -Commands.mmoedit.Modified.2={0} \u00E8 stata modificata per {1}. -Commands.mcconvert.Database.Same=Stai gi\u00E0 usando il database {0}! -Commands.mcconvert.Database.InvalidType={0} non \u00E8 un tipo di database valido. -Commands.mcconvert.Database.Start=[[GRAY]]Avviando la conversione da {0} a {1}... -Commands.mcconvert.Database.Finish=[[GRAY]]Migrazione del database completa; il database {1} ora ha tutti i dati dal database {0}. -Commands.mmoshowdb=Il database attualmente in uso \u00E8 [[GREEN]]{0} -Commands.mcconvert.Experience.Invalid=Tipo di formula sconosciuta! I tipi validi sono: [[GREEN]]LINEAR [[RED]]e [[GREEN]]EXPONENTIAL. -Commands.mcconvert.Experience.Same=Tipo di formula {0} gi\u00E0 in uso -Commands.mcconvert.Experience.Start=[[GRAY]]Avviando conversione da {0} a {1} -Commands.mcconvert.Experience.Finish=[[GRAY]]Conversione formula completata; adesso in uso {0} XP. -Commands.ModDescription=[[GREEN]]- Leggi breve descrizione di mod -Commands.NoConsole=Questo comando non supporta l'uso da console. -Commands.Notifications.Off=Notifiche delle capacit\u00E0 [[RED]]disattivate -Commands.Notifications.On=Notifiche delle capacit\u00E0 [[GREEN]]attivate +Commands.mcrank.Player=[[YELLOW]]Classifiche per [[WHITE]]{0} +Commands.mcrank.Skill=[[YELLOW]]{0}[[GREEN]] - [[GOLD]]Grado [[WHITE]]#[[GREEN]]{1} +Commands.mcrank.Unranked=[[WHITE]]Non classificato +Commands.mcrefresh.Success=Le ricariche di {0} sono state rigenerate. +Commands.mcremove.Success=[[GREEN]]{0} è stato rimosso con successo dal database! +Commands.mctop.Tip=[[GOLD]]Consiglio: Usa [[RED]]/mcrank[[GOLD]] per visualizzare tutte le tue classifiche personali! +Commands.mmoedit=[giocatore] [[GREEN]] - Modifica il bersaglio +Commands.mmoedit.AllSkills.1=[[GREEN]]Il tuo livello in tutte le abilità è stato impostato a {0}! +Commands.mmoedit.Modified.1=[[GREEN]]Il tuo livello in {0} è stato impostato a {1}! +Commands.mmoedit.Modified.2={0} è stata modificata per {1}. +Commands.mcconvert.Database.Same=Stai già utilizzando il database {0}! +Commands.mcconvert.Database.InvalidType={0} non è un tipo di database valido. +Commands.mcconvert.Database.Start=[[GRAY]]Avvio della conversione da {0} a {1}... +Commands.mcconvert.Database.Finish=[[GRAY]]Migrazione del database completata; il database {1} ora ha tutti i dati dal database {0}. +Commands.mmoshowdb=Il database attualmente utilizzato è [[GREEN]]{0} +Commands.mcconvert.Experience.Invalid=Tipo di formula sconosciuto! I tipi validi sono: [[GREEN]]LINEAR [[RED]]and [[GREEN]]EXPONENTIAL. +Commands.mcconvert.Experience.Same=Il tipo di formula {0} è già in uso +Commands.mcconvert.Experience.Start=[[GRAY]]Avvio della conversione dalla curva {0} alla curva {1} +Commands.mcconvert.Experience.Finish=[[GRAY]]Conversione formula completata; ora è in uso la curva XP {0}. +Commands.ModDescription=[[GREEN]]- Leggi una breve descrizione della mod +Commands.NoConsole=Questo comando non supporta l'utilizzo dalla console. +Commands.Notifications.Off=Le notifiche delle abilità sono state [[RED]]disattivate +Commands.Notifications.On=Le notifiche sulle abilità sono state [[GREEN]]attivate Commands.Offline=Questo comando non funziona per i giocatori offline. -Commands.NotLoaded=Il profilo del giocatore non \u00E8 stato ancora caricato. -Commands.Other=---[][[GREEN]]ALTRI COMANDI[[RED]][]--- -Commands.Party.Header=-----[][[GREEN]]GRUPPO[[RED]][]----- -Commands.Party.Features.Header=-----[][[GREEN]]CARATTERISTICHE[[RED]][]----- +Commands.NotLoaded=Il profilo del giocatore non è ancora caricato. Commands.Party.Status=[[DARK_GRAY]]NOME: [[WHITE]]{0} {1} [[DARK_GRAY]]LIVELLO: [[DARK_AQUA]]{2} Commands.Party.Status.Alliance=[[DARK_GRAY]]ALLEATO: [[WHITE]]{0} -Commands.Party.UnlockedFeatures=[[DARK_GRAY]]Caratteristiche sbloccate: [[GRAY]][[ITALIC]]{0} -Commands.Party.ShareMode=[[DARK_GRAY]]MODALIT\u00C0 SPARTIZIONE: +Commands.Party.UnlockedFeatures=[[DARK_GRAY]]Funzionalità Sbloccate: [[GRAY]][[ITALIC]]{0} +Commands.Party.ShareMode=[[DARK_GRAY]]MODALITÀ SPARTIZIONE: Commands.Party.ItemShare=[[GRAY]]OGGETTI [[DARK_AQUA]]({0}) -Commands.Party.ExpShare=[[GRAY]]ESPERIENZA [[DARK_AQUA]]({0}) -Commands.Party.ItemShareCategories=[[DARK_GRAY]]Condivisione Oggetti: [[GRAY]][[ITALIC]]{0} +Commands.Party.ExpShare=[[GRAY]]XP [[DARK_AQUA]]({0}) +Commands.Party.ItemShareCategories=[[DARK_GRAY]]Spartizione Oggetti: [[GRAY]][[ITALIC]]{0} Commands.Party.MembersNear=[[DARK_GRAY]]VICINO A TE [[DARK_AQUA]]{0}[[DARK_GRAY]]/[[DARK_AQUA]]{1} -Commands.Party.Accept=[[GREEN]]- Accetta l'invito di un gruppo -Commands.Party.Chat.Off=Chat Gruppo [[GREEN]]Inattiva -Commands.Party.Chat.On=Chat Gruppo [[GREEN]]Attiva -Commands.Party.Commands=---[][[GREEN]]COMANDI GRUPPO[[RED]][]--- -Commands.Party.Invite.0=AVVISO: [[GREEN]]Hai ricevuto un invito ad unirti al gruppo {0} da {1} -Commands.Party.Invite.1=Digita [[GREEN]]/party accept[[YELLOW]] per accettare l'invito -Commands.Party.Invite=[[GREEN]]- Invia un invito a entrare nel gruppo -Commands.Party.Invite.Accepted=[[GREEN]]Invito Accettato. Ti sei unito al gruppo {0} -Commands.Party.Join=[[GRAY]]Ti sei unito al Gruppo: {0} -Commands.Party.Create=[[GRAY]]Creato il Gruppo: {0} -Commands.Party.Rename=[[GRAY]]Nome del gruppo cambiato a: [[WHITE]]{0} -Commands.Party.SetSharing=[[GRAY]]Modalit\u00E0 spartizione del gruppo {0} impostata a: [[DARK_AQUA]]{1} -Commands.Party.ToggleShareCategory=[[GRAY]]La condivisione oggetti del gruppo per [[GOLD]]{0} [[GRAY]]\u00E8 stata [[DARK_AQUA]]{1} -Commands.Party.AlreadyExists=[[DARK_RED]]Il gruppo {0} esiste gi\u00E0! -Commands.Party.Kick=Sei stato espulso dal gruppo {0}! -Commands.Party.Leave=Hai abbandonato quel gruppo -Commands.Party.Members.Header=-----[][[GREEN]]MEMBRI[[RED]][]----- -Commands.Party.None=Non sei in un gruppo. -Commands.Party.Quit=[[GREEN]]- Abbandona il tuo gruppo attuale -Commands.Party.Teleport=[[GREEN]]- Teletrasportati da un membro del gruppo -Commands.Party.Toggle=[[GREEN]]- Attiva/disattiva la Chat Gruppo -Commands.Party1=[[GREEN]]- Crea un nuovo gruppo -Commands.Party2=[[GREEN]]- Unisciti a un gruppo di giocatori -Commands.Party.Alliance.Header=-----[][[GREEN]]ALLEANZA DEL GRUPPO[[RED]][]----- -Commands.Party.Alliance.Ally=[[WHITE]]{0} [[DARK_GRAY]]\u00C8 ALLEATO CON: [[WHITE]]{1} -Commands.Party.Alliance.Members.Header=-----[][[GREEN]]MEMBRI ALLEANZA[[RED]][]----- -Commands.Party.Alliance.Invite.0=AVVISO: [[GREEN]]Hai ricevuto un invito di alleanza del gruppo per {0} da {1} +Commands.Party.Accept=[[GREEN]]- Accetta un invito in un party +Commands.Party.Chat.Off=Chat Party [[RED]]Inattiva +Commands.Party.Chat.On=Chat Party [[GREEN]]Attiva +Commands.Party.Commands=[[RED]]---[][[GREEN]]COMANDI PARTY[[RED]][]--- +Commands.Party.Invite.0=[[RED]]AVVISO: [[GREEN]]Hai ricevuto un invito ad unirti al gruppo {0} da {1} +Commands.Party.Invite.1=[[YELLOW]]Digita [[GREEN]]/party accept[[YELLOW]] per accettare l'invito +Commands.Party.Invite=[[GREEN]]- Invia un invito a entrare nel party +Commands.Party.Invite.Accepted=[[GREEN]]Invito Accettato. Ti sei unito al party {0} +Commands.Party.Join=[[GRAY]]Unito al Party: {0} +Commands.Party.PartyFull=[[GOLD]]{0}[[RED]] è pieno! +Commands.Party.PartyFull.Invite=Non puoi invitare [[YELLOW]]{0}[[RED]] in [[GREEN]]{1}[[RED]] perché ha già [[DARK_AQUA]]{2}[[RED]] giocatori! +Commands.Party.PartyFull.InviteAccept=Non puoi unirti a [[GREEN]]{0}[[RED]] perché ha già [[DARK_AQUA]]{1}[[RED]] giocatori! +Commands.Party.Create=[[GRAY]]Party Creato: {0} +Commands.Party.Rename=[[GRAY]]Nome party cambiato a: [[WHITE]]{0} +Commands.Party.SetSharing=[[GRAY]]Modalità spartizione del party {0} impostata a: [[DARK_AQUA]]{1} +Commands.Party.ToggleShareCategory=[[GRAY]]La condivisione oggetti del party per [[GOLD]]{0} [[GRAY]]è stata [[DARK_AQUA]]{1} +Commands.Party.AlreadyExists=[[DARK_RED]]Il party {0} già esiste! +Commands.Party.Kick=[[RED]]Sei stato espulso dal party [[GREEN]]{0}[[RED]]! +Commands.Party.Leave=[[YELLOW]]Hai abbandonato quel party +Commands.Party.Members.Header=[[RED]]-----[][[GREEN]]MEMBRI[[RED]][]----- +Commands.Party.None=[[RED]]Non sei in un party. +Commands.Party.Quit=[[GREEN]]- Abbandona il tuo party attuale +Commands.Party.Teleport=[[GREEN]]- Teletrasportati da un membro del party +Commands.Party.Toggle=[[GREEN]]- Attiva/disattiva la Chat Party +Commands.Party1=[[GREEN]]- Crea un nuovo party +Commands.Party2=[[GREEN]]- Entra in un party di giocatori +Commands.Party.Alliance.Header=[[RED]]-----[][[GREEN]]ALLEANZA PARTY[[RED]][]----- +Commands.Party.Alliance.Ally=[[WHITE]]{0} [[DARK_GRAY]]È ALLEATO CON: [[WHITE]]{1} +Commands.Party.Alliance.Members.Header=[[RED]]-----[][[GREEN]]MEMBRI ALLEANZA[[RED]][]----- +Commands.Party.Alliance.Invite.0=AVVISO: [[GREEN]]Hai ricevuto un invito di alleanza del party per {0} da {1} Commands.Party.Alliance.Invite.1=Digita [[GREEN]]/party alliance accept[[YELLOW]] per accettare l'invito Commands.Party.Alliance.Invite.Accepted=[[GREEN]]Invito di alleanza accettato. -Commands.Party.Alliance.None=Il tuo gruppo non ha un alleato. -Commands.Party.Alliance.AlreadyAllies=Il tuo gruppo ha gi\u00E0 un'alleato. Sciogli l'alleanza con [[DARK_AQUA]]/party alliance disband -Commands.Party.Alliance.Help.0=Questo gruppo non ha formato un'alleanza. Invita un capo gruppo. -Commands.Party.Alliance.Help.1=fai un'alleanza con [[DARK_AQUA]]/party alliance invite [[RED]]. -Commands.ptp.Enabled=Teletrasporto del gruppo [[GREEN]]abilitato -Commands.ptp.Disabled=Teletrasporto del gruppo [[RED]]disabilitato -Commands.ptp.NoRequests=Non hai richieste di teletrasporto in questo momento -Commands.ptp.NoWorldPermissions=[mcMMO] Non hai il permesso di teletrasportarti verso il mondo {0}. -Commands.ptp.Request1={0} [[GREEN]]ha richiesto di teletrasportarsi da te. -Commands.ptp.Request2=[[GREEN]]Per teletrasportarti digita [[YELLOW]]/ptp accept[[GREEN]]. La richiesta scadr\u00E0 tra [[RED]]{0} [[GREEN]]secondi. -Commands.ptp.AcceptAny.Enabled=Conferma delle richieste di teletrasporto del gruppo [[GREEN]]abilitata -Commands.ptp.AcceptAny.Disabled=Conferma delle richieste di teletrasporto del gruppo [[RED]]disabilitata -Commands.ptp.RequestExpired=La richiesta di teletrasporto del gruppo \u00E8 scaduta! -Commands.PowerLevel.Leaderboard=--Classifica mcMMO dei [[BLUE]]Livelli di Potere[[YELLOW]]-- +Commands.Party.Alliance.None=[[RED]]Il tuo party non ha un alleato. +Commands.Party.Alliance.AlreadyAllies=[[RED]]Il tuo party ha già un'alleato. Sciogli l'alleanza con [[DARK_AQUA]]/party alliance disband +Commands.Party.Alliance.Help.0=[[RED]]Questo party non ha formato un'alleanza. Invita un capo party +Commands.Party.Alliance.Help.1=[[RED]] forma un'alleanza con [[DARK_AQUA]]/party alliance invite [[RED]]. +Commands.ptp.Enabled=Teletrasporto party [[GREEN]]abilitato +Commands.ptp.Disabled=Teletrasporto party [[RED]]disabilitato +Commands.ptp.NoRequests=[[RED]]Non hai richieste di teletrasporto in questo momento +Commands.ptp.NoWorldPermissions=[[RED]][mcMMO] Non hai il permesso di teletrasportarti nel mondo {0}. +Commands.ptp.Request1=[[YELLOW]]{0} [[GREEN]]ha richiesto di teletrasportarsi da te. +Commands.ptp.Request2=[[GREEN]]Per teletrasportarti digita [[YELLOW]]/ptp accept[[GREEN]]. La richiesta scadrà tra [[RED]]{0} [[GREEN]]secondi. +Commands.ptp.AcceptAny.Enabled=Conferma delle richieste di teletrasporto del party [[GREEN]]abilitata +Commands.ptp.AcceptAny.Disabled=Conferma delle richieste di teletrasporto del party [[RED]]disabilitata +Commands.ptp.RequestExpired=[[RED]]La richiesta di teletrasporto del party è scaduta! +Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Livello di Potere [[YELLOW]]Classifica-- Commands.PowerLevel.Capped=[[DARK_RED]]LIVELLO DI POTERE: [[GREEN]]{0} [[DARK_RED]]LIVELLO MASSIMO: [[YELLOW]]{1} Commands.PowerLevel=[[DARK_RED]]LIVELLO DI POTERE: [[GREEN]]{0} -Commands.Reset.All=[[GREEN]]Tutti i tuoi livelli di abilit\u00E0 sono stati azzerati con successo. -Commands.Reset.Single=[[GREEN]]La tua abilit\u00E0 {0} \u00E8 stata azzerata con successo. -Commands.Reset=[[GREEN]]- Reimposta un livello di abilit\u00E0 a 0 -Commands.Scoreboard.Clear=[[DARK_AQUA]]scoreboard mcMMO cancellata. -Commands.Scoreboard.NoBoard=La scoreboard mcMMO non \u00E8 attiva. -Commands.Scoreboard.Keep=[[DARK_AQUA]]La scoreboard mcMMO rimmarr\u00E0 fino a quando non userai [[GREEN]]/mcscoreboard clear[[DARK_AQUA]]. -Commands.Scoreboard.Timer=[[DARK_AQUA]]La scoreboard mcMMO sar\u00E0 cancellata tra [[GOLD]]{0}[[DARK_AQUA]] secondi da adesso. +Commands.Reset.All=[[GREEN]]Tutti i tuoi livelli di abilità sono stati azzerati con successo. +Commands.Reset.Single=[[GREEN]]Il tuo livello di abilità di {0} è stato azzerato con successo. +Commands.Reset=[[GREEN]]- Reimposta un livello di abilità a 0 +Commands.Scoreboard.Clear=[[DARK_AQUA]]Scoreboard mcMMO rimossa. +Commands.Scoreboard.NoBoard=[[RED]]La scoreboard mcMMO non è attiva. +Commands.Scoreboard.Keep=[[DARK_AQUA]]La scoreboard mcMMO rimmarrà finché non userai [[GREEN]]/mcscoreboard clear[[DARK_AQUA]]. +Commands.Scoreboard.Timer=[[DARK_AQUA]]La scoreboard mcMMO sarà rimossa tra [[GOLD]]{0}[[DARK_AQUA]] secondi da ora. Commands.Scoreboard.Help.0=[[GOLD]] == [[GREEN]]Aiuto per [[RED]]/mcscoreboard[[GOLD]] == -Commands.Scoreboard.Help.1=[[DARK_AQUA]]/mcscoreboard[[AQUA]] clear [[WHITE]] - cancella la scoreboard McMMO +Commands.Scoreboard.Help.1=[[DARK_AQUA]]/mcscoreboard[[AQUA]] clear [[WHITE]] - rimuove la scoreboard mcMMO Commands.Scoreboard.Help.2=[[DARK_AQUA]]/mcscoreboard[[AQUA]] keep [[WHITE]] - mantiene la scoreboard mcMMO attiva -Commands.Scoreboard.Help.3=[[DARK_AQUA]]/mcscoreboard[[AQUA]] time [n] [[WHITE]] - cancella la scoreboard McMMO dopo [[LIGHT_PURPLE]]n[[WHITE]] secondi -Commands.Scoreboard.Tip.Keep=[[GOLD]]Suggerimento: Usa [[RED]]/mcscoreboard keep[[GOLD]] mentre la scoreboard \u00E8 attiva per evitare che vada via. -Commands.Scoreboard.Tip.Clear=[[GOLD]]Suggerimento: Usa [[RED]]/mcscoreboard clear[[GOLD]] per sbarazzarti della scoreboard. -Commands.Skill.Invalid=Questo non \u00E8 un nome di abilit\u00E0 valido! -Commands.Skill.Leaderboard=--Classifica mcMMO di [[BLUE]]{0}[[YELLOW]]-- -Commands.SkillInfo=[[GREEN]]- Vedi informazioni dettagliate su un'abilit\u00E0 -Commands.Stats.Self=LE TUE STATISTICHE +Commands.Scoreboard.Help.3=[[DARK_AQUA]]/mcscoreboard[[AQUA]] time [n] [[WHITE]] - rimuove la scoreboard mcMMO dopo [[LIGHT_PURPLE]]n[[WHITE]] secondi +Commands.Scoreboard.Tip.Keep=[[GOLD]]Consiglio: Usa [[RED]]/mcscoreboard keep[[GOLD]] quando la scoreboard è attiva per evitare che vada via. +Commands.Scoreboard.Tip.Clear=[[GOLD]]Consiglio: Usa [[RED]]/mcscoreboard clear[[GOLD]] per sbarazzarti della scoreboard. +Commands.Skill.Invalid=Quello non è un nome di abilità valido! +Commands.Skill.ChildSkill=Le abilità figlie non sono valide per questo comando! +Commands.Skill.Leaderboard=--mcMMO [[BLUE]]{0}[[YELLOW]] Classifica-- +Commands.SkillInfo=[[GREEN]]- Visualizza informazioni dettagliate su un'abilità Commands.Stats=[[GREEN]]- Visualizza le tue statistiche mcMMO -Commands.ToggleAbility=[[GREEN]]- Attiva o disattiva l'attivazione delle abilit\u00E0 con click destro -Commands.Usage.0=[[RED]]L'uso appropriato \u00E8 /{0} -Commands.Usage.1=L'uso appropriato \u00E8 /{0} {1} -Commands.Usage.2=L'uso appropriato \u00E8 /{0} {1} {2} -Commands.Usage.3=L'uso appropriato \u00E8 /{0} {1} {2} {3} +Commands.ToggleAbility=[[GREEN]]- Attiva o disattiva l'attivazione delle abilità con il click destro +Commands.Usage.0=[[RED]]L'uso appropriato è /{0} +Commands.Usage.1=[[RED]]L'uso appropriato è /{0} {1} +Commands.Usage.2=[[RED]]L'uso appropriato è /{0} {1} {2} +Commands.Usage.3=[[RED]]L'uso appropriato è /{0} {1} {2} {3} Commands.Usage.FullClassName=nome classe Commands.Usage.Level=livello Commands.Usage.Message=messaggio @@ -551,80 +729,92 @@ Commands.Usage.Page=pagina Commands.Usage.PartyName=nome Commands.Usage.Password=password Commands.Usage.Player=giocatore -Commands.Usage.Rate=tasso -Commands.Usage.Skill=abilit\u00E0 +Commands.Usage.Rate=rate +Commands.Usage.Skill=abilità +Commands.Usage.SubSkill=subskill Commands.Usage.XP=xp -mcMMO.NoInvites=Non hai inviti in questo momento +Commands.Description.mmoinfo=Leggi i dettagli su un'abilità o una meccanica. +Commands.MmoInfo.Mystery=[[GRAY]]Non hai ancora sbloccato questa abilità, ma quando lo farai sarai in grado di leggere i dettagli al riguardo qui! +Commands.MmoInfo.NoMatch=Quella sottoabilità non esiste! +Commands.MmoInfo.Header=[[DARK_AQUA]]-=[]=====[][[GOLD]] Info MMO [[DARK_AQUA]][]=====[]=- +Commands.MmoInfo.SubSkillHeader=[[GOLD]]Nome:[[YELLOW]] {0} +Commands.MmoInfo.DetailsHeader=[[DARK_AQUA]]-=[]=====[][[GREEN]] Dettagli [[DARK_AQUA]][]=====[]=- +Commands.MmoInfo.OldSkill=[[GRAY]]Le abilità mcMMO stanno venendo convertite in un sistema di abilità modulare migliorato, sfortunatamente questa abilità non è stata ancora convertita e manca di statistiche dettagliate. Il nuovo sistema consentirà tempi di rilascio più rapidi per le nuove abilità mmMMO e una maggiore flessibilità con le abilità esistenti. +Commands.MmoInfo.Mechanics=[[DARK_AQUA]]-=[]=====[][[GOLD]] Meccaniche [[DARK_AQUA]][]=====[]=- +Commands.MmoInfo.Stats=STATISTICHE: {0} +Commands.Mmodebug.Toggle=La modalità debug di mcMMO è ora [[GOLD]]{0}[[GRAY]], usa di nuovo questo comando per cambiarla. Con la modalità debug abilitata, è possibile colpire i blocchi per mostrare informazioni utili utilizzate per il supporto. +mcMMO.NoInvites=[[RED]]Non hai inviti in questo momento mcMMO.NoPermission=[[DARK_RED]]Permessi insufficienti. -mcMMO.NoSkillNote=[[DARK_GRAY]]Se non hai accesso a un'abilit\u00E0 non sar\u00E0 mostrata qui. +mcMMO.NoSkillNote=[[DARK_GRAY]]Se non hai accesso a un'abilità, non verrà mostrata qui. + ##party -Party.Forbidden=[mcMMO] I gruppi non sono permessi in questo mondo (vedi i Permessi) -Party.Help.0=L'uso appropriato \u00E8 [[DARK_AQUA]]{0} [password]. -Party.Help.1=Per creare un gruppo, usa [[DARK_AQUA]]{0} [password]. -Party.Help.2=Consulta [[DARK_AQUA]]{0} [[RED]]per maggiori informazioni -Party.Help.3=Usa [[DARK_AQUA]]{0} [password] [[RED]]per unirti o [[DARK_AQUA]]{1} [[RED]]per congedarti -Party.Help.4=Per chiudere o aprire il tuo gruppo, usa [[DARK_AQUA]]{0} -Party.Help.5=Per proteggere il tuo gruppo con una password, usa [[DARK_AQUA]]{0} -Party.Help.6=Per espellere un giocatore dal tuo gruppo, usa [[DARK_AQUA]]{0} -Party.Help.7=Per trasferire la propriet\u00E0 del tuo gruppo, usa [[DARK_AQUA]]{0} -Party.Help.8=Per sciogliere il tuo gruppo, usa [[DARK_AQUA]]{0} -Party.Help.9=Usa [[DARK_AQUA]]{0} [[RED]]per condividere oggetti con i membri del tuo gruppo -Party.Help.10=Usa [[DARK_AQUA]]{0} [[RED]]per abilitare la condivisione di XP con i membri del tuo gruppo -Party.InformedOnJoin={0} [[GREEN]]si \u00E8 unito al tuo gruppo -Party.InformedOnQuit={0} [[GREEN]]ha abbandonato il tuo gruppo -Party.InformedOnNameChange=[[GOLD]]{0} [[GREEN]]ha impostato il nome del gruppo a [[WHITE]]{1} -Party.InvalidName=[[DARK_RED]]Questo non \u00E8 un nome di gruppo valido. -Party.Invite.Self=Non puoi invitare te stesso! -Party.IsLocked=Questo gruppo \u00E8 gi\u00E0 chiuso! -Party.IsntLocked=Questo gruppo non \u00E8 chiuso! -Party.Locked=Il gruppo \u00E8 chiuso, solo il capo del gruppo pu\u00F2 fare inviti. -Party.NotInYourParty=[[DARK_RED]]{0} non \u00E8 nel tuo gruppo -Party.NotOwner=[[DARK_RED]]Non sei il capo del gruppo. -Party.Target.NotOwner=[[DARK_RED]]{0} non \u00E8 il capo del gruppo. -Party.Owner.New=[[GREEN]]{0} \u00E8 il nuovo capo del gruppo. -Party.Owner.NotLeader=[[DARK_RED]]Non sei pi\u00F9 il capo del gruppo. -Party.Owner.Player=[[GREEN]]Ora sei il capo del gruppo. -Party.Password.None=Questo gruppo \u00E8 protetto da password. Sei pregato di fornire una password per unirti ad esso. -Party.Password.Incorrect=La password del gruppo \u00E8 errata. -Party.Password.Set=[[GREEN]]Password del gruppo impostata a {0} -Party.Password.Removed=[[GREEN]]La password del gruppo \u00E8 stata rimossa. -Party.Player.Invalid=Quello non \u00E8 un giocatore valido. -Party.NotOnline=[[DARK_RED]]{0} non \u00E8 online! -Party.Player.InSameParty={0} \u00E8 gi\u00E0 nel tuo gruppo! -Party.PlayerNotInParty=[[DARK_RED]]{0} non \u00E8 in un gruppo -Party.Specify=Devi specificare un gruppo. -Party.Teleport.Dead=Non puoi teletrasportarti da un giocatore morto. -Party.Teleport.Hurt=Sei stato ferito negli ultimi {0} secondi e non puoi teletrasportarti. +Party.Forbidden=[mcMMO] I party non sono consentiti in questo mondo (Vedi i Permessi) +Party.Help.0=[[RED]]L'uso appropriato è [[DARK_AQUA]]{0} [password]. +Party.Help.1=[[RED]]Per creare un party, usa [[DARK_AQUA]]{0} [password]. +Party.Help.2=[[RED]]Consulta [[DARK_AQUA]]{0} [[RED]]per maggiori informazioni +Party.Help.3=[[RED]]Usa [[DARK_AQUA]]{0} [password] [[RED]]per unirti o [[DARK_AQUA]]{1} [[RED]]per congedarti +Party.Help.4=[[RED]]Per bloccare o sbloccare il tuo party, usa [[DARK_AQUA]]{0} +Party.Help.5=[[RED]]Per proteggere con password il tuo party, usa [[DARK_AQUA]]{0} +Party.Help.6=[[RED]]Per espellere un giocatore dal tuo party, usa [[DARK_AQUA]]{0} +Party.Help.7=[[RED]]Per trasferire la proprietà del tuo party, utilizza [[DARK_AQUA]]{0} +Party.Help.8=[[RED]]Per sciogliere il tuo party, usa [[DARK_AQUA]]{0} +Party.Help.9=[[RED]]Usa [[DARK_AQUA]]{0} [[RED]]per spartire gli oggetti con i membri del party +Party.Help.10=[[RED]]Usa [[DARK_AQUA]]{0} [[RED]]per abilitare la spartizione XP con i membri del party +Party.InformedOnJoin={0} [[GREEN]]è entrato nel tuo party +Party.InformedOnQuit={0} [[GREEN]]ha abbandonato il tuo party +Party.InformedOnNameChange=[[GOLD]]{0} [[GREEN]]ha impostato il nome del party a [[WHITE]]{1} +Party.InvalidName=[[DARK_RED]]Questo non è un nome di party valido. +Party.Invite.Self=[[RED]]Non puoi invitare te stesso! +Party.IsLocked=[[RED]]Questo party è già bloccato! +Party.IsntLocked=[[RED]]Questo party non è bloccato! +Party.Locked=[[RED]]Il party è chiuso, solo il capo può invitare. +Party.NotInYourParty=[[DARK_RED]]{0} non è il tuo party +Party.NotOwner=[[DARK_RED]]Non sei il capo del party. +Party.Target.NotOwner=[[DARK_RED]]{0} non è il capo del party. +Party.Owner.New=[[GREEN]]{0} è il nuovo capo del party. +Party.Owner.NotLeader=[[DARK_RED]]Non sei più il capo del party. +Party.Owner.Player =[[GREEN]]Ora sei il capo del party. +Party.Password.None=[[RED]]Questo party è protetto da password. Fornisci una password per entrare. +Party.Password.Incorrect=[[RED]]La password del party non è corretta. +Party.Password.Set=[[GREEN]]Password del party impostata a {0} +Party.Password.Removed=[[GREEN]]La password del party è stata rimossa. +Party.Player.Invalid=[[RED]]Quello non è un giocatore valido. +Party.NotOnline=[[DARK_RED]]{0} non è online! +Party.Player.InSameParty=[[RED]]{0} è già nel tuo party! +Party.PlayerNotInParty=[[DARK_RED]]{0} non è in un party +Party.Specify=[[RED]]Devi specificare un party. +Party.Teleport.Dead=[[RED]]Non puoi teletrasportarti da un giocatore morto. +Party.Teleport.Hurt=[[RED]]Sei stato ferito negli ultimi {0} secondi e non ti puoi teletrasportare. Party.Teleport.Player=[[GREEN]]Ti sei teletrasportato da {0}. -Party.Teleport.Self=Non puoi teletrasportarti verso te stesso! -Party.Teleport.Target=[[GREEN]]{0} ti ha teletrasportato. -Party.Teleport.Disabled={0} non consente il teletrasporto del gruppo. -Party.Rename.Same=Questo \u00E8 gi\u00E0 il nome del tuo gruppo! -Party.Join.Self=Non puoi unirti a te stesso! -Party.Unlocked=[[GRAY]]Il gruppo \u00E8 aperto -Party.Disband=[[GRAY]]Il gruppo \u00E8 stato sciolto -Party.Alliance.Formed=[[GRAY]]Il tuo gruppo \u00E8 ora alleato con [[GREEN]]{0} -Party.Alliance.Disband=[[GRAY]]Il tuo gruppo non \u00E8 pi\u00F9 alleato con [[RED]]{0} -Party.Status.Locked=[[DARK_RED]](SOLO SU INVITO) +Party.Teleport.Self=[[RED]]Non puoi teletrasportarti da te stesso! +Party.Teleport.Target=[[GREEN]]{0} si è teletrasportato da te. +Party.Teleport.Disabled=[[RED]]{0} non consente il teletrasporto del party. +Party.Rename.Same=[[RED]]Quello è già il nome del tuo party! +Party.Join.Self=[[RED]]Non puoi entrare nel tuo stesso party! +Party.Unlocked=[[GRAY]]Il party è sbloccato +Party.Disband=[[GRAY]]Il party è stato sciolto +Party.Alliance.Formed=[[GRAY]]Il tuo party è ora alleato con [[GREEN]]{0} +Party.Alliance.Disband=[[GRAY]]Il tuo party non è più alleato con [[RED]]{0} +Party.Status.Locked=[[DARK_RED]](SOLO-INVITO) Party.Status.Unlocked=[[DARK_GREEN]](APERTO) -Party.LevelUp=Livello del gruppo aumentato di {0}. Totale ({1}) -Party.Feature.Chat=Chat Gruppo -Party.Feature.Teleport=Teletrasporto del Gruppo +Party.LevelUp=[[YELLOW]]Livello party aumentato di {0}. Totale ({1}) +Party.Feature.Chat=Chat Party +Party.Feature.Teleport=Teletrasporto Party Party.Feature.Alliance=Alleanze -Party.Feature.ItemShare=Condivisione Oggetti -Party.Feature.XpShare=Condivisione XP -Party.Feature.Locked.Chat=BLOCCATO FINO A {0}+ (CHAT GRUPPO) -Party.Feature.Locked.Teleport=BLOCCATO FINO A {0}+ (TELETRASPORTO DEL GRUPPO) +Party.Feature.ItemShare=Spartizione Oggetti +Party.Feature.XpShare=Spartizione XP +Party.Feature.Locked.Chat=BLOCCATO FINO A {0}+ (CHAT PARTY) +Party.Feature.Locked.Teleport=BLOCCATO FINO A {0}+ (TELETRASPORTO PARTY) Party.Feature.Locked.Alliance=BLOCCATO FINO A {0}+ (ALLEANZE) -Party.Feature.Locked.ItemShare=BLOCCATO FINO A {0}+ (CONDIVISIONE OGGETTI) -Party.Feature.Locked.XpShare=BLOCCATO FINO A {0}+ (CONDIVISIONE XP) -Party.Feature.Disabled.1=La chat del gruppo non \u00E8 stata ancora sbloccata. -Party.Feature.Disabled.2=Il teletrasporto del gruppo non \u00E8 stato ancora sbloccato. -Party.Feature.Disabled.3=Le alleanze del gruppo non sono ancora state sbloccate. -Party.Feature.Disabled.4=La condivisione del gruppo degli oggetti non \u00E8 ancora sbloccata. -Party.Feature.Disabled.5=La condivisione di XP del gruppo non \u00E8 stata ancora sbloccata. +Party.Feature.Locked.ItemShare=BLOCCATO FINO A {0}+ (SPARTIZIONE OGGETTI) +Party.Feature.Locked.XpShare=BLOCCATO FINO A {0}+ (SPARTIZIONE XP) +Party.Feature.Disabled.1=[[RED]]La chat del party non è ancora stata sbloccata. +Party.Feature.Disabled.2=[[RED]]Il teletrasporto del party non è ancora stato sbloccato. +Party.Feature.Disabled.3=[[RED]]Le alleanze del party non sono ancora state sbloccate. +Party.Feature.Disabled.4=[[RED]]La condivisione oggetti del party non è ancora stata sbloccata. +Party.Feature.Disabled.5=[[RED]]La condivisione XP del party non è ancora stata sbloccata. Party.ShareType.Xp=XP -Party.ShareType.Item=OGGETTO +Party.ShareType.Item=OGGETTI Party.ShareMode.None=NESSUNA Party.ShareMode.Equal=EQUA Party.ShareMode.Random=CASUALE @@ -633,272 +823,319 @@ Party.ItemShare.Category.Mining=Estrazione Party.ItemShare.Category.Herbalism=Erboristeria Party.ItemShare.Category.Woodcutting=Taglialegna Party.ItemShare.Category.Misc=Varie + ##xp -Commands.XPGain.Acrobatics=Cadere -Commands.XPGain.Alchemy=Preparazione Pozioni -Commands.XPGain.Archery=Attaccare Mostri +Commands.XPGain.Acrobatics=Cadendo +Commands.XPGain.Alchemy=Preparando Pozioni +Commands.XPGain.Archery=Attaccando Mostri Commands.XPGain.Axes=Attaccando Mostri -Commands.XPGain.Child=Ottiene livelli dalle Abilit\u00E0 Madri -Commands.XPGain.Excavation=Scavare e trovare tesori -Commands.XPGain.Fishing=Pescare (ma va'?!) -Commands.XPGain.Herbalism=Raccogliere Piante -Commands.XPGain.Mining=Estrarre Pietra e Minerali Grezzi -Commands.XPGain.Repair=Riparare -Commands.XPGain.Swords=Attaccare Mostri -Commands.XPGain.Taming=Addomesticare Animali, o combattere con i tuoi lupi -Commands.XPGain.Unarmed=Attaccare Mostri -Commands.XPGain.Woodcutting=Abbattere alberi +Commands.XPGain.Child=Ottenendo livelli con le Abilità Madri +Commands.XPGain.Excavation=Scavando e trovando tesori +Commands.XPGain.Fishing=Pescando (ma va'!) +Commands.XPGain.Herbalism=Raccogliendo Piante +Commands.XPGain.Mining=Estraendo Pietra e Minerali Grezzi +Commands.XPGain.Repair=Riparando +Commands.XPGain.Swords=Attaccando Mostri +Commands.XPGain.Taming=Addomesticando Animali, o combattendo con i tuoi lupi +Commands.XPGain.Unarmed=Attaccando Mostri +Commands.XPGain.Woodcutting=Abbattendo alberi Commands.XPGain=[[DARK_GRAY]]GUADAGNO XP: [[WHITE]]{0} -Commands.xplock.locked=[[GOLD]]La tua BARRA XP \u00E8 ora bloccata a {0}! -Commands.xplock.unlocked=[[GOLD]]La tua BARRA XP \u00E8 ora [[GREEN]]SBLOCCATA[[GOLD]]! -Commands.xprate.modified=Il TASSO XP \u00E8 stato portato a {0} -Commands.xprate.over=L'evento mcMMO di tasso XP \u00E8 FINITO!! -Commands.xprate.proper.0=L'uso corretto per cambiare il tasso di XP \u00E8 /xprate -Commands.xprate.proper.1=L'uso corretto per ripristinare il tasso di XP al valore originale \u00E8 /xprate reset -Commands.xprate.proper.2=Per favore specifica "true" o "false" per indicare se questo \u00E8 un evento XP o meno -Commands.xprate.started.0=[[GOLD]]\u00C8 INIZIATO UN EVENTO XP PER mcMMO! -Commands.xprate.started.1=[[GOLD]]IL TASSO DI XP DI mcMMO ORA \u00C8 {0}x! -XPRate.Event=[[GOLD]]\u00C8 in corso un evento mcMMO sul tasso XP! Il tasso XP \u00E8 {0}x! -#EFFECTS -##generic -Effects.Effects=EFFETTI -Effects.Child=[[DARK_GRAY]]LVL: [[GREEN]]{0} -Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) -Effects.Parent=[[GOLD]]{0} - -Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1} +Commands.xplock.locked=[[GOLD]]La tua BARRA XP è ora bloccata a {0}! +Commands.xplock.unlocked=[[GOLD]]La tua BARRA XP è ora [[GREEN]]SBLOCCATA[[GOLD]]! +Commands.xprate.modified=[[RED]]Il TASSO XP è stato portato a {0} +Commands.xprate.over=[[RED]]L'Evento di mcMMO Tasso XP è FINITO!! +Commands.xprate.proper.0=[[RED]]L'uso corretto per cambiare il tasso di XP è /xprate +Commands.xprate.proper.1=[[RED]]L'uso corretto per ripristinare il tasso di XP al valore predefinito è /xprate reset +Commands.xprate.proper.2=[[RED]]Specifica "true" o "false" per indicare se questo è un evento XP o meno +Commands.NegativeNumberWarn=Non usare numeri negativi! +Commands.Event.Start=[[GREEN]]mcMMO[[GOLD]] Evento! +Commands.Event.Stop=[[GREEN]]mcMMO[[DARK_AQUA]] Evento Finito! +Commands.Event.Stop.Subtitle=[[GREEN]]Spero che ti sia divertito! +Commands.Event.XP=[[DARK_AQUA]]Il Tasso XP è ora [[GOLD]]{0}[[DARK_AQUA]]x +Commands.xprate.started.0=[[GOLD]]È INIZIATO UN EVENTO XP PER mcMMO! +Commands.xprate.started.1=[[GOLD]]IL TASSO DI XP DI mcMMO È ORA {0}x! + +# Admin Notifications +Server.ConsoleName=[[YELLOW]][Server] +Notifications.Admin.XPRate.Start.Self=[[GRAY]]Hai impostato il moltiplicatore XP globale a [[GOLD]]{0}x +Notifications.Admin.XPRate.End.Self=[[GRAY]]Hai terminato l'evento tasso XP. +Notifications.Admin.XPRate.End.Others={0} [[GRAY]]ha terminato l'evento tasso XP +Notifications.Admin.XPRate.Start.Others={0} [[GRAY]]ha avviato o modificato un evento di tasso XP con un moltiplicatore globale di {1}x +Notifications.Admin.Format.Others=[[GOLD]]([[GREEN]]mcMMO [[DARK_AQUA]]Admin[[GOLD]]) [[GRAY]]{0} +Notifications.Admin.Format.Self=[[GOLD]]([[GREEN]]mcMMO[[GOLD]]) [[GRAY]]{0} + +# Event +XPRate.Event=[[GOLD]]mcMMO è attualmente in un evento di tasso XP! Il tasso XP è {0}x! + #GUIDES Guides.Available=[[GRAY]]Guida per {0} disponibile - digita /{1} ? [pagina] -Guides.Header=[[GOLD]]-=[[GREEN]]{0} Guida[[GOLD]]=- -Guides.Page.Invalid=Non \u00E8 un numero di pagina valido! -Guides.Page.OutOfRange=Quella pagina non esiste, ci sono solo {0} pagine in totale. -Guides.Usage=L'uso \u00E8 /{0} ? [pagina] +Guides.Header=[[GOLD]]-=[[GREEN]]Guida {0}[[GOLD]]=- +Guides.Page.Invalid=Non è un numero di pagina valido! +Guides.Page.OutOfRange=Quella pagina non esiste, ci sono solo {0} pagine totali. +Guides.Usage= L'uso è /{0} ? [pagina] ##Acrobatics -Guides.Acrobatics.Section.0=[[DARK_AQUA]]Riguardo L'Acrobatica:\n[[YELLOW]]L'Acrobatica \u00E8 l'arte di muoversi con grazia in mcMMO.\n[[YELLOW]]Essa fornisce bonus di combattimento e bonus di danni ambientali.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0 \u00E8 necessario\n[[YELLOW]]eseguire schivate in combattimento\n[[YELLOW]]o sopravvivere a cadute che danneggiano. -Guides.Acrobatics.Section.1=[[DARK_AQUA]]Come funziona Rotolamento?\n[[YELLOW]]Hai una possibilit\u00E0 passiva quando prendi danni da caduta\n[[YELLOW]]di annullare il danno subito. Puoi tenere premuto il pulsante di\n[[YELLOW]]accovacciata per raddoppiare la possibilit\u00E0 durante la caduta.\n[[YELLOW]]Questo attiva una Capriola Aggraziata invece di quella\n[[YELLOW]]standard. Le Capriole Aggraziate sono come quelle normali\n[[YELLOW]]ma hanno il doppio delle probabilit\u00E0 di verificarsi e forniscono\n[[YELLOW]]pi\u00F9 sicurezza. La possibilit\u00E0 di capriola \u00E8 legata al livello abilit\u00E0 -Guides.Acrobatics.Section.2=[[DARK_AQUA]]Come funziona la Schivata?\n[[YELLOW]]La Schivata \u00E8 una possibilit\u00E0 passiva quando si \u00E8\n[[YELLOW]]feriti in combattimento di dimezzare il danno preso.\n[[YELLOW]]\u00C8 legato al tuo livello di abilit\u00E0. +Guides.Acrobatics.Section.0=[[DARK_AQUA]]Introduzione all'Acrobatica:\n[[YELLOW]]L'Acrobatica è l'arte di muoversi con grazia in mcMMO.\n[[YELLOW]]Fornisce bonus di combattimento e bonus ai danni ambientali.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per ottenere XP in questa abilità devi eseguire delle schivate\n[[YELLOW]]in combattimento o sopravvivere a cadute con danno. +Guides.Acrobatics.Section.1=[[DARK_AQUA]]Come funziona la Capriola?\n[[YELLOW]]Hai una possibilità passiva quando subisci danni da caduta\n[[YELLOW]]di annullare il danno subito. Puoi accovacciarti per\n[[YELLOW]]raddoppiare la possibilità durante la caduta.\n[[YELLOW]]Questo attiva una Capriola Aggraziata invece di quella normale.\n[[YELLOW]]Le Capriole Aggraziate sono come quelle normali ma hanno il doppio delle probabilità\n[[YELLOW]]di verificarsi e forniscono più protezione di quelle normali.\n[[YELLOW]]La probabilità di Capriola è legata al tuo livello di abilità +Guides.Acrobatics.Section.2=[[DARK_AQUA]]Come funziona la Schivata?\n[[YELLOW]]Hai una possibilità passiva quando sei\n[[YELLOW]]ferito in combattimento di dimezzare il danno subito.\n[[YELLOW]]È legata al tuo livello di abilità. ##Alchemy -Guides.Alchemy.Section.0=[[DARK_AQUA]]Riguardo l'Alchimia:\n[[YELLOW]]L'Alchimia riguarda il preparare pozioni.\n[[YELLOW]]Fornisce un aumento di velocit\u00E0 nella produzione di pozioni, cos\u00EC\n[[YELLOW]]come l'aggiunta di nuove (prima) pozioni introvabili.\n\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0 devi preparare pozioni. -Guides.Alchemy.Section.1=[[DARK_AQUA]]Come funziona la Catalisi?\n[[YELLOW]]La Catalisi accelera il processo di preparazione,\n[[YELLOW]]con una velocit\u00E0 massima di 4x al livello 1000.\n[[YELLOW]]Questa abilit\u00E0 \u00E8 sbloccata al livello 100 di default. -Guides.Alchemy.Section.2=[[DARK_AQUA]]Come funziona Intrugli?\n[[YELLOW]]Intrugli consente di preparare pi\u00F9 pozioni con ingredienti\n[[YELLOW]]personalizzati. Quali ingredienti speciali sono sbloccati\n[[YELLOW]]\u00C8 determinato dal tuo Grado. Ci sono 8 Gradi da sbloccare. -Guides.Alchemy.Section.3=[[DARK_AQUA]]Ingredienti Intrugli livello 1:\n[[YELLOW]]Polvere di Blaze, Occhio di Ragno Fermentato, Lacrima di Ghast,\n[[YELLOW]]Polvere di Luminite, Zucchero, Melone Luccicante,\n[[YELLOW]]Carota d'Oro, Crema di Magma, Verruca del Nether,\n[[YELLOW]]Occhio di Ragno, Zolfo, Ninfea, Pesce Palla\n[[YELLOW]](Pozioni Vanilla) -Guides.Alchemy.Section.4=[[DARK_AQUA]]Ingredienti Intrugli livello 2:\n[[YELLOW]]Carota (Pozione della Velocit\u00E0)\n[[YELLOW]]Palla di Gelatina (Pozione di Noia)\n\n[[DARK_AQUA]]Ingredienti Intrugli livello 3:\n[[YELLOW]]Quarzo (Pozione di Assorbimento)\n[[YELLOW]]Fungo Rosso (Pozione del Salto) -Guides.Alchemy.Section.5=[[DARK_AQUA]]Ingredienti Intrugli livello 4:\n[[YELLOW]]Mela (Pozione di Potenziamento Salute)\n[[YELLOW]]Carne Marcia (Pozione della Fame)\n\n[[DARK_AQUA]]Ingredienti Intrugli livello 5:\n[[YELLOW]]Fungo Marrone (Pozione di Nausea)\n[[YELLOW]]Sacca d'Inchiostro (Pozione di Cecit\u00E0) -Guides.Alchemy.Section.6=[[DARK_AQUA]]Ingredienti Intrugli livello 6:\n[[YELLOW]]Felce (Pozione di Saturazione)\n\n[[DARK_AQUA]]Ingredienti Intrugli livello 7:\n[[YELLOW]]Patata Velenosa (Pozione di Decadimento)\n\n[[DARK_AQUA]]Concoctions tier 8 ingredients:\n[[YELLOW]]Mela d'Oro (Pozione di Resistenza) +Guides.Alchemy.Section.0=[[DARK_AQUA]]Introduzione all'Alchimia:\n[[YELLOW]]L'Alchimia riguarda la preparazione di pozioni.\n[[YELLOW]]Fornisce un aumento della velocità di preparazione delle pozioni, così\n[[YELLOW]]come l'aggiunta di nuove pozioni (precedentemente) non ottenibili.\n\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per ottenere XP in questa abilità devi preparare pozioni. +Guides.Alchemy.Section.1=[[DARK_AQUA]]Come funziona Catalisi?\n[[YELLOW]]Catalizza la velocità di preparazione, con una\n[[YELLOW]]velocità massima di 4x al livello 1000.\n[[YELLOW]]Questa abilità è sbloccata al livello 100 di default. +Guides.Alchemy.Section.2=[[DARK_AQUA]]Come funziona Intrugli?\n[[YELLOW]]La capacità Intrugli consente di preparare più pozioni con ingredienti personalizzati.\n[[YELLOW]]Quali ingredienti speciali sono sbloccati è determinato\n[[YELLOW]]dal tuo Grado. Ci sono 8 gradi da sbloccare. +Guides.Alchemy.Section.3=[[DARK_AQUA]]Ingredienti Intrugli di grado 1:\n[[YELLOW]]Polvere di blaze, Occhio di ragno fermentato, Lacrima di ghast, Redstone,\n[[YELLOW]]Polvere di luminite, Zucchero, Melone luccicante, Carota d'oro,\n[[YELLOW]]Crema di Magma, Verruca del Nether, Occhio di ragno, Polvere da sparo, Ninfea,\n[[YELLOW]]Pesce palla\n[[YELLOW]](Pozioni Vanilla) +Guides.Alchemy.Section.4=[[DARK_AQUA]]Ingredienti Intrugli di grado 2:\n[[YELLOW]]Carota (Pozione di velocità)\n[[YELLOW]]Palla di slime (Pozione di Affaticamento)\n\n[[DARK_AQUA]]Ingredienti Intrugli di grado 3:\n[[YELLOW]]Quartzo (Pozione di Assorbimento)\n[[YELLOW]]Fungo rosso (Pozione di salto) +Guides.Alchemy.Section.5=[[DARK_AQUA]]Ingredienti Intrugli di grado 4:\n[[YELLOW]]Mela (Pozione di salute ampliata)\n[[YELLOW]]Carne marcia (Pozione di fame)\n\n[[DARK_AQUA]]Ingredienti Intrugli di grado 5:\n[[YELLOW]]Fungo marrone (Pozione di nausea)\n[[YELLOW]]Sacca d'inchiostro (Pozione di Cecità) +Guides.Alchemy.Section.6=[[DARK_AQUA]]Ingredienti Intrugli di grado 6:\n[[YELLOW]]Felce (Pozione di Sazietà)\n\n[[DARK_AQUA]]Ingredienti Intrugli di grado 7:\n[[YELLOW]]Patata velenosa (Pozione di Avvizzimento)\n\n[[DARK_AQUA]]Ingredienti Intrugli di grado 8:\n[[YELLOW]]Mela d'oro (Pozione di Resistenza) ##Archery -Guides.Archery.Section.0=[[DARK_AQUA]]Riguardo Tiro con l'Arco:\n[[YELLOW]]Tiro con l'Arco riguarda il tirare con arco e freccia.\n[[YELLOW]]Fornisce vari bonus di combattimento, come un incremento\n[[YELLOW]]di danno che scala con il livello e l'abilit\u00E0 di stordire i tuoi\n[[YELLOW]]avversari in PvP. Inoltre puoi recuperare alcune delle\n[[YELLOW]]frecce spese dai cadaveri dei tuoi nemici.\n\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0 \u00E8 necessario\n[[YELLOW]]colpire i mob o gli altri giocatori. -Guides.Archery.Section.1=[[DARK_AQUA]]Come funziona Tiro da Maestro?\n[[YELLOW]]Tiro da Maestro fornisce un danno aggiuntivo ai tuoi colpi.\n[[YELLOW]]Il danno bonus da Tiro da Maestro aumenta\n[[YELLOW]]all'aumentare del livello di Tiro con l'Arco.\n[[YELLOW]]Con le impostazioni di default, il danno dei tiri con l'arco\n[[YELLOW]]aumenta del 10% ogni 50 livelli, fino a un massimo del 200%. -Guides.Archery.Section.2=[[DARK_AQUA]]Come funziona Stordire?\n[[YELLOW]]Hai una possibilit\u00E0 passiva di stordire gli altri giocatori quando\n[[YELLOW]]li colpisci. Quando Stordire si innesca costringe gli avversari\n[[YELLOW]]a guardare verso l'alto per una breve durata.\n[[YELLOW]]Un colpo di Stordire procura anche ulteriori 4 danni (2 cuori). -Guides.Archery.Section.3=[[DARK_AQUA]]Come funziona Recupero Frecce?\n[[YELLOW]]Hai una possibilit\u00E0 passiva di recuperare alcune\n[[YELLOW]]delle tue frecce quando uccidi un mob con l'arco.\n[[YELLOW]]Questa possibilit\u00E0 \u00E8 aumentata dal livello in Tiro con l'Arco.\n[[YELLOW]Di default, questa capacit\u00E0 aumenta di 0.1% per livello,\n[[YELLOW]]fino al 100% al livello 1000. +Guides.Archery.Section.0=[[DARK_AQUA]]Introduzione al Tiro con l'Arco:\n[[YELLOW]]Tiro con l'Arco riguarda il tirare con arco e freccia.\n[[YELLOW]]Fornisce vari bonus di combattimento, come un aumento di danni\n[[YELLOW]]che scala con il livello e la capacità di stordire i tuoi\n[[YELLOW]]avversari in PvP. Inoltre puoi recuperare\n[[YELLOW]]dai cadaveri dei tuoi nemici alcune delle frecce usate.\n\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per ottenere XP in questa abilità devi colpire mob o\n[[YELLOW]]altri giocatori. +Guides.Archery.Section.1=[[DARK_AQUA]]Come funziona Tiro da Maestro?\n[[YELLOW]]Tiro da Maestro un danno aggiuntivo ai tuoi colpi.\n[[YELLOW]]Il danno bonus da Tiro da Maestro aumenta\n[[YELLOW]]all'aumentare del livello di Tiro con l'Arco.\n[[YELLOW]]Con le impostazioni predefinite, il danno dei tiri con l'arco aumenta del 10%\n[[YELLOW]]ogni 50 livelli, fino a un massimo del 200%. +Guides.Archery.Section.2=[[DARK_AQUA]]Come funziona Stordimento?\n[[YELLOW]]Hai una possibilità passiva di stordire gli altri giocatori quando\n[[YELLOW]]li colpisci. Stordimento costringe i tuoi avversari\n[[YELLOW]]a guardare verso l'alto per un breve periodo.\n[[YELLOW]]Un colpo con Stordimento procura anche ulteriori 4 danni (2 cuori). +Guides.Archery.Section.3=[[DARK_AQUA]]Come funziona Recupero Frecce?\n[[YELLOW]]Hai una possibilità passiva di recupera alcune delle tue frecce\n[[YELLOW]]quando uccidi un mob con il tuo arco.\n[[YELLOW]]Questa possibilità aumenta all'aumentare del tuo livello in Tiro con l'Arco.\n[[YELLOW]]Di default, Questa capacità aumenta del 0.1% per livello, fino al 100%\n[[YELLOW]]al livello 1000. ##Axes -Guides.Axes.Section.0=[[DARK_AQUA]]Riguardo Asce:\n[[YELLOW]]Con l'abilit\u00E0 Asce \u00E8 possibile utilizzare l'ascia per molto di\n[[YELLOW]]pi\u00F9 che solo deforestare! \u00E8 possibile incidere e sgretolare\n[[YELLOW]]mob e giocatori per guadagnare XP, colpire mob con l'effetto\n[[YELLOW]]di contraccolpo e infliggere danni critici MORTALI sui mob e\n[[YELLOW]]giocatori. La tua ascia diventa anche un biotrituratore\n[[YELLOW]]portatile, abbattendo l'armatura del nemico con facilit\u00E0 con\n[[YELLOW]]l'aumentare del livello.\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0 devi colpire mob\n[[YELLOW]]o altri giocatori con la tua Ascia. -Guides.Axes.Section.1=[[DARK_AQUA]]Come funziona Spacca Crani?\n[[YELLOW]]Questa capacit\u00E0 consente di fare un colpo EaA\n[[YELLOW]](Effetto ad Area). Questo EaA infligger\u00E0 la met\u00E0 del danno\n[[YELLOW]]fatto all'obbiettivo principale, quindi \u00E8 ottimo per sgombrare\n[[YELLOW]]grandi mucchi di mob. -Guides.Axes.Section.2=[[DARK_AQUA]]Come funziona Colpi Critici?\n[[YELLOW]]Colpi Critici \u00E8 una capacit\u00E0 passiva che d\u00E0 ai giocatori\n[[YELLOW]]la possibilit\u00E0 di fare danno aggiuntivo.\n[[YELLOW]]Con le impostazioni predefinite, ogni 2 livelli in Asce aggiudica\n[[YELLOW]]lo 0.1% di possibilit\u00E0 di fare un Colpo Critico, causando 2 volte\n[[YELLOW]]il danno ai mob, o 1.5 volte il danno agli altri giocatori. -Guides.Axes.Section.3=[[DARK_AQUA]]Come funziona Mestria con l'Ascia?\n[[YELLOW]]Maestria con l'Ascia \u00E8 una capacit\u00E0 passiva\n[[YELLOW]]che aggiunge danno ai tuoi colpi quando usi delle Asce.\n[[YELLOW]]Di default il bonus danno aumenta di 1 ogni 50 livelli,\n[[YELLOW]]fino a 4 danni extra al livello 200. -Guides.Axes.Section.4=[[DARK_AQUA]]Come funziona Sfonda Armature?\n[[YELLOW]]Un attacco con abbastanza forza da frantumare un armatura!\n[[YELLOW]]Sfonda Armature ha una possibilit\u00E0 passiva di danneggiare\n[[YELLOW]]l'armatura dell'avversario. Il livello in Asce aumenta il danno. -Guides.Axes.Section.5=[[DARK_AQUA]]Come funziona Impatto Maggiore?\n[[YELLOW]]Hai una possibilit\u00E0 passiva di ottenere un maggiore impatto\n[[YELLOW]]colpendo i mob o i giocatori con un'ascia.\n[[YELLOW]]Di default la possibilit\u00E0 \u00E8 del 25%. Questa capacit\u00E0\n[[YELLOW]]ha un estremo effetto contraccolpo, simile all'incantesimo\n[[YELLOW]]Contraccolpo. Inoltre, infligge danno bonus al bersaglio. +Guides.Axes.Section.0=[[DARK_AQUA]]Introduzione ad Asce:\n[[YELLOW]]Con l'abilità Asce puoi usare la tua ascia per molto più che\n[[YELLOW]]deforestare! Puoi fare a pezzi e tagliuzzare i mob\n[[YELLOW]]e i giocatori per ottenere XP, colpire i mob con l'effetto di\n[[YELLOW]]contraccolpo e infliggere danni critici MORTALI ai mob e ai giocatori.\n[[YELLOW]]La tua ascia diventa anche un trituratore portatile,\n[[YELLOW]]che abbatte l'armatura del nemico con facilità all'aumentare\n[[YELLOW]]del tuo livello.\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per ottenere XP in questa abilità devi colpire altri mob o giocatori\n[[YELLOW]]con la tua Ascia. +Guides.Axes.Section.1=[[DARK_AQUA]]Come funziona Spacca Crani?\n[[YELLOW]]Questa capacità consente di infliggere un colpo EaA (Effetto ad Area).\n[[YELLOW]]Questo colpo EaA infliggerà la metà del danno fatto\n[[YELLOW]]all'obbiettivo principale, quindi è ottimo per eliminare grandi mucchi di mob. +Guides.Axes.Section.2=[[DARK_AQUA]]Come funziona Colpi Critici?\n[[YELLOW]]Colpi Critici è una capacità passiva che dà ai giocatori\n[[YELLOW]]una possibilità di infliggere danno extra.\n[[YELLOW]]Con le impostazioni predefinite, ogni 2 livelli abilità in Asce ottieni un\n[[YELLOW]]0.1% di possibilità in più di infliggere un Colpo Critico, che causa 2.0 volte il danno\n[[YELLOW]]ai mob o 1.5 volte il danno agli altri giocatori. +Guides.Axes.Section.3=[[DARK_AQUA]]Come funziona Maestria con l'Ascia?\n[[YELLOW]]Maestria con l'Ascia è una capacità passiva che aggiunge ulteriori danni\n[[YELLOW]]ai tuoi colpi con l'Ascia.\n[[YELLOW]]Di default, il danno bonus aumenta di 1 ogni 50 livelli,\n[[YELLOW]]fino a un massimo di 4 danni extra al livello 200. +Guides.Axes.Section.4=[[DARK_AQUA]]Come funziona Sfonda Armature?\n[[YELLOW]]Colpisci con forza sufficiente da fracassare l'armatura!\n[[YELLOW]]Sfonda Armature ha una possibilità passiva di dannegiare l'armatura\n[[YELLOW]]del tuo avversario. Questo danno aumenta all'aumentare del tuo livello in Asce. +Guides.Axes.Section.5=[[DARK_AQUA]]Come funziona Impatto Migliorato?\n[[YELLOW]]Hai una possibilità passiva di ottenere un impatto maggiore\n[[YELLOW]]colpendo i mob o i giocatori con la tua ascia.\n[[YELLOW]]Di default questa possibilità è del 25%. Questa capacità passiva ha un\n[[YELLOW]]estremo contraccolpo, simile all'incantesimo\n[[YELLOW]]Contraccolpo II. Inoltre, infligge danni bonus al bersaglio. ##Excavation -Guides.Excavation.Section.0=[[DARK_AQUA]]Riguardo l'Escavazione:\n[[YELLOW]]L'Escavazione \u00E8 l'atto di scavare per trovare tesori.\n[[YELLOW]]Scavando la terra si trovano tesori.\n[[YELLOW]]Quanto pi\u00F9 si esegue questa operazione\n[[YELLOW]]pi\u00F9 tesori si possono trovare.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP devi scavare con una pala in mano.\n[[YELLOW]]Solo alcuni materiali possono essere scavati per tesori e XP. -Guides.Excavation.Section.1=[[DARK_AQUA]]Materiali Compatibili:\n[[YELLOW]]Erba, Terra, Sabbia, Argilla, Ghiaia, Micelio,\n[[YELLOW]]Sabbia delle Anime, Neve -Guides.Excavation.Section.2=[[DARK_AQUA]]Come usare Giga-Trivella Demolitrice:\n[[YELLOW]]Con una pala in mano tasto destro del mouse per preparare\n[[YELLOW]]lo strumento. Una volta in questo stato si dispone di circa\n[[YELLOW]]4 secondi per fare contatto con i materiali compatibili,\n[[YELLOW]]questo attiver\u00E0 Giga-Trivella Demolitrice. -Guides.Excavation.Section.3=[[DARK_AQUA]]Cos'\u00E8 Giga-Trivella Demolitrice?\n[[YELLOW]]Giga-Trivella Demolitrice \u00E8 una capacit\u00E0 con raffreddamento\n[[YELLOW]]legata all'abilit\u00E0 Escavazione. Triplica la possibilit\u00E0\n[[YELLOW]]di trovare tesori e abilita la rottura istantanea\n[[YELLOW]]sui materiali di Escavazione. -Guides.Excavation.Section.4=[[DARK_AQUA]]Come funziona Cacciatore di Tesori?\n[[YELLOW]]Ogni possibile tesoro per Escavazione ha il suo livello\n[[YELLOW]]di abilit\u00E0 richiesto per essere droppato, di conseguenza \u00E8\n[[YELLOW]]difficile dire quanto ti sta aiutando.\n[[YELLOW]]Basta tenere a mente che pi\u00F9 alta \u00E8 l'abilit\u00E0 di Escavazione,\n[[YELLOW]]pi\u00F9 tesori si possono trovare.\n[[YELLOW]]E anche tenere a mente che ogni tipo di materiale\n[[YELLOW]]di Escavazione compatibile ha la sua lista di tesori unici.\n[[YELLOW]]In altre parole si trovano diversi tesori nella Terra\n[[YELLOW]]da quelli che si troverebbero nella Ghiaia. -Guides.Excavation.Section.5=[[DARK_AQUA]]Note sull'Escavazione:\n[[YELLOW]]I drop dell'Escavazione sono completamente personalizzabili\n[[YELLOW]]Quindi, i risultati variano da server a server. +Guides.Excavation.Section.0=[[DARK_AQUA]]Introduzione allo Scavo:\n[[YELLOW]]Lo Scavo è l'atto di scavare la terra per trovare tesori.\n[[YELLOW]]Scavando la terra troverai tesori.\n[[YELLOW]]Più lo fai, più tesori puoi trovare.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per ottenere XP in questa abilità devi scavare con una pala in mano.\n[[YELLOW]]Solo alcuni materiali possono essere scavati per trovare tesori e XP. +Guides.Excavation.Section.1=[[DARK_AQUA]]Materiali Compatibili:\n[[YELLOW]]Erba, Terra, Sabbia, Argilla, Ghiaia, Micelio, Sabbia delle anime, Neve +Guides.Excavation.Section.2=[[DARK_AQUA]]Come usare la Giga-Trivella Demolitrice:\n[[YELLOW]]Con una pala in mano fai clic destro per preparare il tuo strumento.\n[[YELLOW]]Una volta in questo stato hai circa 4 secondi per fare\n[[YELLOW]]contatto con i materiali compatibili, questo\n[[YELLOW]]attiverà la Giga-Trivella Demolitrice. +Guides.Excavation.Section.3=[[DARK_AQUA]]Cos'è la Giga-Trivella Demolitrice?\n[[YELLOW]]La Giga-Trivella Demolitrice è una capacità con una ricarica\n[[YELLOW]]legata all'abilità di Scavo. Triplica la tua possibilità\n[[YELLOW]]di trovare tesori e abilita la rottura istantanea\n[[YELLOW]]dei materiali di Scavo. +Guides.Excavation.Section.4=[[DARK_AQUA]]Come funziona Archeologia?\n[[YELLOW]]Ogni possibile tesoro per lo Scavo ha il suo\n[[YELLOW]]requisito di livello di abilità per il suo drop, di conseguenza è\n[[YELLOW]]difficile dire quanto ti stia aiutando.\n[[YELLOW]]Tieni presente che maggiore è la tua abilità di Scavo,\n[[YELLOW]]più tesori si possono trovare.\n[[YELLOW]]E tieni anche presente che ogni tipo di materiale\n[[YELLOW]]compatibile ha la sua lista unica di tesori.\n[[YELLOW]]In altre parole, nella Terra troverai tesori diversi\n[[YELLOW]]da quelli che troverai nella Ghiaia. +Guides.Excavation.Section.5=[[DARK_AQUA]]Note sullo Scavo:\n[[YELLOW]]I drop dello Scavo sono completamente personalizzabili\n[[YELLOW]]Quindi i risultati variano da server a server. ##Fishing -Guides.Fishing.Section.0=[[DARK_AQUA]]Riguardo la Pesca:\n[[YELLOW]]Con l'abilit\u00E0 Pesca, pescare \u00E8 di nuovo emozionante!\n[[YELLOW]]Trovare tesori nascosti, e scrollare oggetti dai mob.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Catturare pesci. -Guides.Fishing.Section.1=[[DARK_AQUA]]Come funziona Cacciatore di Tesori?\n[[YELLOW]]Questa capacit\u00E0 consente di trovare tesori pescando\n[[YELLOW]]con una piccola possibilit\u00E0 di oggetti incantati.\n[[YELLOW]]Ogni possibile tesoro di pesca ha una possibilit\u00E0\n[[YELLOW]]di uscire a ogni livello. Dipende per\u00F2 dalla\n[[YELLOW]]rarit\u00E0 dell'oggetto ogni quanto esce.\n[[YELLOW]]Pi\u00F9 \u00E8 alta la tua abilit\u00E0 di Pesca, maggiori\n[[YELLOW]]sono le possibilit\u00E0 di trovare tesori migliori. -Guides.Fishing.Section.2=[[DARK_AQUA]]Come funziona Pesca sul Ghiaccio?\n[[YELLOW]]Questa capacit\u00E0 passiva permette di pescare nei laghi\n[[YELLOW]]ghiacciati! Lancia la tua canna da pesca e la capacit\u00E0\n[[YELLOW]]creer\u00E0 un piccolo buco nel ghiaccio dove pescare. -Guides.Fishing.Section.3=[[DARK_AQUA]]Come funziona Pescatore Provetto?\n[[YELLOW]]Questa capacit\u00E0 passiva aumenta la possibilit\u00E0 di far abboccare\n[[YELLOW]]mentre si pesca. Quando hai sbloccato questa capacit\u00E0,\n[[YELLOW]]pescare in barca o in un bioma oceano raddoppia\n[[YELLOW]]la possibilit\u00E0 di far abboccare. -Guides.Fishing.Section.4=[[DARK_AQUA]]Come funziona Scuotere?\n[[YELLOW]]Questa capacit\u00E0 attiva consente di scrollare oggetti sciolti\n[[YELLOW]]dai mob agganciandoli con una canna da pesca.\n[[YELLOW]]I mob dropperanno gli oggetti che normalmente droppano\n[[YELLOW]]alla morte. \u00C8 anche possibile acquisire le teste dei mob,\n[[YELLOW]]che sono normalmente inottenibili in modalit\u00E0 sopravvivenza. -Guides.Fishing.Section.5=[[DARK_AQUA]]Come funziona Dieta del Pescatore?\n[[YELLOW]]Questa capacit\u00E0 passiva aumenta la fame ripristinata \n[[YELLOW]]mangiando pesce. -Guides.Fishing.Section.6=[[DARK_AQUA]]Note sulla Pesca:\n[[YELLOW]]I drop di pesca sono completamente personalizzabili,\n[[YELLOW]]quindi variano da server a server. +Guides.Fishing.Section.0=[[DARK_AQUA]]Introduzione alla Pesca:\n[[YELLOW]]Con l'abilità di Pesca, La pesca è di nuovo emozionante!\n[[YELLOW]]Trova tesori nascosti, e scrolla oggetti di dosso dai mob.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Cattura pesci. +Guides.Fishing.Section.1=[[DARK_AQUA]]Come funziona Cacciatore di Tesori?\n[[YELLOW]]Questa capacità ti consente di trovare tesori pescando\n[[YELLOW]]con una piccola possibilità che gli oggetti vengano incantati.\n[[YELLOW]]Ogni possibile tesoro di Pesca ha una possibilità\n[[YELLOW]]di essere trovato a ogni livello. Dipende comunque\n[[YELLOW]]dalla rarità dell'oggetto quanto spesso si troverà.\n[[YELLOW]]Quanto più alta è la tua abilità di Pesca, maggiori\n[[YELLOW]]saranno le tue possibilità di trovare tesori migliori. +Guides.Fishing.Section.2=[[DARK_AQUA]]Come funziona Pesca sul Ghiaccio?\n[[YELLOW]]Questa capacità passiva ti consente di pescare sui laghi ghiacciati!\n[[YELLOW]]Lancia la tua canna da pesca in un lago di ghiaccio e l'abilità\n[[YELLOW]]creerà un piccolo buco nel ghiaccio in cui pescare. +Guides.Fishing.Section.3=[[DARK_AQUA]]Come funziona Pescatore Provetto?\n[[YELLOW]]Questa capacità passiva aumenta la possibilità che i pesci abbocchino durante la pesca.\n[[YELLOW]]Quando sblocchi questa abilità, pescare in\n[[YELLOW]]una barca o in un bioma oceanico raddoppia la possibilità che i pesci abbocchino. +Guides.Fishing.Section.4=[[DARK_AQUA]]Come funziona Scuotere?\n[[YELLOW]]Questa capacità attiva ti consente di scrollare gli oggetti persi dai mob\n[[YELLOW]]agganciandoli con la canna da pesca. \n[[YELLOW]]I Mob lasceranno cadere oggetti che normalmente cadrebbero alla loro morte.\n[[YELLOW]]È anche possibile acquisire teschi di mob, che non sono ottenibili \n[[YELLOW]]normalmente in modalità sopravvivenza. +Guides.Fishing.Section.5=[[DARK_AQUA]]Come funziona Dieta del Pescatore?\n[[YELLOW]]Questa capacità passiva aumenta la quantità di fame ripristinata\n[[YELLOW]]mangiando pesce. +Guides.Fishing.Section.6=[[DARK_AQUA]]Note sulla Pesca:\n[[YELLOW]]I drop della Pesca sono completamente personalizzabili,\n[[YELLOW]]quindi i risultati possono variare da server a server. ##Herbalism -Guides.Herbalism.Section.0=[[DARK_AQUA]]Riguardo l'Erboristeria:\n[[YELLOW]]L'Erboristeria riguarda il raccogliere le erbe e le piante.\n\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Raccogliendo piante ed erbe. -Guides.Herbalism.Section.1=[[DARK_AQUA]]Blocchi Compatibili\n[[YELLOW]]Grano, Patate, Carote, Meloni, \n[[YELLOW]]Zucchine, Canne da Zucchero, Fave di Cacao, Fiori, Cactus,\n[[YELLOW]]Funghi, Verruche del Nether, Ninfee, e Rampicanti. -Guides.Herbalism.Section.2=[[DARK_AQUA]]Come funziona Terra Verde?\n[[YELLOW]]Terra Verde \u00E8 una capacit\u00E0 attiva, puoi fare tasto destro\n[[YELLOW]]mentre tieni in mano una zappa per attivare Terra Verde.\n[[YELLOW]]Terra Verde concede una possibilit\u00E0 di ottenere drop 3x\n[[YELLOW]]dalle piante raccolte. D\u00E0 anche ai giocatori la capacit\u00E0\n[[YELLOW]]di diffondere la vita nei blocchi e trasformarli utilizzando\n[[YELLOW]]semi dal tuo inventario. -Guides.Herbalism.Section.3=[[DARK_AQUA]]Come funziona Pollice Verde (Colture)?\n[[YELLOW]]Questa abilit\u00E0 passiva ripianta le colture quando\n[[YELLOW]]vengono raccolte.\n[[YELLOW]]Questa possibilit\u00E0 dipende dal tuo livello in Erboristeria. -Guides.Herbalism.Section.4=[[DARK_AQUA]]Come funziona Pollice Verde (Pietre/Mattoni di Pietra/Terra)?\n[[YELLOW]]Questa capacit\u00E0 attiva consente di trasformare i blocchi nelle\n[[YELLOW]]controparti "piante correlate". Puoi farlo con click destro\n[[YELLOW]]su un blocco, con in mano dei semi. Consumer\u00E0 1 seme. -Guides.Herbalism.Section.5=[[DARK_AQUA]]Come funziona Dieta del Contadino?\n[[YELLOW]]Questa capacit\u00E0 passiva aumenta la fame ripristinata \n[[YELLOW]]mangiando Pane, Biscotti, Meloni, Zuppe di Funghi, Carote,\n[[YELLOW]]e Patate. -Guides.Herbalism.Section.6=[[DARK_AQUA]]Come funziona Fortuna Hylian?\n[[YELLOW]]Questa capacit\u00E0 passiva d\u00E0 una possibilit\u00E0 di trovare\n[[YELLOW]]oggetti rari quando certi blocchi sono rotti con una spada. -Guides.Herbalism.Section.7=[[DARK_AQUA]]Come funziona il Doppio Drop?\n[[YELLOW]]Questa abilit\u00E0 passiva d\u00E0 ai giocatori pi\u00F9 resa\n[[YELLOW]]dai loro raccolti. +Guides.Herbalism.Section.0=[[DARK_AQUA]]Introduzione all'Erboristeria:\n[[YELLOW]]L'Erboristeria riguarda la raccolta di erbe e piante.\n\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Raccogli piante ed erbe. +Guides.Herbalism.Section.1=[[DARK_AQUA]]Blocchi Compatibili\n[[YELLOW]]Grano, Patate, Carote, Meloni, \n[[YELLOW]]Zucchine, Canne da zucchero, Fave di cacao, Fiori, Cactus, Funghi,\n[[YELLOW]]Verruche del Nether, Ninfee, e Rampicanti. +Guides.Herbalism.Section.2=[[DARK_AQUA]]Come funziona Terra Verde?\n[[YELLOW]]Terra Verde è una capacità attiva, puoi fare clic-destro\n[[YELLOW]]con una zappa in mano per attivare Terra Verde.\n[[YELLOW]]Terra Verde dà ai giocatori la possibilità di ottenere drop 3x\n[[YELLOW]]raccogliendo piante. Inoltre dà ai giocatori l'abilità di\n[[YELLOW]]diffondere la vita nei blocchi e trasformarli usando dei semi\n[[YELLOW]]dal tuo inventario. +Guides.Herbalism.Section.3=[[DARK_AQUA]]Come funziona Pollice Verde (Colture)?\n[[YELLOW]]Questa capacità passiva ripianterà automaticamente le colture durante\n[[YELLOW]]la raccolta.\n[[YELLOW]]Le tue possibilità di successo dipendono dalla tua abilità di Erboristeria. +Guides.Herbalism.Section.4=[[DARK_AQUA]]Come funziona Pollice Verde (Pietrisco/Mattoni di pietra/Terra)?\n[[YELLOW]]Questa capacità passiva ti consente di trasformare i blocchi nelle loro\n[[YELLOW]]controparti "piante". Puoi farlo facendo clic-destro\n[[YELLOW]]su un blocco, con dei semi in mano. Fare ciò consumerà 1 seme. +Guides.Herbalism.Section.5=[[DARK_AQUA]]Come funziona Dieta del Contadino?\n[[YELLOW]]Questa capacità passiva aumenta la quantità di fame ripristinata\n[[YELLOW]]mangiando Pane, Biscotti, Meloni, Zuppe di funghi, Carote,\n[[YELLOW]]e Patate. +Guides.Herbalism.Section.6=[[DARK_AQUA]]Come funziona Fortuna Hylian?\n[[YELLOW]]Questa capacità passiva ti dà una possibilità di trovare oggetti rari\n[[YELLOW]]quando determinati blocchi vengono rotti con una spada. +Guides.Herbalism.Section.7=[[DARK_AQUA]]Come funziona Doppi Drop?\n[[YELLOW]]Questa capacità passiva dà ai giocatori una resa migliore ai loro\n[[YELLOW]]raccolti. ##Mining -Guides.Mining.Section.0=[[DARK_AQUA]]Riguardo l'Estrazione:\n[[YELLOW]]L'Estrazione consiste nell'estrarre pietra e minerali.\n[[YELLOW]]Fornisce bonus alla quantit\u00E0 di materiali droppati minando.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0, devi minare con un piccone.\n[[YELLOW]]Solo alcuni blocchi assegnano XP. -Guides.Mining.Section.1=[[DARK_AQUA]]Materiali compatibili:\n[[YELLOW]]Pietra, Carbone Grezzo, Ferro Grezzo, Oro Grezzo, Diamante Grezzo, Pietrarossa Grezza,\n[[YELLOW]]Lapislazzuli Grezzo, Ossidiana, Pietra Muschiosa, Pietra dell'End,\n[[YELLOW]]Luminite e Netherrack. -Guides.Mining.Section.2=[[DARK_AQUA]]Come usare il Super Demolitore:\n[[YELLOW]]Con un piccone in mano, tasto destro del mouse\n[[YELLOW]]per preparare lo strumento.\n[[YELLOW]]Una volta in questo stato si dispone di 4 secondi\n[[YELLOW]]per entrare in contatto con i materiali compatibili,\n[[YELLOW]]che attiveranno il Super Demolitore. -Guides.Mining.Section.3=[[DARK_AQUA]]Cos'\u00E8 il Super Demolitore?\n[[YELLOW]]Il Super Demolitore \u00E8 una capacit\u00E0 a tempo legata all'abilit\u00E0\n[[YELLOW]]Estrazione. Triplica la possibilit\u00E0 di drop di oggetti extra e\n[[YELLOW]]abilita la rottura istantanea dei materiali estratti. -Guides.Mining.Section.4=[[DARK_AQUA]]Come usare l'Estrazione Esplosiva:\n[[YELLOW]]Con un detonatore in mano, un acciarino di default,\n[[YELLOW]]accovacciati e fai click destro su TNT a distanza. Questo causer\u00E0\n[[YELLOW]]l'esplosione istantanea della TNT. -Guides.Mining.Section.5=[[DARK_AQUA]]Come funziona Estrazione Esplosiva?