Changed Spout notification tiers to be stored in SpoutConfig instead of

AdvancedConfig. Also restructured some Spout stuff for easier
readability.
This commit is contained in:
GJ 2013-05-15 17:08:43 -04:00
parent 41f020bbb7
commit fd675ac291
6 changed files with 239 additions and 311 deletions

View File

@ -44,6 +44,7 @@ Version 1.4.06-dev
= Fixed bug with removing players from mySQL database = Fixed bug with removing players from mySQL database
= Fixed bug with empty metadata lists and Smelting = Fixed bug with empty metadata lists and Smelting
= Fixed bug where Blast Mining would drop wrong items = Fixed bug where Blast Mining would drop wrong items
! Changed Spout notification tiers to be stored in SpoutConfig instead of AdvancedConfig
! Changed Berserk to add items to inventory rather than denying pickup ! Changed Berserk to add items to inventory rather than denying pickup
! Changed Call of the Wild, newly summoned pet's will have a custom name. (added permission node to disable this) ! Changed Call of the Wild, newly summoned pet's will have a custom name. (added permission node to disable this)
! Changed Chimaera Wing's recipe result to use the ingredient Material ! Changed Chimaera Wing's recipe result to use the ingredient Material

View File

@ -277,12 +277,6 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
public double getWoodcuttingDoubleDropChance() { return config.getDouble("Skills.Woodcutting.DoubleDrops_ChanceMax", 100.0D); } public double getWoodcuttingDoubleDropChance() { return config.getDouble("Skills.Woodcutting.DoubleDrops_ChanceMax", 100.0D); }
public int getWoodcuttingDoubleDropMaxLevel() { return config.getInt("Skills.Woodcutting.DoubleDrops_MaxBonusLevel", 1000); } public int getWoodcuttingDoubleDropMaxLevel() { return config.getInt("Skills.Woodcutting.DoubleDrops_MaxBonusLevel", 1000); }
/* SPOUT STUFF*/
public int getSpoutNotificationTier1() { return config.getInt("Spout.Notifications.Tier1", 200); }
public int getSpoutNotificationTier2() { return config.getInt("Spout.Notifications.Tier2", 400); }
public int getSpoutNotificationTier3() { return config.getInt("Spout.Notifications.Tier3", 600); }
public int getSpoutNotificationTier4() { return config.getInt("Spout.Notifications.Tier4", 800); }
/* KRAKEN STUFF */ /* KRAKEN STUFF */
public boolean getKrakenEnabled() { return config.getBoolean("Kraken.Enabled", true); } public boolean getKrakenEnabled() { return config.getBoolean("Kraken.Enabled", true); }
public boolean getKrakenGlobalSoundsEnabled() { return config.getBoolean("Kraken.Global_Sounds", true); } public boolean getKrakenGlobalSoundsEnabled() { return config.getBoolean("Kraken.Global_Sounds", true); }

View File

@ -66,4 +66,10 @@ public class SpoutConfig extends ConfigLoader {
public double getRetroHUDRed(SkillType skill) { return config.getDouble("HUD.Retro.Colors." + skill.toString().toLowerCase() +".RED", 0.3); } public double getRetroHUDRed(SkillType skill) { return config.getDouble("HUD.Retro.Colors." + skill.toString().toLowerCase() +".RED", 0.3); }
public double getRetroHUDGreen(SkillType skill) { return config.getDouble("HUD.Retro.Colors." + skill.toString().toLowerCase() +".RED", 0.3); } public double getRetroHUDGreen(SkillType skill) { return config.getDouble("HUD.Retro.Colors." + skill.toString().toLowerCase() +".RED", 0.3); }
public double getRetroHUDBlue(SkillType skill) { return config.getDouble("HUD.Retro.Colors." + skill.toString().toLowerCase() +".RED", 0.3); } public double getRetroHUDBlue(SkillType skill) { return config.getDouble("HUD.Retro.Colors." + skill.toString().toLowerCase() +".RED", 0.3); }
/* Notification Tiers */
public int getNotificationTier1() { return config.getInt("Notifications.Tier1", 200); }
public int getNotificationTier2() { return config.getInt("Notifications.Tier2", 400); }
public int getNotificationTier3() { return config.getInt("Notifications.Tier3", 600); }
public int getNotificationTier4() { return config.getInt("Notifications.Tier4", 800); }
} }

