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	Updates for repairing bows & leather armor.
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		@@ -249,7 +249,26 @@ public class Repair {
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						//CLANG CLANG
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						if(LoadProperties.spoutEnabled)
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							SpoutStuff.playRepairNoise(player);
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					} 
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					}
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					//BOW
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					else if(isBow(is) && hasItem(player, rString)){
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						removeItem(player, rString);
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						repairItem(player, enchants, enchantsLevel);
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						durabilityAfter = player.getItemInHand().getDurability();
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						dif = (short) (durabilityBefore - durabilityAfter);
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						//STRING NERF
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						dif = (short) (dif / 2);
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						PP.addXP(SkillType.REPAIR, dif*10, player);
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						//CLANG CLANG
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						if(LoadProperties.spoutEnabled)
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							SpoutStuff.playRepairNoise(player);
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					}
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					//UNABLE TO REPAIR
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					else {
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@@ -401,7 +420,8 @@ public class Repair {
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				is.getTypeId() == 276 || is.getTypeId() == 277 || is.getTypeId() == 278 || is.getTypeId() == 279 || is.getTypeId() == 293 || //DIAMOND
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				is.getTypeId() == 283 || is.getTypeId() == 285 || is.getTypeId() == 286 || is.getTypeId() == 284 || is.getTypeId() == 294 || //GOLD
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				is.getTypeId() == 268 || is.getTypeId() == 269 || is.getTypeId() == 270 || is.getTypeId() == 271 || is.getTypeId() == 290 ||//WOOD
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				is.getTypeId() == 272 || is.getTypeId() == 273 || is.getTypeId() == 274 || is.getTypeId() == 275|| is.getTypeId() == 291;  //STONE
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				is.getTypeId() == 272 || is.getTypeId() == 273 || is.getTypeId() == 274 || is.getTypeId() == 275|| is.getTypeId() == 291 ||  //STONE
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				is.getTypeId() == 261; //BOW
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	}
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	public static boolean isStoneTools(ItemStack is){
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		return is.getTypeId() == 272 || is.getTypeId() == 273 || is.getTypeId() == 274 || is.getTypeId() == 275 || is.getTypeId() == 291;
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@@ -418,6 +438,9 @@ public class Repair {
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	public static boolean isDiamondTools(ItemStack is){
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		return is.getTypeId() == 276 || is.getTypeId() == 277 || is.getTypeId() == 278 || is.getTypeId() == 279 || is.getTypeId() == 293;
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	}
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	public static boolean isBow(ItemStack is){
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		return is.getTypeId() == 261;
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	}
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	public static void removeItem(Player player, int typeid)
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	{
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		ItemStack[] inventory = player.getInventory().getContents();
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@@ -472,6 +495,11 @@ public class Repair {
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			ramt = Material.SHEARS.getMaxDurability() / 2;
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			break;
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		//BOW
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		case 261:
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			ramt = Material.BOW.getMaxDurability() / 3;
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			break;
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		/* WOOD TOOLS */
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		//WOOD SWORD
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@@ -646,6 +674,25 @@ public class Repair {
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		case 317:
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			ramt = Material.GOLD_BOOTS.getMaxDurability() / 4;
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			break;			
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		/* LEATHER ARMOR */
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		//LEATHER HELMET
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		case 298:
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			ramt = Material.LEATHER_HELMET.getMaxDurability() / 5;
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			break;
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		//LEATHER CHESTPLATE
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		case 299:
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			ramt = Material.LEATHER_CHESTPLATE.getMaxDurability() / 8;
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			break;
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		//LEATHER LEGGINGS
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		case 300:
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			ramt = Material.LEATHER_LEGGINGS.getMaxDurability() / 7;
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			break;
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		//LEATHER BOOTS
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		case 301:
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			ramt = Material.LEATHER_BOOTS.getMaxDurability() / 4;
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			break;			
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		}
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		return repairCalculate(player, durability, ramt);
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@@ -676,6 +723,8 @@ public class Repair {
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			player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GOLD+ nGold);
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		} else if (isLeatherArmor(is) && !hasItem(player, rLeather)){
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			player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nLeather);
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		} else if (isBow(is) && !hasItem(player, rString)){
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			player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nString);
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		} else if (is.getAmount() > 1)
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			player.sendMessage(mcLocale.getString("Skills.StackedItems"));
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	}
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