mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-22 13:16:45 +01:00
Changed Spout notification tiers to be stored in SpoutConfig instead of
AdvancedConfig. Also restructured some Spout stuff for easier readability.
This commit is contained in:
parent
41f020bbb7
commit
fd675ac291
@ -44,6 +44,7 @@ Version 1.4.06-dev
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= Fixed bug with removing players from mySQL database
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= Fixed bug with empty metadata lists and Smelting
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= Fixed bug where Blast Mining would drop wrong items
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! Changed Spout notification tiers to be stored in SpoutConfig instead of AdvancedConfig
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! Changed Berserk to add items to inventory rather than denying pickup
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! Changed Call of the Wild, newly summoned pet's will have a custom name. (added permission node to disable this)
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! Changed Chimaera Wing's recipe result to use the ingredient Material
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@ -277,12 +277,6 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
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public double getWoodcuttingDoubleDropChance() { return config.getDouble("Skills.Woodcutting.DoubleDrops_ChanceMax", 100.0D); }
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public int getWoodcuttingDoubleDropMaxLevel() { return config.getInt("Skills.Woodcutting.DoubleDrops_MaxBonusLevel", 1000); }
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/* SPOUT STUFF*/
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public int getSpoutNotificationTier1() { return config.getInt("Spout.Notifications.Tier1", 200); }
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public int getSpoutNotificationTier2() { return config.getInt("Spout.Notifications.Tier2", 400); }
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public int getSpoutNotificationTier3() { return config.getInt("Spout.Notifications.Tier3", 600); }
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public int getSpoutNotificationTier4() { return config.getInt("Spout.Notifications.Tier4", 800); }
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/* KRAKEN STUFF */
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public boolean getKrakenEnabled() { return config.getBoolean("Kraken.Enabled", true); }
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public boolean getKrakenGlobalSoundsEnabled() { return config.getBoolean("Kraken.Global_Sounds", true); }
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@ -66,4 +66,10 @@ public class SpoutConfig extends ConfigLoader {
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public double getRetroHUDRed(SkillType skill) { return config.getDouble("HUD.Retro.Colors." + skill.toString().toLowerCase() +".RED", 0.3); }
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public double getRetroHUDGreen(SkillType skill) { return config.getDouble("HUD.Retro.Colors." + skill.toString().toLowerCase() +".RED", 0.3); }
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public double getRetroHUDBlue(SkillType skill) { return config.getDouble("HUD.Retro.Colors." + skill.toString().toLowerCase() +".RED", 0.3); }
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/* Notification Tiers */
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public int getNotificationTier1() { return config.getInt("Notifications.Tier1", 200); }
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public int getNotificationTier2() { return config.getInt("Notifications.Tier2", 400); }
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public int getNotificationTier3() { return config.getInt("Notifications.Tier3", 600); }
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public int getNotificationTier4() { return config.getInt("Notifications.Tier4", 800); }
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}
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@ -11,12 +11,13 @@ import java.util.jar.JarFile;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.plugin.PluginManager;
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import org.getspout.spoutapi.SpoutManager;
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import org.getspout.spoutapi.event.spout.SpoutCraftEnableEvent;
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import org.getspout.spoutapi.player.SpoutPlayer;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.spout.SpoutConfig;
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import com.gmail.nossr50.datatypes.player.PlayerProfile;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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@ -25,11 +26,90 @@ import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.skills.SkillUtils;
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public class SpoutUtils {
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public final static String spoutDirectory = mcMMO.getMainDirectory() + "Resources" + File.separator;
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public final static String hudDirectory = spoutDirectory + "HUD" + File.separator;
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public final static String hudStandardDirectory = hudDirectory + "Standard" + File.separator;
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public final static String hudRetroDirectory = hudDirectory + "Retro" + File.separator;
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public final static String soundDirectory = spoutDirectory + "Sound" + File.separator;
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// The order of the values is extremely important, a few methods depend on it to work properly
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protected enum Tier {
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FOUR(4) {
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@Override public int getLevel() { return SpoutConfig.getInstance().getNotificationTier4(); }
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@Override protected Material getAcrobaticsNotificationItem() { return Material.DIAMOND_BOOTS; }
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@Override protected Material getArcheryNotificationItem() { return Material.BOW; }
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@Override protected Material getAxesNotificationItem() { return Material.DIAMOND_AXE; }
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@Override protected Material getExcavationNotificationItem() { return Material.CLAY; }
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@Override protected Material getFishingNotificationItem() { return Material.FISHING_ROD; }
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@Override protected Material getHerbalismNotificationItem() { return Material.WATER_LILY; }
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@Override protected Material getMiningNotificationItem() { return Material.EMERALD_ORE; }
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@Override protected Material getSwordsNotificationItem() { return Material.DIAMOND_SWORD; }
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@Override protected Material getTamingNotificationItem() { return Material.BONE; }
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@Override protected Material getUnarmedNotificationItem() { return Material.DIAMOND_HELMET; }
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@Override protected Material getWoodcuttingNotificationItem() { return Material.LOG; }},
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THREE(3) {
