mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-26 07:06:45 +01:00
Changed Spout notification tiers to be stored in SpoutConfig instead of
AdvancedConfig. Also restructured some Spout stuff for easier readability.
This commit is contained in:
parent
41f020bbb7
commit
fd675ac291
@ -44,6 +44,7 @@ Version 1.4.06-dev
|
|||||||
= Fixed bug with removing players from mySQL database
|
= Fixed bug with removing players from mySQL database
|
||||||
= Fixed bug with empty metadata lists and Smelting
|
= Fixed bug with empty metadata lists and Smelting
|
||||||
= Fixed bug where Blast Mining would drop wrong items
|
= Fixed bug where Blast Mining would drop wrong items
|
||||||
|
! Changed Spout notification tiers to be stored in SpoutConfig instead of AdvancedConfig
|
||||||
! Changed Berserk to add items to inventory rather than denying pickup
|
! Changed Berserk to add items to inventory rather than denying pickup
|
||||||
! Changed Call of the Wild, newly summoned pet's will have a custom name. (added permission node to disable this)
|
! Changed Call of the Wild, newly summoned pet's will have a custom name. (added permission node to disable this)
|
||||||
! Changed Chimaera Wing's recipe result to use the ingredient Material
|
! Changed Chimaera Wing's recipe result to use the ingredient Material
|
||||||
|
@ -277,12 +277,6 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
|
|||||||
public double getWoodcuttingDoubleDropChance() { return config.getDouble("Skills.Woodcutting.DoubleDrops_ChanceMax", 100.0D); }
|
public double getWoodcuttingDoubleDropChance() { return config.getDouble("Skills.Woodcutting.DoubleDrops_ChanceMax", 100.0D); }
|
||||||
public int getWoodcuttingDoubleDropMaxLevel() { return config.getInt("Skills.Woodcutting.DoubleDrops_MaxBonusLevel", 1000); }
|
public int getWoodcuttingDoubleDropMaxLevel() { return config.getInt("Skills.Woodcutting.DoubleDrops_MaxBonusLevel", 1000); }
|
||||||
|
|
||||||
/* SPOUT STUFF*/
|
|
||||||
public int getSpoutNotificationTier1() { return config.getInt("Spout.Notifications.Tier1", 200); }
|
|
||||||
public int getSpoutNotificationTier2() { return config.getInt("Spout.Notifications.Tier2", 400); }
|
|
||||||
public int getSpoutNotificationTier3() { return config.getInt("Spout.Notifications.Tier3", 600); }
|
|
||||||
public int getSpoutNotificationTier4() { return config.getInt("Spout.Notifications.Tier4", 800); }
|
|
||||||
|
|
||||||
/* KRAKEN STUFF */
|
/* KRAKEN STUFF */
|
||||||
public boolean getKrakenEnabled() { return config.getBoolean("Kraken.Enabled", true); }
|
public boolean getKrakenEnabled() { return config.getBoolean("Kraken.Enabled", true); }
|
||||||
public boolean getKrakenGlobalSoundsEnabled() { return config.getBoolean("Kraken.Global_Sounds", true); }
|
public boolean getKrakenGlobalSoundsEnabled() { return config.getBoolean("Kraken.Global_Sounds", true); }
|
||||||
|
@ -66,4 +66,10 @@ public class SpoutConfig extends ConfigLoader {
|
|||||||
public double getRetroHUDRed(SkillType skill) { return config.getDouble("HUD.Retro.Colors." + skill.toString().toLowerCase() +".RED", 0.3); }
|
public double getRetroHUDRed(SkillType skill) { return config.getDouble("HUD.Retro.Colors." + skill.toString().toLowerCase() +".RED", 0.3); }
|
||||||
public double getRetroHUDGreen(SkillType skill) { return config.getDouble("HUD.Retro.Colors." + skill.toString().toLowerCase() +".RED", 0.3); }
|
public double getRetroHUDGreen(SkillType skill) { return config.getDouble("HUD.Retro.Colors." + skill.toString().toLowerCase() +".RED", 0.3); }
|
||||||
public double getRetroHUDBlue(SkillType skill) { return config.getDouble("HUD.Retro.Colors." + skill.toString().toLowerCase() +".RED", 0.3); }
|
public double getRetroHUDBlue(SkillType skill) { return config.getDouble("HUD.Retro.Colors." + skill.toString().toLowerCase() +".RED", 0.3); }
|
||||||