\n[[YELLOW]]Estrazione Esplosiva \u00E8 una capacit\u00E0 legata all'abilit\u00E0\n[[YELLOW]]Estrazione. Da bonus minando con la TNT e consente di\n[[YELLOW]]detonare da lontano la TNT. Ci sono tre parti di Estrazione\n[[YELLOW]]Esplosiva. La prima parte \u00E8 Bombe Pi\u00F9 Grandi, che aumenta il\n[[YELLOW]]raggio d'esplosione. La seconda parte \u00E8 Esperto di Demolizioni,\n[[YELLOW]]che riduce il danno dalle esplosioni di TNT. La terza parte\n[[YELLOW]]aumenta semplicemente la quantit\u00E0 di minerali droppati dalla \n[[YELLOW]]TNT e riduce i detriti droppati. +Guides.Mining.Section.0=[[DARK_AQUA]]Introduzione all'Estrazione:\n[[YELLOW]]L'Estrazione consiste nell'estrarre pietre e minerali. Fornisce bonus\n[[YELLOW]]alla quantità di materiali estratti.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per ottenere XP in questa abilità, devi minare con un piccone in mano.\n[[YELLOW]]Solo alcuni blocchi assegnano XP. +Guides.Mining.Section.1=[[DARK_AQUA]]Materiali Compatibili:\n[[YELLOW]]Pietra, Carbone grezzo, Ferro grezzo, Oro grezzo, Diamante grezzo, Redstone grezza,\n[[YELLOW]]Lapislazzuli grezzo, Ossidiana, Pietrisco muschioso, Pietra dell'End,\n[[YELLOW]]Luminite, e Netherrack. +Guides.Mining.Section.2=[[DARK_AQUA]]Come usare Super Demolitore:\n[[YELLOW]]Con un piccone in mano, fai clic destro per preparare il tuo strumento.\n[[YELLOW]]Una volta in questo stato, hai circa 4 secondi per fare contatto\n[[YELLOW]]con i materiali compatibili, che attiveranno il\n[[YELLOW]]Super Demolitore. +Guides.Mining.Section.3=[[DARK_AQUA]]Cos'è il Super Demolitore?\n[[YELLOW]]Il Super Demolitore è una capacità con una ricarica legata all'abilità\n[[YELLOW]]di Estrazione. Triplica le tue possibilità di ottenere oggetti extra e\n[[YELLOW]]abilita la rottura istantanea dei materiali da Estrazione. +Guides.Mining.Section.4=[[DARK_AQUA]]Come usare Estrazione Esplosiva:\n[[YELLOW]]Con un piccone in mano,\n[[YELLOW]]accovacciati e fai clic-destro sul TNT da una certa distanza. Ciò farà\n[[YELLOW]]esplodere istantaneamente il TNT. +Guides.Mining.Section.5=[[DARK_AQUA]]Come funziona Estrazione Esplosiva?\n[[YELLOW]]Estrazione Esplosiva è una capacità con una ricarica legata all'abilità\n[[YELLOW]]di Estrazione. Fornisce bonus durante l'estrazione con il TNT e ti consente\n[[YELLOW]]di detonare il TNT a distanza. Ci sono tre parti di Estrazione Esplosiva.\n[[YELLOW]]La prima parte è Bombe più Grandi, che aumenta il raggio di esplosione.\n[[YELLOW]]La seconda è Perizia nelle Demolizioni, che diminuisce il danno\n[[YELLOW]]dalle esplosioni di TNT. La terza parte semplicemente aumenta\n[[YELLOW]]la quantità di minerali grezzi ottenuti dal TNT e diminuisce i\n[[YELLOW]]detriti. ##Repair -Guides.Repair.Section.0=[[DARK_AQUA]]Riguardo la Riparazione:\n[[YELLOW]]La Riparazione consente di utilizzare un blocco di ferro\n[[YELLOW]]per riparare armature e strumenti.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Riparando strumenti e armature con l'incudine mcMMO.\n[[YELLOW]]Questa \u00E8 di default un blocco di ferro e non deve essere\n[[YELLOW]]confusa con l'incudine di Minecraft Vanilla. -Guides.Repair.Section.1=[[DARK_AQUA]]Come posso usare Riparazione?\n[[YELLOW]]Piazza un'incudine mcMMO e fai click destro per riparare \n[[YELLOW]]l'oggetto in mano. Questo consuma 1 oggetto per ogni uso. -Guides.Repair.Section.2=[[DARK_AQUA]]Come funziona Maestria nella Riparazione?\n[[YELLOW]]Maestria nella Riparazione aumenta la quantit\u00E0 di riparazione.\n[[YELLOW]]La riparazione extra dipende dal tuo livello di Riparazione. -Guides.Repair.Section.3=[[DARK_AQUA]]Come funziona Super Riparazione?\n[[YELLOW]]Super Riparazione \u00E8 una capacit\u00E0 passiva. Riparando un oggetto,\n[[YELLOW]]concede ai giocatori una possibilit\u00E0 di riparare un oggetto con\n[[YELLOW]]doppia efficacia. -Guides.Repair.Section.4=[[DARK_AQUA]]Come funziona Forgiatura Arcana?\n[[YELLOW]]Questa capacit\u00E0 passiva consente di riparare oggetti con\n[[YELLOW]]una certa possibilit\u00E0 di mantenere i suoi incantesimi. Gli\n[[YELLOW]]incantesimi possono essere mantenuti ai loro livelli,\n[[YELLOW]]degradati a livelli pi\u00F9 bassi, o persi del tutto. +Guides.Repair.Section.0=[[DARK_AQUA]]Introduzione alla Riparazione:\n[[YELLOW]]La Riparazione ti consente di usare un blocco di ferro\n[[YELLOW]]per riparare armature e attrezzi.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Ripara attrezzi o armature usando l'Incudine di mcMMO. Quest'ultima è\n[[YELLOW]]un blocco di ferro di default e non dovrebbe essere confusa\n[[YELLOW]]con l'Incudine Vanilla di Minecraft. +Guides.Repair.Section.1=[[DARK_AQUA]]Come posso usare Riparazione?\n[[YELLOW]]Posiziona un'Incudine di mcMMO e fai clic-destro per riparare l'oggetto\n[[YELLOW]]che hai in mano. Fare ciò consuma 1 oggetto per ogni uso. +Guides.Repair.Section.2=[[DARK_AQUA]]Come funziona Maestria nella Riparazione?\n[[YELLOW]]Maestria nella Riparazione aumenta la quantità di riparazione. La quantità extra\n[[YELLOW]]riparata è influenzata dal tuo livello di abilità in Riparazione. +Guides.Repair.Section.3=[[DARK_AQUA]]Come funziona Super Riparazione?\n[[YELLOW]]Super Riparazione è una capacità passiva. Durante la riparazione di un oggetto,\n[[YELLOW]]dà ai giocatori una possibilità di riparare un oggetto con\n[[YELLOW]]doppia efficacia. +Guides.Repair.Section.4=[[DARK_AQUA]]Come funziona Forgiatura Arcana?\n[[YELLOW]]Questa capacità passiva ti consente di riparare gli oggetti con una certa\n[[YELLOW]]possibilità di mantenere i suoi incantesimi. Gli incantesimi possono essere\n[[YELLOW]]mantenuti ai loro livelli, declassati a un livello inferiore,\n[[YELLOW]]o persi interamente. ##Salvage -Guides.Salvage.Section.0=[[DARK_AQUA]]Riguardo la Rottamazione:\n[[YELLOW]]La Rottamazione consente di usare un blocco d'oro\n[[YELLOW]]per rottamare armature e strumenti.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Rottamazione \u00E8 un'abilit\u00E0 figlia di Riparazione\n[[YELLOW]]e Pesca, il livello di abilit\u00E0 \u00E8 basato sui livelli\n[[YELLOW]]di Pesca e Riparazione. -Guides.Salvage.Section.1=[[DARK_AQUA]]Come posso usare la Rottamazione?\n[[YELLOW]]Piazza un'incudine di Rottamazione mcMMO e facci click\n[[YELLOW]]destro per rottamare l'oggetto che hai in mano. Esso si\n[[YELLOW]]romper\u00E0 e restituir\u00E0 i materiali usati per costruirlo.\n\n[[YELLOW]]Per esempio, rottamando un piccone di ferro dar\u00E0 lingotti\n[[YELLOW]]di ferro. -Guides.Salvage.Section.2=[[DARK_AQUA]]Come funziona la Rottamazione Avanzata?\n[[YELLOW]]Quando sbloccata, questa capacit\u00E0 consente di rottamare\n[[YELLOW]]oggetti danneggiati. La percentuale di resa aumenta con\n[[YELLOW]]il salire di livello. Una resa maggiore significa che si possono\n[[YELLOW]]ottenere pi\u00F9 materiali indietro. Con la Rottamazione\n[[YELLOW]]Avanzata si otterr\u00E0 sempre 1 materiale indietro, a meno che\n[[YELLOW]]non sia troppo danneggiato. Quindi non ci si deve preoccupare\n[[YELLOW]]di distruggere oggetti senza ottenere nulla in cambio. -Guides.Salvage.Section.3=[[DARK_AQUA]]Per illustrare come funziona, ecco un esempio:\n[[YELLOW]]Diciamo che rottamiamo un piccone d'oro danneggiato per il 20%,\n[[YELLOW]]ci\u00F2 significa che l'importo massimo che potrebbe ottenere solo 2\n[[YELLOW]](Perch\u00E9 il piccone \u00E8 fatto con 3 lingotti - ciascuno del valore di\n[[YELLOW]]33,33% durabilit\u00E0) che \u00E8 uguale a 66%. Se la percentuale di\n[[YELLOW]]resa \u00E8 sotto il 66% non si \u00E8 in grado di ottenere 2 lingotti.\n[[YELLOW]]Se \u00E8 al di sopra di questo valore si \u00E8 in grado di ottenere lo\n[[YELLOW]]"intero importo", il che significa che si otterranno 2 lingotti. -Guides.Salvage.Section.4=[[DARK_AQUA]]Come funziona la Rottamazione Arcana?\n[[YELLOW]]Questa capacit\u00E0 consente di ottenere libri incantati\n[[YELLOW]]durante la rottamazione di oggetti incantati. A seconda del\n[[YELLOW]]livello la possibilit\u00E0 di estrarre con successo\n[[YELLOW]]un incantesimo totale o parziale varia.\n\n[[YELLOW]]Quando un incantesimo \u00E8 parzialmente estratto, il libro\n[[YELLOW]]incantato avr\u00E0 un livello inferiore. +Guides.Salvage.Section.0=[[DARK_AQUA]]Introduzione alla Rottamazione:\n[[YELLOW]]La Rottamazione ti consente di usare un blocco d'oro per rottamare\n[[YELLOW]]armature e attrezzi.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]La Rottamazione è un'abilità figlia di Riparazione e Pesca, il tuo livello\n[[YELLOW]]di abilità di Rottamazione è basato su i tuoi livelli di Pesca e Riparazione. +Guides.Salvage.Section.1=[[DARK_AQUA]]Come posso usare la Rottamazione?\n[[YELLOW]]Posiziona un'Incudine da Rottamazione di mcMMO e fai clic-destro per rottamare\n[[YELLOW]]l'oggetto che hai in mano. Ciò romperà l'oggetto,\n[[YELLOW]]e ti darà indietro i materiali usati per crearlo.\n\n[[YELLOW]]Per esempio, rottamando un piccone di ferro ti darà dei lingotti di ferro. +Guides.Salvage.Section.2=[[DARK_AQUA]]Come funziona la Rottamazione Avanzata?\n[[YELLOW]]Una volta sbloccata, questa capacità ti consente di rottamare gli oggetti danneggiati.\n[[YELLOW]]La percentuale di rendimento aumenta all'aumentare del tuo livello. Un rendimento più elevato\n[[YELLOW]]significa che puoi recuperare più materiali.\n[[YELLOW]]Con la rottamazione avanzata otterrai sempre almeno 1 materiale,\n[[YELLOW]]a meno che l'oggetto non sia troppo danneggiato. Quindi non devi preoccuparti\n[[YELLOW]]se distruggi un oggetto senza ottenere niente in cambio. +Guides.Salvage.Section.3=[[DARK_AQUA]]Per illustrare come funziona, ecco un esempio:\n[[YELLOW]]Diciamo che rottamiamo un piccone d'oro che è danneggiato per il 20%,\n[[YELLOW]]ciò significa che la quantità massima che potrai ottenere è solo 2\n[[YELLOW]](perché il piccone è fatto con 3 lingotti - ognuno vale\n[[YELLOW]]il 33,33% di durabilità) che equivale al 66%. Se la tua percentuale\n[[YELLOW]]di rendimento è sotto il 66% non potrai ottenere 2 lingotti.\n[[YELLOW]]Se è sopra questo valore potrai ottenere la "quantità intera",\n[[YELLOW]]il che significa che otterrai 2 lingotti. +Guides.Salvage.Section.4=[[DARK_AQUA]]Come funziona Rottamazione Arcana?\n[[YELLOW]]Questa capacità ti consente di ottenere libri incantati rottamando\n[[YELLOW]]oggetti incantati. La probabilità di estrarre con successo un incantesimo\n[[YELLOW]]completo o parziale varia a seconda del tuo livello di abilità.\n\n[[YELLOW]]Quando un incantesimo è estratto parzialmente, il libro\n[[YELLOW]]incantato avrà un livello minore rispetto a quello\n[[YELLOW]]che era sull'oggetto. ##Smelting Guides.Smelting.Section.0=Prossimamente... ##Swords -Guides.Swords.Section.0=[[DARK_AQUA]]Riguardo Spade:\n[[YELLOW]]Questa abilit\u00E0 d\u00E0 bonus di combattimento a chi\n[[YELLOW]]combatte con una spada.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Il guadagno degli XP \u00E8 basato sul danno inflitto\n[[YELLOW]]ai mob o ad altri giocatori con una spada. -Guides.Swords.Section.1=[[DARK_AQUA]]Come funziona Colpi Seghettati?\n[[YELLOW]]Colpi Seghettati \u00E8 una capacit\u00E0 attiva, puoi attivarla facendo\n[[YELLOW]]click destro con una spada. Questa capacit\u00E0 permette di fare\n[[YELLOW]]un colpo EaA (Effetto ad Area). Questo EaA far\u00E0 il 25% in pi\u00F9\n[[YELLOW]]di danni e infligger\u00E0 un effetto di sanguinamento che dura 5 tick. -Guides.Swords.Section.2=[[DARK_AQUA]]Come funziona Contrattacco?\n[[YELLOW]]Contrattacco \u00E8 una capacit\u00E0 attiva. Quando si ricevono\n[[YELLOW]]colpi dai mob, hai una possibilit\u00E0 di riflettere il 50% \n[[YELLOW]]del danno preso. -Guides.Swords.Section.3=[[DARK_AQUA]]Come funziona Emorragia?\n[[YELLOW]]Emorragia causa ai nemici danno ogni due secondi. Il \n[[YELLOW]]bersaglio sanguina fino allo svanire dell'effetto,\n[[YELLOW]]o alla morte, quello che viene prima.\n[[YELLOW]]La durata dell'Emorragia \u00E8 aumentata dall'abilit\u00E0 Spade. +Guides.Swords.Section.0=[[DARK_AQUA]]Introduzione a Spade:\n[[YELLOW]]Questa abilità assegna bonus di combattimento a chiunque combatta con una\n[[YELLOW]]spada.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Gli XP si ottengono in base alla quantità di danoo inflitto ai mob o\n[[YELLOW]]agli altri giocatori brandendo una spada. +Guides.Swords.Section.1=[[DARK_AQUA]]Come funziona Colpi Seghettati?\n[[YELLOW]]Colpi Seghettati è una capacità attiva, puoi attivarla facendo\n[[YELLOW]]clic-destro con una spada. Questa capacità ti consente di infliggere\n[[YELLOW]]un colpo EaA (Effetto ad Area). Questo EaA farà un danno 25%\n[[YELLOW]]bonus e infliggerà un effetto di sanguinamento per 5 tick. +Guides.Swords.Section.2=[[DARK_AQUA]]Come funziona Contrattacco?\n[[YELLOW]]Contrattacco è una capacità passiva. Quando blocchi e prendi\n[[YELLOW]]colpi dai mob, hai una possibilità di riflettere il 50% del \n[[YELLOW]]danno preso. +Guides.Swords.Section.3=[[DARK_AQUA]]Come funziona Emorragia?\n[[YELLOW]]L'Emorragia provoca danni ai nemici ogni due secondi. \n[[YELLOW]]L'obbiettivo sanguinerà fino alla fine dell'effetto, o alla morte, \n[[YELLOW]]quello che viene prima.\n[[YELLOW]]La durata del sanguinamento è aumentata dalla tua abilità Spade. ##Taming -Guides.Taming.Section.0=[[DARK_AQUA]]Riguardo la Domesticazione:\n[[YELLOW]]La Domesticazione dar\u00E0 ai giocatori vari bonus di combattimento\n[[YELLOW]]quando si usano lupi addomesticati.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per guadagnare XP in questa abilit\u00E0, devi addomesticare\n[[YELLOW]]lupi/ocelot o entrare in combattimento con i tuoi lupi. -Guides.Taming.Section.1=[[DARK_AQUA]]Come funziona Richiamo della Natura?\n[[YELLOW]]Richiamo della Natura \u00E8 una capacit\u00E0 attiva che consente\n[[YELLOW]]di evocare un lupo o un ocelot al proprio fianco. Puoi\n[[YELLOW]]farlo facendo click sinistro con in mano ossa o pesce. -Guides.Taming.Section.2=[[DARK_AQUA]]Come funziona Conoscenza delle Bestie?\n[[YELLOW]]Conoscenza delle Bestie consente ai giocatori di ispezionare\n[[YELLOW]]gli animali da compagnia e controllare lo stato di lupi\n[[YELLOW]]e ocelot. Click-sinistro su un lupo o un ocelot\n[[YELLOW]]per usare Conoscenza delle Bestie. -Guides.Taming.Section.3=[[DARK_AQUA]]Come funziona Sbranare?\n[[YELLOW]]Sbranare \u00E8 una capacit\u00E0 passiva che ha una possibilit\u00E0\n[[YELLOW]]di infliggere un effetto sanguinamento ai bersagli dei lupi. -Guides.Taming.Section.4=[[DARK_AQUA]]Come funziona Artigli Affilati?\n[[YELLOW]]Artigli Affilati offre un bonus di danni al danno inflitto\n[[YELLOW]]dai lupi. Il bonus danni dipende dal livello di Domesticazione. -Guides.Taming.Section.5=[[DARK_AQUA]]Come funziona Sicurezza Ambientale?\n[[YELLOW]]Questa capacit\u00E0 passiva consente ai lupi di teletrasportarsi\n[[YELLOW]]da te quando si trovano vicino ai pericoli come Cactus/Lava.\n[[YELLOW]]D\u00E0 anche ai lupi l'immunit\u00E0 alle cadute. -Guides.Taming.Section.6=[[DARK_AQUA]]Come funziona Pelliccia Folta?\n[[YELLOW]]Questa capacit\u00E0 passiva riduce il danno\n[[YELLOW]]e rende i lupi resistenti al fuoco. -Guides.Taming.Section.7=[[DARK_AQUA]]Come funziona A Prova d'Urto?\n[[YELLOW]]Questa capacit\u00E0 passiva riduce il danno fatto ai lupi\n[[YELLOW]]dalle esplosioni. -Guides.Taming.Section.8=[[DARK_AQUA]]Come funziona il Servizio Fast Food?\n[[YELLOW]]Questa capacit\u00E0 passiva d\u00E0 ai lupi la possibilit\u00E0 di guarire\n[[YELLOW]]ogni volta che fanno un attacco. +Guides.Taming.Section.0=[[DARK_AQUA]]Introduzione alla Domesticazione:\n[[YELLOW]]La Domesticazione dà ai giocatori vari bonus di combattimento durante l'utilizzo\n[[YELLOW]]di lupi addomesticati.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Per ottenere XP in questa abilità, devi addomesticare lupi/ocelot o\n[[YELLOW]]combattere con i tuoi lupi. +Guides.Taming.Section.1=[[DARK_AQUA]]Come funziona Richiamo della Natura?\n[[YELLOW]]Richiamo della Natura è una capacità attiva che ti consente di evocare\n[[YELLOW]]un lupo o un ocelot al tuo fianco. Puoi farlo\n[[YELLOW]]accovacciandoti + clic-sinistro con in mano ossa o pesce. +Guides.Taming.Section.2=[[DARK_AQUA]]Come funziona Conoscenza delle Bestie?\n[[YELLOW]]Conoscenza delle Bestie consente ai giocatori di ispezionare gli animali domestici e e controllare\n[[YELLOW]]le statistiche dei lupi e gli ocelot. Fai clic-sinistro su un lupo o un ocelot per usare\n[[YELLOW]]Conoscenza delle Bestie. +Guides.Taming.Section.3=[[DARK_AQUA]]Come funziona Sbranare?\n[[YELLOW]]Sbranare è una capacità passiva che ha una possibilità di infliggere un\n[[YELLOW]]effetto di sanguinamento ai bersagli dei tuoi lupi. +Guides.Taming.Section.4=[[DARK_AQUA]]Come funziona Artigli Affilati?\n[[YELLOW]]Artigli Affilati fornisce un danno bonus al danno inflitto\n[[YELLOW]]dai lupi. Il danno bonus dipende dal tuo livello di Domesticazione. +Guides.Taming.Section.5=[[DARK_AQUA]]Come funziona Sicurezza Ambientale?\n[[YELLOW]]Questa capacità passiva consente ai lupi di teletrasportarsi da te quando\n[[YELLOW]]si trovano vicino a dei pericoli, come Cactus/Lava. Inoltre fornisce\n[[YELLOW]]ai lupi immunità al danno da caduta. +Guides.Taming.Section.6=[[DARK_AQUA]]Come funziona Pelliccia Folta?\n[[YELLOW]]Questa capacità passiva riduce il danno e rende i lupi\n[[YELLOW]]resistenti al fuoco. +Guides.Taming.Section.7=[[DARK_AQUA]]Come funziona A Prova d'Urto?\n[[YELLOW]]Questa capacità passiva riduce il danno fatti ai lupi\n[[YELLOW]]dalle esplosioni. +Guides.Taming.Section.8=[[DARK_AQUA]]Come funziona Servizio Fast Food?\n[[YELLOW]]Questa capacità passiva dà ai lupi una possibilità di guarire ogni volta\n[[YELLOW]]che effettuano un attacco. ##Unarmed -Guides.Unarmed.Section.0=[[DARK_AQUA]]Riguardo la Lotta:\n[[YELLOW]]La Lotta dar\u00E0 ai giocatori vari bonus di combattimento\n[[YELLOW]]quando si usano i pugni come arma.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Gli XP si ottengono in base alla quantit\u00E0 di danno\n[[YELLOW]]inflitto ai mob o agli altri giocatori senza armi. -Guides.Unarmed.Section.1=[[DARK_AQUA]]Come funziona Furore?\n[[YELLOW]]Furore \u00E8 una capacit\u00E0 attiva che si attiva con il click\n[[YELLOW]]destro. In modalit\u00E0 Furore, Fai il 50% di danni\n[[YELLOW]]in pi\u00F9 e puoi rompere istantaneamente i materiali\n[[YELLOW]]deboli, come Terra ed Erba. -Guides.Unarmed.Section.2=[[DARK_AQUA]]Come funziona Braccio di Ferro?\n[[YELLOW]]Braccio di Ferro aumenta il danno quando si colpiscono\n[[YELLOW]]mob o giocatori con i pugni. -Guides.Unarmed.Section.3=[[DARK_AQUA]]Come funziona Deviazione Frecce?\n[[YELLOW]]Deviare Frecce \u00E8 una capacit\u00E0 passiva che d\u00E0 la\n[[YELLOW]]possibilit\u00E0 di deviare frecce tirate da Scheletri o altri\n[[YELLOW]]giocatori. La freccia cadr\u00E0 a terra innocuamente. -Guides.Unarmed.Section.4=[[DARK_AQUA]]Come funziona Presa di Ferro?\n[[YELLOW]]Presa di Ferro \u00E8 una capacit\u00E0 passiva che disarma.\n[[YELLOW]]Come sale il livello di lotta, aumenta la possibilit\u00E0\n[[YELLOW]]di prevenire un disarmo. -Guides.Unarmed.Section.5=[[DARK_AQUA]]Come funziona Disarmo?\n[[YELLOW]]Questa capacit\u00E0 passiva permette ai giocatori di\n[[YELLOW]]disarmare gli altri giocatori, facendo cadere\n[[YELLOW]]a terra l'oggetto in mano del bersaglio. +Guides.Unarmed.Section.0=[[DARK_AQUA]]Introduzione alla Lotta:\n[[YELLOW]]L'abilità di Lotta dà ai giocatori vari bonus di combattimento quando usando\n[[YELLOW]]i pugni come arma. \n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Gli XP ottenuti si basano sulla quantità di danno inflitto a mani nude\n[[YELLOW]]ai mob o agli altri giocatori. +Guides.Unarmed.Section.1=[[DARK_AQUA]]Come funziona Furore?\n[[YELLOW]]Furore è una capacità attiva che è attivata dal\n[[YELLOW]]clic-destro. In modalità Furore, infliggi il 50% di danni\n[[YELLOW]]in più e puoi rompere i materiali fragili istantaneamente, come\n[[YELLOW]]Terra ed Erba. +Guides.Unarmed.Section.2=[[DARK_AQUA]]Come funziona Braccio di Ferro?\n[[YELLOW]]Braccio di Ferro aumenta il danno inflitto colpendo mob o\n[[YELLOW]]giocatori con i tuoi pugni. +Guides.Unarmed.Section.3=[[DARK_AQUA]]Come funziona Deviazione Frecce?\n[[YELLOW]]Deviazione Frecce è una capacità passiva che ti dà una possibilità\n[[YELLOW]]di deviare frecce tirate da scheletri o altri giocatori.\n[[YELLOW]]La freccia cadrà innocuamente a terra. +Guides.Unarmed.Section.4=[[DARK_AQUA]]Come funziona Presa di Ferro?\n[[YELLOW]]Presa di Ferro è una capacità passiva che contrasta il disarmo. All'aumentare\n[[YELLOW]]del tuo livello in Lotta, la possibilità di prevenire un disarmo aumenta. +Guides.Unarmed.Section.5=[[DARK_AQUA]]Come funziona Disarmo?\n[[YELLOW]]Questa capacità passiva consente ai giocatori di disarmare altri giocatori,\n[[YELLOW]]facendo cadere a terra l'oggetto equipaggiato dal bersaglio. ##Woodcutting -Guides.Woodcutting.Section.0=[[DARK_AQUA]]Riguardo Taglialegna:\n[[YELLOW]]Taglialegna sta tutto nell'abbattere alberi.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Gli XP si guadagnano ogni volta che si rompono ceppi di legno. -Guides.Woodcutting.Section.1=[[DARK_AQUA]]Come funziona Abbattitore d'Alberi?\n[[YELLOW]]Abbattitore d'Alberi \u00E8 una capacit\u00E0 attiva, puoi fare\n[[YELLOW]]click destro con in mano un'Ascia. Questo causer\u00E0\n[[YELLOW]]la rottura istantanea dell'albero, droppando tutto\n[[YELLOW]]il suo legno contemporaneamente. -Guides.Woodcutting.Section.2=[[DARK_AQUA]]Come funziona Soffia Foglie?\n[[YELLOW]]Soffia Foglie \u00E8 una capacit\u00E0 passiva che causer\u00E0 la\n[[YELLOW]]rottura istantanea dei blocchi di foglie colpiti con un ascia.\n[[YELLOW]]Di default, questa capacit\u00E0 si sblocca al livello 100. -Guides.Woodcutting.Section.3=[[DARK_AQUA]]Come funziona Doppi Drop?\n[[YELLOW]]Questa \u00E8 una capacit\u00E0 passiva che permette di ottenere\n[[YELLOW]]un blocco extra per ogni ceppo di legno che si taglia. +Guides.Woodcutting.Section.0=[[DARK_AQUA]]Introduzione a Taglialegna:\n[[YELLOW]]Taglialegna consiste tutto nell'abbattere alberi.\n\n[[DARK_AQUA]]GUADAGNO XP:\n[[YELLOW]]Gli XP si ottengono ogni volta che rompi i tronchi d'albero. +Guides.Woodcutting.Section.1=[[DARK_AQUA]]Come funziona Abbattitore d'Alberi?\n[[YELLOW]]Abbattitore d'Alberi è una capacità attiva, puoi fare clic-destro\n[[YELLOW]]con un'ascia in mano per attivare Abbattitore d'Alberi. Questo\n[[YELLOW]]farà rompere l'intero albero istantaneamente, droppando tutti\n[[YELLOW]]i suoi tronchi insieme. +Guides.Woodcutting.Section.2=[[DARK_AQUA]]Come funziona Soffia Foglie?\n[[YELLOW]]Soffia Foglie è una capacità passiva che fa\n[[YELLOW]]cadere le foglie istantaneamente quando colpite da un'ascia. Di default,\n[[YELLOW]]questa capacità si sblocca al livello 100. +Guides.Woodcutting.Section.3=[[DARK_AQUA]]Come funziona Doppi Drop?\n[[YELLOW]]Questa capacità passiva ti dà una possibilità di ottenere un blocco\n[[YELLOW]]extra per ogni tronco che tagli. + #INSPECT -Inspect.Offline=Non hai il permesso di esaminare giocatori disconnessi! -Inspect.OfflineStats=Statistiche mcMMO del Giocatore Disconnesso [[YELLOW]]{0} -Inspect.Stats=[[GREEN]]Statistiche mcMMO di [[YELLOW]]{0} -Inspect.TooFar=Sei troppo lontano da quel giocatore per esaminarlo! +Inspect.Offline= [[RED]]Non hai il permesso per ispezionare i giocatori offline! +Inspect.OfflineStats=Statistiche mcMMO per il Giocatore Offline [[YELLOW]]{0} +Inspect.Stats=[[GREEN]]Statistiche mcMMO per [[YELLOW]]{0} +Inspect.TooFar=Sei troppo lontano per ispezionare quel giocatore! + #ITEMS -Item.ChimaeraWing.Fail=**ALA CHIMERICA FALLITA!** -Item.ChimaeraWing.Pass=**ALA CHIMERICA** -Item.ChimaeraWing.Name=Ala Chimerica +Item.ChimaeraWing.Fail=[[RED]]**ALA DI CHIMERA FALLITA!** +Item.ChimaeraWing.Pass=**ALA DI CHIMERA** +Item.ChimaeraWing.Name=Ala di Chimera Item.ChimaeraWing.Lore=[[GRAY]]Ti teletrasporta al tuo letto. -Item.Generic.Wait=Devi aspettare prima di poterlo usare di nuovo! [[YELLOW]]({0}s) +Item.ChimaeraWing.NotEnough=Hai bisogno di altri [[YELLOW]]{0} [[GOLD]]{1}[[RED]]! +Item.NotEnough=Hai bisogno di altri [[YELLOW]]{0} [[GOLD]]{1}[[RED]]! +Item.Generic.Wait=Devi aspettare prima di poterlo utilizzare di nuovo! [[YELLOW]]({0}s) Item.Injured.Wait=Sei stato ferito di recente e devi aspettare per usarlo. [[YELLOW]]({0}s) -Item.FluxPickaxe.Name=Piccone Cuocente -Item.FluxPickaxe.Lore.1=[[GRAY]]Ha la possibilit\u00E0 di fusione immediata dei minerali. -Item.FluxPickaxe.Lore.2=[[GRAY]]Richiede livello di Fusione {0}+ +Item.FluxPickaxe.Name=Piccone a Fusione +Item.FluxPickaxe.Lore.1=[[GRAY]]C'è la possibilità che fonda istantaneamente i minerali estratti. +Item.FluxPickaxe.Lore.2=[[GRAY]]Richiede il livello di Fusione {0}+ + #TELEPORTATION -Teleport.Commencing=[[GRAY]]Il teletrasporto avr\u00E0 inizio fra [[GOLD]]({0}) [[GRAY]]secondi, resta fermo per favore... +Teleport.Commencing=[[GRAY]]Il teletrasporto inizierà tra [[GOLD]]({0}) [[GRAY]]secondi, non muoverti... Teleport.Cancelled=[[DARK_RED]]Teletrasporto annullato! + #SKILLS -Skills.Child=[[GOLD]](ABILIT\u00C0 FIGLIA) +Skills.Child=[[GOLD]](ABILITÀ FIGLIA) Skills.Disarmed=[[DARK_RED]]Sei stato disarmato! -Skills.Header=-----[][[GREEN]]{0}[[RED]][]----- -Skills.NeedMore=[[DARK_RED]]Hai bisogno di pi\u00F9 [[GRAY]]{0} -Skills.Parents=ABILIT\u00C0 MADRI +Skills.Header=-----[] [[GREEN]]{0}[[RED]] []----- +Skills.NeedMore=[[DARK_RED]]Hai bisogno di più [[GRAY]]{0} +Skills.NeedMore.Extra=[[DARK_RED]]Hai bisogno di altri [[GRAY]]{0}{1} +Skills.Parents= GENITORI Skills.Stats={0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]]) Skills.ChildStats={0}[[GREEN]]{1} -Skills.TooTired=Sei troppo stanco per usare ancora questa capacit\u00E0. [[YELLOW]]({0}s) -Skills.Cancelled={0} annullata! -Skills.ConfirmOrCancel=[[GREEN]]Clicca ancora col destro per confermare [[GOLD]]{0}[[GREEN]]. Clicca col sinistro per annullare. +Skills.TooTired=Sei troppo stanco per usare di nuovo quella capacità. [[YELLOW]]({0}s) +Skills.Cancelled=[[GOLD]]{0} [[RED]]annullato! +Skills.ConfirmOrCancel=[[GREEN]]Fai nuovamente click-destro per confermare [[GOLD]]{0}[[GREEN]]. Click-sinistro per annullare. +Skills.AbilityGateRequirementFail=[[GRAY]]Ti servono altri [[YELLOW]]{0}[[GRAY]] livelli di [[DARK_AQUA]]{1}[[GRAY]] per usare questa super capacità. + #STATISTICS -Stats.Header.Combat=[[GOLD]]-=ABILIT\u00C0 DI COMBATTIMENTO=- -Stats.Header.Gathering=[[GOLD]]-=ABILIT\u00C0 DI RACCOLTA=- -Stats.Header.Misc=[[GOLD]]-=ABILIT\u00C0 VARIE=- +Stats.Header.Combat=[[GOLD]]-=ABILITÀ DI COMBATTIMENTO=- +Stats.Header.Gathering=[[GOLD]]-=ABILITÀ DI RACCOLTA=- +Stats.Header.Misc=[[GOLD]]-=ABILITÀ VARIE=- Stats.Own.Stats=[[GREEN]][mcMMO] Statistiche + #PERKS Perks.XP.Name=Esperienza -Perks.XP.Desc=Ricevi XP incrementati in determinate abilit\u00E0. +Perks.XP.Desc=Ricevi XP potenziati in determinate abilità. Perks.Lucky.Name=Fortuna -Perks.Lucky.Desc=Aumenta del 33.3% le probabilit\u00E0 di attivarsi delle abilit\u00E0 e capacit\u00E0 di {0}. -Perks.Lucky.Desc.Login=Aumenta del 33.3% le probabilit\u00E0 di attivarsi di certe abilit\u00E0 e capacit\u00E0. +Perks.Lucky.Desc=Fornisce a {0} abilità e capacità una probabilità del 33,3% in più di attivarsi. +Perks.Lucky.Desc.Login=Fornisce ad alcune abilità e capacità una probabilità del 33,3% in più di attivarsi. Perks.Lucky.Bonus=[[GOLD]] ({0} con il Vantaggio Fortuna) Perks.Cooldowns.Name=Recupero Rapido -Perks.Cooldowns.Desc=Riduce la durata della ricarica di {0}. +Perks.Cooldowns.Desc=Riduce il tempo di recupero di {0}. Perks.ActivationTime.Name=Resistenza -Perks.ActivationTime.Desc=Incrementa il tempo di attivazione della capacit\u00E0 di {0} secondi. +Perks.ActivationTime.Desc=Aumenta il tempo di attivazione delle capacità di {0} secondi. Perks.ActivationTime.Bonus=[[GOLD]] ({0}s con il Vantaggio Resistenza) + #HARDCORE -Hardcore.Mode.Disabled=[[GOLD]][mcMMO] Modalit\u00E0 Hardcore {0} disattivata per {1}. -Hardcore.Mode.Enabled=[[GOLD]][mcMMO] Modalit\u00E0 Hardcore {0} attivata per {1}. -Hardcore.DeathStatLoss.Name=Penalit\u00E0 alle Abilit\u00E0 per Morte -Hardcore.DeathStatLoss.PlayerDeath=[[GOLD]][mcMMO] [[DARK_RED]]Hai perso [[BLUE]]{0}[[DARK_RED]] livelli dalla morte. -Hardcore.DeathStatLoss.PercentageChanged=[[GOLD]][mcMMO] La percentuale di perdita delle statistiche \u00E8 stata portata a {0}. +Hardcore.Mode.Disabled=[[GOLD]][mcMMO] Modalità hardcore {0} disabilitata per {1}. +Hardcore.Mode.Enabled=[[GOLD]][mcMMO] Modalità hardcore {0} abilitata per {1}. +Hardcore.DeathStatLoss.Name=Perdita di Abilità alla Morte +Hardcore.DeathStatLoss.PlayerDeath=[[GOLD]][mcMMO] [[DARK_RED]]Hai perso [[BLUE]]{0}[[DARK_RED]] livelli a causa della morte. +Hardcore.DeathStatLoss.PercentageChanged=[[GOLD]][mcMMO] La percentuale di Vampirismo è stata modificata a {0}. Hardcore.Vampirism.Name=Vampirismo -Hardcore.Vampirism.Killer.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] era troppo inesperto per concedere alcuna conoscenza. +Hardcore.Vampirism.Killer.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] era troppo inesperto per fornirti alcuna conoscenza. Hardcore.Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]Hai rubato [[BLUE]]{0}[[DARK_AQUA]] livelli da [[YELLOW]]{1}. -Hardcore.Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] non \u00E8 riuscito a rubarti ci\u00F2 che conosci! -Hardcore.Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] ti ha rubato [[BLUE]]{1}[[DARK_RED]] livelli! -Hardcore.Vampirism.PercentageChanged=[[GOLD]][mcMMO] La percentuale di perdita \u00E8 cambiata a {0}. +Hardcore.Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] non è riuscito a rubarti la conoscenza! +Hardcore.Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] ha rubato [[BLUE]]{1}[[DARK_RED]] livelli da te! +Hardcore.Vampirism.PercentageChanged=[[GOLD]][mcMMO] La percentuale di Vampirismo è stata modificata a {0}. + #MOTD MOTD.Donate=[[DARK_AQUA]]Info Donazioni: -MOTD.Hardcore.Enabled=[[GOLD]][mcMMO] [[DARK_AQUA]]Modalit\u00E0 hardcore abilitata: [[DARK_RED]]{0} -MOTD.Hardcore.DeathStatLoss.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]Penalit\u00E0 alle Abilit\u00E0 causa Morte: [[DARK_RED]]{0}% -MOTD.Hardcore.Vampirism.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]Salasso di Statistiche da Vampirismo: [[DARK_RED]]{0}% -MOTD.PerksPrefix=[Vantaggi mcMMO] -MOTD.Version=[[GOLD]][mcMMO] versione [[DARK_AQUA]]{0} -MOTD.Website=[[GOLD]][mcMMO] [[GREEN]]{0}[[YELLOW]] - Sito di mcMMO +MOTD.Hardcore.Enabled=[[GOLD]][mcMMO] [[DARK_AQUA]]Modalità hardcore abilitata: [[DARK_RED]]{0} +MOTD.Hardcore.DeathStatLoss.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]Perdita di Abilità alla Morte: [[DARK_RED]]{0}% +MOTD.Hardcore.Vampirism.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]Percentuale di Vampirismo: [[DARK_RED]]{0}% +MOTD.PerksPrefix=[[GOLD]][Vantaggi mcMMO] +MOTD.Version=[[GOLD]][mcMMO] Versione [[DARK_AQUA]]{0} +MOTD.Website=[[GOLD]][mcMMO] [[GREEN]]{0}[[YELLOW]] - Sito Web di mcMMO + #SMELTING -Smelting.Ability.FluxMining=Possibilit\u00E0 di Estrazione Cuocente: [[YELLOW]]{0} -Smelting.Ability.FuelEfficiency=Moltiplicatore di Efficienza Combustibile: [[YELLOW]]{0}x -Smelting.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (INCREMENTO XP VANILLA) -Smelting.Ability.Locked.1=BLOCCATO FINO AD ABILIT\u00C0 {0}+ (ESTRAZIONE CUOCENTE) -Smelting.Ability.SecondSmelt=Possibilit\u00E0 di Seconda Fusione: [[YELLOW]]{0} -Smelting.Ability.VanillaXPBoost=Moltiplicatore XP Vanilla: [[YELLOW]]{0}x +Smelting.SubSkill.UnderstandingTheArt.Name=Capire l'Arte +Smelting.SubSkill.UnderstandingTheArt.Description=Forse stai trascorrendo un po' troppo tempo a fondere nelle caverne.\nPotenzia varie proprietà della Fusione. +Smelting.SubSkill.UnderstandingTheArt.Stat=Moltiplicatore XP Vanilla: [[YELLOW]]{0}x +Smelting.Ability.Locked.0=BLOCCATO FINO AD ABILITÀ {0}+ (POTENZIAMENTO XP VANILLA) +Smelting.Ability.Locked.1=BLOCCATO FINO AD ABILITÀ {0}+ (FUSIONE ISTANTANEA) Smelting.SubSkill.FuelEfficiency.Name=Efficienza Combustibile Smelting.SubSkill.FuelEfficiency.Description=Aumenta il tempo di combustione del carburante usato nelle fornaci +Smelting.SubSkill.FuelEfficiency.Stat=Moltiplicatore Efficienza Combustibile: [[YELLOW]]{0}x Smelting.SubSkill.SecondSmelt.Name=Seconda Fusione -Smelting.SubSkill.SecondSmelt.Description=Raddoppia le risorse guadagnate con la fusione -Smelting.Effect.4=Incremento XP Vanilla -Smelting.Effect.5=Aumenta i normali XP ottenuti fondendo -Smelting.SubSkill.FluxMining.Name=Estrazione Cuocente -Smelting.SubSkill.FluxMining.Description=Probabilit\u00E0 che i minerali siano fusi istantaneamente mentre li si estrae +Smelting.SubSkill.SecondSmelt.Description=Raddoppia le risorse ottenute dalla fusione +Smelting.SubSkill.SecondSmelt.Stat=Possibilità Seconda Fusione +Smelting.Effect.4=Potenziamento XP Vanilla +Smelting.Effect.5=Aumenta gli XP vanilla ottenuti con la fusione +Smelting.SubSkill.FluxMining.Name=Fusione Istantanea +Smelting.SubSkill.FluxMining.Description=Possibilità di fusione istantanea dei minerali durante l'estrazione +Smelting.SubSkill.FluxMining.Stat=Possibilità Fusione Istantanea Smelting.Listener=Fusione: Smelting.SkillName=FUSIONE + #COMMAND DESCRIPTIONS -Commands.Description.addlevels=Aggiungi XP di mcMMO a un utente -Commands.Description.adminchat=Attiva o disattiva la chat amministratori di mcMMO o invia messaggi in chat amministratori -Commands.Description.addxp=Aggiunge XP mcMMO a un utente -Commands.Description.hardcore=Modifica la percentuale hardcore di mcMMO o attiva/disattiva la modalit\u00E0 hardcore -Commands.Description.inspect=Visualizza dettagliate informazioni mcMMO su un altro giocatore -Commands.Description.mcability=Attiva o disattiva il fatto che le capacit\u00E0 mcMMO vengano preparate con un clic destro. -Commands.Description.mccooldown=Vedi tutto sulle ricariche delle abilit\u00E0 mcMMO -Commands.Description.mcgod=Attiva o Disattiva la modalit\u00E0 dio mcMMO -Commands.Description.mchud=Cambia il tuo stile di HUD di mcMMO +Commands.Description.addlevels=Aggiungi livelli di mcMMO a un utente +Commands.Description.adminchat=Attiva / disattiva la chat admin di mcMMO o invia messaggi in chat admin +Commands.Description.addxp=Aggiungi XP di mcMMO a un utente +Commands.Description.hardcore=Modifica la percentuale di hardcore mcMMO o attiva/disattiva la modalità hardcore +Commands.Description.inspect=Visualizza informazioni dettagliate di mcMMO su un altro giocatore +Commands.Description.mcability=Abilita/disabilita l'attivazione delle capacità di mcMMO con il click-destro +Commands.Description.mccooldown=Visualizza tutto sulle ricariche delle capacità di mcMMO +Commands.Description.mcchatspy=Attiva o disattiva lo spionaggio della chat party +Commands.Description.mcgod=Attiva/disattiva la modalità dio di mcMMO +Commands.Description.mchud=Cambia lo stile del tuo HUD di mcMMO Commands.Description.mcmmo=Mostra una breve descrizione di mcMMO -Commands.Description.mcnotify=Attiva o disattiva la visualizzazione delle notifiche delle capacit\u00E0 di mcMMO in chat -Commands.Description.mcpurge=Elimina dal database mcMMO gli utenti senza livelli mcMMO e quelli che non si sono connessi negli ultimi {0} mesi. -Commands.Description.mcrank=Mostra la graduatoria mcMMO di un giocatore +Commands.Description.mcnotify=Attiva/disattiva la visualizzazione in chat delle notifiche delle capacità di mcMMO +Commands.Description.mcpurge=Elimina gli utenti senza livelli mcMMO e quelli che non si sono connessi negli ultimi {0} mesi. +Commands.Description.mcrank=Mostra la classifica mcMMO di un giocatore Commands.Description.mcrefresh=Rigenera tutte le ricariche di mcMMO -Commands.Description.mcremove=Rimuovi un utente dal database mcMMO +Commands.Description.mcremove=Rimuovi un utente dal database di mcMMO Commands.Description.mcscoreboard=Gestisci la tua Scoreboard mcMMO Commands.Description.mcstats=Mostra i tuoi livelli e XP mcMMO -Commands.Description.mctop=Mostra le classifiche mcMMO -Commands.Description.mmoedit=Modifica i livelli mcMMO di un utente -Commands.Description.mmoupdate=Migra un database mcMMO da un database vecchio a quello attuale -Commands.Description.mcconvert=Converte tipi di database oppure tipi di formule esperienza -Commands.Description.mmoshowdb=Mostra il nome dell'attuale tipo di database (per uso successivo con /mmoupdate) -Commands.Description.party=Controlla varie impostazioni del gruppo mcMMO -Commands.Description.partychat=Attiva o disattiva la chat del gruppo mcMMO o invia un messaggio in chat gruppo -Commands.Description.ptp=Teletrasportati da un membro del gruppo mcMMO -Commands.Description.Skill=Visualizza informazioni dettagliate sull'abilit\u00E0 mcMMO {0} +Commands.Description.mctop=Mostra le classifiche di mcMMO +Commands.Description.mmoedit=Modifica i livelli di mcMMO per un utente +Commands.Description.mmodebug=Attiva/disattiva una modalità di debug che mostra informazioni utili quando colpisci i blocchi +Commands.Description.mmoupdate=Migra il database mcMMO da uno vecchio a quello attuale +Commands.Description.mcconvert=Converte tipi di database o tipi di formule di esperienza +Commands.Description.mmoshowdb=Mostra il nome del tipo di database attuale (per uso futuro con /mmoupdate) +Commands.Description.party=Controlla le varie impostazioni dei party di mcMMO +Commands.Description.partychat=Attiva/disattiva la chat party di mcMMO o invia messaggi in chat party +Commands.Description.ptp=Teletrasportati da un membro del party mcMMO +Commands.Description.Skill=Mostra informazioni dettagliate sulle abilità mcMMO per {0} Commands.Description.skillreset=Azzera i livelli mcMMO di un utente -Commands.Description.vampirism=Modify the mcMMO vampirism percentage or toggle vampirism mode on/off -Commands.Description.xplock=Blocca la tua barra XP di mcMMO su una specifica abilit\u00E0 di mcMMO -Commands.Description.xprate=Modifica il tasso XP di mcMMO o d\u00E0 inizio a un evento XP mcMMO. +Commands.Description.vampirism=Modifica la percentuale di vampirismo mcMMO o attiva/disattiva la modalità vampirismo +Commands.Description.xplock=Blocca la barra XP mcMMO su un'abilità mcMMO specifica +Commands.Description.xprate=Modifica il tasso XP di mcMMO o avvia un evento XP mcMMO + #UPDATE CHECKER -UpdateChecker.Outdated=Stai usando una versione non aggiornata di mcMMO! -UpdateChecker.NewAvailable=\u00C8 disponibile una nuova versione su BukkitDev. +UpdateChecker.Outdated=Stai utilizzando una versione non aggiornata di mcMMO! +UpdateChecker.NewAvailable=C'è una nuova versione disponibile su Spigot. + #SCOREBOARD HEADERS -Scoreboard.Header.PlayerStats=Statistiche mcMMO -Scoreboard.Header.PlayerCooldowns=Ricariche mcMMO -Scoreboard.Header.PlayerRank=Graduatorie McMMO -Scoreboard.Header.PlayerInspect=Statistiche mcMMO: {0} -Scoreboard.Header.PowerLevel=Livello di Potere +Scoreboard.Header.PlayerStats=[[YELLOW]]Statistiche mcMMO +Scoreboard.Header.PlayerCooldowns=[[YELLOW]]Ricariche mcMMO +Scoreboard.Header.PlayerRank=[[YELLOW]]Classifiche mcMMO +Scoreboard.Header.PlayerInspect=[[YELLOW]]Statistiche mcMMO: {0} +Scoreboard.Header.PowerLevel=[[RED]]Livello di Potere Scoreboard.Misc.PowerLevel=[[GOLD]]Livello di Potere Scoreboard.Misc.Level=[[DARK_AQUA]]Livello -Scoreboard.Misc.CurrentXP=[[GREEN]]XP attuali -Scoreboard.Misc.RemainingXP=XP restanti +Scoreboard.Misc.CurrentXP=[[GREEN]]XP Attuali +Scoreboard.Misc.RemainingXP=[[YELLOW]]XP Rimanenti Scoreboard.Misc.Cooldown=[[LIGHT_PURPLE]]Ricarica Scoreboard.Misc.Overall=[[GOLD]]Complessivo -Scoreboard.Misc.Ability=Capacit\u00E0 +Scoreboard.Misc.Ability=Capacità + #DATABASE RECOVERY -Profile.Loading.Success=[[GREEN]]Il tuo profilo mcMMO \u00E8 stato caricato. -Profile.Loading.Failure=mcMMO non pu\u00F2 ancora caricare i tuoi dati. Si consiglia di [[AQUA]]contattare il proprietario del server.\n[[YELLOW]]Puoi ancora giocare sul server, ma non avrai [[BOLD]]livelli mcMMO[[YELLOW]] e gli XP che otterrai [[BOLD]]non verranno salvati[[YELLOW]]. -Profile.Loading.AdminFailureNotice=[[DARK_RED]][A][[RED]] mcMMO non \u00E8 stato in grado di caricare i dati del giocatore [[YELLOW]]{0}[[RED]]. [[LIGHT_PURPLE]]Si prega di controllare la configurazione del database. +Profile.PendingLoad=[[RED]]I tuoi dati di mcMMO non sono stati ancora caricati. +Profile.Loading.Success=[[GREEN]]Il tuo profilo mcMMO è stato caricato. +Profile.Loading.FailurePlayer=[[RED]]mcMMO ha dei problemi nel caricare i tuoi dati, abbiamo tentato di caricarli [[GREEN]]{0}[[RED]] volte.[[RED]] Potresti voler contattare gli amministratori del server per questo problema. mcMMO tenterà di caricare i tuoi dati fino a che non ti disconnetterai, non guadagnerai XP né potrai usare abilità finché i dati non verranno caricati. +Profile.Loading.FailureNotice=[[DARK_RED]][A][[RED]] mcMMO non è stato in grado di caricare i dati per [[YELLOW]]{0}[[RED]]. [[LIGHT_PURPLE]]Controlla la configurazione del database. Tentativi fatti finora {1}. + +#Holiday +Holiday.AprilFools.Levelup=[[GOLD]]{0} è ora al livello [[GREEN]]{1}[[GOLD]]! +Holiday.Anniversary=[[BLUE]]Buon Capodanno {0}!\n[[BLUE]]In onore di tutto il lavoro di nossr50 e di tutti gli sviluppatori, ecco uno spettacolo pirotecnico! + +#Reminder Messages +Reminder.Squelched=[[GRAY]]Promemoria: Al momento non ricevi notifiche da mcMMO, per abilitare le notifiche esegui nuovamente il comando /mcnotify. Questo è un promemoria automatico per ogni ora. + +#Locale +Locale.Reloaded=[[GREEN]]Traduzioni ricaricate! + +#Player Leveling Stuff +LevelCap.PowerLevel=[[GOLD]]([[GREEN]]mcMMO[[GOLD]]) [[YELLOW]]Hai raggiunto il livello massimo di potenza di [[RED]]{0}[[YELLOW]]. Da questo punto in poi cesserai di aumentare di livello nelle tue abilità. +LevelCap.Skill=[[GOLD]]([[GREEN]]mcMMO[[GOLD]]) [[YELLOW]]Hai raggiunto il livello massimo di [[RED]]{0}[[YELLOW]] per [[GOLD]]{1}[[YELLOW]]. Da questo punto in poi cesserai di salire di livello in questa abilità. diff --git a/src/main/resources/locale/locale_ja_JP.properties b/src/main/resources/locale/locale_ja_JP.properties index 3be8a104e..5bc723ec5 100644 --- a/src/main/resources/locale/locale_ja_JP.properties +++ b/src/main/resources/locale/locale_ja_JP.properties @@ -49,9 +49,12 @@ JSON.Acrobatics.Roll.Interaction.Activated=\u30c6\u30b9\u30c8 [[RED]]\u53d7\u305 JSON.Acrobatics.SubSkill.Roll.Details.Tips=\u843d\u4e0b\u4e2d\u306b\u30b9\u30cb\u30fc\u30af\u3059\u308b\u3068\u3001\u6700\u59272\u500d\u306e\u30c0\u30e1\u30fc\u30b8\u3092\u9632\u3050\u3053\u3068\u304c\u3067\u304d\u307e\u3059\uff01 Anvil.SingleItemStack=[[RED]]\u30b9\u30bf\u30c3\u30af\u3055\u308c\u305f\u30a2\u30a4\u30c6\u30e0\u306f\u30b5\u30eb\u30d9\u30fc\u30b8\u307e\u305f\u306f\u4fee\u5fa9\u3059\u308b\u3053\u3068\u304c\u3067\u304d\u307e\u305b\u3093\u3002\u6700\u521d\u306b\u30b9\u30bf\u30c3\u30af\u3092\u5206\u5272\u3057\u3066\u304f\u3060\u3055\u3044\u3002 -# BEGIN STYLING +mcMMO.Template.Prefix=[[GOLD]]([[GREEN]]mcMMO[[GOLD]]) [[GRAY]]{0} + +### BEGIN STYLING ### Ability.Generic.Refresh=[[GREEN]]**\u30a2\u30d3\u30ea\u30c6\u30a3 \u30ea\u30d5\u30ec\u30c3\u30b7\u30e5\uff01** Ability.Generic.Template.Lock=[[GRAY]]{0} + # Skill Command Styling Ability.Generic.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1} Ability.Generic.Template.Custom=[[DARK_AQUA]]{0} @@ -86,6 +89,7 @@ Overhaul.Name.Swords=\u5263 Overhaul.Name.Taming=\u8abf\u6559 Overhaul.Name.Unarmed=\u7d20\u624b Overhaul.Name.Woodcutting=\u6728\u3053\u308a + # /mcMMO Command Style Stuff Commands.mcc.Header=[[RED]]---[][[GREEN]]mcMMO \u30b3\u30de\u30f3\u30c9[[RED]][]--- Commands.Other=[[RED]]---[][[GREEN]]\u30b9\u30da\u30b7\u30e3\u30eb\u30b3\u30de\u30f3\u30c9[[RED]][]--- @@ -109,9 +113,9 @@ XPBar.Taming=\u8abf\u6559 Lv.[[GOLD]]{0} XPBar.Unarmed=\u7d20\u624b Lv.[[GOLD]]{0} XPBar.Woodcutting=\u6728\u3053\u308a Lv.[[GOLD]]{0} XPBar.Complex.Template={0} [[DARK_AQUA]] {4}[[WHITE]]% [[DARK_AQUA]]([[WHITE]]{1}[[DARK_AQUA]]/[[WHITE]]{2}[[DARK_AQUA]]) -# END STYLING +### END STYLING ### -#ACROBATICS +# ACROBATICS Acrobatics.Ability.Proc=[[GREEN]]**\u512a\u96c5\u306b\u7740\u5730\u3057\u305f** Acrobatics.Combat.Proc=[[GREEN]]**\u8eb1\u3057\u305f** Acrobatics.SubSkill.Roll.Stats=[[GOLD]]\u53d7\u3051\u8eab \u78ba\u7387 [[YELLOW]]{0}%[[GOLD]] \u4e0a\u4f4d\u53d7\u3051\u8eab \u78ba\u7387[[YELLOW]] {1}% @@ -126,11 +130,11 @@ Acrobatics.SubSkill.GracefulRoll.Description=\u53d7\u3051\u8eab\u306e\u4e8c\u500 Acrobatics.SubSkill.Dodge.Name=\u8eb1\u3059 Acrobatics.SubSkill.Dodge.Description=\u653b\u6483\u3067\u53d7\u3051\u308b\u30c0\u30e1\u30fc\u30b8\u3092\u534a\u6e1b\u3059\u308b\u3002 Acrobatics.SubSkill.Dodge.Stat=\u8eb1\u3059 \u78ba\u7387 -Acrobatics.Listener=A\u30a2\u30af\u30ed\u30d0\u30c6\u30a3\u30c3\u30af: +Acrobatics.Listener=\u30a2\u30af\u30ed\u30d0\u30c6\u30a3\u30c3\u30af: Acrobatics.Roll.Text=[[ITALIC]]**\u53d7\u3051\u8eab\u3092\u3057\u305f** Acrobatics.SkillName=\u30a2\u30af\u30ed\u30d0\u30c6\u30a3\u30c3\u30af -#ALCHEMY +# ALCHEMY Alchemy.SubSkill.Catalysis.Name=\u89e6\u5a92\u4f5c\u7528 Alchemy.SubSkill.Catalysis.Description=\u30dd\u30fc\u30b7\u30e7\u30f3\u306e\u91b8\u9020\u901f\u5ea6\u3092\u5411\u4e0a\u3059\u308b\u3002 Alchemy.SubSkill.Catalysis.Stat=\u91b8\u9020\u901f\u5ea6 @@ -142,7 +146,7 @@ Alchemy.Listener=\u932c\u91d1\u8853: Alchemy.Ability.Locked.0=\u30ed\u30c3\u30af\u3055\u308c\u308b\u307e\u3067 {0}+ \u30b9\u30ad\u30eb (\u89e6\u5a92\u4f5c\u7528) Alchemy.SkillName=\u932c\u91d1\u8853 -#ARCHERY +# ARCHERY Archery.SubSkill.SkillShot.Name=\u30b9\u30ad\u30eb\u30b7\u30e7\u30c3\u30c8 Archery.SubSkill.SkillShot.Description=\u5f13\u306e\u30c0\u30e1\u30fc\u30b8\u3092\u5897\u52a0\u3059\u308b\u3002 Archery.SubSkill.SkillShot.Stat=\u30b9\u30ad\u30eb\u30b7\u30e7\u30c3\u30c8 \u8ffd\u52a0\u30c0\u30e1\u30fc\u30b8 @@ -153,12 +157,12 @@ Archery.SubSkill.ArrowRetrieval.Name=\u77e2\u306e\u56de\u53ce Archery.SubSkill.ArrowRetrieval.Description=\u6b7b\u4f53\u304b\u3089\u77e2\u3092\u78ba\u7387\u3067\u56de\u53ce\u3059\u308b\u3002 Archery.SubSkill.ArrowRetrieval.Stat=\u77e2\u306e\u56de\u53ce \u78ba\u7387 Archery.SubSkill.ArcheryLimitBreak.Name=\u9650\u754c\u7a81\u7834 -Archery.SubSkill.ArcheryLimitBreak.Description=\u9650\u754c\u3092\u7834\u308b\u3002 -Archery.SubSkill.ArcheryLimitBreak.Stat=\u9650\u754c\u7a81\u7834 \u8ffd\u52a0\u30c0\u30e1\u30fc\u30b8 +Archery.SubSkill.ArcheryLimitBreak.Description=\u9650\u754c\u3092\u7834\u308b\u3002\u30bf\u30d5\u306a\u6575\u306b\u5bfe\u3059\u308b\u30c0\u30e1\u30fc\u30b8\u304c\u5897\u52a0\u3057\u307e\u3059\u3002PvP\u3092\u5bfe\u8c61\u3068\u3057\u3001PvE\u3078\u306e\u9069\u5fdc\u306f\u30b5\u30fc\u30d0\u30fc\u306e\u8a2d\u5b9a\u6b21\u7b2c\u3067\u3059\u3002 +Archery.SubSkill.ArcheryLimitBreak.Stat=\u9650\u754c\u7a81\u7834 \u6700\u5927\u30c0\u30e1\u30fc\u30b8 Archery.Listener=\u5f13: Archery.SkillName=\u5f13 -#AXES +# AXES Axes.Ability.Bonus.0=\u65a7 \u7df4\u5ea6 Axes.Ability.Bonus.1=\u30dc\u30fc\u30ca\u30b9 {0} \u30c0\u30e1\u30fc\u30b8 Axes.Ability.Bonus.2=\u30a2\u30fc\u30de\u30fc\u30a4\u30f3\u30d1\u30af\u30c8 @@ -181,7 +185,7 @@ Axes.SubSkill.CriticalStrikes.Stat=\u30af\u30ea\u30c6\u30a3\u30ab\u30eb\u30b9\u3 Axes.SubSkill.AxeMastery.Name=\u65a7 \u7df4\u5ea6 Axes.SubSkill.AxeMastery.Description=\u8ffd\u52a0\u30c0\u30e1\u30fc\u30b8\u3092\u4e0e\u3048\u308b\u3002 Axes.SubSkill.AxesLimitBreak.Name=\u65a7 \u9650\u754c\u7a81\u7834 -Axes.SubSkill.AxesLimitBreak.Description=\u9650\u754c\u3092\u7834\u308b\u3002 +Axes.SubSkill.AxesLimitBreak.Description=\u9650\u754c\u3092\u7834\u308b\u3002\u30bf\u30d5\u306a\u6575\u306b\u5bfe\u3059\u308b\u30c0\u30e1\u30fc\u30b8\u304c\u5897\u52a0\u3057\u307e\u3059\u3002PvP\u3092\u5bfe\u8c61\u3068\u3057\u3001PvE\u3078\u306e\u9069\u5fdc\u306f\u30b5\u30fc\u30d0\u30fc\u306e\u8a2d\u5b9a\u6b21\u7b2c\u3067\u3059\u3002 Axes.SubSkill.AxesLimitBreak.Stat=\u9650\u754c\u7a81\u7834 \u8ffd\u52a0\u30c0\u30e1\u30fc\u30b8 Axes.SubSkill.ArmorImpact.Name=\u30a2\u30fc\u30de\u30fc\u30a4\u30f3\u30d1\u30af\u30c8 Axes.SubSkill.ArmorImpact.Description=\u9632\u5177\u3092\u7c89\u7815\u3059\u308b\u5a01\u529b\u3067\u653b\u6483\u3059\u308b\u3002 @@ -195,15 +199,13 @@ SuperAbility.SkullSplitter.Refresh=[[YELLOW]]\u30b9\u30ab\u30eb\u30b9\u30d7\u30e SuperAbility.SkullSplitter.Other.Off=[[YELLOW]]{0}\u304c [[WHITE]]\u30b9\u30ab\u30eb\u30b9\u30d7\u30ea\u30c3\u30bf\u30fc [[GREEN]]\u3092\u6469\u640d\u3057\u305f SuperAbility.SkullSplitter.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\u304c [[RED]]\u30b9\u30ab\u30eb\u30b9\u30d7\u30ea\u30c3\u30bf\u30fc [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01 -#EXCAVATION +# EXCAVATION Excavation.Ability.Lower=[[GRAY]]\u30b7\u30e3\u30d9\u30eb\u3092\u4e0b\u3052\u305f\u3002 Excavation.Ability.Ready=[[DARK_AQUA]]\u30b7\u30e3\u30d9\u30eb\u3092[[GOLD]]\u6e96\u5099[[DARK_AQUA]]\u3057\u305f\u3002 Excavation.SubSkill.GigaDrillBreaker.Name=\u30ae\u30ac\u30c9\u30ea\u30eb\u30d6\u30ec\u30fc\u30ab\u30fc Excavation.SubSkill.GigaDrillBreaker.Description=3x \u30c9\u30ed\u30c3\u30d7\u7387, 3x EXP, +\u30b9\u30d4\u30fc\u30c9 Excavation.SubSkill.GigaDrillBreaker.Stat=\u30ae\u30ac\u30c9\u30ea\u30eb\u30d6\u30ec\u30fc\u30ab\u30fc \u671f\u9593 Excavation.SubSkill.Archaeology.Name=\u8003\u53e4\u5b66 -Excavation.SubSkill.Archaeology.Description=\u571f\u5730\u306b\u96a0\u308c\u305f\u7269\u3092\u6398\u308a\u51fa\u3059\uff01 -Excavation.SubSkill.Archaeology.Name=\u8003\u53e4\u5b66 Excavation.SubSkill.Archaeology.Description=\u5b9d\u3092\u767a\u6398\u3057\u3088\u3046\uff01\u30b9\u30ad\u30eb\u30ec\u30d9\u30eb\u304c\u9ad8\u3044\u3068\u3001\u5b9d\u3092\u898b\u3064\u3051\u305f\u3068\u304d\u306b\u7d4c\u9a13\u5024\u30aa\u30fc\u30d6\u3092\u898b\u3064\u3051\u308b\u53ef\u80fd\u6027\u304c\u9ad8\u304f\u306a\u308a\u307e\u3059\u3002 Excavation.SubSkill.Archaeology.Stat=\u8003\u53e4\u5b66 \u7d4c\u9a13\u5024\u30aa\u30fc\u30d6\u767a\u898b\u78ba\u7387 Excavation.SubSkill.Archaeology.Stat.Extra=\u8003\u53e4\u5b66 \u7d4c\u9a13\u5024\u30aa\u30fc\u30d6\u91cf @@ -216,7 +218,7 @@ SuperAbility.GigaDrillBreaker.Refresh=[[YELLOW]]\u30ae\u30ac\u30c9\u30ea\u30eb\u SuperAbility.GigaDrillBreaker.Other.Off=[[YELLOW]]{0}\u304c [[WHITE]]\u30ae\u30ac\u30c9\u30ea\u30eb\u30d6\u30ec\u30fc\u30ab\u30fc [[GREEN]]\u3092\u6469\u640d\u3057\u305f SuperAbility.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\u304c [[RED]]\u30ae\u30ac\u30c9\u30ea\u30eb\u30d6\u30ec\u30fc\u30ab\u30fc [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01 -#FISHING +# FISHING Fishing.ScarcityTip=[[YELLOW]]&o\u3053\u306e\u5730\u57df\u306f\u9b5a\u306e\u4e71\u7372\u306b\u82e6\u3057\u3093\u3067\u3044\u307e\u3059\u3002\u3088\u308a\u591a\u304f\u306e\u9b5a\u3092\u91e3\u308b\u305f\u3081\u306b\u306f\u5225\u306e\u5834\u6240\u3067\u91e3\u308a\u3092\u3059\u308b\u5fc5\u8981\u304c\u3042\u308a\u307e\u3059\u3002\u5c11\u306a\u304f\u3068\u3082{0}\u30d6\u30ed\u30c3\u30af\u5148\u3002 Fishing.Scared=[[GRAY]]&o\u6df7\u6c8c\u3068\u3057\u305f\u52d5\u304d\u306f\u9b5a\u3092\u6016\u304c\u3089\u305b\u307e\u3059\uff01 Fishing.Exhausting=[[RED]]&o\u91e3\u308a\u7aff\u3092\u4e0d\u9069\u5207\u306b\u4f7f\u7528\u3059\u308b\u3068\u3001\u75b2\u52b4\u3092\u5f15\u304d\u8d77\u3053\u3057\u305f\u308a\u3001\u8010\u4e45\u5024\u3092\u6d88\u8cbb\u3057\u305f\u308a\u3057\u307e\u3059\u3002 @@ -251,7 +253,7 @@ Fishing.Ability.TH.Boom=[[GRAY]]BOOM TIME!!! Fishing.Ability.TH.Poison=[[GRAY]]\u306a\u304b\u306a\u304b\u3044\u3044\u5302\u3044\u304c\u3057\u306a\u3044... Fishing.SkillName=\u91e3\u308a -#HERBALISM +# HERBALISM Herbalism.Ability.GTe.NeedMore=\u7dd1\u3092\u5897\u3084\u3059\u306b\u306f\u3082\u3063\u3068\u7a2e\u304c\u5fc5\u8981\u3067\u3059\u3002 Herbalism.Ability.GTh.Fail=**\u7dd1\u8272\u306e\u89aa\u6307 \u5931\u6557** Herbalism.Ability.GTh=[[GREEN]]**\u7dd1\u8272\u306e\u89aa\u6307** @@ -288,7 +290,7 @@ SuperAbility.GreenTerra.Refresh=[[YELLOW]]\u304c\u3059\u308a\u6e1b\u3063\u305f [ SuperAbility.GreenTerra.Other.Off=[[YELLOW]]{0}\u304c [[WHITE]]\u304c\u3059\u308a\u6e1b\u3063\u305f [[GREEN]]\u3092\u6469\u640d\u3057\u305f SuperAbility.GreenTerra.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\u304c [[RED]]\u30b0\u30ea\u30fc\u30f3\u30c6\u30e9 [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01 -#MINING +# MINING Mining.Ability.Locked.0=\u30ed\u30c3\u30af\u3055\u308c\u308b\u307e\u3067 {0}+ \u30b9\u30ad\u30eb (\u30d6\u30e9\u30b9\u30c8\u30de\u30a4\u30cb\u30f3\u30b0) Mining.Ability.Locked.1=\u30ed\u30c3\u30af\u3055\u308c\u308b\u307e\u3067 {0}+ \u30b9\u30ad\u30eb (\u5927\u304d\u306a\u7206\u5f3e) Mining.Ability.Locked.2=\u30ed\u30c3\u30af\u3055\u308c\u308b\u307e\u3067 {0}+ \u30b9\u30ad\u30eb (\u89e3\u4f53\u5c02\u9580\u77e5\u8b58) @@ -317,14 +319,14 @@ SuperAbility.SuperBreaker.Refresh=[[YELLOW]]\u30b9\u30fc\u30d1\u30fc\u30d6\u30ec SuperAbility.SuperBreaker.Other.Off=[[YELLOW]]{0}\u304c [[WHITE]]\u30b9\u30fc\u30d1\u30fc\u30d6\u30ec\u30fc\u30ab\u30fc [[GREEN]]\u3092\u6469\u640d\u3057\u305f SuperAbility.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\u304c [[RED]]\u30b9\u30fc\u30d1\u30fc\u30d6\u30ec\u30fc\u30ab\u30fc [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01 -#Blast Mining +# Blast Mining SuperAbility.BlastMining.Boom=[[GRAY]]**BOOM** SuperAbility.BlastMining.Cooldown= SuperAbility.BlastMining.Effect=+{0} ore yield, -{1} debris yield, {2}x \u30c9\u30ed\u30c3\u30d7 SuperAbility.BlastMining.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u30d6\u30e9\u30b9\u30c8\u30de\u30a4\u30cb\u30f3\u30b0 [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01 SuperAbility.BlastMining.Refresh=[[YELLOW]]\u30d6\u30e9\u30b9\u30c8\u30de\u30a4\u30cb\u30f3\u30b0[GREEN]]\u30a2\u30d3\u30ea\u30c6\u30a3\u304c\u56de\u5fa9\u3057\u307e\u3057\u305f\uff01 -#REPAIR +# REPAIR Repair.SubSkill.Repair.Name=\u4fee\u7406 Repair.SubSkill.Repair.Description=\u30c4\u30fc\u30eb\u3068\u9632\u5177\u3092\u4fee\u7406\u3059\u308b\u3002 Repair.SubSkill.GoldRepair.Name=\u91d1 \u4fee\u7406 ({0}+ SKILL) @@ -359,13 +361,13 @@ Repair.Skills.FullDurability=[[GRAY]]\u305d\u308c\u306f\u5b8c\u5168\u306a\u8010\ Repair.Skills.StackedItems=[[DARK_RED]]\u30b9\u30bf\u30c3\u30af\u3055\u308c\u305f\u30a2\u30a4\u30c6\u30e0\u306f\u4fee\u7406\u3067\u304d\u307e\u305b\u3093\u3002 Repair.Pretty.Name=\u4fee\u7406 -#Arcane Forging +# Arcane Forging Repair.Arcane.Downgrade=\u3053\u306e\u30a2\u30a4\u30c6\u30e0\u306e\u96e3\u89e3\u306a\u529b\u306f\u6e1b\u5c11\u3057\u307e\u3057\u305f\u3002 Repair.Arcane.Fail=\u96e3\u89e3\u306a\u529b\u306f\u3053\u306e\u30a2\u30a4\u30c6\u30e0\u304b\u3089\u6d88\u3048\u307e\u3057\u305f\u3002 Repair.Arcane.Lost=\u3042\u306a\u305f\u306f\u30a8\u30f3\u30c1\u30e3\u30f3\u30c8\u3059\u308b\u7a0b\u5341\u5206\u306a\u7df4\u5ea6\u3092\u7372\u5f97\u3057\u3066\u3044\u307e\u305b\u3093\u3067\u3057\u305f\u3002 Repair.Arcane.Perfect=[[GREEN]]\u3042\u306a\u305f\u306f\u3053\u306e\u30a2\u30a4\u30c6\u30e0\u306e\u96e3\u89e3\u306a\u30a8\u30cd\u30eb\u30ae\u30fc\u3092\u6301\u7d9a\u3057\u3066\u304d\u307e\u3057\u305f\u3002 -#SALVAGE +# SALVAGE Salvage.Pretty.Name=\u30b5\u30eb\u30d9\u30fc\u30b8 Salvage.SubSkill.UnderstandingTheArt.Name=\u82b8\u8853\u3092\u7406\u89e3\u3059\u308b\u3002 Salvage.SubSkill.UnderstandingTheArt.Description=\u3042\u306a\u305f\u306f\u305f\u3060\u3042\u306a\u305f\u306e\u96a3\u4eba\u306e\u30b4\u30df\u3092\u6398\u308a\u4e0b\u3052\u308b\u306e\u3067\u306f\u306a\u304f\u3001\u3042\u306a\u305f\u306f\u74b0\u5883\u306e\u4e16\u8a71\u3092\u3057\u3066\u3044\u307e\u3059\u3002\n\u30b5\u30eb\u30d9\u30fc\u30b8\u306e\u69d8\u3005\u306a\u7279\u6027\u3092\u5f15\u304d\u51fa\u3059\u3002 @@ -393,11 +395,10 @@ Salvage.Skills.Lottery.Normal=[[YELLOW]]{1}[[GOLD]]\u304b\u3089[[DARK_AQUA]]{0}[ Salvage.Skills.Lottery.Perfect=[[GREEN]][[BOLD]]\u30d1\u30fc\u30d5\u30a7\u30af\u30c8\uff01[[RESET]][[GOLD]] \u3042\u306a\u305f\u306f [[DARK_AQUA]]{1}[[GOLD]]\u3092\u30b5\u30eb\u30d9\u30fc\u30b8\u3057\u3001[[DARK_AQUA]]{0}[[GOLD]]\u500b\u306e\u7d20\u6750\u3092\u56de\u53ce\u3057\u307e\u3057\u305f\u3002 Salvage.Skills.Lottery.Untrained=[[GRAY]]\u3042\u306a\u305f\u306f\u30b5\u30eb\u30d9\u30fc\u30b8\u3092\u6b63\u3057\u304f\u8a13\u7df4\u3067\u304d\u3066\u3044\u307e\u305b\u3093\u3002 [[GREEN]]{1}[[GRAY]]\u304b\u3089[[RED]]{0}[[GRAY]]\u500b\u306e\u7d20\u6750\u3057\u304b\u56de\u53ce\u3067\u304d\u307e\u305b\u3093\u3067\u3057\u305f - -#Anvil (Shared between SALVAGE and REPAIR) +# Anvil (Shared between SALVAGE and REPAIR) Anvil.Unbreakable=\u3053\u306e\u30a2\u30a4\u30c6\u30e0\u306f\u58ca\u308c\u307e\u305b\u3093\uff01 -#SWORDS +# SWORDS Swords.Ability.Lower=[[GRAY]]\u5263\u3092\u4e0b\u3052\u305f\u3002 Swords.Ability.Ready=[[DARK_AQUA]]\u5263\u3092[[GOLD]]\u6e96\u5099[[DARK_AQUA]]\u3057\u305f\u3002 Swords.Combat.Rupture.Note=[[GREY]]\u6ce8\u610f\uff1a[[YELLOW]] 0.5\u79d2\u3054\u3068\u306b1tick\u304c\u767a\u751f\u3057\u307e\u3059\u3002 @@ -419,7 +420,7 @@ Swords.SubSkill.Stab.Name=\u30b9\u30bf\u30d6 Swords.SubSkill.Stab.Description=\u653b\u6483\u306b\u30dc\u30fc\u30ca\u30b9\u30c0\u30e1\u30fc\u30b8\u3092\u4e0e\u3048\u308b\u3002 Swords.SubSkill.Stab.Stat=\u30b9\u30bf\u30d6 \u30c0\u30e1\u30fc\u30b8 Swords.SubSkill.SwordsLimitBreak.Name=\u5263 \u9650\u754c\u7a81\u7834 -Swords.SubSkill.SwordsLimitBreak.Description=\u9650\u754c\u3092\u7834\u308b\u3002 +Swords.SubSkill.SwordsLimitBreak.Description=\u9650\u754c\u3092\u7834\u308b\u3002\u30bf\u30d5\u306a\u6575\u306b\u5bfe\u3059\u308b\u30c0\u30e1\u30fc\u30b8\u304c\u5897\u52a0\u3057\u307e\u3059\u3002PvP\u3092\u5bfe\u8c61\u3068\u3057\u3001PvE\u3078\u306e\u9069\u5fdc\u306f\u30b5\u30fc\u30d0\u30fc\u306e\u8a2d\u5b9a\u6b21\u7b2c\u3067\u3059\u3002 Swords.SubSkill.SwordsLimitBreak.Stat=\u9650\u754c\u7a81\u7834 \u8ffd\u52a0\u30c0\u30e1\u30fc\u30b8 Swords.SubSkill.Rupture.Stat=\u7834\u88c2 \u78ba\u7387 Swords.SubSkill.Rupture.Stat.Extra=\u7834\u88c2: [[GREEN]]{0} ticks [{1} DMG vs Player] [{2} DMG vs Mobs] @@ -433,7 +434,7 @@ SuperAbility.SerratedStrikes.Refresh=[[YELLOW]]\u92f8\u6b6f\u72b6\u306e\u653b\u6 SuperAbility.SerratedStrikes.Other.Off=[[YELLOW]]{0}\u304c [[WHITE]]\u92f8\u6b6f\u72b6\u306e\u653b\u6483 [[GREEN]]\u3092\u6469\u640d\u3057\u305f SuperAbility.SerratedStrikes.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u92f8\u6b6f\u72b6\u306e\u653b\u6483 [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01 -#TAMING +# TAMING Taming.Ability.Bonus.0=\u74b0\u5883\u306b\u914d\u616e Taming.Ability.Bonus.1=\u72fc\u306f\u5371\u967a\u3092\u907f\u3051\u308b Taming.Ability.Bonus.2=\u539a\u3044\u6bdb\u76ae @@ -486,7 +487,7 @@ Taming.Summon.COTW.BreedingDisallowed=[[GREEN]]\uff08\u91ce\u751f\u306e\u547c\u3 Taming.Summon.COTW.NeedMoreItems=[[GREEN]]\uff08\u91ce\u751f\u306e\u547c\u3073\u304b\u3051\uff09 [[YELLOW]]{0}[[GRAY]]\u304c[[DARK_AQUA]]{1}[[GRAY]]\u500b\u5fc5\u8981\u3067\u3059\u3002 Taming.Summon.Name.Format=[[GOLD]](COTW) [[WHITE]]{0} {1} -#UNARMED +# UNARMED Unarmed.Ability.Bonus.0=\u9244\u8155\u30b9\u30bf\u30a4\u30eb Unarmed.Ability.Bonus.1=+{0} \u30c0\u30e1\u30fc\u30b8\u30a2\u30c3\u30d7\u30b0\u30ec\u30fc\u30c9 Unarmed.Ability.IronGrip.Attacker=\u76f8\u624b\u306f\u30a2\u30a4\u30a2\u30f3\u30b0\u30ea\u30c3\u30d7\u3092\u6301\u3063\u3066\u3044\u307e\u3059\uff01 @@ -500,7 +501,7 @@ Unarmed.SubSkill.Disarm.Name=\u6b66\u88c5\u89e3\u9664 Unarmed.SubSkill.Disarm.Description=\u6575\u306e\u30a2\u30a4\u30c6\u30e0\u3092\u30c9\u30ed\u30c3\u30d7\u3055\u305b\u308b\u3002 Unarmed.SubSkill.Disarm.Stat=\u6b66\u88c5\u89e3\u9664 \u78ba\u7387 Unarmed.SubSkill.UnarmedLimitBreak.Name=\u7d20\u624b \u9650\u754c\u7a81\u7834 -Unarmed.SubSkill.UnarmedLimitBreak.Description=\u9650\u754c\u3092\u7834\u308b\u3002 +Unarmed.SubSkill.UnarmedLimitBreak.Description=\u9650\u754c\u3092\u7834\u308b\u3002\u30bf\u30d5\u306a\u6575\u306b\u5bfe\u3059\u308b\u30c0\u30e1\u30fc\u30b8\u304c\u5897\u52a0\u3057\u307e\u3059\u3002PvP\u3092\u5bfe\u8c61\u3068\u3057\u3001PvE\u3078\u306e\u9069\u5fdc\u306f\u30b5\u30fc\u30d0\u30fc\u306e\u8a2d\u5b9a\u6b21\u7b2c\u3067\u3059\u3002 Unarmed.SubSkill.UnarmedLimitBreak.Stat=\u9650\u754c\u7a81\u7834 \u8ffd\u52a0\u30c0\u30e1\u30fc\u30b8 Unarmed.SubSkill.IronArmStyle.Name=\u9244\u8155\u30b9\u30bf\u30a4\u30eb Unarmed.SubSkill.IronArmStyle.Description=\u6642\u9593\u3092\u304b\u3051\u3066\u7d20\u624b\u3092\u56fa\u3081\u308b\u3002 @@ -520,7 +521,7 @@ SuperAbility.Berserk.Refresh=[[YELLOW]]\u30d0\u30fc\u30b5\u30fc\u30ab\u30fc [[GR SuperAbility.Berserk.Other.Off=[[YELLOW]]{0}\u304c [[WHITE]]\u30d0\u30fc\u30b5\u30fc\u30ab\u30fc [[GREEN]]\u3092\u6469\u640d\u3057\u305f SuperAbility.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\u304c [[RED]]\u30d0\u30fc\u30b5\u30fc\u30ab\u30fc [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01 -#WOODCUTTING +# WOODCUTTING Woodcutting.Ability.0=\u30ea\u30fc\u30d5\u30d6\u30ed\u30ef\u30fc Woodcutting.Ability.1=\u8449\u3092\u5439\u304d\u98db\u3070\u3059 Woodcutting.Ability.Locked.0=\u30ed\u30c3\u30af\u3055\u308c\u308b\u307e\u3067 {0}+ \u30b9\u30ad\u30eb (\u30ea\u30fc\u30d5\u30d6\u30ed\u30ef\u30fc) @@ -548,29 +549,203 @@ SuperAbility.