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@Override public int getLevel() { return SpoutConfig.getInstance().getNotificationTier3(); }
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@Override protected Material getAcrobaticsNotificationItem() { return Material.GOLD_BOOTS; }
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@Override protected Material getArcheryNotificationItem() { return Material.ARROW; }
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@Override protected Material getAxesNotificationItem() { return Material.GOLD_AXE; }
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@Override protected Material getExcavationNotificationItem() { return Material.SAND; }
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@Override protected Material getFishingNotificationItem() { return Material.COOKED_FISH; }
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@Override protected Material getHerbalismNotificationItem() { return Material.RED_ROSE; }
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@Override protected Material getMiningNotificationItem() { return Material.DIAMOND_ORE; }
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@Override protected Material getSwordsNotificationItem() { return Material.GOLD_SWORD; }
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@Override protected Material getTamingNotificationItem() { return Material.GRILLED_PORK; }
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@Override protected Material getUnarmedNotificationItem() { return Material.GOLD_HELMET; }
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@Override protected Material getWoodcuttingNotificationItem() { return Material.WOOD; }},
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TWO(2) {
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@Override public int getLevel() { return SpoutConfig.getInstance().getNotificationTier2(); }
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@Override protected Material getAcrobaticsNotificationItem() { return Material.IRON_BOOTS; }
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@Override protected Material getArcheryNotificationItem() { return Material.ARROW; }
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@Override protected Material getAxesNotificationItem() { return Material.IRON_AXE; }
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@Override protected Material getExcavationNotificationItem() { return Material.GRAVEL; }
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@Override protected Material getFishingNotificationItem() { return Material.COOKED_FISH; }
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@Override protected Material getHerbalismNotificationItem() { return Material.YELLOW_FLOWER; }
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@Override protected Material getMiningNotificationItem() { return Material.GOLD_ORE; }
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@Override protected Material getSwordsNotificationItem() { return Material.IRON_SWORD; }
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@Override protected Material getTamingNotificationItem() { return Material.GRILLED_PORK; }
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@Override protected Material getUnarmedNotificationItem() { return Material.IRON_HELMET; }
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@Override protected Material getWoodcuttingNotificationItem() { return Material.LEAVES; }},
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ONE(1) {
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@Override public int getLevel() { return SpoutConfig.getInstance().getNotificationTier1(); }
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@Override protected Material getAcrobaticsNotificationItem() { return Material.CHAINMAIL_BOOTS; }
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@Override protected Material getArcheryNotificationItem() { return Material.FLINT; }
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@Override protected Material getAxesNotificationItem() { return Material.STONE_AXE; }
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@Override protected Material getExcavationNotificationItem() { return Material.GRASS; }
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@Override protected Material getFishingNotificationItem() { return Material.RAW_FISH; }
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@Override protected Material getHerbalismNotificationItem() { return Material.CACTUS; }
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@Override protected Material getMiningNotificationItem() { return Material.IRON_ORE; }
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@Override protected Material getSwordsNotificationItem() { return Material.STONE_SWORD; }
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@Override protected Material getTamingNotificationItem() { return Material.PORK; }
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@Override protected Material getUnarmedNotificationItem() { return Material.CHAINMAIL_HELMET; }
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@Override protected Material getWoodcuttingNotificationItem() { return Material.SAPLING; }};
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int numerical;
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private Tier(int numerical) {
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this.numerical = numerical;
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}
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public int toNumerical() {
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return numerical;
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}
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abstract protected int getLevel();
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abstract protected Material getAcrobaticsNotificationItem();
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abstract protected Material getArcheryNotificationItem();
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abstract protected Material getAxesNotificationItem();
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abstract protected Material getExcavationNotificationItem();
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abstract protected Material getFishingNotificationItem();
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abstract protected Material getHerbalismNotificationItem();
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abstract protected Material getMiningNotificationItem();
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abstract protected Material getSwordsNotificationItem();
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abstract protected Material getTamingNotificationItem();
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abstract protected Material getUnarmedNotificationItem();
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abstract protected Material getWoodcuttingNotificationItem();
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}
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private final static String spoutDirectory = mcMMO.getMainDirectory() + "Resources" + File.separator;
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private final static String hudDirectory = spoutDirectory + "HUD" + File.separator;
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private final static String hudStandardDirectory = hudDirectory + "Standard" + File.separator;
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private final static String hudRetroDirectory = hudDirectory + "Retro" + File.separator;
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private final static String soundDirectory = spoutDirectory + "Sound" + File.separator;
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/**
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* Write file to disk.
