diff --git a/src/main/java/com/gmail/nossr50/skills/woodcutting/WoodcuttingManager.java b/src/main/java/com/gmail/nossr50/skills/woodcutting/WoodcuttingManager.java index 72a797ea3..f7f809355 100644 --- a/src/main/java/com/gmail/nossr50/skills/woodcutting/WoodcuttingManager.java +++ b/src/main/java/com/gmail/nossr50/skills/woodcutting/WoodcuttingManager.java @@ -17,11 +17,13 @@ import com.gmail.nossr50.util.skills.CombatUtils; import com.gmail.nossr50.util.skills.RankUtils; import com.gmail.nossr50.util.skills.SkillActivationType; import com.gmail.nossr50.util.skills.SkillUtils; +import org.bukkit.Bukkit; import org.bukkit.Material; import org.bukkit.block.Block; import org.bukkit.block.BlockFace; import org.bukkit.block.BlockState; import org.bukkit.entity.Player; +import org.bukkit.event.player.PlayerItemDamageEvent; import org.bukkit.inventory.ItemStack; import java.util.ArrayList; @@ -112,7 +114,7 @@ public class WoodcuttingManager extends SkillManager { } // If the tool can't sustain the durability loss - if (!handleDurabilityLoss(treeFellerBlocks, player.getInventory().getItemInMainHand())) { + if (!handleDurabilityLoss(treeFellerBlocks, player.getInventory().getItemInMainHand(), player)) { NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Woodcutting.Skills.TreeFeller.Splinter"); double health = player.getHealth(); @@ -200,9 +202,10 @@ public class WoodcuttingManager extends SkillManager { * * @param treeFellerBlocks List of blocks to be removed * @param inHand tool being used + * @param player the player holding the item * @return True if the tool can sustain the durability loss */ - private static boolean handleDurabilityLoss(Set treeFellerBlocks, ItemStack inHand) { + private static boolean handleDurabilityLoss(Set treeFellerBlocks, ItemStack inHand, Player player) { //Treat the NBT tag for unbreakable and the durability enchant differently if(inHand.getItemMeta() != null && inHand.getItemMeta().isUnbreakable()) { return true; @@ -217,6 +220,14 @@ public class WoodcuttingManager extends SkillManager { } } + // Call PlayerItemDamageEvent first to make sure it's not cancelled + final PlayerItemDamageEvent event = new PlayerItemDamageEvent(player, inHand, durabilityLoss); + Bukkit.getPluginManager().callEvent(event); + + if (event.isCancelled()) { + return true; + } + SkillUtils.handleDurabilityChange(inHand, durabilityLoss); return (inHand.getDurability() < (mcMMO.getRepairableManager().isRepairable(type) ? mcMMO.getRepairableManager().getRepairable(type).getMaximumDurability() : type.getMaxDurability())); }