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\u304c [[RED]]\u30c4\ SuperAbility.TreeFeller.Splinter=\u65a7\u306f\u4f55\u5341\u3082\u306e\u7834\u7247\u306b\u7815\u3051\u305f\uff01 SuperAbility.TreeFeller.Threshold=\u6728\u304c\u5927\u304d\u3059\u304e\u308b\uff01 -#ABILITIY -#COMBAT +# COMBAT Combat.ArrowDeflect=[[WHITE]]**\u77e2\u3092\u305d\u3089\u3057\u305f** Combat.BeastLore=[[GREEN]]**\u30d3\u30fc\u30b9\u30c8\u30ed\u30a2** Combat.BeastLoreHealth=[[DARK_AQUA]]\u4f53\u529b ([[GREEN]]{0}[[DARK_AQUA]]/{1}) Combat.BeastLoreOwner=[[DARK_AQUA]]\u6240\u6709\u8005 ([[RED]]{0}[[DARK_AQUA]]) +Combat.BeastLoreHorseSpeed=[[DARK_AQUA]]\u99ac\u306e\u79fb\u52d5\u901f ([[GREEN]]{0} \u30d6\u30ed\u30c3\u30af/\u79d2[[DARK_AQUA]]) +Combat.BeastLoreHorseJumpStrength=[[DARK_AQUA]]\u99ac\u306e\u30b8\u30e3\u30f3\u30d7\u529b ([[GREEN]]\u6700\u5927 {0} \u30d6\u30ed\u30c3\u30af[[DARK_AQUA]]) Combat.Gore=[[GREEN]]**\u6d41\u8840** Combat.StruckByGore=**\u6d41\u8840\u3057\u3066\u3044\u307e\u3059** Combat.TargetDazed=\u30bf\u30fc\u30b2\u30c3\u30c8\u306f[[DARK_RED]]\u5e7b\u60d1[[[RESET]]\u3060\u3063\u305f Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy. -#COMMANDS -##generic +# COMMANDS +## generic +mcMMO.Description=[[YELLOW]]mcMMO[[DARK_AQUA]]\u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u306b\u3064\u3044\u3066:,[[GOLD]]mcMMO\u306f2011\u5e742\u6708\u306b[[BLUE]]nossr50[[GOLD]]\u306b\u3088\u3063\u3066\u958b\u59cb\u3055\u308c\u305f[[RED]]\u30aa\u30fc\u30d7\u30f3\u30bd\u30fc\u30b9\u306e[[GOLD]]RPG mod\u3067\u3059\u3002,\u76ee\u6a19\u306f\u9ad8\u54c1\u8cea\u306eRPG\u4f53\u9a13\u3092\u63d0\u4f9b\u3059\u308b\u3053\u3068\u3067\u3059\u3002,[[DARK_AQUA]]\u30d2\u30f3\u30c8:,[[GOLD]] - [[RED]]/mcmmo help[[GREEN]]\u3092\u4f7f\u7528\u3057\u3066\u30b3\u30de\u30f3\u30c9\u3092\u8868\u793a\u3057\u307e\u3059,[[GOLD]] - [[RED]]/\u30b9\u30ad\u30eb\u540d[[GREEN]]\u3092\u4f7f\u7528\u3057\u3066\u30b9\u30ad\u30eb\u306e\u8a73\u7d30\u60c5\u5831\u3092\u8868\u793a\u3057\u307e\u3059,[[DARK_AQUA]]\u958b\u767a\u8005:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](\u4f5c\u8005 & \u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u30ea\u30fc\u30c0\u30fc),[[GOLD]] - [[GREEN]]electronicboy [[BLUE]](\u958b\u767a),[[GOLD]] - [[GREEN]]kashike [[BLUE]](\u958b\u767a),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](Classic \u30e1\u30f3\u30c6\u30ca\u30fc) +mcMMO.Description.FormerDevs=[[DARK_AQUA]]\u5143\u958b\u767a\u8005: [[GREEN]]GJ, NuclearW, bm01, TfT_02, Glitchfinder +Commands.addlevels.AwardAll.1=[[GREEN]]\u3059\u3079\u3066\u306e\u30b9\u30ad\u30eb\u3067{0}\u30ec\u30d9\u30eb\u3092\u7372\u5f97\u3057\u307e\u3057\u305f\uff01 +Commands.addlevels.AwardAll.2=\u3059\u3079\u3066\u306e\u30b9\u30ad\u30eb\u304c{0}\u306b\u5909\u66f4\u3055\u308c\u307e\u3057\u305f\u3002 +Commands.addlevels.AwardSkill.1=[[GREEN]]{1}\u3067{0}\u30ec\u30d9\u30eb\u3092\u7372\u5f97\u3057\u307e\u3057\u305f\u3002 +Commands.addlevels.AwardSkill.2={0}\u304c{1}\u306b\u5909\u66f4\u3055\u308c\u307e\u3057\u305f\u3002 +Commands.addxp.AwardAll=[[GREEN]]\u3059\u3079\u3066\u306e\u30b9\u30ad\u30eb\u3067{0}\u7d4c\u9a13\u5024\u3092\u7372\u5f97\u3057\u307e\u3057\u305f\uff01 +Commands.addxp.AwardSkill=[[GREEN]]{1}\u3067{0}\u7d4c\u9a13\u5024\u3092\u7372\u5f97\u3057\u307e\u3057\u305f\u3002 +Commands.Ability.Off=\u30a2\u30d3\u30ea\u30c6\u30a3\u306e\u4f7f\u7528\u3092[[RED]]\u30aa\u30d5[[WHITE]]\u306b\u5207\u308a\u66ff\u3048\u307e\u3057\u305f\u3002 +Commands.Ability.On=\u30a2\u30d3\u30ea\u30c6\u30a3\u306e\u4f7f\u7528\u3092[[GREEN]]\u30aa\u30f3[[WHITE]]\u306b\u5207\u308a\u66ff\u3048\u307e\u3057\u305f\u3002 +Commands.Ability.Toggle=[[YELLOW]]{0}[[WHITE]]\u306e\u30a2\u30d3\u30ea\u30c6\u30a3\u306e\u4f7f\u7528\u3092\u5207\u308a\u66ff\u3048\u3089\u308c\u307e\u3057\u305f\u3002 +Commands.AdminChat.Off=\u7ba1\u7406\u7528\u30c1\u30e3\u30c3\u30c8\u306e\u4f7f\u7528\u3092[[RED]]\u30aa\u30d5[[WHITE]]\u306b\u5207\u308a\u66ff\u3048\u307e\u3057\u305f\u3002 +Commands.AdminChat.On=\u7ba1\u7406\u7528\u30c1\u30e3\u30c3\u30c8\u306e\u4f7f\u7528\u3092[[GREEN]]\u30aa\u30f3[[WHITE]]\u306b\u5207\u308a\u66ff\u3048\u307e\u3057\u305f\u3002 +Commands.AdminToggle=[[GREEN]]- \u7ba1\u7406\u7528\u30c1\u30e3\u30c3\u30c8\u306e\u5207\u308a\u66ff\u3048 +Commands.Chat.Console=*\u30b3\u30f3\u30bd\u30fc\u30eb* +Commands.Cooldowns.Header=[[GOLD]]--= [[GREEN]]mcMMO \u30a2\u30d3\u30ea\u30c6\u30a3 \u30af\u30fc\u30eb\u30c0\u30a6\u30f3[[GOLD]] =-- +Commands.Cooldowns.Row.N=\ [[RED]]{0}[[WHITE]] - [[GOLD]]\u6b8b\u308a {1} \u79d2 +Commands.Cooldowns.Row.Y=\ [[AQUA]]{0}[[WHITE]] - [[DARK_GREEN]]\u6e96\u5099\u5b8c\u4e86\uff01 +Commands.Database.CooldownMS=\u3053\u306e\u30b3\u30de\u30f3\u30c9\u3092\u518d\u5ea6\u4f7f\u7528\u3059\u308b\u306b\u306f{0}\u30df\u30ea\u79d2\u5f85\u3064\u5fc5\u8981\u304c\u3042\u308a\u307e\u3059\u3002 +Commands.Database.Processing=\u524d\u56de\u306e\u30b3\u30de\u30f3\u30c9\u304c\u307e\u3060\u51e6\u7406\u4e2d\u3067\u3059\u3002\u304a\u5f85\u3061\u4e0b\u3055\u3044\u3002 +Commands.Disabled=\u3053\u306e\u30b3\u30de\u30f3\u30c9\u306f\u7121\u52b9\u3067\u3059\u3002 +Commands.DoesNotExist= [[RED]]\u30d7\u30ec\u30a4\u30e4\u30fc\u304c\u30c7\u30fc\u30bf\u30d9\u30fc\u30b9\u306b\u5b58\u5728\u3057\u307e\u305b\u3093\uff01 +Commands.GodMode.Disabled=mcMMO \u30b4\u30c3\u30c9\u30e2\u30fc\u30c9\u304c\u7121\u52b9 +Commands.GodMode.Enabled=mcMMO \u30b4\u30c3\u30c9\u30e2\u30fc\u30c9\u304c\u6709\u52b9 +Commands.AdminChatSpy.Enabled=mcMMO \u30d1\u30fc\u30c6\u30a3\u30fc\u30c1\u30e3\u30c3\u30c8SPY\u3092\u6709\u52b9 +Commands.AdminChatSpy.Disabled=mcMMO \u30d1\u30fc\u30c6\u30a3\u30fc\u30c1\u30e3\u30c3\u30c8SPY\u3092\u7121\u52b9 +Commands.AdminChatSpy.Toggle=mcMMO \u30d1\u30fc\u30c6\u30a3\u30fc\u30c1\u30e3\u30c3\u30c8\u304c[[YELLOW]]{0}[[WHITE]]\u306b\u5207\u308a\u66ff\u3048\u3089\u308c\u307e\u3057\u305f\u3002 +Commands.AdminChatSpy.Chat=[[GOLD]][SPY: [[GREEN]]{0}[[GOLD]]] [[WHITE]]{1} +Commands.GodMode.Forbidden=[mcMMO] \u30b4\u30c3\u30c9\u30e2\u30fc\u30c9\u306f\u3053\u306e\u30ef\u30fc\u30eb\u30c9\u3067\u8a31\u53ef\u3055\u308c\u3066\u3044\u307e\u305b\u3093\uff08\u6a29\u9650\u3092\u53c2\u7167\uff09 +Commands.GodMode.Toggle=\u30b4\u30c3\u30c9\u30e2\u30fc\u30c9\u304c[[YELLOW]]{0}[[WHITE]]\u306b\u5207\u308a\u66ff\u3048\u3089\u308c\u307e\u3057\u305f\u3002 +Commands.Healthbars.Changed.HEARTS=[mcMMO] \u4f53\u529b\u30d0\u30fc\u306e\u8868\u793a\u304c[[RED]]Heart[[WHITE]]\u306b\u5207\u308a\u66ff\u3048\u3089\u308c\u307e\u3057\u305f\u3002 +Commands.Healthbars.Changed.BAR=[mcMMO] \u4f53\u529b\u30d0\u30fc\u306e\u8868\u793a\u304c[[YELLOW]]Boxed[[WHITE]]\u306b\u5207\u308a\u66ff\u3048\u3089\u308c\u307e\u3057\u305f\u3002 +Commands.Healthbars.Changed.DISABLED=[mcMMO] MOB\u306e\u4f53\u529b\u30d0\u30fc\u304c[[GRAY]]\u7121\u52b9[[WHITE]]\u3002 +Commands.Healthbars.Invalid=\u4f53\u529b\u30d0\u30fc\u306e\u30bf\u30a4\u30d7\u304c\u7121\u52b9\uff01 +Commands.Inspect=<\u30d7\u30ec\u30a4\u30e4\u30fc> [[GREEN]]- \u8a73\u7d30\u306a\u30d7\u30ec\u30a4\u30e4\u30fc\u60c5\u5831\u3092\u898b\u308b\u3002 +Commands.Invite.Success=[[GREEN]]\u62db\u5f85\u304c\u6b63\u5e38\u306b\u9001\u4fe1\u3055\u308c\u307e\u3057\u305f\u3002 +Commands.Leaderboards=<\u30b9\u30ad\u30eb> <\u30da\u30fc\u30b8> [[GREEN]]- \u30ea\u30fc\u30c0\u30fc\u30dc\u30fc\u30c9 +Commands.mcgod=[[GREEN]]- \u30b4\u30c3\u30c9\u30e2\u30fc\u30c9\u3092\u5207\u308a\u66ff\u3048 +Commands.mchud.Invalid=\u6709\u52b9\u306aHUD\u30bf\u30a4\u30d7\u3067\u306f\u3042\u308a\u307e\u305b\u3093\u3002 +Commands.mcpurge.Success=[[GREEN]]\u30c7\u30fc\u30bf\u30d9\u30fc\u30b9\u306f\u6b63\u5e38\u306b\u30d1\u30fc\u30b8\u3055\u308c\u307e\u3057\u305f\uff01 +Commands.mcrank.Heading=[[GOLD]]-=\u500b\u4eba\u30e9\u30f3\u30ad\u30f3\u30b0=- +Commands.mcrank.Overall=\u5168\u4f53[[GREEN]] - [[GOLD]]\u30e9\u30f3\u30af [[WHITE]]#[[GREEN]]{0} +Commands.mcrank.Player=[[YELLOW]]\u30e9\u30f3\u30ad\u30f3\u30b0 [[WHITE]]{0} +Commands.mcrank.Skill=[[YELLOW]]{0}[[GREEN]] - [[GOLD]]\u30e9\u30f3\u30af [[WHITE]]#[[GREEN]]{1} +Commands.mcrank.Unranked=[[WHITE]]\u30e9\u30f3\u30af\u306a\u3057 +Commands.mcrefresh.Success={0}\u306e\u30af\u30fc\u30eb\u30c0\u30a6\u30f3\u304c\u66f4\u65b0\u3055\u308c\u307e\u3057\u305f\u3002 +Commands.mcremove.Success=[[GREEN]]{0}\u304c\u30c7\u30fc\u30bf\u30d9\u30fc\u30b9\u304b\u3089\u6b63\u5e38\u306b\u524a\u9664\u3055\u308c\u307e\u3057\u305f\uff01 +Commands.mctop.Tip=[[GOLD]]\u30d2\u30f3\u30c8: [[RED]]/mcrank[[GOLD]]\u3092\u4f7f\u7528\u3057\u3066\u5168\u3066\u306e\u500b\u4eba\u30e9\u30f3\u30ad\u30f3\u30b0\u3092\u8868\u793a\uff01 +Commands.mmoedit=[\u30d7\u30ec\u30a4\u30e4\u30fc] <\u30b9\u30ad\u30eb> <\u65b0\u3057\u3044\u5024> [[GREEN]] - \u30bf\u30fc\u30b2\u30c3\u30c8\u3092\u5909\u66f4 +Commands.mmoedit.AllSkills.1=[[GREEN]]\u5168\u3066\u306e\u30b9\u30ad\u30eb\u30ec\u30d9\u30eb\u304c{0}\u306b\u8a2d\u5b9a\u3055\u308c\u307e\u3057\u305f\uff01 +Commands.mmoedit.Modified.1=[[GREEN]]{0}\u306e\u30ec\u30d9\u30eb\u306f{1}\u306b\u8a2d\u5b9a\u3055\u308c\u307e\u3057\u305f\uff01 +Commands.mmoedit.Modified.2={0}\u306f{1}\u306b\u5909\u66f4\u3055\u308c\u307e\u3057\u305f\u3002 +Commands.mcconvert.Database.Same=\u3059\u3067\u306b{0}\u30c7\u30fc\u30bf\u30d9\u30fc\u30b9\u3092\u4f7f\u7528\u3057\u3066\u3044\u307e\u3059\uff01 +Commands.mcconvert.Database.InvalidType={0}\u306f\u6709\u52b9\u306a\u30c7\u30fc\u30bf\u30d9\u30fc\u30b9\u30bf\u30a4\u30d7\u3067\u306f\u3042\u308a\u307e\u305b\u3093\u3002 +Commands.mcconvert.Database.Start=[[GRAY]]{0}\u304b\u3089{1}\u3078\u306e\u5909\u63db\u3092\u958b\u59cb\u3057\u3066\u3044\u307e\u3059... +Commands.mcconvert.Database.Finish=[[GRAY]]\u30c7\u30fc\u30bf\u30d9\u30fc\u30b9\u306e\u4ee5\u964d\u304c\u5b8c\u4e86\u3057\u307e\u3057\u305f\u3002; {1}\u30c7\u30fc\u30bf\u30d9\u30fc\u30b9\u306b\u306f{0}\u30c7\u30fc\u30bf\u30d9\u30fc\u30b9\u306e\u5168\u3066\u306e\u30c7\u30fc\u30bf\u304c\u542b\u307e\u308c\u3066\u3044\u307e\u3059\u3002 +Commands.mmoshowdb=\u73fe\u5728\u4f7f\u7528\u3057\u3066\u3044\u308b\u30c7\u30fc\u30bf\u30d9\u30fc\u30b9\u306f[[GREEN]]{0}[[WHITE]]\u3067\u3059\u3002 +Commands.mcconvert.Experience.Invalid=\u4e0d\u660e\u306a\u6570\u5f0f\u30bf\u30a4\u30d7\uff01 \u6709\u52b9\u306a\u30bf\u30a4\u30d7: [[GREEN]]LINEAR [[RED]]\u53ca\u3073 [[GREEN]]EXPONENTIAL[[RED]]. +Commands.mcconvert.Experience.Same=\u3059\u3067\u306b\u6570\u5f0f\u30bf\u30a4\u30d7 {0} \u3092\u4f7f\u7528\u3057\u3066\u3044\u307e\u3059\u3002 +Commands.mcconvert.Experience.Start=[[GRAY]]{0} \u304b\u3089 {1} \u66f2\u7dda\u3078\u306e\u5909\u63db\u3092\u958b\u59cb\u3057\u3066\u3044\u307e\u3059 +Commands.mcconvert.Experience.Finish=[[GRAY]]\u6570\u5f0f\u306e\u5909\u63db\u304c\u5b8c\u4e86\u3057\u307e\u3057\u305f\u3002; \u73fe\u5728 {0} XP\u66f2\u7dda\u3092\u4f7f\u7528\u3057\u3066\u3044\u307e\u3059\u3002 +Commands.ModDescription=[[GREEN]]- mod\u306e\u7c21\u5358\u306a\u8aac\u660e\u3092\u8aad\u3080 +Commands.NoConsole=\u3053\u306e\u30b3\u30de\u30f3\u30c9\u306f\u30b3\u30f3\u30bd\u30fc\u30eb\u304b\u3089\u306e\u4f7f\u7528\u3092\u30b5\u30dd\u30fc\u30c8\u3057\u3066\u3044\u307e\u305b\u3093\u3002 +Commands.Notifications.Off=\u30a2\u30d3\u30ea\u30c6\u30a3\u901a\u77e5\u304c[[RED]]\u30aa\u30d5[[WHITE]]\u306b\u5207\u308a\u66ff\u308f\u308a\u307e\u3057\u305f\u3002 +Commands.Notifications.On=\u30a2\u30d3\u30ea\u30c6\u30a3\u901a\u77e5\u304c[[GREEN]]\u30aa\u30f3[[WHITE]]\u306b\u5207\u308a\u66ff\u308f\u308a\u307e\u3057\u305f\u3002 +Commands.Offline=\u3053\u306e\u30b3\u30de\u30f3\u30c9\u306f\u30aa\u30d5\u30e9\u30a4\u30f3\u30d7\u30ec\u30a4\u30e4\u30fc\u306b\u6a5f\u80fd\u3057\u307e\u305b\u3093\u3002 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\u30d1\u30fc\u30c6\u30a3\u30fc\u62db\u5f85\u3092\u8a31\u8afe +Commands.Party.Chat.Off=\u30d1\u30fc\u30c6\u30a3\u30fc\u30c1\u30e3\u30c3\u30c8\u304c[[RED]]\u30aa\u30d5[[WHITE]]\u306b\u5207\u308a\u66ff\u308f\u308a\u307e\u3057\u305f\u3002 +Commands.Party.Chat.On=\u30d1\u30fc\u30c6\u30a3\u30fc\u30c1\u30e3\u30c3\u30c8\u304c[[GREEN]]\u30aa\u30f3[[WHITE]]\u306b\u5207\u308a\u66ff\u308f\u308a\u307e\u3057\u305f\u3002 +Commands.Party.Commands=[[RED]]---[][[GREEN]]\u30d1\u30fc\u30c6\u30a3\u30fc\u30b3\u30de\u30f3\u30c9[[RED]][]--- +Commands.Party.Invite.0=[[RED]]\u901a\u77e5: [[GREEN]]{1}\u304b\u3089{0}\u306e\u30d1\u30fc\u30c6\u30a3\u30fc\u3078\u306e\u62db\u5f85\u3092\u53d7\u3051\u53d6\u308a\u307e\u3057\u305f\u3002 +Commands.Party.Invite.1=[[GREEN]]/party accept[[YELLOW]]\u3092\u5165\u529b\u3057\u3066\u3001\u62db\u5f85\u3092\u53d7\u3051\u5165\u308c\u307e\u3059\u3002 +Commands.Party.Invite=[[GREEN]]- \u30d1\u30fc\u30c6\u30a3\u30fc\u62db\u5f85\u3092\u9001\u4fe1 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+Commands.Party.Rename=[[GRAY]]\u30d1\u30fc\u30c6\u30a3\u30fc\u540d\u5909\u66f4: [[WHITE]]{0} +Commands.Party.SetSharing=[[GRAY]]\u30d1\u30fc\u30c6\u30a3\u30fc {0} \u306e\u5171\u6709\u8a2d\u5b9a: [[DARK_AQUA]]{1} +Commands.Party.ToggleShareCategory=[[GOLD]]{0}[[GRAY]]\u306e\u30d1\u30fc\u30c6\u30a3\u30fc\u30a2\u30a4\u30c6\u30e0\u5171\u6709\u306f[[DARK_AQUA]]{1}[[GRAY]]\u306b\u306a\u308a\u307e\u3057\u305f\u3002 +Commands.Party.AlreadyExists=[[DARK_RED]]\u30d1\u30fc\u30c6\u30a3\u30fc {0} \u306f\u3059\u3067\u306b\u5b58\u5728\u3057\u307e\u3059\uff01 +Commands.Party.Kick=[[RED]]\u30d1\u30fc\u30c6\u30a3\u30fc[[GREEN]]{0}[[RED]]\u304b\u3089\u8ffd\u3044\u51fa\u3055\u308c\u307e\u3057\u305f\uff01 +Commands.Party.Leave=[[YELLOW]]\u30d1\u30fc\u30c6\u30a3\u30fc\u304b\u3089\u629c\u3051\u307e\u3057\u305f +Commands.Party.Members.Header=[[RED]]-----[][[GREEN]]\u30e1\u30f3\u30d0\u30fc[[RED]][]----- 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+Commands.Party.Alliance.Invite.0=\u901a\u77e5: [[GREEN]]{1}\u304b\u3089{0}\u306e\u30d1\u30fc\u30c6\u30a3\u30fc\u540c\u76df\u62db\u5f85\u3092\u53d7\u3051\u53d6\u308a\u307e\u3057\u305f +Commands.Party.Alliance.Invite.1=[[GREEN]]/party alliance accept[[YELLOW]]\u3092\u5165\u529b\u3057\u3066\u62db\u5f85\u3092\u53d7\u3051\u5165\u308c\u307e\u3059 +Commands.Party.Alliance.Invite.Accepted=[[GREEN]]\u540c\u76df\u306e\u62db\u5f85\u3092\u53d7\u3051\u5165\u308c\u3089\u308c\u307e\u3057\u305f\u3002 +Commands.Party.Alliance.None=[[RED]]\u3042\u306a\u305f\u306e\u30d1\u30fc\u30c6\u30a3\u30fc\u306b\u306f\u540c\u76df\u304c\u3044\u307e\u305b\u3093\u3002 +Commands.Party.Alliance.AlreadyAllies=[[RED]]\u3042\u306a\u305f\u306e\u30d1\u30fc\u30c6\u30a3\u30fc\u306b\u306f\u3059\u3067\u306b\u540c\u76df\u304c\u3044\u307e\u3059\u3002[[DARK_AQUA]]/party alliance disband[[RED]]\u3067\u89e3\u6563 +Commands.Party.Alliance.Help.0=[[RED]]\u3053\u306e\u30d1\u30fc\u30c6\u30a3\u30fc\u306f\u540c\u76df\u3092\u7d50\u3093\u3067\u3044\u307e\u305b\u3093\u3002\u30d1\u30fc\u30c6\u30a3\u30fc\u30ea\u30fc\u30c0\u30fc\u3092\u62db\u5f85\u3057\u3066\u540c\u76df\u3092\u7d50\u3076\u3002 +Commands.Party.Alliance.Help.1=[[DARK_AQUA]]/party alliance invite <\u30d7\u30ec\u30a4\u30e4\u30fc> +Commands.ptp.Enabled=\u30d1\u30fc\u30c6\u30a3\u30fc\u30c6\u30ec\u30dd\u30fc\u30c8\u304c[[GREEN]]\u6709\u52b9[[WHITE]]\u306b\u5207\u308a\u66ff\u308f\u308a\u307e\u3057\u305f\u3002 +Commands.ptp.Disabled=\u30d1\u30fc\u30c6\u30a3\u30fc\u30c6\u30ec\u30dd\u30fc\u30c8\u304c[[RED]]\u7121\u52b9[[WHITE]]\u306b\u5207\u308a\u66ff\u308f\u308a\u307e\u3057\u305f\u3002 +Commands.ptp.NoRequests=[[RED]]\u73fe\u5728\u30c6\u30ec\u30dd\u30fc\u30c8\u30ea\u30af\u30a8\u30b9\u30c8\u306f\u3042\u308a\u307e\u305b\u3093\u3002 +Commands.ptp.NoWorldPermissions=[[RED]][mcMMO] \u30ef\u30fc\u30eb\u30c9{0}\u306b\u30c6\u30ec\u30dd\u30fc\u30c8\u3059\u308b\u6a29\u9650\u304c\u3042\u308a\u307e\u305b\u3093\u3002 +Commands.ptp.Request1=[[YELLOW]]{0} [[GREEN]]\u304c\u30c6\u30ec\u30dd\u30fc\u30c8\u3092\u30ea\u30af\u30a8\u30b9\u30c8\u3057\u307e\u3057\u305f\u3002 +Commands.ptp.Request2=[[GREEN]]\u30c6\u30ec\u30dd\u30fc\u30c8\u3059\u308b\u306b\u306f\u3001[[YELLOW]]/ptp accept[[GREEN]]\u3068\u5165\u529b\u3057\u307e\u3059\u3002\u30ea\u30af\u30a8\u30b9\u30c8\u306f[[RED]]{0} [[GREEN]]\u79d2\u3067\u671f\u9650\u5207\u308c\u306b\u306a\u308a\u307e\u3059\u3002 +Commands.ptp.AcceptAny.Enabled=\u30d1\u30fc\u30c6\u30a3\u30fc\u30c6\u30ec\u30dd\u30fc\u30c8\u306e\u78ba\u8a8d\u304c[[GREEN]]\u6709\u52b9[[WHITE]]\u306b\u5207\u308a\u66ff\u308f\u308a\u307e\u3057\u305f\u3002 +Commands.ptp.AcceptAny.Disabled=\u30d1\u30fc\u30c6\u30a3\u30fc\u30c6\u30ec\u30dd\u30fc\u30c8\u306e\u78ba\u8a8d\u304c[[RED]]\u7121\u52b9[[WHITE]]\u306b\u5207\u308a\u66ff\u308f\u308a\u307e\u3057\u305f\u3002 +Commands.ptp.RequestExpired=[[RED]]\u30d1\u30fc\u30c6\u30a3\u30fc\u30c6\u30ec\u30dd\u30fc\u30c8\u306e\u6709\u52b9\u671f\u9650\u304c\u5207\u308c\u307e\u3057\u305f\u3002 Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] \u30d1\u30ef\u30fc\u30ec\u30d9\u30eb [[YELLOW]]\u30ea\u30fc\u30c0\u30fc\u30dc\u30fc\u30c9-- Commands.PowerLevel.Capped=[[DARK_RED]]\u30d1\u30ef\u30fc\u30ec\u30d9\u30eb: [[GREEN]]{0} [[DARK_RED]]\u6700\u5927\u30ec\u30d9\u30eb: [[YELLOW]]{1} Commands.PowerLevel=[[DARK_RED]]\u30d1\u30ef\u30fc\u30ec\u30d9\u30eb: [[GREEN]]{0} - +Commands.Reset.All=[[GREEN]]\u5168\u3066\u306e\u30b9\u30ad\u30eb\u30ec\u30d9\u30eb\u304c\u6b63\u5e38\u306b\u30ea\u30bb\u30c3\u30c8\u3055\u308c\u307e\u3057\u305f\u3002 +Commands.Reset.Single=[[GREEN]]{0}\u306e\u30b9\u30ad\u30eb\u30ec\u30d9\u30eb\u304c\u6b63\u5e38\u306b\u30ea\u30bb\u30c3\u30c8\u3055\u308c\u307e\u3057\u305f\u3002 +Commands.Reset=[[GREEN]]- \u30b9\u30ad\u30eb\u306e\u30ec\u30d9\u30eb\u30920\u306b\u30ea\u30bb\u30c3\u30c8\u3057\u307e\u3059\u3002 +Commands.Scoreboard.Clear=[[DARK_AQUA]]mcMMO \u30b9\u30b3\u30a2\u30dc\u30fc\u30c9\u304c\u30af\u30ea\u30a2\u3055\u308c\u307e\u3057\u305f\u3002 +Commands.Scoreboard.NoBoard=[[RED]]The mcMMO \u30b9\u30b3\u30a2\u30dc\u30fc\u30c9\u304c\u6709\u52b9\u3067\u306f\u3042\u308a\u307e\u305b\u3093\u3002 +Commands.Scoreboard.Keep=[[DARK_AQUA]]mcMMO \u30b9\u30b3\u30a2\u30dc\u30fc\u30c9\u306f[[GREEN]]/mcscoreboard clear[[DARK_AQUA]]\u3092\u4f7f\u7528\u3059\u308b\u307e\u3067\u66f4\u65b0\u3055\u308c\u307e\u305b\u3093\u3002 +Commands.Scoreboard.Timer=[[DARK_AQUA]]mcMMO\u30b9\u30b3\u30a2\u30dc\u30fc\u30c9\u306f[[GOLD]]{0}[[DARK_AQUA]]\u79d2\u5f8c\u306b\u6d88\u53bb\u3055\u308c\u307e\u3059\u3002 +Commands.Scoreboard.Help.0=[[GOLD]] == [[RED]]/mcscoreboard[[GREEN]]\u306e\u30d8\u30eb\u30d7 [[GOLD]] == +Commands.Scoreboard.Help.1=[[DARK_AQUA]]/mcscoreboard[[AQUA]] clear [[WHITE]] - mcMMO\u30b9\u30b3\u30a2\u30dc\u30fc\u30c9\u3092\u30af\u30ea\u30a8\u3059\u308b +Commands.Scoreboard.Help.2=[[DARK_AQUA]]/mcscoreboard[[AQUA]] keep [[WHITE]] - mcMMO\u30b9\u30b3\u30a2\u30dc\u30fc\u30c9\u3092\u7dad\u6301\u3059\u308b +Commands.Scoreboard.Help.3=[[DARK_AQUA]]/mcscoreboard[[AQUA]] time [n] [[WHITE]] - mcMMO\u30b9\u30b3\u30a2\u30dc\u30fc\u30c9\u3092[[LIGHT_PURPLE]]n[[WHITE]]\u79d2\u5f8c\u306b\u30af\u30ea\u30a2\u3059\u308b +Commands.Scoreboard.Tip.Keep=[[GOLD]]\u30d2\u30f3\u30c8: \u30b9\u30b3\u30a2\u30dc\u30fc\u30c9\u304c\u8868\u793a\u3055\u308c\u3066\u3044\u308b\u9593\u306b[[RED]]/mcscoreboard keep[[GOLD]]\u3092\u4f7f\u7528\u3057\u3066\u6d88\u3048\u306a\u3044\u3088\u3046\u306b\u3059\u308b\u3002 +Commands.Scoreboard.Tip.Clear=[[GOLD]]\u30d2\u30f3\u30c8: [[RED]]/mcscoreboard clear[[GOLD]]\u3092\u4f7f\u7528\u3057\u3066\u30b9\u30b3\u30a2\u30dc\u30fc\u30c9\u3092\u6d88\u53bb\u3059\u308b\u3002 +Commands.Skill.Invalid=\u6709\u52b9\u306a\u30b9\u30ad\u30eb\u540d\u3067\u306f\u3042\u308a\u307e\u305b\u3093\uff01 +Commands.Skill.ChildSkill=\u3053\u306e\u30b3\u30de\u30f3\u30c9\u3067\u306f\u5b50\u30b9\u30ad\u30eb\u306f\u7121\u52b9\u3067\u3059\uff01 +Commands.Skill.Leaderboard=--mcMMO [[BLUE]]{0}[[YELLOW]] \u30ea\u30fc\u30c0\u30fc\u30dc\u30fc\u30c9-- +Commands.SkillInfo=[[GREEN]]- \u30b9\u30ad\u30eb\u306b\u95a2\u3059\u308b\u8a73\u7d30\u60c5\u5831\u3092\u8868\u793a\u3059\u308b +Commands.Stats=[[GREEN]]- mcMMO\u306e\u7d71\u8a08\u3092\u8868\u793a\u3059\u308b +Commands.ToggleAbility=[[GREEN]]- \u53f3\u30af\u30ea\u30c3\u30af\u3067\u30a2\u30d3\u30ea\u30c6\u30a3\u3092\u5207\u308a\u66ff\u3048\u308b +Commands.Usage.0=[[RED]]\u9069\u5207\u306a\u4f7f\u7528\u6cd5\u306f /{0} +Commands.Usage.1=[[RED]]\u9069\u5207\u306a\u4f7f\u7528\u6cd5\u306f /{0} {1} +Commands.Usage.2=[[RED]]\u9069\u5207\u306a\u4f7f\u7528\u6cd5\u306f /{0} {1} {2} +Commands.Usage.3=[[RED]]\u9069\u5207\u306a\u4f7f\u7528\u6cd5\u306f /{0} {1} {2} {3} +Commands.Usage.FullClassName=\u30af\u30e9\u30b9\u540d +Commands.Usage.Level=\u30ec\u30d9\u30eb +Commands.Usage.Message=\u30e1\u30c3\u30bb\u30fc\u30b8 +Commands.Usage.Page=\u30da\u30fc\u30b8 +Commands.Usage.PartyName=\u540d\u79f0 +Commands.Usage.Password=\u30d1\u30b9\u30ef\u30fc\u30c9 +Commands.Usage.Player=\u30d7\u30ec\u30a4\u30e4\u30fc +Commands.Usage.Rate=\u30ec\u30fc\u30c8 +Commands.Usage.Skill=\u30b9\u30ad\u30eb +Commands.Usage.SubSkill=\u30b5\u30d6\u30b9\u30ad\u30eb +Commands.Usage.XP=xp +Commands.Description.mmoinfo=\u30b9\u30ad\u30eb\u307e\u305f\u306f\u30e1\u30ab\u30cb\u30c3\u30af\u306b\u95a2\u3059\u308b\u8a73\u7d30\u3092\u8aad\u3080 +Commands.MmoInfo.Mystery=[[GRAY]]\u3053\u306e\u30b9\u30ad\u30eb\u306e\u30ed\u30c3\u30af\u306f\u307e\u3060\u89e3\u9664\u3055\u308c\u3066\u3044\u307e\u305b\u3093\u304c\u3001\u89e3\u9664\u3059\u308b\u3068\u3053\u3053\u3067\u8a73\u7d30\u3092\u8aad\u3080\u3053\u3068\u304c\u3067\u304d\u307e\u3059\uff01 +Commands.MmoInfo.NoMatch=\u305d\u306e\u30b5\u30d6\u30b9\u30ad\u30eb\u306f\u5b58\u5728\u3057\u307e\u305b\u3093\uff01 +Commands.MmoInfo.Header=[[DARK_AQUA]]-=[]=====[][[GOLD]] MMO \u60c5\u5831 [[DARK_AQUA]][]=====[]=- +Commands.MmoInfo.SubSkillHeader=[[GOLD]]\u540d\u524d:[[YELLOW]] {0} +Commands.MmoInfo.DetailsHeader=[[DARK_AQUA]]-=[]=====[][[GREEN]] \u8a73\u7d30 [[DARK_AQUA]][]=====[]=- +Commands.MmoInfo.OldSkill=[[GRAY]]mcMMO\u30b9\u30ad\u30eb\u306f\u6539\u5584\u3055\u308c\u305f\u3082\u30b8\u30e5\u30fc\u30e9\u30fc\u30b9\u30ad\u30eb\u30b7\u30b9\u30c6\u30e0\u306b\u5909\u63db\u3055\u308c\u3066\u3044\u307e\u3059\u304c\u3001\u6b8b\u5ff5\u306a\u304c\u3089\u3053\u306e\u30b9\u30ad\u30eb\u306f\u307e\u3060\u5909\u63db\u3055\u308c\u3066\u3044\u306a\u3044\u305f\u3081\u8a73\u7d30\u306a\u7d71\u8a08\u60c5\u5831\u304c\u3042\u308a\u307e\u305b\u3093\u3002\u65b0\u3057\u3044\u30b7\u30b9\u30c6\u30e0\u306b\u3088\u308a\u3001\u65b0\u3057\u3044mcMMO\u30b9\u30ad\u30eb\u306e\u30ea\u30ea\u30fc\u30b9\u6642\u9593\u304c\u77ed\u7e2e\u3055\u308c\u3001\u6728\u4f9d\u5b58\u306e\u30b9\u30ad\u30eb\u3068\u306e\u67d4\u8edf\u6027\u304c\u5411\u4e0a\u3057\u307e\u3059\u3002 +Commands.MmoInfo.Mechanics=[[DARK_AQUA]]-=[]=====[][[GOLD]] \u529b\u5b66 [[DARK_AQUA]][]=====[]=- +Commands.MmoInfo.Stats=\u7d71\u8a08: {0} +Commands.Mmodebug.Toggle=mcMMO\u30c7\u30d0\u30c3\u30b0\u30e2\u30fc\u30c9\u306f[0]\u306b\u306a\u308a\u307e\u3057\u305f\u3002\u3053\u306e\u30b3\u30de\u30f3\u30c9\u306f\u518d\u3073\u4f7f\u7528\u3059\u308b\u3053\u3068\u3067\u5207\u308a\u66ff\u3048\u3089\u308c\u307e\u3059\u3002\u30c7\u30d0\u30c3\u30b0\u30e2\u30fc\u30c9\u304ctrue\u306e\u5834\u5408\u3001\u30d6\u30ed\u30c3\u30af\u306e\u53e9\u3044\u3066\u30b5\u30dd\u30fc\u30c8\u306b\u4f7f\u7528\u3055\u308c\u308b\u60c5\u5831\u3092\u51fa\u529b\u3067\u304d\u307e\u3059\u3002 mcMMO.NoInvites=[[RED]]\u73fe\u5728\u3001\u62db\u5f85\u306f\u3042\u308a\u307e\u305b\u3093\u3002 mcMMO.NoPermission=[[DARK_RED]]\u6a29\u9650\u304c\u4e0d\u5341\u5206\u3067\u3059\u3002 mcMMO.NoSkillNote=[[DARK_GRAY]]\u30b9\u30ad\u30eb\u306b\u30a2\u30af\u30bb\u30b9\u3067\u304d\u306a\u3044\u5834\u5408\u306f\u3001\u3053\u3053\u306b\u306f\u8868\u793a\u3055\u308c\u307e\u305b\u3093\u3002 - -##party +## party Party.Forbidden=[mcMMO] \u3053\u306e\u30ef\u30fc\u30eb\u30c9\u3067\u306f\u30d1\u30fc\u30c6\u30a3\u30fc\u304c\u8a31\u53ef\u3055\u308c\u3066\u3044\u307e\u305b\u3093\uff08\u6a29\u9650\u3092\u53c2\u7167\uff09 +Party.Help.0=[[RED]]\u9069\u5207\u306a\u4f7f\u7528\u6cd5\u306f [[DARK_AQUA]]{0} <\u30d7\u30ec\u30a4\u30e4\u30fc> [\u30d1\u30b9\u30ef\u30fc\u30c9] \u3067\u3059\u3002 +Party.Help.1=[[RED]]\u30d1\u30fc\u30c6\u30a3\u30fc\u3092\u4f5c\u6210\u3059\u308b\u306b\u306f [[DARK_AQUA]]{0} <\u540d\u79f0> [\u30d1\u30b9\u30ef\u30fc\u30c9] \u3092\u4f7f\u7528\u3057\u307e\u3059\u3002 +Party.Help.2=[[RED]]\u8a73\u7d30\u306f [[DARK_AQUA]]{0} [[RED]] \u306b\u76f8\u8ac7\u3057\u3066\u304f\u3060\u3055\u3044\u3002 +Party.Help.3=[[DARK_AQUA]]{0} <\u30d7\u30ec\u30a4\u30e4\u30fc> [\u30d1\u30b9\u30ef\u30fc\u30c9] [[RED]]\u3092\u4f7f\u7528\u3057\u3066\u53c2\u52a0\u3059\u308b\u304b\u3001[[DARK_AQUA]]{1} [[RED]]\u3092\u4f7f\u7528\u3057\u3066\u629c\u3051\u307e\u3059\u3002 +Party.Help.4=[[RED]]\u30d1\u30fc\u30c6\u30a3\u30fc\u306e\u30ed\u30c3\u30af\u307e\u305f\u306f\u30ed\u30c3\u30af\u89e3\u9664\u306b\u306f\u3001[[DARK_AQUA]]{0} [[RED]]\u3092\u4f7f\u7528\u3057\u307e\u3059\u3002 +Party.Help.5=[[RED]]\u30d1\u30fc\u30c6\u30a3\u30fc\u3092\u30d1\u30b9\u30ef\u30fc\u30c9\u3067\u4fdd\u8b77\u3059\u308b\u306b\u306f\u3001[[DARK_AQUA]]{0} <\u30d1\u30b9\u30ef\u30fc\u30c9> [[RED]]\u3092\u4f7f\u7528\u3057\u307e\u3059\u3002 +Party.Help.6=[[RED]]\u30d1\u30fc\u30c6\u30a3\u30fc\u304b\u3089\u30d7\u30ec\u30a4\u30e4\u30fc\u3092\u30ad\u30c3\u30af\u3059\u308b\u306b\u306f\u3001[[DARK_AQUA]]{0} <\u30d7\u30ec\u30a4\u30e4\u30fc> [[RED]]\u3092\u4f7f\u7528\u3057\u307e\u3059\u3002 +Party.Help.7=[[RED]]\u30d1\u30fc\u30c6\u30a3\u30fc\u306e\u6240\u6709\u6a29\u3092\u8b72\u6e21\u3059\u308b\u306b\u306f\u3001[[DARK_AQUA]]{0} <\u30d7\u30ec\u30a4\u30e4\u30fc> [[RED]]\u3092\u4f7f\u7528\u3057\u307e\u3059\u3002 +Party.Help.8=[[RED]]\u30d1\u30fc\u30c6\u30a3\u30fc\u3092\u89e3\u6563\u3059\u308b\u306b\u306f\u3001[[DARK_AQUA]]{0} [[RED]]\u3092\u4f7f\u7528\u3057\u307e\u3059\u3002 +Party.Help.9=[[DARK_AQUA]]{0} [[RED]]\u3092\u4f7f\u7528\u3057\u3066\u3001\u30d1\u30fc\u30c6\u30a3\u30fc\u30e1\u30f3\u30d0\u30fc\u3068\u30a2\u30a4\u30c6\u30e0\u3092\u5171\u6709\u3057\u307e\u3059\u3002 +Party.Help.10=[[DARK_AQUA]]{0} [[RED]]\u3092\u4f7f\u7528\u3057\u3066\u3001\u30d1\u30fc\u30c6\u30a3\u30fc\u30e1\u30f3\u30d0\u30fc\u3068\u306eXP\u5171\u6709\u3092\u6709\u52b9\u306b\u3057\u307e\u3059\u3002 Party.InformedOnJoin={0} [[GREEN]]\u304c\u30d1\u30fc\u30c6\u30a3\u30fc\u306b\u53c2\u52a0\u3057\u307e\u3057\u305f\u3002 Party.InformedOnQuit={0} [[GREEN]]\u304c\u30d1\u30fc\u30c6\u30a3\u30fc\u304b\u3089\u96e2\u8131\u3057\u307e\u3057\u305f\u3002 Party.InformedOnNameChange=[[GOLD]]{0}\u304c\u30d1\u30fc\u30c6\u30a3\u30fc\u540d\u3092[[WHITE]]{1}[[GREEN]]\u306b\u8a2d\u5b9a\u3057\u307e\u3057\u305f\u3002 @@ -621,7 +796,7 @@ Party.Feature.Locked.ItemShare=\u30ed\u30c3\u30af\u3055\u308c\u308b\u307e\u3067 Party.Feature.Locked.XpShare=\u30ed\u30c3\u30af\u3055\u308c\u308b\u307e\u3067 {0}+ (XP\u5171\u6709) Party.Feature.Disabled.1=[[RED]]\u30d1\u30fc\u30c6\u30a3\u30fc\u30c1\u30e3\u30c3\u30c8\u306f\u307e\u3060\u958b\u653e\u3055\u308c\u3066\u3044\u307e\u305b\u3093\u3002 Party.Feature.Disabled.2=[[RED]]\u30d1\u30fc\u30c6\u30a3\u30fc\u30c6\u30ec\u30dd\u30fc\u30c8\u306f\u307e\u3060\u958b\u653e\u3055\u308c\u3066\u3044\u307e\u305b\u3093\u3002 -Party.Feature.Disabled.3=[[RED]]P\u540c\u76df\u306f\u307e\u3060\u958b\u653e\u3055\u308c\u3066\u3044\u307e\u305b\u3093\u3002 +Party.Feature.Disabled.3=[[RED]]\u540c\u76df\u306f\u307e\u3060\u958b\u653e\u3055\u308c\u3066\u3044\u307e\u305b\u3093\u3002 Party.Feature.Disabled.4=[[RED]]\u30a2\u30a4\u30c6\u30e0\u5171\u6709\u306f\u307e\u3060\u958b\u653e\u3055\u308c\u3066\u3044\u307e\u305b\u3093\u3002 Party.Feature.Disabled.5=[[RED]]XP\u5171\u6709\u306f\u307e\u3060\u958b\u653e\u3055\u308c\u3066\u3044\u307e\u305b\u3093\u3002 Party.ShareType.Xp=XP @@ -634,8 +809,7 @@ Party.ItemShare.Category.Mining=\u63a1\u6398 Party.ItemShare.Category.Herbalism=\u8fb2\u696d Party.ItemShare.Category.Woodcutting=\u6728\u3053\u308a Party.ItemShare.Category.Misc=\u305d\u306e\u4ed6 - -##xp +## xp Commands.XPGain.Acrobatics=\u843d\u4e0b Commands.XPGain.Alchemy=\u30dd\u30fc\u30b7\u30e7\u30f3\u91b8\u9020 Commands.XPGain.Archery=\u30e2\u30f3\u30b9\u30bf\u30fc\u3078\u306e\u653b\u6483 @@ -678,44 +852,44 @@ Notifications.Admin.Format.Self=[[GOLD]]([[GREEN]]mcMMO[[GOLD]]) [[GRAY]]{0} # Event XPRate.Event=[[GOLD]]mcMMO\u306f\u73fe\u5728XP\u30ec\u30fc\u30c8\u30a4\u30d9\u30f3\u30c8\u4e2d\u3067\u3059\uff01XP\u30ec\u30fc\u30c8\u306f{0}x\u3067\u3059\uff01 -#GUIDES -Guides.Available=[[GRAY]]\u5229\u7528\u53ef\u80fd\u306a{0}\u306e\u30ac\u30a4\u30c9 - \/{1} ? [\u30da\u30fc\u30b8] +# GUIDES +Guides.Available=[[GRAY]]\u5229\u7528\u53ef\u80fd\u306a{0}\u306e\u30ac\u30a4\u30c9 - /{1} ? [\u30da\u30fc\u30b8] Guides.Header=[[GOLD]]-=[[GREEN]]{0} \u30ac\u30a4\u30c9[[GOLD]]=- Guides.Page.Invalid=\u6709\u52b9\u306a\u30da\u30fc\u30b8\u756a\u53f7\u3067\u306f\u3042\u308a\u307e\u305b\u3093\u3002 Guides.Page.OutOfRange=\u305d\u306e\u30da\u30fc\u30b8\u306f\u5b58\u5728\u3057\u307e\u305b\u3093\u3002\u5408\u8a08\u30da\u30fc\u30b8\u6570\u306f{0}\u306e\u307f\u3067\u3059\u3002 -Guides.Usage=\u4f7f\u3044\u65b9\u306f \/{0} ? [\u30da\u30fc\u30b8] \u3067\u3059\u3002 -##Acrobatics +Guides.Usage=\u4f7f\u3044\u65b9\u306f /{0} ? [\u30da\u30fc\u30b8] \u3067\u3059\u3002 +## Acrobatics Guides.Acrobatics.Section.0=[[DARK_AQUA]]\u30a2\u30af\u30ed\u30d0\u30c6\u30a3\u30c3\u30af\u306b\u3064\u3044\u3066\uff1a\n[[YELLOW]]\u30a2\u30af\u30ed\u30d0\u30c6\u30a3\u30c3\u30af\u306f\u3001mcMMO\u3067\u512a\u96c5\u306b\u52d5\u304f\u82b8\u8853\u3067\u3059\u3002\n[[YELLOW]]\u30a2\u30af\u30ed\u30d0\u30c6\u30a3\u30c3\u30af\u306f\u3001mcMMO\u3067\u512a\u96c5\u306b\u52d5\u304f\u82b8\u8853\u3067\u3059\u3002\n\n[[DARK_AQUA]]XP\u7372\u5f97\uff1a\n[[YELLOW]]\u3053\u306e\u30b9\u30ad\u30eb\u3067XP\u3092\u7372\u5f97\u3059\u308b\u306b\u306f\u3001\u6226\u95d8\u3067\u8eb1\u3059\u304b\\[[YELLOW]]n\u30c0\u30e1\u30fc\u30b8\u3092\u53d7\u3051\u308b\u9ad8\u3055\u304b\u3089\u843d\u4e0b\u3057\u3066\u751f\u304d\u6b8b\u308b\u5fc5\u8981\u304c\u3042\u308a\u307e\u3059\u3002 Guides.Acrobatics.Section.1=[[DARK_AQUA]]\u53d7\u3051\u8eab\u306f\u3069\u306e\u3088\u3046\u306b\u6a5f\u80fd\u3057\u307e\u3059\u304b\uff1f\r\n[[YELLOW]]\u843d\u4e0b\u30c0\u30e1\u30fc\u30b8\u3092\u53d7\u3051\u305f\u3068\u304d\u306b\u53d7\u3051\u305f\u30c0\u30e1\u30fc\u30b8\u3092\u6253\u3061\u6d88\u3059\u30c1\u30e3\u30f3\u30b9\u304c\u3042\u308a\u307e\u3059\u3002\\n[[YELLOW]]\u843d\u4e0b\u4e2d\u306b\u30b9\u30cb\u30fc\u30af\u3059\u308b\u3053\u3068\u3067\u30c1\u30e3\u30f3\u30b9\u3092\u500d\u5897\u3059\u308b\u3053\u3068\u304c\u3067\u304d\u307e\u3059\u3002 Guides.Acrobatics.Section.2=[[DARK_AQUA]]\u8eb1\u3059\u306f\u3069\u306e\u3088\u3046\u306b\u6a5f\u80fd\u3057\u307e\u3059\u304b\uff1f\n[[YELLOW]]\u8eb1\u3059\u306f\u78ba\u7387\u3067\u6226\u95d8\u3067\u8ca0\u50b7\u3057\u305f\u3068\u304d\u306b\\n[[YELLOW]]\u53d7\u3051\u305f\u30c0\u30e1\u30fc\u30b8\u3092\u534a\u5206\u306b\u3057\u307e\u3059\u3002\\n[[YELLOW]]\u30b9\u30ad\u30eb\u30ec\u30d9\u30eb\u306b\u95a2\u4fc2\u3057\u3066\u3044\u307e\u3059\u3002 -##Alchemy -Guides.Alchemy.Section.0=[[DARK_AQUA]]\u932c\u91d1\u8853\u306b\u3064\u3044\u3066\uff1a\n[[YELLOW]]Alchemy is about brewing potions.\n[[YELLOW]]It provides a speed increase in the potion brew time, as well\n[[YELLOW]]as the addition of new (previously) unobtainable potions.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to brew potions. +## Alchemy +Guides.Alchemy.Section.0=[[DARK_AQUA]]\u932c\u91d1\u8853\u306b\u3064\u3044\u3066\uff1a\n[[YELLOW]]\u932c\u91d1\u8853\u306f\u30dd\u30fc\u30b7\u30e7\u30f3\u306e\u91b8\u9020\u306b\u95a2\u3059\u308b\u3082\u306e\u3067\u3059\u3002\n[[YELLOW]]\u30dd\u30fc\u30b7\u30e7\u30f3\u306e\u91b8\u9020\u6642\u9593\u3092\u77ed\u7e2e\u3057\u3066\u3001\n[[YELLOW]]\u65b0\u3057\u3044\u8ffd\u52a0\u3055\u308c\u305f\u30dd\u30fc\u30b7\u30e7\u30f3\u3092\u5165\u624b\u3067\u304d\u307e\u3059\u3002\n\n\n[[DARK_AQUA]]XP \u7372\u5f97:\n[[YELLOW]]\u3053\u306e\u30b9\u30ad\u30eb\u3067XP\u3092\u7372\u5f97\u3059\u308b\u306b\u306f\u3001\u30dd\u30fc\u30b7\u30e7\u30f3\u3092\u91b8\u9020\u3059\u308b\u5fc5\u8981\u304c\u3042\u308a\u307e\u3059\u3002 Guides.Alchemy.Section.1=[[DARK_AQUA]]How does Catalysis work?\n[[YELLOW]]Catalysis speeds of the brewing process, with a\n[[YELLOW]]max speed of 4x at level 1000.\n[[YELLOW]]This ability is unlocked at level 100 by default. Guides.Alchemy.Section.2=[[DARK_AQUA]]How does Concoctions work?\n[[YELLOW]]Concoctions allows brewing of more potions with custom ingredients.\n[[YELLOW]]Which special ingredients are unlocked is determined\n[[YELLOW]]by your Rank. There are 8 ranks to unlock. Guides.Alchemy.Section.3=[[DARK_AQUA]]Concoctions tier 1 ingredients:\n[[YELLOW]]Blaze Powder, Fermented Spider Eye, Ghast Tear, Redstone,\n[[YELLOW]]Glowstone Dust, Sugar, Glistering Melon, Golden Carrot,\n[[YELLOW]]Magma Cream, Nether Wart, Spider Eye, Suplhur, Water Lily,\n[[YELLOW]]Pufferfish\n[[YELLOW]](Vanilla Potions) Guides.Alchemy.Section.4=[[DARK_AQUA]]Concoctions tier 2 ingredients:\n[[YELLOW]]Carrot (Potion of Haste)\n[[YELLOW]]Slimeball (Potion of Dullness)\n\n[[DARK_AQUA]]Concoctions tier 3 ingredients:\n[[YELLOW]]Quartz (Potion of Absorption)\n[[YELLOW]]Red Mushroom (Potion of Leaping) Guides.Alchemy.Section.5=[[DARK_AQUA]]Concoctions tier 4 ingredients:\n[[YELLOW]]Apple (Potion of Health Boost)\n[[YELLOW]]Rotten Flesh (Potion of Hunger)\n\n[[DARK_AQUA]]Concoctions tier 5 ingredients:\n[[YELLOW]]Brown Mushroom (Potion of Nausea)\n[[YELLOW]]Ink Sack (Potion of Blindness) Guides.Alchemy.Section.6=[[DARK_AQUA]]Concoctions tier 6 ingredients:\n[[YELLOW]]Fern (Potion of Saturation)\n\n[[DARK_AQUA]]Concoctions tier 7 ingredients:\n[[YELLOW]]Poisonous Potato (Potion of Decay)\n\n[[DARK_AQUA]]Concoctions tier 8 ingredients:\n[[YELLOW]]Regular Golden Apple (Potion of Resistance) -##Archery +## Archery Guides.Archery.Section.0=[[DARK_AQUA]]\u5f13\u306b\u3064\u3044\u3066\uff1a\n[[YELLOW]]Archery is about shooting with your bow and arrow.\n[[YELLOW]]It provides various combat bonuses, such as a damage boost\n[[YELLOW]]that scales with your level and the ability to daze your\n[[YELLOW]]opponents in PvP. In addition to this, you can retrieve\n[[YELLOW]]some of your spent arrows from the corpses of your foes.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to shoot mobs or\n[[YELLOW]]other players. Guides.Archery.Section.1=[[DARK_AQUA]]How does Skill Shot work?\n[[YELLOW]]Skill Shot provides additional damage to your shots.\n[[YELLOW]]The bonus damage from Skill Shot increases as you\n[[YELLOW]]level in Archery.\n[[YELLOW]]With the default settings, your archery damage increases 10%\n[[YELLOW]]every 50 levels, to a maximum of 200% bonus damage. Guides.Archery.Section.2=[[DARK_AQUA]]How does Daze work?\n[[YELLOW]]You have a passive chance to daze other players when\n[[YELLOW]]you shoot them. When Daze triggers it forces your opponents\n[[YELLOW]]to look straight up for a short duration.\n[[YELLOW]]A Daze shot also deals an additional 4 damage (2 hearts). Guides.Archery.Section.3=[[DARK_AQUA]]How does Arrow Retrieval work?\n[[YELLOW]]You have a passive chance to retrieve some of your arrows\n[[YELLOW]]when you kill a mob with your bow.\n[[YELLOW]]This chance increases as you level in Archery.\n[[YELLOW]]By default, this ability increases by 0.1% per level, up to 100%\n[[YELLOW]]at level 1000. -##Axes +## Axes Guides.Axes.Section.0=[[DARK_AQUA]]\u65a7\u306b\u3064\u3044\u3066\uff1a\n[[YELLOW]]With the Axes skill you can use your axe for much more then\n[[YELLOW]]just deforesting! You can hack and chop away at mobs\n[[YELLOW]]and players to gain XP, hitting mobs with the effect of\n[[YELLOW]]knockback and inflicting DEADLY criticals on mobs and players.\n[[YELLOW]]Your axe also becomes a hand-held woodchipper,\n[[YELLOW]]breaking down the enemy's armor with ease as your level\n[[YELLOW]]increases.\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need hit other mobs or players\n[[YELLOW]]with an Axe. Guides.Axes.Section.1=[[DARK_AQUA]]How does Skull Splitter work?\n[[YELLOW]]This ability allows you to deal an AoE (Area of Effect) hit.\n[[YELLOW]]This AoE hit will deal half as much damage as you did to the\n[[YELLOW]]main target, so it's great for clearing out large piles of mobs. Guides.Axes.Section.2=[[DARK_AQUA]]How does Critical Strikes work?\n[[YELLOW]]Critical Strikes is a passive ability which gives players a\n[[YELLOW]]chance to deal additional damage.\n[[YELLOW]]With the default settings, every 2 skill levels in Axes awards a\n[[YELLOW]]0.1% chance to deal a Critical Strike, causing 2.0 times damage\n[[YELLOW]]to mobs or 1.5 times damage against other players. Guides.Axes.Section.3=[[DARK_AQUA]]How does Axe Mastery work?\n[[YELLOW]]Axe Mastery is a passive ability that will add additional damage\n[[YELLOW]]to your hits when using Axes.\n[[YELLOW]]By default, the bonus damage increases by 1 every 50 levels,\n[[YELLOW]]up to a cap of 4 extra damage at level 200. Guides.Axes.Section.4=[[DARK_AQUA]]How does Armor Impact work?\n[[YELLOW]]Strike with enough force to shatter armor!\n[[YELLOW]]Armor Impact has a passive chance to damage your\n[[YELLOW]]opponent's armor. This damage increases as you level in Axes. Guides.Axes.Section.5=[[DARK_AQUA]]How does Greater Impact work?\n[[YELLOW]]You have a passive chance to achieve a greater impact when\n[[YELLOW]]hitting mobs or players with your axe.\n[[YELLOW]]By default this chance is 25%. This passive ability has an\n[[YELLOW]]extreme knockback effect, similar to the Knockback II\n[[YELLOW]]enchantment. In addition, it deals bonus damage to the target. -##Excavation +## Excavation Guides.Excavation.Section.0=[[DARK_AQUA]]\u6398\u524a\u306b\u3064\u3044\u3066\uff1a\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP. Guides.Excavation.Section.1=[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand, Snow Guides.Excavation.Section.2=[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker. Guides.Excavation.Section.3=[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials. Guides.Excavation.Section.4=[[DARK_AQUA]]How does Archaeology work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it's\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel. Guides.Excavation.Section.5=[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server. -##Fishing +## Fishing Guides.Fishing.Section.0=[[DARK_AQUA]]\u91e3\u308a\u306b\u3064\u3044\u3066\uff1a\n[[YELLOW]]With the Fishing skill, Fishing is exciting again!\n[[YELLOW]]Find hidden treasures, and shake items off mobs.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Catch fish. Guides.Fishing.Section.1=[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]This ability allows you to find treasure from fishing \n[[YELLOW]]with a small chance of the items being enchanted.\n[[YELLOW]]Every possible treasure for Fishing has a chance\n[[YELLOW]]to drop on any level. It depends however\n[[YELLOW]]what the rarity of the item is how often it will drop.\n[[YELLOW]]The higher your Fishing skill is, the better\n[[YELLOW]]your chances are to find better treasures. Guides.Fishing.Section.2=[[DARK_AQUA]]How does Ice Fishing work?\n[[YELLOW]]This passive skill allows you to fish in ice lakes!\n[[YELLOW]]Cast your fishing rod in an ice lake and the ability will\n[[YELLOW]]create a small hole in the ice to fish in. @@ -723,7 +897,7 @@ Guides.Fishing.Section.3=[[DARK_AQUA]]How does Master Angler work?\n[[YELLOW]]Th Guides.Fishing.Section.4=[[DARK_AQUA]]How does Shake work?\n[[YELLOW]]This active ability allows you to shake items loose from mobs\n[[YELLOW]]by hooking them with the fishing rod. \n[[YELLOW]]Mobs will drop items they would normally drop on death.\n[[YELLOW]]It is also possible to acquire mob skulls, which are normally \n[[YELLOW]]unobtainable in survival mode. Guides.Fishing.Section.5=[[DARK_AQUA]]How does Fisherman's Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]from eating fish. Guides.Fishing.Section.6=[[DARK_AQUA]]Notes about Fishing:\n[[YELLOW]]Fishing drops are completely customizable,\n[[YELLOW]]so results vary server to server. -##Herbalism +## Herbalism Guides.Herbalism.Section.0=[[DARK_AQUA]]\u8fb2\u696d\u306b\u3064\u3044\u3066\uff1a\n[[YELLOW]]Herbalism is about collecting herbs and plants.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Collect plants and herbs. Guides.Herbalism.Section.1=[[DARK_AQUA]]Compatible Blocks\n[[YELLOW]]Wheat, Potatoes, Carrots, Melons, \n[[YELLOW]]Pumpkins, Sugar Canes, Cocoa Beans, Flowers, Cacti, Mushrooms,\n[[YELLOW]]Nether Wart, Lily Pads, and Vines. Guides.Herbalism.Section.2=[[DARK_AQUA]]How does Green Terra work?\n[[YELLOW]]Green Terra is an active ability, you can right-click\n[[YELLOW]]while holding a hoe to activate Green Terra.\n[[YELLOW]]Green Terra grants players a chance to get 3x drops from\n[[YELLOW]]harvesting plants. It also gives players the ability to\n[[YELLOW]]spread life into blocks and transform them using seeds\n[[YELLOW]]from your inventory. @@ -732,33 +906,33 @@ Guides.Herbalism.Section.4=[[DARK_AQUA]]How does Green Thumb (Cobble/Stone Brick Guides.Herbalism.Section.5=[[DARK_AQUA]]How does Farmer's Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]when eating Bread, Cookies, Melons, Mushroom Soup, Carrots,\n[[YELLOW]]and Potatoes. Guides.Herbalism.Section.6=[[DARK_AQUA]]How does Hylian Luck work?\n[[YELLOW]]This passive ability gives you a chance to find rare items\n[[YELLOW]]when certain blocks are broken with a sword. Guides.Herbalism.Section.7=[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives players more yield from their\n[[YELLOW]]harvests. -##Mining +## Mining Guides.Mining.Section.0=[[DARK_AQUA]]\u63a1\u6398\u306b\u3064\u3044\u3066\uff1a\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP. Guides.Mining.Section.1=[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack. Guides.Mining.Section.2=[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker. Guides.Mining.Section.3=[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials. Guides.Mining.Section.4=[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a pickaxe in hand,\n[[YELLOW]]crouch and right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode. Guides.Mining.Section.5=[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped. -##Repair +## Repair Guides.Repair.Section.0=[[DARK_AQUA]]\u4fee\u7406\u306b\u3064\u3044\u3066\uff1a\n[[YELLOW]]Repair allows you to use an iron block to repair armor and\n[[YELLOW]]tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Repair tools or armor using the mcMMO Anvil. This is an\n[[YELLOW]]iron block by default and should not be confused with\n[[YELLOW]]the Vanilla Minecraft Anvil. Guides.Repair.Section.1=[[DARK_AQUA]]How can I use Repair?\n[[YELLOW]]Place down a mcMMO Anvil and right-click to repair the item \n[[YELLOW]]you're currently holding. This consumes 1 item on every use. Guides.Repair.Section.2=[[DARK_AQUA]]How does Repair Mastery work?\n[[YELLOW]]Repair Mastery increases the repair amount. The extra amount\n[[YELLOW]]repaired is influenced by your Repair skill level. Guides.Repair.Section.3=[[DARK_AQUA]]How does Super Repair work?\n[[YELLOW]]Super Repair is a passive ability. When repairing an item,\n[[YELLOW]]it grants players a chance to repair an item with\n[[YELLOW]]double effectiveness. Guides.Repair.Section.4=[[DARK_AQUA]]How does Arcane Forging work?\n[[YELLOW]]This passive ability allows you to repair items with a certain\n[[YELLOW]]chance of maintaining its enchantments. The enchants may be\n[[YELLOW]]kept at their existing levels, downgraded to a lower level,\n[[YELLOW]]or lost entirely. -##Salvage +## Salvage Guides.Salvage.Section.0=[[DARK_AQUA]]\u30b5\u30eb\u30d9\u30fc\u30b8\u306b\u3064\u3044\u3066\uff1a\n[[YELLOW]]Salvage allows you to use an gold block to salvage armor and\n[[YELLOW]]tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Salvage is a child skill of Repair and Fishing, your Salvage\n[[YELLOW]]skill level is based on your Fishing and Repair skill levels. Guides.Salvage.Section.1=[[DARK_AQUA]]How can I use Salvage?\n[[YELLOW]]Place down a mcMMO Salvage Anvil and right-click to salvage\n[[YELLOW]]the item you're currently holding. This will break apart the item,\n[[YELLOW]]and give back materials used to craft the item.\n\n[[YELLOW]]For example, salvaging an iron pickaxe will give you iron bars. Guides.Salvage.Section.2=[[DARK_AQUA]]How does Advanced Salvage work?\n[[YELLOW]]When unlocked, this ability allows you to salvage damaged items.\n[[YELLOW]]The yield percentage increases as you level up. A higher yield\n[[YELLOW]]means that you can get more materials back.\n[[YELLOW]]With advanced salvage you will always get 1 material back,\n[[YELLOW]]unless the item is too damaged. So you don't have to worry\n[[YELLOW]]about destroying items without getting anything in return. Guides.Salvage.Section.3=[[DARK_AQUA]]To illustrate how this works, here's an example:\n[[YELLOW]]Let's say we salvage a gold pickaxe which is damaged for 20%,\n[[YELLOW]]this means that the maximum amount you could get is only 2\n[[YELLOW]](because the pick is crafted with 3 ingots - each worth\n[[YELLOW]]33,33% durability) which is equal to 66%. If your yield\n[[YELLOW]]percentage is below 66% you are not able to get 2 ingots.\n[[YELLOW]]If it is above this value you are able to gain the "full amount",\n[[YELLOW]]which means that you will get 2 ingots. Guides.Salvage.Section.4=[[DARK_AQUA]]How does Arcane Salvage work?\n[[YELLOW]]This ability allows you to get enchanted books when salvaging\n[[YELLOW]]enchanted items. Depending on your level the chance of\n[[YELLOW]]successfully extracting a full or partial enchantment varies.\n\n[[YELLOW]]When an enchantment is partially extracted, the enchantment\n[[YELLOW]]book will have a lower level enchantment compared to what\n[[YELLOW]]it was on the item. -##Smelting +## Smelting Guides.Smelting.Section.0=Coming soon... -##Swords +## Swords Guides.Swords.Section.0=[[DARK_AQUA]]\u5263\u306b\u3064\u3044\u3066\uff1a\n[[YELLOW]]This skill awards combat bonuses to anyone fighting with a\n[[YELLOW]]sword.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs or \n[[YELLOW]]other players when wielding a sword. Guides.Swords.Section.1=[[DARK_AQUA]]How does Serrated Strikes work?\n[[YELLOW]]Serrated Strikes is an active ability, you can activate it by\n[[YELLOW]]right-clicking with a sword. This ability allows you to deal \n[[YELLOW]]an AoE (Area of Effect) hit. This AoE will do a bonus 25%\n[[YELLOW]]damage and will inflict a bleed effect that lasts for 5 ticks. Guides.Swords.Section.2=[[DARK_AQUA]]How does Counter Attack work?\n[[YELLOW]]Counter Attack is an active ability. When blocking and taking\n[[YELLOW]]hits from mobs, you will have a chance to reflect 50% of \n[[YELLOW]]the damage that was taken. Guides.Swords.Section.3=[[DARK_AQUA]]How does Rupture work?\n[[YELLOW]]Rupture causes enemies to take damage every two seconds. The \n[[YELLOW]]target will bleed until the effect wears off, or death, \n[[YELLOW]]whichever comes first.\n[[YELLOW]]The duration of the bleed is increased by your sword skill. -##Taming +## Taming Guides.Taming.Section.0=[[DARK_AQUA]]\u8abf\u6559\u306b\u3064\u3044\u3066\uff1a\n[[YELLOW]]Taming will give players various combat bonuses when using\n[[YELLOW]]tamed wolves.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you need to tame wolves/ocelots or\n[[YELLOW]]get into combat with your wolves. Guides.Taming.Section.1=[DARK_AQUA]]How does Call of the Wild work?\n[[YELLOW]]Call of the Wild is an active ability that will allow you to summon\n[[YELLOW]]a wolf or an ocelot by your side. You can do this by\n[[YELLOW]]sneaking + left-clicking while holding bones or fish. Guides.Taming.Section.2=[[DARK_AQUA]]How does Beast Lore work?\n[[YELLOW]]Beast Lore allows players to inspect pets and to check the\n[[YELLOW]]stats of wolves and ocelots. Left-click a wolf or ocelot to use\n[[YELLOW]]Beast Lore. @@ -768,36 +942,43 @@ Guides.Taming.Section.5=[[DARK_AQUA]]How does Environmentally Aware work?\n[[YEL Guides.Taming.Section.6=[[DARK_AQUA]]How does Thick Fur work?\n[[YELLOW]]This passive ability will reduce damage and make wolves\n[[YELLOW]]fire resistant. Guides.Taming.Section.7=[[DARK_AQUA]]How does Shock Proof work?\n[[YELLOW]]This passive ability reduces damage done to wolves\n[[YELLOW]]from explosions. Guides.Taming.Section.8=[[DARK_AQUA]]How does Fast Food Service work?\n[[YELLOW]]This passive ability gives wolves a chance to heal whenever\n[[YELLOW]]they perform an attack. -##Unarmed +## Unarmed Guides.Unarmed.Section.0=[[DARK_AQUA]]\u7d20\u624b\u306b\u3064\u3044\u3066\uff1a\n[[YELLOW]]Unarmed will give players various combat bonuses when using\n[[YELLOW]]your fists as a weapon. \n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs \n[[YELLOW]]or other players when unarmed. Guides.Unarmed.Section.1=[[DARK_AQUA]]How does Berserk work?\n[[YELLOW]]Beserk is an active ability that is activated by\n[[YELLOW]]right-clicking. While in Beserk mode, you deal 50% more\n[[YELLOW]]damage and you can break weak materials instantly, such as\n[[YELLOW]]Dirt and Grass. Guides.Unarmed.Section.2=[[DARK_AQUA]]How does Iron Arm work?\n[[YELLOW]]Iron Arm increases the damage dealt when hitting mobs or\n[[YELLOW]]players with your fists. Guides.Unarmed.Section.3=[[DARK_AQUA]]How does Arrow Deflect work?\n[[YELLOW]]Arrow Deflect is a passive ability that gives you a chance\n[[YELLOW]]to deflect arrows shot by Skeletons or other players.\n[[YELLOW]]The arrow will fall harmlessly to the ground. Guides.Unarmed.Section.4=[[DARK_AQUA]]How does Iron Grip work?\n[[YELLOW]]Iron Grip is a passive ability that counters disarm. As your\n[[YELLOW]]unarmed level increases, the chance of preventing a disarm increases. Guides.Unarmed.Section.5=[[DARK_AQUA]]How does Disarm work?\n[[YELLOW]]This passive ability allows players to disarm other players,\n[[YELLOW]]causing the target's equipped item to fall to the ground. -##Woodcutting +## Woodcutting Guides.Woodcutting.Section.0=[[DARK_AQUA]]\u6728\u3053\u308a\u306b\u3064\u3044\u3066\uff1a\n[[YELLOW]]Woodcutting is all about chopping down trees.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained whenever you break log blocks. Guides.Woodcutting.Section.1=[[DARK_AQUA]]How does Tree Feller work?\n[[YELLOW]]Tree Feller is an active ability, you can right-click\n[[YELLOW]]while holding an ax to activate Tree Feller. This will\n[[YELLOW]]cause the entire tree to break instantly, dropping all\n[[YELLOW]]of its logs at once. Guides.Woodcutting.Section.2=[[DARK_AQUA]]How does Leaf Blower work?\n[[YELLOW]]Leaf Blower is a passive ability that will cause leaf\n[[YELLOW]]blocks to break instantly when hit with an axe. By default,\n[[YELLOW]]this ability unlocks at level 100. Guides.Woodcutting.Section.3=[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives you a chance to obtain an extra\n[[YELLOW]]block for every log you chop. -#INSPECT +# INSPECT Inspect.Offline= [[RED]]\u3042\u306a\u305f\u306f\u30aa\u30d5\u30e9\u30a4\u30f3\u30d7\u30ec\u30a4\u30e4\u30fc\u3092\u8abf\u3079\u308b\u6a29\u9650\u3092\u6301\u3063\u3066\u3044\u307e\u305b\u3093\uff01 Inspect.OfflineStats=\u30aa\u30d5\u30e9\u30a4\u30f3\u30d7\u30ec\u30fc\u30e4\u30fc\u306emcMMO\u7d71\u8a08[[YELLOW]]{0} Inspect.Stats=[[YELLOW]]{0}[[GREEN]]\u306emcMMO\u7d71\u8a08 Inspect.TooFar=\u305d\u306e\u30d7\u30ec\u30a4\u30e4\u30fc\u3092\u8abf\u3079\u308b\u306b\u306f\u9060\u3059\u304e\u307e\u3059\uff01 -#ITEMS +# ITEMS Item.ChimaeraWing.Fail=[[RED]]**\u30ad\u30e1\u30e9\u306e\u7ffc \u5931\u6557\uff01** Item.ChimaeraWing.Pass=**\u30ad\u30e1\u30e9\u306e\u7ffc** Item.ChimaeraWing.Name=\u30ad\u30e1\u30e9\u306e\u7ffc Item.ChimaeraWing.Lore=[[GRAY]]\u3042\u306a\u305f\u3092\u30d9\u30c3\u30c9\u306b\u30c6\u30ec\u30dd\u30fc\u30c8\u3057\u307e\u3059\u3002 +Item.ChimaeraWing.NotEnough=\u3055\u3089\u306b[[GOLD]]{1}[[RED]]\u306e[[YELLOW]]{0}[[RED]]\u304c\u5fc5\u8981\u3067\u3059\uff01 +Item.NotEnough=\u3055\u3089\u306b[[GOLD]]{1}[[RED]]\u306e[[YELLOW]]{0}[[RED]]\u304c\u5fc5\u8981\u3067\u3059\uff01 +Item.Generic.Wait=\u518d\u3073\u4f7f\u7528\u3059\u308b\u524d\u306b\u5f85\u3064\u5fc5\u8981\u304c\u3042\u308a\u307e\u3059\uff01[[YELLOW]]({0}\u79d2) +Item.Injured.Wait=\u6700\u8fd1\u8ca0\u50b7\u3057\u305f\u305f\u3081\u3001\u4f7f\u7528\u307e\u3067\u5f85\u3064\u5fc5\u8981\u304c\u3042\u308a\u307e\u3059\u3002[[YELLOW]]({0}\u79d2) +Item.FluxPickaxe.Name=\u30d5\u30e9\u30c3\u30af\u30b9\u30c4\u30eb\u30cf\u30b7 +Item.FluxPickaxe.Lore.1=[[GRAY]]\u9271\u77f3\u304c\u88fd\u932c\u3055\u308c\u3066\u30c9\u30ed\u30c3\u30d7\u3059\u308b\u53ef\u80fd\u6027\u304c\u3042\u308a\u307e\u3059\u3002 +Item.FluxPickaxe.Lore.2=[[GRAY]]\u88fd\u932c\u30ec\u30d9\u30eb {0}+ \u304c\u5fc5\u8981 -#TELEPORTATION +# TELEPORTATION Teleport.Commencing=[[GOLD]]({0})[[GREY]]\u79d2\u3067\u30c6\u30ec\u30dd\u30fc\u30c8\u3092\u958b\u59cb\u3057\u3066\u307e\u3059\u3002\u3057\u3070\u3089\u304f\u304a\u5f85\u3061\u304f\u3060\u3055\u3044... Teleport.Cancelled=[[DARK_RED]]\u30c6\u30ec\u30dd\u30fc\u30c8\u306f\u30ad\u30e3\u30f3\u30bb\u30eb\u3055\u308c\u307e\u3057\u305f\u3002 -#SKILLS +# SKILLS Skills.Child=[[GOLD]](\u5b50\u30b9\u30ad\u30eb) Skills.Disarmed=[[DARK_RED]]\u3042\u306a\u305f\u306f\u6b66\u88c5\u89e3\u9664\u3055\u308c\u307e\u3057\u305f\uff01 Skills.Header=-----[] [[GREEN]]{0}[[RED]] []----- @@ -806,25 +987,45 @@ Skills.NeedMore.Extra=[[DARK_RED]]\u3082\u3063\u3068[[GRAY]]{0}{1}[[DARK_RED]]\u Skills.Parents= PARENTS Skills.Stats={0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]]) Skills.ChildStats={0}[[GREEN]]{1} +Skills.MaxXP=\u6700\u5927 Skills.TooTired=\u305d\u306e\u30a2\u30d3\u30ea\u30c6\u30a3\u3092\u518d\u3073\u4f7f\u3046\u306e\u306b\u306f\u98fd\u304d\u904e\u304e\u3066\u3044\u307e\u3059\u3002 [[YELLOW]]({0}\u79d2) Skills.Cancelled=[[GOLD]]{0} [[RED]]\u30ad\u30e3\u30f3\u30bb\u30eb\uff01 Skills.ConfirmOrCancel=[[GREEN]]\u3082\u3046\u4e00\u5ea6\u53f3\u30af\u30ea\u30c3\u30af\u3057\u3066[[GOLD]]{0}[[GREEN]]\u3092\u78ba\u8a8d\u3057\u3066\u304f\u3060\u3055\u3044\u3002 \u30ad\u30e3\u30f3\u30bb\u30eb\u3059\u308b\u306b\u306f\u5de6\u30af\u30ea\u30c3\u30af\u3057\u3066\u304f\u3060\u3055\u3044\u3002 Skills.AbilityGateRequirementFail=[[GRAY]]\u3053\u306e\u30a2\u30d3\u30ea\u30c6\u30a3\u3092\u4f7f\u3046\u305f\u3081\u306b\u306f[[YELLOW]]{0}[[GRAY]]\u30ec\u30d9\u30eb\u306e[[DARK_AQUA]]{1}[[GRAY]]\u304c\u5fc5\u8981\u3067\u3059\u3002 -#STATISTICS +# STATISTICS Stats.Header.Combat=[[GOLD]]-=\u30b3\u30f3\u30d0\u30c3\u30c8\u30b9\u30ad\u30eb=- Stats.Header.Gathering=[[GOLD]]-=\u53ce\u96c6\u30b9\u30ad\u30eb=- Stats.Header.Misc=[[GOLD]]-=\u305d\u306e\u4ed6\u306e\u30b9\u30ad\u30eb=- Stats.Own.Stats=[[GREEN]][mcMMO] \u7d71\u8a08 -#PERKS +# PERKS Perks.XP.Name=\u7d4c\u9a13 Perks.XP.Desc=\u7279\u5b9a\u306e\u30b9\u30ad\u30eb\u306e\u30d6\u30fc\u30b9\u30c8XP\u3092\u53d7\u3051\u53d6\u308b\u3002 -Perks.Lucky.Name=\u30e9\u30c3\u30af +Perks.Lucky.Name=\u30e9\u30c3\u30ad\u30fc Perks.Lucky.Desc={0}\u306e\u30b9\u30ad\u30eb\u3068\u80fd\u529b\u306b\u300133.3\uff05\u306e\u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8\u306e\u78ba\u7387\u3092\u4e0e\u3048\u307e\u3059\u3002 Perks.Lucky.Desc.Login=\u7279\u5b9a\u306e\u30b9\u30ad\u30eb\u3084\u80fd\u529b\u306b33.3\uff05\u306e\u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8\u306e\u78ba\u7387\u3092\u4e0e\u3048\u308b\u3002 +Perks.Lucky.Bonus=[[GOLD]] ({0} \u30e9\u30c3\u30ad\u30fc\u30d1\u30fc\u30af) +Perks.Cooldowns.Name=\u65e9\u3044\u56de\u5fa9 +Perks.Cooldowns.Desc=\u30af\u30fc\u30eb\u30c0\u30a6\u30f3\u3092{0}\u77ed\u7e2e\u3057\u307e\u3059\u3002 +Perks.ActivationTime.Name=\u8010\u4e45 +Perks.ActivationTime.Desc=\u80fd\u529b\u306e\u6709\u52b9\u6642\u9593\u3092{0}\u79d2\u5897\u3084\u3057\u307e\u3059\u3002 +Perks.ActivationTime.Bonus=[[GOLD]] ({0}\u79d2 \u8010\u4e45\u30d1\u30fc\u30af) -#MOTD +# HARDCORE +Hardcore.Mode.Disabled=[[GOLD]][mcMMO] \u30cf\u30fc\u30c9\u30b3\u30a2\u30e2\u30fc\u30c9 {0} \u304c{1}\u3067\u7121\u52b9\u306b\u306a\u308a\u307e\u3057\u305f\u3002 +Hardcore.Mode.Enabled=[[GOLD]][mcMMO] \u30cf\u30fc\u30c9\u30b3\u30a2\u30e2\u30fc\u30c9 {0} \u304c{1}\u3067\u6709\u52b9\u306b\u306a\u308a\u307e\u3057\u305f\u3002 +Hardcore.DeathStatLoss.Name=\u30b9\u30ad\u30eb \u30c7\u30b9\u30da\u30ca\u30eb\u30c6\u30a3 +Hardcore.DeathStatLoss.PlayerDeath=[[GOLD]][mcMMO] [[DARK_RED]]\u6b7b\u4ea1\u306b\u3088\u308a[[BLUE]]{0}[[DARK_RED]]\u30ec\u30d9\u30eb\u3092\u5931\u3044\u307e\u3057\u305f\u3002 +Hardcore.DeathStatLoss.PercentageChanged=[[GOLD]][mcMMO] \u30ed\u30b9\u30c8\u30d1\u30fc\u30bb\u30f3\u30c6\u30fc\u30b8\u304c{0}\u306b\u5909\u66f4\u3055\u308c\u307e\u3057\u305f\u3002 +Hardcore.Vampirism.Name=\u5438\u8840\u9b3c +Hardcore.Vampirism.Killer.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] \u306f\u77e5\u8b58\u304c\u672a\u719f\u3067\u3057\u305f\u3002 +Hardcore.Vampirism.Killer.Success=[[GOLD]][mcMMO] [[YELLOW]]{1}\u304b\u3089[[BLUE]]{0}[[DARK_AQUA]]\u30ec\u30d9\u30eb\u3092\u76d7\u307f\u307e\u3057\u305f\u3002 +Hardcore.Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]]\u306f\u3042\u306a\u305f\u304b\u3089\u77e5\u8b58\u3092\u76d7\u3080\u3053\u3068\u304c\u3067\u304d\u307e\u305b\u3093\u3067\u3057\u305f\uff01 +Hardcore.Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]]\u306f\u3042\u306a\u305f\u304b\u3089[[BLUE]]{1}[[DARK_RED]]\u30ec\u30d9\u30eb\u3092\u76d7\u307f\u307e\u3057\u305f\uff01 +Hardcore.Vampirism.PercentageChanged=[[GOLD]][mcMMO] \u30ed\u30b9\u30c8\u30d1\u30fc\u30bb\u30f3\u30c6\u30fc\u30b8\u304c{0}\u306b\u5909\u66f4\u3055\u308c\u307e\u3057\u305f\u3002 + +# MOTD MOTD.Donate=[[DARK_AQUA]]\u5bc4\u4ed8\u60c5\u5831: MOTD.Hardcore.Enabled=[[GOLD]][mcMMO] [[DARK_AQUA]]\u30cf\u30fc\u30c9\u30b3\u30a2\u30e2\u30fc\u30c9\u6709\u52b9: [[DARK_RED]]{0} MOTD.Hardcore.DeathStatLoss.