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@ -188,334 +268,185 @@ public class SpoutUtils {
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*/
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public static void levelUpNotification(SkillType skillType, SpoutPlayer spoutPlayer) {
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PlayerProfile profile = UserManager.getPlayer(spoutPlayer).getProfile();
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int notificationTier = getNotificationTier(profile.getSkillLevel(skillType));
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Material mat = null;
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int skillLevel = profile.getSkillLevel(skillType);
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Material notificationItem;
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switch (skillType) {
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case TAMING:
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switch (notificationTier) {
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case 1:
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case 2:
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mat = Material.PORK;
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break;
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case 3:
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case 4:
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mat = Material.GRILLED_PORK;
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break;
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case 5:
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mat = Material.BONE;
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break;
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default:
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break;
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}
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break;
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case MINING:
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switch (notificationTier) {
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case 1:
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mat = Material.COAL_ORE;
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break;
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case 2:
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mat = Material.IRON_ORE;
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break;
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case 3:
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mat = Material.GOLD_ORE;
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break;
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case 4:
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mat = Material.DIAMOND_ORE;
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break;
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case 5:
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mat = Material.EMERALD_ORE;
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break;
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default:
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break;
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}
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break;
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case WOODCUTTING:
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switch (notificationTier) {
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case 1:
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mat = Material.STICK;
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break;
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case 2:
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case 3:
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mat = Material.WOOD;
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break;
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case 4:
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case 5:
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mat = Material.LOG;
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break;
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default:
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break;
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}
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break;
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case REPAIR:
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mat = Material.ANVIL;
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break;
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case HERBALISM:
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switch (notificationTier) {
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case 1:
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mat = Material.YELLOW_FLOWER;
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break;
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case 2:
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mat = Material.RED_ROSE;
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break;
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case 3:
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mat = Material.BROWN_MUSHROOM;
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break;
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case 4:
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mat = Material.RED_MUSHROOM;
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break;
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case 5:
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mat = Material.PUMPKIN;
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break;
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default:
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break;
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}
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break;
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case ACROBATICS:
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switch (notificationTier) {
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case 1:
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mat = Material.LEATHER_BOOTS;
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break;
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case 2:
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mat = Material.CHAINMAIL_BOOTS;
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break;
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case 3:
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mat = Material.IRON_BOOTS;
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break;
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case 4:
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mat = Material.GOLD_BOOTS;
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break;
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case 5:
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mat = Material.DIAMOND_BOOTS;
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break;
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default:
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break;
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}
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break;
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case SWORDS:
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switch (notificationTier) {
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case 1:
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mat = Material.WOOD_SWORD;
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break;
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case 2:
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mat = Material.STONE_SWORD;
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break;
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case 3:
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mat = Material.IRON_SWORD;
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break;
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case 4:
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mat = Material.GOLD_SWORD;
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break;
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case 5:
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mat = Material.DIAMOND_SWORD;
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break;
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default:
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break;
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}
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notificationItem = getAcrobaticsNotificationItem(skillLevel);
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break;
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case ARCHERY:
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switch (notificationTier) {
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case 1:
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case 2:
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case 3:
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mat = Material.ARROW;
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break;
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case 4:
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case 5:
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mat = Material.BOW;
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break;
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default:
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break;
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}
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break;
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case UNARMED:
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switch (notificationTier) {
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case 1:
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mat = Material.LEATHER_HELMET;
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break;
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case 2:
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mat = Material.CHAINMAIL_HELMET;
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break;
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case 3:
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mat = Material.IRON_HELMET;
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break;
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case 4:
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mat = Material.GOLD_HELMET;
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break;
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case 5:
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mat = Material.DIAMOND_HELMET;
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break;
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default:
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break;
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}
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break;
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case EXCAVATION:
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switch (notificationTier) {
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case 1:
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mat = Material.WOOD_SPADE;
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break;
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case 2:
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mat = Material.STONE_SPADE;
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break;
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case 3:
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mat = Material.IRON_SPADE;
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break;
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case 4:
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mat = Material.GOLD_SPADE;
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break;
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case 5:
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mat = Material.DIAMOND_SPADE;
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break;
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default:
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break;
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}
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notificationItem = getArcheryNotificationItem(skillLevel);
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break;
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case AXES:
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switch (notificationTier) {
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case 1:
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mat = Material.WOOD_AXE;
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notificationItem = getAxesNotificationItem(skillLevel);
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break;
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case 2:
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mat = Material.STONE_AXE;
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break;
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case 3:
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mat = Material.IRON_AXE;
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break;
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case 4:
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mat = Material.GOLD_AXE;
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break;
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case 5:
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mat = Material.DIAMOND_AXE;
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break;
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default:
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break;
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}
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case EXCAVATION:
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notificationItem = getExcavationNotificationItem(skillLevel);
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break;
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case FISHING:
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switch (notificationTier) {
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case 1:
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case 2:
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mat = Material.RAW_FISH;
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notificationItem = getFishingNotificationItem(skillLevel);
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break;
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case 3:
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case 4:
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mat = Material.COOKED_FISH;
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case HERBALISM:
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notificationItem = getHerbalismNotificationItem(skillLevel);
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break;
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case 5:
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mat = Material.FISHING_ROD;
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case MINING:
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notificationItem = getMiningNotificationItem(skillLevel);