View File

@ -11,12 +11,13 @@ import java.util.jar.JarFile;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.plugin.PluginManager;
import org.getspout.spoutapi.SpoutManager; import org.getspout.spoutapi.SpoutManager;
import org.getspout.spoutapi.event.spout.SpoutCraftEnableEvent; import org.getspout.spoutapi.event.spout.SpoutCraftEnableEvent;
import org.getspout.spoutapi.player.SpoutPlayer; import org.getspout.spoutapi.player.SpoutPlayer;
import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.AdvancedConfig; import com.gmail.nossr50.config.spout.SpoutConfig;
import com.gmail.nossr50.datatypes.player.PlayerProfile; import com.gmail.nossr50.datatypes.player.PlayerProfile;
import com.gmail.nossr50.datatypes.skills.SkillType; import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.locale.LocaleLoader;
@ -25,11 +26,90 @@ import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.skills.SkillUtils; import com.gmail.nossr50.util.skills.SkillUtils;
public class SpoutUtils { public class SpoutUtils {
public final static String spoutDirectory = mcMMO.getMainDirectory() + "Resources" + File.separator; // The order of the values is extremely important, a few methods depend on it to work properly
public final static String hudDirectory = spoutDirectory + "HUD" + File.separator; protected enum Tier {
public final static String hudStandardDirectory = hudDirectory + "Standard" + File.separator; FOUR(4) {
public final static String hudRetroDirectory = hudDirectory + "Retro" + File.separator; @Override public int getLevel() { return SpoutConfig.getInstance().getNotificationTier4(); }
public final static String soundDirectory = spoutDirectory + "Sound" + File.separator; @Override protected Material getAcrobaticsNotificationItem() { return Material.DIAMOND_BOOTS; }
@Override protected Material getArcheryNotificationItem() { return Material.BOW; }
@Override protected Material getAxesNotificationItem() { return Material.DIAMOND_AXE; }
@Override protected Material getExcavationNotificationItem() { return Material.CLAY; }
@Override protected Material getFishingNotificationItem() { return Material.FISHING_ROD; }
@Override protected Material getHerbalismNotificationItem() { return Material.WATER_LILY; }
@Override protected Material getMiningNotificationItem() { return Material.EMERALD_ORE; }
@Override protected Material getSwordsNotificationItem() { return Material.DIAMOND_SWORD; }
@Override protected Material getTamingNotificationItem() { return Material.BONE; }
@Override protected Material getUnarmedNotificationItem() { return Material.DIAMOND_HELMET; }
@Override protected Material getWoodcuttingNotificationItem() { return Material.LOG; }},
THREE(3) {
@Override public int getLevel() { return SpoutConfig.getInstance().getNotificationTier3(); }
@Override protected Material getAcrobaticsNotificationItem() { return Material.GOLD_BOOTS; }
@Override protected Material getArcheryNotificationItem() { return Material.ARROW; }
@Override protected Material getAxesNotificationItem() { return Material.GOLD_AXE; }
@Override protected Material getExcavationNotificationItem() { return Material.SAND; }
@Override protected Material getFishingNotificationItem() { return Material.COOKED_FISH; }
@Override protected Material getHerbalismNotificationItem() { return Material.RED_ROSE; }
@Override protected Material getMiningNotificationItem() { return Material.DIAMOND_ORE; }
@Override protected Material getSwordsNotificationItem() { return Material.GOLD_SWORD; }
@Override protected Material getTamingNotificationItem() { return Material.GRILLED_PORK; }
@Override protected Material getUnarmedNotificationItem() { return Material.GOLD_HELMET; }
@Override protected Material getWoodcuttingNotificationItem() { return Material.WOOD; }},
TWO(2) {
@Override public int getLevel() { return SpoutConfig.getInstance().getNotificationTier2(); }
@Override protected Material getAcrobaticsNotificationItem() { return Material.IRON_BOOTS; }
@Override protected Material getArcheryNotificationItem() { return Material.ARROW; }
@Override protected Material getAxesNotificationItem() { return Material.IRON_AXE; }