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]\u30b9\u30ad\u30eb\u30c7\u30b9\u30da\u30ca\u30eb\u30c6\u30a3: [[DARK_RED]]{0}% @@ -833,7 +1034,7 @@ MOTD.PerksPrefix=[[GOLD]][mcMMO \u30d1\u30fc\u30af] MOTD.Version=[[GOLD]][mcMMO] \u5b9f\u884c\u4e2d\u306e\u30d0\u30fc\u30b8\u30e7\u30f3 [[DARK_AQUA]]{0} MOTD.Website=[[GOLD]][mcMMO] [[GREEN]]{0}[[YELLOW]] - mcMMO \u30a6\u30a7\u30d6\u30b5\u30a4\u30c8 -#SMELTING +# SMELTING Smelting.SubSkill.UnderstandingTheArt.Name=\u82b8\u8853\u3092\u7406\u89e3\u3059\u308b Smelting.SubSkill.UnderstandingTheArt.Description=\u6d1e\u7a9f\u306e\u4e2d\u3067\u88fd\u932c\u306b\u6642\u9593\u3092\u304b\u3051\u904e\u304e\u3066\u3044\u308b\u304b\u3082\u3057\u308c\u307e\u305b\u3093\u3002\n\u88fd\u932c\u306e\u3055\u307e\u3056\u307e\u306a\u7279\u6027\u3092\u5f37\u5316\u3057\u307e\u3059\u3002 Smelting.SubSkill.UnderstandingTheArt.Stat=\u30d0\u30cb\u30e9XP Multiplier: [[YELLOW]]{0}x @@ -853,7 +1054,7 @@ Smelting.SubSkill.FluxMining.Stat=\u30d5\u30e9\u30c3\u30af\u30b9\u30de\u30a4\u30 Smelting.Listener=\u7cbe\u932c: Smelting.SkillName=\u7cbe\u932c -#COMMAND DESCRIPTIONS +# COMMAND DESCRIPTIONS Commands.Description.addlevels=\u30e6\u30fc\u30b6\u30fc\u306bmcMMO\u30ec\u30d9\u30eb\u3092\u8ffd\u52a0\u3059\u308b Commands.Description.adminchat=mcMMO\u7ba1\u7406\u8005\u30c1\u30e3\u30c3\u30c8\u306e\u30aa\u30f3\/\u30aa\u30d5\u306e\u5207\u308a\u66ff\u3048\u3001\u307e\u305f\u306f\u7ba1\u7406\u8005\u30c1\u30e3\u30c3\u30c8\u30e1\u30c3\u30bb\u30fc\u30b8\u306e\u9001\u4fe1 Commands.Description.addxp=\u30e6\u30fc\u30b6\u30fc\u306bmcMMO XP\u3092\u8ffd\u52a0\u3059\u308b @@ -874,6 +1075,7 @@ Commands.Description.mcscoreboard=mcMMO\u30b9\u30b3\u30a2\u30dc\u30fc\u30c9\u309 Commands.Description.mcstats=mcMMO\u30ec\u30d9\u30eb\u3068XP\u3092\u8868\u793a Commands.Description.mctop=mcMMO\u30ea\u30fc\u30c0\u30fc\u30dc\u30fc\u30c9\u3092\u8868\u793a Commands.Description.mmoedit=\u30e6\u30fc\u30b6\u30fc\u306emcMMO\u30ec\u30d9\u30eb\u3092\u7de8\u96c6 +Commands.Description.mmodebug=\u30d6\u30ed\u30c3\u30af\u3092\u53e9\u3044\u305f\u3068\u304d\u306b\u6709\u7528\u306a\u60c5\u5831\u3092\u51fa\u529b\u3059\u308b\u30c7\u30d0\u30c3\u30b0\u30e2\u30fc\u30c9\u3092\u5207\u308a\u66ff\u3048\u307e\u3059\u3002 Commands.Description.mmoupdate=mcMMO\u30c7\u30fc\u30bf\u30d9\u30fc\u30b9\u3092\u53e4\u3044\u30c7\u30fc\u30bf\u30d9\u30fc\u30b9\u304b\u3089\u73fe\u5728\u306e\u30c7\u30fc\u30bf\u30d9\u30fc\u30b9\u306b\u79fb\u884c\u3057\u307e\u3059\u3002 Commands.Description.mcconvert=\u30c7\u30fc\u30bf\u30d9\u30fc\u30b9\u306e\u7a2e\u985e\u307e\u305f\u306f\u7d4c\u9a13\u5024\u5f0f\u306e\u7a2e\u985e\u3092\u5909\u63db\u3059\u308b Commands.Description.mmoshowdb=\u73fe\u5728\u306e\u30c7\u30fc\u30bf\u30d9\u30fc\u30b9\u30bf\u30a4\u30d7\u306e\u540d\u524d\u3092\u8868\u793a\u3057\u307e\u3059\uff08\u5f8c\u3067\/mmoupdate\u3067\u4f7f\u7528\u3059\u308b\u305f\u3081\uff09 @@ -886,11 +1088,11 @@ Commands.Description.vampirism=mcMMO\u306e\u30f4\u30a1\u30f3\u30d1\u30a4\u30a2\u Commands.Description.xplock=mcMMO XP\u30d0\u30fc\u3092\u7279\u5b9a\u306emcMMO\u30b9\u30ad\u30eb\u306b\u56fa\u5b9a\u3059\u308b Commands.Description.xprate=mcMMO XP\u306e\u30ec\u30fc\u30c8\u3092\u5909\u66f4\u3059\u308b\u304b\u3001mcMMO XP\u306e\u30a4\u30d9\u30f3\u30c8\u3092\u958b\u59cb\u3059\u308b -#UPDATE CHECKER +# UPDATE CHECKER UpdateChecker.Outdated=\u3042\u306a\u305f\u306f\u53e4\u3044mcMMO\u306e\u30d0\u30fc\u30b8\u30e7\u30f3\u3092\u4f7f\u3063\u3066\u3044\u307e\u3059\uff01 UpdateChecker.NewAvailable=Spigot\u306b\u65b0\u3057\u3044\u30d0\u30fc\u30b8\u30e7\u30f3\u304c\u516c\u958b\u3055\u308c\u3066\u3044\u307e\u3059\u3002 -#SCOREBOARD HEADERS +# SCOREBOARD HEADERS Scoreboard.Header.PlayerStats=[[YELLOW]]mcMMO \u7d71\u8a08 Scoreboard.Header.PlayerCooldowns=[[YELLOW]]mcMMO \u30af\u30fc\u30eb\u30c0\u30a6\u30f3 Scoreboard.Header.PlayerRank=[[YELLOW]]mcMMO \u30e9\u30f3\u30ad\u30f3\u30b0 @@ -904,22 +1106,22 @@ Scoreboard.Misc.Cooldown=[[LIGHT_PURPLE]]\u30af\u30fc\u30eb\u30c0\u30a6\u30f3 Scoreboard.Misc.Overall=[[GOLD]]\u5408\u8a08 Scoreboard.Misc.Ability=\u30a2\u30d3\u30ea\u30c6\u30a3 -#DATABASE RECOVERY +# DATABASE RECOVERY Profile.PendingLoad=[[RED]]mcMMO\u30d7\u30ec\u30a4\u30e4\u30fc\u30c7\u30fc\u30bf\u306f\u307e\u3060\u8aad\u307f\u8fbc\u307e\u308c\u3066\u3044\u307e\u305b\u3093\u3002 Profile.Loading.Success=[[GREEN]]\u3042\u306a\u305f\u306emcMMO\u30d7\u30ed\u30d5\u30a3\u30fc\u30eb\u304c\u8aad\u307f\u8fbc\u307e\u308c\u307e\u3057\u305f\u3002 Profile.Loading.FailurePlayer=[[RED]]mcMMO\u306e\u30c7\u30fc\u30bf\u306e\u8aad\u307f\u8fbc\u307f\u306b\u554f\u984c\u304c\u3042\u308a\u307e\u3059\u3002[[GREEN]]{0}[[RED]]\u56de\u8aad\u307f\u8fbc\u307f\u3092\u8a66\u3057\u307e\u3057\u305f\u3002[[LIGHT_GRAY]] \u3053\u306e\u554f\u984c\u306b\u3064\u3044\u3066\u30b5\u30fc\u30d0\u30fc\u7ba1\u7406\u8005\u306b\u9023\u7d61\u3057\u3066\u304f\u3060\u3055\u3044\u3002mcMMO\u306f\u3042\u306a\u305f\u304c\u5207\u65ad\u3059\u308b\u307e\u3067\u30c7\u30fc\u30bf\u306e\u8aad\u307f\u8fbc\u307f\u3092\u7e70\u308a\u8fd4\u3057\u307e\u3059\u3002\u30c7\u30fc\u30bf\u304c\u8aad\u307f\u8fbc\u307e\u308c\u3066\u3044\u306a\u3044\u9593XP\u3092\u7372\u5f97\u3067\u304d\u306a\u3044\u304b\u3001\u30b9\u30ad\u30eb\u3092\u4f7f\u3046\u3053\u3068\u304c\u51fa\u6765\u307e\u305b\u3093\u3002 Profile.Loading.FailureNotice=[[DARK_RED]][A][[RED]] mcMMO\u306f[[YELLOW]]{0}[[RED]]\u306e\u30d7\u30ec\u30fc\u30e4\u30fc\u30c7\u30fc\u30bf\u3092\u8aad\u307f\u8fbc\u3081\u307e\u305b\u3093\u3067\u3057\u305f\u3002 [[LIGHT_PURPLE]]\u30c7\u30fc\u30bf\u30d9\u30fc\u30b9\u306e\u8a2d\u5b9a\u3092\u78ba\u8a8d\u3057\u3066\u304f\u3060\u3055\u3044\u3002\u3053\u308c\u307e\u3067\u306e\u8a66\u884c\u56de\u6570\u306f{1}\u56de\u3067\u3059\u3002 -#Holiday +# Holiday Holiday.AprilFools.Levelup=[[GOLD]]{0}\u306f\u30ec\u30d9\u30eb[[GREEN]]{1}[[GOLD]]\u306b\u306a\u308a\u307e\u3057\u305f\u3002 Holiday.Anniversary=[[BLUE]]{0}\u5468\u5e74\u8a18\u5ff5\uff01\n[[BLUE]]nossr50\u306e\u5168\u3066\u306e\u4ed5\u4e8b\u3068\u5168\u3066\u306e\u958b\u767a\u3092\u8a18\u5ff5\u3057\u3066\uff01 -#Reminder Messages +# Reminder Messages Reminder.Squelched=[[GRAY]]\u30ea\u30de\u30a4\u30f3\u30c0\u30fc: \u3042\u306a\u305f\u306f\u73fe\u5728mcMMO\u304b\u3089\u901a\u77e5\u3092\u53d7\u3051\u53d6\u3063\u3066\u3044\u307e\u305b\u3093\u3002\u901a\u77e5\u3092\u6709\u52b9\u306b\u3059\u308b\u305f\u3081\u306b\u306f\/mcnotify\u30b3\u30de\u30f3\u30c9\u3092\u3082\u3046\u4e00\u5ea6\u5b9f\u884c\u3057\u3066\u304f\u3060\u3055\u3044\u3002\u3053\u308c\u306f\u81ea\u52d5\u5316\u3055\u308c\u305f1\u6642\u9593\u3054\u3068\u306e\u901a\u77e5\u3067\u3059\u3002 -#LocaleManager +# Locale Locale.Reloaded=[[GREEN]]\u30ed\u30b1\u30fc\u30eb \u30ea\u30ed\u30fc\u30c9\uff01 -#Player Leveling Stuff +# Player Leveling Stuff LevelCap.PowerLevel=[[GOLD]]([[GREEN]]mcMMO[[GOLD]]) [[RED]]{0}[[YELLOW]]\u306e\u30d1\u30ef\u30fc\u30ec\u30d9\u30eb\u306e\u30ec\u30d9\u30eb\u30ad\u30e3\u30c3\u30d7\u306b\u9054\u3057\u307e\u3057\u305f\u3002\u3053\u308c\u4ee5\u964d\u30b9\u30ad\u30eb\u306e\u30ec\u30d9\u30eb\u30a2\u30c3\u30d7\u306f\u3057\u307e\u305b\u3093\u3002 LevelCap.Skill=[[GOLD]]([[GREEN]]mcMMO[[GOLD]]) [[GOLD]]{1}[[YELLOW]]\u306e\u30ec\u30d9\u30eb\u30ad\u30e3\u30c3\u30d7[[RED]]{0}[[YELLOW]]\u306b\u9054\u3057\u307e\u3057\u305f\u3002\u3053\u308c\u4ee5\u964d\u30b9\u30ad\u30eb\u306e\u30ec\u30d9\u30eb\u30a2\u30c3\u30d7\u306f\u3057\u307e\u305b\u3093\u3002 \ No newline at end of file diff --git a/src/main/resources/locale/locale_ru.properties b/src/main/resources/locale/locale_ru.properties index 7a90f9a09..0448ae4bc 100644 --- a/src/main/resources/locale/locale_ru.properties +++ b/src/main/resources/locale/locale_ru.properties @@ -1,32 +1,117 @@ +#\u041a\u043e\u043c\u043c\u0435\u043d\u0442\u0430\u0440\u0438\u0439 \u0438\u0437 \u0430\u043c\u0435\u0440\u0438\u043a\u0430\u043d\u0441\u043a\u043e\u0433\u043e \u0444\u0430\u0439\u043b\u0430 \u043b\u043e\u043a\u0430\u043b\u0438 +#I'm going to try to normalize our locale file, forgive the mess for now. + +#DO NOT USE COLOR CODES IN THE JSON KEYS +#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM +JSON.Rank=\u0420\u0430\u043d\u0433 +JSON.DescriptionHeader=\u041e\u043f\u0438\u0441\u0430\u043d\u0438\u0435 +JSON.JWrapper.Header=\u041f\u043e\u0434\u0440\u043e\u0431\u043d\u0435\u0435 +JSON.Type.Passive=\u041f\u0430\u0441\u0441\u0438\u0432\u043d\u044b\u0439 +JSON.Type.Active=\u0410\u043a\u0442\u0438\u0432\u043d\u044b\u0439 +JSON.Type.SuperAbility=\u0421\u0443\u043f\u0435\u0440 \u0421\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c +JSON.Locked=-=[\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e]=- +JSON.LevelRequirement=\u041d\u0435\u043e\u0431\u0445\u043e\u0434\u0438\u043c\u044b\u0439 \u0423\u0440\u043e\u0432\u0435\u043d\u044c +JSON.JWrapper.Target.Type=\u0422\u0438\u043f \u0446\u0435\u043b\u0438: +JSON.JWrapper.Target.Block=\u0411\u043b\u043e\u043a +JSON.JWrapper.Target.Player=\u0418\u0433\u0440\u043e\u043a +JSON.JWrapper.Perks.Header=[[GOLD]]\u0423\u0434\u0430\u0447\u0430 +JSON.JWrapper.Perks.Lucky={0}% \u0423\u043b\u0443\u0447\u0448\u0435\u043d\u043d\u044b\u0439 \u0428\u0430\u043d\u0441 +JSON.Hover.Tips=\u041f\u043e\u0434\u0441\u043a\u0430\u0437\u043a\u0438 +JSON.Acrobatics=\u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0430 +JSON.Alchemy=\u0410\u043b\u0445\u0438\u043c\u0438\u044f +JSON.Archery=\u041b\u0443\u043a\u0438 +JSON.Axes=\u0422\u043e\u043f\u043e\u0440\u044b +JSON.Excavation=\u0420\u0430\u0441\u043a\u043e\u043f\u043a\u0438 +JSON.Fishing=\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e +JSON.Herbalism=\u0422\u0440\u0430\u0432\u043d\u0438\u0447\u0435\u0441\u0442\u0432\u043e +JSON.Mining=\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u0442\u0432\u043e +JSON.Repair=\u041f\u043e\u0447\u0438\u043d\u043a\u0430 +JSON.Salvage=\u041f\u0435\u0440\u0435\u0440\u0430\u0431\u043e\u0442\u043a\u0430 +JSON.Swords=\u041c\u0435\u0447\u0438 +JSON.Taming=\u0423\u043a\u0440\u043e\u0449\u0435\u043d\u0438\u0435 +JSON.Unarmed=\u0411\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u0439 +JSON.Woodcutting=\u041b\u0435\u0441\u043e\u0440\u0443\u0431\u0441\u0442\u0432\u043e +JSON.URL.Website=\u041e\u0444\u0438\u0446\u0438\u0430\u043b\u044c\u043d\u044b\u0439 \u0441\u0430\u0439\u0442 mcMMO! +JSON.URL.Discord=\u041e\u0444\u0438\u0446\u0438\u0430\u043b\u044c\u043d\u044b\u0439 Discord \u0441\u0435\u0440\u0432\u0435\u0440 mcMMO! +JSON.URL.Patreon=\u041f\u043e\u0434\u0434\u0435\u0440\u0436\u0430\u0442\u044c nossr50 \u0438 \u0435\u0433\u043e \u0440\u0430\u0431\u043e\u0442\u0443 \u043d\u0430\u0434 mcMMO \u043d\u0430 \u041f\u0430\u0442\u0440\u0435\u043e\u043d\u0435! +JSON.URL.Spigot=\u041e\u0444\u0438\u0446\u0438\u0430\u043b\u044c\u043d\u0430\u044f \u0441\u0442\u0440\u0430\u043d\u0438\u0446\u0430 mcMMO \u043d\u0430 Spigot! +JSON.URL.Translation=\u041f\u0435\u0440\u0435\u0432\u043e\u0434 mcMMO \u043d\u0430 \u0434\u0440\u0443\u0433\u0438\u0435 \u044f\u0437\u044b\u043a\u0438! +JSON.URL.Wiki=\u041e\u0444\u0438\u0446\u0438\u0430\u043b\u044c\u043d\u0430\u044f wiki \u043f\u043e mcMMO! +JSON.SkillUnlockMessage=[[GOLD]][ mcMMO[[YELLOW]] @[[DARK_AQUA]]{0} [[GOLD]]\u0420\u0430\u043d\u0433 [[DARK_AQUA]]{1}[[GOLD]] \u0420\u0430\u0437\u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d! ] +JSON.Hover.Rank=&e&l\u0420\u0430\u043d\u0433:&r &f{0} +JSON.Hover.NextRank=&7&o\u0421\u043b\u0443\u0434\u0443\u044e\u0449\u0435\u0435 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u0435 \u043d\u0430 \u0443\u0440\u043e\u0432\u043d\u0435 {0} +# for JSON.Hover.Mystery you can add {0} to insert the level required into the name, I don't like how that looks so I'm not doing that atm +JSON.Hover.Mystery=[[GRAY]]\u0423\u0440. {0}+ +JSON.Hover.Mystery2=[[YELLOW]][[[DARK_GRAY]]{0}[[YELLOW]]][[DARK_GRAY]]???&r +JSON.Hover.SkillName=[[DARK_AQUA]]{0}&r +JSON.Hover.SuperAbility=[[DARK_PURPLE]]{0}&r +JSON.Hover.MaxRankSkillName=[[GOLD]]{0}&r +JSON.Hover.AtSymbolSkills=[[YELLOW]]@ +JSON.Hover.AtSymbolURL=[[YELLOW]]@ +#This is the message sent to players when an ability is activated +JSON.Notification.SuperAbility={0} + +#These are the JSON Strings used for SubSkills +JSON.Acrobatics.Roll.Interaction.Activated=\u0422\u0435\u0441\u0442 [[RED]]Rolled \u0422\u0435\u0441\u0442 +JSON.Acrobatics.SubSkill.Roll.Details.Tips=\u0415\u0441\u043b\u0438 \u0432\u044b \u043f\u0440\u0438\u0441\u044f\u0434\u0438\u0442\u0435 \u0432\u043e \u0432\u0440\u0435\u043c\u044f \u043f\u0430\u0434\u0435\u043d\u0438\u044f, \u0442\u043e \u0441\u043c\u043e\u0436\u0435\u0442\u0435 \u043d\u0438\u0432\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0432\u043f\u043b\u043e\u0442\u044c \u0434\u043e \u043f\u043e\u043b\u043e\u0432\u0438\u043d\u044b \u0443\u0440\u043e\u043d\u0430 \u043e\u0442 \u043f\u0430\u0434\u0435\u043d\u0438\u044f! +Anvil.SingleItemStack=[[RED]]\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0447\u0438\u043d\u0438\u0442\u044c \u0438\u043b\u0438 \u043f\u0435\u0440\u0435\u0440\u0430\u0431\u0430\u0442\u044b\u0432\u0430\u0442\u044c \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u044b \u0432 \u0441\u0442\u0430\u043a\u0430\u0445, \u0440\u0430\u0437\u043b\u043e\u0436\u0438\u0442\u0435 \u0438\u0445 \u043f\u043e \u043e\u0434\u043d\u043e\u043c\u0443. + +mcMMO.Template.Prefix=[[GOLD]]([[GREEN]]mcMMO[[GOLD]]) [[GRAY]]{0} + +#ACROBATICS Acrobatics.Ability.Proc=[[GREEN]]**\u0418\u0437\u044f\u0449\u043d\u043e\u0435 \u041f\u0440\u0438\u0437\u0435\u043c\u043b\u0435\u043d\u0438\u0435 ** Acrobatics.Combat.Proc=[[GREEN]]**\u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435** Acrobatics.DodgeChance=\u0428\u0430\u043d\u0441 \u0423\u043a\u043b\u043e\u043d\u0438\u0442\u044c\u0441\u044f: [[YELLOW]]{0} % Acrobatics.SubSkill.Roll.Name=\u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u0435 Acrobatics.SubSkill.Roll.Description=\u0423\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442 \u0438\u043b\u0438 \u0438\u0433\u043d\u043e\u0440\u0438\u0440\u0443\u0435\u0442 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u044f \u043e\u0442 \u043f\u0430\u0434\u0435\u043d\u0438\u044f +Acrobatics.SubSkill.Roll.Stats=[[GOLD]]\u0428\u0430\u043d\u0441 \u0441\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u044f [[YELLOW]]{0}%[[GOLD]] \u0428\u0430\u043d\u0441 \u0438\u0437\u044f\u0449\u043d\u043e\u0433\u043e \u0441\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u044f[[YELLOW]] {1}% +Acrobatics.SubSkill.Roll.Stat=\u0428\u0430\u043d\u0441 \u0441\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u044f +Acrobatics.SubSkill.Roll.Stat.Extra=\u0428\u0430\u043d\u0441 \u0438\u0437\u044f\u0449\u043d\u043e\u0433\u043e \u0441\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u044f +Acrobatics.SubSkill.Roll.Mechanics=[[GRAY]]\u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u0435 \u044d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u044b\u0439 \u043f\u043e\u0434-\u0441\u043a\u0438\u043b\u043b \u0441 \u0430\u043a\u0442\u0438\u0432\u043d\u044b\u043c \u043a\u043e\u043c\u043f\u043e\u043d\u0435\u043d\u0442\u043e\u043c.\n\u041a\u0430\u043a \u0442\u043e\u043b\u044c\u043a\u043e \u0432\u044b \u043f\u043e\u043b\u0443\u0447\u0430\u0435\u0442\u0435 \u0443\u0440\u043e\u043d \u043e\u0442 \u043f\u0430\u0434\u0435\u043d\u0438\u044f, \u0442\u043e \u0443 \u0432\u0430\u0441 \u0435\u0441\u0442\u044c \u043d\u0430\u0448\u0441 \u043f\u043e\u043b\u043d\u043e\u0441\u0442\u044c\u044e \u043d\u0438\u0432\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0443\u0440\u043e\u043d \u043d\u0430 \u043e\u0441\u043d\u043e\u0432\u0435 \u0443\u0440\u043e\u0432\u043d\u044f \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u0438, \u043d\u0430 \u0443\u0440\u043e\u0432\u043d\u0435 50 \u0443 \u0432\u0430\u0441 \u0435\u0441\u0442\u044c [[YELLOW]]{0}%[[GRAY]] \u0448\u0430\u043d\u0441 \u0438\u0437\u0431\u0435\u0436\u0430\u0442\u044c \u0443\u0440\u043e\u043d, \u0438 [[YELLOW]]{1}%[[GRAY]] \u0435\u0441\u043b\u0438 \u0430\u043a\u0442\u0438\u0432\u0438\u0440\u043e\u0432\u0430\u043d\u043e \u0418\u0437\u044f\u0449\u043d\u043e\u0435 \u0441\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u0435.\n\u0428\u0430\u043d\u0441 \u0443\u0432\u0435\u043b\u0438\u0432\u0438\u0432\u0430\u0435\u0442\u0441\u044f \u043b\u0438\u043d\u0435\u0439\u043d\u043e \u043d\u0430 \u043e\u0441\u043d\u043e\u0432\u0435 \u0432\u0430\u0448\u0435\u0433\u043e \u0443\u0440\u043e\u0432\u043d\u044f \u0432\u043f\u043b\u043e\u0442\u044c \u0434\u043e \u0443\u0440\u043e\u0432\u043d\u044f [[YELLOW]]{2}[[GRAY]] \u043a\u043e\u0433\u0434\u0430 \u043e\u043d \u0434\u043e\u0441\u0442\u0438\u0433\u0430\u0435\u0442 \u043c\u0430\u043a\u0441\u0438\u043c\u0443\u043c\u0430, \u043a\u0430\u0436\u0434\u044b\u0439 \u0443\u0440\u043e\u0432\u0435\u043d\u044c \u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0438 \u0434\u0430\u0435\u0442 \u0432\u0430\u043c [[YELLOW]]{3}%[[GRAY]] \u0448\u0430\u043d\u0441\u0430 \u0443\u0441\u043f\u0435\u0445\u0430.\n\u0417\u0430\u0436\u0430\u0432 \u043a\u043d\u043e\u043f\u043a\u0443 \u043a\u0440\u0430\u0441\u0442\u044c\u0441\u044f \u0432\u044b \u043c\u043e\u0436\u0435\u0442\u0435 \u0443\u0434\u0432\u043e\u0438\u0442\u044c \u0441\u0432\u043e\u0438 \u0448\u0430\u043d\u0441\u044b \u043d\u0430 \u0438\u0437\u0431\u0435\u0436\u0430\u043d\u0438\u0435 \u0443\u0440\u043e\u043d\u0430 \u043e\u0442 \u043f\u0430\u0434\u0435\u043d\u0438\u044f! \u0417\u0430\u0436\u0430\u0442\u0438\u0435 \u043a\u043d\u043e\u043f\u043a\u0438 \u043a\u0440\u0430\u0441\u0442\u044c\u0441\u044f \u043f\u0435\u0440\u0435\u0432\u0435\u0434\u0435\u0442 \u0432\u0430\u0448\u0443 \u0441\u043f\u0430\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c \u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u0435 \u0441 \u0441\u043e\u0441\u0442\u043e\u044f\u043d\u0438\u0435 \u0418\u0437\u044f\u0449\u043d\u043e\u0433\u043e \u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u044f.\n\u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u0435 \u043c\u043e\u0436\u0435\u0442 \u043d\u0438\u0432\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0432\u043f\u043b\u043e\u0442\u044c \u0434\u043e [[RED]]{4}[[GRAY]] \u0443\u0440\u043e\u043d\u0430. \u0418\u0437\u044f\u0449\u043d\u043e\u0435 \u0441\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u0435 \u043c\u043e\u0436\u0435\u0442 \u043d\u0438\u0432\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0432\u043f\u043b\u043e\u0442\u044c \u0434\u043e [[GREEN]]{5}[[GRAY]] \u0443\u0440\u043e\u043d\u0430. Acrobatics.SubSkill.GracefulRoll.Name=\u0418\u0437\u044f\u0449\u043d\u043e\u0435 \u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u0435 Acrobatics.SubSkill.GracefulRoll.Description=\u042d\u0444\u0444\u0435\u043a\u0442\u0438\u0432\u043d\u0435\u0435 \u043e\u0431\u044b\u0447\u043d\u043e\u0433\u043e \u0441\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u044f \u0432 \u0434\u0432\u0430 \u0440\u0430\u0437\u0430. Acrobatics.SubSkill.Dodge.Name=\u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435 Acrobatics.SubSkill.Dodge.Description=\u0423\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442 \u0423\u0440\u043e\u043d \u0432 \u0434\u0432\u0430 \u0440\u0430\u0437\u0430 +Acrobatics.SubSkill.Dodge.Stat=\u0428\u0430\u043d\u0441 \u0443\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u044f Acrobatics.Listener=\u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0430: Acrobatics.SubSkill.Roll.Chance=\u0428\u0430\u043d\u0441 \u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u044f: [[YELLOW]]{0} % Acrobatics.SubSkill.Roll.GraceChance=\u0428\u0430\u043d\u0441 \u0418\u0437\u044f\u0449\u043d\u043e\u0433\u043e \u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u044f: [[YELLOW]]{0} % Acrobatics.Roll.Text=**\u0421\u043a\u043e\u043b\u044c\u0436\u0435\u043d\u0438\u0435** Acrobatics.SkillName=\u0410\u041a\u0420\u041e\u0411\u0410\u0422\u0418\u041a\u0410 Acrobatics.Skillup=\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0430\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) +#ALCHEMY +Alchemy.SubSkill.Catalysis.Name=\u041a\u0430\u0442\u0430\u043b\u0438\u0437\u0430\u0442\u043e\u0440 +Alchemy.SubSkill.Catalysis.Description=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0441\u043a\u043e\u0440\u043e\u0441\u0442\u044c \u043f\u0440\u0438\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u0438\u044f \u0437\u0435\u043b\u0438\u0439 +Alchemy.SubSkill.Catalysis.Stat=\u0421\u043a\u043e\u0440\u043e\u0441\u0442\u044c \u0433\u043e\u0442\u043e\u0432\u043a\u0438 \u0437\u0435\u043b\u0438\u0439 +Alchemy.SubSkill.Concoctions.Name=\u041e\u0442\u0432\u0430\u0440\u044b +Alchemy.SubSkill.Concoctions.Description=\u0413\u043e\u0442\u043e\u0432\u043a\u0430 \u0437\u0435\u043b\u0438\u0439 \u0438\u0437 \u0431\u043e\u043b\u044c\u0448\u0435\u0433\u043e \u043a\u043e\u043b\u0438\u0447\u0435\u0441\u0442\u0432\u0430 \u0438\u043d\u0433\u0440\u0438\u0434\u0438\u0435\u043d\u0442\u043e\u0432 +Alchemy.SubSkill.Concoctions.Stat=\u0420\u0430\u043d\u0433 \u043e\u0442\u0432\u0430\u0440\u043e\u0432: [[GREEN]]{0}[[DARK_AQUA]]/[[GREEN]]{1} +Alchemy.SubSkill.Concoctions.Stat.Extra=\u0418\u043d\u0433\u0440\u0438\u0434\u0438\u0435\u043d\u0442\u044b [[[GREEN]]{0}[[DARK_AQUA]]]: [[GREEN]]{1} +Alchemy.Listener=\u0410\u043b\u0445\u0438\u043c\u0438\u044f: +Alchemy.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041d\u041e \u0414\u041e {0}+ \u0421\u041f\u041e\u0421\u041e\u0411\u041d\u041e\u0421\u0422\u0418 (\u041a\u0410\u0422\u0410\u041b\u0418\u0417\u0410\u0422\u041e\u0420) +Alchemy.SkillName=\u0410\u041b\u0425\u0418\u041c\u0418\u042f +#ARCHERY Archery.Combat.DazeChance=\u0428\u0430\u043d\u0441 \u0428\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u0442\u044c: [[YELLOW]]{0} % Archery.Combat.RetrieveChance=\u0428\u0430\u043d\u0441 \u0418\u0437\u0432\u043b\u0435\u0447\u044c \u0421\u0442\u0440\u0435\u043b\u044b: [[YELLOW]]{0}% Archery.Combat.SkillshotBonus=\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0423\u0440\u043e\u043d \u043f\u0440\u0438 \u0423\u043c\u0435\u043b\u043e\u043c \u0412\u044b\u0441\u0442\u0440\u0435\u043b\u0435: [[YELLOW]]{0} Archery.SubSkill.SkillShot.Name=\u0423\u043c\u0435\u043b\u044b\u0439 \u0412\u044b\u0441\u0442\u0440\u0435\u043b Archery.SubSkill.SkillShot.Description=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0440\u043e\u043d \u043d\u0430\u043d\u043e\u0441\u0438\u043c\u044b\u0439 \u043b\u0443\u043a\u043e\u043c +Archery.SubSkill.SkillShot.Stat=\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0423\u0440\u043e\u043d \u043e\u0442 \u0423\u043c\u0435\u043b\u043e\u0433\u043e \u0412\u044b\u0441\u0442\u0440\u0435\u043b\u0430 Archery.SubSkill.Daze.Name=\u0428\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435 (\u0418\u0433\u0440\u043e\u043a\u043e\u0432) Archery.SubSkill.Daze.Description=\u0414\u0435\u0437\u043e\u0440\u0435\u043d\u0442\u0438\u0440\u0443\u0435\u0442 \u0432\u0440\u0430\u0433\u043e\u0432 \u0438 \u043d\u0430\u043d\u043e\u0441\u0438\u0442 {0} \u0443\u0440\u043e\u043d\u0430 +Archery.SubSkill.Daze.Stat=\u0428\u0430\u043d\u0441 \u0428\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Archery.SubSkill.ArrowRetrieval.Name=\u0412\u043e\u0437\u0432\u0440\u0430\u0449\u0435\u043d\u0438\u0435 \u0421\u0442\u0440\u0435\u043b Archery.SubSkill.ArrowRetrieval.Description=\u0428\u0430\u043d\u0441 \u0438\u0437\u0432\u043b\u0435\u0447\u044c \u0441\u0442\u0440\u0435\u043b\u044b \u0438\u0437 \u0442\u0440\u0443\u043f\u043e\u0432 -Archery.Listener=\u0421\u0442\u0440\u0435\u043b\u044c\u0431\u0430 \u0438\u0437 \u043b\u0443\u043a\u0430: -Archery.SkillName=\u0421\u0422\u0420\u0415\u041b\u042c\u0411\u0410 \u0418\u0417 \u041b\u0423\u041a\u0410 -Archery.Skillup=\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0421\u0442\u0440\u0435\u043b\u044c\u0431\u0430 \u0438\u0437 \u043b\u0443\u043a\u0430\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) +Archery.SubSkill.ArrowRetrieval.Stat=\u0428\u0430\u043d\u0441 \u0412\u043e\u0437\u0432\u0440\u0430\u0449\u0435\u043d\u0438\u044f \u0421\u0442\u0440\u0435\u043b +Archery.SubSkill.ArcheryLimitBreak.Name=\u0421\u0442\u0435\u0440\u043b\u044c\u0431\u0430 \u041f\u0440\u0435\u0432\u043e\u0441\u0445\u043e\u0434\u043d\u043e +Archery.SubSkill.ArcheryLimitBreak.Description=\u0412\u044b \u043f\u0440\u0435\u043f\u043e\u0441\u0445\u043e\u0434\u0438\u0442\u0435 \u0441\u0432\u043e\u0438 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438. \u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0440\u043e\u043d \u043f\u0440\u043e\u0442\u0438\u0432 \u0441\u043b\u043e\u0436\u043d\u044b\u0445 \u043f\u0440\u043e\u0442\u0438\u0432\u043d\u0438\u043a\u043e\u0432. \u0420\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0432 \u041f\u0412\u041f \u0432 \u0437\u0430\u0432\u0438\u0441\u0438\u043c\u043e\u0441\u0442\u0438 \u043e\u0442 \u043d\u0430\u0441\u0442\u0440\u043e\u0435\u043a \u0441\u0435\u0440\u0432\u0435\u0440\u0430, \u043d\u043e \u0432\u0441\u0435\u0433\u0434\u0430 \u0443\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0440\u043e\u043d \u0432 \u041f\u0412\u0415. +Archery.SubSkill.ArcheryLimitBreak.Stat=\u041f\u0440\u0435\u0432\u043e\u0441\u0445\u043e\u0434\u043d\u043e\u0435 \u0412\u043b\u0430\u0434\u0435\u043d\u0438\u0435 \u041c\u0430\u043a\u0441. \u0423\u0440\u043e\u043d +Archery.Listener=\u041b\u0443\u043a\u0438: +Archery.SkillName=\u041b\u0423\u041a\u0418 +Archery.Skillup=\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u041b\u0443\u043a\u0438\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) +#AXES Axes.Ability.Bonus.0=\u041c\u0430\u0441\u0442\u0435\u0440 \u0422\u043e\u043f\u043e\u0440\u0430 -Axes.Ability.Bonus.1=\u041d\u0430\u043d\u043e\u0441\u0438\u0442 {0} \u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u0423\u0440\u043e\u043d\u0430 +Axes.Ability.Bonus.1= \u041d\u0430\u043d\u043e\u0441\u0438\u0442 {0} \u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u0423\u0440\u043e\u043d\u0430 Axes.Ability.Bonus.2=\u0411\u0440\u043e\u043d\u0435\u0431\u043e\u0439\u043d\u044b\u0439 \u0423\u0434\u0430\u0440 Axes.Ability.Bonus.3=\u041d\u0430\u043d\u043e\u0441\u0438\u0442 {0} \u0414\u043e\u043f\u043e\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u0423\u0440\u043e\u043d\u0430 \u0431\u0440\u043e\u043d\u0435 Axes.Ability.Bonus.4=\u0412\u0435\u043b\u0438\u043a\u0438\u0439 \u0423\u0434\u0430\u0440 @@ -42,67 +127,91 @@ Axes.Combat.SS.Struck=[[DARK_RED]]\u041f\u043e\u0440\u0430\u0436\u0435\u043d \u0 Axes.Combat.SS.Length=\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c \u0427\u0435\u0440\u0435\u043f\u043e\u0432\": [[YELLOW]]{0}\u0441. Axes.SubSkill.SkullSplitter.Name=\u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c \u0427\u0435\u0440\u0435\u043f\u043e\u0432 (\u0423\u043c\u0435\u043d\u0438\u0435) Axes.SubSkill.SkullSplitter.Description=\u041d\u0430\u043d\u043e\u0441\u0438\u0442 \u0421\u043f\u043b\u044d\u0448 \u0423\u0434\u0430\u0440 +Axes.SubSkill.SkullSplitter.Stat=\u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c \u0427\u0435\u0440\u0435\u043f\u043e\u0432 \u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c Axes.SubSkill.CriticalStrikes.Name=\u041a\u0440\u0438\u0442\u0438\u0447\u0435\u0441\u043a\u0438\u0439 \u0423\u0434\u0430\u0440 Axes.SubSkill.CriticalStrikes.Description=\u0414\u0432\u043e\u0439\u043d\u043e\u0439 \u0423\u0440\u043e\u043d +Axes.SubSkill.CriticalStrikes.Stat=\u041a\u0440\u0438\u0442\u0438\u0447\u0435\u0441\u043a\u0438\u0439 \u0423\u0434\u0430\u0440 \u0428\u0430\u043d\u0441 Axes.SubSkill.AxeMastery.Name=\u041c\u0430\u0441\u0442\u0435\u0440 \u0422\u043e\u043f\u043e\u0440\u0430 Axes.SubSkill.AxeMastery.Description=\u041d\u0430\u043d\u043e\u0441\u0438\u0442 \u0434\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0443\u0440\u043e\u043d +Axes.SubSkill.AxesLimitBreak.Name=\u0422\u043e\u043f\u043e\u0440\u044b \u041f\u0440\u0435\u0432\u043e\u0441\u0445\u043e\u0434\u043d\u043e +Axes.SubSkill.AxesLimitBreak.Description=\u0412\u044b \u043f\u0440\u0435\u043f\u043e\u0441\u0445\u043e\u0434\u0438\u0442\u0435 \u0441\u0432\u043e\u0438 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438. \u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0440\u043e\u043d \u043f\u0440\u043e\u0442\u0438\u0432 \u0441\u043b\u043e\u0436\u043d\u044b\u0445 \u043f\u0440\u043e\u0442\u0438\u0432\u043d\u0438\u043a\u043e\u0432. \u0420\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0432 \u041f\u0412\u041f \u0432 \u0437\u0430\u0432\u0438\u0441\u0438\u043c\u043e\u0441\u0442\u0438 \u043e\u0442 \u043d\u0430\u0441\u0442\u0440\u043e\u0435\u043a \u0441\u0435\u0440\u0432\u0435\u0440\u0430, \u043d\u043e \u0432\u0441\u0435\u0433\u0434\u0430 \u0443\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0440\u043e\u043d \u0432 \u041f\u0412\u0415. +Axes.SubSkill.AxesLimitBreak.Stat=\u041f\u0440\u0435\u0432\u043e\u0441\u0445\u043e\u0434\u043d\u043e\u0435 \u0412\u043b\u0430\u0434\u0435\u043d\u0438\u0435 \u041c\u0430\u043a\u0441. \u0423\u0440\u043e\u043d Axes.SubSkill.ArmorImpact.Name=\u0411\u0440\u043e\u043d\u0435\u0431\u043e\u0439\u043d\u044b\u0439 \u0423\u0434\u0430\u0440 Axes.SubSkill.ArmorImpact.Description=\u0423\u0434\u0430\u0440 \u0441 \u0442\u0430\u043a\u043e\u0439 \u0441\u0438\u043b\u043e\u0439, \u0447\u0442\u043e \u0440\u0430\u0437\u0440\u0443\u0448\u0430\u0435\u0442 \u0431\u0440\u043e\u043d\u044e Axes.SubSkill.GreaterImpact.Name=\u0412\u0435\u043b\u0438\u043a\u0438\u0439 \u0423\u0434\u0430\u0440 Axes.SubSkill.GreaterImpact.Description=\u041d\u0430\u043d\u043e\u0441\u0438\u0442 \u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0423\u0440\u043e\u043d \u0431\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u043c \u0432\u0440\u0430\u0433\u0430\u043c -Axes.Listener=\u0412\u043b\u0430\u0434\u0435\u043d\u0438\u0435 \u0422\u043e\u043f\u043e\u0440\u043e\u043c: -Axes.SkillName=\u0412\u041b\u0410\u0414\u0415\u041d\u0418\u0415 \u0422\u041e\u041f\u041e\u0420\u041e\u041c +Axes.Listener=\u0422\u043e\u043f\u043e\u0440\u044b: +Axes.SkillName=\u0422\u041e\u041f\u041e\u0420\u042b SuperAbility.SkullSplitter.Off=**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c \u0427\u0435\u0440\u0435\u043f\u043e\u0432\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435** SuperAbility.SkullSplitter.On=[[GREEN]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c \u0427\u0435\u0440\u0435\u043f\u043e\u0432\" \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u041e** SuperAbility.SkullSplitter.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 [[YELLOW]]\"\u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c\u0427\u0435\u0440\u0435\u043f\u043e\u0432\" [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e! SuperAbility.SkullSplitter.Other.Off=\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c \u0427\u0435\u0440\u0435\u043f\u043e\u0432\"[[GREEN]] \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0} SuperAbility.SkullSplitter.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435[[RED]]\"\u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c \u0427\u0435\u0440\u0435\u043f\u043e\u0432\"! -Axes.Skillup=\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0412\u043b\u0430\u0434\u0435\u043d\u0438\u0435 \u0422\u043e\u043f\u043e\u0440\u043e\u043c\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) +Axes.Skillup=\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0422\u043e\u043f\u043e\u0440\u044b\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) +#EXCAVATION Excavation.Ability.Lower=[[GREEN]]**\u041b\u041e\u041f\u0410\u0422\u0410 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418** Excavation.Ability.Ready=[[GREEN]]**\u041b\u041e\u041f\u0410\u0422\u0410 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418** Excavation.SubSkill.GigaDrillBreaker.Name=\u041c\u0435\u0433\u0430 \u0411\u0443\u0440 (\u0423\u041c\u0415\u041d\u0418\u0415) Excavation.SubSkill.GigaDrillBreaker.Description=\u0422\u0440\u043e\u0439\u043d\u043e\u0439 \u0414\u0440\u043e\u043f, \u0422\u0440\u043e\u0439\u043d\u043e\u0439 \u041e\u043f\u044b\u0442, \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u0430\u044f \u0421\u043a\u043e\u0440\u043e\u0441\u0442\u044c \u0420\u0430\u0441\u043a\u043e\u043f\u043e\u043a +Excavation.SubSkill.GigaDrillBreaker.Stat=\u041c\u0435\u0433\u0430 \u0411\u0443\u0440 \u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c Excavation.SubSkill.TreasureHunter.Name=\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438 Excavation.SubSkill.TreasureHunter.Description=\u0412\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u0438\u0441\u043a\u0430\u0442\u044c \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430 +Excavation.SubSkill.Archaeology.Name=\u0410\u0440\u0445\u0435\u043e\u043b\u043e\u0433\u0438\u044f +Excavation.SubSkill.Archaeology.Description=\u0420\u0430\u0441\u043a\u0440\u043e\u0439 \u0442\u0430\u0439\u043d\u044b \u0437\u0435\u043b\u0438! \u041f\u043e\u0432\u044b\u0448\u0435\u043d\u0438\u0435 \u0443\u0440\u043e\u0432\u0435\u043d\u044f \u0443\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0448\u0430\u043d\u0441\u044b \u043d\u0430\u0439\u0442\u0438 \u0448\u0430\u0440\u044b \u043e\u043f\u044b\u0442\u0430 \u043f\u0440\u0438 \u043d\u0430\u0445\u043e\u0436\u0434\u0435\u043d\u0438\u0438 \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430! +Excavation.SubSkill.Archaeology.Stat=\u0410\u0440\u0445\u0435\u043e\u043b\u043e\u0433\u0438\u044f \u0428\u0430\u043d\u0441 \u0428\u0430\u0440\u0430 \u041e\u043f\u044b\u0442\u0430 +Excavation.SubSkill.Archaeology.Stat.Extra=\u0410\u0440\u0445\u0435\u043e\u043b\u043e\u0433\u0438\u044f \u041a\u043e\u043b\u0438\u0447\u0435\u0441\u0442\u0432\u043e \u0428\u0430\u0440\u043e\u0432 \u041e\u043f\u044b\u0442\u0430 Excavation.Effect.Length=\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u041c\u0435\u0433\u0430 \u0411\u0443\u0440\": [[YELLOW]]{0}\u0441. Excavation.Listener=\u0420\u0430\u0441\u043a\u043e\u043f\u043a\u0438: -Excavation.SkillName=\u0420\u0430\u0441\u043a\u043e\u043f\u043a\u0430 +Excavation.SkillName=\u0420\u0430\u0441\u043a\u043e\u043f\u043a\u0438 SuperAbility.GigaDrillBreaker.Off=**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u041c\u0435\u0433\u0430 \u0411\u0443\u0440\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435** SuperAbility.GigaDrillBreaker.On=[[GREEN]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u041c\u0435\u0433\u0430 \u0411\u0443\u0440\" \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u041e** SuperAbility.GigaDrillBreaker.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 [[YELLOW]]\"\u041c\u0435\u0433\u0430 \u0411\u0443\u0440\" [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e! SuperAbility.GigaDrillBreaker.Other.Off=\u0423\u043c\u0435\u043d\u0438\u0435 \"\u041c\u0435\u0433\u0430 \u0411\u0443\u0440\"[[GREEN]] \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0} SuperAbility.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435[[RED]]\"\u041c\u0435\u0433\u0430 \u0411\u0443\u0440\"! Excavation.Skillup=\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u0430\u0441\u043a\u043e\u043f\u043a\u0438\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) +#FISHING +Fishing.ScarcityTip=[[YELLOW]]&o\u042d\u0442\u0430 \u0437\u043e\u043d\u0430 \u0441\u0442\u0440\u0430\u0434\u0430\u0435\u0442 \u043f\u0435\u0440\u0435\u0438\u0437\u0431\u044b\u0442\u043a\u043e\u043c \u0440\u044b\u0431\u0430\u043b\u043a\u0438, \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439 \u0443\u0434\u043e\u0447\u043a\u0443 \u0432 \u0434\u0440\u0443\u0433\u043e\u043c \u043c\u0435\u0441\u0442\u0435. \u0425\u043e\u0442\u044f\u0431\u044b \u0434\u0430\u043b\u044c\u0448\u0435 {0} \u0431\u043b\u043e\u043a\u043e\u0432 \u043e\u0442\u0441\u044e\u0434\u0430. +Fishing.Scared=[[GRAY]]&o\u0425\u0430\u043e\u0442\u0438\u0447\u043d\u044b\u0435 \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u044f \u0438\u0441\u043f\u0443\u0433\u0430\u044e\u0442 \u0440\u044b\u0431\u0443! +Fishing.Exhausting=[[RED]]&o\u041d\u0435\u043f\u0440\u0430\u0432\u0438\u043b\u044c\u043d\u043e\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0435 \u0443\u0434\u043e\u0447\u043a\u0438 \u0431\u0443\u0434\u0435\u0442 \u0432\u044b\u0437\u044b\u0432\u0430\u0442\u044c \u0443\u0441\u0442\u0430\u043b\u043e\u0441\u0442\u044c \u0438 \u0432\u044b\u043a\u0438\u0434\u044b\u0432\u0430\u043d\u0438\u0435 \u0443\u0434\u043e\u0447\u043a\u0438! +Fishing.LowResourcesTip=[[GRAY]]\u0422\u044b \u0447\u0443\u0432\u0441\u0442\u0432\u0443\u0435\u0448\u044c \u0447\u0442\u043e \u0432 \u044d\u0442\u043e\u0439 \u043e\u0431\u043b\u0430\u0441\u0442\u0438 \u043c\u043e\u0436\u0435\u0442 \u0431\u044b\u0442\u044c \u043c\u0430\u043b\u043e \u0440\u044b\u0431\u044b. \u041f\u043e\u043f\u0440\u043e\u0431\u0443\u0439 \u043f\u043e\u0440\u044b\u0431\u0430\u0447\u0438\u0442\u044c \u0445\u043e\u0442\u044f\u0431\u044b \u0434\u0430\u043b\u044c\u0448\u0435 {0} \u0431\u043b\u043e\u043a\u043e\u0432 \u043e\u0442\u0441\u044e\u0434\u0430. Fishing.Ability.Chance=\u0428\u0430\u043d\u0441 \u041f\u043e\u043a\u043b\u0435\u0432\u043a\u0438: [[YELLOW]]{0} Fishing.Ability.Info=\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0417\u0430 \u041c\u0430\u0433\u0438\u0435\u0439: [[GRAY]] **\u0423\u0441\u043e\u0432\u0435\u0440\u0448\u0435\u043d\u0441\u0442\u0432\u0443\u0435\u0442\u0441\u044f \u0441 \u0440\u0430\u0437\u0432\u0438\u0442\u0438\u0435\u043c \u0440\u0430\u043d\u0433\u0430 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438** Fishing.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e \u0414\u041e\u0421\u0422\u0418\u0416\u0415\u041d\u0418\u042f {0}+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0412\u0421\u0422\u0420\u042f\u0421\u041a\u0410) Fishing.Ability.Locked.1=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e \u0414\u041e\u0421\u0422\u0418\u0416\u0415\u041d\u0418\u042f {0}+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u041f\u041e\u0414\u041b\u0415\u0414\u041d\u0410\u042f \u0420\u042b\u0411\u0410\u041b\u041a\u0410) Fishing.Ability.Locked.2=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e \u0414\u041e\u0421\u0422\u0418\u0416\u0415\u041d\u0418\u042f {0}+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u041c\u0410\u0421\u0422\u0415\u0420 \u0420\u042b\u0411\u041e\u041b\u041e\u0412) Fishing.Ability.Rank=\u0420\u0430\u043d\u0433 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438: [[YELLOW]]{0}/5 -Fishing.Ability.TH.DropRate=\u0428\u0430\u043d\u0441\u044b \u0414\u0440\u043e\u043f\u0430: [[DARK_RED]]\u041b\u043e\u0432\u0443\u0448\u043a\u0430: [[YELLOW]]{0} [[GRAY]]\u041e\u0431\u044b\u0447\u043d\u044b\u0439: [[YELLOW]]{1} [[GREEN]]\u041d\u0435\u043e\u0431\u044b\u0447\u043d\u044b\u0439: [[YELLOW]]{2}\n[[BLUE]]\u0420\u0435\u0434\u043a\u0438\u0439: [[YELLOW]]{3} [[LIGHT_PURPLE]]\u042d\u043f\u0438\u0447\u0435\u0441\u043a\u0438\u0439: [[YELLOW]]{4} [[GOLD]]\u041b\u0435\u0433\u0435\u043d\u0434\u0430\u0440\u043d\u044b\u0439: [[YELLOW]]{5} [[AQUA]]\u0420\u0435\u043a\u043e\u0440\u0434\u043d\u044b\u0439: [[YELLOW]]{6} +Fishing.Ability.TH.DropRate=\u0428\u0430\u043d\u0441\u044b \u0414\u0440\u043e\u043f\u0430: [[DARK_RED]]\u041b\u043e\u0432\u0443\u0448\u043a\u0430: [[YELLOW]]{0} [[GRAY]]\u041e\u0431\u044b\u0447\u043d\u044b\u0439: [[YELLOW]]{1} [[GREEN]]\u041d\u0435\u043e\u0431\u044b\u0447\u043d\u044b\u0439: [[YELLOW]]{2}\n[[BLUE]]\u0420\u0435\u0434\u043a\u0438\u0439: [[YELLOW]]{3} [[LIGHT_PURPLE]]\u042d\u043f\u0438\u0447\u0435\u0441\u043a\u0438\u0439: [[YELLOW]]{4} [[GOLD]]\u041b\u0435\u0433\u0435\u043d\u0434\u0430\u0440\u043d\u044b\u0439: [[YELLOW]]{5} [[AQUA]]\u041f\u043b\u0430\u0441\u0442\u0438\u043d\u043a\u0430: [[YELLOW]]{6} Fishing.Ability.TH.MagicRate=\u0428\u0430\u043d\u0441 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0437\u0430 \u041c\u0430\u0433\u0438\u0435\u0439: [[YELLOW]]{0} Fishing.Ability.Shake=\u0428\u0430\u043d\u0441 \u0412\u0441\u0442\u0440\u044f\u0441\u043a\u0438: [[YELLOW]]{0}% Fishing.Ability.IceFishing=\u041f\u043e\u0434\u043b\u0435\u0434\u043d\u0430\u044f \u0420\u044b\u0431\u0430\u043b\u043a\u0430: \u0418\u0434\u0438\u0442\u0435 \u0440\u044b\u0431\u0430\u0447\u0438\u0442\u044c \u043d\u0430 \u043b\u0435\u0434 Fishing.Ability.FD=\u0420\u044b\u0431\u0430\u0446\u043a\u0430\u044f \u0414\u0438\u0435\u0442\u0430: [[YELLOW]]\u0420\u0430\u043d\u0433 {0} Fishing.SubSkill.TreasureHunter.Name=\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438 (\u041f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435) Fishing.SubSkill.TreasureHunter.Description=\u041b\u043e\u0432\u043b\u044f \u0440\u0430\u0437\u043d\u044b\u0445 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u043e\u0432 +Fishing.SubSkill.TreasureHunter.Stat=\u0420\u0430\u043d\u0433 \u041e\u0445\u043e\u0442\u043d\u0438\u043a\u0430 \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438: [[GREEN]]{0}[[DARK_AQUA]]/[[GREEN]]{1} +Fishing.SubSkill.TreasureHunter.Stat.Extra=\u0428\u0430\u043d\u0441 \u0434\u0440\u043e\u043f\u0430: [[GRAY]]\u041e\u0431\u044b\u0447\u043d\u044b\u0439: [[YELLOW]]{0} [[GREEN]]\u041d\u0435\u043e\u0431\u044b\u0447\u043d\u044b\u0439: [[YELLOW]]{1}\n[[BLUE]]\u0420\u0435\u0434\u043a\u0438\u0439: [[YELLOW]]{2} [[LIGHT_PURPLE]]\u042d\u043f\u0438\u0447\u0435\u0441\u043a\u0438\u0439: [[YELLOW]]{3} [[GOLD]]\u041b\u0435\u0433\u0435\u043d\u0434\u0430\u0440\u043d\u044b\u0439: [[YELLOW]]{4} [[AQUA]]\u041f\u043b\u0430\u0441\u0442\u0438\u043d\u043a\u0430: [[YELLOW]]{5} Fishing.SubSkill.MagicHunter.Name=\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0417\u0430 \u041c\u0430\u0433\u0438\u0435\u0439 Fishing.SubSkill.MagicHunter.Description=\u041d\u0430\u0445\u043e\u0434\u043a\u0430 \u0417\u0430\u0447\u0430\u0440\u043e\u0432\u0430\u043d\u044b\u0445 \u041f\u0440\u0435\u0434\u043c\u0435\u0442\u043e\u0432 +Fishing.SubSkill.MagicHunter.Stat=\u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0417\u0430 \u041c\u0430\u0433\u0438\u0435\u0439 \u0428\u0430\u043d\u0441 Fishing.SubSkill.Shake.Name=\u0412\u0441\u0442\u0440\u044f\u0441\u043a\u0430 (\u0421\u0443\u0449\u0435\u0441\u0442\u0432) Fishing.SubSkill.Shake.Description=\u0412\u044b\u0442\u0440\u044f\u0445\u0438\u0432\u0430\u0439\u0442\u0435 \u0432\u0435\u0449\u0438 \u0438\u0437 \u043c\u043e\u0431\u043e\u0432 \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u0443\u0434\u043e\u0447\u043a\u0438 +Fishing.SubSkill.Shake.Stat=\u0412\u0441\u0442\u0440\u044f\u0441\u043a\u0430 \u0428\u0430\u043d\u0441 Fishing.SubSkill.FishermansDiet.Name=\u0420\u044b\u0431\u0430\u0446\u043a\u0430\u044f \u0414\u0438\u0435\u0442\u0430 Fishing.SubSkill.FishermansDiet.Description=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0442\u043e\u043b\u0435\u043d\u0438\u0435 \u0433\u043e\u043b\u043e\u0434\u0430 \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u0440\u044b\u0431\u0430\u0446\u043a\u043e\u0439 \u0435\u0434\u044b +Fishing.SubSkill.FishermansDiet.Stat=\u0420\u044b\u0431\u0430\u0446\u043a\u0430\u044f \u0414\u0438\u0435\u0442\u0430:[[GREEN]] \u0420\u0430\u043d\u0433 {0} Fishing.SubSkill.MasterAngler.Name=\u041c\u0430\u0441\u0442\u0435\u0440 \u0420\u044b\u0431\u043e\u043b\u043e\u0432 Fishing.SubSkill.MasterAngler.Description=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0448\u0430\u043d\u0441 \u043f\u043e\u043a\u043b\u0435\u0432\u043a\u0438 \u0432\u043e \u0432\u0440\u0435\u043c\u044f \u0440\u044b\u0431\u0430\u043b\u043a\u0438 +Fishing.SubSkill.MasterAngler.Stat=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0448\u0430\u043d\u0441 \u043a\u043b\u0435\u0432\u0430 \u0432 \u0442\u0435\u043a\u0443\u0449\u0435\u0439 \u043e\u0431\u0441\u043b\u0430\u0441\u0442\u0438: [[GREEN]]+{0} Fishing.SubSkill.IceFishing.Name=\u041f\u043e\u0434\u043b\u0435\u0434\u043d\u0430\u044f \u0420\u044b\u0431\u0430\u043b\u043a\u0430 Fishing.SubSkill.IceFishing.Description=\u041f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0432\u0430\u043c \u0440\u044b\u0431\u0430\u0447\u0438\u0442\u044c \u0432 \u0441\u043d\u0435\u0436\u043d\u044b\u0445 \u0431\u0438\u043e\u043c\u0430\u0445 +Fishing.SubSkill.IceFishing.Stat=\u041f\u043e\u0434\u043b\u0435\u0434\u043d\u0430\u044f \u0420\u044b\u0431\u0430\u043b\u043a\u0430 Fishing.Chance.Raining=[[BLUE]] \u0411\u043e\u043d\u0443\u0441 \u0414\u043e\u0436\u0434\u044f Fishing.Listener=\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e: -Fishing.Ability.TH.MagicFound=[[GRAY]]You feel a touch of magic with this catch... +Fishing.Ability.TH.MagicFound=[[GRAY]]\u0422\u044b \u0447\u0443\u0432\u0441\u0442\u0432\u0443\u0435\u0448\u044c \u043f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u0435 \u043c\u0430\u0433\u0438\u0438 \u043e\u0442 \u044d\u0442\u043e\u0433\u043e \u0443\u043b\u043e\u0432\u0430... Fishing.Ability.TH.Boom=[[GRAY]]\u0412\u0420\u0415\u041c\u042f \u0412\u0417\u0420\u042b\u0412\u0410\u0422\u042c!!! -Fishing.Ability.TH.Poison=[[GRAY]]\u0427\u0442\u043e-\u0442\u043e \u0441\u0434\u0435\u0441\u044c \u043d\u0435 \u0442\u0430\u043a... +Fishing.Ability.TH.Poison=[[GRAY]]\u0427\u0442\u043e-\u0442\u043e \u0437\u0434\u0435\u0441\u044c \u043d\u0435 \u0442\u0430\u043a... Fishing.SkillName=\u0420\u042b\u0411\u041e\u041b\u041e\u0412\u0421\u0422\u0412\u041e Fishing.Skillup=\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) +#HERBALISM Herbalism.Ability.DoubleDropChance=\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0} % Herbalism.Ability.FD=\u0424\u0435\u0440\u043c\u0435\u0440\u0441\u043a\u0430\u044f \u0414\u0438\u0435\u0442\u0430: [[YELLOW]]\u0420\u0430\u043d\u0433 {0} Herbalism.Ability.GTe.Length=\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\": [[YELLOW]]{0}\u0441. @@ -115,29 +224,38 @@ Herbalism.Ability.HylianLuck=\u0428\u0430\u043d\u0441 \u0425\u0430\u0439\u043b\u Herbalism.Ability.Lower=[[GREEN]]**\u041c\u041e\u0422\u042b\u0413\u0410 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418** Herbalism.Ability.Ready=[[GREEN]]**\u041c\u041e\u0422\u042b\u0413\u0410 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418** Herbalism.Ability.ShroomThumb.Chance=\u0428\u0430\u043d\u0441 \u0413\u0440\u0438\u0431\u043d\u043e\u0433\u043e \u041f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u044f: [[YELLOW]]{0} -Herbalism.Ability.ShroomThumb.Fail=**\u0413\u0420\u0418\u0411\u041d\u041e\u0415 \u041f\u0420\u0418\u041a\u041e\u0421\u041d\u041e\u0412\u0415\u041d\u0418\u0415** +Herbalism.Ability.ShroomThumb.Fail=**\u0413\u0420\u0418\u0411\u041d\u041e\u0415 \u041f\u0420\u0418\u041a\u041e\u0421\u041d\u041e\u0412\u0415\u041d\u0418\u0415 \u041f\u0420\u041e\u0412\u0410\u041b** Herbalism.SubSkill.GreenTerra.Name=\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435 (\u0423\u041c\u0415\u041d\u0418\u0415) Herbalism.SubSkill.GreenTerra.Description=\u0420\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u0435\u043d\u0438\u0435 \u0417\u0435\u043c\u043b\u0438, \u0422\u0440\u043e\u0439\u043d\u043e\u0439 \u0414\u0440\u043e\u043f +Herbalism.SubSkill.GreenTerra.Stat=\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435 \u0414\u043b\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c Herbalism.SubSkill.GreenThumb.Name=\u0416\u0438\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u041f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u0435 (\u041f\u0448\u0435\u043d\u0438\u0446\u0430) Herbalism.SubSkill.GreenThumb.Description=\u0410\u0432\u0442\u043e-\u041f\u043e\u0441\u0430\u0434\u043a\u0430 \u0440\u0430\u0441\u0442\u0435\u043d\u0438\u0439 \u043f\u0440\u0438 \u0443\u0431\u043e\u0440\u043a\u0435 \u0443\u0440\u043e\u0436\u0430\u044f +Herbalism.SubSkill.GreenThumb.Stat=\u0416\u0438\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u041f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u0435 \u0428\u0430\u043d\u0441 +Herbalism.SubSkill.GreenThumb.Stat.Extra=\u0416\u0438\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u041f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u0435 \u042d\u0442\u0430\u043f: [[GREEN]] \u0423\u0440\u043e\u0436\u0430\u0439 \u0432\u044b\u0440\u0430\u0441\u0442\u0430\u0435\u0442 \u043d\u0430 \u0441\u0442\u0430\u0434\u0438\u044e {0} Herbalism.Effect.4=\u0416\u0438\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u041f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u0435 (\u0411\u043b\u043e\u043a\u0438) Herbalism.SubSkill.GreenThumb.Description.2=\u0412\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u0437\u0430\u043c\u0448\u043b\u044f\u0442\u044c \u043a\u0430\u043c\u0435\u043d\u044c \u0438\u043b\u0438 \u0440\u0430\u0441\u0442\u0438\u0442\u044c \u0442\u0440\u0430\u0432\u0443 Herbalism.SubSkill.FarmersDiet.Name=\u0424\u0435\u0440\u043c\u0435\u0440\u0441\u043a\u0430\u044f \u0414\u0438\u0435\u0442\u0430 Herbalism.SubSkill.FarmersDiet.Description=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0442\u043e\u043b\u0435\u043d\u0438\u0435 \u0433\u043e\u043b\u043e\u0434\u0430 \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u0444\u0435\u0440\u043c\u0435\u0440\u0441\u043a\u043e\u0439 \u0435\u0434\u044b +Herbalism.SubSkill.FarmersDiet.Stat=\u0424\u0435\u0440\u043c\u0435\u0440\u0441\u043a\u0430\u044f \u0414\u0438\u0435\u0442\u0430: [[GREEN]]\u0420\u0430\u043d\u0433 {0} Herbalism.SubSkill.DoubleDrops.Name=\u0414\u0432\u043e\u0439\u043d\u043e\u0439 \u0414\u0440\u043e\u043f (\u0412\u0441\u0435\u0445 \u0420\u0430\u0441\u0442\u0435\u043d\u0438\u0439) Herbalism.SubSkill.DoubleDrops.Description=\u0423\u0434\u0432\u0430\u0438\u0432\u0430\u0435\u0442 \u043d\u043e\u0440\u043c\u0430\u043b\u044c\u043d\u044b\u0439 \u0434\u043e\u0445\u043e\u0434 +Herbalism.SubSkill.DoubleDrops.Stat=\u0414\u0432\u043e\u0439\u043d\u043e\u0439 \u0414\u0440\u043e\u043f \u0428\u0430\u043d\u0441 Herbalism.SubSkill.HylianLuck.Name=\u0425\u0430\u0439\u043b\u0438\u0430\u043d\u0441\u043a\u0430\u044f \u0423\u0434\u0430\u0447\u0430 Herbalism.SubSkill.HylianLuck.Description=\u0414\u0430\u0435\u0442 \u043d\u0435\u0431\u043e\u043b\u044c\u0448\u043e\u0439 \u0448\u0430\u043d\u0441 \u043d\u0430\u0439\u0442\u0438 \u0440\u0435\u0434\u043a\u0438\u0435 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u044b +Herbalism.SubSkill.HylianLuck.Stat=\u0425\u0430\u0439\u043b\u0438\u0430\u043d\u0441\u043a\u0430\u044f \u0423\u0434\u0430\u0447\u0430 \u0428\u0430\u043d\u0441 Herbalism.SubSkill.ShroomThumb.Name=\u0413\u0440\u0438\u0431\u043d\u043e\u0435 \u041f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u0435 Herbalism.SubSkill.ShroomThumb.Description=\u0420\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u0435\u043d\u0438\u0435 \u043c\u0438\u0446\u0435\u043b\u0438\u044f \u043d\u0430 \u0433\u0440\u044f\u0437\u044c \u0438 \u0442\u0440\u0430\u0432\u0443 +Herbalism.SubSkill.ShroomThumb.Stat=\u0413\u0440\u0438\u0431\u043d\u043e\u0435 \u041f\u0440\u0438\u043a\u043e\u0441\u043d\u043e\u0432\u0435\u043d\u0438\u0435 \u0428\u0430\u043d\u0441 Herbalism.HylianLuck=[[GREEN]]\u0423\u0434\u0430\u0447\u0430 \u0425\u0430\u0439\u0440\u0443\u043b\u0430 \u0441\u0435\u0433\u043e\u0434\u043d\u044f \u0441 \u0442\u043e\u0431\u043e\u0439! Herbalism.Listener=\u0422\u0440\u0430\u0432\u043d\u0438\u0447\u0435\u0441\u0442\u0432\u043e: Herbalism.SkillName=\u0422\u0420\u0410\u0412\u041d\u0418\u0427\u0415\u0421\u0422\u0412\u041e +SuperAbility.GreenTerra.Off=**\u0423\u043c\u0435\u043d\u0438\u0435 \u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435 \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u043e\u0432\u0430\u0442\u044c** SuperAbility.GreenTerra.On=[[GREEN]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\" \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u041e** SuperAbility.GreenTerra.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 [[YELLOW]]\"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\" [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e! SuperAbility.GreenTerra.Other.Off=[[GREEN]] \u0423\u043c\u0435\u043d\u0438\u0435 \"[[RED]]\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435[[GREEN]] \" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0} SuperAbility.GreenTerra.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]] \"\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435\"! Herbalism.Skillup=\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0422\u0440\u0430\u0432\u043d\u0438\u0447\u0435\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) +#MINING Mining.Ability.Length=\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430\": [[YELLOW]]{0}\u0441. Mining.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e \u0414\u041e\u0421\u0422\u0418\u0416\u0415\u041d\u0418\u042f {0}+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u041f\u041e\u0414\u0420\u042b\u0412\u041d\u0410\u042f \u0414\u041e\u0411\u042b\u0427\u0410) Mining.Ability.Locked.1=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e \u0414\u041e\u0421\u0422\u0418\u0416\u0415\u041d\u0418\u042f {0}+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0411\u041e\u041b\u042c\u0428\u0418\u0415 \u0411\u041e\u041c\u0411\u042b) @@ -146,14 +264,19 @@ Mining.Ability.Lower=[[GREEN]]**\u041a\u0418\u0420\u041a\u0410 \u0412 \u041e\u04 Mining.Ability.Ready=[[GREEN]]**\u041a\u0418\u0420\u041a\u0410 \u041f\u041e\u0414\u0413\u041e\u0422\u041e\u0412\u041b\u0415\u041d\u0410** Mining.SubSkill.SuperBreaker.Name=\u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430 (\u0423\u041c\u0415\u041d\u0418\u0415) Mining.SubSkill.SuperBreaker.Description=\u0428\u0430\u043d\u0441 \u0422\u0440\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430, \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u043d\u0430\u044f \u0421\u043a\u043e\u0440\u043e\u0441\u0442\u044c +Mining.SubSkill.SuperBreaker.Stat=\u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430 \u0414\u043b\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c Mining.SubSkill.DoubleDrops.Name=\u0414\u0432\u043e\u0439\u043d\u043e\u0439 \u0414\u0440\u043e\u043f Mining.SubSkill.DoubleDrops.Description=\u0423\u0434\u0432\u0430\u0438\u0432\u0430\u0435\u0442 \u043d\u043e\u0440\u043c\u0430\u043b\u044c\u043d\u044b\u0439 \u0434\u043e\u0445\u043e\u0434 +Mining.SubSkill.DoubleDrops.Stat=\u0414\u0432\u043e\u0439\u043d\u043e\u0439 \u0414\u0440\u043e\u043f \u0428\u0430\u043d\u0441 Mining.SubSkill.BlastMining.Name=\u041f\u043e\u0434\u0440\u044b\u0432\u043d\u0430\u044f \u0414\u043e\u0431\u044b\u0447\u0430 Mining.SubSkill.BlastMining.Description=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0434\u043e\u0431\u044b\u0447\u0443 \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u0414\u0438\u043d\u0430\u043c\u0438\u0442\u0430 +Mining.SubSkill.BlastMining.Stat=\u041f\u043e\u0434\u0440\u044b\u0432\u043d\u0430\u044f \u0414\u043e\u0431\u044b\u0447\u0430:[[GREEN]] \u0420\u0430\u043d\u0433 {0}/{1} [[GRAY]]({2}) +Mining.SubSkill.BlastMining.Stat.Extra=\u0423\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u0438\u0435 \u0420\u0430\u0434\u0438\u0443\u0441\u0430 \u0412\u0437\u0440\u044b\u0432\u0430: [[GREEN]]+{0} Mining.SubSkill.BiggerBombs.Name=\u0411\u043e\u043b\u044c\u0448\u0438\u0435 \u0411\u043e\u043c\u0431\u044b Mining.SubSkill.BiggerBombs.Description=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0440\u0430\u0434\u0438\u0443\u0441 \u0432\u0437\u0440\u044b\u0432\u0430 \u0414\u0438\u043d\u0430\u043c\u0438\u0442\u0430 Mining.SubSkill.DemolitionsExpertise.Name=\u042d\u043a\u0441\u043f\u0435\u0440\u0442 \u0412\u0437\u0440\u044b\u0432\u043e\u0432 Mining.SubSkill.DemolitionsExpertise.Description=\u0423\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442 \u0443\u0440\u043e\u043d \u043e\u0442 \u0432\u0437\u0440\u044b\u0432\u0430 \u0414\u0438\u043d\u0430\u043c\u0438\u0442\u0430 +Mining.SubSkill.DemolitionsExpertise.Stat=\u042d\u043a\u0441\u043f\u0435\u0440\u0442 \u0412\u0437\u0440\u044b\u0432\u043e\u0432 \u0423\u043c\u0435\u043d\u044c\u0448\u0438\u0435 \u0423\u0440\u043e\u043d\u0430 Mining.Effect.Decrease=\u0421\u043d\u0438\u0436\u0435\u043d\u0438\u0435 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u0439 \u0434\u043b\u044f \u042d\u043a\u0441\u043f\u0435\u0440\u0442 \u0412\u0437\u0440\u044b\u0432\u043e\u0432 \u043d\u0430: [[YELLOW]]{0} Mining.Effect.DropChance=\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0} % Mining.Listener=\u0428\u0430\u0445\u0442\u0451\u0440\u0441\u0442\u0432\u043e: @@ -164,12 +287,15 @@ SuperAbility.SuperBreaker.Other.Off=\u0423\u043c\u0435\u043d\u0438\u0435 \"\u042 SuperAbility.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]]\"\u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430\"! SuperAbility.SuperBreaker.Refresh=[[GREEN]]\u0412\u0430\u0448\u0430 \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c [[YELLOW]]\u041a\u043e\u043f\u0430\u0442\u0435\u043b\u044c [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u0430! Mining.Skillup=\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0428\u0430\u0445\u0442\u0451\u0440\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) +#Blast Mining SuperAbility.BlastMining.Boom=[[GRAY]]**\u0411\u0423\u041c** +SuperAbility.BlastMining.Cooldown= SuperAbility.BlastMining.Effect=+{0} \u0440\u0443\u0434\u044b, -{1} \u043c\u0443\u0441\u043e\u0440\u0430, {2}x \u0434\u0440\u043e\u043f SuperAbility.BlastMining.Radius.Increase=\u0420\u0430\u0434\u0438\u0443\u0441 \u0412\u0437\u0440\u044b\u0432\u0430 \u0423\u0432\u0435\u043b\u0438\u0447\u0435\u043d: [[YELLOW]]+{0} SuperAbility.BlastMining.Rank=\u041f\u043e\u0434\u0440\u044b\u0432\u043d\u0430\u044f \u0414\u043e\u0431\u044b\u0447\u0430: [[YELLOW]] \u0420\u0430\u043d\u0433 {0}/8 [[GRAY]]({1}) SuperAbility.BlastMining.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]]\"\u041f\u043e\u0434\u0440\u044b\u0432\u043d\u0430\u044f \u0414\u043e\u0431\u044b\u0447\u0430\"! SuperAbility.BlastMining.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 [[YELLOW]]\"\u041f\u043e\u0434\u0440\u044b\u0432\u043d\u0430\u044f \u0414\u043e\u0431\u044b\u0447\u0430\" [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e! +#REPAIR Repair.SubSkill.Repair.Name=\u0420\u0435\u043c\u043e\u043d\u0442 Repair.SubSkill.Repair.Description=\u0420\u0435\u043c\u043e\u043d\u0442 \u0418\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u043e\u0432 \u0438 \u0411\u0440\u043e\u043d\u0438 Repair.SubSkill.GoldRepair.Name=\u0420\u0435\u043c\u043e\u043d\u0442 \u0417\u043e\u043b\u043e\u0442\u044b\u0445 \u0432\u0435\u0449\u0435\u0439 ({0}+ \u0443\u0440\u043e\u0432\u0435\u043d\u044c) @@ -180,20 +306,20 @@ Repair.SubSkill.StoneRepair.Name=\u0420\u0435\u043c\u043e\u043d\u0442 \u041a\u04 Repair.SubSkill.StoneRepair.Description=\u0420\u0435\u043c\u043e\u043d\u0442 \u041a\u0430\u043c\u0435\u043d\u043d\u044b\u0445 \u0418\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u043e\u0432 Repair.SubSkill.RepairMastery.Name=\u041c\u0430\u0441\u0442\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442\u0430 Repair.SubSkill.RepairMastery.Description=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u043e \u0440\u0435\u043c\u043e\u043d\u0442\u0430 +Repair.SubSkill.RepairMastery.Stat=\u041c\u0430\u0441\u0442\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442\u0430: [[GREEN]]\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e \u0432\u043e\u0441\u0441\u0442\u0430\u043d\u0430\u0432\u043b\u0438\u0432\u0430\u0435\u0442 {0} \u043f\u0440\u043e\u0447\u043d\u043e\u0441\u0442\u0438 Repair.SubSkill.SuperRepair.Name=\u0421\u0443\u043f\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442 Repair.SubSkill.SuperRepair.Description=\u0414\u0432\u043e\u0439\u043d\u0430\u044f \u044d\u0444\u0444\u0435\u043a\u0442\u0438\u0432\u043d\u043e\u0441\u0442\u044c +Repair.SubSkill.SuperRepair.Stat=\u0421\u0443\u043f\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442 \u0428\u0430\u043d\u0441 Repair.SubSkill.DiamondRepair.Name=\u0420\u0435\u043c\u043e\u043d\u0442 \u0410\u043b\u043c\u0430\u0437\u043d\u044b\u0445 \u0432\u0435\u0449\u0435\u0439 ({0}+ \u0443\u0440\u043e\u0432\u0435\u043d\u044c) Repair.SubSkill.DiamondRepair.Description=\u0420\u0435\u043c\u043e\u043d\u0442 \u0410\u043b\u043c\u0430\u0437\u043d\u044b\u0445 \u0418\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u043e\u0432 \u0438 \u0411\u0440\u043e\u043d\u0438 Repair.SubSkill.ArcaneForging.Name=\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u041a\u043e\u0432\u043a\u0430 Repair.SubSkill.ArcaneForging.Description=\u0420\u0435\u043c\u043e\u043d\u0442 \u0432\u043e\u043b\u0448\u0435\u0431\u043d\u044b\u0445 \u0432\u0435\u0449\u0435\u0439 -Repair.SubSkill.Salvage.Name=\u0420\u0430\u0437\u0431\u043e\u0440\u043a\u0430 \u0412\u0435\u0449\u0435\u0439 ({0}+ SKILL) -Repair.SubSkill.Salvage.Description=\u0420\u0430\u0437\u0431\u043e\u0440\u043a\u0430 \u0418\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u043e\u0432 \u0438 \u0411\u0440\u043e\u043d\u0438 +Repair.SubSkill.ArcaneForging.Stat=\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u041a\u043e\u0432\u043a\u0430: [[YELLOW]]\u0420\u0430\u043d\u0433 {0}/{1} +Repair.SubSkill.ArcaneForging.Stat.Extra=[[DARK_AQUA]]\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u041a\u043e\u0432\u043a\u0430 \u0428\u0430\u043d\u0441\u044b:[[GRAY]] \u0423\u0441\u043f\u0435\u0445 [[GREEN]]{0}[[GRAY]]%, \u041f\u0440\u043e\u0432\u0430\u043b [[RED]]{1}[[GRAY]]% Repair.Error=[[DARK_RED]]mcMMO \u043e\u0431\u043d\u0430\u0440\u0443\u0436\u0438\u043b \u043e\u0448\u0438\u0431\u043a\u0443 \u043f\u044b\u0442\u0430\u044f\u0441\u044c \u043f\u043e\u0447\u0438\u043d\u0438\u0442\u044c \u044d\u0442\u043e\u0442 \u043f\u0440\u0435\u0434\u043c\u0435\u0442! Repair.Listener.Anvil=[[DARK_RED]]\u0412\u044b \u0440\u0430\u0437\u043c\u0435\u0441\u0442\u0438\u043b\u0438 \u043d\u0430\u043a\u043e\u0432\u0430\u043b\u044c\u043d\u044e \u043d\u0430 \u043a\u043e\u0442\u043e\u0440\u043e\u0439 \u043c\u043e\u0436\u0435\u0442\u0435 \u0447\u0438\u043d\u0438\u0442\u044c \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u044b \u0438 \u0431\u0440\u043e\u043d\u044e. -Repair.Listener.Anvil2=[[DARK_RED]]\u0412\u044b \u0440\u0430\u0437\u043c\u0435\u0441\u0442\u0438\u043b\u0438 \u0420\u0430\u0437\u0431\u043e\u0440\u043e\u0447\u043d\u0443\u044e \u043d\u0430\u043a\u043e\u0432\u0430\u043b\u044c\u043d\u044e, \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 \u0435\u0435 \u0434\u043b\u044f \u0420\u0430\u0437\u0431\u043e\u0440\u043a\u0438 \u043e\u0440\u0443\u0436\u0438\u044f \u0438 \u0431\u0440\u043e\u043d\u0438. Repair.Listener=\u0420\u0435\u043c\u043e\u043d\u0442: Repair.SkillName=\u0420\u0415\u041c\u041e\u041d\u0422 -Repair.Skills.AdeptSalvage=[[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u043d\u044b, \u0447\u0442\u043e\u0431\u044b \u0440\u0430\u0437\u0431\u0438\u0440\u0430\u0442\u044c \u0432\u0435\u0449\u0438. Repair.Skills.AdeptDiamond=[[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u043d\u044b, \u0447\u0442\u043e\u0431\u044b \u0447\u0438\u043d\u0438\u0442\u044c \u0430\u043b\u043c\u0430\u0437\u043d\u044b\u0435 \u0432\u0435\u0449\u0438. Repair.Skills.AdeptGold=[[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u043d\u044b, \u0447\u0442\u043e\u0431\u044b \u0447\u0438\u043d\u0438\u0442\u044c \u0437\u043e\u043b\u043e\u0442\u044b\u0435 \u0432\u0435\u0449\u0438. Repair.Skills.AdeptIron=[[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u043d\u044b, \u0447\u0442\u043e\u0431\u044b \u0447\u0438\u043d\u0438\u0442\u044c \u0436\u0435\u043b\u0435\u0437\u043d\u044b\u0435 \u0432\u0435\u0449\u0438. @@ -201,14 +327,13 @@ Repair.Skills.AdeptStone=[[DARK_RED]]\u0412\u044b \u043d\u0435\u0434\u043e\u0441 Repair.Skills.Adept=\u0423 \u0412\u0430\u0441 \u0434\u043e\u043b\u0436\u0435\u043d \u0431\u044b\u0442\u044c \u0443\u0440\u043e\u0432\u0435\u043d\u044c [[YELLOW]]{0}[[RED]], \u0447\u0442\u043e\u0431\u044b \u043e\u0442\u0440\u0435\u043c\u043e\u043d\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c [[YELLOW]]{1} Repair.Skills.FeltEasy=[[GRAY]]\u042d\u0442\u043e \u0431\u044b\u043b\u043e \u043b\u0435\u0433\u043a\u043e. Repair.Skills.FullDurability=[[GRAY]]\u042d\u0442\u043e \u0443\u0436\u0435 \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u0430\u044f \u043f\u0440\u043e\u0447\u043d\u043e\u0441\u0442\u044c. -Repair.Skills.SalvageSuccess=[[GRAY]]\u041f\u0440\u0435\u0434\u043c\u0435\u0442 \u0440\u0430\u0437\u043e\u0431\u0440\u0430\u043d! Repair.Skills.NotFullDurability=[[DARK_RED]]\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0440\u0430\u0437\u043e\u0431\u0440\u0430\u0442\u044c \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u043d\u044b\u0435 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u044b.. Repair.Skills.Mastery=\u041c\u0430\u0441\u0442\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442\u0430: [[YELLOW]]\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e \u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e {0} \u043f\u0440\u043e\u0447\u043d\u043e\u0441\u0442\u0438 Repair.Skills.StackedItems=[[DARK_RED]]\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0440\u0435\u043c\u043e\u043d\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0432\u0435\u0449\u0438 \u0432 \u0441\u0442\u0430\u043a\u0430\u0445. Repair.Skills.Super.Chance=\u0428\u0430\u043d\u0441 \u0421\u0443\u043f\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442\u0430: [[YELLOW]]{0} % Repair.Skillup=\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0420\u0435\u043c\u043e\u043d\u0442\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) Repair.Pretty.Name=\u0420\u0435\u043c\u043e\u043d\u0442 -Salvage.Pretty.Name=\u0423\u0442\u0438\u043b\u0438\u0437\u0430\u0446\u0438\u044f +#Arcane Forging Repair.Arcane.Chance.Downgrade=[[GRAY]]\u0428\u0430\u043d\u0441 \u0443\u0445\u0443\u0434\u0448\u0435\u043d\u0438\u044f \u043f\u0440\u0438 \u0412\u043e\u043b\u0448\u0435\u0431\u043d\u043e\u0439 \u041a\u043e\u0432\u043a\u0435: [[YELLOW]]{0}% Repair.Arcane.Chance.Success=[[GRAY]]\u0428\u0430\u043d\u0441 \u0443\u0434\u0430\u0447\u043d\u043e\u0439 \"\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u043e\u0439 \u041a\u043e\u0432\u043a\u0438\": [[YELLOW]]{0}% Repair.Arcane.Downgrade=\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u0441\u0438\u043b\u0430 \u044d\u0442\u043e\u0433\u043e \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u0430 \u0443\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442\u0441\u044f. @@ -216,8 +341,39 @@ Repair.Arcane.Fail=\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u0441 Repair.Arcane.Lost=\u0412\u044b \u043d\u0435 \u0440\u0430\u0437\u0432\u0438\u0442\u044b \u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e, \u0447\u0442\u043e\u0431\u044b \u0441\u043e\u0445\u0440\u0430\u043d\u044f\u0442\u044c \u0437\u0430\u0447\u0430\u0440\u043e\u0432\u0430\u043d\u0438\u044f. Repair.Arcane.Perfect=[[GREEN]]\u0412\u044b \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0430\u043b\u0438 \u0432\u043e\u043b\u0448\u0435\u0431\u043d\u0443\u044e \u0441\u0438\u043b\u0443 \u044d\u0442\u043e\u0433\u043e \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u0430. Repair.Arcane.Rank=\u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u041a\u043e\u0432\u043a\u0430: [[YELLOW]]\u0420\u0430\u043d\u0433 {0}/4 -Swords.Ability.Lower=[[GREEN]]**\u041c\u0415\u0427 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418** -Swords.Ability.Ready=[[GREEN]]**\u041c\u0415\u0427 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418** +#SALVAGE +Salvage.Pretty.Name=\u041f\u0435\u0440\u0435\u0440\u0430\u0431\u043e\u0442\u043a\u0430 +Salvage.SubSkill.UnderstandingTheArt.Name=\u041f\u043e\u043d\u0438\u043c\u0430\u043d\u0438\u0435 \u0418\u0441\u043a\u0443\u0441\u0441\u0442\u0432\u0430 +Salvage.SubSkill.UnderstandingTheArt.Description=\u0422\u044b \u043d\u0435 \u043f\u0440\u043e\u0441\u0442\u043e \u043a\u043e\u043f\u0430\u0435\u0448\u044c\u0441\u044f \u0432 \u0441\u043e\u0441\u0435\u0434\u0441\u043a\u043e\u043c \u043c\u0443\u0441\u043e\u0440\u0435, \u0442\u044b \u0437\u0430\u0431\u043e\u0442\u0438\u0448\u044c\u0441\u044f \u043e\u0431 \u043e\u043a\u0440\u0443\u0436\u0430\u044e\u0449\u0435\u0439 \u0441\u0440\u0435\u0434\u0435.