|
|
||||||
|
/* Notification Tiers */
|
||||||
|
public int getNotificationTier1() { return config.getInt("Notifications.Tier1", 200); }
|
||||||
|
public int getNotificationTier2() { return config.getInt("Notifications.Tier2", 400); }
|
||||||
|
public int getNotificationTier3() { return config.getInt("Notifications.Tier3", 600); }
|
||||||
|
public int getNotificationTier4() { return config.getInt("Notifications.Tier4", 800); }
|
||||||
}
|
}
|
||||||
|
@ -11,12 +11,13 @@ import java.util.jar.JarFile;
|
|||||||
|
|
||||||
import org.bukkit.Material;
|
import org.bukkit.Material;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
|
import org.bukkit.plugin.PluginManager;
|
||||||
import org.getspout.spoutapi.SpoutManager;
|
import org.getspout.spoutapi.SpoutManager;
|
||||||
import org.getspout.spoutapi.event.spout.SpoutCraftEnableEvent;
|
import org.getspout.spoutapi.event.spout.SpoutCraftEnableEvent;
|
||||||
import org.getspout.spoutapi.player.SpoutPlayer;
|
import org.getspout.spoutapi.player.SpoutPlayer;
|
||||||
|
|
||||||
import com.gmail.nossr50.mcMMO;
|
import com.gmail.nossr50.mcMMO;
|
||||||
import com.gmail.nossr50.config.AdvancedConfig;
|
import com.gmail.nossr50.config.spout.SpoutConfig;
|
||||||
import com.gmail.nossr50.datatypes.player.PlayerProfile;
|
import com.gmail.nossr50.datatypes.player.PlayerProfile;
|
||||||
import com.gmail.nossr50.datatypes.skills.SkillType;
|
import com.gmail.nossr50.datatypes.skills.SkillType;
|
||||||
import com.gmail.nossr50.locale.LocaleLoader;
|
import com.gmail.nossr50.locale.LocaleLoader;
|
||||||
@ -25,11 +26,90 @@ import com.gmail.nossr50.util.player.UserManager;
|
|||||||
import com.gmail.nossr50.util.skills.SkillUtils;
|
import com.gmail.nossr50.util.skills.SkillUtils;
|
||||||
|
|
||||||
public class SpoutUtils {
|
public class SpoutUtils {
|
||||||
public final static String spoutDirectory = mcMMO.getMainDirectory() + "Resources" + File.separator;
|
// The order of the values is extremely important, a few methods depend on it to work properly
|
||||||
public final static String hudDirectory = spoutDirectory + "HUD" + File.separator;
|
protected enum Tier {
|
||||||
public final static String hudStandardDirectory = hudDirectory + "Standard" + File.separator;
|
FOUR(4) {
|
||||||
public final static String hudRetroDirectory = hudDirectory + "Retro" + File.separator;
|
@Override public int getLevel() { return SpoutConfig.getInstance().getNotificationTier4(); }
|
||||||
public final static String soundDirectory = spoutDirectory + "Sound" + File.separator;
|
@Override protected Material getAcrobaticsNotificationItem() { return Material.DIAMOND_BOOTS; }
|
||||||
|
@Override protected Material getArcheryNotificationItem() { return Material.BOW; }
|
||||||
|
@Override protected Material getAxesNotificationItem() { return Material.DIAMOND_AXE; }
|
||||||
|
@Override protected Material getExcavationNotificationItem() { return Material.CLAY; }
|
||||||
|
@Override protected Material getFishingNotificationItem() { return Material.FISHING_ROD; }
|
||||||
|
@Override protected Material getHerbalismNotificationItem() { return Material.WATER_LILY; }
|
||||||
|
@Override protected Material getMiningNotificationItem() { return Material.EMERALD_ORE; }
|
||||||
|
@Override protected Material getSwordsNotificationItem() { return Material.DIAMOND_SWORD; }
|
||||||
|
@Override protected Material getTamingNotificationItem() { return Material.BONE; }
|
||||||
|
@Override protected Material getUnarmedNotificationItem() { return Material.DIAMOND_HELMET; }
|
||||||
|
@Override protected Material getWoodcuttingNotificationItem() { return Material.LOG; }},
|
||||||
|
THREE(3) {
|
||||||
|
@Override public int getLevel() { return SpoutConfig.getInstance().getNotificationTier3(); }
|
||||||
|
@Override protected Material getAcrobaticsNotificationItem() { return Material.GOLD_BOOTS; }