@Override protected Material getExcavationNotificationItem() { return Material.GRAVEL; }
@Override protected Material getFishingNotificationItem() { return Material.COOKED_FISH; }
@Override protected Material getHerbalismNotificationItem() { return Material.YELLOW_FLOWER; }
@Override protected Material getMiningNotificationItem() { return Material.GOLD_ORE; }
@Override protected Material getSwordsNotificationItem() { return Material.IRON_SWORD; }
@Override protected Material getTamingNotificationItem() { return Material.GRILLED_PORK; }
@Override protected Material getUnarmedNotificationItem() { return Material.IRON_HELMET; }
@Override protected Material getWoodcuttingNotificationItem() { return Material.LEAVES; }},
ONE(1) {
@Override public int getLevel() { return SpoutConfig.getInstance().getNotificationTier1(); }
@Override protected Material getAcrobaticsNotificationItem() { return Material.CHAINMAIL_BOOTS; }
@Override protected Material getArcheryNotificationItem() { return Material.FLINT; }
@Override protected Material getAxesNotificationItem() { return Material.STONE_AXE; }
@Override protected Material getExcavationNotificationItem() { return Material.GRASS; }
@Override protected Material getFishingNotificationItem() { return Material.RAW_FISH; }
@Override protected Material getHerbalismNotificationItem() { return Material.CACTUS; }
@Override protected Material getMiningNotificationItem() { return Material.IRON_ORE; }
@Override protected Material getSwordsNotificationItem() { return Material.STONE_SWORD; }
@Override protected Material getTamingNotificationItem() { return Material.PORK; }
@Override protected Material getUnarmedNotificationItem() { return Material.CHAINMAIL_HELMET; }
@Override protected Material getWoodcuttingNotificationItem() { return Material.SAPLING; }};
int numerical;
private Tier(int numerical) {
this.numerical = numerical;
}
public int toNumerical() {
return numerical;
}
abstract protected int getLevel();
abstract protected Material getAcrobaticsNotificationItem();
abstract protected Material getArcheryNotificationItem();
abstract protected Material getAxesNotificationItem();
abstract protected Material getExcavationNotificationItem();
abstract protected Material getFishingNotificationItem();
abstract protected Material getHerbalismNotificationItem();
abstract protected Material getMiningNotificationItem();
abstract protected Material getSwordsNotificationItem();
abstract protected Material getTamingNotificationItem();
abstract protected Material getUnarmedNotificationItem();
abstract protected Material getWoodcuttingNotificationItem();
}
private final static String spoutDirectory = mcMMO.getMainDirectory() + "Resources" + File.separator;
private final static String hudDirectory = spoutDirectory + "HUD" + File.separator;
private final static String hudStandardDirectory = hudDirectory + "Standard" + File.separator;
private final static String hudRetroDirectory = hudDirectory + "Retro" + File.separator;
private final static String soundDirectory = spoutDirectory + "Sound" + File.separator;
/** /**
* Write file to disk. * Write file to disk.
@ -188,334 +268,185 @@ public class SpoutUtils {
*/ */
public static void levelUpNotification(SkillType skillType, SpoutPlayer spoutPlayer) { public static void levelUpNotification(SkillType skillType, SpoutPlayer spoutPlayer) {
PlayerProfile profile = UserManager.getPlayer(spoutPlayer).getProfile(); PlayerProfile profile = UserManager.getPlayer(spoutPlayer).getProfile();
int notificationTier = getNotificationTier(profile.getSkillLevel(skillType)); int skillLevel = profile.getSkillLevel(skillType);
Material mat = null; Material notificationItem;
switch (skillType) { switch (skillType) {
case TAMING:
switch (notificationTier) {
case 1:
case 2:
mat = Material.PORK;
break;
case 3:
case 4:
mat = Material.GRILLED_PORK;
break;
case 5:
mat = Material.BONE;
break;
default:
break;
}
break;
case MINING:
switch (notificationTier) {
case 1:
mat = Material.COAL_ORE;
break;
case 2:
mat = Material.IRON_ORE;
break;
case 3:
mat = Material.GOLD_ORE;
break;
case 4:
mat = Material.DIAMOND_ORE;
break;
case 5:
mat = Material.EMERALD_ORE;
break;
default:
break;
}
break;
case WOODCUTTING:
switch (notificationTier) {
case 1:
mat = Material.STICK;
break;
case 2:
case 3:
mat = Material.WOOD;
break;
case 4:
case 5:
mat = Material.LOG;
break;
default:
break;
}
break;
case REPAIR:
mat = Material.ANVIL;
break;
case HERBALISM:
switch (notificationTier) {
case 1:
mat = Material.YELLOW_FLOWER;
break;
case 2:
mat = Material.RED_ROSE;
break;
case 3:
mat = Material.BROWN_MUSHROOM;
break;
case 4:
mat = Material.RED_MUSHROOM;
break;
case 5:
mat = Material.PUMPKIN;
break;
default:
break;
}
break;
case ACROBATICS: case ACROBATICS:
switch (notificationTier) { notificationItem = getAcrobaticsNotificationItem(skillLevel);
case 1:
mat = Material.LEATHER_BOOTS;
break;
case 2:
mat = Material.CHAINMAIL_BOOTS;
break;
case 3:
mat = Material.IRON_BOOTS;
break;
case 4:
mat = Material.GOLD_BOOTS;
break;
case 5:
mat = Material.DIAMOND_BOOTS;
break;
default:
break;
}
break;
case SWORDS:
switch (notificationTier) {
case 1:
mat = Material.WOOD_SWORD;
break;
case 2:
mat = Material.STONE_SWORD;
break;
case 3:
mat = Material.IRON_SWORD;
break;
case 4:
mat = Material.GOLD_SWORD;
break;
case 5:
mat = Material.DIAMOND_SWORD;
break;
default:
break;
}
break; break;
case ARCHERY: case ARCHERY:
switch (notificationTier) { notificationItem = getArcheryNotificationItem(skillLevel);
case 1:
case 2:
case 3:
mat = Material.ARROW;
break;
case 4:
case 5:
mat = Material.BOW;
break;
default:
break;
}
break;
case UNARMED:
switch (notificationTier) {
case 1:
mat = Material.LEATHER_HELMET;
break;
case 2:
mat = Material.CHAINMAIL_HELMET;
break;
case 3:
mat = Material.IRON_HELMET;
break;
case 4:
mat = Material.GOLD_HELMET;
break;
case 5:
mat = Material.DIAMOND_HELMET;
break;
default:
break;
}
break;
case EXCAVATION:
switch (notificationTier) {
case 1:
mat = Material.WOOD_SPADE;
break;
case 2:
mat = Material.STONE_SPADE;
break;
case 3:
mat = Material.IRON_SPADE;
break;
case 4:
mat = Material.GOLD_SPADE;
break;
case 5:
mat = Material.DIAMOND_SPADE;
break;
default:
break;
}
break; break;
case AXES: case AXES:
switch (notificationTier) { notificationItem = getAxesNotificationItem(skillLevel);
case 1:
mat = Material.WOOD_AXE;
break; break;
case 2: case EXCAVATION:
mat = Material.STONE_AXE; notificationItem = getExcavationNotificationItem(skillLevel);
break;
case 3:
mat = Material.IRON_AXE;
break;
case 4:
mat = Material.GOLD_AXE;
break;
case 5:
mat = Material.DIAMOND_AXE;
break;
default:
break;
}
break; break;
case FISHING: case FISHING:
switch (notificationTier) { notificationItem = getFishingNotificationItem(skillLevel);
case 1:
case 2:
mat = Material.RAW_FISH;
break; break;
case 3: case HERBALISM:
case 4: notificationItem = getHerbalismNotificationItem(skillLevel);
mat = Material.COOKED_FISH;
break; break;
case 5: case MINING:
mat = Material.FISHING_ROD; notificationItem = getMiningNotificationItem(skillLevel);
break;
case REPAIR:
notificationItem = Material.ANVIL;
break;
case SWORDS:
notificationItem = getSwordsNotificationItem(skillLevel);
break;
case TAMING:
notificationItem = getTamingNotificationItem(skillLevel);
break;
case UNARMED:
notificationItem = getUnarmedNotificationItem(skillLevel);
break;
case WOODCUTTING:
notificationItem = getWoodcuttingNotificationItem(skillLevel);
break; break;
default: default:
notificationItem = Material.MAP;
break; break;
} }
break; spoutPlayer.sendNotification(LocaleLoader.getString("Spout.LevelUp.1"), LocaleLoader.getString("Spout.LevelUp.2", SkillUtils.getSkillName(skillType), skillLevel), notificationItem);
default:
mat = Material.WATCH;
break;
}
spoutPlayer.sendNotification(LocaleLoader.getString("Spout.LevelUp.1"), LocaleLoader.getString("Spout.LevelUp.2", SkillUtils.getSkillName(skillType), profile.getSkillLevel(skillType)), mat);
SpoutManager.getSoundManager().playCustomSoundEffect(mcMMO.p, spoutPlayer, "level.wav", false); SpoutManager.getSoundManager().playCustomSoundEffect(mcMMO.p, spoutPlayer, "level.wav", false);
} }
/** private static Material getAcrobaticsNotificationItem(int skillLevel) {