\n\u0423\u043b\u0443\u0447\u0448\u0430\u0435\u0442 \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0435 \u043f\u0430\u0440\u0430\u043c\u0435\u0442\u0440\u044b \u041f\u0435\u0440\u0435\u0440\u0430\u0431\u043e\u0442\u043a\u0438. +Salvage.SubSkill.ScrapCollector.Name=\u041a\u043e\u043b\u043b\u0435\u043a\u0446\u0438\u043e\u043d\u0435\u0440 \u0425\u043b\u0430\u043c\u0430 +Salvage.SubSkill.ScrapCollector.Description=\u0420\u0430\u0437\u0431\u0438\u0440\u0430\u0439 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u044b \u043d\u0430 \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u044b, \u0432\u0435\u043b\u0438\u043a\u043e\u043b\u0435\u043f\u043d\u0430\u044f \u041f\u0435\u0440\u0435\u0440\u0430\u0431\u043e\u0442\u043a\u0430 \u0437\u0430\u0432\u0438\u0441\u0438\u0442 \u043e\u0442 \u043d\u0430\u0432\u044b\u043a\u0430 \u0438 \u0443\u0434\u0430\u0447\u0438. +Salvage.SubSkill.ScrapCollector.Stat=\u041a\u043e\u043b\u043b\u0435\u043a\u0446\u0438\u043e\u043d\u0435\u0440 \u0425\u043b\u0430\u043c\u0430: [[GREEN]]\u0420\u0430\u0437\u0431\u0435\u0440\u0438 \u0434\u043e [[YELLOW]]{0}[[GREEN]] \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u043e\u0432. \u0422\u0443\u0442 \u043d\u0443\u0436\u043d\u043e \u0431\u044b\u0442\u044c \u0432\u0435\u0437\u0443\u0447\u0438\u043c. +Salvage.SubSkill.ArcaneSalvage.Name=\u041c\u0430\u0433\u0438\u0447\u0435\u0441\u043a\u0430\u044f \u041f\u0435\u0440\u0435\u0440\u0430\u0431\u043e\u0442\u043a\u0430 +Salvage.SubSkill.ArcaneSalvage.Description=\u041f\u043e\u043b\u0443\u0447\u0430\u0439 \u0437\u0430\u0447\u0430\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0438\u0437 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u043e\u0432 +Salvage.SubSkill.ArcaneSalvage.Stat=\u041c\u0430\u0433\u0438\u0447\u0435\u0441\u043a\u0430\u044f \u041f\u0435\u0440\u0435\u0440\u0430\u0431\u043e\u0442\u043a\u0430: [[YELLOW]]\u0420\u0430\u043d\u0433 {0}/{1} +Salvage.Ability.Bonus.0=\u041a\u043e\u043b\u043b\u0435\u043a\u0446\u0438\u043e\u043d\u0435\u0440 \u0425\u043b\u0430\u043c\u0430 +Salvage.Ability.Bonus.1=\u0420\u0430\u0437\u0431\u0435\u0440\u0438 \u0434\u043e [[YELLOW]]{0}[[GREEN]] \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u043e\u0432. \u0422\u0443\u0442 \u043d\u0443\u0436\u043d\u043e \u0431\u044b\u0442\u044c \u0432\u0435\u0437\u0443\u0447\u0438\u043c. +Salvage.Arcane.ExtractFull=[[GRAY]]\u041f\u043e\u043b\u043d\u043e\u0441\u0442\u044c\u044e-\u0428\u0430\u043d\u0441 \u0427\u0430\u0440 +Salvage.Arcane.ExtractPartial=[[GRAY]]\u0427\u0430\u0441\u0442\u0438\u0447\u043d\u043e-\u0428\u0430\u043d\u0441 \u0427\u0430\u0440 +Salvage.Skills.Success=[[GREEN]]\u041f\u0440\u0435\u0434\u043c\u0435\u0442 \u041f\u0435\u0440\u0435\u0440\u0430\u0431\u043e\u0442\u0430\u043d! +Salvage.Skills.Adept.Damaged=[[DARK_RED]]\u0423 \u0432\u0430\u0441 \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u043f\u044b\u0442\u0430 \u0447\u0442\u043e\u0431\u044b \u0440\u0430\u0437\u043e\u0431\u0440\u0430\u0442\u044c \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u043d\u044b\u0439 \u043f\u0440\u0435\u0434\u043c\u0435\u0442. +Salvage.Skills.Adept.Level=\u0412\u044b \u0434\u043e\u043b\u0436\u043d\u044b \u0431\u044b\u0442\u044c \u0445\u043e\u0442\u044f\u0431\u044b \u0443\u0440\u043e\u0432\u043d\u044f [[YELLOW]]{0}[[RED]] \u0447\u0442\u043e\u0431\u044b \u0440\u0430\u0437\u043e\u0431\u0440\u0430\u0442\u044c [[YELLOW]]{1} +Salvage.Skills.TooDamaged=[[DARK_RED]]\u042d\u0442\u043e\u0442 \u043f\u0440\u0435\u0434\u043c\u0435\u0442 \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d \u0447\u0442\u043e\u0431\u044b \u0435\u0433\u043e \u0440\u0430\u0437\u043e\u0431\u0440\u0430\u0442\u044c. +Salvage.Skills.ArcaneFailed=[[RED]]\u0423 \u0432\u0430\u0441 \u043d\u0435 \u0432\u044b\u0448\u043b\u043e \u0438\u0437\u0432\u043b\u0435\u0447\u044c \u0437\u043d\u0430\u043d\u0438\u044f, \u0441\u043e\u0434\u0435\u0440\u0436\u0430\u0449\u0438\u0435\u0441\u044f \u0432 \u0434\u0430\u043d\u043d\u043e\u043c \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u0435. +Salvage.Skills.ArcanePartial=[[RED]]\u0423 \u0432\u0430\u0441 \u0432\u044b\u0448\u043b\u043e \u0442\u043e\u043b\u044c\u043a\u043e \u0447\u0430\u0441\u0442\u0438\u0447\u043d\u043e \u0438\u0437\u0432\u043b\u0435\u0447\u044c \u0437\u043d\u0430\u043d\u0438\u044f, \u0441\u043e\u0434\u0435\u0440\u0436\u0430\u0449\u0438\u0435\u0441\u044f \u0432 \u0434\u0430\u043d\u043d\u043e\u043c \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u0435. +Salvage.Skills.ArcaneSuccess=[[GREEN]]\u0423 \u0432\u0430\u0441 \u0432\u044b\u0448\u043b\u043e \u0438\u0437\u0432\u043b\u0435\u0447\u044c \u0432\u0441\u0435 \u0437\u043d\u0430\u043d\u0438\u044f, \u0441\u043e\u0434\u0435\u0440\u0436\u0430\u0449\u0438\u0435\u0441\u044f \u0432 \u0434\u0430\u043d\u043d\u043e\u043c \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u0435! +Salvage.Listener.Anvil=[[DARK_RED]]\u0412\u044b \u0443\u0441\u0442\u0430\u043d\u043e\u0432\u0438\u043b\u0438 \u0420\u0430\u0437\u0431\u043e\u0440\u043e\u0447\u043d\u0443\u044e \u043d\u0430\u043a\u043e\u0432\u0430\u043b\u044c\u043d\u044e, \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 \u0435\u0435 \u0434\u043b\u044f \u0440\u0430\u0437\u0431\u043e\u0440\u043a\u0438 \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u043e\u0432 \u0438 \u0431\u0440\u043e\u043d\u0438. +Salvage.Listener=\u041f\u0435\u0440\u0435\u0440\u0430\u0431\u043e\u0442\u043a\u0430: +Salvage.SkillName=\u041f\u0415\u0420\u0415\u0420\u0410\u0411\u041e\u0422\u041a\u0410 +Salvage.Skills.Lottery.Normal=[[GOLD]]\u0423 \u0432\u0430\u0441 \u0432\u044b\u0448\u043b\u043e \u0438\u0437\u0432\u043b\u0435\u0447\u044c [[DARK_AQUA]]{0}[[GOLD]] \u0438\u0437 [[YELLOW]]{1}[[GOLD]]. +Salvage.Skills.Lottery.Perfect=[[GREEN]][[BOLD]]\u041f\u0440\u0435\u0432\u043e\u0441\u0445\u043e\u0434\u043d\u043e![[RESET]][[GOLD]] \u0412\u044b \u0440\u0430\u0437\u043e\u0431\u0440\u0430\u043b\u0438 [[DARK_AQUA]]{1}[[GOLD]] \u0431\u0435\u0437 \u043e\u0441\u043e\u0431\u044b \u0443\u0441\u0438\u043b\u0438\u0439 \u0438 \u043f\u043e\u043b\u0443\u0447\u0438\u043b\u0438 [[DARK_AQUA]]{0}[[GOLD]]. +Salvage.Skills.Lottery.Untrained=[[GRAY]]\u0423 \u0432\u0430\u0441 \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043d\u0430\u0432\u044b\u043a\u043e\u0432 \u0423\u0442\u0438\u043b\u0438\u0437\u0430\u0446\u0438\u0438. \u0423 \u0432\u0430\u0441 \u0432\u044b\u0448\u043b\u043e \u0438\u0437\u0432\u043b\u0435\u0447\u044c \u0442\u043e\u043b\u044c\u043a\u043e [[RED]]{0}[[GRAY]] \u0438\u0437 [[GREEN]]{1}[[GRAY]]. +#Anvil (Shared between SALVAGE and REPAIR) +Anvil.Unbreakable=\u042d\u0442\u043e\u0442 \u043f\u0440\u0435\u0434\u043c\u0435\u0442 \u043d\u0435\u043b\u043e\u043c\u0430\u0435\u043c\u044b\u0439! +#SWORDS +Swords.Ability.Lower=[[GRAY]]**\u041c\u0415\u0427 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418** +Swords.Ability.Ready=[[DARK_AQUA]]**\u041c\u0415\u0427 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418** +Swords.Combat.Rupture.Note=[[GRAY]]\u0417\u0410\u041c\u0415\u0422\u041a\u0410: [[YELLOW]]1 \u0442\u0438\u043a \u043f\u0440\u043e\u0438\u0441\u0445\u043e\u0434\u0438\u0442 \u043a\u0430\u0436\u0434\u044b\u0435 0.5 \u0441\u0435\u043a\u0443\u043d\u0434! Swords.Combat.Bleed.Chance=\u0428\u0430\u043d\u0441 \u043d\u0430\u043d\u0435\u0441\u0442\u0438 \u041a\u0440\u043e\u0432\u043e\u0442\u043e\u0447\u0430\u0449\u0438\u0439 \u0423\u0434\u0430\u0440: [[YELLOW]]{0} Swords.Combat.Bleed.Length=\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u044f: [[YELLOW]]{0} \u0442\u0438\u043a\u043e\u0432 Swords.Combat.Bleed.Note=[[GRAY]]\u0417\u0410\u041c\u0415\u0422\u041a\u0410: [[YELLOW]]1 \u0422\u0438\u043a \u0441\u043b\u0443\u0447\u0430\u0435\u0442\u0441\u044f \u043a\u0430\u0436\u0434\u044b\u0435 2 \u0441\u0435\u043a\u0443\u043d\u0434\u044b @@ -230,21 +386,35 @@ Swords.Combat.Countered=[[GREEN]]**\u041a\u041e\u041d\u0422\u0420\u0410\u0422\u0 Swords.Combat.SS.Struck=[[DARK_RED]]\u041f\u043e\u0440\u0430\u0436\u0435\u043d \u0420\u0415\u0416\u0423\u0429\u0418\u041c \u0423\u0414\u0410\u0420\u041e\u041c! Swords.SubSkill.CounterAttack.Name=\u041a\u043e\u043d\u0442\u0440\u0430\u0442\u0430\u043a\u0430 Swords.SubSkill.CounterAttack.Description=\u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u0435 {0} \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u043d\u043e\u0433\u043e \u0443\u0440\u043e\u043d\u0430 \u043f\u0440\u0438 \u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0438 +Swords.SubSkill.CounterAttack.Stat=\u041a\u043e\u043d\u0442\u0440\u0430\u0442\u0430\u043a\u0430 \u0428\u0430\u043d\u0441 Swords.SubSkill.SerratedStrikes.Name=\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440 (\u0423\u041c\u0415\u041d\u0418\u0415) Swords.SubSkill.SerratedStrikes.Description={0} \u0423\u0440\u043e\u043d\u0430 \u043e\u0442 \u0421\u043f\u043b\u044d\u0448 \u0423\u0434\u0430\u0440\u0430, \u0434\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 +Swords.SubSkill.SerratedStrikes.Stat=\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440 \u0414\u043b\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c +Swords.SubSkill.Rupture.Name=\u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 +#DoT - Damage Over Time == \u0423\u0432\u0421 - \u0423\u0440\u043e\u043d \u0432 \u0421\u0435\u043a\u0443\u043d\u0434\u0443 +Swords.SubSkill.Rupture.Description=\u041d\u0430\u043a\u043b\u0430\u0434\u044b\u0432\u0430\u0435\u0442 \u0441\u0438\u043b\u044c\u043d\u043e\u0435 \u043a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 \u0423\u0432\u0421 +Swords.SubSkill.Stab.Name=\u0423\u043a\u043e\u043b +Swords.SubSkill.Stab.Description=\u0414\u043e\u0431\u0430\u0432\u043b\u044f\u0435\u0442 \u0431\u043e\u043d\u0443\u0441\u043d\u044b\u0439 \u0443\u0440\u043e\u043d \u0432\u0430\u0448\u0438\u043c \u0430\u0442\u0430\u043a\u0430\u043c. +Swords.SubSkill.Stab.Stat=\u0423\u0440\u043e\u043d \u0423\u043a\u043e\u043b\u043e\u043c +Swords.SubSkill.SwordsLimitBreak.Name=\u041c\u0435\u0447\u0438 \u041f\u0440\u0435\u0432\u043e\u0441\u0445\u043e\u0434\u043d\u043e +Swords.SubSkill.SwordsLimitBreak.Description=\u0412\u044b \u043f\u0440\u0435\u043f\u043e\u0441\u0445\u043e\u0434\u0438\u0442\u0435 \u0441\u0432\u043e\u0438 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438. \u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0440\u043e\u043d \u043f\u0440\u043e\u0442\u0438\u0432 \u0441\u043b\u043e\u0436\u043d\u044b\u0445 \u043f\u0440\u043e\u0442\u0438\u0432\u043d\u0438\u043a\u043e\u0432. \u0420\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0432 \u041f\u0412\u041f \u0432 \u0437\u0430\u0432\u0438\u0441\u0438\u043c\u043e\u0441\u0442\u0438 \u043e\u0442 \u043d\u0430\u0441\u0442\u0440\u043e\u0435\u043a \u0441\u0435\u0440\u0432\u0435\u0440\u0430, \u043d\u043e \u0432\u0441\u0435\u0433\u0434\u0430 \u0443\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0440\u043e\u043d \u0432 \u041f\u0412\u0415. +Swords.SubSkill.SwordsLimitBreak.Stat=\u041f\u0440\u0435\u0432\u043e\u0441\u0445\u043e\u0434\u043d\u043e\u0435 \u0412\u043b\u0430\u0434\u0435\u043d\u0438\u0435 \u041c\u0430\u043a\u0441. \u0423\u0440\u043e\u043d +Swords.SubSkill.Rupture.Stat=\u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 \u0428\u0430\u043d\u0441 +Swords.SubSkill.Rupture.Stat.Extra=\u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435: [[GREEN]]{0} \u0442\u0438\u043a\u043e\u0432 [{1} \u0423\u0420\u041e\u041d \u0418\u0413\u0420\u041e\u041a\u0410\u041c] [{2} \u0423\u0420\u041e\u041d \u041c\u041e\u0411\u0410\u041c] Swords.Effect.4=\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 \u043f\u0440\u0438 \u0420\u0435\u0436\u0443\u0449\u0435\u043c \u0423\u0434\u0430\u0440\u0435 Swords.Effect.5={0} \u0422\u0438\u043a\u043e\u0432 \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 Swords.SubSkill.Bleed.Name=\u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 Swords.SubSkill.Bleed.Description=\u0417\u0430\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442 \u0432\u0440\u0430\u0433\u0430 \u043a\u0440\u043e\u0432\u043e\u0442\u043e\u0447\u0438\u0442\u044c -Swords.Listener=\u0412\u043b\u0430\u0434\u0435\u043d\u0438\u0435 \u043c\u0435\u0447\u0430\u043c\u0438: -Swords.SkillName=\u0412\u041b\u0410\u0414\u0415\u041d\u0418\u0415 \u041c\u0415\u0427\u0415\u041c +Swords.Listener=\u041c\u0435\u0447\u0438: +Swords.SkillName=\u041c\u0435\u0447\u0438 SuperAbility.SerratedStrikes.Off=**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0443\u0434\u0430\u0440\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435** SuperAbility.SerratedStrikes.On=[[GREEN]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0443\u0434\u0430\u0440\" \u0430\u043a\u0442\u0438\u0432\u0438\u0440\u043e\u0432\u0430\u043d\u043e** SuperAbility.SerratedStrikes.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 [[YELLOW]]\"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440\" [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e! SuperAbility.SerratedStrikes.Other.Off=[[GREEN]]\u0423\u043c\u0435\u043d\u0438\u0435 \"[[RED]]\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0443\u0434\u0430\u0440[[GREEN]]\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0443 [[YELLOW]]{0} SuperAbility.SerratedStrikes.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043b \u0443\u043c\u0435\u043d\u0438\u0435 [[RED]]\"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440\"! -Swords.Skillup=\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0412\u043b\u0430\u0434\u0435\u043d\u0438\u0435 \u041c\u0435\u0447\u0435\u043c\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) +Swords.Skillup=\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u041c\u0435\u0447\u0438\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) Swords.SS.Length=\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440\": [[YELLOW]]{0}\u0441. +#TAMING Taming.Ability.Bonus.0=\u0417\u043d\u0430\u043d\u0438\u0435 \u041e\u043a\u0440\u0443\u0436\u0430\u044e\u0449\u0435\u0439 \u0421\u0440\u0435\u0434\u044b Taming.Ability.Bonus.1=\u0412\u043e\u043b\u043a\u0438 \u0438\u0437\u0431\u0435\u0433\u0430\u044e\u0442 \u043e\u043f\u0430\u0441\u043d\u043e\u0441\u0442\u0438 Taming.Ability.Bonus.2=\u0413\u0443\u0441\u0442\u043e\u0439 \u041c\u0435\u0445 @@ -254,7 +424,7 @@ Taming.Ability.Bonus.5=\u0412\u0437\u0440\u044b\u0432\u044b \u043d\u0430\u043d\u Taming.Ability.Bonus.6=\u041e\u0441\u0442\u0440\u044b\u0435 \u041a\u043e\u0433\u0442\u0438 Taming.Ability.Bonus.7=+{0} \u0423\u0440\u043e\u043d\u0430 Taming.Ability.Bonus.8=\u0411\u044b\u0441\u0442\u0440\u043e\u0435 \u041f\u0438\u0442\u0430\u043d\u0438\u0435 -Taming.Ability.Bonus.9={0}% \u0428\u0430\u043d\u0441 \u0432\u044b\u043b\u0435\u0447\u0438\u0442\u044c\u0441\u044f \u043f\u0440\u0438 \u0430\u0442\u0430\u043a\u0435 +Taming.Ability.Bonus.9={0} \u0428\u0430\u043d\u0441 \u0432\u044b\u043b\u0435\u0447\u0438\u0442\u044c\u0441\u044f \u043f\u0440\u0438 \u0430\u0442\u0430\u043a\u0435 Taming.Ability.Bonus.10=\u0421\u0432\u044f\u0442\u043e\u0439 \u041f\u0435\u0441 Taming.Ability.Bonus.11=\u0412\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u0438\u0435 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044f \u043f\u0440\u0438 \u0443\u0440\u043e\u043d\u0435 \u043c\u0430\u0433\u0438\u0435\u0439 \u0438\u043b\u0438 \u0437\u0435\u043b\u044c\u0435\u043c. Taming.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e \u0414\u041e\u0421\u0422\u0418\u0416\u0415\u041d\u0418\u042f {0}+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0417\u041d\u0410\u041d\u0418\u0415 \u041e\u041a\u0420\u0423\u0416\u0410\u042e\u0429\u0415\u0419 \u0421\u0420\u0415\u0414\u042b) @@ -263,7 +433,7 @@ Taming.Ability.Locked.2=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u Taming.Ability.Locked.3=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e \u0414\u041e\u0421\u0422\u0418\u0416\u0415\u041d\u0418\u042f {0}+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u041e\u0421\u0422\u0420\u042b\u0415 \u041a\u041e\u0413\u0422\u0418) Taming.Ability.Locked.4=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e \u0414\u041e\u0421\u0422\u0418\u0416\u0415\u041d\u0418\u042f {0}+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0411\u042b\u0421\u0422\u0420\u041e\u0415 \u041f\u0418\u0422\u0410\u041d\u0418\u0415) Taming.Ability.Locked.5=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e \u0414\u041e\u0421\u0422\u0418\u0416\u0415\u041d\u0418\u042f {0}+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0421\u0412\u042f\u0422\u041e\u0419 \u041f\u0415\u0421) -Taming.Combat.Chance.Gore=\u0428\u0430\u043d\u0441 \u0423\u043a\u0443\u0441\u0430: [[YELLOW]]{0} +Taming.Combat.Chance.Gore=\u0428\u0430\u043d\u0441 \u0423\u043a\u0443\u0441\u0430 Taming.SubSkill.BeastLore.Name=\u0417\u043d\u0430\u043d\u0438\u0435 \u0417\u0432\u0435\u0440\u0435\u0439 Taming.SubSkill.BeastLore.Description=\u0423\u0434\u0430\u0440 \u043a\u043e\u0441\u0442\u044c\u044e \u0434\u043b\u044f \u043f\u0440\u043e\u0432\u0435\u0440\u043a\u0438 \u0432\u043e\u043b\u043a\u043e\u0432 \u0438 \u043e\u0446\u0435\u043b\u043e\u0442\u043e\u0432 Taming.SubSkill.ShockProof.Name=\u041d\u0430\u0434\u0435\u0436\u043d\u0430\u044f \u0417\u0430\u0449\u0438\u0442\u0430 @@ -285,6 +455,9 @@ Taming.SubSkill.EnvironmentallyAware.Name=\u0417\u043d\u0430\u043d\u0438\u0435 \ Taming.SubSkill.EnvironmentallyAware.Description=\u0411\u043e\u044f\u0437\u043d\u044c \u041a\u0430\u043a\u0442\u0443\u0441\u043e\u0432 \u0438 \u041b\u0430\u0432\u044b, \u0418\u043c\u0443\u043d\u0438\u0442\u0435\u0442 \u043a \u0423\u0440\u043e\u043d\u0443 \u043e\u0442 \u041f\u0430\u0434\u0435\u043d\u0438\u044f Taming.SubSkill.ThickFur.Name=\u0413\u0443\u0441\u0442\u043e\u0439 \u041c\u0435\u0445 Taming.SubSkill.ThickFur.Description=\u0421\u043d\u0438\u0436\u0435\u043d\u0438\u0435 \u0423\u0440\u043e\u043d\u0430, \u041e\u0433\u043d\u0435\u0441\u0442\u043e\u0439\u043a\u043e\u0441\u0442\u044c +Taming.SubSkill.Pummel.Name=\u041e\u0442\u0442\u0430\u043b\u043a\u0438\u0432\u0430\u043d\u0438\u0435 +Taming.SubSkill.Pummel.Description=\u0412\u0430\u0448\u0438 \u0412\u043e\u043b\u043a\u0438 \u0438\u043c\u0435\u044e\u0442 \u0448\u0430\u043d\u0441 \u043e\u0442\u0442\u043e\u043b\u043a\u043d\u0443\u0442\u044c \u0432\u0440\u0430\u0433\u043e\u0432 +Taming.SubSkill.Pummel.TargetMessage=\u0412\u0430\u0441 \u043e\u0442\u0442\u043e\u043b\u043a\u043d\u0443\u043b \u0432\u043e\u043b\u043a! Taming.Listener.Wolf=[[DARK_GRAY]]\u0412\u0430\u0448 \u0432\u043e\u043b\u043a \u0445\u043e\u0447\u0435\u0442 \u0432\u0435\u0440\u043d\u0443\u0442\u0441\u044f \u043a \u0412\u0430\u043c... Taming.Listener=\u0423\u043a\u0440\u043e\u0449\u0435\u043d\u0438\u0435: Taming.SkillName=\u0423\u041a\u0420\u041e\u0429\u0415\u041d\u0418\u0415 @@ -294,6 +467,14 @@ Taming.Summon.Fail.Ocelot=\u0412\u043e\u043a\u0440\u0443\u0433 \u0412\u0430\u044 Taming.Summon.Fail.Wolf=\u0412\u043e\u043a\u0440\u0443\u0433 \u0412\u0430\u0441 \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u043c\u043d\u043e\u0433\u043e \u0432\u043e\u043b\u043a\u043e\u0432, \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u0437\u0432\u0430\u0442\u044c \u0435\u0449\u0435. Taming.Summon.Fail.Horse=\u0412\u043e\u043a\u0440\u0443\u0433 \u0432\u0430\u0441 \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u043c\u043d\u043e\u0433\u043e \u043b\u043e\u0448\u0430\u0434\u0435\u0439 \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u0437\u0432\u0430\u0442\u044c \u0435\u0449\u0435. Taming.Summon.Name.Format={0}s {1} +Taming.Summon.COTW.Success.WithoutLifespan=[[GREEN]](\u0417\u043e\u0432 \u041f\u0440\u0435\u0434\u043a\u043e\u0432) [[GRAY]]\u0412\u044b \u043f\u0440\u0438\u0437\u0432\u0430\u043b\u0438 [[GOLD]]{0}[[GRAY]] +Taming.Summon.COTW.Success.WithLifespan=[[GREEN]](\u0417\u043e\u0432 \u041f\u0440\u0435\u0434\u043a\u043e\u0432) [[GRAY]]\u0412\u044b \u043f\u0440\u0438\u0437\u0432\u0430\u043b\u0438 [[GOLD]]{0}[[GRAY]] \u043d\u0430 [[GOLD]]{1}[[GRAY]] \u0441\u0435\u043a. +Taming.Summon.COTW.Limit=[[GREEN]](\u0417\u043e\u0432 \u041f\u0440\u0435\u0434\u043a\u043e\u0432) [[GRAY]]\u0412\u044b \u043c\u043e\u0436\u0435\u0442\u0435 \u0438\u043c\u0435\u0442\u044c \u0442\u043e\u043b\u044c\u043a\u043e [[RED]]{0} [[GRAY]]\u043f\u0440\u0438\u0437\u0432\u0430\u043d\u043d\u044b\u0445 [[GRAY]]{1} \u0436\u0438\u0432\u043e\u0442\u043d\u044b\u0445 \u043e\u0434\u043d\u043e\u0432\u0440\u0435\u043c\u0435\u043d\u043d\u043e. +Taming.Summon.COTW.TimeExpired=[[GREEN]](\u0417\u043e\u0432 \u041f\u0440\u0435\u0434\u043a\u043e\u0432) [[GRAY]]\u0412\u0440\u0435\u043c\u044f \u0432\u044b\u0448\u043b\u043e, \u0432\u0430\u0448\u0438 [[GOLD]]{0}[[GRAY]] \u043e\u0442\u0441\u0442\u0443\u043f\u0430\u044e\u0442. +Taming.Summon.COTW.BreedingDisallowed=[[GREEN]](\u0417\u043e\u0432 \u041f\u0440\u0435\u0434\u043a\u043e\u0432) [[RED]]\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0440\u0430\u0437\u0432\u043e\u0434\u0438\u0442\u044c \u043f\u0440\u0438\u0437\u0432\u0430\u043d\u043d\u044b\u0445 \u0436\u0438\u0432\u043e\u0442\u043d\u044b\u0445. +Taming.Summon.COTW.NeedMoreItems=[[GREEN]](\u0417\u043e\u0432 \u041f\u0440\u0435\u0434\u043a\u043e\u0432) [[GRAY]]\u0412\u043e\u043c \u043d\u0443\u0436\u043d\u043e \u043d\u0430 [[YELLOW]]{0}[[GRAY]] \u0431\u043e\u043b\u044c\u0448\u0435 [[DARK_AQUA]]{1}[[GRAY]] +Taming.Summon.Name.Format=[[GOLD]](\u0417\u043e\u0432 \u041f\u0440\u0435\u0434\u043a\u043e\u0432) [[WHITE]]{0} {1} +#UNARMED Unarmed.Ability.Berserk.Length=\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\": [[YELLOW]]{0}\u0441. Unarmed.Ability.Bonus.0=\u0421\u0442\u0438\u043b\u044c \"\u0416\u0435\u043b\u0435\u0437\u043d\u044b\u0439 \u041a\u0443\u043b\u0430\u043a\" Unarmed.Ability.Bonus.1=\u0423\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u0438\u0435 \u0423\u0440\u043e\u043d\u0430 \u043d\u0430 {0} @@ -302,18 +483,25 @@ Unarmed.Ability.Chance.Disarm=\u0428\u0430\u043d\u0441 \u0420\u0430\u0437\u043e\ Unarmed.Ability.Chance.IronGrip=\u0428\u0430\u043d\u0441 \u0416\u0435\u043b\u0435\u0437\u043d\u043e\u0439 \u0425\u0432\u0430\u0442\u043a\u0438: [[YELLOW]{0} Unarmed.Ability.IronGrip.Attacker=\u0423 \u0432\u0430\u0448\u0435\u0433\u043e \u043e\u043f\u043f\u043e\u043d\u0435\u043d\u0442\u0430 \u0436\u0435\u043b\u0435\u0437\u043d\u0430\u044f \u0445\u0432\u0430\u0442\u043a\u0430! Unarmed.Ability.IronGrip.Defender=[[GREEN]]\u0412\u0430\u0448\u0430 \u0436\u0435\u043b\u0435\u0437\u043d\u0430\u044f \u0445\u0432\u0430\u0442\u043a\u0430 \u043f\u0440\u0435\u0434\u043e\u0442\u0432\u0440\u0430\u0442\u0438\u043b\u0430 \u0440\u0430\u0437\u043e\u0440\u0443\u0436\u0435\u043d\u0438\u0435! -Unarmed.Ability.Lower=[[GREEN]]**\u041a\u0423\u041b\u0410\u041a\u0418 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418** -Unarmed.Ability.Ready=[[GREEN]]**\u041a\u0423\u041b\u0410\u041a\u0418 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418** +Unarmed.Ability.Lower=[[GRAY]]**\u041a\u0423\u041b\u0410\u041a\u0418 \u0412 \u041e\u0411\u042b\u0427\u041d\u041e\u041c \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418** +Unarmed.Ability.Ready=[[DARK_AQUA]]**\u041a\u0423\u041b\u0410\u041a\u0418 \u0412 \u0421\u041e\u0421\u0422\u041e\u042f\u041d\u0418\u0418 \u0413\u041e\u0422\u041e\u0412\u041d\u041e\u0421\u0422\u0418** Unarmed.SubSkill.Berserk.Name=\u0411\u0435\u0440\u0441\u0435\u0440\u043a (\u0423\u041c\u0415\u041d\u0418\u0415) Unarmed.SubSkill.Berserk.Description=+50% \u043a \u0423\u0440\u043e\u043d\u0443, \u0420\u0430\u0437\u0440\u0443\u0448\u0435\u043d\u0438\u0435 \u043c\u044f\u0433\u043a\u0438\u0445 \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u043e\u0432 +Unarmed.SubSkill.Berserk.Stat=\u0411\u0435\u0440\u0441\u0435\u0440\u043a \u0414\u043b\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c Unarmed.SubSkill.Disarm.Name=\u0420\u0430\u0437\u043e\u0440\u0443\u0436\u0435\u043d\u0438\u0435 (\u0418\u0433\u0440\u043e\u043a\u043e\u0432) Unarmed.SubSkill.Disarm.Description=\u0412\u044b\u0431\u0438\u0432\u0430\u0435\u0442 \u043f\u0440\u0435\u0434\u043c\u0435\u0442 \u0438\u0437 \u0440\u0443\u043a \u0432\u0440\u0430\u0433\u0430 +Unarmed.SubSkill.Disarm.Stat=\u0420\u0430\u0437\u043e\u0440\u0443\u0436\u0435\u043d\u0438\u0435 \u0428\u0430\u043d\u0441 +Unarmed.SubSkill.UnarmedLimitBreak.Name=\u041f\u0440\u0435\u0432\u043e\u0441\u0445\u043e\u0434\u043d\u0430\u044f \u0441\u0430\u043c\u043e\u0437\u0430\u0449\u0438\u0442\u0430 +Unarmed.SubSkill.UnarmedLimitBreak.Description=\u0412\u044b \u043f\u0440\u0435\u043f\u043e\u0441\u0445\u043e\u0434\u0438\u0442\u0435 \u0441\u0432\u043e\u0438 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438. \u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0440\u043e\u043d \u043f\u0440\u043e\u0442\u0438\u0432 \u0441\u043b\u043e\u0436\u043d\u044b\u0445 \u043f\u0440\u043e\u0442\u0438\u0432\u043d\u0438\u043a\u043e\u0432. \u0420\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0432 \u041f\u0412\u041f \u0432 \u0437\u0430\u0432\u0438\u0441\u0438\u043c\u043e\u0441\u0442\u0438 \u043e\u0442 \u043d\u0430\u0441\u0442\u0440\u043e\u0435\u043a \u0441\u0435\u0440\u0432\u0435\u0440\u0430, \u043d\u043e \u0432\u0441\u0435\u0433\u0434\u0430 \u0443\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0440\u043e\u043d \u0432 \u041f\u0412\u0415. +Unarmed.SubSkill.UnarmedLimitBreak.Stat=\u041f\u0440\u0435\u0432\u043e\u0441\u043e\u0434\u043d\u043e\u0435 \u0432\u043b\u0430\u0434\u043d\u0438\u0435 \u041c\u0430\u043a\u0441. \u0423\u0440\u043e\u043d Unarmed.SubSkill.IronArmStyle.Name=\u0421\u0442\u0438\u043b\u044c \"\u0416\u0435\u043b\u0435\u0437\u043d\u044b\u0439 \u041a\u0443\u043b\u0430\u043a\" Unarmed.SubSkill.IronArmStyle.Description=\u0421\u043e \u0432\u0440\u0435\u043c\u0435\u043d\u0435\u043c \u0443\u043a\u0440\u0435\u043f\u043b\u044f\u0435\u0442 \u0412\u0430\u0448\u0438 \u0440\u0443\u043a\u0438 Unarmed.SubSkill.ArrowDeflect.Name=\u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u0435 \u0421\u0442\u0440\u0435\u043b Unarmed.SubSkill.ArrowDeflect.Description=\u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u0435 \u0441\u0442\u0440\u0435\u043b +Unarmed.SubSkill.ArrowDeflect.Stat=\u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u0435 \u0421\u0442\u0440\u0435\u043b \u0428\u0430\u043d\u0441 Unarmed.SubSkill.IronGrip.Name=\u0416\u0435\u043b\u0435\u0437\u043d\u0430\u044f \u0425\u0432\u0430\u0442\u043a\u0430 Unarmed.SubSkill.IronGrip.Description=\u041f\u0440\u0435\u043f\u044f\u0442\u0441\u0442\u0432\u0443\u0435\u0442 \u0440\u0430\u0437\u043e\u0440\u0443\u0436\u0435\u043d\u0438\u044e \u0432\u0430\u0441 \u043f\u0440\u043e\u0442\u0438\u0432\u043d\u0438\u043a\u043e\u043c +Unarmed.SubSkill.IronGrip.Stat=\u0416\u0435\u043b\u0435\u0437\u043d\u0430\u044f \u0425\u0432\u0430\u0442\u043a\u0430 \u0428\u0430\u043d\u0441 Unarmed.Listener=\u0411\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u0439: Unarmed.SkillName=\u0411\u0415\u0417\u041e\u0420\u0423\u0416\u041d\u042b\u0419 SuperAbility.Berserk.Off=**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435** @@ -322,6 +510,7 @@ SuperAbility.Berserk.Other.Off=[[GREEN]]\u0423\u043c\u0435\u043d\u0438\u0435 \"[ SuperAbility.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0432\u043a\u043b\u044e\u0447\u0438\u043b [[RED]]\u0443\u043c\u0435\u043d\u0438\u0435 \"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\"! SuperAbility.Berserk.Refresh=[[GREEN]]\u0412\u0430\u0448\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 [[YELLOW]]\"\u0411\u0435\u0440\u0441\u0435\u0440\u043a\" [[GREEN]]\u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e! Unarmed.Skillup=\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u0411\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u0439\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) +#WOODCUTTING Woodcutting.Ability.0=\u0421\u0434\u0443\u0432\u0430\u0442\u0435\u043b\u044c \u041b\u0438\u0441\u0442\u044c\u0435\u0432 Woodcutting.Ability.1=\u0421\u0434\u0443\u0432\u0430\u0439\u0442\u0435 \u043b\u0438\u0441\u0442\u044c\u044f \u043f\u0440\u043e\u0447\u044c! Woodcutting.Ability.Chance.DDrop=\u0428\u0430\u043d\u0441 \u0414\u0432\u043e\u0439\u043d\u043e\u0433\u043e \u0414\u0440\u043e\u043f\u0430: [[YELLOW]]{0} @@ -329,10 +518,18 @@ Woodcutting.Ability.Length=\u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u044 Woodcutting.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e \u0414\u041e\u0421\u0422\u0418\u0416\u0415\u041d\u0418\u042f {0}+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0421\u0414\u0423\u0412\u0410\u0422\u0415\u041b\u042c \u041b\u0418\u0421\u0422\u042c\u0415\u0412) Woodcutting.SubSkill.TreeFeller.Name=\u041b\u0435\u0441\u043e\u0440\u0443\u0431 (\u0423\u041c\u0415\u041d\u0418\u0415) Woodcutting.SubSkill.TreeFeller.Description=\u0412\u0437\u0440\u044b\u0432\u0430\u0435\u0442 \u0434\u0435\u0440\u0435\u0432\u044c\u044f +Woodcutting.SubSkill.TreeFeller.Stat=\u041b\u0435\u0441\u043e\u0440\u0443\u0431 \u0414\u043b\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c Woodcutting.SubSkill.LeafBlower.Name=\u0421\u0434\u0443\u0432\u0430\u0442\u0435\u043b\u044c \u041b\u0438\u0441\u0442\u044c\u0435\u0432 Woodcutting.SubSkill.LeafBlower.Description=\u0421\u0434\u0443\u0432\u0430\u0442\u044c \u043b\u0438\u0441\u0442\u044c\u044f Woodcutting.SubSkill.HarvestLumber.Name=\u0414\u0432\u043e\u0439\u043d\u043e\u0439 \u0414\u0440\u043e\u043f Woodcutting.SubSkill.HarvestLumber.Description=\u0423\u0434\u0432\u0430\u0438\u0432\u0430\u0435\u0442 \u043a\u043e\u043b\u0438\u0447\u0435\u0441\u0442\u0432\u043e \u0432\u044b\u043f\u0430\u0434\u0430\u044e\u0449\u0438\u0445 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u043e\u0432. +Woodcutting.SubSkill.HarvestLumber.Stat=\u0414\u0432\u043e\u0439\u043d\u043e\u0439 \u0414\u0440\u043e\u043f \u0428\u0430\u043d\u0441 +Woodcutting.SubSkill.Splinter.Name=\u0412 \u0449\u0435\u043f\u043a\u0438 +Woodcutting.SubSkill.Splinter.Description=\u0421\u0440\u0443\u0431\u0430\u0435\u0442 \u0434\u0435\u0440\u0435\u0432\u044c\u044f \u0431\u043e\u043b\u0435\u0435 \u044d\u0444\u0444\u0435\u043a\u0442\u0438\u0432\u043d\u043e. +Woodcutting.SubSkill.BarkSurgeon.Name=\u041e\u043f\u0435\u0440\u0430\u0446\u0438\u044f \u043d\u0430 \u041a\u043e\u0440\u0435 +Woodcutting.SubSkill.BarkSurgeon.Description=\u041f\u043e\u043b\u0443\u0447\u0430\u0439 \u043f\u043e\u043b\u0435\u0437\u043d\u044b\u0435 \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u044b \u043f\u0440\u0438 \u043e\u0431\u0442\u0451\u0441\u044b\u0432\u0430\u043d\u0438\u0438 \u0434\u0440\u0435\u0432\u0435\u0441\u0438\u043d\u044b. +Woodcutting.SubSkill.NaturesBounty.Name=\u0429\u0435\u0434\u0440\u043e\u0441\u0442\u044c \u041f\u0440\u0438\u0440\u043e\u0434\u044b +Woodcutting.SubSkill.NaturesBounty.Description=\u041f\u043e\u043b\u0443\u0447\u0430\u0439 \u043e\u043f\u044b\u0442 \u043e\u0442 \u043f\u0440\u0438\u0440\u043e\u0434\u044b. Woodcutting.Listener=\u041b\u0435\u0441\u043e\u0440\u0443\u0431\u0441\u0442\u0432\u043e: Woodcutting.SkillName=\u041b\u0415\u0421\u041e\u0420\u0423\u0411\u0421\u0422\u0412\u041e SuperAbility.TreeFeller.Off=[RED]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u041b\u0435\u0441\u043e\u0440\u0443\u0431\" \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u043b\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435** @@ -343,9 +540,11 @@ SuperAbility.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u0438\u0441\u043f\u SuperAbility.TreeFeller.Splinter=\u0412\u0410\u0428 \u0422\u041e\u041f\u041e\u0420 \u0420\u0410\u0421\u041a\u041e\u041b\u041e\u041b\u0421\u042f \u041d\u0410 \u0414\u0415\u0421\u042f\u0422\u041a\u0418 \u041a\u0423\u0421\u041a\u041e\u0412! SuperAbility.TreeFeller.Threshold=\u042d\u0442\u043e \u0434\u0435\u0440\u0435\u0432\u043e \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u0434\u043b\u0438\u043d\u043d\u043e\u0435! Woodcutting.Skillup=\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \"\u041b\u0435\u0441\u043e\u0440\u0443\u0431\u0441\u0442\u0432\u043e\" \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u043d\u0430 {0}. \u0412\u0441\u0435\u0433\u043e ({1}) +#ABILITIY Ability.Generic.Refresh=[[GREEN]]**\u0423\u041c\u0415\u041d\u0418\u042f \u0412\u041e\u0421\u0421\u0422\u0410\u041d\u041e\u0412\u041b\u0415\u041d\u042b!** Ability.Generic.Template.Lock=[[GRAY]]{0} Ability.Generic.Template=[[GOLD]]{0}: [[DARK_AQUA]]{1} +#COMBAT Combat.ArrowDeflect=[[WHITE]]**\u0421\u0422\u0420\u0415\u041b\u0410 \u041e\u0422\u0421\u041a\u041e\u0427\u0418\u041b\u0410** Combat.BeastLore=[[GREEN]]**\u0423\u043c\u0435\u043d\u0438\u0435 \"\u0417\u043d\u0430\u043d\u0438\u0435 \u0417\u0432\u0435\u0440\u0435\u0439\" \u0410\u041a\u0422\u0418\u0412\u0418\u0420\u041e\u0412\u0410\u041d\u041e** Combat.BeastLoreHealth=[[DARK_AQUA]]\u0417\u0434\u043e\u0440\u043e\u0432\u044c\u0435 ([[GREEN]]{0}[[DARK_AQUA]]/{1}) @@ -354,7 +553,9 @@ Combat.Gore=[[GREEN]]**\u0423\u041a\u0423\u0428\u0415\u041d** Combat.StruckByGore=**\u0412\u042b \u0411\u042b\u041b\u0418 \u0423\u041a\u0423\u0428\u0415\u041d\u042b** Combat.TargetDazed=\u0412\u0430\u0448\u0430 \u0446\u0435\u043b\u044c [[DARK_RED]]\u0428\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0430 Combat.TouchedFuzzy=[[DARK_RED]]\u0412\u044b \u0438\u0441\u0442\u0435\u043a\u0430\u0435\u0442\u0435 \u043a\u0440\u043e\u0432\u044c\u044e. \u041a\u0440\u0443\u0436\u0438\u0442\u0441\u044f \u0433\u043e\u043b\u043e\u0432\u0430. -mcMMO.Description=[[DARK_AQUA]]\u041e \u043f\u0440\u043e\u044d\u043a\u0442\u0435 [[YELLOW]]mcMMO[[DARK_AQUA]]:,[[GOLD]]mcMMO \u044d\u0442\u043e [[RED]]\u043e\u0442\u043a\u0440\u044b\u0442\u044b\u0439[[GOLD]] RPG \u043c\u043e\u0434, \u0441\u043e\u0437\u0434\u0430\u043d\u043d\u044b\u0439 \u0432 \u0444\u0435\u0432\u0440\u0430\u043b\u0435 2011,[[GOLD]]\u043a\u043e\u043c\u043c\u0430\u043d\u0434\u043e\u0439 [[BLUE]]nossr50[[GOLD]]. \u0415\u0433\u043e \u0446\u0435\u043b\u044c\u044e \u044f\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043e\u0431\u0435\u0441\u043f\u0435\u0447\u0435\u043d\u0438\u0435 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u043e\u0433\u043e RPG \u043e\u043f\u044b\u0442\u0430 \u0432 \u0438\u0433\u0440\u0435.,[[DARK_AQUA]]\u041f\u043e\u0434\u0441\u043a\u0430\u0437\u043a\u0438:,[[GOLD]] - [[GREEN]]\u0418\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[RED]]/mcmmo help[[GREEN]] \u0447\u0442\u043e\u0431\u044b \u0443\u0432\u0438\u0434\u0435\u0442\u044c \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u044b\u0435 \u043a\u043e\u043c\u043c\u0430\u043d\u0434\u044b,[[GOLD]] - [[GREEN]]\u041d\u0430\u043f\u0435\u0447\u0430\u0442\u0430\u0439\u0442\u0435 [[RED]]/SKILLNAME[[GREEN]] \u0447\u0442\u043e\u0431\u044b \u0443\u0432\u0438\u0434\u0435\u0442\u044c \u0434\u0435\u0442\u0430\u043b\u044c\u043d\u0443\u044e \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u044e \u043e \u043d\u0430\u0432\u044b\u043a\u0435,[[DARK_AQUA]]\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u0438:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](\u041e\u0441\u043d\u043e\u0432\u0430\u0442\u0435\u043b\u044c),[[GOLD]] - [[GREEN]]GJ [[BLUE]](\u041b\u0438\u0434\u0435\u0440 \u041f\u0440\u043e\u044d\u043a\u0442\u0430),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a),[[GOLD]] - [[GREEN]]TfT_02 [[BLUE]](\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a),[[GOLD]] - [[GREEN]]Glitchfinder [[BLUE]]\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a),[[DARK_AQUA]]\u041f\u043e\u043b\u0435\u0437\u043d\u044b\u0435 \u0441\u0441\u044b\u043b\u043a\u0438:,[[GOLD]] - [[GREEN]]https://github.com/mcMMO-Dev/mcMMO/issues[[GOLD]] \u041e\u0442\u0447\u0435\u0442\u044b \u043e \u0431\u0430\u0433\u0430\u0445,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC \u0447\u0430\u0442, +##generic +mcMMO.Description=[[DARK_AQUA]]\u041e \u043f\u0440\u043e\u044d\u043a\u0442\u0435 [[YELLOW]]mcMMO[[DARK_AQUA]]:,[[GOLD]]mcMMO \u044d\u0442\u043e [[RED]]\u043e\u0442\u043a\u0440\u044b\u0442\u044b\u0439[[GOLD]] RPG \u043c\u043e\u0434, [[GOLD]]\u0441\u043e\u0437\u0434\u0430\u043d\u043d\u044b\u0439 \u0432 \u0444\u0435\u0432\u0440\u0430\u043b\u0435 2011,[[GOLD]]\u043a\u043e\u043c\u043c\u0430\u043d\u0434\u043e\u0439 [[BLUE]]nossr50[[GOLD]]. \u0415\u0433\u043e \u0446\u0435\u043b\u044c\u044e \u044f\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043e\u0431\u0435\u0441\u043f\u0435\u0447\u0435\u043d\u0438\u0435 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u043e\u0433\u043e RPG \u043e\u043f\u044b\u0442\u0430 \u0432 \u0438\u0433\u0440\u0435.,[[DARK_AQUA]]\u041f\u043e\u0434\u0441\u043a\u0430\u0437\u043a\u0438:,[[GOLD]] - [[GREEN]]\u0418\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[RED]]/mcmmo help[[GREEN]] \u0447\u0442\u043e\u0431\u044b \u0443\u0432\u0438\u0434\u0435\u0442\u044c \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u044b\u0435 \u043a\u043e\u043c\u043c\u0430\u043d\u0434\u044b,[[GOLD]] - [[GREEN]]\u041d\u0430\u043f\u0435\u0447\u0430\u0442\u0430\u0439\u0442\u0435 [[RED]]/\u041d\u0410\u0417\u0412\u0410\u041d\u0418\u0415\u0423\u041c\u0415\u041d\u0418\u042f[[GREEN]] \u0447\u0442\u043e\u0431\u044b \u0443\u0432\u0438\u0434\u0435\u0442\u044c \u0434\u0435\u0442\u0430\u043b\u044c\u043d\u0443\u044e \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u044e \u043e \u043d\u0430\u0432\u044b\u043a\u0435,[[DARK_AQUA]]\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u0438:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Creator & Project Lead),[[GOLD]] - [[GREEN]]electronicboy [[BLUE]](Dev),[[GOLD]] - [[GREEN]]kashike [[BLUE]](Dev),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](Classic Maintainer) +mcMMO.Description.FormerDevs=[[DARK_AQUA]]\u0411\u044b\u0432\u0448\u0438\u0435 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u0438: [[GREEN]]GJ, NuclearW, bm01, TfT_02, Glitchfinder Commands.addlevels.AwardAll.1=[[GREEN]]\u0412\u044b \u0431\u044b\u043b\u0438 \u043d\u0430\u0433\u0440\u0430\u0436\u0434\u0435\u043d\u044b {0} \u043e\u0447\u043a\u0430\u043c\u0438 \u043e\u043f\u044b\u0442\u0430 \u0432\u043e \u0432\u0441\u0435\u0445 \u043d\u0430\u0432\u044b\u043a\u0430\u0445! Commands.addlevels.AwardAll.2=\u0412\u0441\u0435 \u043d\u0430\u0432\u044b\u043a\u0438 \u0431\u044b\u043b\u0438 \u0443\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u044b \u043d\u0430 {0}. Commands.addlevels.AwardSkill.1=[[GREEN]]\u0412\u044b \u0431\u044b\u043b\u0438 \u043d\u0430\u0433\u0440\u0430\u0436\u0434\u0435\u043d\u044b {0} \u0443\u0440\u043e\u0432\u043d\u044f\u043c\u0438 \u0432 {1}! @@ -366,26 +567,30 @@ Commands.Ability.On=\u0412\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442 Commands.Ability.Toggle=\u0412\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u044f \u0432\u043a\u043b./\u043e\u0442\u043a\u043b. \u0434\u043b\u044f [[YELLOW]]{0} Commands.AdminChat.Off=\u0420\u0435\u0436\u0438\u043c \u0447\u0430\u0442\u0430 \u0442\u043e\u043b\u044c\u043a\u043e \u043c\u0435\u0436\u0434\u0443 \u0430\u0434\u043c\u0438\u043d\u0430\u043c\u0438 [[RED]]\u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d Commands.AdminChat.On=\u0420\u0435\u0436\u0438\u043c \u0447\u0430\u0442\u0430 \u0442\u043e\u043b\u044c\u043a\u043e \u043c\u0435\u0436\u0434\u0443 \u0430\u0434\u043c\u0438\u043d\u0430\u043c\u0438 [[RED]]\u0432\u043a\u043b\u044e\u0447\u0435\u043d -Commands.AdminToggle=- \u0412\u043a\u043b./\u043e\u0442\u043a\u043b. \u0440\u0435\u0436\u0438\u043c \u0447\u0430\u0442\u0430 \u0442\u043e\u043b\u044c\u043a\u043e \u043c\u0435\u0436\u0434\u0443 \u0430\u0434\u043c\u0438\u043d\u0430\u043c\u0438 +Commands.AdminToggle=[[GREEN]]- \u0412\u043a\u043b./\u043e\u0442\u043a\u043b. \u0440\u0435\u0436\u0438\u043c \u0447\u0430\u0442\u0430 \u0442\u043e\u043b\u044c\u043a\u043e \u043c\u0435\u0436\u0434\u0443 \u0430\u0434\u043c\u0438\u043d\u0430\u043c\u0438 Commands.Chat.Console=*\u041a\u043e\u043d\u0441\u043e\u043b\u044c* Commands.Cooldowns.Header=[[GOLD]]--= [[GREEN]]\u041a\u0443\u043b\u0434\u0430\u0443\u043d\u044b \u0423\u043c\u0435\u043d\u0438\u0439 mcMMO[[GOLD]] =-- Commands.Cooldowns.Row.N=\\ [[RED]]{0}[[WHITE]] - [[GOLD]]{1} \u0441\u0435\u043a\u0443\u043d\u0434 \u043e\u0441\u0442\u0430\u043b\u043e\u0441\u044c Commands.Cooldowns.Row.Y=\\ [[AQUA]]{0}[[WHITE]] - [[DARK_GREEN]]\u0413\u043e\u0442\u043e\u0432! Commands.Database.Cooldown=\u0412\u044b \u0434\u043e\u043b\u0436\u043d\u044b \u043f\u043e\u0434\u043e\u0436\u0434\u0430\u0442\u044c 1 \u0441\u0435\u043a\u0443\u043d\u0434\u0443 \u043f\u0440\u0435\u0436\u0434\u0435 \u0447\u0435\u043c \u043e\u043f\u044f\u0442\u044c \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u044d\u0442\u0443 \u043a\u043e\u043c\u0430\u043d\u0434\u0443. +Commands.Database.Processing=\u0412\u0430\u0448\u0430 \u043f\u0440\u0435\u0434\u044b\u0434\u0443\u0449\u0430\u044f \u043a\u043e\u043c\u0430\u043d\u0434\u0430 \u0432\u0441\u0435 \u0435\u0449\u0435 \u0432\u044b\u043f\u043e\u043b\u043d\u044f\u0435\u0442\u0441\u044f. \u041f\u043e\u0436\u0430\u043b\u0443\u0439\u0441\u0442\u0430 \u0436\u0434\u0438\u0442\u0435. Commands.Disabled=\u042d\u0442\u0430 \u043a\u043e\u043c\u0430\u043d\u0434\u0430 \u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d\u0430. -Commands.DoesNotExist=\u0418\u0433\u0440\u043e\u043a\u0430 \u043d\u0435 \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u0435\u0442 \u0432 \u0431\u0430\u0437\u0435 \u0434\u0430\u043d\u043d\u044b\u0445! +Commands.DoesNotExist= [[RED]]\u0418\u0433\u0440\u043e\u043a\u0430 \u043d\u0435 \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u0435\u0442 \u0432 \u0431\u0430\u0437\u0435 \u0434\u0430\u043d\u043d\u044b\u0445! Commands.GodMode.Disabled=\u0420\u0435\u0436\u0438\u043c-\u0431\u043e\u0433\u0430 mcMMO \u041e\u0442\u043a\u043b\u044e\u0447\u0435\u043d Commands.GodMode.Enabled=\u0420\u0435\u0436\u0438\u043c-\u0431\u043e\u0433\u0430 mcMMO \u0412\u043a\u043b\u044e\u0447\u0435\u043d +Commands.AdminChatSpy.Enabled=mcMMO \u041f\u043e\u0434\u0441\u043b\u0443\u0448\u0438\u0432\u0430\u043d\u0438\u0435 \u0447\u0430\u0442\u0430 \u043f\u0430\u0440\u0442\u0438\u0438 \u0432\u043a\u043b\u044e\u0447\u0435\u043d\u043e +Commands.AdminChatSpy.Disabled=mcMMO \u041f\u043e\u0434\u0441\u043b\u0443\u0448\u0438\u0432\u0430\u043d\u0438\u0435 \u0447\u0430\u0442\u0430 \u043f\u0430\u0440\u0442\u0438\u0438 \u0432\u044b\u043a\u043b\u044e\u0447\u0435\u043d\u043e +Commands.AdminChatSpy.Toggle=mcMMO \u041f\u0430\u0440\u0442\u0438\u0439\u043d\u044b \u0447\u0430\u0442 \u0431\u044b\u043b \u043f\u0435\u0440\u0435\u043a\u043b\u044e\u0447\u0435\u043d \u0432 [[YELLOW]]{0} +Commands.AdminChatSpy.Chat=[[GOLD]][\u041f\u041e\u0414\u0421\u041b\u0423\u0428\u0418\u0412\u0410\u041d\u0418\u0415: [[GREEN]]{0}[[GOLD]]] [[WHITE]]{1} Commands.GodMode.Forbidden=[mcMMO] \u0420\u0435\u0436\u0438\u043c \u0411\u043e\u0433\u0430 \u043d\u0435 \u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043d \u0432 \u044d\u0442\u043e\u043c \u043c\u0438\u0440\u0435 (\u0421\u043c\u043e\u0442\u0440\u0438 Permissions) Commands.GodMode.Toggle=\u0420\u0435\u0436\u0438\u043c \u0411\u043e\u0433\u0430 \u0432\u043a\u043b./\u043e\u0442\u043a\u043b. \u0434\u043b\u044f [[YELLOW]]{0} Commands.Healthbars.Changed.HEARTS=[mcMMO] \u0422\u0438\u043f \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u0438\u044f \u0448\u043a\u0430\u043b\u044b \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044f \u0431\u044b\u043b \u0438\u0437\u043c\u0435\u043d\u0435\u043d \u043d\u0430 [[YELLOW]]\u0421\u0435\u0440\u0434\u0446\u0430[[WHITE]]. Commands.Healthbars.Changed.BAR=[mcMMO] \u0422\u0438\u043f \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u0438\u044f \u0448\u043a\u0430\u043b\u044b \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044f \u0431\u044b\u043b \u0438\u0437\u043c\u0435\u043d\u0435\u043d \u043d\u0430 [[YELLOW]]\u041a\u0432\u0430\u0434\u0440\u0430\u0442\u044b[[WHITE]]. Commands.Healthbars.Changed.DISABLED=[mcMMO] \u041e\u0442\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u0438\u0435 \u0448\u043a\u0430\u043b\u044b \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044f \u043c\u043e\u0431\u043e\u0432 [[GRAY]]\u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d\u043e[[WHITE]]. Commands.Healthbars.Invalid=\u041d\u0435\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0442\u0438\u043f \u0448\u043a\u0430\u043b\u044b \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044f! -Commands.Inspect= [[RED]]- \u041f\u043e\u0441\u043c\u043e\u0442\u0440\u0435\u0442\u044c \u0434\u0435\u0442\u0430\u043b\u044c\u043d\u0443\u044e \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u044e \u043e \u0438\u0433\u0440\u043e\u043a\u0435 -Commands.Party.Invite.Accepted=[[GREEN]]\u041f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435 \u043f\u0440\u0438\u043d\u044f\u0442\u043e. \u0412\u044b \u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0435\u043d\u0438\u043b\u0438\u0441\u044c \u043a \u0433\u0440\u0443\u043f\u0435 {0} +Commands.Inspect=<\u0438\u0433\u0440\u043e\u043a> [[GREEN]]- \u041f\u043e\u0441\u043c\u043e\u0442\u0440\u0435\u0442\u044c \u0434\u0435\u0442\u0430\u043b\u044c\u043d\u0443\u044e \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u044e \u043e \u0438\u0433\u0440\u043e\u043a\u0435 Commands.Invite.Success=[[GREEN]]\u041f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435 \u0443\u0441\u043f\u0435\u0448\u043d\u043e \u043e\u0442\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u043e. -Commands.Leaderboards= [[RED]]- \u0421\u043f\u0438\u0441\u043a\u0438 \u041b\u0438\u0434\u0435\u0440\u043e\u0432 +Commands.Leaderboards=<\u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c> <\u043d\u043e\u043c\u0435\u0440\u0441\u0442\u0440\u0430\u043d\u0438\u0446\u044b> [[GREEN]]- \u0421\u043f\u0438\u0441\u043a\u0438 \u041b\u0438\u0434\u0435\u0440\u043e\u0432 Commands.mcc.Header=---[][[YELLOW]]\u041a\u043e\u043c\u0430\u043d\u0434\u044b mcMMO[[RED]][]--- Commands.mcgod=- \u0412\u043a\u043b./\u043e\u0442\u043a\u043b. \u0440\u0435\u0436\u0438\u043c-\u0431\u043e\u0433\u0430 mcMMO Commands.mchud.Invalid=\u042d\u0442\u043e \u043d\u0435\u043f\u0440\u0430\u0432\u0438\u043b\u044c\u043d\u044b\u0439 \u0442\u0438\u043f \u041f\u0430\u043d\u0435\u043b\u0438 \u0412\u0430\u0436\u043d\u043e\u0439 \u0418\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u0438. @@ -393,12 +598,12 @@ Commands.mcpurge.Success=[[GREEN]]\u0411\u0430\u0437\u0430 \u0434\u0430\u043d\u0 Commands.mcrank.Heading=[[GOLD]]-=\u041f\u0415\u0420\u0421\u041e\u041d\u0410\u041b\u042c\u041d\u042b\u0415 \u0420\u0410\u041d\u0413\u0418=- Commands.mcrank.Overall=\u041e\u0431\u0449\u0438\u0439[[GREEN]] - [[GOLD]]\u0420\u0430\u043d\u0433 [[WHITE]]#[[GREEN]]{0} Commands.mcrank.Player=\u0426\u0415\u041b\u042c: [[WHITE]]{0} -Commands.mcrank.Skill={0}[[GREEN]] - [[GOLD]]\u0420\u0430\u043d\u0433 [[WHITE]]#[[GREEN]]{1} +Commands.mcrank.Skill=[[YELLOW]]{0}[[GREEN]] - [[GOLD]]\u0420\u0430\u043d\u0433 [[WHITE]]#[[GREEN]]{1} Commands.mcrank.Unranked=[[WHITE]]\u0420\u044f\u0434\u043e\u0432\u043e\u0439 Commands.mcrefresh.Success={0} \u043e\u0447\u043a\u043e\u0432 \u0443\u043c\u0435\u043d\u0438\u0439 \u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u043e Commands.mcremove.Success=[[GREEN]]{0} \u0431\u044b\u043b \u0443\u0441\u043f\u0435\u0448\u043d\u043e \u0443\u0434\u0430\u043b\u0435\u043d \u0438\u0437 \u0431\u0430\u0437\u044b \u0434\u0430\u043d\u043d\u044b\u0445! Commands.mctop.Tip=[[GOLD]]\u041f\u043e\u0434\u0441\u043a\u0430\u0437\u043a\u0430: \u0418\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[RED]]/mcrank[[GOLD]] \u0447\u0442\u043e\u0431\u044b \u043f\u043e\u0441\u043c\u043e\u0442\u0440\u0435\u0442\u044c \u0432\u0441\u0435 \u0432\u0430\u0448\u0438 \u043f\u0435\u0440\u0441\u043e\u043d\u0430\u043b\u044c\u043d\u044b\u0435 \u0440\u0430\u043d\u0433\u0438! -Commands.mmoedit=[player] [[RED]] - \u041c\u043e\u0434\u0438\u0444\u0438\u0446\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0445\u0430\u0440\u0430\u043a\u0442\u0435\u0440\u0438\u0441\u0442\u0438\u043a\u0438 \u0446\u0435\u043b\u0438 +Commands.mmoedit=[\u0438\u0433\u0440\u043e\u043a] <\u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c> <\u043d\u043e\u0432\u043e\u0435\u0437\u043d\u0430\u0447\u0435\u043d\u0438\u0435> [[RED]] - \u041c\u043e\u0434\u0438\u0444\u0438\u0446\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0445\u0430\u0440\u0430\u043a\u0442\u0435\u0440\u0438\u0441\u0442\u0438\u043a\u0438 \u0446\u0435\u043b\u0438 Commands.mmoedit.AllSkills.1=[[GREEN]]\u0412\u0430\u0448 \u0443\u0440\u043e\u0432\u0435\u043d\u044c \u0432\u043e \u0432\u0441\u0435\u0445 \u043d\u0430\u0432\u044b\u043a\u0430\u0445 \u0431\u044b\u043b \u0443\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d \u043d\u0430 {0}! Commands.mmoedit.Modified.1=[[GREEN]]\u0412\u0430\u0448 \u0443\u0440\u043e\u0432\u0435\u043d\u044c \u0432 {0} \u0431\u044b\u043b \u0443\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d \u043d\u0430 {1}! Commands.mmoedit.Modified.2={0} \u0431\u044b\u043b\u043e \u043c\u043e\u0434\u0438\u0444\u0438\u0446\u0438\u0440\u043e\u0432\u0430\u043d\u043e \u0434\u043b\u044f {1}. @@ -411,27 +616,34 @@ Commands.mcconvert.Experience.Invalid=\u041d\u0435\u0438\u0437\u0432\u0435\u0441 Commands.mcconvert.Experience.Same=\u0423\u0436\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u0442\u0441\u044f \u0442\u0438\u043f \u0444\u043e\u0440\u043c\u0443\u043b\u044b {0} Commands.mcconvert.Experience.Start=[[GRAY]]\u041d\u0430\u0447\u0430\u043b\u043e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0430\u0446\u0438\u0438 \u0438\u0437 {0} \u0432 \u043a\u0440\u0438\u0432\u0443\u044e {1} Commands.mcconvert.Experience.Finish=[[GRAY]]\u041a\u043e\u043d\u0432\u0435\u0440\u0442\u0430\u0446\u0438\u044f \u0444\u043e\u0440\u043c\u0443\u043b\u044b \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043d\u0430; \u0442\u0435\u043f\u0435\u0440\u044c \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u0442\u0441\u044f \u043a\u0440\u0438\u0432\u0430\u044f \u043e\u043f\u044b\u0442\u0430 {0}. -Commands.ModDescription=- \u041f\u0440\u043e\u0447\u0438\u0442\u0430\u0442\u044c \u043a\u0440\u0430\u0442\u043a\u043e\u0435 \u043e\u043f\u0438\u0441\u0430\u043d\u0438\u0435 \u043c\u043e\u0434\u0430 +Commands.ModDescription=[[GREEN]]- \u041f\u0440\u043e\u0447\u0438\u0442\u0430\u0442\u044c \u043a\u0440\u0430\u0442\u043a\u043e\u0435 \u043e\u043f\u0438\u0441\u0430\u043d\u0438\u0435 \u043c\u043e\u0434\u0430 Commands.NoConsole=\u042d\u0442\u0430 \u043a\u043e\u043c\u0430\u043d\u0434\u0430 \u043d\u0435 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f \u0441 \u043a\u043e\u043d\u0441\u043e\u043b\u0438 Commands.Notifications.Off=\u0423\u0432\u0435\u0434\u043e\u043c\u043b\u0435\u043d\u0438\u044f \u043e\u0431 \u0443\u043c\u0435\u043d\u0438\u044f\u0445 [[RED]]\u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d\u044b Commands.Notifications.On=\u0412\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u0443\u0432\u0435\u0434\u043e\u043c\u043b\u0435\u043d\u0438\u044f \u043f\u0435\u0440\u0435\u043a\u043b\u044e\u0447\u0435\u043d\u043e [[GREEN]] \u043d\u0430 Commands.Offline=[RED]] \u042d\u0442\u0430 \u043a\u043e\u043c\u0430\u043d\u0434\u0430 \u043d\u0435 \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0432 \u0430\u0432\u0442\u043e\u043d\u043e\u043c\u043d\u043e\u043c \u0440\u0435\u0436\u0438\u043c\u0435 \u0438\u0433\u0440\u043e\u043a\u043e\u0432. +Commands.NotLoaded=\u041f\u0440\u043e\u0444\u0438\u043b\u044c \u0438\u0433\u0440\u043e\u043a\u0430 \u0435\u0449\u0435 \u043d\u0435 \u0437\u0430\u0433\u0440\u0443\u0437\u0438\u043b\u0441\u044f. Commands.Other=[[GREEN]]--\u0414\u0420\u0423\u0413\u0418\u0415 \u041a\u041e\u041c\u0410\u041d\u0414\u042b-- Commands.Party.Header=-----[][[GREEN]]\u0413\u0420\u0423\u041f\u041f\u0410[[RED]][]----- Commands.Party.Status=[[DARK_GRAY]]\u041d\u0410\u0417\u0412\u0410\u041d\u0418\u0415: [[WHITE]]{0} {1} +Commands.Party.Status.Alliance=[[DARK_GRAY]]\u0421\u041e\u042e\u0417: [[WHITE]]{0} +Commands.Party.UnlockedFeatures=[[DARK_GRAY]]\u0420\u0410\u0417\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041d\u042b\u0415 \u0424\u0423\u041d\u041a\u0426\u0418\u0418: [[GRAY]][[ITALIC]]{0} Commands.Party.ShareMode=[[DARK_GRAY]]\u0420\u0415\u0416\u0418\u041c \u0421\u041e\u0412\u041c\u0415\u0421\u0422\u041d\u041e\u0413\u041e \u041f\u041e\u041b\u042c\u0417\u041e\u0412\u0410\u041d\u0418\u042f: Commands.Party.ItemShare=[[GRAY]]\u041f\u0420\u0415\u0414\u041c\u0415\u0422 [[DARK_AQUA]]({0}) Commands.Party.ExpShare=[[GRAY]]\u041e\u041f\u042b\u0422 [[DARK_AQUA]]({0}) Commands.Party.ItemShareCategories=[[DARK_GRAY]]\u0414\u0435\u043b\u0435\u0436 \u041f\u0440\u0435\u0434\u043c\u0435\u0442\u043e\u0432: [[GRAY]][[ITALIC]]{0} Commands.Party.MembersNear=[[DARK_GRAY]]\u0412\u041e\u0417\u041b\u0415 \u0412\u0410\u0421 [[DARK_AQUA]]{0}[[DARK_GRAY]]/[[DARK_AQUA]]{1} -Commands.Party.Accept=- \u041f\u0440\u0438\u043d\u044f\u0442\u044c \u043f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435 \u0432 \u0433\u0440\u0443\u043f\u043f\u0443 +Commands.Party.Accept=[[GREEN]]- \u041f\u0440\u0438\u043d\u044f\u0442\u044c \u043f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435 \u0432 \u0433\u0440\u0443\u043f\u043f\u0443 Commands.Party.Chat.Off=\u0413\u0440\u0443\u043f\u043f\u043e\u0432\u043e\u0439 \u0427\u0430\u0442 [[RED]]\u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d Commands.Party.Chat.On=\u0413\u0440\u0443\u043f\u043f\u043e\u0432\u043e\u0439 \u0427\u0430\u0442 [[RED]]\u0432\u043a\u043b\u044e\u0447\u0435\u043d Commands.Party.Commands=[[GREEN]]--\u0413\u0420\u0423\u041f\u041f\u041e\u0412\u042b\u0415 \u041a\u041e\u041c\u0410\u041d\u0414\u042b-- -Commands.Party.Invite.0=\u0412\u041d\u0418\u041c\u0410\u041d\u0418\u0415: [[GREEN]]\u0412\u044b \u043f\u043e\u043b\u0443\u0447\u0438\u043b\u0438 \u043f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435 \u0432 \u0433\u0440\u0443\u043f\u043f\u0443 {0} \u043e\u0442 {1} -Commands.Party.Invite.1=\u041d\u0430\u043f\u0435\u0447\u0430\u0442\u0430\u0439\u0442\u0435 [[GREEN]]/party accept[[YELLOW]], \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u043d\u044f\u0442\u044c \u043f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435 \u0432 \u0433\u0440\u0443\u043f\u043f\u0443 -Commands.Party.Invite=- \u041e\u0442\u043f\u0440\u0430\u0432\u0438\u0442\u044c \u043f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435 \u0432 \u0433\u0440\u0443\u043f\u043f\u0443 +Commands.Party.Invite.0=[[RED]]\u0412\u041d\u0418\u041c\u0410\u041d\u0418\u0415: [[GREEN]]\u0412\u044b \u043f\u043e\u043b\u0443\u0447\u0438\u043b\u0438 \u043f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435 \u0432 \u0433\u0440\u0443\u043f\u043f\u0443 {0} \u043e\u0442 {1} +Commands.Party.Invite.1=[[YELLOW]]\u041d\u0430\u043f\u0435\u0447\u0430\u0442\u0430\u0439\u0442\u0435 [[GREEN]]/party accept[[YELLOW]], \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u043d\u044f\u0442\u044c \u043f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435 \u0432 \u0433\u0440\u0443\u043f\u043f\u0443 +Commands.Party.Invite=[[GREEN]]- \u041e\u0442\u043f\u0440\u0430\u0432\u0438\u0442\u044c \u043f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435 \u0432 \u0433\u0440\u0443\u043f\u043f\u0443 +Commands.Party.Invite.Accepted=[[GREEN]]\u041f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435 \u043f\u0440\u0438\u043d\u044f\u0442\u043e. \u0412\u044b \u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0435\u043d\u0438\u043b\u0438\u0441\u044c \u043a \u0433\u0440\u0443\u043f\u0435 {0} Commands.Party.Join=[[GRAY]]\u0423\u0447\u0430\u0441\u0442\u043d\u0438\u043a \u0413\u0440\u0443\u043f\u043f\u044b: {0} +Commands.Party.PartyFull=[[GOLD]]{0}[[RED]] \u0437\u0430\u043f\u043e\u043b\u043d\u0435\u043d\u0430! +Commands.Party.PartyFull.Invite=\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u043f\u0440\u0438\u0433\u043b\u0430\u0441\u0438\u0442\u044c [[YELLOW]]{0}[[RED]] \u0432 [[GREEN]]{1}[[RED]] \u043f\u043e\u0442\u043e\u043c\u0443 \u0447\u0442\u043e \u0432 \u043d\u0435\u0439 \u0443\u0436\u0435 [[DARK_AQUA]]{2}[[RED]] \u0438\u0433\u0440\u043e\u043a\u043e\u0432! +Commands.Party.PartyFull.InviteAccept=\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0435\u043d\u0438\u0442\u044c\u0441\u044f \u043a [[GREEN]]{0}[[RED]] \u043f\u043e\u0442\u043e\u043c\u0443 \u0447\u0442\u043e \u0432 \u043d\u0435\u0439 \u0443\u0436\u0435 [[DARK_AQUA]]{1}[[RED]] \u0438\u0433\u0440\u043e\u043a\u043e\u0432! Commands.Party.Create=[[GRAY]]\u0421\u043e\u0437\u0434\u0430\u043d\u0430 \u0413\u0440\u0443\u043f\u043f\u0430: {0} Commands.Party.Rename=[[GRAY]]\u041d\u0430\u0437\u0432\u0430\u043d\u0438\u0435 \u0433\u0440\u0443\u043f\u043f\u044b \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u043e \u043d\u0430: [[WHITE]]{0} Commands.Party.SetSharing=[[GRAY]]\u0423 \u0433\u0440\u0443\u043f\u043f\u044b {0} \u0432 \u0441\u043e\u0432\u043c\u0435\u0441\u0442\u043d\u043e\u043c \u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0438: [[DARK_AQUA]]{1} @@ -441,11 +653,21 @@ Commands.Party.Kick=\u0412\u044b \u0432\u044b\u0433\u043d\u0430\u043d\u044b \u04 Commands.Party.Leave=\u0412\u044b \u043f\u043e\u043a\u0438\u043d\u0443\u043b\u0438 \u0433\u0440\u0443\u043f\u043f\u0443 Commands.Party.Members.Header=-----[][[GREEN]]\u0423\u0427\u0410\u0421\u0422\u041d\u0418\u041a\u0418[[RED]][]----- Commands.Party.None=\u0412\u044b \u043d\u0435 \u0432 \u0433\u0440\u0443\u043f\u043f\u0435. -Commands.Party.Quit=- \u041f\u043e\u043a\u0438\u043d\u0443\u0442\u044c \u0442\u0435\u043a\u0443\u0449\u0443\u044e \u0433\u0440\u0443\u043f\u043f\u0443 +Commands.Party.Quit=[[GREEN]]- \u041f\u043e\u043a\u0438\u043d\u0443\u0442\u044c \u0442\u0435\u043a\u0443\u0449\u0443\u044e \u0433\u0440\u0443\u043f\u043f\u0443 Commands.Party.Teleport= [[RED]]- \u0422\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c\u0441\u044f \u043a \u0447\u043b\u0435\u043d\u0443 \u0433\u0440\u0443\u043f\u043f\u044b -Commands.Party.Toggle=- \u0412\u043a\u043b./\u043e\u0442\u043a\u043b. \u0433\u0440\u0443\u043f\u043f\u043e\u0432\u043e\u0439 \u0447\u0430\u0442 -Commands.Party.1=- \u0421\u043e\u0437\u0434\u0430\u0442\u044c \u043d\u043e\u0432\u0443\u044e \u0433\u0440\u0443\u043f\u043f\u0443 -Commands.Party.2=- \u041f\u0440\u0438\u0441\u043e\u0435\u0434\u0435\u043d\u0438\u0442\u044c\u0441\u044f \u043a \u0433\u0440\u0443\u043f\u043f\u0435 \u0438\u0433\u0440\u043e\u043a\u043e\u0432 +Commands.Party.Toggle=[[GREEN]]- \u0412\u043a\u043b./\u043e\u0442\u043a\u043b. \u0433\u0440\u0443\u043f\u043f\u043e\u0432\u043e\u0439 \u0447\u0430\u0442 +Commands.Party1=[[GREEN]]- \u0421\u043e\u0437\u0434\u0430\u0442\u044c \u043d\u043e\u0432\u0443\u044e \u0433\u0440\u0443\u043f\u043f\u0443 +Commands.Party2=[[GREEN]]- \u041f\u0440\u0438\u0441\u043e\u0435\u0434\u0435\u043d\u0438\u0442\u044c\u0441\u044f \u043a \u0433\u0440\u0443\u043f\u043f\u0435 \u0438\u0433\u0440\u043e\u043a\u043e\u0432 +Commands.Party.Alliance.Header=[[RED]]-----[][[GREEN]]\u0421\u041e\u042e\u0417 \u0413\u0420\u0423\u041f\u041f\u042b[[RED]][]----- +Commands.Party.Alliance.Ally=[[WHITE]]{0} [[DARK_GRAY]]\u0412 \u0421\u041e\u042e\u0417\u0415 \u0421: [[WHITE]]{1} +Commands.Party.Alliance.Members.Header=[[RED]]-----[][[GREEN]]\u0423\u0427\u0410\u0421\u0422\u041d\u0418\u041a\u0418 \u0421\u041e\u042e\u0417\u0410[[RED]][]----- +Commands.Party.Alliance.Invite.0=\u0412\u041d\u0418\u041c\u0410\u041d\u0418\u0415: [[GREEN]]\u0412\u044b \u043f\u043e\u043b\u0443\u0447\u0438\u043b\u0438 \u0437\u0430\u043f\u0440\u043e\u0441 \u043d\u0430 \u0441\u043e\u044e\u0437 \u0441 {0} \u043e\u0442 {1} +Commands.Party.Alliance.Invite.1=\u041d\u0430\u043f\u0438\u0448\u0438\u0442\u0435 [[GREEN]]/party alliance accept[[YELLOW]] \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u043d\u044f\u0442\u044c \u043f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0435 +Commands.Party.Alliance.Invite.Accepted=[[GREEN]]\u041f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u0438\u0435 \u043e \u0441\u043e\u044e\u0437\u0435 \u043f\u0440\u0438\u043d\u044f\u0442\u043e. +Commands.Party.Alliance.None=[[RED]]\u0412\u0430\u0448\u0430 \u0433\u0440\u0443\u043f\u043f\u0430 \u043d\u0435 \u0438\u043c\u0435\u0435\u0442 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u043e\u0432. +Commands.Party.Alliance.AlreadyAllies=[[RED]]\u0412\u0430\u0448\u0430 \u0433\u0440\u0443\u043f\u043f\u0430 \u0443\u0436\u0435 \u0432 \u0441\u043e\u044e\u0437\u0435. \u041e\u0442\u043c\u0435\u043d\u0438\u0442\u0435 \u0435\u0433\u043e \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e [[DARK_AQUA]]/party alliance disband +Commands.Party.Alliance.Help.0=[[RED]]\u042d\u0442\u0430 \u0433\u0440\u0443\u043f\u043f\u0430 \u0435\u0449\u0435 \u043d\u0435 \u0437\u0430\u043a\u043b\u044e\u0447\u0438\u043b\u0430 \u0441\u043e\u044e\u0437\u0430. \u041f\u0440\u0438\u0433\u043b\u0430\u0441\u0438\u0442\u0435 \u043b\u0438\u0434\u0435\u0440\u0430 \u0433\u0440\u0443\u043f\u043f\u044b +Commands.Party.Alliance.Help.1=[[RED]] \u0434\u043b\u044f \u0437\u0430\u043a\u043b\u044e\u0447\u0435\u043d\u0438\u044f \u0441\u043e\u044e\u0437\u0430 [[DARK_AQUA]]/party alliance invite <\u0438\u0433\u0440\u043e\u043a>[[RED]]. Commands.ptp.Enabled=\u0422\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0430\u0446\u0438\u044f \u043a \u0443\u0447\u0430\u0441\u0442\u043d\u0438\u043a\u0430\u043c \u0433\u0440\u0443\u043f\u043f\u044b [[GREEN]]\u0432\u043a\u043b\u044e\u0447\u0435\u043d\u0430 Commands.ptp.Disabled=\u0422\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0430\u0446\u0438\u044f \u043a \u0443\u0447\u0430\u0441\u0442\u043d\u0438\u043a\u0430\u043c \u0433\u0440\u0443\u043f\u043f\u044b [[RED]]\u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d\u0430 Commands.ptp.NoRequests=\u041d\u0430 \u0434\u0430\u043d\u043d\u044b\u0439 \u043c\u043e\u043c\u0435\u043d\u0442 \u0437\u0430\u043f\u0440\u043e\u0441\u043e\u0432 \u043d\u0430 \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0430\u0446\u0438\u044e \u043a \u0432\u0430\u043c \u043d\u0435\u0442 @@ -460,7 +682,7 @@ Commands.PowerLevel.Capped=[[DARK_RED]]\u041e\u0411\u0429\u0418\u0419 \u0423\u04 Commands.PowerLevel=[[DARK_RED]]\u041e\u0411\u0429\u0418\u0419 \u0423\u0420\u041e\u0412\u0415\u041d\u042c: [[GREEN]]{0} Commands.Reset.All=[[GREEN]]\u0412\u0441\u0435 \u0432\u0430\u0448\u0438 \u0443\u0440\u043e\u0432\u043d\u0438 \u043d\u0430\u0432\u044b\u043a\u043e\u0432 \u0431\u044b\u043b\u0438 \u0441\u0431\u0440\u043e\u0448\u0435\u043d\u044b \u0443\u0441\u043f\u0435\u0448\u043d\u043e. Commands.Reset.Single=[[GREEN]]\u0412\u0430\u0448 {0} \u0443\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \u0431\u044b\u043b \u0441\u0431\u0440\u043e\u0448\u0435\u043d \u0443\u0441\u043f\u0435\u0448\u043d\u043e. -Commands.Reset=\u0421\u0431\u0440\u043e\u0441 \u0443\u0440\u043e\u0432\u043d\u044f \u043d\u0430\u0432\u044b\u043a\u0430 \u0434\u043e 0 +Commands.Reset=[[GREEN]]-\u0421\u0431\u0440\u043e\u0441 \u0443\u0440\u043e\u0432\u043d\u044f \u043d\u0430\u0432\u044b\u043a\u0430 \u0434\u043e 0 Commands.Scoreboard.Clear=[[DARK_AQUA]]\u0422\u0430\u0431\u043b\u0438\u0446\u0430 \u0440\u0435\u0437\u0443\u043b\u044c\u0442\u0430\u0442\u043e\u0432 mcMMO \u0443\u0431\u0440\u0430\u043d\u0430. Commands.Scoreboard.NoBoard=\u0422\u0430\u0431\u043b\u0438\u0446\u0430 \u0440\u0435\u0437\u0443\u043b\u044c\u0442\u0430\u0442\u043e\u0432 mcMMO \u043d\u0435 \u0430\u043a\u0442\u0438\u0432\u043d\u0430. Commands.Scoreboard.Keep=[[DARK_AQUA]]\u0422\u0430\u0431\u043b\u0438\u0446\u0430 \u0440\u0435\u0437\u0443\u043b\u044c\u0442\u0430\u0442\u043e\u0432 mcMMO \u0431\u0443\u0434\u0435\u0442 \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0430\u0442\u044c\u0441\u044f \u0434\u043e \u0442\u0435\u0445 \u043f\u043e\u0440 \u043f\u043e\u043a\u0430 \u0432\u044b \u043d\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u0442\u0435 [[GREEN]]/mcscoreboard clear[[DARK_AQUA]]. @@ -475,8 +697,8 @@ Commands.Skill.Invalid=\u042d\u0442\u043e \u043d\u0435\u0434\u0435\u0439\u0441\u Commands.Skill.Leaderboard=--mcMMO [[BLUE]]{0}[[YELLOW]] \u0421\u043f\u0438\u0441\u043e\u043a \u041b\u0438\u0434\u0435\u0440\u043e\u0432-- Commands.SkillInfo=- \u041f\u043e\u0441\u043c\u043e\u0442\u0440\u0435\u0442\u044c \u0434\u0435\u0442\u0430\u043b\u044c\u043d\u0443\u044e \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u044e \u043e \u043d\u0430\u0432\u044b\u043a\u0435 Commands.Stats.Self=\u0412\u0410\u0428\u0410 \u0421\u0422\u0410\u0422\u0418\u0421\u0422\u0418\u041a\u0410 -Commands.Stats=- \u041f\u043e\u0441\u043c\u043e\u0442\u0440\u0435\u0442\u044c \u0412\u0430\u0448\u0443 mcMMO \u0441\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043a\u0443 -Commands.ToggleAbility=- \u0412\u043a\u043b./\u043e\u0442\u043a\u043b. \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u0430\u043a\u0442\u0438\u0432\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u0435 \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u043f\u0440\u0430\u0432\u043e\u0439 \u043a\u043d\u043e\u043f\u043a\u0438 \u043c\u044b\u0448\u0438 +Commands.Stats=[[GREEN]]- \u041f\u043e\u0441\u043c\u043e\u0442\u0440\u0435\u0442\u044c \u0412\u0430\u0448\u0443 mcMMO \u0441\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043a\u0443 +Commands.ToggleAbility=[[GREEN]]- \u0412\u043a\u043b./\u043e\u0442\u043a\u043b. \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u0430\u043a\u0442\u0438\u0432\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u0435 \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u043f\u0440\u0430\u0432\u043e\u0439 \u043a\u043d\u043e\u043f\u043a\u0438 \u043c\u044b\u0448\u0438 Commands.Usage.0=\u041f\u0440\u0430\u0432\u0438\u043b\u044c\u043d\u043e\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0435 /{0} Commands.Usage.1=\u041f\u0440\u0430\u0432\u0438\u043b\u044c\u043d\u043e\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0435 /{0} {1} Commands.Usage.2=\u041f\u0440\u0430\u0432\u0438\u043b\u044c\u043d\u043e\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0435 /{0} {1} {2} @@ -491,9 +713,20 @@ Commands.Usage.Player=player Commands.Usage.Rate=rate Commands.Usage.Skill=skill Commands.Usage.XP=xp +Commands.Description.mmoinfo=\u041f\u0440\u043e\u0447\u0438\u0442\u0430\u0439\u0442\u0435 \u043f\u043e\u0434\u0440\u043e\u0431\u043d\u0435\u0435 \u043e \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u0438 \u0438\u043b\u0438 \u043c\u0435\u0445\u0430\u043d\u0438\u043a\u0435. +Commands.MmoInfo.Mystery=[[GRAY]]\u0412\u044b \u0435\u0449\u0435 \u043d\u0435 \u0440\u0430\u0437\u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043b\u0438 \u044d\u0442\u0443 \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c, \u043d\u043e \u043a\u043e\u0433\u0434\u0430 \u0440\u0430\u0437\u0431\u043b\u043e\u043a\u0438\u0440\u0443\u0435\u0442\u0435, \u0442\u043e \u0441\u043c\u043e\u0436\u0435\u0442\u0435 \u043f\u0440\u043e\u0447\u0438\u0442\u0430\u0442\u044c \u043e \u043d\u0435\u0439 \u0442\u0443\u0442! +Commands.MmoInfo.NoMatch=\u042d\u0442\u0430 \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c \u043d\u0435 \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u0435\u0442! +Commands.MmoInfo.Header=[[DARK_AQUA]]-=[]=====[][[GOLD]] MMO \u0418\u043d\u0444\u043e [[DARK_AQUA]][]=====[]=- +Commands.MmoInfo.SubSkillHeader=[[GOLD]]\u041d\u0430\u0437\u0432\u0430\u043d\u0438\u0435:[[YELLOW]] {0} +Commands.MmoInfo.DetailsHeader=[[DARK_AQUA]]-=[]=====[][[GREEN]] \u041f\u043e\u0434\u0440\u043e\u0431\u043d\u0435\u0435 [[DARK_AQUA]][]=====[]=- +Commands.MmoInfo.OldSkill=[[GRAY]]mcMMO \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u0438 \u0441\u0435\u0439\u0447\u0430\u0441 \u043f\u0435\u0440\u0435\u0440\u0430\u0431\u0430\u0442\u044b\u0432\u0430\u044e\u0442\u0441\u044f \u0432 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u043d\u0443\u044e \u043c\u043e\u0434\u0443\u043b\u044c\u043d\u0443\u044e \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u0435\u0439, \u043a \u0441\u043e\u0436\u0430\u043b\u0435\u043d\u0438\u044e \u0434\u0430\u043d\u043d\u0430\u044f \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c \u043f\u043e\u043a\u0430 \u043d\u0435 \u0431\u044b\u043b\u0430 \u043f\u0435\u0440\u0435\u0440\u0430\u0431\u043e\u0442\u0430\u043d\u0430 \u0438 \u0441\u0442\u0440\u0430\u0434\u0430\u0435\u0442 \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043a\u043e\u043c \u0445\u0430\u0440\u0430\u043a\u0442\u0435\u0440\u0438\u0441\u0442\u0438\u043a. \u041d\u043e\u0432\u0430\u044f \u0441\u0438\u0441\u0442\u0435\u043c\u0430 \u043f\u043e\u0437\u0432\u043e\u043b\u0438\u0442 \u0432\u044b\u043f\u0443\u0441\u043a\u0430\u0442\u044c \u0434\u043e\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u0435\u0439 \u0431\u044b\u0441\u0442\u0440\u0435\u0435 \u0438 \u0434\u0430\u0441\u0442 \u0431\u043e\u043b\u044c\u0448\u0435 \u0433\u0438\u0431\u043a\u043e\u0441\u0442\u0438 \u0443\u0436\u0435 \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u044e\u0449\u0438\u043c \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044f\u043c. +Commands.MmoInfo.Mechanics=[[DARK_AQUA]]-=[]=====[][[GOLD]] \u041c\u0435\u0445\u0430\u043d\u0438\u043a\u0438 [[DARK_AQUA]][]=====[]=- +Commands.MmoInfo.Stats=\u0421\u0422\u0410\u0422\u042b: {0} +Commands.Mmodebug.Toggle=mcMMO \u0420\u0415\u0416\u0418\u041c \u0414\u0415\u0411\u0410\u0413\u0410 [[GOLD]]{0}[[GRAY]], \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 \u044d\u0442\u0443 \u043a\u043e\u043c\u0430\u043d\u0434\u0443 \u0447\u0442\u043e\u0431\u044b \u043f\u0435\u0440\u0435\u043a\u043b\u044e\u0447\u0438\u0442\u044c. \u0412 \u0440\u0435\u0436\u0438\u043c\u0435 \u0434\u0435\u0431\u0430\u0433\u0430, \u0432\u044b \u043c\u043e\u0436\u0435\u0442\u0435 \u0431\u0438\u0442\u044c \u0431\u043b\u043e\u043a\u0438 \u0447\u0442\u043e\u0431\u044b \u043e\u0442\u043e\u0431\u0440\u0430\u0437\u0438\u0442\u044c \u043f\u043e\u043b\u0435\u0437\u043d\u0443\u044e \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u044e \u043d\u0443\u0436\u043d\u0443\u044e \u0434\u043b\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0438. mcMMO.NoInvites=\u0421\u0435\u0439\u0447\u0430\u0441 \u0443 \u0412\u0430\u0441 \u043d\u0435\u0442 \u043f\u0440\u0438\u0433\u043b\u0430\u0448\u0435\u043d\u0438\u0439 mcMMO.NoPermission=[[DARK_RED]]\u041d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043f\u0440\u0430\u0432. mcMMO.NoSkillNote=[[DARK_GRAY]]\u0415\u0441\u043b\u0438 \u0443 \u0432\u0430\u0441 \u043d\u0435\u0442 \u0434\u043e\u0441\u0442\u0443\u043f\u0430 \u043a \u043d\u0430\u0432\u044b\u043a\u0443, \u0442\u043e \u043e\u043d \u043d\u0435 \u0431\u0443\u0434\u0435\u0442 \u0437\u0434\u0435\u0441\u044c \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0451\u043d. +##party Party.Forbidden=[mcMMO] \u0413\u0440\u0443\u043f\u043f\u044b \u043d\u0435 \u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043d\u044b \u0432 \u044d\u0442\u043e\u043c \u043c\u0438\u0440\u0435 (\u0421\u043c\u043e\u0442\u0440\u0438 Permissions) Party.Help.0=\u041f\u0440\u0430\u0432\u0438\u043b\u044c\u043d\u043e\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0435 [[DARK_AQUA]]{0} [password]. Party.Help.1=\u0427\u0442\u043e\u0431\u044b \u0441\u043e\u0437\u0434\u0430\u0442\u044c \u0433\u0440\u0443\u043f\u043f\u0443 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[DARK_AQUA]]{0} [password]. @@ -501,7 +734,7 @@ Party.Help.2=\u0418\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 Party.Help.3=\u0418\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[DARK_AQUA]]{0} [password] [[RED]]\u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0435\u043d\u0438\u0442\u044c\u0441\u044f \u0438\u043b\u0438 [[DARK_AQUA]]{1} [[RED]]\u0447\u0442\u043e\u0431\u044b \u0432\u044b\u0439\u0442\u0438 Party.Help.4=\u0427\u0442\u043e\u0431\u044b \u0437\u0430\u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0438\u043b\u0438 \u0440\u0430\u0437\u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0432\u0430\u0448\u0443 \u0433\u0440\u0443\u043f\u043f\u0443 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[DARK_AQUA]]{0} Party.Help.5=\u0427\u0442\u043e\u0431\u044b \u0437\u0430\u0449\u0438\u0442\u0438\u0442\u044c \u043f\u0430\u0440\u043e\u043b\u0435\u043c \u0432\u0430\u0448\u0443 \u0433\u0440\u0443\u043f\u043f\u0443 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[DARK_AQUA]]{0} -Party.Help.6=\u0427\u0442\u043e\u0431\u044b \u0432\u044b\u0433\u043d\u0430\u0442\u044c \u0438\u0433\u0440\u043e\u043a\u0430 \u0438\u0437 \u0432\u0430\u0448\u0435\u0439 \u043f\u0430\u0442\u0438, \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[DARK_AQUA]] {0} +Party.Help.6= \u0427\u0442\u043e\u0431\u044b \u0432\u044b\u0433\u043d\u0430\u0442\u044c \u0438\u0433\u0440\u043e\u043a\u0430 \u0438\u0437 \u0432\u0430\u0448\u0435\u0439 \u043f\u0430\u0442\u0438, \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[DARK_AQUA]] {0} Party.Help.7=\u0427\u0442\u043e\u0431\u044b \u043f\u0435\u0440\u0435\u0434\u0430\u0442\u044c \u043f\u0440\u0430\u0432\u043e \u0443\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u044f \u0432\u0430\u0448\u0435\u0439 \u0433\u0440\u0443\u043f\u043f\u043e\u0439 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[DARK_AQUA]]{0} Party.Help.8=\u0427\u0442\u043e\u0431\u044b \u0440\u0430\u0441\u043f\u0443\u0441\u0442\u0438\u0442\u044c \u0432\u0430\u0448\u0443 \u0433\u0440\u0443\u043f\u043f\u0443 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[DARK_AQUA]]{0} Party.Help.9=\u0418\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 [[DARK_AQUA]]{0} [[RED]]\u0434\u043b\u044f \u0434\u0435\u043b\u0435\u0436\u0430 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u0430\u043c\u0438 \u043c\u0435\u0436\u0434\u0443 \u0443\u0447\u0430\u0441\u0442\u043d\u0438\u043a\u0430\u043c\u0438 \u0433\u0440\u0443\u043f\u043f\u044b @@ -510,20 +743,20 @@ Party.InformedOnJoin={0} [[GREEN]]\u043f\u0440\u0438\u0441\u043e\u0435\u0434\u04 Party.InformedOnQuit={0} [[GREEN]]\u043f\u043e\u043a\u0438\u043d\u0443\u043b \u0432\u0430\u0448\u0443 \u0433\u0440\u0443\u043f\u043f\u0443 Party.InformedOnNameChange=[[GOLD]]{0} [[GREEN]]\u0443\u0441\u0442\u0430\u043d\u043e\u0432\u0438\u043b \u043d\u0430\u0437\u0432\u0430\u043d\u0438\u0435 \u0433\u0440\u0443\u043f\u043f\u044b \u043d\u0430 [[WHITE]]{1} Party.InvalidName=[[DARK_RED]]\u041d\u0435\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0435 \u043d\u0430\u0437\u0432\u0430\u043d\u0438\u0435 \u0433\u0440\u0443\u043f\u043f\u044b. -Party.Invite.Self=\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u043f\u0440\u0438\u0433\u043b\u0430\u0441\u0438\u0442\u044c \u0441\u0430\u043c\u0438 \u0441\u0435\u0431\u044f! -Party.IsLocked=\u042d\u0442\u0430 \u0433\u0440\u0443\u043f\u043f\u0430 \u0443\u0436\u0435 \u0437\u0430\u043a\u0440\u044b\u0442\u0430! -Party.IsntLocked=\u042d\u0442\u0430 \u0433\u0440\u0443\u043f\u043f\u0430 \u043d\u0435 \u0437\u0430\u043a\u0440\u044b\u0442\u0430! -Party.Locked=\u0413\u0440\u0443\u043f\u043f\u0430 \u0437\u0430\u043f\u0430\u0440\u043e\u043b\u0435\u043d\u0430, \u0442\u043e\u043b\u044c\u043a\u043e \u043b\u0438\u0434\u0435\u0440 \u0433\u0440\u0443\u043f\u043f\u044b \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u0433\u043b\u0430\u0448\u0430\u0442\u044c. +Party.Invite.Self=[[RED]]\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u043f\u0440\u0438\u0433\u043b\u0430\u0441\u0438\u0442\u044c \u0441\u0430\u043c\u0438 \u0441\u0435\u0431\u044f! +Party.IsLocked=[[RED]]\u042d\u0442\u0430 \u0433\u0440\u0443\u043f\u043f\u0430 \u0443\u0436\u0435 \u0437\u0430\u043a\u0440\u044b\u0442\u0430! +Party.IsntLocked=[[RED]]\u042d\u0442\u0430 \u0433\u0440\u0443\u043f\u043f\u0430 \u043d\u0435 \u0437\u0430\u043a\u0440\u044b\u0442\u0430! +Party.Locked=[[RED]]\u0413\u0440\u0443\u043f\u043f\u0430 \u0437\u0430\u043f\u0430\u0440\u043e\u043b\u0435\u043d\u0430, \u0442\u043e\u043b\u044c\u043a\u043e \u043b\u0438\u0434\u0435\u0440 \u0433\u0440\u0443\u043f\u043f\u044b \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u0433\u043b\u0430\u0448\u0430\u0442\u044c. Party.NotInYourParty=[[DARK_RED]]{0} \u043d\u0435 \u0432 \u0433\u0440\u0443\u043f\u043f\u0435 Party.NotOwner=[[DARK_RED]]\u0412\u044b \u043d\u0435 \u043b\u0438\u0434\u0435\u0440 \u0433\u0440\u0443\u043f\u043f\u044b. Party.Owner.New=[[GREEN]]{0} \u0442\u0435\u043f\u0435\u0440\u044c \u043d\u043e\u0432\u044b\u0439 \u043b\u0438\u0434\u0435\u0440 \u0433\u0440\u0443\u043f\u043f\u044b. Party.Owner.NotLeader=[[DARK_RED]]\u0412\u044b \u0431\u043e\u043b\u044c\u0448\u0435 \u043d\u0435 \u043b\u0438\u0434\u0435\u0440 \u0433\u0440\u0443\u043f\u043f\u044b. Party.Owner.Player=[[GREEN]]\u0422\u0435\u043f\u0435\u0440\u044c \u0432\u044b \u043b\u0438\u0434\u0435\u0440 \u0433\u0440\u0443\u043f\u043f\u044b. -Party.Password.None=\u042d\u0442\u0430 \u0433\u0440\u0443\u043f\u043f\u0430 \u0437\u0430\u0449\u0438\u0449\u0435\u043d\u0430 \u043f\u0430\u0440\u043e\u043b\u0435\u043c. \u041f\u043e\u0436\u0430\u043b\u0443\u0439\u0441\u0442\u0430 \u0432\u0432\u0435\u0434\u0438\u0442\u0435 \u043f\u0430\u0440\u043e\u043b\u044c \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0435\u043d\u0438\u0442\u044c\u0441\u044f. -Party.Password.Incorrect=\u041f\u0430\u0440\u043e\u043b\u044c \u0433\u0440\u0443\u043f\u043f\u044b \u043d\u0435\u043f\u0440\u0430\u0432\u0438\u043b\u044c\u043d\u044b\u0439. +Party.Password.None=[[RED]]\u042d\u0442\u0430 \u0433\u0440\u0443\u043f\u043f\u0430 \u0437\u0430\u0449\u0438\u0449\u0435\u043d\u0430 \u043f\u0430\u0440\u043e\u043b\u0435\u043c. \u041f\u043e\u0436\u0430\u043b\u0443\u0439\u0441\u0442\u0430 \u0432\u0432\u0435\u0434\u0438\u0442\u0435 \u043f\u0430\u0440\u043e\u043b\u044c \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0435\u043d\u0438\u0442\u044c\u0441\u044f. +Party.Password.Incorrect=[[RED]]\u041f\u0430\u0440\u043e\u043b\u044c \u0433\u0440\u0443\u043f\u043f\u044b \u043d\u0435\u043f\u0440\u0430\u0432\u0438\u043b\u044c\u043d\u044b\u0439. Party.Password.Set=[[GREEN]]\u041f\u0430\u0440\u043e\u043b\u044c \u0433\u0440\u0443\u043f\u043f\u044b \u0443\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d {0} Party.Password.Removed=[[GREEN]]\u041f\u0430\u0440\u043e\u043b\u044c \u0433\u0440\u0443\u043f\u043f\u044b \u0431\u044b\u043b \u0443\u0434\u0430\u043b\u0435\u043d. -Party.Player.Invalid=\u042d\u0442\u043e \u043d\u0435\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0438\u0433\u0440\u043e\u043a. +Party.Player.Invalid=[[RED]]\u042d\u0442\u043e \u043d\u0435\u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0438\u0433\u0440\u043e\u043a. Party.NotOnline=[[DARK_RED]]{0} \u043d\u0435 \u0432 \u043e\u043d\u043b\u0430\u0439\u043d\u0435! Party.Player.InSameParty={0} \u0443\u0436\u0435 \u0432 \u0432\u0430\u0448\u0435\u0439 \u0433\u0440\u0443\u043f\u043f\u0435! Party.PlayerNotInParty=[[DARK_RED]]{0} \u043d\u0435 \u0441\u043e\u0441\u0442\u043e\u0438\u0442 \u0432 \u0433\u0440\u0443\u043f\u043f\u0435 @@ -533,12 +766,30 @@ Party.Teleport.Hurt=\u0412\u0430\u043c \u0431\u044b\u043b \u043d\u0430\u043d\u04 Party.Teleport.Player=[[GREEN]]\u0412\u044b \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043b\u0438\u0441\u044c \u043a {0}. Party.Teleport.Self=\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c\u0441\u044f \u043a \u0441\u0430\u043c\u043e\u043c\u0443 \u0441\u0435\u0431\u0435! Party.Teleport.Target=[[GREEN]]{0} \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043b\u0441\u044f \u043a \u0412\u0430\u043c. -Party.Teleport.Disabled=\u0422\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0430\u0446\u0438\u044f \u043a \u0443\u0447\u0430\u0441\u0442\u043d\u0438\u043a\u0430\u043c \u0433\u0440\u0443\u043f\u043f\u044b {0} \u0437\u0430\u043f\u0440\u0435\u0449\u0435\u043d\u0430 -Party.Rename.Same=\u042d\u0442\u043e \u0443\u0436\u0435 \u044f\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043d\u0430\u0437\u0432\u0430\u043d\u0438\u0435\u043c \u0432\u0430\u0448\u0435\u0439 \u0433\u0440\u0443\u043f\u043f\u044b! -Party.Join.Self=\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0438\u043d\u0438\u0442\u044c\u0441\u044f \u043a \u0441\u0430\u043c\u043e\u043c\u0443 \u0441\u0435\u0431\u0435! +Party.Teleport.Disabled=[[RED]]\u0422\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0430\u0446\u0438\u044f \u043a \u0443\u0447\u0430\u0441\u0442\u043d\u0438\u043a\u0430\u043c \u0433\u0440\u0443\u043f\u043f\u044b {0} \u0437\u0430\u043f\u0440\u0435\u0449\u0435\u043d\u0430 +Party.Rename.Same=[[RED]]\u042d\u0442\u043e \u0443\u0436\u0435 \u044f\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043d\u0430\u0437\u0432\u0430\u043d\u0438\u0435\u043c \u0432\u0430\u0448\u0435\u0439 \u0433\u0440\u0443\u043f\u043f\u044b! +Party.Join.Self=[[RED]]\u0412\u044b \u043d\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0438\u043d\u0438\u0442\u044c\u0441\u044f \u043a \u0441\u0430\u043c\u043e\u043c\u0443 \u0441\u0435\u0431\u0435! Party.Unlocked=[[GRAY]]\u0413\u0440\u0443\u043f\u043f\u0430 \u0440\u0430\u0437\u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0430 Party.Disband=[[GRAY]\u0413\u0440\u0443\u043f\u043f\u0430 \u0431\u044b\u043b\u0430 \u0440\u0430\u0441\u043f\u0443\u0449\u0435\u043d\u0430 +Party.Alliance.Formed=[[GRAY]]\u0412\u0430\u0448\u0430 \u0433\u0440\u0443\u043f\u043f\u0430 \u0442\u0435\u043f\u0435\u0440\u044c \u0432 \u0441\u043e\u044e\u0437\u0435 \u0441 [[GREEN]]{0} +Party.Alliance.Disband=[[GRAY]]\u0412\u0430\u0448\u0430 \u0433\u0440\u0443\u043f\u043f\u0430 \u0431\u043e\u043b\u0435\u0435 \u043d\u0435 \u0432 \u0441\u043e\u044e\u0437\u0435 \u0441 [[RED]]{0} Party.Status.Locked=[[DARK_RED]](\u0422\u041e\u041b\u042c\u041a\u041e \u041f\u041e \u041f\u0420\u0418\u0413\u041b\u0410\u0428\u0415\u041d\u0418\u042e) +Party.LevelUp=[[YELLOW]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u0433\u0440\u0443\u043f\u043f\u044b \u0443\u0432\u0435\u043b\u0438\u0447\u0438\u043b\u0441\u044f \u043d\u0430 {0}. \u041e\u0431\u0449\u0438\u0439 ({1}) +Party.Feature.Chat=\u0427\u0430\u0442 \u0433\u0440\u0443\u043f\u043f\u044b +Party.Feature.Teleport=\u0422\u0435\u043b\u0435\u043f\u043e\u0440\u0442 \u0413\u0440\u0443\u043f\u043f\u044b +Party.Feature.Alliance=\u0421\u043e\u044e\u0437\u044b +Party.Feature.ItemShare=\u0420\u0430\u0437\u0434\u0435\u043b\u0435\u043d\u0438\u0435 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u043e\u0432 +Party.Feature.XpShare=\u0420\u0430\u0437\u0434\u0435\u043b\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430 +Party.Feature.Locked.Chat=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e {0}+ (\u0427\u0410\u0422 \u0413\u0420\u0423\u041f\u041f\u042b) +Party.Feature.Locked.Teleport=\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e {0}+ (\u0422\u0415\u041b\u0415\u041f\u041e\u0420\u0422 \u0413\u0420\u0423\u041f\u041f\u042b) +Party.Feature.Locked.Alliance=\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e {0}+ (\u0421\u041e\u042e\u0417\u042b) +Party.Feature.Locked.ItemShare=\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e {0}+ (\u0420\u0410\u0417\u0414\u0415\u041b\u0415\u041d\u0418\u0415 \u041f\u0420\u0415\u0414\u041c\u0415\u0422\u041e\u0412) +Party.Feature.Locked.XpShare=\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e {0}+ (\u0420\u0410\u0417\u0414\u0415\u041b\u0415\u041d\u0418\u0415 \u041e\u041f\u042b\u0422\u0410) +Party.Feature.Disabled.1=[[RED]]\u0427\u0430\u0442 \u0433\u0440\u0443\u043f\u043f\u044b \u0435\u0449\u0435 \u043d\u0435 \u0440\u0430\u0437\u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d. +Party.Feature.Disabled.2=[[RED]]\u0422\u0435\u043b\u0435\u043f\u043e\u0440\u0442 \u0433\u0440\u0443\u043f\u043f\u044b \u0435\u0449\u0435 \u043d\u0435 \u0440\u0430\u0437\u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d. +Party.Feature.Disabled.3=[[RED]]\u0421\u043e\u044e\u0437\u044b \u0433\u0440\u0443\u043f\u043f\u044b \u0435\u0449\u0435 \u043d\u0435 \u0440\u0430\u0437\u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u044b. +Party.Feature.Disabled.4=[[RED]]\u0420\u0430\u0437\u0434\u0435\u043b\u0435\u043d\u0438\u0435 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u043e\u0432 \u0432 \u0433\u0440\u0443\u043f\u043f\u0435 \u0435\u0449\u0435 \u043d\u0435 \u0440\u0430\u0437\u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u043e. +Party.Feature.Disabled.5=[[RED]]\u0420\u0430\u0437\u0434\u0435\u043b\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430 \u0432 \u0433\u0440\u0443\u043f\u043f\u0435 \u0435\u0449\u0435 \u043d\u0435 \u0440\u0430\u0437\u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u043e. Party.Status.Unlocked=[[DARK_GREEN]](\u041e\u0422\u041a\u0420\u042b\u0422\u041e) Party.ShareType.Xp=\u041e\u041f\u042b\u0422 Party.ShareType.Item=\u041f\u0420\u0415\u0414\u041c\u0415\u0422 @@ -552,7 +803,9 @@ Party.ItemShare.Category.Mining=\u0428\u0430\u0445\u0442\u0451\u0440\u0441\u0442 Party.ItemShare.Category.Herbalism=\u0422\u0440\u0430\u0432\u043d\u0438\u0447\u0435\u0441\u0442\u0432\u043e Party.ItemShare.Category.Woodcutting=\u041b\u0435\u0441\u043e\u0440\u0443\u0431\u0441\u0442\u0432\u043e Party.ItemShare.Category.Misc=\u0420\u0430\u0437\u043d\u043e\u0435 +##xp Commands.XPGain.Acrobatics=\u041f\u0440\u044b\u0433\u0430\u0439\u0442\u0435 \u0441 \u0432\u044b\u0441\u043e\u0442\u044b +Commands.XPGain.Alchemy=\u0412\u0430\u0440\u0438\u0442\u0435 \u0417\u0435\u043b\u044c\u044f Commands.XPGain.Archery=\u0410\u0442\u0430\u043a\u0443\u0439\u0442\u0435 \u041c\u043e\u043d\u0441\u0442\u0440\u043e\u0432 Commands.XPGain.Axes=\u0410\u0442\u0430\u043a\u0443\u0439\u0442\u0435 \u041c\u043e\u043d\u0441\u0442\u0440\u043e\u0432 Commands.XPGain.Child=\u041f\u0435\u0440\u0435\u0434\u0430\u0435\u0442 \u0443\u0440\u043e\u0432\u043d\u0438 \u0438\u0437 \u0420\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u0441\u043a\u043e\u0433\u043e \u041d\u0430\u0432\u044b\u043a\u0430 @@ -573,38 +826,64 @@ Commands.xprate.over=\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u04 Commands.xprate.proper.0=\u0427\u0442\u043e\u0431\u044b \u0438\u0437\u043c\u0435\u043d\u0438\u0442\u044c \u0441\u043a\u043e\u0440\u043e\u0441\u0442\u044c \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u044f \u043e\u043f\u044b\u0442\u0430 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 /xprate Commands.xprate.proper.1=\u0427\u0442\u043e\u0431\u044b \u0432\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u0438\u0442\u044c \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043d\u0443\u044e \u0441\u043a\u043e\u0440\u043e\u0441\u0442\u044c \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u044f \u043e\u043f\u044b\u0442\u0430 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 /xprate reset Commands.xprate.proper.2=\u041f\u043e\u0436\u0430\u043b\u0443\u0439\u0441\u0442\u0430, \u0432\u044b\u0431\u0435\u0440\u0438\u0442\u0435 true \u0438\u043b\u0438 false \u0447\u0442\u043e\u0431\u044b \u0443\u043a\u0430\u0437\u0430\u0442\u044c \u044f\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043b\u0438 \u044d\u0442\u043e \u0440\u0435\u0436\u0438\u043c\u043e\u043c \u0441\u043a\u043e\u0440\u043e\u0441\u0442\u043d\u043e\u0433\u043e \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u044f \u043e\u043f\u044b\u0442\u0430 +Commands.NegativeNumberWarn=\u041d\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 \u043e\u0442\u0440\u0438\u0446\u0430\u0442\u0435\u043b\u044c\u043d\u044b\u0435 \u0447\u0438\u0441\u043b\u0430! +Commands.Event.Start=[[GREEN]]mcMMO[[GOLD]] \u0421\u043e\u0431\u044b\u0442\u0438\u0435! +Commands.Event.Stop=[[GREEN]]mcMMO[[DARK_AQUA]] \u0421\u043e\u0431\u044b\u0442\u0438\u0435 \u0417\u0430\u043a\u043e\u043d\u0447\u0438\u043b\u043e\u0441\u044c! +Commands.Event.Stop.Subtitle=[[GREEN]]\u041d\u0430\u0434\u0435\u044e\u0441\u044c \u0442\u044b \u043f\u043e\u0432\u0435\u0441\u0435\u043b\u0438\u043b\u0441\u044f! +Commands.Event.XP=[[DARK_AQUA]]\u041c\u043e\u0434\u0438\u0444\u0438\u043a\u0430\u0442\u043e\u0440 \u043e\u043f\u044b\u0442\u0430 \u0441\u0435\u0439\u0447\u0430\u0441 [[GOLD]]{0}[[DARK_AQUA]]x Commands.xprate.started.0=[[GOLD]]\u0421\u041a\u041e\u0420\u041e\u0421\u0422\u042c \u041f\u041e\u041b\u0423\u0427\u0415\u041d\u0418\u042f \u041e\u041f\u042b\u0422\u0410 \u0423\u0412\u0415\u041b\u0418\u0427\u0415\u041d\u0410! Commands.xprate.started.1=[[GOLD]]\u0421\u043a\u043e\u0440\u043e\u0441\u0442\u044c \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u044f \u043e\u043f\u044b\u0442\u0430 \u0441\u0435\u0439\u0447\u0430\u0441 {0}x! + +# Admin Notifications +Server.ConsoleName=[[YELLOW]][\u0421\u0435\u0440\u0432\u0435\u0440] +Notifications.Admin.XPRate.Start.Self=[[GRAY]]\u0412\u044b \u0443\u0441\u0442\u0430\u043d\u043e\u0432\u0438\u043b\u0438 \u0433\u043b\u043e\u0431\u0430\u043b\u044c\u043d\u044b\u0439 \u043c\u043d\u043e\u0436\u0438\u0442\u0435\u043b\u044c \u043e\u043f\u044b\u0442\u0430 \u043d\u0430 [[GOLD]]{0}x +Notifications.Admin.XPRate.End.Self=[[GRAY]]\u0412\u044b \u0437\u0430\u043a\u043e\u043d\u0447\u0438\u043b\u0438 \u0441\u043e\u0431\u044b\u0442\u0438\u0435 \u043c\u043d\u043e\u0436\u0438\u0442\u0435\u043b\u044f \u043e\u043f\u044b\u0442\u0430. +Notifications.Admin.XPRate.End.Others={0} [[GRAY]]\u0437\u0430\u043a\u043e\u043d\u0447\u0438\u043b \u0441\u043e\u0431\u044b\u0442\u0438\u0435 \u043c\u043d\u043e\u0436\u0438\u0442\u0435\u043b\u044f \u043e\u043f\u044b\u0442\u0430 +Notifications.Admin.XPRate.Start.Others={0} [[GRAY]]\u043d\u0430\u0447\u0430\u043b \u0438\u043b\u0438 \u0438\u0437\u043c\u0435\u043d\u0438\u043b \u0441\u043e\u0431\u044b\u0442\u0438\u0435 \u0441 \u043c\u043d\u043e\u0438\u0436\u0438\u0442\u0435\u043b\u0435\u043c \u043e\u043f\u044b\u0442\u0430 {1}x +Notifications.Admin.Format.Others=[[GOLD]]([[GREEN]]mcMMO [[DARK_AQUA]]Admin[[GOLD]]) [[GRAY]]{0} +Notifications.Admin.Format.Self=[[GOLD]]([[GREEN]]mcMMO[[GOLD]]) [[GRAY]]{0} + +# Event XPRate.Event=[[GOLD]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430 \u0432\u0440\u0435\u043c\u0435\u043d\u043d\u043e \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u043e! \u041c\u043d\u043e\u0436\u0438\u0442\u0435\u043b\u044c \u043e\u043f\u044b\u0442\u0430 - {0}x! -Effects.Effects=\u042d\u0424\u0424\u0415\u041a\u0422\u042b -Effects.Child=[[DARK_GRAY]]\u0423\u0420\u041e\u0412\u0415\u041d\u042c: [[GREEN]]{0} -Effects.Level=[[DARK_GRAY]]\u0423\u0420\u041e\u0412\u0415\u041d\u042c: [[GREEN]]{0} [[DARK_AQUA]]\u041e\u041f\u042b\u0422[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) -Effects.Parent=[[GOLD]]{0} - -Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1} + +#GUIDES Guides.Available=[[GRAY]]\u0420\u0443\u043a\u043e\u0432\u043e\u0434\u0441\u0442\u0432\u043e \u0434\u043b\u044f {0} \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u043e - \u043d\u0430\u043f\u0438\u0448\u0438\u0442\u0435 /{1} ? [\u0441\u0442\u0440\u0430\u043d\u0438\u0446\u0430] Guides.Header=[[GOLD]]-=[[GREEN]]{0} \u0420\u0443\u043a\u043e\u0432\u043e\u0434\u0441\u0442\u0432\u043e[[GOLD]]=- Guides.Page.Invalid=\u041d\u0435\u043f\u0440\u0430\u0432\u0438\u043b\u044c\u043d\u044b\u0439 \u043d\u043e\u043c\u0435\u0440 \u0441\u0442\u0440\u0430\u043d\u0438\u0446\u044b! Guides.Page.OutOfRange=\u042d\u0442\u0430 \u0441\u0442\u0440\u0430\u043d\u0438\u0446\u0430 \u043d\u0435 \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u0435\u0442, \u0432\u0441\u0435\u0433\u043e \u0435\u0441\u0442\u044c {0} \u0441\u0442\u0440\u0430\u043d\u0438\u0446. -Guides.Usage=\u0418\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 /{0} ? [\u0441\u0442\u0440\u0430\u043d\u0438\u0446\u0430] +Guides.Usage= \u0418\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 /{0} ? [\u0441\u0442\u0440\u0430\u043d\u0438\u0446\u0430] +##Acrobatics Guides.Acrobatics.Section.0=[[DARK_AQUA]]\u041e \u043d\u0430\u0432\u044b\u043a\u0435 \u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0430:\n[[YELLOW]]\u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0430 - \u044d\u0442\u043e \u043d\u0430\u0432\u044b\u043a \u0433\u0440\u0430\u0446\u0438\u043e\u0437\u043d\u043e\u0433\u043e \u043f\u0435\u0440\u0435\u0434\u0432\u0438\u0436\u0435\u043d\u0438\u044f \u0432 mcMMO.\n[[YELLOW]]\u041e\u043d \u0434\u0430\u0435\u0442 \u0431\u043e\u043d\u0443\u0441\u044b \u0432 \u0431\u043e\u044e \u0438 \u0437\u0430\u0449\u0438\u0449\u0430\u0435\u0442 \u043e\u0442 \u043f\u0440\u0438\u0440\u043e\u0434\u043d\u044b\u0445 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u0439.\n\n[[DARK_AQUA]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430:\n[[YELLOW]]\u0427\u0442\u043e\u0431\u044b \u043f\u043e\u043b\u0443\u0447\u0430\u0442\u044c \u043e\u043f\u044b\u0442 \u0432 \u044d\u0442\u043e\u043c \u043d\u0430\u0432\u044b\u043a\u0435, \u043d\u0443\u0436\u043d\u043e \u0432\u044b\u043f\u043e\u043b\u043d\u044f\u0442\u044c \u0443\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u044f \n[[YELLOW]]\u0432 \u0431\u043e\u044e \u0438\u043b\u0438 \u043f\u0430\u0434\u0430\u0442\u044c \u0441 \u0431\u043e\u043b\u044c\u0448\u043e\u0439 \u0432\u044b\u0441\u043e\u0442\u044b, \u043f\u043e\u043b\u0443\u0447\u0430\u044f \u0443\u0440\u043e\u043d. Guides.Acrobatics.Section.1=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u041f\u0440\u044b\u0436\u043e\u043a?\n[[YELLOW]]\u0423 \u0432\u0430\u0441 \u0435\u0441\u0442\u044c \u0448\u0430\u043d\u0441 \u0441\u0432\u0435\u0441\u0442\u0438 \u043d\u0430 \u043d\u0435\u0442 \u0443\u0440\u043e\u043d \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u043d\u044b\u0439 \u043f\u0440\u0438 \u043f\u0430\u0434\u0435\u043d\u0438\u0438.\n[[YELLOW]]\u0415\u0441\u043b\u0438 \u0432\u043e \u0432\u0440\u0435\u043c\u044f \u043f\u0440\u044b\u0436\u043a\u0430 \u0434\u0435\u0440\u0436\u0430\u0442\u044c \u043a\u043d\u043e\u043f\u043a\u0443 \u043a\u0440\u0430\u0441\u0442\u044c\u0441\u044f (Left Shift),\n[[YELLOW]]\u0442\u043e \u043c\u043e\u0436\u043d\u043e \u0443\u0434\u0432\u043e\u0438\u0442\u044c \u044d\u0442\u043e\u0442 \u0448\u0430\u043d\u0441.\n[[YELLOW]]\u042d\u0442\u043e \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u0432\u044b\u0437\u043e\u0432\u0435\u0442 \u0418\u0437\u044f\u0449\u043d\u044b\u0439 \u041f\u0440\u044b\u0436\u043e\u043a \u0432\u043c\u0435\u0441\u0442\u043e \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043d\u043e\u0433\u043e.\n[[YELLOW]]\u0418\u0437\u044f\u0449\u043d\u044b\u0435 \u041f\u0440\u044b\u0436\u043a\u0438 \u043f\u043e\u0445\u043e\u0436\u0438 \u043d\u0430 \u043e\u0431\u044b\u0447\u043d\u044b\u0435, \u043d\u043e \u043f\u0440\u043e\u0438\u0441\u0445\u043e\u0434\u044f\u0442 \u0432 \u0434\u0432\u0430\n[[YELLOW]]\u0440\u0430\u0437\u0430 \u0440\u0435\u0436\u0435 \u0438 \u0434\u0430\u044e\u0442 \u0431\u043e\u043b\u044c\u0448\u0443\u044e \u0437\u0430\u0449\u0438\u0442\u0443 \u043f\u0440\u0438 \u043f\u0430\u0434\u0435\u043d\u0438\u0438.\n[[YELLOW]]\u0428\u0430\u043d\u0441 \u043d\u0430 \u0443\u0434\u0430\u0447\u043d\u044b\u0439 \u043f\u0440\u044b\u0436\u043e\u043a \u0437\u0430\u0432\u0438\u0441\u0438\u0442 \u043e\u0442 \u0432\u0430\u0448\u0435\u0433\u043e \u0443\u0440\u043e\u0432\u043d\u044f \u043d\u0430\u0432\u044b\u043a\u0430. Guides.Acrobatics.Section.2=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0423\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435?\n[[YELLOW]]\u0411\u043b\u0430\u0433\u043e\u0434\u0430\u0440\u044f \u044d\u0442\u043e\u043c\u0443 \u0443\u043c\u0435\u043d\u0438\u044e \u0443 \u0432\u0430\u0441 \u0435\u0441\u0442\u044c \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u044b\u0439 \u0448\u0430\u043d\u0441 \u0443\u043a\u043b\u043e\u043d\u0438\u0442\u044c\u0441\u044f\n[[YELLOW]]\u0432\u043e \u0432\u0440\u0435\u043c\u044f \u0431\u044b\u0442\u0432\u044b, \u0447\u0442\u043e \u0432\u0434\u0432\u043e\u0435 \u0443\u043c\u0435\u043d\u044c\u0448\u0438\u0442 \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u043d\u044b\u0439 \u0443\u0440\u043e\u043d.\n[[YELLOW]]\u0428\u0430\u043d\u0441 \u043d\u0430 \u0443\u0434\u0430\u0447\u043d\u043e\u0435 \u0443\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435 \u0437\u0430\u0432\u0438\u0441\u0438\u0442 \u043e\u0442 \u0432\u0430\u0448\u0435\u0433\u043e \u0443\u0440\u043e\u0432\u043d\u044f \u043d\u0430\u0432\u044b\u043a\u0430. -Guides.Archery.Section.0=[[DARK_AQUA]]\u041e \u043d\u0430\u0432\u044b\u043a\u0435 \u0421\u0442\u0440\u0435\u043b\u044c\u0431\u0430 \u0438\u0437 \u041b\u0443\u043a\u0430:\n[[YELLOW]]\u041d\u0430\u0432\u044b\u043a \u0421\u0442\u0440\u0435\u043b\u044c\u0431\u044b \u0438\u0437 \u041b\u0443\u043a\u0430 \u0434\u0430\u0435\u0442 \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0435 \u0431\u043e\u043d\u0443\u0441\u044b, \u0442\u0430\u043a\u0438\u0435 \u043a\u0430\u043a\n[[YELLOW]]\u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u0438\u0435 \u0443\u0440\u043e\u043d\u0430, \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0437\u0430\u0432\u0438\u0441\u0438\u0442 \u043e\u0442 \u0443\u0440\u043e\u0432\u043d\u044f \u043d\u0430\u0432\u044b\u043a\u0430 \u0421\u0442\u0440\u0435\u043b\u044c\u0431\u044b \u0438\u0437 \u041b\u0443\u043a\u0430,\n[[YELLOW]]\u0438\u043b\u0438 \u0443\u043c\u0435\u043d\u0438\u0435 \u0448\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0432\u0430\u0448\u0438\u0445 \u043e\u043f\u043f\u043e\u043d\u0435\u043d\u0442\u043e\u0432 \u0432 \u041f\u0432\u041f.\n[[YELLOW]]\u0422\u0430\u043a\u0436\u0435 \u0432\u044b \u0441\u043c\u043e\u0436\u0435\u0442\u0435 \u0432\u0435\u0440\u043d\u0443\u0442\u044c \u0432\u0430\u0448\u0438 \u0441\u0442\u0440\u0435\u043b\u044b \u0438\u0437 \u043f\u043e\u0432\u0435\u0440\u0436\u0435\u043d\u043d\u044b\u0445 \u0432\u0440\u0430\u0433\u043e\u0432.\n\n[[DARK_AQUA]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430:\n[[YELLOW]]\u0427\u0442\u043e\u0431\u044b \u043f\u043e\u043b\u0443\u0447\u0430\u0442\u044c \u043e\u043f\u044b\u0442 \u0437\u0430 \u044d\u0442\u043e\u0442 \u043d\u0430\u0432\u044b\u043a \u0441\u0442\u0440\u0435\u043b\u044f\u0439\u0442\u0435 \u0432 \u043c\u043e\u0431\u043e\u0432 \u0438\u043b\u0438 \u0434\u0440\u0443\u0433\u0438\u0445 \u0438\u0433\u0440\u043e\u043a\u043e\u0432. -Guides.Archery.Section.1=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0423\u043c\u0435\u043b\u044b\u0439 \u0412\u044b\u0441\u0442\u0440\u0435\u043b?\n[[YELLOW]]\u0423\u043c\u0435\u043b\u044b\u0439 \u0412\u044b\u0441\u0442\u0440\u0435\u043b \u0434\u0430\u0435\u0442 \u0434\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0443\u0440\u043e\u043d \u043f\u0440\u0438 \u0441\u0442\u0440\u0435\u043b\u044c\u0431\u0435.\n[[YELLOW]]\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0443\u0440\u043e\u043d \u043f\u0440\u0438 \u0423\u043c\u0435\u043b\u043e\u043c \u0412\u044b\u0441\u0442\u0440\u0435\u043b\u0435 \u0440\u0430\u0441\u0442\u0435\u0442 \u0443\u0440\u043e\u0432\u043d\u0435\u043c\n[[YELLOW]]\u043d\u0430\u0432\u044b\u043a\u0430 \u0421\u0442\u0440\u0435\u043b\u044c\u0431\u044b \u0438\u0437 \u041b\u0443\u043a\u0430. \u041f\u043e \u0443\u043c\u043e\u043b\u0447\u0430\u043d\u0438\u044e, \u0443\u0440\u043e\u043d \u043e\u0442 \u0441\u0442\u0440\u0435\u043b\u044c\u0431\u044b \n[[YELLOW]]\u0443\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044f \u043d\u0430 10% \u043a\u0430\u0436\u0434\u044b\u0435 50 \u0443\u0440\u043e\u0432\u043d\u0435\u0439, \u0434\u043e \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u043e\u0433\u043e\n[[YELLOW]]\u043f\u043e\u043a\u0430\u0437\u0430\u0442\u0435\u043b\u044f \u0432 200% \u0431\u043e\u043d\u0443\u0441\u043d\u043e\u0433\u043e \u0443\u0440\u043e\u043d\u0430. +##Alchemy +Guides.Alchemy.Section.0=[[DARK_AQUA]]\u041e \u043d\u0430\u0432\u044b\u043a\u0435 \u0410\u043b\u0445\u0438\u043c\u0438\u044f:\n[[YELLOW]]Alchemy is about brewing potions.\n[[YELLOW]]It provides a speed increase in the potion brew time, as well\n[[YELLOW]]as the addition of new (previously) unobtainable potions.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to brew potions. +Guides.Alchemy.Section.1=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u041a\u0430\u0442\u0430\u043b\u0438\u0437\u0430\u0442\u043e\u0440?\n[[YELLOW]]\u041a\u0430\u0442\u0430\u043b\u0438\u0437\u0430\u0442\u043e\u0440 \u0443\u0441\u043a\u043e\u0440\u044f\u0435\u0442 \u043f\u0440\u043e\u0446\u0435\u0441\u0441 \u0433\u043e\u0442\u043e\u0432\u043a\u0438, \u0441 a\n[[YELLOW]]\u043c\u0430\u043a\u0441. \u0441\u043a\u043e\u0440\u043e\u0441\u0442\u044c\u044e 4x \u043d\u0430 \u0443\u0440\u043e\u0432\u043d\u0435 1000.\n[[YELLOW]]\u042d\u0442\u0430 \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c \u0440\u0430\u0437\u0431\u043b\u043e\u043a\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u043d\u0430 \u0443\u0440\u043e\u0432\u043d\u0435 100 \u043f\u043e \u0443\u043c\u043e\u043b\u0447\u0430\u043d\u0438\u044e. +Guides.Alchemy.Section.2=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0442 \u043e\u0442\u0432\u0430\u0440\u044b?\n[[YELLOW]]\u041e\u0442\u0432\u0430\u0440\u044b \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u044e\u0442 \u0432\u0430\u0440\u0438\u0442\u044c \u0431\u043e\u043b\u044c\u0448\u0435 \u0437\u0435\u043b\u0438\u0439 \u0441 \u043d\u043e\u0432\u044b\u043c\u0438 \u0438\u043d\u0433\u0440\u0438\u0434\u0438\u0435\u043d\u0442\u0430\u043c\u0438.\n[[YELLOW]]\u041e\u0442 \u0432\u0430\u0448\u0435\u0433\u043e \u0440\u0430\u043d\u0433\u0430 \u0437\u0430\u0432\u0438\u0441\u0438\u0442 \u043a\u0430\u043a\u0438\u0435 \u0438\u043d\u0433\u0440\u0438\u0434\u0438\u0435\u043d\u0442\u044b\n[[YELLOW]]\u0431\u0443\u0434\u0443\u0442 \u0440\u0430\u0437\u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u044b. \u0412\u0441\u0435\u0433\u043e \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u043e 8 \u0440\u0430\u043d\u0433\u043e\u0432. +Guides.Alchemy.Section.3=[[DARK_AQUA]]\u041e\u0442\u0432\u0430\u0440\u044b 1 \u0442\u0438\u0440\u0430 (\u0438\u043d\u0433\u0440\u0438\u0434\u0438\u0435\u043d\u0442\u044b):\n[[YELLOW]]\u041e\u0433\u043d\u0435\u043d\u043d\u044b\u0439 \u043f\u043e\u0440\u043e\u0448\u043e\u043a, \u041f\u0440\u0438\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u043d\u044b\u0439 \u043f\u0430\u0443\u0447\u0438\u0439 \u0433\u043b\u0430\u0437, \u0421\u043b\u0435\u0437\u0430 \u0433\u0430\u0441\u0442\u0430, \u0420\u0435\u0434\u0441\u0442\u043e\u0443\u043d,\n[[YELLOW]]\u0421\u0432\u0435\u0442\u043e\u043f\u044b\u043b\u044c, \u0421\u0430\u0445\u0430\u0440, \u0421\u0432\u0435\u0440\u043a\u0430\u044e\u0449\u0438\u0439 \u043b\u043e\u043c\u0442\u0438\u043a \u0430\u0440\u0431\u0443\u0437\u0430, \u0417\u043e\u043b\u043e\u0442\u0430\u044f \u041c\u043e\u0440\u043a\u043e\u0432\u044c,\n[[YELLOW]]\u041b\u0430\u0432\u043e\u0432\u044b\u0439 \u043a\u0440\u0435\u043c, \u0410\u0434\u0441\u043a\u0438\u0439 \u043d\u0430\u0440\u043e\u0441\u0442, \u041f\u0430\u0443\u0447\u0438\u0439 \u0433\u043b\u0430\u0437, \u041f\u043e\u0440\u043e\u0445, \u041a\u0443\u0432\u0448\u0438\u043d\u043a\u0430,\n[[YELLOW]]\u0418\u0433\u043b\u043e\u0431\u0440\u044e\u0445\n[[YELLOW]](\u0421\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043d\u044b\u0435 \u0437\u0435\u043b\u044c\u044f) +Guides.Alchemy.Section.4=[[DARK_AQUA]]\u041e\u0442\u0432\u0430\u0440\u044b 2 \u0442\u0438\u0440\u0430 (\u0438\u043d\u0433\u0440\u0438\u0434\u0438\u0435\u043d\u0442\u044b):\n[[YELLOW]]\u041c\u043e\u0440\u043a\u043e\u0432\u044c (\u0417\u0435\u043b\u044c\u0435 \u0421\u043a\u043e\u0440\u043e\u0441\u0442\u0438)\n[[YELLOW]]\u0421\u043b\u0438\u0437\u044c (\u0417\u0435\u043b\u044c\u0435 \u0422\u0443\u043f\u043e\u0441\u0442\u0438)\n\n[[DARK_AQUA]]\u041e\u0442\u0432\u0430\u0440\u044b 3 \u0442\u0438\u0440\u0430 (\u0438\u043d\u0433\u0440\u0438\u0434\u0438\u0435\u043d\u0442\u044b):\n[[YELLOW]]\u041a\u0432\u0430\u0440\u0446 (\u0417\u0435\u043b\u044c\u0435 \u041f\u043e\u0433\u043b\u043e\u0449\u0435\u043d\u0438\u044f)\n[[YELLOW]]\u041a\u0440\u0430\u0441\u043d\u044b\u0439 \u0413\u0440\u0438\u0431 (\u0417\u0435\u043b\u044c\u0435 \u041f\u0440\u044b\u0433\u0443\u0447\u0435\u0441\u0442\u0438) +Guides.Alchemy.Section.5=[[DARK_AQUA]]\u041e\u0442\u0432\u0430\u0440\u044b 4 \u0442\u0438\u0440\u0430 (\u0438\u043d\u0433\u0440\u0438\u0434\u0438\u0435\u043d\u0442\u044b):\n[[YELLOW]]\u042f\u0431\u043b\u043e\u043a\u043e (\u0417\u0435\u043b\u044c\u0435 \u0414\u043e\u043f. \u0417\u0434\u043e\u0440\u043e\u0432\u044c\u044f)\n[[YELLOW]]\u0413\u043d\u0438\u043b\u0430\u044f \u041f\u043b\u043e\u0442\u044c (\u0417\u0435\u043b\u044c\u0435 \u0413\u043e\u043b\u043e\u0434\u0430)\n\n[[DARK_AQUA]]\u041e\u0442\u0432\u0430\u0440\u044b 5 \u0442\u0438\u0440\u0430 (\u0438\u043d\u0433\u0440\u0438\u0434\u0438\u0435\u043d\u0442\u044b):\n[[YELLOW]]\u041a\u043e\u0440\u0438\u0447\u043d\u0435\u0432\u044b\u0439 \u0413\u0440\u0438\u0431 (\u0417\u0435\u043b\u044c\u0435 \u0422\u043e\u0448\u043d\u043e\u0442\u044b)\n[[YELLOW]]\u0427\u0435\u0440\u043d\u0438\u043b\u044c\u043d\u044b\u0439 \u041c\u0435\u0448\u043e\u043a (\u0417\u0435\u043b\u044c\u0435 \u041e\u0441\u043b\u0435\u043f\u043b\u0435\u043d\u0438\u044f) +Guides.Alchemy.Section.6=[[DARK_AQUA]]\u041e\u0442\u0432\u0430\u0440\u044b 6 \u0442\u0438\u0440\u0430 (\u0438\u043d\u0433\u0440\u0438\u0434\u0438\u0435\u043d\u0442\u044b):\n[[YELLOW]]\u0412\u044b\u0441\u043e\u043a\u0430\u044f \u0422\u0440\u0430\u0432\u0430 (\u0417\u0435\u043b\u044c\u0435 \u041d\u0430\u0441\u044b\u0449\u0435\u043d\u0438\u044f)\n\n[[DARK_AQUA]]\u041e\u0442\u0432\u0430\u0440\u044b 7 \u0442\u0438\u0440\u0430 (\u0438\u043d\u0433\u0440\u0438\u0434\u0438\u0435\u043d\u0442\u044b):\n[[YELLOW]]\u042f\u0434\u043e\u0432\u0438\u0442\u044b\u0435 \u041a\u0430\u0440\u0442\u043e\u0444\u0435\u043b\u044c (\u0417\u0435\u043b\u044c\u0435 \u0417\u0430\u0433\u043d\u0438\u0432\u0430\u043d\u0438\u044f)\n\n[[DARK_AQUA]]\u041e\u0442\u0432\u0430\u0440\u044b 8 \u0442\u0438\u0440\u0430 (\u0438\u043d\u0433\u0440\u0438\u0434\u0438\u0435\u043d\u0442\u044b):\n[[YELLOW]]\u041e\u0431\u044b\u0447\u043d\u043e\u0435 \u0417\u043e\u043b\u043e\u0442\u043e\u0435 \u042f\u0431\u043b\u043e\u043a\u043e (\u0417\u0435\u043b\u044c\u0435 \u0417\u0430\u0449\u0438\u0442\u044b) +##Archery +Guides.Archery.Section.0=[[DARK_AQUA]]\u041e \u043d\u0430\u0432\u044b\u043a\u0435 \u041b\u0443\u043a\u0438:\n[[YELLOW]]\u041d\u0430\u0432\u044b\u043a \u0432\u043b\u0430\u0434\u0435\u043d\u0438\u044f \u041b\u0443\u043a\u043e\u043c \u0434\u0430\u0435\u0442 \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0435 \u0431\u043e\u043d\u0443\u0441\u044b, \u0442\u0430\u043a\u0438\u0435 \u043a\u0430\u043a\n[[YELLOW]]\u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u0438\u0435 \u0443\u0440\u043e\u043d\u0430, \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0437\u0430\u0432\u0438\u0441\u0438\u0442 \u043e\u0442 \u0443\u0440\u043e\u0432\u043d\u044f \u043d\u0430\u0432\u044b\u043a\u0430 \u0432\u043b\u0430\u0434\u0435\u043d\u0438\u044f \u041b\u0443\u043a\u043e\u043c,\n[[YELLOW]]\u0438\u043b\u0438 \u0443\u043c\u0435\u043d\u0438\u0435 \u0448\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0432\u0430\u0448\u0438\u0445 \u043e\u043f\u043f\u043e\u043d\u0435\u043d\u0442\u043e\u0432 \u0432 \u041f\u0432\u041f.\n[[YELLOW]]\u0422\u0430\u043a\u0436\u0435 \u0432\u044b \u0441\u043c\u043e\u0436\u0435\u0442\u0435 \u0432\u0435\u0440\u043d\u0443\u0442\u044c \u0432\u0430\u0448\u0438 \u0441\u0442\u0440\u0435\u043b\u044b \u0438\u0437 \u043f\u043e\u0432\u0435\u0440\u0436\u0435\u043d\u043d\u044b\u0445 \u0432\u0440\u0430\u0433\u043e\u0432.\n\n[[DARK_AQUA]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430:\n[[YELLOW]]\u0427\u0442\u043e\u0431\u044b \u043f\u043e\u043b\u0443\u0447\u0430\u0442\u044c \u043e\u043f\u044b\u0442 \u0437\u0430 \u044d\u0442\u043e\u0442 \u043d\u0430\u0432\u044b\u043a \u0441\u0442\u0440\u0435\u043b\u044f\u0439\u0442\u0435 \u0432 \u043c\u043e\u0431\u043e\u0432 \u0438\u043b\u0438 \u0434\u0440\u0443\u0433\u0438\u0445 \u0438\u0433\u0440\u043e\u043a\u043e\u0432. +Guides.Archery.Section.1=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0423\u043c\u0435\u043b\u044b\u0439 \u0412\u044b\u0441\u0442\u0440\u0435\u043b?\n[[YELLOW]]\u0423\u043c\u0435\u043b\u044b\u0439 \u0412\u044b\u0441\u0442\u0440\u0435\u043b \u0434\u0430\u0435\u0442 \u0434\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0443\u0440\u043e\u043d \u043f\u0440\u0438 \u0441\u0442\u0440\u0435\u043b\u044c\u0431\u0435.\n[[YELLOW]]\u0414\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0443\u0440\u043e\u043d \u043f\u0440\u0438 \u0423\u043c\u0435\u043b\u043e\u043c \u0412\u044b\u0441\u0442\u0440\u0435\u043b\u0435 \u0440\u0430\u0441\u0442\u0435\u0442 \u0443\u0440\u043e\u0432\u043d\u0435\u043c\n[[YELLOW]]\u043d\u0430\u0432\u044b\u043a\u0430 \u0432\u043b\u0430\u0434\u0435\u043d\u0438\u044f \u041b\u0443\u043a\u043e\u043c. \u041f\u043e \u0443\u043c\u043e\u043b\u0447\u0430\u043d\u0438\u044e, \u0443\u0440\u043e\u043d \u043e\u0442 \u0441\u0442\u0440\u0435\u043b\u044c\u0431\u044b \n[[YELLOW]]\u0443\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044f \u043d\u0430 10% \u043a\u0430\u0436\u0434\u044b\u0435 50 \u0443\u0440\u043e\u0432\u043d\u0435\u0439, \u0434\u043e \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u043e\u0433\u043e\n[[YELLOW]]\u043f\u043e\u043a\u0430\u0437\u0430\u0442\u0435\u043b\u044f \u0432 200% \u0431\u043e\u043d\u0443\u0441\u043d\u043e\u0433\u043e \u0443\u0440\u043e\u043d\u0430. Guides.Archery.Section.2=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0428\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435?\n[[YELLOW]]\u0412\u044b \u0438\u043c\u0435\u0435\u0442\u0435 \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u044b\u0439 \u0448\u0430\u043d\u0441 \u0448\u043e\u043a\u0438\u0440\u043e\u0432\u0442\u044c \u0434\u0440\u0443\u0433\u0438\u0445 \u0438\u0433\u0440\u043e\u043a\u043e\u0432,\n[[YELLOW]]\u0441\u0442\u0440\u0435\u043b\u044f\u044f \u0432 \u043d\u0438\u0445. \u0428\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435 \u0432\u044b\u043d\u0443\u0436\u0434\u0430\u0435\u0442 \u0432\u0430\u0448\u0435\u0433\u043e \u043e\u043f\u043f\u043e\u043d\u0435\u043d\u0442\u0430 \n[[YELLOW]]\u0441\u043c\u043e\u0442\u0440\u0435\u0442\u044c \u0441\u0442\u0440\u043e\u0433\u043e \u0432\u0432\u0435\u0440\u0445 \u043d\u0430 \u043f\u0440\u043e\u0442\u044f\u0436\u0435\u043d\u0438\u0438 \u043d\u0435\u043a\u043e\u0442\u043e\u0440\u043e\u0433\u043e \u0432\u0440\u0435\u043c\u0435\u043d\u0438.\n[[YELLOW]]\u0428\u043e\u043a\u0438\u0440\u0443\u044e\u0449\u0438\u0439 \u0432\u044b\u0441\u0442\u0440\u0435\u043b \u0442\u0430\u043a\u0436\u0435 \u043d\u0430\u043d\u043e\u0441\u0438\u0442 +4 \u0443\u0440\u043e\u043d\u0430. -Guides.Archery.Section.3=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0412\u043e\u0437\u0432\u0440\u0430\u0449\u0435\u043d\u0438\u0435 \u0421\u0442\u0440\u0435\u043b?\n[[YELLOW]]\u0412\u044b \u0438\u043c\u0435\u0435\u0442\u0435 \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u044b\u0439 \u0448\u0430\u043d\u0441 \u0432\u0435\u0440\u043d\u0443\u0442\u044c \u0441\u0432\u043e\u0438 \u0441\u0442\u0440\u0435\u043b\u044b, \u043a\u043e\u0433\u0434\u0430\n[[YELLOW]]\u0443\u0431\u0438\u0432\u0430\u0435\u0442\u0435 \u043c\u043e\u0431\u0430 \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u0432\u0430\u0448\u0435\u0433\u043e \u043b\u0443\u043a\u0430. \u042d\u0442\u043e\u0442 \u0448\u0430\u043d\u0441 \u0440\u0430\u0441\u0442\u0435\u0442\n[[YELLOW]]\u0441 \u0443\u0440\u043e\u0432\u043d\u0435\u043c \u043d\u0430\u0432\u044b\u043a\u0430 \u0421\u0442\u0440\u0435\u043b\u044c\u0431\u044b \u0438\u0437 \u041b\u0443\u043a\u0430. \u041f\u043e \u0443\u043c\u043e\u043b\u0447\u0430\u043d\u0438\u044e, \u044d\u0442\u043e\n[[YELLOW]]\u0443\u043c\u0435\u043d\u0438\u0435 \u0440\u0430\u0441\u0442\u0435\u0442 \u043d\u0430 0.1% \u0441 \u043a\u0430\u0436\u0434\u044b\u043c \u0443\u0440\u043e\u0432\u043d\u0435\u043c, \u0434\u043e \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u044b\u0445\n[[YELLOW]]100% \u043d\u0430 1000 \u0443\u0440\u043e\u0432\u043d\u0435. -Guides.Axes.Section.0=[[DARK_AQUA]]\u041e \u043d\u0430\u0432\u044b\u043a\u0435 \u0412\u043b\u0430\u0434\u0435\u043d\u0438\u044f \u0422\u043e\u043f\u043e\u0440\u043e\u043c:\n[[YELLOW]]\u0421 \u044d\u0442\u0438\u043c \u043d\u0430\u0432\u044b\u043a\u043e\u043c \u0432\u044b \u0441\u043c\u043e\u0436\u0435\u0442\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0441\u0432\u043e\u0439 \u0442\u043e\u043f\u043e\u0440 \u043d\u0435 \u0442\u043e\u043b\u044c\u043a\u043e\n[[YELLOW]]\u0434\u043b\u044f \u0440\u0443\u0431\u043a\u0438 \u043b\u0435\u0441\u0430! \u0412\u044b \u0442\u0430\u043a\u0436\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u043a\u0440\u043e\u043c\u0441\u0430\u0442\u044c \u043c\u043e\u0431\u043e\u0432\n[[YELLOW]]\u0438 \u0438\u0433\u0440\u043e\u043a\u043e\u0432 \u0434\u043b\u044f \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u044f \u043e\u043f\u044b\u0442\u0430, \u043d\u0430\u043d\u043e\u0441\u0438\u0442\u044c \u0438\u043c \u0441\u043c\u0435\u0440\u0442\u0435\u043b\u044c\u043d\u044b\u0435\n[[YELLOW]]\u043a\u0440\u0438\u0442\u0438\u0447\u0435\u0441\u043a\u0438\u0435 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u044f \u0438 \u043e\u0442\u0431\u0440\u0430\u0441\u044b\u0432\u0430\u0442\u044c \u043e\u0442 \u0441\u0435\u0431\u044f.\n[[YELLOW]]\u0422\u0430\u043a\u0436\u0435 \u0432\u0430\u0448 \u0442\u043e\u043f\u043e\u0440 \u0441\u0442\u0430\u043d\u043e\u0432\u0438\u0442\u0441\u044f \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u043e\u043c \u0434\u043b\u044f \u0431\u044b\u0441\u0442\u0440\u043e\u0433\u043e \u0438\n[[YELLOW]]\u043b\u0435\u0433\u043a\u043e\u0433\u043e \u0440\u0430\u0437\u0440\u0443\u0448\u0435\u043d\u0438\u044f \u0431\u0440\u043e\u043d\u0438 \u043f\u0440\u043e\u0442\u0438\u0432\u043d\u0438\u043a\u043e\u0432.\n[[YELLOW]]\u0427\u0435\u043c \u0432\u044b\u0448\u0435 \u0432\u0430\u0448 \u0443\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430, \u0442\u0435\u043c \u0431\u044b\u0441\u0442\u0440\u0435\u0435 \u0440\u0430\u0437\u0440\u0443\u0448\u0430\u0435\u0442\u0441\u044f \u0431\u0440\u043e\u043d\u044f.\n[[DARK_AQUA]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430:\n[[YELLOW]]\u0427\u0442\u043e\u0431\u044b \u043f\u043e\u043b\u0443\u0447\u0430\u0442\u044c \u043e\u043f\u044b\u0442 \u0432 \u044d\u0442\u043e\u043c \u043d\u0430\u0432\u044b\u043a\u0435, \u0432\u044b \u0434\u043e\u043b\u0436\u043d\u044b \u0442\u043e\u043f\u043e\u0440\u043e\u043c \n[[YELLOW]]\u043d\u0430\u043d\u043e\u0441\u0438\u0442\u044c \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u044f \u043c\u043e\u0431\u0430\u043c \u0438\u043b\u0438 \u0434\u0440\u0443\u0433\u0438\u043c \u0438\u0433\u0440\u043e\u043a\u0430\u043c. +Guides.Archery.Section.3=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0412\u043e\u0437\u0432\u0440\u0430\u0449\u0435\u043d\u0438\u0435 \u0421\u0442\u0440\u0435\u043b?\n[[YELLOW]]\u0412\u044b \u0438\u043c\u0435\u0435\u0442\u0435 \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u044b\u0439 \u0448\u0430\u043d\u0441 \u0432\u0435\u0440\u043d\u0443\u0442\u044c \u0441\u0432\u043e\u0438 \u0441\u0442\u0440\u0435\u043b\u044b, \u043a\u043e\u0433\u0434\u0430\n[[YELLOW]]\u0443\u0431\u0438\u0432\u0430\u0435\u0442\u0435 \u043c\u043e\u0431\u0430 \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u0432\u0430\u0448\u0435\u0433\u043e \u043b\u0443\u043a\u0430. \u042d\u0442\u043e\u0442 \u0448\u0430\u043d\u0441 \u0440\u0430\u0441\u0442\u0435\u0442\n[[YELLOW]]\u0441 \u0443\u0440\u043e\u0432\u043d\u0435\u043c \u043d\u0430\u0432\u044b\u043a\u0430 \u0432\u043b\u0430\u0434\u0435\u043d\u0438\u044f \u041b\u0443\u043a\u043e\u043c. \u041f\u043e \u0443\u043c\u043e\u043b\u0447\u0430\u043d\u0438\u044e, \u044d\u0442\u043e\n[[YELLOW]]\u0443\u043c\u0435\u043d\u0438\u0435 \u0440\u0430\u0441\u0442\u0435\u0442 \u043d\u0430 0.1% \u0441 \u043a\u0430\u0436\u0434\u044b\u043c \u0443\u0440\u043e\u0432\u043d\u0435\u043c, \u0434\u043e \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u044b\u0445\n[[YELLOW]]100% \u043d\u0430 1000 \u0443\u0440\u043e\u0432\u043d\u0435. +##Axes +Guides.Axes.Section.0=[[DARK_AQUA]]\u041e \u043d\u0430\u0432\u044b\u043a\u0435 \u0422\u043e\u043f\u043e\u0440\u044b:\n[[YELLOW]]\u0421 \u044d\u0442\u0438\u043c \u043d\u0430\u0432\u044b\u043a\u043e\u043c \u0432\u044b \u0441\u043c\u043e\u0436\u0435\u0442\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0441\u0432\u043e\u0439 \u0442\u043e\u043f\u043e\u0440 \u043d\u0435 \u0442\u043e\u043b\u044c\u043a\u043e\n[[YELLOW]]\u0434\u043b\u044f \u0440\u0443\u0431\u043a\u0438 \u043b\u0435\u0441\u0430! \u0412\u044b \u0442\u0430\u043a\u0436\u0435 \u043c\u043e\u0436\u0435\u0442\u0435 \u043a\u0440\u043e\u043c\u0441\u0430\u0442\u044c \u043c\u043e\u0431\u043e\u0432\n[[YELLOW]]\u0438 \u0438\u0433\u0440\u043e\u043a\u043e\u0432 \u0434\u043b\u044f \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u044f \u043e\u043f\u044b\u0442\u0430, \u043d\u0430\u043d\u043e\u0441\u0438\u0442\u044c \u0438\u043c \u0441\u043c\u0435\u0440\u0442\u0435\u043b\u044c\u043d\u044b\u0435\n[[YELLOW]]\u043a\u0440\u0438\u0442\u0438\u0447\u0435\u0441\u043a\u0438\u0435 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u044f \u0438 \u043e\u0442\u0431\u0440\u0430\u0441\u044b\u0432\u0430\u0442\u044c \u043e\u0442 \u0441\u0435\u0431\u044f.\n[[YELLOW]]\u0422\u0430\u043a\u0436\u0435 \u0432\u0430\u0448 \u0442\u043e\u043f\u043e\u0440 \u0441\u0442\u0430\u043d\u043e\u0432\u0438\u0442\u0441\u044f \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u043e\u043c \u0434\u043b\u044f \u0431\u044b\u0441\u0442\u0440\u043e\u0433\u043e \u0438\n[[YELLOW]]\u043b\u0435\u0433\u043a\u043e\u0433\u043e \u0440\u0430\u0437\u0440\u0443\u0448\u0435\u043d\u0438\u044f \u0431\u0440\u043e\u043d\u0438 \u043f\u0440\u043e\u0442\u0438\u0432\u043d\u0438\u043a\u043e\u0432.\n[[YELLOW]]\u0427\u0435\u043c \u0432\u044b\u0448\u0435 \u0432\u0430\u0448 \u0443\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430, \u0442\u0435\u043c \u0431\u044b\u0441\u0442\u0440\u0435\u0435 \u0440\u0430\u0437\u0440\u0443\u0448\u0430\u0435\u0442\u0441\u044f \u0431\u0440\u043e\u043d\u044f.\n[[DARK_AQUA]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430:\n[[YELLOW]]\u0427\u0442\u043e\u0431\u044b \u043f\u043e\u043b\u0443\u0447\u0430\u0442\u044c \u043e\u043f\u044b\u0442 \u0432 \u044d\u0442\u043e\u043c \u043d\u0430\u0432\u044b\u043a\u0435, \u0432\u044b \u0434\u043e\u043b\u0436\u043d\u044b \u0442\u043e\u043f\u043e\u0440\u043e\u043c \n[[YELLOW]]\u043d\u0430\u043d\u043e\u0441\u0438\u0442\u044c \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u044f \u043c\u043e\u0431\u0430\u043c \u0438\u043b\u0438 \u0434\u0440\u0443\u0433\u0438\u043c \u0438\u0433\u0440\u043e\u043a\u0430\u043c. Guides.Axes.Section.1=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0420\u0430\u0441\u043a\u0430\u043b\u044b\u0432\u0430\u0442\u0435\u043b\u044c \u0427\u0435\u0440\u0435\u043f\u043e\u0432?\n[[YELLOW]]\u042d\u0442\u043e \u0443\u043c\u0435\u043d\u0438\u0435 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0432\u0430\u043c \u043d\u0430\u043d\u043e\u0441\u0438\u0442\u044c \u0443\u0434\u0430\u0440 \u043f\u043e \u043e\u0431\u043b\u0430\u0441\u0442\u0438. \u041f\u043e\u0441\u043b\u0435 \u044d\u0442\u043e\u0433\u043e \u0443\u0434\u0430\u0440\u0430\n[[YELLOW]]\u0432\u0441\u0435 \u0432 \u043e\u0431\u043b\u0430\u0441\u0442\u0438 \u043f\u043e\u043b\u0443\u0447\u0430\u0442 \u043f\u043e\u043b\u043e\u0432\u0438\u043d\u0443 \u0443\u0440\u043e\u043d\u0430, \u043d\u0430\u043d\u0435\u0441\u0435\u043d\u043d\u043e\u0433\u043e \u0432\u0430\u043c\u0438 \u0433\u043b\u0430\u0432\u043d\u043e\u0439 \u0446\u0435\u043b\u0438,\n[[YELLOW]]\u0442\u0430\u043a \u0447\u0442\u043e \u044d\u0442\u043e \u0445\u043e\u0440\u043e\u0448\u0438\u0439 \u0441\u043f\u043e\u0441\u043e\u0431 \u0431\u044b\u0441\u0442\u0440\u043e \u0443\u043d\u0438\u0447\u0442\u043e\u0436\u0430\u0442\u044c \u0441\u043a\u043e\u043f\u043b\u0435\u043d\u0438\u044f \u043c\u043e\u0431\u043e\u0432. -Guides.Axes.Section.2=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u041a\u0440\u0438\u0442\u0438\u0447\u0435\u0441\u043a\u0438\u0439 \u0423\u0434\u0430\u0440?