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break;
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case REPAIR:
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notificationItem = Material.ANVIL;
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break;
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case SWORDS:
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notificationItem = getSwordsNotificationItem(skillLevel);
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break;
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case TAMING:
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notificationItem = getTamingNotificationItem(skillLevel);
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break;
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case UNARMED:
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notificationItem = getUnarmedNotificationItem(skillLevel);
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break;
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case WOODCUTTING:
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notificationItem = getWoodcuttingNotificationItem(skillLevel);
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break;
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default:
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notificationItem = Material.MAP;
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break;
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}
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break;
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default:
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mat = Material.WATCH;
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break;
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}
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spoutPlayer.sendNotification(LocaleLoader.getString("Spout.LevelUp.1"), LocaleLoader.getString("Spout.LevelUp.2", SkillUtils.getSkillName(skillType), profile.getSkillLevel(skillType)), mat);
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spoutPlayer.sendNotification(LocaleLoader.getString("Spout.LevelUp.1"), LocaleLoader.getString("Spout.LevelUp.2", SkillUtils.getSkillName(skillType), skillLevel), notificationItem);
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SpoutManager.getSoundManager().playCustomSoundEffect(mcMMO.p, spoutPlayer, "level.wav", false);
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}
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/**
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* Gets the notification tier of a skill.
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*
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* @param level The level of the skill
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* @return the notification tier of the skill
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*/
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private static int getNotificationTier(int level) {
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if (level >= AdvancedConfig.getInstance().getSpoutNotificationTier4()) {
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return 5;
|
||||
private static Material getAcrobaticsNotificationItem(int skillLevel) {
|
||||
for (Tier tier : Tier.values()) {
|
||||
if (skillLevel >= tier.getLevel()) {
|
||||
return tier.getAcrobaticsNotificationItem();
|
||||
}
|
||||
else if (level >= AdvancedConfig.getInstance().getSpoutNotificationTier3()) {
|
||||
return 4;
|
||||
}
|
||||
else if (level >= AdvancedConfig.getInstance().getSpoutNotificationTier2()) {
|
||||
return 3;
|
||||
|
||||
return Material.LEATHER_BOOTS;
|
||||
}
|
||||
else if (level >= AdvancedConfig.getInstance().getSpoutNotificationTier1()) {
|
||||
return 2;
|
||||
|
||||
private static Material getArcheryNotificationItem(int skillLevel) {
|
||||
for (Tier tier : Tier.values()) {
|
||||
if (skillLevel >= tier.getLevel()) {
|
||||
return tier.getArcheryNotificationItem();
|
||||
}
|
||||
else {
|
||||
return 1;
|
||||
}
|
||||
|
||||
return Material.FEATHER;
|
||||
}
|
||||
|
||||
private static Material getAxesNotificationItem(int skillLevel) {
|
||||
for (Tier tier : Tier.values()) {
|
||||
if (skillLevel >= tier.getLevel()) {
|
||||
return tier.getAxesNotificationItem();
|
||||
}
|
||||
}
|
||||
|
||||
return Material.WOOD_AXE;
|
||||
}
|
||||
|
||||
private static Material getExcavationNotificationItem(int skillLevel) {
|
||||
for (Tier tier : Tier.values()) {
|
||||
if (skillLevel >= tier.getLevel()) {
|
||||
return tier.getExcavationNotificationItem();
|
||||
}
|
||||
}
|
||||
|
||||
return Material.DIRT;
|
||||
}
|
||||
|
||||
private static Material getFishingNotificationItem(int skillLevel) {
|
||||
for (Tier tier : Tier.values()) {
|
||||
if (skillLevel >= tier.getLevel()) {
|
||||
return tier.getFishingNotificationItem();
|
||||
}
|
||||
}
|
||||
|
||||
return Material.RAW_FISH;
|
||||
}
|
||||
|
||||
private static Material getHerbalismNotificationItem(int skillLevel) {
|
||||
for (Tier tier : Tier.values()) {
|
||||
if (skillLevel >= tier.getLevel()) {
|
||||
return tier.getHerbalismNotificationItem();
|
||||
}
|
||||
}
|
||||
|
||||
return Material.VINE;
|
||||
}
|
||||
|
||||
private static Material getMiningNotificationItem(int skillLevel) {
|
||||
for (Tier tier : Tier.values()) {
|
||||
if (skillLevel >= tier.getLevel()) {
|
||||
return tier.getMiningNotificationItem();
|
||||
}
|
||||
}
|
||||
|
||||
return Material.COAL_ORE;
|
||||
}
|
||||
|
||||
private static Material getSwordsNotificationItem(int skillLevel) {
|
||||
for (Tier tier : Tier.values()) {
|
||||
if (skillLevel >= tier.getLevel()) {
|
||||
return tier.getSwordsNotificationItem();
|
||||
}
|
||||
}
|
||||
|
||||
return Material.WOOD_SWORD;
|
||||
}
|
||||
|
||||
private static Material getTamingNotificationItem(int skillLevel) {
|
||||
for (Tier tier : Tier.values()) {
|
||||
if (skillLevel >= tier.getLevel()) {
|
||||
return tier.getTamingNotificationItem();
|
||||
}
|
||||
}
|
||||
|
||||
return Material.PORK;
|
||||
}
|
||||
|
||||
private static Material getUnarmedNotificationItem(int skillLevel) {
|
||||
for (Tier tier : Tier.values()) {
|
||||
if (skillLevel >= tier.getLevel()) {
|
||||
return tier.getUnarmedNotificationItem();
|
||||
}
|
||||
}
|
||||
|
||||
return Material.LEATHER_HELMET;
|
||||
}
|
||||
|
||||
private static Material getWoodcuttingNotificationItem(int skillLevel) {
|
||||
for (Tier tier : Tier.values()) {
|
||||
if (skillLevel >= tier.getLevel()) {
|
||||
return tier.getWoodcuttingNotificationItem();
|
||||
}
|
||||
}
|
||||
|
||||
return Material.STICK;
|
||||
}
|
||||
|
||||
/**
|
||||
* Re-enable SpoutCraft for players after a /reload
|
||||
*/
|
||||
public static void reloadSpoutPlayers() {
|
||||
PluginManager pluginManager = mcMMO.p.getServer().getPluginManager();
|
||||
|
||||
for (SpoutPlayer spoutPlayer : SpoutManager.getPlayerChunkMap().getOnlinePlayers()) {
|
||||
mcMMO.p.getServer().getPluginManager().callEvent(new SpoutCraftEnableEvent(spoutPlayer));
|
||||
pluginManager.callEvent(new SpoutCraftEnableEvent(spoutPlayer));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -406,15 +406,6 @@ Skills:
|
||||
# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
|
||||
DoubleDrops_ChanceMax: 100.0
|
||||
DoubleDrops_MaxBonusLevel: 1000
|
||||
Spout:
|
||||
#
|
||||
# Settings for the Spout notifications, when a player reaches a higher tier, the image of the notification will change.
|
||||
###
|
||||
Notifications:
|
||||
Tier1: 200
|
||||
Tier2: 400
|
||||
Tier3: 600
|
||||
Tier4: 800
|
||||
#
|
||||
# Customize the kraken!
|
||||
###
|
||||
|
@ -70,3 +70,8 @@ HUD:
|
||||
BLUE: 0.75
|
||||
GREEN: 0.3
|
||||
RED: 0.3
|
||||
Notifications:
|
||||
Tier1: 200
|
||||
Tier2: 400
|
||||
Tier3: 600
|
||||
Tier4: 800
|
Loading…
Reference in New Issue
Block a user