* Gets the notification tier of a skill. for (Tier tier : Tier.values()) {
* if (skillLevel >= tier.getLevel()) {
* @param level The level of the skill return tier.getAcrobaticsNotificationItem();
* @return the notification tier of the skill
*/
private static int getNotificationTier(int level) {
if (level >= AdvancedConfig.getInstance().getSpoutNotificationTier4()) {
return 5;
} }
else if (level >= AdvancedConfig.getInstance().getSpoutNotificationTier3()) {
return 4;
} }
else if (level >= AdvancedConfig.getInstance().getSpoutNotificationTier2()) {
return 3; return Material.LEATHER_BOOTS;
} }
else if (level >= AdvancedConfig.getInstance().getSpoutNotificationTier1()) {
return 2; private static Material getArcheryNotificationItem(int skillLevel) {
for (Tier tier : Tier.values()) {
if (skillLevel >= tier.getLevel()) {
return tier.getArcheryNotificationItem();
} }
else {
return 1;
} }
return Material.FEATHER;
}
private static Material getAxesNotificationItem(int skillLevel) {
for (Tier tier : Tier.values()) {
if (skillLevel >= tier.getLevel()) {
return tier.getAxesNotificationItem();
}
}
return Material.WOOD_AXE;
}
private static Material getExcavationNotificationItem(int skillLevel) {
for (Tier tier : Tier.values()) {
if (skillLevel >= tier.getLevel()) {
return tier.getExcavationNotificationItem();
}
}
return Material.DIRT;
}
private static Material getFishingNotificationItem(int skillLevel) {
for (Tier tier : Tier.values()) {
if (skillLevel >= tier.getLevel()) {
return tier.getFishingNotificationItem();
}
}
return Material.RAW_FISH;
}
private static Material getHerbalismNotificationItem(int skillLevel) {
for (Tier tier : Tier.values()) {
if (skillLevel >= tier.getLevel()) {
return tier.getHerbalismNotificationItem();
}
}
return Material.VINE;
}
private static Material getMiningNotificationItem(int skillLevel) {
for (Tier tier : Tier.values()) {
if (skillLevel >= tier.getLevel()) {
return tier.getMiningNotificationItem();
}
}
return Material.COAL_ORE;
}
private static Material getSwordsNotificationItem(int skillLevel) {
for (Tier tier : Tier.values()) {
if (skillLevel >= tier.getLevel()) {
return tier.getSwordsNotificationItem();
}
}
return Material.WOOD_SWORD;
}
private static Material getTamingNotificationItem(int skillLevel) {
for (Tier tier : Tier.values()) {
if (skillLevel >= tier.getLevel()) {
return tier.getTamingNotificationItem();
}
}
return Material.PORK;
}
private static Material getUnarmedNotificationItem(int skillLevel) {
for (Tier tier : Tier.values()) {
if (skillLevel >= tier.getLevel()) {
return tier.getUnarmedNotificationItem();
}
}
return Material.LEATHER_HELMET;
}
private static Material getWoodcuttingNotificationItem(int skillLevel) {
for (Tier tier : Tier.values()) {
if (skillLevel >= tier.getLevel()) {
return tier.getWoodcuttingNotificationItem();
}
}
return Material.STICK;
} }
/** /**
* Re-enable SpoutCraft for players after a /reload * Re-enable SpoutCraft for players after a /reload
*/ */
public static void reloadSpoutPlayers() { public static void reloadSpoutPlayers() {
PluginManager pluginManager = mcMMO.p.getServer().getPluginManager();
for (SpoutPlayer spoutPlayer : SpoutManager.getPlayerChunkMap().getOnlinePlayers()) { for (SpoutPlayer spoutPlayer : SpoutManager.getPlayerChunkMap().getOnlinePlayers()) {
mcMMO.p.getServer().getPluginManager().callEvent(new SpoutCraftEnableEvent(spoutPlayer)); pluginManager.callEvent(new SpoutCraftEnableEvent(spoutPlayer));
} }
} }

View File

@ -406,15 +406,6 @@ Skills:
# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached # DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
DoubleDrops_ChanceMax: 100.0 DoubleDrops_ChanceMax: 100.0
DoubleDrops_MaxBonusLevel: 1000 DoubleDrops_MaxBonusLevel: 1000
Spout:
#
# Settings for the Spout notifications, when a player reaches a higher tier, the image of the notification will change.
###
Notifications:
Tier1: 200
Tier2: 400
Tier3: 600
Tier4: 800
# #
# Customize the kraken! # Customize the kraken!
### ###

View File

@ -70,3 +70,8 @@ HUD:
BLUE: 0.75 BLUE: 0.75
GREEN: 0.3 GREEN: 0.3
RED: 0.3 RED: 0.3
Notifications:
Tier1: 200
Tier2: 400
Tier3: 600
Tier4: 800