\n[[YELLOW]]\u041a\u0440\u0438\u0442\u0438\u0447\u0435\u0441\u043a\u0438\u0439 \u0423\u0434\u0430\u0440 - \u044d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435, \u043a\u043e\u0442\u043e\u0440\u043e\u0435 \u0434\u0430\u0435\u0442 \u0432\u0430\u043c \u0448\u0430\u043d\u0441\n[[YELLOW]]\u043d\u0430\u043d\u0435\u0441\u0442\u0438 \u0434\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0443\u0440\u043e\u043d. \u041f\u043e \u0443\u043c\u043e\u043b\u0447\u0430\u043d\u0438\u044e, \n[[YELLOW]]\u043a\u0430\u0436\u0434\u044b\u0435 2 \u0443\u0440\u043e\u0432\u043d\u044f \u043d\u0430\u0432\u044b\u043a\u0430 \u0412\u043b\u0430\u0434\u0435\u043d\u0438\u044f \u0422\u043e\u043f\u043e\u0440\u043e\u043c \u0434\u0430\u044e\u0442 \u0432\u0430\u043c +0.1%\n[[YELLOW]]\u0448\u0430\u043d\u0441 \u043d\u0430\u043d\u0435\u0441\u0442\u0438 \u041a\u0440\u0438\u0442\u0438\u0447\u0435\u0441\u043a\u0438\u0439 \u0423\u0434\u0430\u0440, \u0438\u0437-\u0437\u0430 \u043a\u043e\u0442\u043e\u0440\u043e\u0433\u043e \u043c\u043e\u0431\u044b \u043f\u043e\u043b\u0443\u0447\u0430\u0442\n[[YELLOW]]\u0434\u0432\u043e\u0439\u043d\u043e\u0439 \u0443\u0440\u043e\u043d, \u0430 \u0434\u0440\u0443\u0433\u0438\u0435 \u0438\u0433\u0440\u043e\u043a\u0438 \u043f\u043e\u043b\u0443\u0442\u043e\u0440\u043d\u044b\u0439. +Guides.Axes.Section.2=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u041a\u0440\u0438\u0442\u0438\u0447\u0435\u0441\u043a\u0438\u0439 \u0423\u0434\u0430\u0440?\n[[YELLOW]]\u041a\u0440\u0438\u0442\u0438\u0447\u0435\u0441\u043a\u0438\u0439 \u0423\u0434\u0430\u0440 - \u044d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435, \u043a\u043e\u0442\u043e\u0440\u043e\u0435 \u0434\u0430\u0435\u0442 \u0432\u0430\u043c \u0448\u0430\u043d\u0441\n[[YELLOW]]\u043d\u0430\u043d\u0435\u0441\u0442\u0438 \u0434\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0443\u0440\u043e\u043d. \u041f\u043e \u0443\u043c\u043e\u043b\u0447\u0430\u043d\u0438\u044e, \n[[YELLOW]]\u043a\u0430\u0436\u0434\u044b\u0435 2 \u0443\u0440\u043e\u0432\u043d\u044f \u043d\u0430\u0432\u044b\u043a\u0430 \u0422\u043e\u043f\u043e\u0440\u044b \u0434\u0430\u044e\u0442 \u0432\u0430\u043c +0.1%\n[[YELLOW]]\u0448\u0430\u043d\u0441 \u043d\u0430\u043d\u0435\u0441\u0442\u0438 \u041a\u0440\u0438\u0442\u0438\u0447\u0435\u0441\u043a\u0438\u0439 \u0423\u0434\u0430\u0440, \u0438\u0437-\u0437\u0430 \u043a\u043e\u0442\u043e\u0440\u043e\u0433\u043e \u043c\u043e\u0431\u044b \u043f\u043e\u043b\u0443\u0447\u0430\u0442\n[[YELLOW]]\u0434\u0432\u043e\u0439\u043d\u043e\u0439 \u0443\u0440\u043e\u043d, \u0430 \u0434\u0440\u0443\u0433\u0438\u0435 \u0438\u0433\u0440\u043e\u043a\u0438 \u043f\u043e\u043b\u0443\u0442\u043e\u0440\u043d\u044b\u0439. Guides.Axes.Section.3=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u041c\u0430\u0441\u0442\u0435\u0440 \u0422\u043e\u043f\u043e\u0440\u0430?\n[[YELLOW]]\u041c\u0430\u0441\u0442\u0435\u0440 \u0422\u043e\u043f\u043e\u0440\u0430 - \u044d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435, \u043a\u043e\u0442\u043e\u0440\u043e\u0435 \u0434\u043e\u0431\u0430\u0432\u043b\u044f\u0435\u0442\n[[YELLOW]]\u0434\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u0443\u0440\u043e\u043d \u043a \u0432\u0430\u0448\u0438\u043c \u0430\u0442\u0430\u043a\u0430\u043c \u0442\u043e\u043f\u043e\u0440\u043e\u043c.\n[[YELLOW]]\u041f\u043e \u0443\u043c\u043e\u043b\u0447\u0430\u043d\u0438\u044e, \u0431\u043e\u043d\u0443\u0441\u043d\u044b\u0439 \u0443\u0440\u043e\u043d \u0432\u043e\u0437\u0440\u0430\u0441\u0442\u0430\u0435\u0442 \u043d\u0430 1 \u043a\u0430\u0436\u0434\u044b\u0435 50 \u0443\u0440\u043e\u0432\u043d\u0435\u0439\n[[YELLOW]]\u043d\u0430\u0432\u044b\u043a\u0430, \u0434\u043e \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u043e\u0433\u043e \u043f\u043e\u043a\u0430\u0437\u0430\u0442\u0435\u043b\u044f 4 \u043d\u0430 200 \u0443\u0440\u043e\u0432\u043d\u0435. Guides.Axes.Section.4=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0411\u0440\u043e\u043d\u0435\u0431\u043e\u0439\u043d\u044b\u0439 \u0423\u0434\u0430\u0440?\n[[YELLOW]]\u0411\u0435\u0439\u0442\u0435 \u0441 \u0442\u0430\u043a\u043e\u0439 \u0441\u0438\u043b\u043e\u0439, \u0447\u0442\u043e\u0431\u044b \u0441\u043e\u043a\u0440\u0443\u0448\u0430\u0442\u044c \u0431\u0440\u043e\u043d\u044e \u0432\u0440\u0430\u0433\u043e\u0432!\n[[YELLOW]]\u0423\u043c\u0435\u043d\u0438\u0435 \u0411\u0440\u043e\u043d\u0435\u0431\u043e\u0439\u043d\u044b\u0439 \u0423\u0434\u0430\u0440 \u0434\u0430\u0435\u0442 \u0432\u0430\u043c \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u044b\u0439 \u0448\u0430\u043d\u0441 \u043f\u043e\u0432\u0440\u0435\u0434\u0438\u0442\u044c \u0431\u0440\u043e\u043d\u044e\n[[YELLOW]]\u0432\u0430\u0448\u0435\u0433\u043e \u043e\u043f\u043f\u043e\u043d\u0435\u043d\u0442\u0430. \u0421\u0438\u043b\u0430 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u0439 \u0437\u0430\u0432\u0438\u0441\u0438\u0442 \u043e\u0442 \u0432\u0430\u0448\u0435\u0433\u043e \u0443\u0440\u043e\u0432\u043d\u044f \u043d\u0430\u0432\u044b\u043a\u0430. Guides.Axes.Section.5=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0412\u0435\u043b\u0438\u043a\u0438\u0439 \u0423\u0434\u0430\u0440?\n[[YELLOW]]\u0412\u044b \u0438\u043c\u0435\u0435\u0442\u0435 \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u044b\u0439 \u0448\u0430\u043d\u0441 \u043d\u0430\u043d\u0435\u0441\u0442\u0438 \u0412\u0435\u043b\u0438\u043a\u0438\u0439 \u0423\u0434\u0430\u0440, \u0441\u0440\u0430\u0436\u0430\u044f\u0441\u044c \u0441 \n[[YELLOW]]\u0442\u043e\u043f\u043e\u0440\u043e\u043c \u043f\u0440\u043e\u0442\u0438\u0432 \u043c\u043e\u0431\u043e\u0432 \u0438\u043b\u0438 \u0434\u0440\u0443\u0433\u0438\u0445 \u0438\u0433\u0440\u043e\u043a\u043e\u0432. \u041f\u043e \u0443\u043c\u043e\u043b\u0447\u0430\u043d\u0438\u044e, \n[[YELLOW]]\u044d\u0442\u043e\u0442 \u0448\u0430\u043d\u0441 \u0440\u0430\u0432\u0435\u043d 25%. \u042d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 \u0434\u0430\u0435\u0442 \u0432\u0430\u043c \u044d\u0444\u0444\u0435\u043a\u0442\n[[YELLOW]]\u044d\u043a\u0441\u0442\u0440\u0438\u043c\u0430\u043b\u044c\u043d\u043e\u0433\u043e \u043e\u0442\u0431\u0440\u0430\u0441\u044b\u0432\u0430\u043d\u0438\u044f, \u043a\u0430\u043a \u043f\u0440\u0438 \u0437\u0430\u0447\u0430\u0440\u043e\u0432\u0430\u043d\u0438\u0438 \u041e\u0442\u0431\u0440\u0430\u0441\u044b\u0432\u0430\u043d\u0438\u0435 II\n[[YELLOW]]\u041f\u043b\u044e\u0441 \u043a\u043e \u0432\u0441\u0435\u043c\u0443, \u044d\u0442\u043e\u0442 \u0443\u0434\u0430\u0440 \u043d\u0430\u043d\u043e\u0441\u0438\u0442 \u0434\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0435 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u044f. +##Excavation Guides.Excavation.Section.0=[[DARK_AQUA]]\u041e \u043d\u0430\u0432\u044b\u043a\u0435 \u0420\u0430\u0441\u043a\u043e\u043f\u043a\u0438:\n[[YELLOW]]\u0420\u0430\u0441\u043a\u043e\u043f\u043a\u0438 \u044f\u0432\u043b\u044f\u044e\u0442\u0441\u044f \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u043e\u043c \u043a\u043e\u043f\u0430\u043d\u0438\u044f \u0441\u044b\u043f\u0443\u0447\u0438\u0445 \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u043e\u0432.\n[[YELLOW]]\u0412 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u0435 \u0440\u0430\u0441\u043a\u043e\u043f\u043e\u043a \u0432\u044b \u043c\u043e\u0436\u0435\u0442\u0435 \u043d\u0430\u0439\u0442\u0438 \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430.\n[[YELLOW]]\u0427\u0435\u043c \u0431\u043e\u043b\u044c\u0448\u0435 \u0432\u044b \u043a\u043e\u043f\u0430\u0435\u0442\u0435, \u0442\u0435\u043c \u0431\u043e\u043b\u044c\u0448\u0435 \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449 \u0432\u044b \u0441\u043c\u043e\u0436\u0435\u0442\u0435 \u043d\u0430\u0439\u0442\u0438.\n\n[[DARK_AQUA]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430:\n[[YELLOW]]\u0427\u0442\u043e\u0431\u044b \u043f\u043e\u043b\u0443\u0447\u0430\u0442\u044c \u043e\u043f\u044b\u0442 \u0437\u0430 \u044d\u0442\u043e\u0442 \u043d\u0430\u0432\u044b\u043a, \u0432\u044b \u0434\u043e\u043b\u0436\u043d\u044b \u043a\u043e\u043f\u0430\u0442\u044c \u0441 \u043b\u043e\u043f\u0430\u0442\u043e\u0439 \u0432 \u0440\u0443\u043a\u0435.\n[[YELLOW]]\u0422\u043e\u043b\u044c\u043a\u043e \u043e\u043f\u0440\u0435\u0434\u0435\u043b\u0435\u043d\u043d\u044b\u0435 \u0431\u043b\u043e\u043a\u0438 \u043f\u0440\u0438 \u043a\u043e\u043f\u0430\u043d\u0438\u0438 \u0434\u0430\u044e\u0442 \u043e\u043f\u044b\u0442 \u0438 \u0441\u043e\u0434\u0435\u0440\u0436\u0430\u0442 \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430. Guides.Excavation.Section.1=[[DARK_AQUA]]\u0421\u043e\u0432\u043c\u0435\u0441\u0442\u0438\u043c\u044b\u0435 \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u044b:\n[[YELLOW]]\u0422\u0440\u0430\u0432\u0430, \u0413\u0440\u044f\u0437\u044c, \u041f\u0435\u0441\u043e\u043a, \u0413\u043b\u0438\u043d\u0430, \u0413\u0440\u0430\u0432\u0438\u0439, \u041c\u0438\u0446\u0435\u043b\u0438\u0439, \u041f\u0435\u0441\u043e\u043a \u0414\u0443\u0448. Guides.Excavation.Section.2=[[DARK_AQUA]]\u041a\u0430\u043a \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u0435 \u041c\u0435\u0433\u0430 \u0411\u0443\u0440:\n[[YELLOW]]\u0421 \u043b\u043e\u043f\u0430\u0442\u043e\u0439 \u0432 \u0440\u0443\u043a\u0435 \u043a\u043b\u0438\u043a\u043d\u0438\u0442\u0435 \u041f\u041a\u041c \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u0433\u043e\u0442\u043e\u0432\u0438\u0442\u044c \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442.\n[[YELLOW]]\u041f\u043e\u0441\u043b\u0435 \u044d\u0442\u043e\u0433\u043e \u0443 \u0432\u0430\u0441 \u0435\u0441\u0442\u044c \u043e\u043a\u043e\u043b\u043e 4 \u0441\u0435\u043a\u0443\u043d\u0434 \u0434\u043b\u044f \u0440\u0430\u0441\u043a\u043e\u043f\u043e\u043a\n[[YELLOW]]\u0441\u043e\u0432\u043c\u0435\u0441\u0442\u0438\u043c\u044b\u0445 \u0431\u043b\u043e\u043a\u043e\u0432 \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u0443\u043c\u0435\u043d\u0438\u044f \u041c\u0435\u0433\u0430 \u0411\u0443\u0440. Guides.Excavation.Section.3=[[DARK_AQUA]]\u0427\u0442\u043e \u0442\u0430\u043a\u043e\u0435 \u041c\u0435\u0433\u0430 \u0411\u0443\u0440?\n[[YELLOW]]\u041c\u0435\u0433\u0430 \u0411\u0443\u0440 - \u044d\u0442\u043e \u0443\u043c\u0435\u043d\u0438\u0435, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u043e\u0435 \u0441 \u043d\u0430\u0432\u044b\u043a\u043e\u043c \u0420\u0430\u0441\u043a\u043e\u043f\u043a\u0438.\n[[YELLOW]]\u041e\u043d\u043e \u0443\u0442\u0440\u0430\u0438\u0432\u0430\u0435\u0442 \u0448\u0430\u043d\u0441 \u043d\u0430\u0439\u0442\u0438 \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430 \u0438 \u0434\u0430\u0435\u0442 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c\n[[YELLOW]]\u0440\u0430\u0437\u0440\u0443\u0448\u0430\u0442\u044c \u0441\u043e\u0432\u043c\u0435\u0441\u0442\u0438\u043c\u044b\u0435 \u0431\u043b\u043e\u043a\u0438 \u0441 \u043e\u0434\u043d\u043e\u0433\u043e \u0443\u0434\u0430\u0440\u0430. Guides.Excavation.Section.4=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438?\n[[YELLOW]]\u0412\u0441\u0435 \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430, \u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u043c\u043e\u0433\u0443\u0442 \u0431\u044b\u0442\u044c \u043d\u0430\u0439\u0434\u0435\u043d\u044b \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e\n[[YELLOW]]\u043d\u0430\u0432\u044b\u043a\u0430 \u0420\u0430\u0441\u043a\u043e\u043f\u043a\u0438, \u0438\u043c\u0435\u044e\u0442 \u0441\u0432\u043e\u0438 \u0442\u0440\u0435\u0431\u043e\u0432\u0430\u043d\u0438\u044f \u0443\u0440\u043e\u0432\u043d\u044f \u043c\u0430\u0441\u0442\u0435\u0440\u0441\u0442\u0432\u0430\n[[YELLOW]]\u0447\u0442\u043e\u0431\u044b \u0438\u0445 \u043d\u0430\u0439\u0442\u0438. \u0421\u043b\u0435\u0434\u043e\u0432\u0430\u0442\u0435\u043b\u044c\u043d\u043e, \u0442\u0440\u0443\u0434\u043d\u043e \u0441\u043a\u0430\u0437\u0430\u0442\u044c, \u043d\u0430\u0441\u043a\u043e\u043b\u044c\u043a\u043e \u0432\u0430\u043c\n[[YELLOW]]\u043f\u043e\u043c\u043e\u0436\u0435\u0442 \u044d\u0442\u043e\u0442 \u043d\u0430\u0432\u044b\u043a. \u041f\u0440\u043e\u0441\u0442\u043e \u0437\u043d\u0430\u0439\u0442\u0435, \u0447\u0435\u043c \u0432\u044b\u0448\u0435 \u0432\u0430\u0448 \u0443\u0440\u043e\u0432\u0435\u043d\u044c \u0420\u0430\u0441\u043a\u043e\u043f\u043e\u043a,\n[[YELLOW]]\u0442\u0435\u043c \u0431\u043e\u043b\u044c\u0448\u0435 \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449 \u043c\u043e\u0436\u0435\u0442 \u0431\u044b\u0442\u044c \u043d\u0430\u0439\u0434\u0435\u043d\u043e, \u0438 \u0442\u0435\u043c \u0446\u0435\u043d\u043d\u0435\u0435 \u043e\u043d\u0438 \u0431\u0443\u0434\u0443\u0442.\n[[YELLOW]]\u0422\u0430\u043a \u0436\u0435 \u0438\u043c\u0435\u0439\u0442\u0435 \u0432\u0432\u0438\u0434\u0443, \u0447\u0442\u043e \u043a\u0430\u0436\u0434\u044b\u0439 \u0442\u0438\u043f \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u043e\u0432 \u0420\u0430\u0441\u043a\u043e\u043f\u043e\u043a \u0438\u043c\u0435\u0435\u0442 \u0441\u0432\u043e\u0439\n[[YELLOW]]\u0441\u043e\u0431\u0441\u0442\u0432\u0435\u043d\u043d\u044b\u0439 \u0441\u043f\u0438\u0441\u043e\u043a \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449. \u0414\u0440\u0443\u0433\u0438\u043c\u0438 \u0441\u043b\u043e\u0432\u0430\u043c\u0438, \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430, \u043a\u043e\u0442\u043e\u0440\u044b\u0435 \n[[YELLOW]]\u043c\u043e\u0433\u0443\u0442 \u0431\u044b\u0442\u044c \u043d\u0430\u0439\u0434\u0435\u043d\u043d\u044b\u0435 \u0432 \u0417\u0435\u043c\u043b\u0435, \u0431\u0443\u0434\u0443\u0442 \u043e\u0442\u043b\u0438\u0447\u0430\u0442\u044c\u0441\u044f \u043e\u0442 \u0442\u0435\u0445, \u0447\u0442\u043e \u0432\u044b\n[[YELLOW]]\u043c\u043e\u0436\u0435\u0442\u0435 \u043d\u0430\u0439\u0442\u0438 \u0432 \u0413\u0440\u0430\u0432\u0438\u0438. Guides.Excavation.Section.5=[[DARK_AQUA]]\u0417\u0430\u043c\u0435\u0442\u043a\u0438 \u043e \u043d\u0430\u0432\u044b\u043a\u0435 \u0420\u0430\u0441\u043a\u043e\u043f\u043a\u0438:\n[[YELLOW]]\u041d\u0430\u0445\u043e\u0434\u0438\u043c\u044b\u0435 \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430 \u043f\u0440\u0438 \u0420\u0430\u0441\u043a\u043e\u043f\u043a\u0430\u0445 \u043f\u043e\u043b\u043d\u043e\u0441\u0442\u044c\u044e \u043d\u0430\u0441\u0442\u0440\u0430\u0438\u0432\u0430\u0435\u043c\u044b\u0435.\n[[YELLOW]]\u0422\u0430\u043a \u0447\u0442\u043e, \u043d\u0430 \u0440\u0430\u0437\u043d\u044b\u0445 \u0441\u0435\u0440\u0432\u0435\u0440\u0430\u0445 \u043d\u0430\u0445\u043e\u0434\u043a\u0438 \u043c\u043e\u0433\u0443\u0442 \u0441\u0438\u043b\u044c\u043d\u043e \u043e\u0442\u043b\u0438\u0447\u0430\u0442\u044c\u0441\u044f. +##Fishing Guides.Fishing.Section.0=[[DARK_AQUA]]\u041e \u043d\u0430\u0432\u044b\u043a\u0435 \u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e:\n[[YELLOW]]\u0421 \u044d\u0442\u0438\u043c \u043d\u0430\u0432\u044b\u043a\u043e\u043c \u0440\u044b\u0431\u0430\u043b\u043a\u0430 \u0441\u0442\u0430\u043d\u043e\u0432\u0438\u0442\u0441\u044f \u0437\u0430\u0445\u0432\u0430\u0442\u044b\u0432\u0430\u044e\u0449\u0435\u0439!\n[[YELLOW]]\u041d\u0430\u0445\u043e\u0434\u0438\u0442\u0435 \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430 \u0438 \u0432\u044b\u0442\u0440\u044f\u0445\u0438\u0432\u0430\u0439\u0442\u0435 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u044b \u0438\u0437 \u043c\u043e\u0431\u043e\u0432!\n\n[[DARK_AQUA]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430:\n[[YELLOW]]\u0412\u0441\u0435 \u043f\u0440\u043e\u0441\u0442\u043e - \u043b\u043e\u0432\u0438\u0442\u0435 \u0440\u044b\u0431\u0443. Guides.Fishing.Section.1=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u041e\u0445\u043e\u0442\u043d\u0438\u043a \u0437\u0430 \u0421\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430\u043c\u0438?\n[[YELLOW]]\u042d\u0442\u043e \u0443\u043c\u0435\u043d\u0438\u0435 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u043d\u0430\u0445\u043e\u0434\u0438\u0442\u044c \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430 \u0432\u043e \u0432\u0440\u0435\u043c\u044f \u0440\u044b\u0431\u0430\u043b\u043a\u0438,\n[[YELLOW]]\u0435\u0441\u0442\u044c \u0448\u0430\u043d\u0441, \u0447\u0442\u043e \u043e\u043d\u0438 \u0431\u0443\u0434\u0443\u0442 \u0437\u0430\u0447\u0430\u0440\u043e\u0432\u0430\u043d\u043d\u044b\u043c\u0438. \u041a\u0430\u0436\u0434\u043e\u0435 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0435\n[[YELLOW]]\u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0435 \u0438\u043c\u0435\u0435\u0442 \u0441\u0432\u043e\u0435 \u0442\u0440\u0435\u0431\u043e\u0432\u0430\u043d\u0438\u0435 \u043f\u043e \u043d\u0430\u0432\u044b\u043a\u0443 \u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e,\n[[YELLOW]]\u0447\u0442\u043e\u0431\u044b \u0435\u0433\u043e \u043d\u0430\u0439\u0442\u0438.\n\n[[YELLOW]]\u0427\u0435\u043c \u0431\u043e\u043b\u044c\u0448\u0435 \u0443\u0440\u043e\u0432\u0435\u043d\u044c \u043d\u0430\u0432\u044b\u043a\u0430 \u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e,\n[[YELLOW]]\u0442\u0435\u043c \u0431\u043e\u043b\u044c\u0448\u0435 \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449 \u043c\u043e\u0436\u043d\u043e \u043d\u0430\u0439\u0442\u0438. Guides.Fishing.Section.2=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u041f\u043e\u0434\u043b\u0435\u0434\u043d\u0430\u044f \u0420\u044b\u0431\u0430\u043b\u043a\u0430?\n[[YELLOW]]\u042d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0432\u0430\u043c \u0440\u044b\u0431\u0430\u0447\u0438\u0442\u044c \u0432\n[[YELLOW]]\u043b\u0435\u0434\u044f\u043d\u044b\u0445 \u0432\u043e\u0434\u043e\u0435\u043c\u0430\u0445. \u041f\u0440\u043e\u0441\u0442\u043e \u0437\u0430\u0431\u0440\u043e\u0441\u044c\u0442\u0435 \u0443\u0434\u043e\u0447\u043a\u0443 \u043d\u0430 \u043b\u0435\u0434\n[[YELLOW]]\u0438 \u0442\u0430\u043c \u043e\u0431\u0440\u0430\u0437\u0443\u0435\u0442\u0441\u044f \u043f\u0440\u043e\u0440\u0443\u0431\u044c \u0434\u043b\u044f \u043b\u043e\u0432\u043b\u0438 \u0440\u044b\u0431\u044b. @@ -612,6 +891,7 @@ Guides.Fishing.Section.3=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043 Guides.Fishing.Section.4=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0412\u0441\u0442\u0440\u044f\u0441\u043a\u0430?\n[[YELLOW]]\u042d\u0442\u043e \u0443\u043c\u0435\u043d\u0438\u0435 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0432\u044b\u0442\u0440\u044f\u0445\u0438\u0432\u0430\u0442\u044c \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u044b \u0438\u0437 \u043c\u043e\u0431\u043e\u0432,\n[[YELLOW]]\u0437\u0430\u0446\u0435\u043f\u0430\u044f \u0438\u0445 \u0443\u0434\u043e\u0447\u043a\u043e\u0439. \u042d\u0442\u043e \u0431\u0443\u0434\u0443\u0442 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u044b, \u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u043e\u0431\u044b\u0447\u043d\u043e\n[[YELLOW]]\u0432\u044b\u043f\u0430\u0434\u0430\u044e\u0442 \u0438\u0437 \u043d\u0438\u0445 \u043f\u0440\u0438 \u0441\u043c\u0435\u0440\u0442\u0438. \u0422\u0430\u043a \u0436\u0435 \u043c\u043e\u0436\u043d\u043e \u043f\u043e\u043b\u0443\u0447\u0438\u0442\u044c \n[[YELLOW]]\u043d\u0435\u0434\u043e\u0441\u0442\u0443\u043f\u043d\u044b\u0435 \u043e\u0431\u044b\u0447\u043d\u043e \u0432 \u0440\u0435\u0436\u0438\u043c\u0435 \u0432\u044b\u0436\u0438\u0432\u0430\u043d\u0438\u044f \u0433\u043e\u043b\u043e\u0432\u044b \u043c\u043e\u0431\u043e\u0432. Guides.Fishing.Section.5=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0420\u044b\u0431\u0430\u0446\u043a\u0430\u044f \u0414\u0438\u0435\u0442\u0430?\n[[YELLOW]]\u042d\u0442\u043e \u0443\u043c\u0435\u043d\u0438\u0435 \u0443\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u043e \u0443\u0442\u043e\u043b\u0435\u043d\u0438\u044f \u0433\u043e\u043b\u043e\u0434\u0430\n[[YELLOW]]\u043f\u0440\u0438 \u043f\u043e\u0435\u0434\u0430\u043d\u0438\u0438 \u0440\u044b\u0431\u044b. Guides.Fishing.Section.6=[[DARK_AQUA]]\u0417\u0430\u043c\u0435\u0442\u043a\u0438 \u043e \u043d\u0430\u0432\u044b\u043a\u0435 \u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0441\u0432\u043e:\n[[YELLOW]]\u0414\u0440\u043e\u043f \u0432\u0435\u0449\u0435\u0439 \u043f\u0440\u0438 \u0440\u044b\u0431\u0430\u043b\u043a\u0435 \u043f\u043e\u043b\u043d\u043e\u0441\u0442\u044c\u044e \u043d\u0430\u0441\u0442\u0440\u0430\u0435\u0432\u0430\u0435\u043c\u044b\u0439,\n[[YELLOW]]\u0442\u0430\u043a \u0447\u0442\u043e \u043d\u0430 \u0440\u0430\u0437\u043d\u044b\u0445 \u0441\u0435\u0440\u0432\u0435\u0440\u0430\u0445 \u0440\u0435\u0437\u0443\u043b\u044c\u0442\u0430\u0442\u044b \u043c\u043e\u0433\u0443\u0442 \u0431\u044b\u0442\u044c \u0440\u0430\u0437\u043d\u044b\u0435. +##Herbalism Guides.Herbalism.Section.0=[[DARK_AQUA]]\u041e \u043d\u0430\u0432\u044b\u043a\u0435 \u0422\u0440\u0430\u0432\u043d\u0438\u0447\u0435\u0441\u0442\u0432\u043e:\n[[YELLOW]]\u0422\u0440\u0430\u0432\u043d\u0438\u0447\u0435\u0441\u0442\u0432\u043e - \u044d\u0442\u043e \u0432\u0441\u0435 \u0447\u0442\u043e \u043a\u0430\u0441\u0430\u0435\u0442\u0441\u044f \u0441\u0431\u043e\u0440\u0430 \u0442\u0440\u0430\u0432 \u0438 \u0440\u0430\u0441\u0442\u0435\u043d\u0438\u0439.\n\n[[DARK_AQUA]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430:\n[[YELLOW]]\u0421\u043e\u0431\u0438\u0440\u0430\u0439\u0442\u0435 \u0442\u0440\u0430\u0432\u044b \u0438 \u0440\u0430\u0441\u0442\u0435\u043d\u0438\u044f. Guides.Herbalism.Section.1=[[DARK_AQUA]]\u0421\u043e\u0432\u043c\u0435\u0441\u0442\u0438\u043c\u044b\u0435 \u0440\u0430\u0441\u0442\u0435\u043d\u0438\u044f:\n[[YELLOW]]\u041f\u0448\u0435\u043d\u0438\u0446\u0430, \u041a\u0430\u0440\u0442\u043e\u0448\u043a\u0430, \u041c\u043e\u0440\u043a\u043e\u0432\u044c, \u0410\u0440\u0431\u0443\u0437\u044b, \n[[YELLOW]]\u0422\u044b\u043a\u0432\u044b, \u0421\u0430\u0445\u0430\u0440\u043d\u044b\u0435 \u0422\u0440\u043e\u0441\u043d\u0438\u043a\u0438, \u041a\u0430\u043a\u0430\u043e \u0411\u043e\u0431\u044b, \u0426\u0432\u0435\u0442\u044b, \u041a\u0430\u043a\u0442\u0443\u0441\u044b,\n[[YELLOW]]\u0413\u0440\u0438\u0431\u044b, \u0410\u0434\u0441\u043a\u0438\u0435 \u041d\u0430\u0440\u043e\u0441\u0442\u044b, \u041a\u0443\u0432\u0448\u0438\u043d\u043a\u0438, \u041b\u0438\u0430\u043d\u044b. Guides.Herbalism.Section.2=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435?\n[[YELLOW]]\u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435 - \u044d\u0442\u043e \u0430\u043a\u0442\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435, \u043a\u043e\u0442\u043e\u0440\u043e\u0435 \u0430\u043a\u0442\u0438\u0432\u0438\u0440\u0443\u0435\u0442\u0441\u044f\n[[YELLOW]]\u043d\u0430\u0436\u0430\u0442\u0438\u0435\u043c \u041f\u041a\u041c \u0441 \u043c\u043e\u0442\u044b\u0433\u043e\u0439 \u0432 \u0440\u0443\u043a\u0435. \u041e\u0437\u0435\u043b\u0435\u043d\u0435\u043d\u0438\u0435 \u0434\u0430\u0435\u0442 \u0432\u0430\u043c \n[[YELLOW]]\u0448\u0430\u043d\u0441 \u0442\u0440\u043e\u0439\u043d\u043e\u0433\u043e \u0434\u0440\u043e\u043f\u0430 \u0440\u0430\u0441\u0442\u0435\u043d\u0438\u0439, \u0430 \u0442\u0430\u043a\u0436\u0435 \u0434\u0430\u0435\u0442 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \n[[YELLOW]]\u0432\u0441\u0435\u043b\u0438\u0442\u044c \u0436\u0438\u0437\u043d\u044c \u0432 \u043c\u0435\u0440\u0442\u0432\u044b\u0435 \u0431\u043b\u043e\u043a\u0438, \u0442\u0440\u0430\u043d\u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0438\u0445 \n[[YELLOW]]\u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u044f \u0441\u0435\u043c\u0435\u043d\u0430 \u0438\u0437 \u0432\u0430\u0448\u0435\u0433\u043e \u0438\u043d\u0432\u0435\u043d\u0442\u0430\u0440\u044f. \u041d\u0430\u043f\u0440\u0438\u043c\u0435\u0440,\n[[YELLOW]]\u043c\u043e\u0436\u043d\u043e \u043f\u0440\u0435\u0432\u0440\u0430\u0442\u0438\u0442\u044c \u043e\u0431\u044b\u0447\u043d\u044b\u0439 \u0431\u0443\u043b\u044b\u0436\u043d\u0438\u043a \u0432 \u0437\u0430\u043c\u0448\u0435\u043b\u044b\u0439. @@ -620,23 +900,33 @@ Guides.Herbalism.Section.4=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u0 Guides.Herbalism.Section.5=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0424\u0435\u0440\u043c\u0435\u0440\u0441\u043a\u0430\u044f \u0414\u0438\u0435\u0442\u0430?\n[[YELLOW]]\u042d\u0442\u043e \u0443\u043c\u0435\u043d\u0438\u0435 \u0443\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u043e \u0443\u0442\u043e\u043b\u0435\u043d\u0438\u044f \u0433\u043e\u043b\u043e\u0434\u0430\n[[YELLOW]]\u043f\u0440\u0438 \u043f\u043e\u0435\u0434\u0430\u043d\u0438\u0438 \u0425\u043b\u0435\u0431\u0430, \u041f\u0435\u0447\u0435\u043d\u044c\u044f, \u0410\u0440\u0431\u0443\u0437\u0430, \u0413\u0440\u0438\u0431\u043d\u043e\u0433\u043e \u0421\u0443\u043f\u0430,\n[[YELLOW]]\u041c\u043e\u0440\u043a\u043e\u0432\u0438 \u0438 \u041a\u0430\u0440\u0442\u043e\u0448\u043a\u0438. Guides.Herbalism.Section.6=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0425\u0430\u0439\u043b\u0438\u0430\u043d\u0441\u043a\u0430\u044f \u0423\u0434\u0430\u0447\u0430?\n[[YELLOW]]\u042d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 \u0434\u0430\u0435\u0442 \u0432\u0430\u043c \u0448\u0430\u043d\u0441 \u043d\u0430\u0439\u0442\u0438 \u0440\u0435\u0434\u043a\u0438\u0435\n[[YELLOW]]\u043f\u0440\u0435\u0434\u043c\u0435\u0442\u044b, \u043b\u043e\u043c\u0430\u044f \u043c\u0435\u0447\u0435\u043c \u043e\u043f\u0440\u0435\u0434\u0435\u043b\u0435\u043d\u043d\u044b\u0435 \u0431\u043b\u043e\u043a\u0438. Guides.Herbalism.Section.7=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0414\u0432\u043e\u0439\u043d\u043e\u0439 \u0414\u0440\u043e\u043f?\n[[YELLOW]]\u042d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 \u0434\u0430\u0435\u0442 \u0431\u043e\u043b\u044c\u0448\u0438\u0439 \u0432\u044b\u0445\u043e\u0434 \u043f\u0440\u0438 \u0441\u0431\u043e\u0440\u0435 \u0443\u0440\u043e\u0436\u0430\u044f. +##Mining Guides.Mining.Section.0=[[DARK_AQUA]]\u041e \u043d\u0430\u0432\u044b\u043a\u0435 \u0428\u0430\u0445\u0442\u0435\u0440\u0441\u0442\u0432\u043e:\n[[YELLOW]]\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u0442\u0432\u043e \u0432\u043a\u043b\u044e\u0447\u0430\u0435\u0442 \u0432 \u0441\u0435\u0431\u044f \u0434\u043e\u0431\u044b\u0447\u0443 \u043a\u0430\u043c\u043d\u044f \u0438 \u0440\u0443\u0434. \u041e\u043d\u043e \u0434\u0430\u0435\u0442 \u0448\u0430\u043d\u0441,\n[[YELLOW]]\u0447\u0442\u043e \u043d\u0435\u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u0440\u0435\u0434\u043a\u0438\u0435 \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u044b \u0431\u0443\u0434\u0443\u0442 \u043d\u0430\u0439\u0434\u0435\u043d\u044b \u0432\u043e \u0432\u0440\u0435\u043c\u044f \u0434\u043e\u0431\u044b\u0447\u0438.\n\n[[DARK_AQUA]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430:\n[[YELLOW]]\u0427\u0442\u043e\u0431\u044b \u043f\u043e\u043b\u0443\u0447\u0430\u0442\u044c \u043e\u043f\u044b\u0442, \u0432\u044b \u0434\u043e\u043b\u0436\u043d\u044b \u0432\u0435\u0441\u0442\u0438 \u0434\u043e\u0431\u044b\u0447\u0443 \u0441 \u043a\u0438\u0440\u043a\u043e\u0439 \u0432 \u0440\u0443\u043a\u0435.\n[[YELLOW]]\u041e\u043f\u044b\u0442 \u0434\u0430\u0435\u0442\u0441\u044f \u0437\u0430 \u0434\u043e\u0431\u044b\u0447\u0443 \u043e\u043f\u0440\u0435\u0434\u0435\u043b\u0435\u043d\u043d\u044b\u0445 \u0431\u043b\u043e\u043a\u043e\u0432. Guides.Mining.Section.1=[[DARK_AQUA]]\u0421\u043e\u0432\u043c\u0435\u0441\u0442\u0438\u043c\u044b\u0435 \u0411\u043b\u043e\u043a\u0438:\n[[YELLOW]]\u041a\u0430\u043c\u0435\u043d\u044c, \u0423\u0433\u043e\u043b\u044c, \u0416\u0435\u043b\u0435\u0437\u043d\u0430\u044f \u0420\u0443\u0434\u0430, \u0417\u043e\u043b\u043e\u0442\u0430\u044f \u0420\u0443\u0434\u0430, \u0410\u043b\u043c\u0430\u0437\u043d\u0430\u044f \u0420\u0443\u0434\u0430, \u0420\u0435\u0434\u0441\u0442\u043e\u0443\u043d,\n[[YELLOW]]\u041b\u0430\u0437\u0443\u0440\u0438\u0442\u043e\u0432\u0430\u044f \u0420\u0443\u0434\u0430, \u041e\u0431\u0441\u0438\u0434\u0438\u0430\u043d, \u0417\u0430\u043c\u0448\u043b\u0435\u043d\u043d\u044b\u0439 \u0431\u0443\u043b\u044b\u0436\u043d\u0438\u043a, \u041a\u0430\u043c\u0435\u043d\u044c \u041a\u0440\u0430\u044f,\n[[YELLOW]]\u0421\u0432\u0435\u0442\u044f\u0449\u0438\u0439\u0441\u044f \u041a\u0430\u043c\u0435\u043d\u044c \u0438 \u0410\u0434\u0441\u043a\u0438\u0439 \u041a\u0430\u043c\u0435\u043d\u044c. Guides.Mining.Section.2=[[DARK_AQUA]]\u041a\u0430\u043a \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u0435 \u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430:\n[[YELLOW]]\u0421 \u043a\u0438\u0440\u043a\u043e\u0439 \u0432 \u0440\u0443\u043a\u0435 \u043a\u043b\u0438\u043a\u043d\u0438\u0442\u0435 \u041f\u041a\u041c \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u0438\u0433\u043e\u0442\u043e\u0432\u0438\u0442\u044c \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442.\n[[YELLOW]]\u041f\u043e\u0441\u043b\u0435 \u044d\u0442\u043e\u0433\u043e \u0443 \u0432\u0430\u0441 \u0435\u0441\u0442\u044c \u043e\u043a\u043e\u043b\u043e 4 \u0441\u0435\u043a\u0443\u043d\u0434 \u0434\u043b\u044f \u0434\u043e\u0431\u044b\u0447\u0438\n[[YELLOW]]\u0441\u043e\u0432\u043c\u0435\u0441\u0442\u0438\u043c\u044b\u0445 \u0431\u043b\u043e\u043a\u043e\u0432 \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u0443\u043c\u0435\u043d\u0438\u044f \u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430. Guides.Mining.Section.3=[[DARK_AQUA]]\u0427\u0442\u043e \u0442\u0430\u043a\u043e\u0435 \u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430?\n[[YELLOW]]\u0421\u0443\u043f\u0435\u0440 \u0414\u0440\u043e\u0431\u0438\u043b\u043a\u0430 - \u044d\u0442\u043e \u0443\u043c\u0435\u043d\u0438\u0435, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u043e\u0435 \u0441 \u043d\u0430\u0432\u044b\u043a\u043e\u043c \u0428\u0430\u0445\u0442\u0435\u0440\u0441\u0442\u0432\u043e.\n[[YELLOW]]\u041e\u043d\u043e \u0443\u0442\u0440\u0430\u0438\u0432\u0430\u0435\u0442 \u0448\u0430\u043d\u0441 \u043d\u0430\u0439\u0442\u0438 \u0441\u043e\u043a\u0440\u043e\u0432\u0438\u0449\u0430 \u0438 \u0434\u0430\u0435\u0442 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c\n[[YELLOW]]\u0440\u0430\u0437\u0440\u0443\u0448\u0430\u0442\u044c \u0431\u043b\u043e\u043a\u0438 \u0441 \u043e\u0434\u043d\u043e\u0433\u043e \u0443\u0434\u0430\u0440\u0430. Guides.Mining.Section.4=[[DARK_AQUA]]\u041a\u0430\u043a \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u0435 \u041f\u043e\u0434\u0440\u044b\u0432\u043d\u0430\u044f \u0414\u043e\u0431\u044b\u0447\u0430:\n[[YELLOW]]\u0421 \u0434\u0435\u0442\u043e\u043d\u0430\u0442\u043e\u0440\u043e\u043c \u0432 \u0440\u0443\u043a\u0435 (\u0437\u0430\u0436\u0438\u0433\u0430\u043b\u043a\u0430 \u043f\u043e \u0443\u043c\u043e\u043b\u0447\u0430\u043d\u0438\u044e), \u0441\u043e\u0431\u043b\u044e\u0434\u0430\u044f\n[[YELLOW]]\u0434\u0438\u0441\u0442\u0430\u043d\u0446\u0438\u044e, \u043f\u0440\u0438\u0441\u044f\u0434\u044c\u0442\u0435, \u043d\u0430\u0432\u0435\u0434\u0438\u0442\u0435 \u043f\u0435\u0440\u0435\u043a\u0440\u0435\u0441\u0442\u0438\u0435 \u043d\u0430 TNT \u0438 \n[[YELLOW]]\u043a\u043b\u0438\u043a\u043d\u0438\u0442\u0435 \u041f\u041a\u041c, \u044d\u0442\u043e \u043f\u0440\u0438\u0432\u0435\u0434\u0435\u0442 \u043a \u0435\u0433\u043e \u043c\u0433\u043d\u043e\u0432\u0435\u043d\u043d\u043e\u043c\u0443 \u0432\u0437\u0440\u044b\u0432\u0443. Guides.Mining.Section.5=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u041f\u043e\u0434\u0440\u044b\u0432\u043d\u0430\u044f \u0414\u043e\u0431\u044b\u0447\u0430?\n[[YELLOW]]\u041f\u043e\u0434\u0440\u044b\u0432\u043d\u0430\u044f \u0414\u043e\u0431\u044b\u0447\u0430 - \u044d\u0442\u043e \u0443\u043c\u0435\u043d\u0438\u0435, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u043e\u0435 \u0441 \u043d\u0430\u0432\u044b\u043a\u043e\u043c\n[[YELLOW]]\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u0442\u0432\u043e. \u041e\u043d\u043e \u0434\u0430\u0435\u0442 \u0431\u043e\u043d\u0443\u0441\u044b \u043f\u0440\u0438 \u0432\u0437\u0440\u044b\u0432\u0435 TNT \u0438 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442\n[[YELLOW]]\u0432\u0437\u0440\u044b\u0432\u0430\u0442\u044c \u0435\u0433\u043e \u043d\u0430 \u0440\u0430\u0441\u0441\u0442\u043e\u044f\u043d\u0438\u0438. \u0415\u0441\u0442\u044c \u0442\u0440\u0438 \u043e\u0441\u0431\u0435\u043d\u043d\u043e\u0441\u0442\u0438 \u041f\u043e\u0434\u0440\u044b\u0432\u043d\u043e\u0439 \u0414\u043e\u0431\u044b\u0447\u0438. \n[[YELLOW]]\u041f\u0435\u0440\u0432\u0430\u044f - \u044d\u0442\u043e \u0443\u043c\u0435\u043d\u0438\u0435 \u0411\u043e\u043b\u044c\u0448\u0438\u0435 \u0411\u043e\u043c\u0431\u044b, \u043a\u043e\u0442\u043e\u0440\u043e\u0435 \u0443\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0440\u0430\u0434\u0438\u0443\u0441\n[[YELLOW]]\u0432\u0437\u0440\u044b\u0432\u0430 TNT. \u0412\u0442\u043e\u0440\u0430\u044f - \u0443\u043c\u0435\u043d\u0438\u0435 \u042d\u043a\u0441\u043f\u0435\u0440\u0442 \u0412\u0437\u0440\u044b\u0432\u043e\u0432, \u043a\u043e\u0442\u043e\u0440\u043e\u0435 \u0443\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442 \n[[YELLOW]]\u043f\u043e\u043b\u0443\u0447\u0435\u043d\u043d\u044b\u0435 \u0432\u0430\u043c\u0438 \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0438\u044f \u043e\u0442 \u0432\u0437\u0440\u044b\u0432\u0430 TNT. \u0422\u0440\u0435\u0442\u044c\u044f - \u0443\u043c\u0435\u043d\u044c\u0448\u0435\u043d\u0438\u0435\n[[YELLOW]]\u0434\u0440\u043e\u043f\u0430 \u043f\u0440\u043e\u0441\u0442\u044b\u0445 \u043a\u0430\u043c\u043d\u0435\u0439, \u0438 \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u0438\u0435 \u0434\u0440\u043e\u043f\u0430 \u043f\u043e\u043b\u0435\u0437\u043d\u044b\u0445 \u0440\u0443\u0434. -Guides.Repair.Section.0=[[DARK_AQUA]]\u041e \u043d\u0430\u0432\u044b\u043a\u0435 \u0420\u0435\u043c\u043e\u043d\u0442:\n[[YELLOW]]\u0420\u0435\u043c\u043e\u043d\u0442 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0436\u0435\u043b\u0435\u0437\u043d\u044b\u0439 \u0431\u043b\u043e\u043a \u0434\u043b\u044f \u043f\u043e\u0447\u0438\u043d\u043a\u0438 \u0431\u0440\u043e\u043d\u0438\n[[YELLOW]]\u0438 \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u043e\u0432, \u0438\u043b\u0438 \u0436\u0435 \u0437\u043e\u043b\u043e\u0442\u043e\u0439 \u0431\u043b\u043e\u043a \u0434\u043b\u044f \u0438\u0445 \u0440\u0430\u0437\u0431\u043e\u0440\u043a\u0438 \u043d\u0430 \u0441\u044b\u0440\u044c\u0435. \n\n[[DARK_AQUA]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430:\n[[YELLOW]]\u0427\u0438\u043d\u0438\u0442\u0435 \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u044b \u0438 \u0431\u0440\u043e\u043d\u044e, \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u044f mcMMO \u043d\u0430\u043a\u043e\u0432\u0430\u043b\u044c\u043d\u044e. \n[[YELLOW]]\u041f\u043e \u0443\u043c\u043e\u043b\u0447\u0430\u043d\u0438\u044e, \u044d\u0442\u043e \u0436\u0435\u043b\u0435\u0437\u043d\u044b\u0439 \u0431\u043b\u043e\u043a \u0438 \u044d\u0442\u0443 \n[[YELLOW]]\u043d\u0430\u043a\u043e\u0432\u0430\u043b\u044c\u043d\u044e \u043d\u0435 \u0441\u043b\u0435\u0434\u0443\u0435\u0442 \u043f\u0443\u0442\u0430\u0442\u044c \u0441 \u043e\u0440\u0438\u0433\u0438\u043d\u0430\u043b\u044c\u043d\u043e\u0439. +##Repair +Guides.Repair.Section.0=[[DARK_AQUA]]\u041e \u043d\u0430\u0432\u044b\u043a\u0435 \u0420\u0435\u043c\u043e\u043d\u0442:\n[[YELLOW]]\u0420\u0435\u043c\u043e\u043d\u0442 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0436\u0435\u043b\u0435\u0437\u043d\u044b\u0439 \u0431\u043b\u043e\u043a \u0434\u043b\u044f \u043f\u043e\u0447\u0438\u043d\u043a\u0438 \u0431\u0440\u043e\u043d\u0438\n[[YELLOW]]\u0438 \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u043e\u0432. \n\n[[DARK_AQUA]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430:\n[[YELLOW]]\u0427\u0438\u043d\u0438\u0442\u0435 \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u044b \u0438 \u0431\u0440\u043e\u043d\u044e, \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u044f mcMMO \u043d\u0430\u043a\u043e\u0432\u0430\u043b\u044c\u043d\u044e. \n[[YELLOW]]\u041f\u043e \u0443\u043c\u043e\u043b\u0447\u0430\u043d\u0438\u044e, \u044d\u0442\u043e \u0436\u0435\u043b\u0435\u0437\u043d\u044b\u0439 \u0431\u043b\u043e\u043a \u0438 \u044d\u0442\u0443 \n[[YELLOW]]\u043d\u0430\u043a\u043e\u0432\u0430\u043b\u044c\u043d\u044e \u043d\u0435 \u0441\u043b\u0435\u0434\u0443\u0435\u0442 \u043f\u0443\u0442\u0430\u0442\u044c \u0441 \u043e\u0440\u0438\u0433\u0438\u043d\u0430\u043b\u044c\u043d\u043e\u0439. Guides.Repair.Section.1=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0435\u043c\u043e\u043d\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0432\u0435\u0449\u0438?\n[[YELLOW]]\u0420\u0430\u0437\u043c\u0435\u0441\u0442\u0438\u0442\u0435 mcMMO \u043d\u0430\u043a\u043e\u0432\u0430\u043b\u044c\u043d\u044e \u0438 \u043a\u043b\u0438\u043a\u043d\u0438\u0442\u0435 \u043f\u043e \u043d\u0435\u0439 \u041f\u041a\u041c \n[[YELLOW]]\u0434\u043b\u044f \u043f\u043e\u0447\u0438\u043d\u043a\u0438 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u0430 \u0432 \u0440\u0443\u043a\u0435. \u042d\u0442\u043e \u0441\u0442\u043e\u0438\u0442 \u0435\u0434\u0435\u043d\u0438\u0446\u0443 \u0441\u044b\u0440\u044c\u044f. Guides.Repair.Section.2=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u041c\u0430\u0441\u0442\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442\u0430?\n[[YELLOW]]\u0423\u043c\u0435\u043d\u0438\u0435 \u041c\u0430\u0441\u0442\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442\u0430 \u043f\u043e\u0432\u044b\u0448\u0430\u0435\u0442 \u044d\u0444\u0444\u0435\u043a\u0442\u0438\u0432\u043d\u043e\u0441\u0442\u044c \u043f\u043e\u0447\u0438\u043d\u043a\u0438.\n[[YELLOW]]\u042d\u0444\u0444\u0435\u043a\u0442\u0438\u0432\u043d\u043e\u0441\u0442\u044c \u0437\u0430\u0432\u0438\u0441\u0438\u0442 \u043e\u0442 \u0443\u0440\u043e\u0432\u043d\u044f \u043d\u0430\u0432\u044b\u043a\u0430 \u0420\u0435\u043c\u043e\u043d\u0442\u0430. Guides.Repair.Section.3=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0421\u0443\u043f\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442?\n[[YELLOW]]\u0421\u0443\u043f\u0435\u0440 \u0420\u0435\u043c\u043e\u043d\u0442 - \u044d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435. \u041f\u0440\u0438 \u043f\u043e\u0447\u0438\u043d\u043a\u0435\n[[YELLOW]]\u043f\u0440\u0435\u0434\u043c\u0435\u0442\u0430 \u043e\u043d\u043e \u0434\u0430\u0435\u0442 \u0432\u0430\u043c \u0448\u0430\u043d\u0441 \u043e\u0442\u0440\u0435\u043c\u043e\u043d\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0435\u0433\u043e\n[[YELLOW]]\u0441 \u0434\u0432\u043e\u0439\u043d\u043e\u0439 \u044d\u0444\u0444\u0435\u043a\u0442\u0438\u0432\u043d\u043e\u0441\u0442\u044c\u044e. Guides.Repair.Section.4=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0412\u043e\u043b\u0448\u0435\u0431\u043d\u0430\u044f \u041a\u043e\u0432\u043a\u0430?\n[[YELLOW]]\u042d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0432\u0430\u043c \u0440\u0435\u043c\u043e\u043d\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u044b\n[[YELLOW]]\u0441 \u043e\u043f\u0440\u0435\u0434\u0435\u043b\u043b\u0435\u043d\u043d\u044b\u043c\u0448\u0430\u043d\u0441\u043e\u043c \u0441\u043e\u0445\u0440\u0430\u043d\u0438\u0442\u044c \u0438\u0445 \u0437\u0430\u0447\u0430\u0440\u043e\u0432\u0430\u043d\u0438\u0435. \n[[YELLOW]]\u042d\u0442\u043e \u0437\u0430\u0447\u0430\u0440\u043e\u0432\u0430\u043d\u0438\u0435 \u043c\u043e\u0436\u0435\u0442 \u043e\u0441\u0442\u0430\u0442\u044c\u0441\u044f \u043d\u0430 \u043f\u0440\u0435\u0436\u043d\u0435\u043c \u0443\u0440\u043e\u0432\u043d\u0435,\n[[YELLOW]]\u0441\u043d\u0438\u0437\u0438\u0442\u044c\u0441\u044f \u0438\u043b\u0438 \u0438\u0441\u0447\u0435\u0437\u043d\u0443\u0442\u044c. -Guides.Repair.Section.5=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0420\u0430\u0437\u0431\u043e\u0440\u043a\u0430 \u0412\u0435\u0449\u0435\u0439?\n[[YELLOW]]\u0420\u0430\u0437\u043c\u0435\u0441\u0442\u0438\u0442\u0435 \u0420\u0430\u0437\u0431\u043e\u0440\u043e\u0447\u043d\u0443\u044e \u041d\u0430\u043a\u043e\u0432\u0430\u043b\u044c\u043d\u044e mcMMO \u0438 \u043a\u043b\u0438\u043a\u043d\u0438\u0442\u0435 \u043f\u043e \n[[YELLOW]]\u043d\u0435\u0439 \u041f\u041a\u041c, \u0447\u0442\u043e\u0431\u044b \u0440\u0430\u0437\u043e\u0431\u0440\u0430\u0442\u044c \u043f\u0440\u0435\u0434\u043c\u0435\u0442 \u0432 \u0440\u0443\u043a\u0435 \u043d\u0430 \u0441\u044b\u0440\u044c\u0435. \u042d\u0442\u043e \u0443\u043d\u0438\u0447\u0442\u043e\u0436\u0438\u0442\n[[YELLOW]]\u043f\u0440\u0435\u0434\u043c\u0435\u0442 \u0438 \u0432\u0435\u0440\u043d\u0435\u0442 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u043d\u043e\u0435 \u0441\u044b\u0440\u044c\u0435. \u0412\u044b \u043c\u043e\u0436\u0435\u0442\u0435 \u0440\u0430\u0437\u043e\u0431\u0440\u0430\u0442\u044c\n[[YELLOW]]\u0442\u043e\u043b\u044c\u043a\u043e \u043d\u0435\u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u043d\u044b\u0435 \u0432\u0435\u0449\u0438. -Guides.Swords.Section.0=[[DARK_AQUA]]\u041e \u043d\u0430\u0432\u044b\u043a\u0435 \u0412\u043b\u0430\u0434\u0435\u043d\u0438\u044f \u041c\u0435\u0447\u0435\u043c:\n[[YELLOW]]\u042d\u0442\u043e\u0442 \u043d\u0430\u0432\u044b\u043a \u0434\u0430\u0435\u0442 \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0435 \u0431\u043e\u043d\u0443\u0441\u044b \u043f\u0440\u0438 \u0431\u0438\u0442\u0432\u0435 \u043c\u0435\u0447\u0435\u043c.\n\n[[DARK_AQUA]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430:\n[[YELLOW]]\u041e\u043f\u044b\u0442 \u043d\u0430\u0447\u0438\u0441\u043b\u044f\u0435\u0442\u0441\u044f \u0432 \u0437\u0430\u0432\u0438\u0441\u0438\u043c\u043e\u0441\u0442\u0438 \u043e\u0442 \u0443\u0440\u043e\u043d\u0430, \u043d\u0430\u043d\u0435\u0441\u0435\u043d\u043d\u043e\u0433\u043e \n[[YELLOW]]\u043c\u043e\u0431\u0430\u043c \u0438\u043b\u0438 \u0434\u0440\u0443\u0433\u0438\u043c \u0438\u0433\u0440\u043e\u043a\u0430\u043c \u043f\u0440\u0438 \u043f\u043e\u043c\u043e\u0449\u0438 \u043c\u0435\u0447\u0430. +##Salvage +Guides.Salvage.Section.0=[[DARK_AQUA]]\u041e \u043f\u0435\u0440\u0435\u0440\u0430\u0431\u043e\u0442\u043a\u0435:\n[[YELLOW]]\u041f\u0435\u0440\u0435\u0440\u0430\u0431\u043e\u0442\u043a\u0430 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0432\u0430\u043c \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0437\u043e\u043b\u043e\u0442\u043e\u0439 \u0431\u043b\u043e\u043a \u0434\u043b\u044f \u043f\u0435\u0440\u0435\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u0431\u0440\u043e\u043d\u0438 \u0438\n[[YELLOW]]\u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u043e\u0432.\n\n[[DARK_AQUA]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430:\n[[YELLOW]]\u041f\u0435\u0440\u0435\u0440\u0430\u0431\u043e\u0442\u043a\u0430 \u044d\u0442\u043e \u043f\u043e\u0434\u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c \u041f\u043e\u0447\u0438\u043d\u043a\u0438 \u0438 \u0420\u044b\u0431\u0430\u043b\u043a\u0438, \u0432\u0430\u0448 \u0443\u0440\u043e\u0432\u0435\u043d\u044c\n[[YELLOW]]\u043f\u0435\u0440\u0435\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u0437\u0430\u0432\u0438\u0441\u0438\u0442 \u043e\u0442 \u0432\u0430\u0448\u0438\u0445 \u0443\u0440\u043e\u0432\u043d\u0435\u0439 \u041f\u043e\u0447\u0438\u043d\u043a\u0438 \u0438 \u0420\u044b\u0431\u0430\u043b\u043a\u0438. +Guides.Salvage.Section.1=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0420\u0430\u0437\u0431\u043e\u0440\u043a\u0430 \u0412\u0435\u0449\u0435\u0439?\n[[YELLOW]]\u0420\u0430\u0437\u043c\u0435\u0441\u0442\u0438\u0442\u0435 \u0420\u0430\u0437\u0431\u043e\u0440\u043e\u0447\u043d\u0443\u044e \u041d\u0430\u043a\u043e\u0432\u0430\u043b\u044c\u043d\u044e mcMMO \u0438 \u043a\u043b\u0438\u043a\u043d\u0438\u0442\u0435 \u043f\u043e \n[[YELLOW]]\u043d\u0435\u0439 \u041f\u041a\u041c, \u0447\u0442\u043e\u0431\u044b \u0440\u0430\u0437\u043e\u0431\u0440\u0430\u0442\u044c \u043f\u0440\u0435\u0434\u043c\u0435\u0442 \u0432 \u0440\u0443\u043a\u0435 \u043d\u0430 \u0441\u044b\u0440\u044c\u0435. \u042d\u0442\u043e \u0443\u043d\u0438\u0447\u0442\u043e\u0436\u0438\u0442\n[[YELLOW]]\u043f\u0440\u0435\u0434\u043c\u0435\u0442 \u0438 \u0432\u0435\u0440\u043d\u0435\u0442 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u043d\u043e\u0435 \u0441\u044b\u0440\u044c\u0435. \u0412\u044b \u043c\u043e\u0436\u0435\u0442\u0435 \u0440\u0430\u0437\u043e\u0431\u0440\u0430\u0442\u044c\n[[YELLOW]]\u0442\u043e\u043b\u044c\u043a\u043e \u043d\u0435\u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u043d\u044b\u0435 \u0432\u0435\u0449\u0438. +Guides.Salvage.Section.2=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0423\u043b\u0443\u0447\u0448\u0435\u043d\u043d\u0430\u044f \u041f\u0435\u0440\u0435\u0440\u0430\u0431\u043e\u0442\u043a\u0430?\n[[YELLOW]]\u041a\u043e\u0433\u0434\u0430 \u0440\u0430\u0437\u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0430, \u0442\u043e \u044d\u0442\u0430 \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0432\u0430\u043c \u043f\u0435\u0440\u0435\u0440\u0430\u0431\u0430\u0442\u044b\u0432\u0430\u0442\u044c \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u043d\u044b\u0435 \u0432\u0435\u0449\u0438.\n[[YELLOW]]\u041f\u043e\u043b\u0435\u0437\u043d\u044b\u0439 \u0432\u044b\u0445\u043b\u043e\u043f \u043f\u043e\u0432\u044b\u0448\u0430\u0435\u0442\u0441\u044f \u0432\u043c\u0435\u0441\u0442\u0435 \u0441 \u0443\u0440\u043e\u0432\u043d\u0435\u043c. \u0412\u044b\u0441\u043e\u043a\u0438\u0439\n[[YELLOW]]\u043f\u043e\u043b\u0435\u0437\u043d\u044b\u0439 \u0432\u044b\u0445\u043e\u043b\u043e\u043f \u043e\u0437\u043d\u0430\u0447\u0430\u0435\u0442 \u0447\u0442\u043e \u0432\u044b \u0441\u043c\u043e\u0436\u0435\u0442\u0435 \u043f\u043e\u043b\u0443\u0447\u0438\u0442\u044c \u0431\u043e\u043b\u044c\u0448\u0435 \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u043e\u0432 \u043e\u0431\u0440\u0430\u0442\u043d\u043e.\n[[YELLOW]]\u0421 \u0423\u043b\u0443\u0447\u0448\u0435\u043d\u043d\u043e\u0439 \u041f\u0435\u0440\u0435\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u0432\u044b \u0431\u0443\u0434\u0435\u0442\u0435 \u0432\u0441\u0435\u0433\u0434\u0430 \u043f\u043e\u043b\u0443\u0447\u0430\u0442\u044c 1 \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b \u043e\u0431\u0440\u0430\u0442\u043d\u043e,\n[[YELLOW]]\u043a\u0440\u043e\u043c\u0435 \u0441\u043b\u0443\u0447\u0430\u0435\u0432 \u043a\u043e\u0433\u0434\u0430 \u043f\u0440\u0435\u0434\u043c\u0435\u0442 \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u0441\u0438\u043b\u044c\u043d\u043e \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d. \u0422\u0430\u043a \u0447\u0442\u043e \u0432\u0430\u043c \u043d\u0435 \u043d\u0443\u0436\u043d\u043e \u0432\u043e\u043b\u043d\u043e\u0432\u0430\u0442\u044c\u0441\u044f\n[[YELLOW]]\u043e \u0443\u043d\u0438\u0447\u0442\u043e\u0436\u0435\u043d\u0438\u0438 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u043e\u0432 \u0431\u0435\u0437 \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u044f \u0447\u0435\u0433\u043e-\u0442\u043e \u043e\u0431\u0440\u0430\u0442\u043d\u043e. +Guides.Salvage.Section.3=[[DARK_AQUA]]\u0427\u0442\u043e\u0431\u044b \u043f\u043e\u043a\u0430\u0437\u0430\u0442\u044c \u043a\u0430\u043a \u044d\u0442\u043e \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442, \u0432\u043e\u0442 \u043f\u0440\u0438\u043c\u0435\u0440:\n[[YELLOW]]\u041f\u0440\u0435\u0434\u043f\u043e\u043b\u043e\u0436\u0438\u043c \u043c\u044b \u043f\u0435\u0440\u0435\u0440\u0430\u0431\u0430\u0442\u044b\u0432\u0430\u0435\u043c \u0437\u043e\u043b\u043e\u0442\u0443\u044e \u043a\u0438\u0440\u043a\u0443, \u043a\u043e\u0442\u043e\u0440\u0430\u044f \u043f\u043e\u0432\u0440\u0435\u0436\u0434\u0435\u043d\u0430 \u043d\u0430 20%,\n[[YELLOW]]\u044d\u0442\u043e \u043e\u0437\u043d\u0430\u0447\u0430\u0435\u0442, \u0447\u0442\u043e \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u043e\u0435 \u043a\u043e\u043b\u0438\u0447\u0435\u0441\u0442\u0432\u043e \u0441\u043b\u0438\u0442\u043a\u043e\u0432 \u043a\u043e\u0442\u043e\u0440\u043e\u0435 \u0432\u044b \u043c\u043e\u0436\u0435\u0442\u0435 \u043f\u043e\u043b\u0443\u0447\u0438\u0442\u044c - \u0432\u0441\u0435\u0433\u043e 2\n[[YELLOW]](\u043f\u043e\u0442\u043e\u043c\u0443 \u0447\u0442\u043e \u043a\u0438\u0440\u043a\u0430 \u0442\u0440\u0435\u0431\u0443\u0435\u0442 3 \u0441\u043b\u0438\u0442\u043a\u0430 - \u043a\u0430\u0436\u0434\u044b\u0439 \u0441\u0442\u043e\u0438\u0442\n[[YELLOW]]33,33% \u043f\u0440\u043e\u0447\u043d\u043e\u0441\u0442\u0438) \u0447\u0442\u043e \u044d\u043a\u0432\u0438\u0432\u0430\u043b\u0435\u043d\u0442\u043d\u043e 66%. \u0415\u0441\u043b\u0438 \u0432\u0430\u0448 \u043f\u0440\u043e\u0446\u0435\u043d\u0442\n[[YELLOW]]\u043f\u043e\u043b\u0435\u0437\u043d\u043e\u0433\u043e \u0432\u044b\u0445\u043b\u043e\u043f\u0430 \u043d\u0438\u0436\u0435 66%, \u0442\u043e \u0432\u044b \u043d\u0435 \u0441\u043c\u043e\u0436\u0435\u0442\u0435 \u043f\u043e\u043b\u0443\u0447\u0438\u0442\u044c 2 \u0441\u043b\u0438\u0442\u043a\u0430.\n[[YELLOW]]\u0415\u0441\u043b\u0438 \u043e\u043d \u0432\u044b\u0448\u0435 \u044d\u0442\u043e\u0433\u043e \u0437\u043d\u0430\u0447\u0435\u043d\u0438\u044f, \u0442\u043e \u0432\u044b \u0441\u043c\u043e\u0436\u0435\u0442\u0435 \u043f\u043e\u043b\u0443\u0447\u0438\u0442\u044c "\u041f\u043e\u043b\u043d\u0443\u044e \u0441\u0442\u043e\u0438\u043c\u043e\u0441\u0442\u044c",\n[[YELLOW]]\u0447\u0442\u043e \u0437\u043d\u0430\u0447\u0438\u0442 - \u0432\u044b \u043f\u043e\u043b\u0443\u0447\u0438\u0442\u0435 2 \u0441\u043b\u0438\u0442\u043a\u0430. +Guides.Salvage.Section.4=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u041c\u0430\u0433\u0438\u0447\u0435\u0441\u043a\u0430\u044f \u041f\u0435\u0440\u0435\u0440\u0430\u0431\u043e\u0442\u043a\u0430?\n[[YELLOW]]\u042d\u0442\u0430 \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0432\u0430\u043c \u043f\u043e\u043b\u0443\u0447\u0430\u0442\u044c \u043a\u043d\u0438\u0433\u0438 \u0437\u0430\u0447\u0430\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u043a\u043e\u0433\u0434\u0430 \u0432\u044b \u043f\u0435\u0440\u0435\u0440\u0430\u0431\u0430\u0442\u044b\u0432\u0430\u0435\u0442\u0435\n[[YELLOW]]\u0437\u0430\u0447\u0430\u0440\u043e\u0432\u0430\u043d\u043d\u044b\u0435 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u044b. \u0412 \u0437\u0430\u0432\u0438\u0441\u0438\u043c\u043e\u0441\u0442\u0438 \u043e\u0442 \u0448\u0430\u043d\u0441\u0430 \u0443\u0441\u043f\u0435\u0445\u0430\n[[YELLOW]]\u0432\u044b \u043c\u043e\u0436\u0435\u0442\u0435 \u043f\u043e\u043b\u0443\u0447\u0438\u0442\u044c \u043f\u043e\u043b\u043d\u0443\u044e \u043a\u043d\u0438\u0433\u0443 \u0438\u043b\u0438 \u043b\u0438\u0448\u044c \u0447\u0430\u0441\u0442\u0438\u0447\u043d\u0443\u044e.\n\n[[YELLOW]]\u041a\u043e\u0433\u0434\u0430 \u0432\u044b \u0438\u0437\u0432\u043b\u0435\u043a\u0430\u0435\u0442\u0435 \u0447\u0430\u0441\u0442\u0438\u0447\u043d\u043e\u0435 \u0437\u0430\u0447\u0430\u0440\u043e\u0432\u0430\u043d\u0438\u0435, \u0442\u043e \u0437\u0430\u0447\u0430\u0440\u043e\u0432\u0430\u043d\u0438\u0435\n[[YELLOW]]\u043d\u0430 \u043a\u043d\u0438\u0433\u0435 \u0431\u0443\u0434\u0435\u0442 \u0438\u043c\u0435\u0442\u044c \u043c\u0435\u043d\u044c\u0448\u0438\u0439 \u0443\u0440\u043e\u0432\u0435\u043d\u044c, \u0447\u0435\u043c \u0437\u0430\u0447\u0430\u0440\u043e\u0432\u0430\u043d\u0438\u0435 \u043a\u043e\u0442\u043e\u0440\u043e\u0435\n[[YELLOW]]\u0431\u044b\u043b\u043e \u043d\u0430 \u043f\u0440\u0435\u0434\u043c\u0435\u0442\u0435. +##Swords +Guides.Swords.Section.0=[[DARK_AQUA]]\u041e \u043d\u0430\u0432\u044b\u043a\u0435 \u041c\u0435\u0447\u0438:\n[[YELLOW]]\u042d\u0442\u043e\u0442 \u043d\u0430\u0432\u044b\u043a \u0434\u0430\u0435\u0442 \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0435 \u0431\u043e\u043d\u0443\u0441\u044b \u043f\u0440\u0438 \u0431\u0438\u0442\u0432\u0435 \u043c\u0435\u0447\u0435\u043c.\n\n[[DARK_AQUA]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430:\n[[YELLOW]]\u041e\u043f\u044b\u0442 \u043d\u0430\u0447\u0438\u0441\u043b\u044f\u0435\u0442\u0441\u044f \u0432 \u0437\u0430\u0432\u0438\u0441\u0438\u043c\u043e\u0441\u0442\u0438 \u043e\u0442 \u0443\u0440\u043e\u043d\u0430, \u043d\u0430\u043d\u0435\u0441\u0435\u043d\u043d\u043e\u0433\u043e \n[[YELLOW]]\u043c\u043e\u0431\u0430\u043c \u0438\u043b\u0438 \u0434\u0440\u0443\u0433\u0438\u043c \u0438\u0433\u0440\u043e\u043a\u0430\u043c \u043f\u0440\u0438 \u043f\u043e\u043c\u043e\u0449\u0438 \u043c\u0435\u0447\u0430. Guides.Swords.Section.1=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440?\n[[YELLOW]]\u0420\u0435\u0436\u0443\u0449\u0438\u0439 \u0423\u0434\u0430\u0440 - \u044d\u0442\u043e \u0430\u043a\u0442\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435, \u043a\u043e\u0442\u043e\u0440\u043e\u0435 \u0430\u043a\u0442\u0438\u0432\u0438\u0440\u0443\u0435\u0442\u0441\u044f \n[[YELLOW]]\u043d\u0430\u0436\u0430\u0442\u0438\u0435\u043c \u041f\u041a\u041c \u0441 \u043c\u0435\u0447\u0435\u043c \u0432 \u0440\u0443\u043a\u0435. \u042d\u0442\u043e \u0443\u043c\u0435\u043d\u0438\u0435 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0441\u043e\u0432\u0435\u0440\u0448\u0438\u0442\u044c \n[[YELLOW]]\u0443\u0434\u0430\u0440 \u043f\u043e \u043e\u0431\u043b\u0430\u0441\u0442\u0438, \u0447\u0442\u043e \u043d\u0430\u043d\u0435\u0441\u0435\u0442 \u0434\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e 25% \u0443\u0440\u043e\u043d\u0430\n[[YELLOW]]\u0438 \u0432\u044b\u0437\u043e\u0432\u0435\u0442 \u044d\u0444\u0444\u0435\u043a\u0442 \u043a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u044f, \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u043f\u0440\u043e\u0434\u043b\u0438\u0442\u0441\u044f 5 \u0442\u0438\u043a\u043e\u0432. Guides.Swords.Section.2=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u041a\u043e\u043d\u0442\u0440\u0430\u0442\u0430\u043a\u0430?\n[[YELLOW]]\u041a\u043e\u043d\u0442\u0440\u0430\u0442\u0430\u043a\u0430 - \u044d\u0442\u043e \u0430\u043a\u0442\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435, \u043a\u043e\u0442\u043e\u0440\u043e\u0435 \u0434\u0430\u0435\u0442 \u0448\u0430\u043d\u0441 \u043f\u0440\u0438\n[[YELLOW]]\u043f\u0440\u0438 \u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0438 \u0443\u0434\u0430\u0440\u043e\u0432 \u043e\u0442\u0440\u0430\u0437\u0438\u0442\u044c 50% \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u043d\u043e\u0433\u043e \u0443\u0440\u043e\u043d\u0430. -Guides.Swords.Section.3=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435?\n[[YELLOW]]\u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 \u0437\u0430\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442 \u0432\u0440\u0430\u0433\u043e\u0432 \u043f\u043e\u043b\u0443\u0447\u0430\u0442\u044c \u0443\u0440\u043e\u043d \u043a\u0430\u0436\u0434\u044b\u0435 2 \u0441\u0435\u043a\u0443\u043d\u0434\u044b.\n[[YELLOW]]\u0426\u0435\u043b\u044c \u0431\u0443\u0434\u0435\u0442 \u043a\u0440\u043e\u0432\u043e\u0442\u043e\u0447\u0438\u0442\u044c \u043f\u043e\u043a\u0430 \u043d\u0435 \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u044d\u0444\u0444\u0435\u043a\u0442\u0430\n[[YELLOW]]\u0438\u043b\u0438 \u043d\u0435 \u043d\u0430\u0441\u0442\u0443\u043f\u0438\u0442 \u0441\u043c\u0435\u0440\u0442\u044c. \u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u044d\u0444\u0444\u0435\u043a\u0442\u0430\n[[YELLOW]]\u0437\u0430\u0432\u0438\u0441\u0438\u0442 \u043e\u0442 \u0443\u0440\u043e\u0432\u043d\u044f \u043d\u0430\u0432\u044b\u043a\u0430 \u0412\u043b\u0430\u0434\u0435\u043d\u0438\u044f \u041c\u0435\u0447\u0435\u043c. +Guides.Swords.Section.3=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435?\n[[YELLOW]]\u041a\u0440\u043e\u0432\u043e\u0442\u0435\u0447\u0435\u043d\u0438\u0435 \u0437\u0430\u0441\u0442\u0430\u0432\u043b\u044f\u0435\u0442 \u0432\u0440\u0430\u0433\u043e\u0432 \u043f\u043e\u043b\u0443\u0447\u0430\u0442\u044c \u0443\u0440\u043e\u043d \u043a\u0430\u0436\u0434\u044b\u0435 2 \u0441\u0435\u043a\u0443\u043d\u0434\u044b.\n[[YELLOW]]\u0426\u0435\u043b\u044c \u0431\u0443\u0434\u0435\u0442 \u043a\u0440\u043e\u0432\u043e\u0442\u043e\u0447\u0438\u0442\u044c \u043f\u043e\u043a\u0430 \u043d\u0435 \u043f\u0440\u0435\u043a\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0435 \u044d\u0444\u0444\u0435\u043a\u0442\u0430\n[[YELLOW]]\u0438\u043b\u0438 \u043d\u0435 \u043d\u0430\u0441\u0442\u0443\u043f\u0438\u0442 \u0441\u043c\u0435\u0440\u0442\u044c. \u041f\u0440\u043e\u0434\u043e\u043b\u0436\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c \u044d\u0444\u0444\u0435\u043a\u0442\u0430\n[[YELLOW]]\u0437\u0430\u0432\u0438\u0441\u0438\u0442 \u043e\u0442 \u0443\u0440\u043e\u0432\u043d\u044f \u043d\u0430\u0432\u044b\u043a\u0430 \u041c\u0435\u0447\u0438. +##Smelting Guides.Smelting.Section.0=\u0421\u043a\u043e\u0440\u043e \u0431\u0443\u0434\u0435\u0442... +##Taming Guides.Taming.Section.0=[[DARK_AQUA]]\u041e \u043d\u0430\u0432\u044b\u043a\u0435 \u0423\u043a\u0440\u043e\u0449\u0435\u043d\u0438\u0435:\n[[YELLOW]]\u041d\u0430\u0432\u044b\u043a \u0423\u043a\u0440\u043e\u0449\u0435\u043d\u0438\u0435 \u0434\u0430\u0435\u0442 \u0438\u0433\u0440\u043e\u043a\u0430\u043c \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0435 \u0431\u043e\u043d\u0443\u0441\u044b \u0432 \u0431\u0438\u0442\u0432\u0435\n[[YELLOW]]\u0441 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0435\u043c \u0437\u0432\u0435\u0440\u0435\u0439.\n\n[[DARK_AQUA]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430:\n[[YELLOW]]\u0427\u0442\u043e\u0431\u044b \u043f\u043e\u043b\u0443\u0447\u0430\u0442\u044c \u043e\u043f\u044b\u0442 \u0432 \u044d\u0442\u043e\u043c \u043d\u0430\u0432\u044b\u043a\u0435, \u0432\u0430\u043c \u043d\u0443\u0436\u043d\u043e \u043f\u0440\u0438\u0440\u0443\u0447\u0430\u0442\u044c \u0432\u043e\u043b\u043a\u043e\u0432\n[[YELLOW]]\u0438\u043b\u0438 \u043e\u0446\u0435\u043b\u043e\u0442\u043e\u0432, \u0430 \u0442\u0430\u043a\u0436\u0435 \u0441\u0440\u0430\u0436\u0430\u0442\u044c\u0441\u044f \u043f\u0440\u0438 \u043f\u043e\u043c\u043e\u0449\u0438 \u0432\u043e\u043b\u043a\u043e\u0432. Guides.Taming.Section.1=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0417\u043e\u0432 \u041f\u0440\u0435\u0434\u043a\u043e\u0432?\n[[YELLOW]]\u0417\u043e\u0432 \u041f\u0440\u0435\u0434\u043a\u043e\u0432 - \u044d\u0442\u043e \u0430\u043a\u0442\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435, \u043a\u043e\u0442\u043e\u0440\u043e\u0435 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0432\u0430\u043c\n[[YELLOW]]\u043f\u0440\u0438\u0437\u044b\u0432\u0430\u0442\u044c \u043a \u0441\u0435\u0431\u0435 \u043f\u0440\u0438\u0440\u0443\u0447\u0435\u043d\u043d\u044b\u0445 \u0432\u043e\u043b\u043a\u043e\u0432 \u0438\u043b\u0438 \u043e\u0446\u0435\u043b\u043e\u0442\u043e\u0432. \u042d\u0442\u043e \u043c\u043e\u0436\u043d\u043e\n[[YELLOW]]\u0441\u0434\u0435\u043b\u0430\u0442\u044c \u043d\u0430\u0436\u0430\u0432 \u041b\u041a\u041c, \u0434\u0435\u0440\u0436\u0430 \u0432 \u0440\u0443\u043a\u0435 \u043a\u043e\u0441\u0442\u0438 \u0438\u043b\u0438 \u0440\u044b\u0431\u0443. Guides.Taming.Section.2=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0417\u043d\u0430\u043d\u0438\u0435 \u0417\u0432\u0435\u0440\u0435\u0439?\n[[YELLOW]]\u0417\u043d\u0430\u043d\u0438\u0435 \u0417\u0432\u0435\u0440\u0435\u0439 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0438\u0433\u0440\u043e\u043a\u0430\u043c \u043f\u0440\u043e\u0432\u0435\u0440\u044f\u0442\u044c \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435 \u0438\u0445 \u043f\u0438\u0442\u043e\u043c\u0446\u0435\u0432\n[[YELLOW]]\u0438 \u043f\u043e\u043b\u0443\u0447\u0430\u0442\u044c \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u0443\u044e \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u044e \u043e \u043d\u0438\u0445. \u041a\u043b\u0438\u043a\u043d\u0438\u0442\u0435 \u041b\u041a\u041c \u043f\u043e \u0432\u043e\u043b\u043a\u0443 \u0438\u043b\u0438 \n[[YELLOW]]\u043e\u0446\u0435\u043b\u043e\u0442\u0443, \u0447\u0442\u043e\u0431\u044b \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u0435 \u0417\u043d\u0430\u043d\u0438\u0435 \u0417\u0432\u0435\u0440\u0435\u0439. @@ -646,44 +936,117 @@ Guides.Taming.Section.5=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e Guides.Taming.Section.6=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0413\u0443\u0441\u0442\u043e\u0439 \u041c\u0435\u0445?\n[[YELLOW]]\u042d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 \u0443\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442 \u043f\u043e\u043b\u0443\u0447\u0430\u0435\u043c\u044b\u0439 \u0432\u0430\u0448\u0438\u043c\u0438 \u0432\u043e\u043b\u043a\u0430\u043c\u0438\n[[YELLOW]]\u0443\u0440\u043e\u043d \u0438 \u043d\u0430\u0434\u0435\u043b\u044f\u0435\u0442 \u0438\u0445 \u043e\u0433\u043d\u0435\u0441\u0442\u043e\u0439\u043a\u043e\u0441\u0442\u044c\u044e. Guides.Taming.Section.7=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u041d\u0430\u0434\u0435\u0436\u043d\u0430\u044f \u0417\u0430\u0449\u0438\u0442\u0430?\n[[YELLOW]]\u042d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 \u0443\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442 \u043f\u043e\u043b\u0443\u0447\u0430\u0435\u043c\u044b\u0439 \u0432\u0430\u0448\u0438\u043c\u0438\n[[YELLOW]]\u0432\u043e\u043b\u043a\u0430\u043c\u0438 \u0443\u0440\u043e\u043d \u043f\u0440\u0438 \u0432\u0437\u0440\u044b\u0432\u0430\u0445. Guides.Taming.Section.8=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0411\u044b\u0441\u0442\u0440\u043e\u0435 \u041f\u0438\u0442\u0430\u043d\u0438\u0435?