|
||||||
|
@Override protected Material getArcheryNotificationItem() { return Material.ARROW; }
|
||||||
|
@Override protected Material getAxesNotificationItem() { return Material.GOLD_AXE; }
|
||||||
|
@Override protected Material getExcavationNotificationItem() { return Material.SAND; }
|
||||||
|
@Override protected Material getFishingNotificationItem() { return Material.COOKED_FISH; }
|
||||||
|
@Override protected Material getHerbalismNotificationItem() { return Material.RED_ROSE; }
|
||||||
|
@Override protected Material getMiningNotificationItem() { return Material.DIAMOND_ORE; }
|
||||||
|
@Override protected Material getSwordsNotificationItem() { return Material.GOLD_SWORD; }
|
||||||
|
@Override protected Material getTamingNotificationItem() { return Material.GRILLED_PORK; }
|
||||||
|
@Override protected Material getUnarmedNotificationItem() { return Material.GOLD_HELMET; }
|
||||||
|
@Override protected Material getWoodcuttingNotificationItem() { return Material.WOOD; }},
|
||||||
|
TWO(2) {
|
||||||
|
@Override public int getLevel() { return SpoutConfig.getInstance().getNotificationTier2(); }
|
||||||
|
@Override protected Material getAcrobaticsNotificationItem() { return Material.IRON_BOOTS; }
|
||||||
|
@Override protected Material getArcheryNotificationItem() { return Material.ARROW; }
|
||||||
|
@Override protected Material getAxesNotificationItem() { return Material.IRON_AXE; }
|
||||||
|
@Override protected Material getExcavationNotificationItem() { return Material.GRAVEL; }
|
||||||
|
@Override protected Material getFishingNotificationItem() { return Material.COOKED_FISH; }
|
||||||
|
@Override protected Material getHerbalismNotificationItem() { return Material.YELLOW_FLOWER; }
|
||||||
|
@Override protected Material getMiningNotificationItem() { return Material.GOLD_ORE; }
|
||||||
|
@Override protected Material getSwordsNotificationItem() { return Material.IRON_SWORD; }
|
||||||
|
@Override protected Material getTamingNotificationItem() { return Material.GRILLED_PORK; }
|
||||||
|
@Override protected Material getUnarmedNotificationItem() { return Material.IRON_HELMET; }
|
||||||
|
@Override protected Material getWoodcuttingNotificationItem() { return Material.LEAVES; }},
|
||||||
|
ONE(1) {
|
||||||
|
@Override public int getLevel() { return SpoutConfig.getInstance().getNotificationTier1(); }
|
||||||
|
@Override protected Material getAcrobaticsNotificationItem() { return Material.CHAINMAIL_BOOTS; }
|
||||||
|
@Override protected Material getArcheryNotificationItem() { return Material.FLINT; }
|
||||||
|
@Override protected Material getAxesNotificationItem() { return Material.STONE_AXE; }
|
||||||
|
@Override protected Material getExcavationNotificationItem() { return Material.GRASS; }
|
||||||
|
@Override protected Material getFishingNotificationItem() { return Material.RAW_FISH; }
|
||||||
|
@Override protected Material getHerbalismNotificationItem() { return Material.CACTUS; }
|
||||||
|
@Override protected Material getMiningNotificationItem() { return Material.IRON_ORE; }
|
||||||
|
@Override protected Material getSwordsNotificationItem() { return Material.STONE_SWORD; }
|
||||||
|
@Override protected Material getTamingNotificationItem() { return Material.PORK; }
|
||||||
|
@Override protected Material getUnarmedNotificationItem() { return Material.CHAINMAIL_HELMET; }
|
||||||
|
@Override protected Material getWoodcuttingNotificationItem() { return Material.SAPLING; }};
|
||||||
|
|
||||||
|
int numerical;
|
||||||
|
|
||||||
|
private Tier(int numerical) {
|
||||||
|
this.numerical = numerical;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int toNumerical() {
|
||||||
|
return numerical;
|
||||||
|
}
|
||||||
|
|
||||||
|
abstract protected int getLevel();
|
||||||
|
abstract protected Material getAcrobaticsNotificationItem();
|
