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https://github.com/mcMMO-Dev/mcMMO.git
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Optimizations and potentially fixing a ConcurrentModificationException involving the TransientEntityTracker
Fixes #4368
This commit is contained in:
parent
959d1e4a05
commit
fbecbc167a
@ -1,8 +1,14 @@
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Version 2.1.166
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Fixed a small memory leak in the new COTW tracker
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Potentially fixed a ConcurrentModificationException involving the TransientEntityTracker (report this error if you encounter it)
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Music discs removed from the default fishing_treasures.yml
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Optimized how mcMMO saves player data (should improve timings on servers with bad disk speeds and or bad connectivity to their SQL server instance)
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NOTES:
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No one likes fishing up music discs
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No one likes fishing up music discs, if you want this change it is recommended you delete fishing_treasures.yml and let it regenerate
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If any of you encounter a ConcurrentModificationException error that mentions TransientEntityTracker in its stack trace after this update let me know, I have another fix in mind for this if this update didn't fix it.
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(You won't have this file if you haven't updated in a while, if so you don't need to do anything)
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Version 2.1.165
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Fixed a bug where Enchanted Books dropped by mcMMO (in Fishing) did not function correctly
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The mcMMO system which tracks player placed blocks has had some major rewrites (thanks t00thpick1)
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@ -131,10 +131,11 @@ public class PlayerProfile {
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{
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saveAttempts++;
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if(useSync)
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//Back out of async saving if we detect a server shutdown, this is not always going to be caught
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if(mcMMO.isServerShutdownExecuted() || useSync)
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scheduleSyncSave(); //Execute sync saves immediately
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else
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scheduleAsyncSaveDelay();
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scheduleAsyncSave();
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} else {
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mcMMO.p.getLogger().severe("mcMMO has failed to save the profile for "
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@ -526,16 +526,15 @@ public class PlayerListener implements Listener {
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return;
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}
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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//Profile not loaded
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if(UserManager.getPlayer(player) == null)
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{
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if(mcMMOPlayer == null) {
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return;
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}
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McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
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//There's an issue with using Async saves on player quit
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//Basically there are conditions in which an async task does not execute fast enough to save the data if the server shutdown shortly after this task was scheduled
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mcMMOPlayer.logout(true);
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//Use a sync save if the server is shutting down to avoid race conditions
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mcMMOPlayer.logout(mcMMO.isServerShutdownExecuted());
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}
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/**
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@ -88,6 +88,7 @@ public class mcMMO extends JavaPlugin {
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private static ChatManager chatManager;
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private static CommandManager commandManager; //ACF
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private static TransientEntityTracker transientEntityTracker;
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private static boolean serverShutdownExecuted = false;
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/* Adventure */
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private static BukkitAudiences audiences;
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@ -292,6 +293,7 @@ public class mcMMO extends JavaPlugin {
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commandManager = new CommandManager(this);
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transientEntityTracker = new TransientEntityTracker();
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setServerShutdown(false); //Reset flag, used to make decisions about async saves
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}
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public static PlayerLevelUtils getPlayerLevelUtils() {
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@ -327,6 +329,10 @@ public class mcMMO extends JavaPlugin {
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*/
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@Override
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public void onDisable() {
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setServerShutdown(true);
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//TODO: Write code to catch unfinished async save tasks, for now we just hope they finish in time, which they should in most cases
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mcMMO.p.getLogger().info("Server shutdown has been executed, saving and cleaning up data...");
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try {
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UserManager.saveAll(); // Make sure to save player information if the server shuts down
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UserManager.clearAll();
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@ -345,11 +351,6 @@ public class mcMMO extends JavaPlugin {
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catch (Exception e) { e.printStackTrace(); }
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debug("Canceling all tasks...");
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getServer().getScheduler().cancelTasks(this); // This removes our tasks
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debug("Unregister all events...");
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HandlerList.unregisterAll(this); // Cancel event registrations
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if (Config.getInstance().getBackupsEnabled()) {
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// Remove other tasks BEFORE starting the Backup, or we just cancel it straight away.
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try {
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@ -369,6 +370,11 @@ public class mcMMO extends JavaPlugin {
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}
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}
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debug("Canceling all tasks...");
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getServer().getScheduler().cancelTasks(this); // This removes our tasks
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debug("Unregister all events...");
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HandlerList.unregisterAll(this); // Cancel event registrations
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databaseManager.onDisable();
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debug("Was disabled."); // How informative!
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}
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@ -727,4 +733,13 @@ public class mcMMO extends JavaPlugin {
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public static TransientEntityTracker getTransientEntityTracker() {
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return transientEntityTracker;
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}
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public static synchronized boolean isServerShutdownExecuted() {
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return serverShutdownExecuted;
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}
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private static synchronized void setServerShutdown(boolean bool) {
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serverShutdownExecuted = bool;
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}
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}
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@ -52,7 +52,7 @@ public class TamingManager extends SkillManager {
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lastSummonTimeStamp = 0L;
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//Init per-player tracking of summoned entities
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mcMMO.getTransientEntityTracker().initPlayer(mmoPlayer.getPlayer().getUniqueId());
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mcMMO.getTransientEntityTracker().initPlayer(mmoPlayer.getPlayer());
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//Hacky stuff used as a band-aid
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initStaticCaches();
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@ -19,6 +19,7 @@ import org.jetbrains.annotations.Nullable;
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import java.util.*;
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public class TransientEntityTracker {
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//These two are updated in step with each other
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private final @NotNull HashMap<UUID, HashMap<CallOfTheWildType, HashSet<TrackedTamingEntity>>> perPlayerTransientEntityMap;
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private final @NotNull HashSet<LivingEntity> chunkLookupCache;
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@ -27,30 +28,74 @@ public class TransientEntityTracker {
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chunkLookupCache = new HashSet<>();
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}
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public void initPlayer(@NotNull UUID playerUUID) {
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if (!isPlayerRegistered(playerUUID)) {
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registerPlayer(playerUUID);
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public synchronized @NotNull HashSet<LivingEntity> getChunkLookupCache() {
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return chunkLookupCache;
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}
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public synchronized @NotNull HashMap<UUID, HashMap<CallOfTheWildType, HashSet<TrackedTamingEntity>>> getPerPlayerTransientEntityMap() {
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return perPlayerTransientEntityMap;
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}
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public synchronized void initPlayer(@NotNull Player player) {
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if (!isPlayerRegistered(player.getUniqueId())) {
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registerPlayer(player.getUniqueId());
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}
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}
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public void cleanupPlayer(@NotNull UUID playerUUID) {
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cleanupAllSummons(null, playerUUID);
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/**
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* Removes a player from the tracker
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*
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* @param playerUUID target player
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*/
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public synchronized void cleanupPlayer(@NotNull UUID playerUUID) {
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cleanPlayer(null, playerUUID);
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}
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public void cleanupPlayer(@NotNull Player player) {
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//First remove all entities related to this player
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/**
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* Removes a player from the tracker
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*
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* @param player target player
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*/
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public synchronized void cleanupPlayer(@NotNull Player player) {
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cleanPlayer(player, player.getUniqueId());
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}
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/**
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* Removes a player from the tracker
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*
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* @param player target player
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* @param playerUUID target player UUID
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*/
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private void cleanPlayer(@Nullable Player player, @NotNull UUID playerUUID) {
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cleanupAllSummons(player, player.getUniqueId());
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removePlayerFromMap(playerUUID);
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}
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private boolean isPlayerRegistered(@NotNull UUID playerUUID) {
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return perPlayerTransientEntityMap.get(playerUUID) != null;
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private void removePlayerFromMap(@NotNull UUID playerUUID) {
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getPerPlayerTransientEntityMap().remove(playerUUID);
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}
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private void registerPlayer(@NotNull UUID playerUUID) {
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perPlayerTransientEntityMap.put(playerUUID, new HashMap<CallOfTheWildType, HashSet<TrackedTamingEntity>>());
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/**
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* Checks if a player has already been registered
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* Being registered constitutes having necessary values initialized in our per-player map
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*
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* @param playerUUID target player
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* @return true if the player is registered
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*/
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private synchronized boolean isPlayerRegistered(@NotNull UUID playerUUID) {
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return getPerPlayerTransientEntityMap().get(playerUUID) != null;
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}
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/**
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* Register a player to our tracker, which initializes the necessary values in our per-player map
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*
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* @param playerUUID player to register
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*/
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private synchronized void registerPlayer(@NotNull UUID playerUUID) {
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getPerPlayerTransientEntityMap().put(playerUUID, new HashMap<CallOfTheWildType, HashSet<TrackedTamingEntity>>());
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for(CallOfTheWildType callOfTheWildType : CallOfTheWildType.values()) {
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perPlayerTransientEntityMap.get(playerUUID).put(callOfTheWildType, new HashSet<>());
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getPerPlayerTransientEntityMap().get(playerUUID).put(callOfTheWildType, new HashSet<>());
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}
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}
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@ -60,16 +105,18 @@ public class TransientEntityTracker {
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* @param playerUUID the target uuid of the player
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* @return the tracked entities map for the player, null if the player isn't registered
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*/
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public @Nullable HashMap<CallOfTheWildType, HashSet<TrackedTamingEntity>> getPlayerTrackedEntityMap(@NotNull UUID playerUUID) {
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return perPlayerTransientEntityMap.get(playerUUID);
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public synchronized @Nullable HashMap<CallOfTheWildType, HashSet<TrackedTamingEntity>> getPlayerTrackedEntityMap(@NotNull UUID playerUUID) {
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return getPerPlayerTransientEntityMap().get(playerUUID);
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}
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public void registerEntity(@NotNull UUID playerUUID, @NotNull TrackedTamingEntity trackedTamingEntity) {
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if(!isPlayerRegistered(playerUUID)) {
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mcMMO.p.getLogger().severe("Attempting to register entity to a player which hasn't been initialized!");
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initPlayer(playerUUID);
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}
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/**
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* Registers an entity to a player
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* This includes registration to our per-player map and our chunk lookup cache
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*
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* @param playerUUID target player's UUID
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* @param trackedTamingEntity target entity
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*/
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public synchronized void registerEntity(@NotNull UUID playerUUID, @NotNull TrackedTamingEntity trackedTamingEntity) {
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//Add to map entry
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getTrackedEntities(playerUUID, trackedTamingEntity.getCallOfTheWildType()).add(trackedTamingEntity);
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@ -85,7 +132,7 @@ public class TransientEntityTracker {
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* @param callOfTheWildType target type
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* @return the set of tracked entities for the player, null if the player isn't registered, the set can be empty
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*/
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private @Nullable HashSet<TrackedTamingEntity> getTrackedEntities(@NotNull UUID playerUUID, @NotNull CallOfTheWildType callOfTheWildType) {
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private synchronized @Nullable HashSet<TrackedTamingEntity> getTrackedEntities(@NotNull UUID playerUUID, @NotNull CallOfTheWildType callOfTheWildType) {
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HashMap<CallOfTheWildType, HashSet<TrackedTamingEntity>> playerEntityMap = getPlayerTrackedEntityMap(playerUUID);
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if(playerEntityMap == null)
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@ -94,21 +141,45 @@ public class TransientEntityTracker {
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return playerEntityMap.get(callOfTheWildType);
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}
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private void addToChunkLookupCache(@NotNull TrackedTamingEntity trackedTamingEntity) {
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chunkLookupCache.add(trackedTamingEntity.getLivingEntity());
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/**
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* Adds an entity to our chunk lookup cache
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*
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* @param trackedTamingEntity target tracked taming entity
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*/
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private synchronized void addToChunkLookupCache(@NotNull TrackedTamingEntity trackedTamingEntity) {
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getChunkLookupCache().add(trackedTamingEntity.getLivingEntity());
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}
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public void unregisterEntity(@NotNull LivingEntity livingEntity) {
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/**
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* Removes an entity from our tracker
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* This includes removal from our per-player map and our chunk lookup cache
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*
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* @param livingEntity target entity
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*/
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private void unregisterEntity(@NotNull LivingEntity livingEntity) {
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chunkLookupCacheCleanup(livingEntity);
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perPlayerTransientMapCleanup(livingEntity);
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}
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/**
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* Removes an entity from our chunk lookup cache
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*
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* @param livingEntity target entity
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*/
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private void chunkLookupCacheCleanup(@NotNull LivingEntity livingEntity) {
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chunkLookupCache.remove(livingEntity);
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getChunkLookupCache().remove(livingEntity);
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}
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/**
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* Clean a living entity from our tracker
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* Iterates over all players and their registered entities
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* Doesn't do any kind of failure checking, if it doesn't find any player with a registered entity nothing bad happens or is reported
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* However it should never happen like that, so maybe we could consider adding some failure to execute checking in the future
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*
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* @param livingEntity
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*/
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private void perPlayerTransientMapCleanup(@NotNull LivingEntity livingEntity) {
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for(UUID uuid : perPlayerTransientEntityMap.keySet()) {
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for(UUID uuid : getPerPlayerTransientEntityMap().keySet()) {
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for(CallOfTheWildType callOfTheWildType : CallOfTheWildType.values()) {
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HashSet<TrackedTamingEntity> trackedEntities = getTrackedEntities(uuid, callOfTheWildType);
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@ -127,10 +198,16 @@ public class TransientEntityTracker {
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}
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}
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public @NotNull List<LivingEntity> getAllTransientEntitiesInChunk(@NotNull Chunk chunk) {
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/**
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* Get all transient entities that exist in a specific chunk
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*
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* @param chunk the chunk to match
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* @return a list of transient entities that are located in the provided chunk
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*/
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public synchronized @NotNull List<LivingEntity> getAllTransientEntitiesInChunk(@NotNull Chunk chunk) {
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ArrayList<LivingEntity> matchingEntities = new ArrayList<>();
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for(LivingEntity livingEntity : chunkLookupCache) {
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for(LivingEntity livingEntity : getChunkLookupCache()) {
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if(livingEntity.getLocation().getChunk().equals(chunk)) {
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matchingEntities.add(livingEntity);
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}
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@ -139,17 +216,14 @@ public class TransientEntityTracker {
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return matchingEntities;
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}
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/*
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* Gross code below
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*/
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/**
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* Get the amount of a summon currently active for a player
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*
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* @param playerUUID target player
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* @param callOfTheWildType summon type
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* @return the amount of summons currently active for player of target type
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*/
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public int getAmountCurrentlySummoned(@NotNull UUID playerUUID, @NotNull CallOfTheWildType callOfTheWildType) {
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public synchronized int getAmountCurrentlySummoned(@NotNull UUID playerUUID, @NotNull CallOfTheWildType callOfTheWildType) {
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HashSet<TrackedTamingEntity> trackedEntities = getTrackedEntities(playerUUID, callOfTheWildType);
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if(trackedEntities == null)
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@ -165,7 +239,7 @@ public class TransientEntityTracker {
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* @param livingEntity entity to remove
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* @param player associated player
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*/
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public void removeSummon(@NotNull LivingEntity livingEntity, @Nullable Player player, boolean timeExpired) {
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public synchronized void removeSummon(@NotNull LivingEntity livingEntity, @Nullable Player player, boolean timeExpired) {
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//Kill the summon & remove it
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if(livingEntity.isValid()) {
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livingEntity.setHealth(0); //Should trigger entity death events
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