Add chat toggles for the events we have particle effects for.

This commit is contained in:
GJ
2013-02-19 13:25:59 -05:00
parent 5c76ef312f
commit fd47d77800
3 changed files with 32 additions and 8 deletions

View File

@ -3,18 +3,20 @@ package com.gmail.nossr50.skills.swords;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import com.gmail.nossr50.datatypes.McMMOPlayer;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.runnables.BleedTimer;
import com.gmail.nossr50.skills.utilities.SkillTools;
import com.gmail.nossr50.util.Users;
public class BleedEventHandler {
private SwordsManager manager;
private McMMOPlayer mcMMOPlayer;
private int skillLevel;
private LivingEntity defender;
protected int skillModifier;
protected BleedEventHandler(SwordsManager manager, LivingEntity defender) {
this.manager = manager;
this.mcMMOPlayer = manager.getMcMMOPlayer();
this.skillLevel = manager.getSkillLevel();
this.defender = defender;
@ -39,10 +41,16 @@ public class BleedEventHandler {
}
protected void sendAbilityMessages() {
manager.getMcMMOPlayer().getPlayer().sendMessage(LocaleLoader.getString("Swords.Combat.Bleeding"));
if (mcMMOPlayer.getProfile().useChatNotifications()) {
mcMMOPlayer.getPlayer().sendMessage(LocaleLoader.getString("Swords.Combat.Bleeding"));
}
if (defender instanceof Player) {
((Player) defender).sendMessage(LocaleLoader.getString("Swords.Combat.Bleeding.Started"));
Player defendingPlayer = (Player) defender;
if (Users.getPlayer(defendingPlayer).getProfile().useChatNotifications()) {
defendingPlayer.sendMessage(LocaleLoader.getString("Swords.Combat.Bleeding.Started"));
}
}
}
}