||||||
|
abstract protected Material getArcheryNotificationItem();
|
||||||
|
abstract protected Material getAxesNotificationItem();
|
||||||
|
abstract protected Material getExcavationNotificationItem();
|
||||||
|
abstract protected Material getFishingNotificationItem();
|
||||||
|
abstract protected Material getHerbalismNotificationItem();
|
||||||
|
abstract protected Material getMiningNotificationItem();
|
||||||
|
abstract protected Material getSwordsNotificationItem();
|
||||||
|
abstract protected Material getTamingNotificationItem();
|
||||||
|
abstract protected Material getUnarmedNotificationItem();
|
||||||
|
abstract protected Material getWoodcuttingNotificationItem();
|
||||||
|
}
|
||||||
|
|
||||||
|
private final static String spoutDirectory = mcMMO.getMainDirectory() + "Resources" + File.separator;
|
||||||
|
private final static String hudDirectory = spoutDirectory + "HUD" + File.separator;
|
||||||
|
private final static String hudStandardDirectory = hudDirectory + "Standard" + File.separator;
|
||||||
|
private final static String hudRetroDirectory = hudDirectory + "Retro" + File.separator;
|
||||||
|
private final static String soundDirectory = spoutDirectory + "Sound" + File.separator;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Write file to disk.
|
* Write file to disk.
|
||||||
@ -188,334 +268,185 @@ public class SpoutUtils {
|
|||||||
*/
|
*/
|
||||||
public static void levelUpNotification(SkillType skillType, SpoutPlayer spoutPlayer) {
|
public static void levelUpNotification(SkillType skillType, SpoutPlayer spoutPlayer) {
|
||||||
PlayerProfile profile = UserManager.getPlayer(spoutPlayer).getProfile();
|
PlayerProfile profile = UserManager.getPlayer(spoutPlayer).getProfile();
|
||||||
int notificationTier = getNotificationTier(profile.getSkillLevel(skillType));
|
int skillLevel = profile.getSkillLevel(skillType);
|
||||||
Material mat = null;
|
Material notificationItem;
|
||||||
|
|
||||||
switch (skillType) {
|
switch (skillType) {
|
||||||
case TAMING:
|
|
||||||
switch (notificationTier) {
|
|
||||||
case 1:
|
|
||||||
case 2:
|
|
||||||
mat = Material.PORK;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 3:
|
|
||||||
case 4:
|
|
||||||
mat = Material.GRILLED_PORK;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 5:
|
|
||||||
mat = Material.BONE;
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
|
|
||||||
case MINING:
|
|
||||||
switch (notificationTier) {
|
|
||||||
case 1:
|
|
||||||
mat = Material.COAL_ORE;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 2:
|
|
||||||
mat = Material.IRON_ORE;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 3:
|
|
||||||
mat = Material.GOLD_ORE;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 4:
|
|
||||||
mat = Material.DIAMOND_ORE;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 5:
|
|
||||||
mat = Material.EMERALD_ORE;
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
|
|
||||||
case WOODCUTTING:
|
|
||||||
switch (notificationTier) {
|
|
||||||
case 1:
|
|
||||||
mat = Material.STICK;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 2:
|
|
||||||
case 3:
|
|
||||||
mat = Material.WOOD;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 4:
|
|
||||||
case 5:
|
|
||||||
mat = Material.LOG;
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
|
|
||||||
case REPAIR:
|
|
||||||
mat = Material.ANVIL;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case HERBALISM:
|
|
||||||
switch (notificationTier) {
|
|
||||||
case 1:
|
|
||||||
mat = Material.YELLOW_FLOWER;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 2:
|
|
||||||
mat = Material.RED_ROSE;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 3:
|
|
||||||
mat = Material.BROWN_MUSHROOM;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 4:
|
|
||||||
mat = Material.RED_MUSHROOM;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 5:
|
|
||||||
mat = Material.PUMPKIN;
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
|
|
||||||
case ACROBATICS:
|
case ACROBATICS:
|
||||||
switch (notificationTier) {
|
notificationItem = getAcrobaticsNotificationItem(skillLevel);
|
||||||
case 1:
|
|
||||||
mat = Material.LEATHER_BOOTS;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 2:
|
|
||||||
mat = Material.CHAINMAIL_BOOTS;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 3:
|
|
||||||
mat = Material.IRON_BOOTS;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 4:
|
|
||||||
mat = Material.GOLD_BOOTS;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 5:
|
|
||||||
mat = Material.DIAMOND_BOOTS;
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
|
|
||||||
case SWORDS:
|
|
||||||
switch (notificationTier) {
|
|
||||||
case 1:
|
|
||||||
mat = Material.WOOD_SWORD;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 2:
|
|
||||||
mat = Material.STONE_SWORD;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 3:
|
|
||||||
mat = Material.IRON_SWORD;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 4:
|
|
||||||
mat = Material.GOLD_SWORD;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 5:
|
|
||||||
mat = Material.DIAMOND_SWORD;
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ARCHERY:
|
case ARCHERY:
|
||||||
switch (notificationTier) {
|
notificationItem = getArcheryNotificationItem(skillLevel);
|
||||||
case 1:
|
|
||||||
case 2:
|
|
||||||
case 3:
|
|
||||||
mat = Material.ARROW;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 4:
|
|
||||||
case 5:
|
|
||||||
mat = Material.BOW;
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
|
|
||||||
case UNARMED:
|
|
||||||
switch (notificationTier) {
|
|
||||||
case 1:
|
|
||||||
mat = Material.LEATHER_HELMET;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 2:
|
|
||||||
mat = Material.CHAINMAIL_HELMET;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 3:
|
|
||||||
mat = Material.IRON_HELMET;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 4:
|
|
||||||
mat = Material.GOLD_HELMET;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 5:
|
|
||||||
mat = Material.DIAMOND_HELMET;
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
|
||||||
|
|
||||||
case EXCAVATION:
|
|
||||||
switch (notificationTier) {
|
|
||||||
case 1:
|
|
||||||
mat = Material.WOOD_SPADE;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 2:
|
|
||||||
mat = Material.STONE_SPADE;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 3:
|
|
||||||
mat = Material.IRON_SPADE;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 4:
|
|
||||||
mat = Material.GOLD_SPADE;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 5:
|
|
||||||
mat = Material.DIAMOND_SPADE;
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case AXES:
|
case AXES:
|
||||||
switch (notificationTier) {
|
notificationItem = getAxesNotificationItem(skillLevel);
|
||||||
case 1:
|
|
||||||
mat = Material.WOOD_AXE;
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 2:
|
case EXCAVATION:
|
||||||
mat = Material.STONE_AXE;
|
notificationItem = getExcavationNotificationItem(skillLevel);
|
||||||
break;
|
|
||||||
|
|
||||||
case 3:
|
|
||||||
mat = Material.IRON_AXE;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 4:
|
|
||||||
mat = Material.GOLD_AXE;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 5:
|
|
||||||
mat = Material.DIAMOND_AXE;
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case FISHING:
|
case FISHING:
|
||||||
switch (notificationTier) {
|
notificationItem = getFishingNotificationItem(skillLevel);
|
||||||
case 1:
|
|
||||||
case 2:
|
|
||||||
mat = Material.RAW_FISH;
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 3:
|
case HERBALISM:
|
||||||
case 4:
|
notificationItem = getHerbalismNotificationItem(skillLevel);
|
||||||
mat = Material.COOKED_FISH;
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 5:
|
case MINING:
|
||||||
mat = Material.FISHING_ROD;
|
notificationItem = getMiningNotificationItem(skillLevel);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case REPAIR:
|
||||||
|
notificationItem = Material.ANVIL;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SWORDS:
|
||||||
|
notificationItem = getSwordsNotificationItem(skillLevel);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case TAMING:
|
||||||
|
notificationItem = getTamingNotificationItem(skillLevel);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case UNARMED:
|
||||||
|
notificationItem = getUnarmedNotificationItem(skillLevel);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case WOODCUTTING:
|
||||||
|
notificationItem = getWoodcuttingNotificationItem(skillLevel);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
|
notificationItem = Material.MAP;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
spoutPlayer.sendNotification(LocaleLoader.getString("Spout.LevelUp.1"), LocaleLoader.getString("Spout.LevelUp.2", SkillUtils.getSkillName(skillType), skillLevel), notificationItem);
|
||||||
|
|
||||||
default:
|
|
||||||
mat = Material.WATCH;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
spoutPlayer.sendNotification(LocaleLoader.getString("Spout.LevelUp.1"), LocaleLoader.getString("Spout.LevelUp.2", SkillUtils.getSkillName(skillType), profile.getSkillLevel(skillType)), mat);
|
|
||||||
SpoutManager.getSoundManager().playCustomSoundEffect(mcMMO.p, spoutPlayer, "level.wav", false);
|
SpoutManager.getSoundManager().playCustomSoundEffect(mcMMO.p, spoutPlayer, "level.wav", false);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
private static Material getAcrobaticsNotificationItem(int skillLevel) {
|
||||||
* Gets the notification tier of a skill.
|
for (Tier tier : Tier.values()) {
|
||||||
*
|
if (skillLevel >= tier.getLevel()) {
|
||||||
* @param level The level of the skill
|
return tier.getAcrobaticsNotificationItem();
|
||||||
* @return the notification tier of the skill
|
|
||||||
*/
|
|
||||||
private static int getNotificationTier(int level) {
|
|
||||||
if (level >= AdvancedConfig.getInstance().getSpoutNotificationTier4()) {
|
|
||||||
return 5;
|
|
||||||
}
|
}
|
||||||
else if (level >= AdvancedConfig.getInstance().getSpoutNotificationTier3()) {
|
|
||||||
return 4;
|
|
||||||
}
|
}
|
||||||
else if (level >= AdvancedConfig.getInstance().getSpoutNotificationTier2()) {
|
|
||||||
return 3;
|
return Material.LEATHER_BOOTS;
|
||||||
}
|
}
|
||||||
else if (level >= AdvancedConfig.getInstance().getSpoutNotificationTier1()) {
|
|
||||||
return 2;
|
private static Material getArcheryNotificationItem(int skillLevel) {
|
||||||
|
for (Tier tier : Tier.values()) {
|
||||||
|
if (skillLevel >= tier.getLevel()) {
|
||||||
|
return tier.getArcheryNotificationItem();
|
||||||
}
|
}
|
||||||
else {
|
|
||||||
return 1;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return Material.FEATHER;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Material getAxesNotificationItem(int skillLevel) {
|
||||||
|
for (Tier tier : Tier.values()) {
|
||||||
|
if (skillLevel >= tier.getLevel()) {
|
||||||
|
return tier.getAxesNotificationItem();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return Material.WOOD_AXE;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Material getExcavationNotificationItem(int skillLevel) {
|
||||||
|
for (Tier tier : Tier.values()) {
|
||||||
|
if (skillLevel >= tier.getLevel()) {
|
||||||
|
return tier.getExcavationNotificationItem();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return Material.DIRT;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Material getFishingNotificationItem(int skillLevel) {
|
||||||
|
for (Tier tier : Tier.values()) {
|
||||||
|
if (skillLevel >= tier.getLevel()) {
|
||||||
|
return tier.getFishingNotificationItem();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return Material.RAW_FISH;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Material getHerbalismNotificationItem(int skillLevel) {
|
||||||
|
for (Tier tier : Tier.values()) {
|
||||||
|
if (skillLevel >= tier.getLevel()) {
|
||||||
|
return tier.getHerbalismNotificationItem();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return Material.VINE;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Material getMiningNotificationItem(int skillLevel) {
|
||||||
|
for (Tier tier : Tier.values()) {
|
||||||
|
if (skillLevel >= tier.getLevel()) {
|
||||||
|
return tier.getMiningNotificationItem();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return Material.COAL_ORE;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Material getSwordsNotificationItem(int skillLevel) {
|
||||||
|
for (Tier tier : Tier.values()) {
|
||||||
|
if (skillLevel >= tier.getLevel()) {
|
||||||
|
return tier.getSwordsNotificationItem();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return Material.WOOD_SWORD;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Material getTamingNotificationItem(int skillLevel) {
|
||||||
|
for (Tier tier : Tier.values()) {
|
||||||
|
if (skillLevel >= tier.getLevel()) {
|
||||||
|
return tier.getTamingNotificationItem();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return Material.PORK;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Material getUnarmedNotificationItem(int skillLevel) {
|
||||||
|
for (Tier tier : Tier.values()) {
|
||||||
|
if (skillLevel >= tier.getLevel()) {
|
||||||
|
return tier.getUnarmedNotificationItem();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return Material.LEATHER_HELMET;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Material getWoodcuttingNotificationItem(int skillLevel) {
|
||||||
|
for (Tier tier : Tier.values()) {
|
||||||
|
if (skillLevel >= tier.getLevel()) {
|
||||||
|
return tier.getWoodcuttingNotificationItem();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return Material.STICK;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Re-enable SpoutCraft for players after a /reload
|
* Re-enable SpoutCraft for players after a /reload
|
||||||
*/
|
*/
|
||||||
public static void reloadSpoutPlayers() {
|
public static void reloadSpoutPlayers() {
|
||||||
|
PluginManager pluginManager = mcMMO.p.getServer().getPluginManager();
|
||||||
|
|
||||||
for (SpoutPlayer spoutPlayer : SpoutManager.getPlayerChunkMap().getOnlinePlayers()) {
|
for (SpoutPlayer spoutPlayer : SpoutManager.getPlayerChunkMap().getOnlinePlayers()) {
|
||||||
mcMMO.p.getServer().getPluginManager().callEvent(new SpoutCraftEnableEvent(spoutPlayer));
|
pluginManager.callEvent(new SpoutCraftEnableEvent(spoutPlayer));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -406,15 +406,6 @@ Skills:
|
|||||||
# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
|
# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
|
||||||
DoubleDrops_ChanceMax: 100.0
|
DoubleDrops_ChanceMax: 100.0
|
||||||
DoubleDrops_MaxBonusLevel: 1000
|
DoubleDrops_MaxBonusLevel: 1000
|
||||||
Spout:
|
|
||||||
#
|
|
||||||
# Settings for the Spout notifications, when a player reaches a higher tier, the image of the notification will change.
|
|
||||||
###
|
|
||||||
Notifications:
|
|
||||||
Tier1: 200
|
|
||||||
Tier2: 400
|
|
||||||
Tier3: 600
|
|
||||||
Tier4: 800
|
|
||||||
#
|
#
|
||||||
# Customize the kraken!
|
# Customize the kraken!
|
||||||
###
|
###
|
||||||
|
@ -70,3 +70,8 @@ HUD:
|
|||||||
BLUE: 0.75
|
BLUE: 0.75
|
||||||
GREEN: 0.3
|
GREEN: 0.3
|
||||||
RED: 0.3
|
RED: 0.3
|
||||||
|
Notifications:
|
||||||
|
Tier1: 200
|
||||||
|
Tier2: 400
|
||||||
|
Tier3: 600
|
||||||
|
Tier4: 800
|
Loading…
Reference in New Issue
Block a user