\n[[YELLOW]]\u042d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 \u0434\u0430\u0435\u0442 \u0432\u0430\u0448\u0438\u043c \u0432\u043e\u043b\u043a\u0430\u043c \u0448\u0430\u043d\u0441\n[[YELLOW]]\u0438\u0441\u0446\u0435\u043b\u0438\u0442\u044c\u0441\u044f, \u043a\u043e\u0433\u0434\u0430 \u043e\u043d\u0438 \u0430\u0442\u0430\u043a\u0443\u044e\u0442 \u043a\u043e\u0433\u043e-\u043b\u0438\u0431\u043e. +##Unarmed Guides.Unarmed.Section.0=[[DARK_AQUA]]\u041e \u043d\u0430\u0432\u044b\u043a\u0435 \u0411\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u0439:\n[[YELLOW]]\u041d\u0430\u0432\u044b\u043a \u0411\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u0439 \u0434\u0430\u0435\u0442 \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0435 \u0431\u043e\u0435\u0432\u044b\u0435 \u0431\u043e\u043d\u0443\u0441\u044b, \u043a\u043e\u0433\u0434\u0430\n[[YELLOW]]\u0432\u044b \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u0442\u0435 \u0432\u0430\u0448\u0438 \u043a\u0443\u043b\u0430\u043a\u0438 \u043a\u0430\u043a \u043e\u0440\u0443\u0436\u0438\u0435.\n\n[[DARK_AQUA]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430:\n[[YELLOW]]\u041a\u043e\u043b\u0438\u0447\u0435\u0441\u0442\u0432\u043e \u043f\u043e\u043b\u0443\u0447\u0430\u0435\u043c\u043e\u0433\u043e \u043e\u043f\u044b\u0442\u0430 \u0437\u0430\u0432\u0438\u0441\u0438\u0442 \u043e\u0442 \u0443\u0440\u043e\u043d\u0430, \u043d\u0430\u043d\u0435\u0441\u0435\u043d\u043d\u043e\u0433\u043e\n[[YELLOW]]\u043a\u0443\u043b\u0430\u043a\u0430\u043c\u0438 \u043c\u043e\u0431\u0430\u043c \u0438\u043b\u0438 \u0434\u0440\u0443\u0433\u0438\u043c \u0438\u0433\u0440\u043e\u043a\u0430\u043c. Guides.Unarmed.Section.1=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0411\u0435\u0440\u0441\u0435\u0440\u043a?\n[[YELLOW]]\u0411\u0435\u0440\u0441\u0435\u0440\u043a - \u044d\u0442\u043e \u0430\u043a\u0442\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435, \u043a\u043e\u0442\u043e\u0440\u043e\u0435 \u0430\u043a\u0442\u0438\u0432\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u0436\u0430\u0442\u0438\u0435\u043c \u041f\u041a\u041c.\n[[YELLOW]]\u041a\u043e\u0433\u0434\u0430 \u043e\u043d\u043e \u0430\u043a\u0442\u0438\u0432\u043d\u043e \u0432\u044b \u0431\u0443\u0434\u0435\u0442\u0435 \u043d\u0430\u043d\u043e\u0441\u0438\u0442\u044c \u043d\u0430 50% \u0431\u043e\u043b\u044c\u0448\u0435 \u0443\u0440\u043e\u043d\u0430 \u0438\n[[YELLOW]]\u0441\u043c\u043e\u0436\u0435\u0442\u0435 \u043c\u0433\u043d\u043e\u0432\u0435\u043d\u043d\u043e \u0440\u0430\u0437\u0440\u0443\u0448\u0430\u0442\u044c \u0445\u0440\u0443\u043f\u043a\u0438\u0435 \u0431\u043b\u043e\u043a\u0438, \u043a\u0430\u043a \u0413\u0440\u044f\u0437\u044c \u0438 \u0422\u0440\u0430\u0432\u0430. Guides.Unarmed.Section.2=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0416\u0435\u043b\u0435\u0437\u043d\u044b\u0439 \u041a\u0443\u043b\u0430\u043a?\n[[YELLOW]]\u0423\u043c\u0435\u043d\u0438\u0435 \u0416\u0435\u043b\u0435\u0437\u043d\u044b\u0439 \u041a\u0443\u043b\u0430\u043a \u0443\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0443\u0440\u043e\u043d, \u043d\u0430\u043d\u043e\u0441\u0438\u043c\u044b\u0439\n[[YELLOW]]\u043a\u0443\u043b\u0430\u043a\u0430\u043c\u0438 \u043c\u043e\u0431\u0430\u043c \u0438 \u0434\u0440\u0443\u0433\u0438\u043c \u0438\u0433\u0440\u043e\u043a\u0430\u043c. Guides.Unarmed.Section.3=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u0435 \u0421\u0442\u0440\u0435\u043b?\n[[YELLOW]]\u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u0435 \u0421\u0442\u0440\u0435\u043b - \u044d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435, \u043a\u043e\u0442\u043e\u0440\u043e\u0435 \u0434\u0430\u0435\u0442 \u0432\u0430\u043c \u0448\u0430\u043d\u0441\n[[YELLOW]]\u043e\u0442\u0440\u0430\u0436\u0430\u0442\u044c \u0441\u0442\u0440\u0435\u043b\u044b, \u0432\u044b\u043f\u0443\u0449\u0435\u043d\u044b\u0435 \u0421\u043a\u0435\u043b\u0435\u0442\u0430\u043c\u0438 \u0438\u043b\u0438 \u0434\u0440\u0443\u0433\u0438\u043c\u0438 \u0438\u0433\u0440\u043e\u043a\u0430\u043c\u0438.\n[[YELLOW]]\u0421\u0442\u0440\u0435\u043b\u0430 \u0443\u043f\u0430\u0434\u0435\u0442 \u043d\u0430 \u0437\u0435\u043c\u043b\u044e \u0431\u0435\u0437 \u043f\u0440\u0438\u0447\u0435\u043d\u0435\u043d\u0438\u044f \u0432\u0430\u043c \u0432\u0440\u0435\u0434\u0430. Guides.Unarmed.Section.4=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0416\u0435\u043b\u0435\u0437\u043d\u0430\u044f \u0425\u0432\u0430\u0442\u043a\u0430?\n[[YELLOW]]\u0416\u0435\u043b\u0435\u0437\u043d\u0430\u044f \u0425\u0432\u0430\u0442\u043a\u0430 - \u044d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435, \u043a\u043e\u0442\u043e\u0440\u043e\u0435 \u043f\u0440\u0435\u043f\u044f\u0442\u0441\u0442\u0432\u0443\u0435\u0442\n[[YELLOW]]\u0440\u0430\u0437\u043e\u0440\u0443\u0436\u0435\u043d\u0438\u044e. \u0428\u0430\u043d\u0441 \u0440\u0430\u0441\u0442\u0435\u0442 \u0432\u043c\u0435\u0441\u0442\u0435 \u0441 \u0443\u0440\u043e\u0432\u043d\u0435\u043c \u043d\u0430\u0432\u044b\u043a\u0430 \u0411\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u0439. Guides.Unarmed.Section.5=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0420\u0430\u0437\u043e\u0440\u0443\u0436\u0435\u043d\u0438\u0435?\n[[YELLOW]]\u042d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0440\u0430\u0437\u043e\u0440\u0443\u0436\u0430\u0442\u044c \u0434\u0440\u0443\u0433\u0438\u0445 \u0438\u0433\u0440\u043e\u043a\u043e\u0432,\n[[YELLOW]]\u0442\u043e \u0435\u0441\u0442\u044c \u043f\u0440\u0438\u0432\u043e\u0434\u0438\u0442 \u043a \u0432\u044b\u043f\u0430\u0434\u0435\u043d\u0438\u044e \u043d\u0430 \u0437\u0435\u043c\u043b\u044e \u043e\u0440\u0443\u0436\u0438\u044f \u043f\u0440\u043e\u0442\u0438\u0432\u043d\u0438\u043a\u0430. +##Woodcutting Guides.Woodcutting.Section.0=[[DARK_AQUA]]\u041e \u043d\u0430\u0432\u044b\u043a\u0435 \u041b\u0435\u0441\u043e\u0440\u0443\u0431\u0441\u0442\u0432\u043e:\n[[YELLOW]]\u041b\u0435\u0441\u043e\u0440\u0443\u0431\u0441\u0442\u0432\u043e - \u044d\u0442\u043e \u0432\u0441\u0435 \u0447\u0442\u043e \u043a\u0430\u0441\u0430\u0435\u0442\u0441\u044f \u0440\u0443\u0431\u043a\u0438 \u0434\u0435\u0440\u0435\u0432\u044c\u0435\u0432.\n\n[[DARK_AQUA]]\u041f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430:\n[[YELLOW]]\u041e\u043f\u044b\u0442 \u0434\u0430\u0435\u0442\u0441\u044f \u043f\u0440\u0438 \u0440\u0430\u0437\u0440\u0443\u0448\u0435\u043d\u0438\u0438 \u0431\u043b\u043e\u043a\u043e\u0432 \u0434\u0440\u0435\u0432\u0435\u0441\u0438\u043d\u044b. Guides.Woodcutting.Section.1=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u041b\u0435\u0441\u043e\u0440\u0443\u0431?\n[[YELLOW]]\u041b\u0435\u0441\u043e\u0440\u0443\u0431 - \u044d\u0442\u043e \u0430\u043a\u0442\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435, \u043a\u043e\u0442\u043e\u0440\u043e\u0435 \u0430\u043a\u0442\u0438\u0432\u0438\u0440\u0443\u0435\u0442\u0441\u044f\n[[YELLOW]]\u043d\u0430\u0436\u0430\u0442\u0438\u0435\u043c \u041f\u041a\u041c \u0441 \u0442\u043e\u043f\u043e\u0440\u043e\u043c \u0432 \u0440\u0443\u043a\u0435. \u042d\u0442\u043e \u043f\u0440\u0438\u0432\u0435\u0434\u0435\u0442 \u043a \u0442\u043e\u043c\u0443, \n[[YELLOW]]\u0447\u0442\u043e \u0432\u0441\u0435 \u0434\u0435\u0440\u0435\u0432\u043e \u0432\u043c\u0438\u0433 \u0431\u0443\u0434\u0435\u0442 \u0441\u0440\u0443\u0431\u043b\u0435\u043d\u043e, \u0438 \u0432\u0441\u0435 \u0431\u043b\u043e\u043a\u0438 \u0434\u0440\u0435\u0432\u0435\u0441\u0438\u043d\u044b\n[[YELLOW]]\u0432\u044b\u043f\u0430\u0434\u0443\u0442 \u0437\u0430 \u0440\u0430\u0437. Guides.Woodcutting.Section.2=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0421\u0434\u0443\u0432\u0430\u0442\u0435\u043b\u044c \u041b\u0438\u0441\u0442\u044c\u0435\u0432?\n[[YELLOW]]\u0421\u0434\u0443\u0432\u0430\u0442\u0435\u043b\u044c \u041b\u0438\u0441\u0442\u044c\u0435\u0432 - \u044d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435, \u043a\u043e\u0442\u043e\u0440\u043e\u0435 \u043f\u0440\u0438\u0432\u043e\u0434\u0438\u0442\n[[YELLOW]]\u043a \u0442\u043e\u043c\u0443, \u0447\u0442\u043e \u0431\u043b\u043e\u043a\u0438 \u043b\u0438\u0441\u0442\u0432\u044b \u0432\u043c\u0438\u0433 \u0440\u0430\u0437\u0440\u0443\u0448\u0430\u044e\u0442\u0441\u044f \u043f\u0440\u0438 \u0443\u0434\u0430\u0440\u0435 \u0442\u043e\u043f\u043e\u0440\u043e\u043c. \n[[YELLOW]]\u041f\u043e \u0443\u043c\u043e\u043b\u0447\u0430\u043d\u0438\u044e, \u044d\u0442\u043e \u0443\u043c\u0435\u043d\u0438\u0435 \u0440\u0430\u0437\u0431\u043b\u043e\u043a\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u043d\u0430 \u0443\u0440\u043e\u0432\u043d\u0435 100. Guides.Woodcutting.Section.3=[[DARK_AQUA]]\u041a\u0430\u043a \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0443\u043c\u0435\u043d\u0438\u0435 \u0414\u0432\u043e\u0439\u043d\u043e\u0439 \u0414\u0440\u043e\u043f?\n[[YELLOW]]\u042d\u0442\u043e \u043f\u0430\u0441\u0441\u0438\u0432\u043d\u043e\u0435 \u0443\u043c\u0435\u043d\u0438\u0435 \u0434\u0430\u0435\u0442 \u0448\u0430\u043d\u0441 \u0432\u044b\u043f\u0430\u0434\u0435\u043d\u0438\u044f\n[[YELLOW]]\u0434\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u0431\u043b\u043e\u043a\u0430 \u0434\u0440\u0435\u0432\u0435\u0441\u0438\u043d\u044b \u043f\u0440\u0438 \u0440\u0443\u0431\u043a\u0435. + +Effects.Effects=\u042d\u0424\u0424\u0415\u041a\u0422\u042b +Effects.SubSkills.Overhaul=\u0421\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u0438 +Effects.Child=[[DARK_GRAY]]\u0423\u0420\u041e\u0412\u0415\u041d\u042c: [[GREEN]]{0} +Effects.Child.Overhaul=[[DARK_AQUA]]\u041d\u0410\u0421\u041b\u0415\u0414\u0421\u0422\u0412\u0415\u041d\u041d\u042b\u0419 \u0423\u0420.[[YELLOW]] {0}[[DARK_AQUA]]: {1} +Effects.Child.ParentList=[[GREEN]]{0}[[GOLD]]([[DARK_AQUA]]\u0423\u0420.[[YELLOW]]{1}[[GOLD]]) +Effects.Level=[[DARK_GRAY]]\u0423\u0420\u041e\u0412\u0415\u041d\u042c: [[GREEN]]{0} [[DARK_AQUA]]\u041e\u041f\u042b\u0422[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) +Effects.Level.Overhaul=[[GOLD]]\u0423\u0420\u041e\u0412\u0415\u041d\u042c: [[YELLOW]]{0} [[DARK_AQUA]]\u041e\u041f\u042b\u0422\u0410[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]]) +Effects.Parent=[[GOLD]]{0} - +Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1} +Commands.Stats.Self.Overhaul=\u0421\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043a\u0430 +Commands.XPGain.Overhaul=[[GOLD]]\u041e\u043f\u044b\u0442\u0430 \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u043e: [[DARK_AQUA]]{0} +MOTD.Version.Overhaul=[[GOLD]][mcMMO] [[DARK_AQUA]]Overhaul Era[[GOLD]] - [[DARK_AQUA]]{0} +Overhaul.mcMMO.Header=[[RED]][]=====[][[GREEN]] mcMMO - Overhaul Era [[RED]][]=====[] +Overhaul.mcMMO.Url.Wrap.Prefix=[[RED]][| +Overhaul.mcMMO.Url.Wrap.Suffix=[[RED]]|] +Overhaul.mcMMO.MmoInfo.Wiki=[[YELLOW]][[[WHITE]]\u041f\u043e\u0441\u043c\u043e\u0442\u0440\u0435\u0442\u044c \u0434\u0430\u043d\u043d\u044b\u0439 \u0441\u043a\u0438\u043b\u043b \u043d\u0430 Wiki![[YELLOW]]] +# Overhaul.Levelup can take {0} - Skill Name defined in Overhaul.Name {1} - Amount of levels gained {2} - Level in skill +Overhaul.Levelup=[[BOLD]]{0} \u0443\u0432\u0435\u043b\u0438\u0447\u0435\u043d \u0434\u043e [[RESET]][[GREEN]][[BOLD]]{2}[[RESET]][[WHITE]]. +Overhaul.Name.Acrobatics=\u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0430 +Overhaul.Name.Alchemy=\u0410\u043b\u0445\u0438\u043c\u0438\u044f +Overhaul.Name.Archery=\u041b\u0443\u043a\u0438 +Overhaul.Name.Axes=\u0422\u043e\u043f\u043e\u0440\u044b +Overhaul.Name.Excavation=\u0420\u0430\u0441\u043a\u043e\u043f\u043a\u0438 +Overhaul.Name.Fishing=\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e +Overhaul.Name.Herbalism=\u0422\u0440\u0430\u0432\u043d\u0438\u0447\u0435\u0441\u0442\u0432\u043e +Overhaul.Name.Mining=\u0428\u0430\u0445\u0442\u0451\u0440\u0441\u0442\u0432\u043e +Overhaul.Name.Repair=\u041f\u043e\u0447\u0438\u043d\u043a\u0430 +Overhaul.Name.Salvage=\u041f\u0435\u0440\u0435\u0440\u0430\u0431\u043e\u0442\u043a\u0430 +Overhaul.Name.Smelting=\u0412\u044b\u043f\u043b\u0430\u0432\u043a\u0430 +Overhaul.Name.Swords=\u041c\u0435\u0447\u0438 +Overhaul.Name.Taming=\u0423\u043a\u0440\u043e\u0449\u0435\u043d\u0438\u0435 +Overhaul.Name.Unarmed=\u0411\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u0439 +Overhaul.Name.Woodcutting=\u041b\u0435\u0441\u043e\u0440\u0443\u0431\u0441\u0442\u0432\u043e +# XP BAR Allows for the following variables -- {0} = Skill Level, {1} Current XP, {2} XP Needed for next level, {3} Power Level, {4} Percentage of Level +# Make sure you turn on Experience_Bars.ThisMayCauseLag.AlwaysUpdateTitlesWhenXPIsGained if you want the XP bar title to update every time a player gains XP! +XPBar.Template={0} +XPBar.Template.EarlyGameBoost=[[GOLD]]\u0418\u0437\u0443\u0447\u0435\u043d\u0438\u0435 \u043d\u043e\u0432\u043e\u0439 \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u0438... +XPBar.Acrobatics=\u0410\u043a\u0440\u043e\u0431\u0430\u0442\u0438\u043a\u0430 \u0443\u0440.[[GOLD]]{0} +XPBar.Alchemy=\u0410\u043b\u0445\u0438\u043c\u0438\u044f \u0443\u0440..[[GOLD]]{0} +XPBar.Archery=\u041b\u0443\u043a\u0438 \u0443\u0440.[[GOLD]]{0} +XPBar.Axes=\u0422\u043e\u043f\u043e\u0440\u044b \u0443\u0440.[[GOLD]]{0} +XPBar.Excavation=\u0420\u0430\u0441\u043a\u043e\u043f\u043a\u0438 \u0443\u0440.[[GOLD]]{0} +XPBar.Fishing=\u0420\u044b\u0431\u043e\u043b\u043e\u0432\u0441\u0442\u0432\u043e \u0443\u0440.[[GOLD]]{0} +XPBar.Herbalism=\u0422\u0440\u0430\u0432\u043d\u0438\u0447\u0435\u0441\u0442\u0432\u043e \u0443\u0440.[[GOLD]]{0} +XPBar.Mining=\u0428\u0430\u0445\u0442\u0435\u0440\u0441\u0442\u0432\u043e \u0443\u0440.[[GOLD]]{0} +XPBar.Repair=\u041f\u043e\u0447\u0438\u043d\u043a\u0430 \u0443\u0440.[[GOLD]]{0} +XPBar.Salvage=\u041f\u0435\u0440\u0435\u0440\u0430\u0431\u043e\u0442\u043a\u0430 \u0443\u0440.[[GOLD]]{0} +XPBar.Smelting=\u0412\u044b\u043f\u043b\u0430\u0432\u043a\u0430 \u0443\u0440.[[GOLD]]{0} +XPBar.Swords=\u041c\u0435\u0447\u0438 \u0443\u0440.[[GOLD]]{0} +XPBar.Taming=\u0423\u043a\u0440\u043e\u0449\u0435\u043d\u0438\u0435 \u0443\u0440.[[GOLD]]{0} +XPBar.Unarmed=\u0411\u0435\u0437\u043e\u0440\u0443\u0436\u043d\u044b\u0439 \u0443\u0440.[[GOLD]]{0} +XPBar.Woodcutting=\u041b\u0435\u0441\u043e\u0440\u0443\u0431\u0441\u0442\u0432\u043e \u0443\u0440.[[GOLD]]{0} +#This is just a preset template that gets used if the 'ExtraDetails' setting is turned on in experience.yml (off by default), you can ignore this template and just edit the strings above +XPBar.Complex.Template={0} [[DARK_AQUA]] {4}[[WHITE]]% [[DARK_AQUA]]([[WHITE]]{1}[[DARK_AQUA]]/[[WHITE]]{2}[[DARK_AQUA]]) +# XP BAR Allows for the following variables -- {0} = Skill Level, {1} Current XP, {2} XP Needed for next level, {3} Power Level, {4} Percentage of Level +# Make sure you turn on Experience_Bars.ThisMayCauseLag.AlwaysUpdateTitlesWhenXPIsGained if you want the XP bar title to update every time a player gains XP! +# END +#INSPECT Inspect.Offline=\u0423 \u0412\u0430\u0441 \u043d\u0435\u0442 \u043f\u0440\u0430\u0432, \u0447\u0442\u043e\u0431\u044b \u043f\u0440\u043e\u0432\u0435\u0440\u044f\u0442\u044c \u043e\u0444\u0444\u043b\u0430\u0439\u043d \u0438\u0433\u0440\u043e\u043a\u043e\u0432! Inspect.OfflineStats=mcMMO \u0421\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043a\u0430 \u0434\u043b\u044f \u041e\u0444\u0444\u043b\u0430\u0439\u043d \u0418\u0433\u0440\u043e\u043a\u043e\u0432 [[YELLOW]]{0} Inspect.Stats=[[GREEN]]mcMMO \u0421\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043a\u0430 \u0434\u043b\u044f [[YELLOW]]{0} Inspect.TooFar=\u0412\u044b \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u0434\u0430\u043b\u0435\u043a\u043e \u0447\u0442\u043e\u0431\u044b \u0438\u043d\u0441\u043f\u0435\u043a\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u044d\u0442\u043e\u0433\u043e \u0438\u0433\u0440\u043e\u043a\u0430! +#ITEMS Item.ChimaeraWing.Fail=**\u041a\u0420\u042b\u041b\u042c\u042f \u0425\u0418\u041c\u0415\u0420\u042b \u041d\u0415 \u0421\u041c\u041e\u0413\u041b\u0418 \u0423\u041d\u0415\u0421\u0422\u0418 \u0412\u0410\u0421!** Item.ChimaeraWing.Pass=**\u041a\u0420\u042b\u041b\u042c\u042f \u0425\u0418\u041c\u0415\u0420\u042b \u0423\u041d\u0415\u0421\u041b\u0418 \u0412\u0410\u0421!** Item.ChimaeraWing.Name=\u041a\u0440\u044b\u043b\u044c\u044f \u0425\u0438\u043c\u0435\u0440\u044b Item.ChimaeraWing.Lore=[[GRAY]]\u0422\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u0443\u0435\u0442 \u0432\u0430\u0441 \u043a \u0432\u0430\u0448\u0435\u0439 \u043a\u0440\u043e\u0432\u0430\u0442\u0438. +Item.ChimaeraWing.NotEnough=\u0412\u0430\u043c \u043d\u0443\u0436\u043d\u043e [[YELLOW]]{0}[[RED]] \u0431\u043e\u043b\u044c\u0448\u0435 [[GOLD]]{1}[[RED]]! +Item.NotEnough=\u0412\u0430\u043c \u043d\u0443\u0436\u043d\u043e [[YELLOW]]{0}[[RED]] \u0431\u043e\u043b\u044c\u0448\u0435 [[GOLD]]{1}[[RED]]! Item.Generic.Wait=\u0412\u0430\u043c \u043d\u0443\u0436\u043d\u043e \u043f\u043e\u0434\u043e\u0436\u0434\u0430\u0442\u044c \u043f\u0440\u0435\u0436\u0434\u0435 \u0447\u0435\u043c \u0432\u044b \u0441\u043c\u043e\u0436\u0435\u0442\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u044d\u0442\u043e \u0441\u043d\u043e\u0432\u0430! [[YELLOW]]({0}\u0441) Item.Injured.Wait=\u0412\u044b \u0431\u044b\u043b\u0438 \u0440\u0430\u043d\u0435\u043d\u044b \u0438 \u0434\u043e\u043b\u0436\u043d\u044b \u043f\u043e\u0434\u043e\u0436\u0434\u0430\u0442\u044c \u043f\u0440\u0435\u0436\u0434\u0435 \u0447\u0435\u043c \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u044d\u0442\u043e. [[YELLOW]]({0}s) +Item.FluxPickaxe.Name=\u041f\u043b\u0430\u0432\u0438\u043b\u044c\u043d\u0430\u044f \u041a\u0438\u0440\u043a\u0430 +Item.FluxPickaxe.Lore.1=[[GRAY]]\u0418\u043c\u0435\u0435\u0442 \u0448\u0430\u043d\u0441 \u043c\u0433\u043d\u043e\u0432\u0435\u043d\u043d\u043e \u0432\u044b\u043f\u043b\u0430\u0432\u0438\u0442\u044c \u0431\u043b\u043e\u043a. +Item.FluxPickaxe.Lore.2=[[GRAY]]\u041d\u0443\u0436\u0435\u043d \u0443\u0440\u043e\u0432\u0435\u043d\u044c \u043f\u0435\u0440\u0435\u043f\u043b\u0430\u0432\u043a\u0438 {0}+ +#TELEPORTATION Teleport.Commencing=[[GRAY]]\u0422\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0430\u0446\u0438\u044f \u0447\u0435\u0440\u0435\u0437 [[GOLD]]({0}) [[GRAY]]\u0441\u0435\u043a\u0443\u043d\u0434, \u043f\u043e\u0436\u0430\u043b\u0443\u0439\u0441\u0442\u0430 \u043d\u0435 \u0434\u0432\u0438\u0433\u0430\u0439\u0442\u0435\u0441\u044c... Teleport.Cancelled=[[DARK_RED]]\u0422\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0430\u0446\u0438\u044f \u043e\u0442\u043c\u0435\u043d\u0435\u043d\u0430! +#SKILLS Skills.Child=[[GOLD]](\u041d\u0410\u0421\u041b\u0415\u0414\u0421\u0422\u0412\u0415\u041d\u041d\u042b\u0419 \u041d\u0410\u0412\u042b\u041a) Skills.Disarmed=[[DARK_RED]]\u0412\u044b \u043e\u0431\u0435\u0437\u043e\u0440\u0443\u0436\u0435\u043d\u044b! Skills.Header=-----[][[GREEN]]{0}[[RED]][]----- -Skills.NeedMore=[[DARK_RED]]\u041d\u0443\u0436\u043d\u043e \u0431\u043e\u043b\u044c\u0448\u0435 \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u0430 +Skills.NeedMore=[[DARK_RED]]\u0412\u0430\u043c \u043d\u0443\u0436\u043d\u043e \u0431\u043e\u043b\u044c\u0448\u0435 [[GRAY]]{0} +Skills.NeedMore.Extra=[[DARK_RED]]\u0412\u0430\u043c \u043d\u0443\u0436\u043d\u043e \u0431\u043e\u043b\u044c\u0448\u0435 [[GRAY]]{0}{1} Skills.Parents=\u0420\u041e\u0414\u0418\u0422\u0415\u041b\u042c\u0421\u041a\u0418\u0419 Skills.Stats={0}[[GREEN]]{1}[[DARK_AQUA]] \u041e\u041f\u042b\u0422([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]]) Skills.ChildStats={0}[[GREEN]]{1} Skills.TooTired=\u0412\u044b \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u0443\u0441\u0442\u0430\u043b\u0438, \u0447\u0442\u043e\u0431\u044b \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0443\u043c\u0435\u043d\u0438\u0435 \u0435\u0449\u0451 \u0440\u0430\u0437. Skills.Cancelled={0} \u043e\u0442\u043c\u0435\u043d\u0435\u043d\u043e! Skills.ConfirmOrCancel=[[GREEN]]\u041d\u0430\u0436\u043c\u0438\u0442\u0435 \u041f\u041a\u041c \u0435\u0449\u0435 \u0440\u0430\u0437 \u0434\u043b\u044f \u043f\u043e\u0434\u0442\u0432\u0435\u0440\u0436\u0434\u0435\u043d\u0438\u044f [[GOLD]]{0}[[GREEN]]. \u041b\u041a\u041c \u0434\u043b\u044f \u043e\u0442\u043c\u0435\u043d\u044b. +Skills.AbilityGateRequirementFail=[[GRAY]]\u0412\u0430\u043c \u043d\u0435\u043e\u0431\u0445\u043e\u0434\u0438\u043c\u043e \u0435\u0449\u0435 [[YELLOW]]{0}[[GRAY]] \u0443\u0440\u043e\u0432\u043d\u0435\u0439 [[DARK_AQUA]]{1}[[GRAY]] \u0447\u0442\u043e\u0431\u044b \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0434\u0430\u043d\u043d\u0443\u044e \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u044c. +#STATISTICS Stats.Header.Combat=[[GOLD]]-=\u0411\u041e\u0415\u0412\u042b\u0415 \u041d\u0410\u0412\u042b\u041a\u0418=- Stats.Header.Gathering=[[GOLD]]-=\u041d\u0410\u0412\u042b\u041a\u0418 \u0421\u0411\u041e\u0420\u0410=- Stats.Header.Misc=[[GOLD]]-=\u0420\u0410\u0417\u041d\u042b\u0415 \u041d\u0410\u0412\u042b\u041a\u0418=- Stats.Own.Stats=[[GREEN]][mcMMO] \u0421\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043a\u0430 +#PERKS Perks.XP.Name=\u041e\u043f\u044b\u0442 -Perks.XP.Desc=\u041f\u043e\u043b\u0443\u0447\u0430\u0435\u043c\u044b\u0439 \u043e\u043f\u044b\u0442 \u0443\u043c\u043d\u043e\u0436\u0430\u0435\u0442\u0441\u044f \u043d\u0430 {0}. +Perks.XP.Desc=\u041f\u043e\u043b\u0443\u0447\u0430\u0435\u0442\u0435 \u0431\u0443\u0441\u0442 \u043e\u043f\u044b\u0442\u0430. Perks.Lucky.Name=\u0423\u0434\u0430\u0447\u0430 Perks.Lucky.Desc=\u0414\u0430\u0435\u0442 \u043d\u0430 33.3% \u0431\u043e\u043b\u044c\u0448\u0435 \u0448\u0430\u043d\u0441\u043e\u0432 \u0430\u043a\u0442\u0438\u0432\u0430\u0446\u0438\u0438 \u043d\u0430\u0432\u044b\u043a\u043e\u0432 \u0438 \u0443\u043c\u0435\u043d\u0438\u0439 {0}. Perks.Lucky.Desc.Login=\u0414\u0430\u0435\u0442 \u043d\u0430 33.3% \u0431\u043e\u043b\u044c\u0448\u0435 \u0448\u0430\u043d\u0441\u043e\u0432 \u0430\u043a\u0442\u0438\u0432\u0430\u0446\u0438\u0438 \u043e\u043f\u0440\u0435\u0434\u0435\u043b\u0435\u043d\u043d\u044b\u0445 \u043d\u0430\u0432\u044b\u043a\u043e\u0432 \u0438 \u0443\u043c\u0435\u043d\u0438\u0439. @@ -693,6 +1056,7 @@ Perks.Cooldowns.Desc=\u0423\u043c\u0435\u043d\u044c\u0448\u0430\u0435\u0442 \u04 Perks.ActivationTime.Name=\u0412\u044b\u043d\u043e\u0441\u043b\u0438\u0432\u043e\u0441\u0442\u044c Perks.ActivationTime.Desc=\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u0432\u0440\u0435\u043c\u044f \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u044f \u0443\u043c\u0435\u043d\u0438\u044f \u043d\u0430 {0} \u0441\u0435\u043a\u0443\u043d\u0434. Perks.ActivationTime.Bonus=[[GOLD]] ({0}% \u0441 \u0421\u0447\u0430\u0441\u0442\u043b\u0438\u0432\u044b\u043c \u041f\u0435\u0440\u043a\u043e\u043c) +#HARDCORE Hardcore.Mode.Disabled=[[GOLD]][mcMMO] \u0420\u0435\u0436\u0438\u043c \u0425\u0430\u0440\u0434\u043a\u043e\u0440 {0} \u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d. {1} Hardcore.Mode.Enabled=[[GOLD]][mcMMO] \u0420\u0435\u0436\u0438\u043c \u0425\u0430\u0440\u0434\u043a\u043e\u0440 {0} \u0432\u043a\u043b\u044e\u0447\u0435\u043d. {1} Hardcore.DeathStatLoss.Name=\u0412\u0437\u044b\u0441\u043a\u0430\u043d\u0438\u0435 \u0437\u043d\u0430\u043d\u0438\u0439 \u043f\u0440\u0438 \u0441\u043c\u0435\u0440\u0442\u0438. @@ -704,6 +1068,7 @@ Hardcore.Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]\u0412\u044b \u04 Hardcore.Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] \u0431\u044b\u043b \u043d\u0435\u0441\u043f\u043e\u0441\u043e\u0431\u0435\u043d \u0443\u043a\u0440\u0430\u0441\u0442\u044c \u0432\u0430\u0448\u0438 \u0437\u043d\u0430\u043d\u0438\u044f! Hardcore.Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] \u0443\u043a\u0440\u0430\u043b \u0443 \u0432\u0430\u0441 [[BLUE]]{1}[[DARK_RED]] \u0443\u0440\u043e\u0432\u043d\u0435\u0439! Hardcore.Vampirism.PercentageChanged=[[GOLD]][mcMMO] \u041f\u0440\u043e\u0446\u0435\u043d\u0442 \u043f\u043e\u0433\u043b\u043e\u0449\u0435\u043d\u0438\u044f \u0437\u043d\u0430\u043d\u0438\u0439 \u0431\u044b\u043b \u0438\u0437\u043c\u0435\u043d\u0435\u043d \u043d\u0430 {0}. +#MOTD MOTD.Donate=[[DARK_AQUA]]\u0418\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u044f \u043e \u043f\u043e\u0436\u0435\u0440\u0442\u0432\u043e\u0432\u0430\u043d\u0438\u044f\u0445: MOTD.Hardcore.Enabled=[[GOLD]][mcMMO] [[DARK_AQUA]]\u0420\u0435\u0436\u0438\u043c \u0425\u0430\u0440\u0434\u043a\u043e\u0440 \u0432\u043a\u043b\u044e\u0447\u0435\u043d: [[DARK_RED]]{0} MOTD.Hardcore.DeathStatLoss.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]\u041d\u0430\u0432\u044b\u043a \u0421\u043c\u0435\u0440\u0442\u043d\u043e\u0439 \u041a\u0430\u0437\u043d\u0438: [[DARK_RED]]{0}% @@ -711,7 +1076,14 @@ MOTD.Hardcore.Vampirism.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]\u0412\u0430\u043c\u0 MOTD.PerksPrefix=[mcMMO Perks] MOTD.Version=[[GOLD]][mcMMO] \u0418\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u0442\u0441\u044f \u0432\u0435\u0440\u0441\u0438\u044f [[DARK_AQUA]]{0} MOTD.Website=[[GOLD]][mcMMO] [[GREEN]]{0}[[YELLOW]] - \u0421\u0430\u0439\u0442 mcMMO +#SMELTING +Smelting.SubSkill.UnderstandingTheArt.Name=\u041f\u043e\u043d\u0438\u043c\u0430\u043d\u0438\u0435 \u0418\u0441\u043a\u0443\u0441\u0441\u0442\u0432\u0430 +Smelting.SubSkill.UnderstandingTheArt.Description=\u0412\u043e\u0437\u043c\u043e\u0436\u043d\u043e \u0432\u044b \u0442\u0440\u0430\u0442\u0438\u0442\u0435 \u043c\u043d\u043e\u0433\u043e\u0432\u0430\u0442\u043e \u0432\u0440\u0435\u043c\u0435\u043d\u0438 \u043f\u0435\u0440\u0435\u043f\u043b\u0430\u0432\u043b\u044f\u044f \u0440\u0443\u0434\u044b \u0432 \u043f\u0435\u0449\u0435\u0440\u0430\u0445.\n\u0423\u043b\u0443\u0447\u0448\u0430\u0435\u0442 \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0435 \u043f\u0430\u0440\u0430\u043c\u0435\u0442\u0440\u044b \u041f\u0435\u0440\u0435\u043f\u043b\u0430\u0432\u043a\u0438. +Smelting.SubSkill.UnderstandingTheArt.Stat=\u0421\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043d\u044b\u0439 \u043c\u043d\u043e\u0436\u0438\u0442\u0435\u043b\u044c \u043e\u043f\u044b\u0442\u0430: [[YELLOW]]{0}x Smelting.Ability.FluxMining=\u0428\u0430\u043d\u0441 \u041f\u043e\u0442\u043e\u043a\u043e\u0432\u043e\u0439 \u0414\u043e\u0431\u044b\u0447\u0438: [[YELLOW]]{0} +Smelting.SubSkill.FluxMining.Name=\u041f\u043e\u0442\u043e\u043a\u043e\u0432\u0430\u044f \u0414\u043e\u0431\u044b\u0447\u0430 +Smelting.SubSkill.FluxMining.Description=\u0428\u0430\u043d\u0441 \u0447\u0442\u043e \u0440\u0443\u0434\u0430 \u043f\u0435\u0440\u0435\u043f\u043b\u0430\u0432\u0438\u0442\u0441\u044f \u043f\u0440\u0438 \u0434\u043e\u0431\u044b\u0447\u0435 +Smelting.SubSkill.FluxMining.Stat=\u041f\u043e\u0442\u043e\u043a\u043e\u0432\u0430\u044f \u0414\u043e\u0431\u044b\u0447\u0430 \u0428\u0430\u043d\u0441 Smelting.Ability.FuelEfficiency=\u041c\u043d\u043e\u0436\u0438\u0442\u0435\u043b\u044c \u042d\u0444\u0444\u0435\u043a\u0442\u0438\u0432\u043d\u043e\u0441\u0442\u0438 \u0422\u043e\u043f\u043b\u0438\u0432\u0430: [[YELLOW]]{0}x Smelting.Ability.Locked.0=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e \u0414\u041e\u0421\u0422\u0418\u0416\u0415\u041d\u0418\u042f {0}+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u0423\u0412\u0415\u041b\u0418\u0427\u0415\u041d\u0418\u0415 \u041e\u041f\u042b\u0422\u0410) Smelting.Ability.Locked.1=\u0417\u0410\u0411\u041b\u041e\u041a\u0418\u0420\u041e\u0412\u0410\u041d\u041e \u0414\u041e \u0414\u041e\u0421\u0422\u0418\u0416\u0415\u041d\u0418\u042f {0}+ \u0423\u0420\u041e\u0412\u041d\u042f \u041d\u0410\u0412\u042b\u041a\u0410 (\u041f\u041e\u0422\u041e\u041a\u041e\u0412\u0410\u042f \u0414\u041e\u0411\u042b\u0427\u0410) @@ -719,15 +1091,16 @@ Smelting.Ability.SecondSmelt=\u0428\u0430\u043d\u0441 \u0412\u0442\u043e\u0440\u Smelting.Ability.VanillaXPBoost=\u041c\u043d\u043e\u0436\u0438\u0442\u0435\u043b\u044c \u041e\u043f\u044b\u0442\u0430: [[YELLOW]]{0}x Smelting.SubSkill.FuelEfficiency.Name=\u042d\u0444\u0444\u0435\u043a\u0442\u0438\u0432\u043d\u043e\u0441\u0442\u044c \u0422\u043e\u043f\u043b\u0438\u0432\u0430 Smelting.SubSkill.FuelEfficiency.Description=\u0423\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u0438\u0435 \u0432\u0440\u0435\u043c\u0435\u043d\u0438 \u0433\u043e\u0440\u0435\u043d\u0438\u044f \u0442\u043e\u043f\u043b\u0438\u0432\u0430, \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u043c\u043e\u0433\u043e \u043f\u0440\u0438 \u0432\u044b\u043f\u043b\u0430\u0432\u043a\u0435 \u0432 \u043f\u0435\u0447\u043a\u0435 +Smelting.SubSkill.FuelEfficiency.Stat=\u042d\u0444\u0444\u0435\u043a\u0442\u0438\u0432\u043d\u043e\u0441\u0442\u044c \u0422\u043e\u043f\u043b\u0438\u0432\u0430 \u041c\u043d\u043e\u0436\u0438\u0442\u0435\u043b\u044c: [[YELLOW]]{0}x Smelting.SubSkill.SecondSmelt.Name=\u0412\u0442\u043e\u0440\u0430\u044f \u0412\u044b\u043f\u043b\u0430\u0432\u043a\u0430 Smelting.SubSkill.SecondSmelt.Description=\u0423\u0434\u0432\u043e\u0435\u043d\u0438\u0435 \u0440\u0435\u0441\u0443\u0440\u0441\u043e\u0432, \u043f\u043e\u043b\u0443\u0447\u0430\u0435\u043c\u044b\u0445 \u043f\u0440\u0438 \u0432\u044b\u043f\u043b\u0430\u0432\u043a\u0435 +Smelting.SubSkill.SecondSmelt.Stat=\u0412\u0442\u043e\u0440\u0430\u044f \u0412\u044b\u043f\u043b\u0430\u0432\u043a\u0430 \u0428\u0430\u043d\u0441 Smelting.Effect.4=\u0423\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430 Smelting.Effect.5=\u0423\u0432\u0435\u043b\u0438\u0447\u0435\u043d\u0438\u0435 \u043e\u043f\u044b\u0442\u0430 \u043f\u043e\u043b\u0443\u0447\u0430\u0435\u043c\u043e\u0433\u043e \u043f\u0440\u0438 \u0432\u044b\u043f\u043b\u0430\u0432\u043a\u0435 -Smelting.SubSkill.FluxMining.Name=\u041f\u043e\u0442\u043e\u043a\u043e\u0432\u0430\u044f \u0414\u043e\u0431\u044b\u0447\u0430 -Smelting.SubSkill.FluxMining.Description=\u0428\u0430\u043d\u0441 \u0447\u0442\u043e \u0440\u0443\u0434\u0430 \u043f\u0435\u0440\u0435\u043f\u043b\u0430\u0432\u0438\u0442\u0441\u044f \u043f\u0440\u0438 \u0434\u043e\u0431\u044b\u0447\u0435 Smelting.FluxMining.Success=[[GREEN]]\u042d\u0442\u0430 \u0440\u0443\u0434\u0430 \u043f\u0435\u0440\u0435\u043f\u043b\u0430\u0432\u0438\u043b\u0430\u0441\u044c \u0441\u0430\u043c\u0430 \u0441\u043e\u0431\u043e\u0439! Smelting.Listener=\u0412\u044b\u043f\u043b\u0430\u0432\u043a\u0430: Smelting.SkillName=\u0412\u042b\u041f\u041b\u0410\u0412\u041a\u0410 +#COMMAND DESCRIPTIONS Commands.Description.addlevels=\u0414\u043e\u0431\u0430\u0432\u0438\u0442\u044c mcMMO \u0443\u0440\u043e\u0432\u043d\u0435\u0439 \u0434\u043b\u044f \u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u0435\u043b\u0435\u0439 Commands.Description.adminchat=\u0412\u043a\u043b./\u043e\u0442\u043a\u043b. \u0440\u0435\u0436\u0438\u043c \u0447\u0430\u0442\u0430 \u0442\u043e\u043b\u044c\u043a\u043e \u043c\u0435\u0436\u0434\u0443 \u0430\u0434\u043c\u0438\u043d\u0430\u043c\u0438 \u0438\u043b\u0438 \u043f\u043e\u0441\u043b\u0430\u0442\u044c \u0430\u0434\u043c\u0438\u043d\u0441\u043a\u043e\u0435 \u0441\u043e\u043e\u0431\u0449\u0435\u043d\u0438\u0435 Commands.Description.addxp=\u0414\u043e\u0431\u0430\u0432\u0438\u0442\u044c \u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u0435\u043b\u044e \u043e\u043f\u044b\u0442 mcMMO @@ -735,6 +1108,7 @@ Commands.Description.hardcore=\u0418\u0437\u043c\u0435\u043d\u0438\u0442\u044c \ Commands.Description.inspect=\u041f\u043e\u0441\u043c\u043e\u0442\u0440\u0435\u0442\u044c \u0434\u0435\u0442\u0430\u043b\u044c\u043d\u0443\u044e mcMMO \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u044e \u043e \u0434\u0440\u0443\u0433\u043e\u043c \u0438\u0433\u0440\u043e\u043a\u0435 Commands.Description.mcability=\u0412\u043a\u043b./\u043e\u0442\u043a\u043b. \u0430\u043a\u0442\u0438\u0432\u0430\u0446\u0438\u044e \u0443\u043c\u0435\u043d\u0438\u0439 mcMMO \u043a\u043b\u0438\u043a\u043e\u043c \u041f\u041a\u041c Commands.Description.mccooldown=\u041f\u043e\u0441\u043c\u043e\u0442\u0440\u0435\u0442\u044c \u0432\u0441\u0435 \u043a\u0443\u043b\u0434\u0430\u0443\u043d\u044b \u0443\u043c\u0435\u043d\u0438\u0439 mcMMO +Commands.Description.mcchatspy=\u041f\u0435\u0440\u0435\u043a\u043b\u044e\u0447\u0438\u0442\u044c mcMMO \u043f\u043e\u0434\u0441\u043b\u0443\u0448\u0438\u0432\u0430\u043d\u0438\u0435 \u0433\u0440\u0443\u043f\u043f\u043e\u0432\u043e\u0433\u043e \u0447\u0430\u0442\u0430 Commands.Description.mcgod=\u0412\u043a\u043b./\u043e\u0442\u043a\u043b. \u0440\u0435\u0436\u0438\u043c-\u0431\u043e\u0433\u0430 mcMMO Commands.Description.mchud=\u0418\u0437\u043c\u0435\u043d\u0438\u0442\u044c \u0441\u0442\u0438\u043b\u044c \u041f\u0430\u043d\u0435\u043b\u0438 \u0412\u0430\u0436\u043d\u043e\u0439 \u0418\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u0438 mcMMO! Commands.Description.mcmmo=\u041f\u043e\u043a\u0430\u0437\u0430\u0442\u044c \u043a\u0440\u0430\u0442\u043a\u043e\u0435 \u043e\u043f\u0438\u0441\u0430\u043d\u0438\u0435 mcMMO @@ -758,20 +1132,35 @@ Commands.Description.skillreset=\u0421\u0431\u0440\u043e\u0441\u0438\u0442\u044c Commands.Description.vampirism=\u0418\u0437\u043c\u0435\u043d\u0438\u0442\u044c \u043f\u0440\u043e\u0446\u0435\u043d\u0442 \u0432\u0430\u043c\u043f\u0438\u0440\u0438\u0437\u043c\u0430 \u0432 mcMMO \u0438\u043b\u0438 \u0432\u043a\u043b./\u043e\u0442\u043a\u043b. \u0440\u0435\u0436\u0438\u043c \u0432\u0430\u043c\u043f\u0438\u0440\u0438\u0437\u043c\u0430 Commands.Description.xplock=\u0417\u0430\u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u041f\u0430\u043d\u0435\u043b\u044c \u041e\u043f\u044b\u0442\u0430 mcMMO \u0434\u043b\u044f \u043e\u043f\u0440\u0435\u0434\u0435\u043b\u0435\u043d\u043d\u043e\u0433\u043e \u043d\u0430\u0432\u044b\u043a\u0430. Commands.Description.xprate=\u0418\u0437\u043c\u0435\u043d\u0438\u0442\u044c \u0441\u043a\u043e\u0440\u043e\u0441\u0442\u044c \u043f\u043e\u043b\u0443\u0447\u0435\u043d\u0438\u044f \u043e\u043f\u044b\u0442\u0430 mcMMO +#UPDATE CHECKER UpdateChecker.Outdated=\u0412\u044b \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u0442\u0435 \u0443\u0441\u0442\u0430\u0440\u0435\u0432\u0448\u0443\u044e \u0432\u0435\u0440\u0441\u0438\u044e mcMMO! -UpdateChecker.NewAvailable=\u0415\u0441\u0442\u044c \u043d\u043e\u0432\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f, \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u0430\u044f \u043d\u0430 BukkitDev. -Scoreboard.Header.PlayerStats=\u0421\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043a\u0430 mcMMO -Scoreboard.Header.PlayerCooldowns=\u041a\u0443\u043b\u0434\u0430\u0443\u043d\u044b mcMMO -Scoreboard.Header.PlayerRank=\u0420\u0430\u043d\u0436\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435 mcMMO -Scoreboard.Header.PlayerInspect=\u0421\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043a\u0430 mcMMO: -Scoreboard.Header.PowerLevel=\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u0421\u0438\u043b\u044b -Scoreboard.Misc.PowerLevel=\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u0421\u0438\u043b\u044b -Scoreboard.Misc.Level=\u0423\u0440\u043e\u0432\u0435\u043d\u044c -Scoreboard.Misc.CurrentXP=\u0422\u0435\u043a\u0443\u0449\u0438\u0439 \u043e\u043f\u044b\u0442 -Scoreboard.Misc.RemainingXP=\u041e\u0441\u0442\u0430\u043b\u044c\u043d\u043e\u0439 \u043e\u043f\u044b\u0442 +UpdateChecker.NewAvailable=\u0415\u0441\u0442\u044c \u043d\u043e\u0432\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f, \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u0430\u044f \u043d\u0430 Spigot. +#SCOREBOARD HEADERS +Scoreboard.Header.PlayerStats=[[YELLOW]]\u0421\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043a\u0430 mcMMO +Scoreboard.Header.PlayerCooldowns=[[YELLOW]]\u041a\u0443\u043b\u0434\u0430\u0443\u043d\u044b mcMMO +Scoreboard.Header.PlayerRank=[[YELLOW]]\u0420\u0430\u043d\u0436\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435 mcMMO +Scoreboard.Header.PlayerInspect=[[YELLOW]]\u0421\u0442\u0430\u0442\u0438\u0441\u0442\u0438\u043a\u0430 mcMMO: +Scoreboard.Header.PowerLevel=[[RED]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u0421\u0438\u043b\u044b +Scoreboard.Misc.PowerLevel=[[GOLD]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c \u0421\u0438\u043b\u044b +Scoreboard.Misc.Level=[[DARK_AQUA]]\u0423\u0440\u043e\u0432\u0435\u043d\u044c +Scoreboard.Misc.CurrentXP=[[GREEN]]\u0422\u0435\u043a\u0443\u0449\u0438\u0439 \u043e\u043f\u044b\u0442 +Scoreboard.Misc.RemainingXP=[[YELLOW]]\u041e\u0441\u0442\u0430\u043b\u044c\u043d\u043e\u0439 \u043e\u043f\u044b\u0442 Scoreboard.Misc.Cooldown=[[LIGHT_PURPLE]]\u041a\u0443\u043b\u0434\u0430\u0443\u043d -Scoreboard.Misc.Overall=\u041e\u0431\u0449\u0438\u0439 +Scoreboard.Misc.Overall=[[GOLD]]\u041e\u0431\u0449\u0438\u0439 Recovery.Notice=\u0423\u0432\u0435\u0434\u043e\u043c\u043b\u0435\u043d\u0438\u0435: mcMMO [[DARK_RED]]\u043d\u0435 \u0443\u0434\u0430\u043b\u043e\u0441\u044c \u0437\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u044c \u0434\u0430\u043d\u043d\u044b\u0435.[[RED]] \u041f\u043e\u0432\u0442\u043e\u0440 5 \u0440\u0430\u0437... Recovery.Success=[[GREEN]]\u0423\u0441\u043f\u0435\u0445! \u0414\u0430\u043d\u043d\u044b\u0435 mcMMO \u0437\u0430\u0433\u0440\u0443\u0436\u0435\u043d\u044b. Recovery.Failure=mcMMO \u0432\u0441\u0435 \u0435\u0449\u0435 \u043d\u0435 \u0443\u0434\u0430\u0435\u0442\u0441\u044f \u0437\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u044c \u0434\u0430\u043d\u043d\u044b\u0435. \u0412\u044b \u043c\u043e\u0436\u0435\u0442\u0435 [[AQUA]]\u043e\u0431\u0440\u0430\u0442\u0438\u0442\u044c\u0441\u044f \u043a \u0432\u043b\u0430\u0434\u0435\u043b\u044c\u0446\u0443 \u0441\u0435\u0440\u0432\u0435\u0440\u0430.\n[[YELLOW]]\u0412\u044b \u043c\u043e\u0436\u0435\u0442\u0435 \u0434\u0430\u043b\u044c\u0448\u0435 \u0438\u0433\u0440\u0430\u0442\u044c \u043d\u0430 \u0441\u0435\u0440\u0432\u0435\u0440\u0435, \u043d\u043e \u0432\u044b[[BOLD]]\u043d\u0435 \u0431\u0443\u0434\u0435\u0442\u0435 \u043f\u043e\u043b\u0443\u0447\u0430\u0442\u044c \u0443\u0440\u043e\u0432\u043d\u0438 mcMMO[[YELLOW]] \u0438 \u043f\u043e\u043b\u0443\u0447\u0430\u0435\u043c\u044b\u0439 \u0432\u0430\u043c\u0438 \u043e\u043f\u044b\u0442 [[BOLD]]\u043d\u0435 \u0431\u0443\u0434\u0435\u0442 \u0441\u043e\u0445\u0440\u0430\u043d\u0435\u043d[[YELLOW]]. Recovery.AdminFailureNotice=[[DARK_RED]][A][[RED]] mcMMO \u043d\u0435 \u0443\u0434\u0430\u043b\u043e\u0441\u044c \u0437\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u044c \u0434\u0430\u043d\u043d\u044b\u0435 \u0438\u0433\u0440\u043e\u043a\u0430 \u043e [[YELLOW]]{0}[[RED]]. [[LIGHT_PURPLE]]\u041f\u043e\u0436\u0430\u043b\u0443\u0439\u0441\u0442\u0430 \u043f\u0440\u043e\u0432\u0435\u0440\u0442\u0435 \u043d\u0430\u0441\u0442\u0440\u043e\u0439\u043a\u0438 \u0431\u0430\u0437\u044b \u0434\u0430\u043d\u043d\u044b\u0445. +#DATABASE RECOVERY +Profile.PendingLoad=[[RED]]\u0412\u0430\u0448\u0438 \u0434\u0430\u043d\u043d\u044b\u0435 \u043e \u0438\u0433\u0440\u043e\u043a\u0430\u0445 mcMMO \u043d\u0435 \u0431\u044b\u043b\u0438 \u0437\u0430\u0433\u0440\u0443\u0436\u0435\u043d\u044b. +Profile.Loading.Success=[[GREEN]]\u0412\u0430\u0448 \u043f\u0440\u043e\u0444\u0438\u043b\u044c mcMMO \u043d\u0435 \u0431\u044b\u043b \u0437\u0430\u0433\u0440\u0443\u0436\u0435\u043d. +Profile.Loading.FailurePlayer=[[RED]]mcMMO \u043d\u0435 \u043c\u043e\u0436\u0435\u0442 \u0437\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u044c \u0432\u0430\u0448\u0438 \u0434\u0430\u043d\u043d\u044b\u0435, \u043c\u044b \u043f\u0440\u043e\u0431\u043e\u0432\u0430\u043b\u0438 \u0437\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u044c \u0438\u0445 [[GREEN]]{0}[[RED]] \u0440\u0430\u0437.[[RED]] \u0412\u043e\u0437\u043c\u043e\u0436\u043d\u043e \u0432\u0430\u043c \u0441\u0442\u043e\u0438\u0442 \u0441\u043e\u043e\u0431\u0449\u0438\u0442\u044c \u043e \u043f\u0440\u043e\u0431\u043b\u0435\u043c\u0435 \u0430\u0434\u043c\u0438\u043d\u0438\u0441\u0442\u0440\u0430\u0442\u043e\u0440\u0430\u043c \u0441\u0435\u0440\u0432\u0435\u0440\u0430. mcMMO \u0431\u0443\u0434\u0435\u0442 \u043f\u044b\u0442\u0430\u0442\u044c\u0441\u044f \u0437\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u044c \u0432\u0430\u0448\u0438 \u0434\u0430\u043d\u043d\u044b\u0435 \u0434\u043e \u0442\u0435\u0445 \u043f\u043e\u0440 \u043f\u043e\u043a\u0430 \u0432\u044b \u043d\u0435 \u043f\u043e\u043a\u0438\u043d\u0438\u0442\u0435 \u0438\u0433\u0440\u0443, \u0432\u044b \u043d\u0435 \u0431\u0443\u0434\u0435\u0442\u0435 \u043f\u043e\u043b\u0443\u0447\u0430\u0442\u044c \u043e\u043f\u044b\u0442 \u0438 \u0443 \u0432\u0430\u0441 \u043d\u0435 \u0431\u0443\u0434\u0435\u0442 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u0438, \u043f\u043e\u043a\u0430 \u0434\u0430\u043d\u043d\u044b\u0435 \u043d\u0435 \u0431\u0443\u0434\u0443\u0442 \u0437\u0430\u0433\u0440\u0443\u0436\u0435\u043d\u044b. +Profile.Loading.FailureNotice=[[DARK_RED]][A][[RED]] mcMMO \u043d\u0435 \u0441\u043c\u043e\u0433\u043b\u0430 \u0437\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u044c \u0434\u0430\u043d\u043d\u044b\u0435 \u0438\u0433\u0440\u043e\u043a\u0430 [[YELLOW]]{0}[[RED]]. [[LIGHT_PURPLE]]\u041f\u043e\u0436\u0430\u043b\u0443\u0439\u0441\u0442\u0430 \u043f\u0440\u043e\u0432\u0435\u0440\u044c\u0442\u0435 \u0432\u0430\u0448\u0438 \u043f\u0430\u0440\u0430\u043c\u0435\u0442\u0440\u044b \u0431\u0430\u0437\u044b \u0434\u0430\u043d\u043d\u044b\u0445. \u0423\u0436\u0435 \u043f\u0440\u0435\u0434\u043f\u0440\u0438\u043d\u044f\u0442\u043e \u043f\u043e\u043f\u044b\u0442\u043e\u043a \u0437\u0430\u0433\u0440\u0443\u0437\u0438\u0442\u044c \u0434\u0430\u043d\u043d\u044b\u0435 {1}. +#Holiday +Holiday.AprilFools.Levelup=[[GOLD]]{0} \u0442\u0435\u043f\u0435\u0440\u044c \u0443\u0440\u043e\u0432\u043d\u044f [[GREEN]]{1}[[GOLD]]! +Holiday.Anniversary=[[BLUE]]\u0421 {0} \u0413\u043e\u0434\u043e\u0432\u0449\u0438\u043d\u043e\u0439!\n[[BLUE]]\u0412 \u0447\u0435\u0441\u0442\u044c \u0432\u0441\u0435\u0439 \u043f\u0440\u043e\u0434\u0435\u043b\u0430\u043d\u043d\u043e\u0439 nossr50 \u0440\u0430\u0431\u043e\u0442\u044b, \u0430 \u0442\u0430\u043a\u0436\u0435 \u0434\u0440\u0443\u0433\u0438\u0445 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u043e\u0432 \u0444\u0435\u0439\u0440\u0432\u0435\u0440\u043a\u0438! +#Locale +Locale.Reloaded=[[GREEN]]\u041b\u043e\u043a\u0430\u043b\u044c \u043f\u0435\u0440\u0435\u0437\u0430\u0433\u0440\u0443\u0436\u0435\u043d\u0430! +#Player Leveling Stuff +LevelCap.PowerLevel=[[GOLD]]([[GREEN]]mcMMO[[GOLD]]) [[YELLOW]]\u0412\u044b \u0434\u043e\u0441\u0442\u0438\u0433\u043b\u0438 \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u043e\u0433\u043e \u0443\u0440\u043e\u0432\u043d\u044f [[RED]]{0}[[YELLOW]]. \u0412\u0430\u0448\u0438 \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u0438 \u0431\u043e\u043b\u044c\u0448\u0435 \u043d\u0435 \u0431\u0443\u0434\u0443\u0442 \u0443\u043b\u0443\u0447\u0448\u0430\u0442\u044c\u0441\u044f. +LevelCap.Skill=[[GOLD]]([[GREEN]]mcMMO[[GOLD]]) [[YELLOW]]\u0412\u044b \u0434\u043e\u0441\u0442\u0438\u0433\u043b\u0438 \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u043e\u0433\u043e \u0443\u0440\u043e\u0432\u043d\u044f [[RED]]{0}[[YELLOW]] \u0434\u043b\u044f [[GOLD]]{1}[[YELLOW]]. \u0412\u0430\u0448\u0438 \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u043e\u0441\u0442\u0438 \u0431\u043e\u043b\u044c\u0448\u0435 \u043d\u0435 \u0431\u0443\u0434\u0443\u0442 \u0443\u043b\u0443\u0447\u0448\u0430\u0442\u044c\u0441\u044f. diff --git a/src/main/resources/locale/locale_zh_CN.properties b/src/main/resources/locale/locale_zh_CN.properties index f3a096cc4..6786e19f2 100644 --- a/src/main/resources/locale/locale_zh_CN.properties +++ b/src/main/resources/locale/locale_zh_CN.properties @@ -1,4 +1,5 @@ #I'm going to try to normalize our locale file, forgive the mess for now. + #DO NOT USE COLOR CODES IN THE JSON KEYS #COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM JSON.Rank=\u7b49\u7ea7 @@ -46,8 +47,10 @@ JSON.Hover.SuperAbility=[[DARK_PURPLE]]{0}&r JSON.Hover.MaxRankSkillName=[[GOLD]]{0}&r JSON.Hover.AtSymbolSkills=[[YELLOW]]@ JSON.Hover.AtSymbolURL=[[YELLOW]]@ + #\u8fd9\u662f\u6280\u80fd\u6fc0\u6d3b\u65f6\u53d1\u9001\u7ed9\u73a9\u5bb6\u7684\u6d88\u606f JSON.Notification.SuperAbility={0} + #These are the JSON Strings used for SubSkills JSON.Acrobatics.Roll.Interaction.Activated=\u6d4b\u8bd5 [[RED]]\u7ffb\u6eda\u6d4b\u8bd5 JSON.Acrobatics.SubSkill.Roll.Details.Tips=\u5982\u679c\u4f60\u5728\u6454\u843d\u65f6\u6309\u4e0b\u6f5c\u884c\u952e,\u4f60\u5c06\u89e6\u53d1\u4e24\u500d\u7ffb\u6eda\u6548\u679c @@ -55,6 +58,8 @@ Anvil.SingleItemStack=[[RED]]\u4f60\u4e0d\u80fd\u5206\u89e3\u8d27\u4fee\u590d\u6 #DO NOT USE COLOR CODES IN THE JSON KEYS #COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM + +mcMMO.Template.Prefix=[[GOLD]]([[GREEN]]mcMMO[[GOLD]]) # BEGIN STYLING Ability.Generic.Refresh=[[GREEN]]**\u6280\u80fd\u51b7\u5374\u5b8c\u6bd5!** Ability.Generic.Template.Lock=[[GRAY]]{0} @@ -122,6 +127,7 @@ XPBar.Complex.Template={0} [[DARK_AQUA]] {4}[[WHITE]]% [[DARK_AQUA]]([[WHITE]]{1 # XP BAR Allows for the following variables -- {0} = Skill Level, {1} Current XP, {2} XP Needed for next level, {3} Power Level, {4} Percentage of Level # Make sure you turn on Experience_Bars.ThisMayCauseLag.AlwaysUpdateTitlesWhenXPIsGained if you want the XP bar title to update every time a player gains XP! # END STYLING + #\u6742\u6280 Acrobatics.Ability.Proc=[[GREEN]]**\u534e\u5c14\u5179\u822c\u7684\u964d\u843d** Acrobatics.Combat.Proc=[[GREEN]]**\u95ea\u907f** @@ -153,6 +159,8 @@ Alchemy.Listener=\u70bc\u91d1(Alchemy): Alchemy.Ability.Locked.0=\u9501\u5b9a\u72b6\u6001,\u76f4\u5230 {0}+ \u6280\u80fd\uff08\u50ac\u5316\uff09 Alchemy.SkillName=\u70bc\u91d1 #\u7bad\u672f + + Archery.SubSkill.SkillShot.Name=\u6280\u5de7\u5c04\u51fb Archery.SubSkill.SkillShot.Description=\u589e\u52a0\u5f13\u7bad\u9020\u6210\u7684\u4f24\u5bb3 Archery.SubSkill.SkillShot.Stat=\u589e\u52a0\u5c04\u51fb\u9020\u6210\u7684\u4f24\u5bb3 @@ -210,7 +218,9 @@ Excavation.SubSkill.GigaDrillBreaker.Name=\u66b4\u8d70\u94bb\u5934 Excavation.SubSkill.GigaDrillBreaker.Description=3x \u6389\u843d, 3x \u7ecf\u9a8c, +\u901f\u5ea6 Excavation.SubSkill.GigaDrillBreaker.Stat=\u66b4\u8d70\u94bb\u5934\u6301\u7eed\u65f6\u95f4 Excavation.SubSkill.Archaeology.Name=\u8003\u53e4\u5b66 -Excavation.SubSkill.Archaeology.Description=\u53d1\u6398\u571f\u5730\u7684\u79d8\u5bc6! +Excavation.SubSkill.Archaeology.Description=\u53d1\u6398\u5927\u5730\u7684\u5bc6\u7801! \u8f83\u9ad8\u7684\u6316\u6398\u7b49\u7ea7\u4f7f\u4f60\u5728\u53d1\u6398\u571f\u5730\u5b9d\u85cf\u65f6\u6709\u8f83\u9ad8\u51e0\u7387\u83b7\u53d6\u7ecf\u9a8c\u7403! +Excavation.SubSkill.Archaeology.Stat=\u8003\u53e4\u5b66\u83b7\u53d6\u7ecf\u9a8c\u7403\u7684\u51e0\u7387 +Excavation.SubSkill.Archaeology.Stat.Extra=\u8003\u53e4\u5b66\u83b7\u53d6\u7ecf\u9a8c\u7403\u7684\u6570\u91cf Excavation.Listener=\u6316\u6398(Excavation): Excavation.SkillName=\u6316\u6398 SuperAbility.GigaDrillBreaker.Off=**\u66b4\u8d70\u94bb\u5934\u5df2\u7ed3\u675f** @@ -309,6 +319,7 @@ Mining.SubSkill.BiggerBombs.Description=\u589e\u52a0TNT\u7206\u70b8\u8303\u56f4 Mining.SubSkill.DemolitionsExpertise.Name=\u7206\u7834\u4e13\u5bb6 Mining.SubSkill.DemolitionsExpertise.Description=\u51cf\u5c11\u6765\u81eaTNT\u7684\u4f24\u5bb3 Mining.SubSkill.DemolitionsExpertise.Stat=\u7206\u70b8\u4f24\u5bb3\u51cf\u5c11 + Mining.Listener=\u6316\u77ff(Mining): Mining.SkillName=\u6316\u77ff SuperAbility.SuperBreaker.Off=**\u8d85\u7ea7\u788e\u77f3\u673a\u7ed3\u675f** @@ -438,7 +449,7 @@ Taming.Ability.Bonus.8=\u5feb\u9910\u670d\u52a1 Taming.Ability.Bonus.9={0} \u7684\u51e0\u7387\u653b\u51fb\u65f6\u56de\u8840 Taming.Ability.Bonus.10=\u72ac\u795e\u7684\u5e87\u62a4 Taming.Ability.Bonus.11=\u53d7\u5230\u9b54\u6cd5\u6216\u4e2d\u6bd2\u4f24\u5bb3\u65f6\u6062\u590d\u751f\u547d\u503c -Taming.Ability.Locked.0={0}+ \u7ea7\u540e\u89e3\u9501 (\u73af\u5883\u611f\u77e5) +Taming.Ability.Locked.0= {0}+ \u7ea7\u540e\u89e3\u9501 (\u73af\u5883\u611f\u77e5) Taming.Ability.Locked.1=\u9501\u5b9a\u76f4\u5230 {0}+ \u6280\u80fd (\u6bdb\u76ae\u5f3a\u5316) Taming.Ability.Locked.2=\u9501\u5b9a\u76f4\u5230 {0}+ \u6280\u80fd (\u51b2\u51fb\u6297\u6027) Taming.Ability.Locked.3=\u9501\u5b9a\u76f4\u5230 {0}+ \u6280\u80fd (\u5229\u722a) @@ -471,7 +482,7 @@ Taming.Listener.Wolf=[[DARK_GRAY]]\u4f60\u7684\u72fc\u8dd1\u5230\u4f60\u8eab\u8f Taming.Listener=\u9a6f\u517d(Taming): Taming.SkillName=\u9a6f\u517d Taming.Summon.Complete=[[GREEN]]\u53ec\u5524\u6309\u5b8c\u6210 -Taming.Summon.Lifespan=(\u5bff\u547d: {0}\u79d2) +Taming.Summon.Lifespan= (\u5bff\u547d: {0}\u79d2) Taming.Summon.Fail.Ocelot=\u4f60\u4e0d\u80fd\u53ec\u5524\u8c79\u732b\u56e0\u4e3a\u4f60\u53ec\u5524\u4e86\u592a\u591a\u4e86. Taming.Summon.Fail.Wolf=\u4f60\u8eab\u8fb9\u5df2\u7ecf\u62e5\u6709\u8db3\u591f\u591a\u7684\u72fc,\u65e0\u6cd5\u53ec\u5524\u66f4\u591a. Taming.Summon.Fail.Horse=\u4f60\u8eab\u8fb9\u5df2\u7ecf\u62e5\u6709\u8db3\u591f\u591a\u7684\u9a6c\u4e86,\u65e0\u6cd5\u53ec\u5524. @@ -538,11 +549,14 @@ SuperAbility.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [ SuperAbility.TreeFeller.Splinter=\u4f60\u7684\u65a7\u5934\u53d8\u6210\u4e86\u4e00\u5806\u788e\u7247\uff01 SuperAbility.TreeFeller.Threshold=\u90a3\u68f5\u6811\u592a\u5927\u4e86! #\u80fd\u529b + #COMBAT Combat.ArrowDeflect=[[WHITE]]**\u7bad\u77e2\u504f\u5411** Combat.BeastLore=[[GREEN]]**\u9a6f\u517d\u77e5\u8bc6** Combat.BeastLoreHealth=[[DARK_AQUA]]\u751f\u547d\u503c ([[GREEN]]{0}[[DARK_AQUA]]/{1}) Combat.BeastLoreOwner=[[DARK_AQUA]]\u62e5\u6709\u8005 ([[RED]]{0}[[DARK_AQUA]]) +Combat.BeastLoreHorseSpeed=[[DARK_AQUA]]\u9a6c\u5339\u79fb\u901f ([[GREEN]]{0} \u683c/\u79d2[[DARK_AQUA]]) +Combat.BeastLoreHorseJumpStrength=[[DARK_AQUA]]\u9a6c\u5339\u8df3\u8dc3\u9ad8\u5ea6 ([[GREEN]]\u6700\u9ad8 {0} \u683c[[DARK_AQUA]]) Combat.Gore=[[GREEN]]**\u76ee\u6807\u88ab\u653e\u8840** Combat.StruckByGore=**\u4f60\u88ab\u653e\u8840\u4e86** Combat.TargetDazed=\u76ee\u6807\u88ab [[DARK_RED]]\u88ab\u51fb\u6655 @@ -550,6 +564,7 @@ Combat.TouchedFuzzy=[[DARK_RED]]\u5934\u6655\u76ee\u7729 #\u547d\u4ee4 ##\u901a\u7528 mcMMO.Description=[[DARK_AQUA]]\u5173\u4e8e [[YELLOW]]mcMMO[[DARK_AQUA]]:,[[GOLD]]mcMMO \u662f\u4e00\u4e2a [[RED]]\u5f00\u6e90[[GOLD]] RPG mod \u521b\u5efa\u4e8e2011\u5e742\u6708,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. \u76ee\u6807\u4e3a\u73a9\u5bb6\u63d0\u4f9b\u4e00\u4e2a\u9ad8\u8d28\u91cf\u7684RPG\u4f53\u9a8c.,[[DARK_AQUA]]\u63d0\u793a:,[[GOLD]] - [[GREEN]]\u4f7f\u7528 [[RED]]/mcmmo help[[GREEN]] \u67e5\u770b\u6307\u4ee4,[[GOLD]] - [[GREEN]]\u8f93\u5165 [[RED]]/\u6280\u80fd\u540d[[GREEN]] \u67e5\u770b\u8be6\u7ec6\u7684\u6280\u80fd\u4fe1\u606f,[[DARK_AQUA]]\u5f00\u53d1\u8005:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](\u521b\u59cb\u4eba & \u9879\u76ee\u8d1f\u8d23\u4eba),[[GOLD]] - [[GREEN]]GJ [[BLUE]](\u9879\u76ee\u7ec4\u957f),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](\u5f00\u53d1\u8005),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](\u5f00\u53d1\u8005),[[GOLD]] - [[GREEN]]TfT_02 [[BLUE]](\u5f00\u53d1\u8005),[[GOLD]] - [[GREEN]]Glitchfinder [[BLUE]](\u5f00\u53d1\u8005),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](\u5f00\u53d1\u8005)[[GOLD]],[[DARK_AQUA]]\u7ffb\u8bd1\u4f5c\u8005:,[[GOLD]] - [[GREEN]]Fu_Meng,[[DARK_AQUA]]\u6709\u7528\u94fe\u63a5:,[[GOLD]] - [[GREEN]]https://github.com/mcMMO-Dev/mcMMO/issues[[GOLD]] Bug \u62a5\u544a,[[GOLD]] - [[GREEN]]https://discord.gg/EJGVanb [[GOLD]] \u5b98\u65b9 Discord +mcMMO.Description.FormerDevs=[[DARK_AQUA]]\u524d\u5f00\u53d1\u8005: [[GREEN]]GJ, NuclearW, bm01, TfT_02, Glitchfinder Commands.addlevels.AwardAll.1=\u4f60\u6240\u6709\u7684\u6280\u80fd\u7b49\u7ea7\u88ab\u63d0\u5347\u4e86 {0} \u7ea7! Commands.addlevels.AwardAll.2=\u4f60\u6240\u6709\u7684\u6280\u80fd\u7b49\u7ea7\u5df2\u88ab {0} \u4fee\u6539. Commands.addlevels.AwardSkill.1=[[GREEN]]\u4f60\u7684 {0} \u6280\u80fd\u7b49\u7ea7\u88ab\u63d0\u5347\u4e86 {1} \u7ea7! @@ -569,7 +584,7 @@ Commands.Cooldowns.Row.Y=\ [[AQUA]]{0}[[WHITE]] - [[DARK_GREEN]]\u51c6\u5907\u5 Commands.Database.Cooldown=\u518d\u6b21\u4f7f\u7528\u8fd9\u4e2a\u547d\u4ee4\u8bf7\u7b49\u5f85 {0} \u79d2. Commands.Database.Processing=\u4f60\u7684\u4e0a\u4e00\u4e2a\u547d\u4ee4\u6b63\u5728\u5904\u7406\u4e2d,\u8bf7\u8010\u5fc3\u7b49\u5f85. Commands.Disabled=\u8fd9\u4e2a\u6307\u4ee4\u88ab\u7981\u7528\u4e86. -Commands.DoesNotExist=[[RED]]\u8be5\u540d\u73a9\u5bb6\u4e0d\u5b58\u5728\u4e8e\u6570\u636e\u5e93\u4e2d\uff01 +Commands.DoesNotExist= [[RED]]\u8be5\u540d\u73a9\u5bb6\u4e0d\u5b58\u5728\u4e8e\u6570\u636e\u5e93\u4e2d\uff01 Commands.GodMode.Disabled=mcMMO \u4e0a\u5e1d\u6a21\u5f0f\u5173\u95ed Commands.GodMode.Enabled=mcMMO \u4e0a\u5e1d\u6a21\u5f0f\u5f00\u542f Commands.AdminChatSpy.Enabled=mcMMO\u961f\u4f0d\u804a\u5929\u76d1\u89c6\u5df2\u542f\u7528 @@ -714,6 +729,7 @@ Commands.MmoInfo.DetailsHeader=[[DARK_AQUA]]-=[]=====[][[GREEN]] \u7ec6\u8282 [[ Commands.MmoInfo.OldSkill=[[GRAY]]mcMMO\u6280\u80fd\u6b63\u5728\u88ab\u8f6c\u6362\u4e3a\u66f4\u5148\u8fdb\u7684\u6a21\u5757\u5316\u6280\u80fd\u7cfb\u7edf,\u9057\u61be\u7684\u662f\u8fd9\u9879\u6280\u80fd\u5c1a\u672a\u8f6c\u6362,\u7f3a\u5c11\u8be6\u7ec6\u7684\u7edf\u8ba1\u6570\u636e.\u65b0\u7cfb\u7edf\u5c06\u5141\u8bb8\u66f4\u5feb\u7684\u65b0mcMMO\u6280\u80fd\u66f4\u5feb\u5730\u91ca\u653e\u548c\u73b0\u6709\u6280\u80fd\u66f4\u5927\u7684\u7075\u6d3b\u6027. Commands.MmoInfo.Mechanics=[[DARK_AQUA]]-=[]=====[][[GOLD]] \u673a\u68b0\u5b66 [[DARK_AQUA]][]=====[]=- Commands.MmoInfo.Stats=\u7edf\u8ba1: {0} +Commands.Mmodebug.Toggle=mcMMO \u8c03\u8bd5\u6a21\u5f0f [[GOLD]]{0}[[GRAY]], \u4f7f\u7528\u8fd9\u4e2a\u547d\u4ee4\u5207\u6362\u72b6\u6001. \u5982\u679c\u5f00\u542f\u8c03\u8bd5\u6a21\u5f0f, \u4f60\u53ef\u4ee5\u70b9\u51fb\u65b9\u5757\u8f93\u51fa\u7528\u4e8e\u652f\u6301\u7684\u6709\u7528\u4fe1\u606f. mcMMO.NoInvites=[[RED]]\u4f60\u73b0\u5728\u6ca1\u6709\u53d7\u5230\u4efb\u4f55\u9080\u8bf7 mcMMO.NoPermission=[[DARK_RED]]\u6743\u9650\u4e0d\u8db3. mcMMO.NoSkillNote=[[DARK_GRAY]]\u5982\u679c\u4f60\u6ca1\u6709\u67d0\u4e2a\u6280\u80fd\u7684\u4f7f\u7528\u6743\u9650\u90a3\u4e48\u4ed6\u5c06\u4e0d\u4f1a\u5728\u8fd9\u91cc\u663e\u793a.. @@ -823,7 +839,6 @@ Commands.Event.Start=[[GREEN]]mcMMO[[GOLD]] \u4e8b\u4ef6! Commands.Event.Stop=[[GREEN]]mcMMO[[DARK_AQUA]] \u4e8b\u4ef6\u7ed3\u675f! Commands.Event.Stop.Subtitle=[[GREEN]]\u6211\u5e0c\u671b\u4f60\u73a9\u7684\u5f00\u5fc3! Commands.Event.XP=[[DARK_AQUA]]\u591a\u500d\u7ecf\u9a8c\u901f\u7387\u4e3a [[GOLD]]{0}[[DARK_AQUA]] \u500d -XPRate.Event=[[GOLD]]mcMMO \u73b0\u5728\u6b63\u5904\u4e8e\u591a\u500d\u7ecf\u9a8c\u4e8b\u4ef6\u9636\u6bb5! \u7ecf\u9a8c\u83b7\u53d6\u7387\u4e3a {0}\u500d! # Admin Notifications Server.ConsoleName=[[YELLOW]][Server] @@ -835,13 +850,14 @@ Notifications.Admin.Format.Others=[[GOLD]]([[GREEN]]mcMMO [[DARK_AQUA]]Admin[[GO Notifications.Admin.Format.Self=[[GOLD]]([[GREEN]]mcMMO[[GOLD]]) [[GRAY]]{0} # Event +XPRate.Event= [[GOLD]]mcMMO \u73b0\u5728\u6b63\u5904\u4e8e\u591a\u500d\u7ecf\u9a8c\u4e8b\u4ef6\u9636\u6bb5! \u7ecf\u9a8c\u83b7\u53d6\u7387\u4e3a {0}\u500d! #GUIDES Guides.Available=[[GRAY]]{0} \u7684\u5411\u5bfc - \u8f93\u5165 /{1} ? [\u9875\u6570] Guides.Header=[[GOLD]]-=[[GREEN]]{0} \u5411\u5bfc[[GOLD]]=- Guides.Page.Invalid=\u4e0d\u662f\u4e00\u4e2a\u6709\u6548\u7684\u9875\u6570! Guides.Page.OutOfRange=\u90a3\u9875\u4e0d\u5b58\u5728, \u603b\u5171\u53ea\u6709 {0} \u9875 -Guides.Usage=\u7528\u6cd5 /{0} ? [\u9875\u6570] +Guides.Usage= \u7528\u6cd5 /{0} ? [\u9875\u6570] ##\u6742\u6280 Guides.Acrobatics.Section.0=[[DARK_AQUA]]\u5173\u4e8e\u6742\u6280:\n[[YELLOW]]\u6742\u6280\u662f mcMMO \u4e2d\u4f18\u96c5\u79fb\u52a8\u7684\u827a\u672f\u3002\n[[YELLOW]]\u5b83\u63d0\u4f9b\u4e86\u6218\u6597\u52a0\u6210\u548c\u73af\u5883\u4f24\u5bb3\u52a0\u6210\u3002\n\n[[DARK_AQUA]]\u7ecf\u9a8c\u83b7\u53d6:\n[[YELLOW]]\u901a\u8fc7\u5728\u6218\u6597\u4e2d\u95ea\u907f\u6216\u8005\u4ece\u9ad8\u5904\n[[YELLOW]]\u8dcc\u843d\u65f6\u53d7\u4f24\u5e76\u5e78\u5b58\u6765\u83b7\u5f97\u7ecf\u9a8c\u3002 Guides.Acrobatics.Section.1=[[DARK_AQUA]]\u7ffb\u6eda\u662f\u5982\u4f55\u5de5\u4f5c\u7684\uff1f\n[[YELLOW]]\u5f53\u60a8\u53d7\u5230\u8dcc\u843d\u4f24\u5bb3\u65f6\u60a8\u6709\u88ab\u52a8\u673a\u4f1a\u6765\u514d\u53d7\u4f24\u5bb3\u3002\n[[YELLOW]]\u60a8\u53ef\u4ee5\u5728\u8dcc\u843d\u4e2d\u6309\u4f4f\u6f5c\u884c\u952e\u6765\u63d0\u5347\u89e6\u53d1\u51e0\u7387\u3002\n[[YELLOW]]\u8fd9\u5c06\u89e6\u53d1\u4e00\u4e2a\u4f18\u96c5\u5730\u7ffb\u6eda\u800c\u4e0d\u662f\u666e\u901a\u7684\u7ffb\u6eda\u3002\n[[YELLOW]]\u4f18\u96c5\u5730\u7ffb\u6eda\u7c7b\u4f3c\u666e\u901a\u7684\u7ffb\u6eda\u4f46\u662f\u5b83\u6709\u53cc\u500d\u51e0\u7387\n[[YELLOW]]\u53d1\u751f\uff0c\u5e76\u4e14\u80fd\u591f\u63d0\u4f9b\u6bd4\u666e\u901a\u5730\u7ffb\u6eda\u66f4\u9ad8\u7684\u4f24\u5bb3\u51cf\u514d\u3002\n[[YELLOW]]\u7ffb\u6eda\u51e0\u7387\u53d6\u51b3\u4e8e\u60a8\u7684\u6280\u80fd\u7b49\u7ea7 @@ -939,7 +955,7 @@ Guides.Woodcutting.Section.1=[[DARK_AQUA]]\u4f10\u6728\u5de5\u5982\u4f55\u5de5\u Guides.Woodcutting.Section.2=[[DARK_AQUA]]\u79cb\u98ce\u626b\u843d\u53f6\u5982\u4f55\u5de5\u4f5c?\n[[YELLOW]]\u79cb\u98ce\u626b\u843d\u53f6\u662f\u4e00\u4e2a\u88ab\u52a8\u6280\u80fd\n[[YELLOW]]\u5f53\u65a7\u5934\u51fb\u4e2d\u6811\u53f6\u65b9\u5757\u65f6\u4f1a\u5bfc\u81f4\u77ac\u95f4\u6d88\u5931\n[[YELLOW]]\u9ed8\u8ba4\u60c5\u51b5\u4e0b\uff0c100\u7ea7\u89e3\u9501. Guides.Woodcutting.Section.3=[[DARK_AQUA]]\u6811\u6728\u4e30\u6536\u5982\u4f55\u5de5\u4f5c?\n[[YELLOW]]\u8fd9\u4e2a\u88ab\u52a8\u6280\u80fd\u4f7f\u4f60\u5728\u780d\u6811\u65f6\n[[YELLOW]]\u6709\u51e0\u7387\u6389\u843d\u53cc\u500d\u6728\u5934. #INSPECT -Inspect.Offline=[[RED]]\u4f60\u6ca1\u6709\u67e5\u8be2\u4e0d\u5728\u7ebf\u73a9\u5bb6\u4fe1\u606f\u7684\u6743\u9650! +Inspect.Offline= [[RED]]\u4f60\u6ca1\u6709\u67e5\u8be2\u4e0d\u5728\u7ebf\u73a9\u5bb6\u4fe1\u606f\u7684\u6743\u9650! Inspect.OfflineStats=\u4e0d\u5728\u7ebf\u73a9\u5bb6\u7684mcmmo\u7edf\u8ba1\u4fe1\u606f [[YELLOW]]{0} Inspect.Stats=[[YELLOW]]{0} \u7684mcMMO\u7edf\u8ba1\u4fe1\u606f Inspect.TooFar=\u4f60\u65e0\u6cd5\u68c0\u67e5\u90a3\u4e2a\u73a9\u5bb6\u56e0\u4e3a\u4f60\u4eec\u8ddd\u79bb\u592a\u8fdc\u4e86! @@ -967,6 +983,7 @@ Skills.NeedMore.Extra=[[DARK_RED]]\u4f60\u9700\u8981\u66f4\u591a [[GRAY]]{0}{1} Skills.Parents=\u4e3b\u6280\u80fd Skills.Stats={0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]]) Skills.ChildStats={0}[[GREEN]]{1} +Skills.MaxXP=\u6700\u5927 Skills.TooTired=\u4f60\u592a\u7d2f\u4e86\u6682\u65f6\u65e0\u6cd5\u4f7f\u7528\u8be5\u6280\u80fd.[[YELLOW]]({0}s) Skills.Cancelled=[[GOLD]]{0} [[RED]]\u5df2\u53d6\u6d88! Skills.ConfirmOrCancel=[[GREEN]]\u518d\u6b21\u53f3\u952e\u4ee5\u786e\u5b9a [[GOLD]]{0}[[GREEN]]. \u5de6\u952e\u53d6\u6d88. @@ -1048,6 +1065,7 @@ Commands.Description.mcscoreboard=\u7ba1\u7406\u4f60\u7684 mcMMO \u8ba1\u5206\u6 Commands.Description.mcstats=\u663e\u793a\u4f60\u7684 mcMMO \u7b49\u7ea7\u548c\u7ecf\u9a8c Commands.Description.mctop=\u663e\u793a mcMMO \u6392\u884c\u699c Commands.Description.mmoedit=\u7f16\u8f91\u7528\u6237\u7684 mcMMO \u7684\u7b49\u7ea7 +Commands.Description.mmodebug=\u5207\u6362\u8c03\u8bd5\u6a21\u5f0f\u72b6\u6001,\u70b9\u51fb\u65b9\u5757\u8f93\u51fa\u6709\u7528\u7684\u4fe1\u606f Commands.Description.mmoupdate=\u4ece\u4e00\u4e2a\u65e7\u7684 mcMMO \u6570\u636e\u5e93\u8fc1\u79fb\u5230\u5f53\u524d\u6570\u636e\u5e93\u5185 Commands.Description.mcconvert=\u8f6c\u6362\u6570\u636e\u5e93\u7684\u7c7b\u578b\u6216\u7ecf\u9a8c\u503c\u516c\u5f0f\u7684\u7c7b\u578b Commands.Description.mmoshowdb=\u663e\u793a\u5f53\u524d\u6570\u636e\u5e93\u7c7b\u578b\u540d\u79f0 (\u65e7\u7248\u672c\u4f7f\u7528 /mmoupdate) @@ -1085,5 +1103,8 @@ Holiday.AprilFools.Levelup=[[GOLD]]{0} \u73b0\u5728 [[GREEN]]{1}[[GOLD]] \u7ea7! Holiday.Anniversary=[[BLUE]]mcMMO {0} \u5468\u5e74\u5feb\u4e50!\n[[BLUE]]\u4e3a\u4e86\u7eaa\u5ff5 nossr50 \u548c\u6240\u6709\u5f00\u53d1\u8005\u7684\u5de5\u4f5c, \u8fd9\u91cc\u6709\u4e00\u573a\u70df\u706b\u8868\u6f14! #Reminder Messages Reminder.Squelched=[[GRAY]]\u63d0\u9192: \u4f60\u73b0\u5728\u4e0d\u63a5\u6536\u6765\u81eamcMMO\u7684\u901a\u77e5\u6d88\u606f, \u5982\u60f3\u542f\u7528\u8bf7\u518d\u6b21\u4f7f\u7528 /mcnotify \u547d\u4ee4. \u8be5\u63d0\u793a\u6bcf\u5c0f\u65f6\u4e00\u6b21. -#LocaleManager +#Locale Locale.Reloaded=[[GREEN]]\u8bed\u8a00\u914d\u7f6e\u5df2\u91cd\u65b0\u52a0\u8f7d\uff0c\u4e2d\u6587\u6c49\u5316By: Fu_Meng (\u53d1\u73b0\u9519\u522b\u5b57\u8bf7\u8054\u7cfb\u6211QQ:89009332) +#Player Leveling Stuff +LevelCap.PowerLevel=[[GOLD]]([[GREEN]]mcMMO[[GOLD]]) [[YELLOW]]\u4f60\u5df2\u7ecf\u5230\u8fbe\u4e86\u6218\u6597\u529b\u7684\u7b49\u7ea7\u5c01\u9876 [[RED]]{0}[[YELLOW]] \u7ea7. \u4f60\u5c06\u505c\u6b62\u83b7\u53d6\u6280\u80fd\u7ecf\u9a8c. +LevelCap.Skill=[[GOLD]]([[GREEN]]mcMMO[[GOLD]]) [[YELLOW]]\u4f60\u5df2\u7ecf\u5230\u8fbe\u4e86 [[GOLD]]{1}[[YELLOW]] \u6280\u80fd\u7684\u7b49\u7ea7\u5c01\u9876 [[RED]]{0}[[YELLOW]] . \u4f60\u7684\u8be5\u6280\u80fd\u5c06\u65e0\u6cd5\u518d\u5347\u7ea7. diff --git a/src/main/resources/plugin.yml b/src/main/resources/plugin.yml index 7c02aad8d..1f7efaea1 100644 --- a/src/main/resources/plugin.yml +++ b/src/main/resources/plugin.yml @@ -15,7 +15,7 @@ authors: [GJ, NuclearW, bm01, Glitchfinder, TfT_02, t00thpick1, Riking, electron website: https://www.mcmmo.org main: com.gmail.nossr50.mcMMO softdepend: [WorldGuard, CombatTag, HealthBar] -load: STARTUP +load: POSTWORLD api-version: 1.13 commands: