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Start of major localization update.
This commit is contained in:
parent
5d0e85452a
commit
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@ -2,7 +2,6 @@ package com.gmail.nossr50.skills.mining;
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import java.util.HashSet;
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import java.util.HashSet;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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@ -45,7 +44,7 @@ public class RemoteDetonationEventHandler {
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protected boolean cooldownOver() {
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protected boolean cooldownOver() {
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if (!Skills.cooldownOver(profile.getSkillDATS(AbilityType.BLAST_MINING) * Misc.TIME_CONVERSION_FACTOR, AbilityType.BLAST_MINING.getCooldown(), player)) {
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if (!Skills.cooldownOver(profile.getSkillDATS(AbilityType.BLAST_MINING) * Misc.TIME_CONVERSION_FACTOR, AbilityType.BLAST_MINING.getCooldown(), player)) {
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player.sendMessage(LocaleLoader.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + Skills.calculateTimeLeft(profile.getSkillDATS(AbilityType.BLAST_MINING) * Misc.TIME_CONVERSION_FACTOR, AbilityType.BLAST_MINING.getCooldown(), player) + "s)");
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player.sendMessage(LocaleLoader.getString("Skills.TooTired", new Object[] { Skills.calculateTimeLeft(profile.getSkillDATS(AbilityType.BLAST_MINING) * Misc.TIME_CONVERSION_FACTOR, AbilityType.BLAST_MINING.getCooldown(), player) }));
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return false;
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return false;
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}
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}
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@ -265,7 +265,7 @@ public class Repair {
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SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
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SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player);
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if (spoutPlayer.isSpoutCraftEnabled()) {
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if (spoutPlayer.isSpoutCraftEnabled()) {
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spoutPlayer.sendNotification("[mcMMO] Anvil Placed", "Right click to repair!", Material.getMaterial(anvilID)); //TODO: Use Locale
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spoutPlayer.sendNotification(LocaleLoader.getString("Repair.AnvilPlaced.Spout1"), LocaleLoader.getString("Repair.AnvilPlaced.Spout2"), Material.getMaterial(anvilID));
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}
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}
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}
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}
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else {
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else {
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@ -4,7 +4,6 @@ import java.util.HashMap;
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import java.util.List;
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import java.util.List;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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@ -85,7 +84,7 @@ public class SimpleRepairManager implements RepairManager {
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// Check if they have the proper material to repair with
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// Check if they have the proper material to repair with
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if (!inventory.contains(repairable.getRepairMaterialId())) {
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if (!inventory.contains(repairable.getRepairMaterialId())) {
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String message = LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.YELLOW + Misc.prettyItemString(repairable.getRepairMaterialId());
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String message = LocaleLoader.getString("Skills.NeedMore", new Object[] { Misc.prettyItemString(repairable.getRepairMaterialId()) });
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if (repairable.getRepairMaterialMetadata() != (byte) -1) {
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if (repairable.getRepairMaterialMetadata() != (byte) -1) {
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// TODO: Do something nicer than append the metadata as a :# ?
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// TODO: Do something nicer than append the metadata as a :# ?
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if (findInInventory(inventory, repairable.getRepairMaterialId(), repairable.getRepairMaterialMetadata()) == -1) {
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if (findInInventory(inventory, repairable.getRepairMaterialId(), repairable.getRepairMaterialMetadata()) == -1) {
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@ -1,6 +1,5 @@
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package com.gmail.nossr50.skills.taming;
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package com.gmail.nossr50.skills.taming;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.EntityType;
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@ -31,7 +30,7 @@ public class CallOfTheWildEventHandler {
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if (player == null)
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if (player == null)
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return;
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return;
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player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.GRAY + Misc.prettyItemString(inHand.getTypeId()));
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player.sendMessage(LocaleLoader.getString("Skills.NeedMore", new Object[] { Misc.prettyItemString(inHand.getTypeId()) }));
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}
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}
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protected boolean nearbyEntityExists() {
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protected boolean nearbyEntityExists() {
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@ -1,9 +1,9 @@
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package com.gmail.nossr50.skills.unarmed;
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package com.gmail.nossr50.skills.unarmed;
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import org.bukkit.ChatColor;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Users;
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import com.gmail.nossr50.util.Users;
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@ -24,7 +24,7 @@ public class IronGripEventHandler {
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}
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}
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protected void sendAbilityMessages() {
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protected void sendAbilityMessages() {
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defender.sendMessage(ChatColor.GREEN + "Your iron grip kept you from being disarmed!"); //TODO: Use locale
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defender.sendMessage(LocaleLoader.getString("Unarmed.Ability.IronGrip.Defender"));
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manager.getPlayer().sendMessage(ChatColor.RED + "Your opponent has an iron grip!"); //TODO: Use locale
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manager.getPlayer().sendMessage(LocaleLoader.getString("Unarmed.Ability.IronGrip.Attacker"));
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}
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}
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}
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}
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@ -1,11 +1,11 @@
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package com.gmail.nossr50.util;
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package com.gmail.nossr50.util;
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import org.bukkit.ChatColor;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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public abstract class Hardcore {
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public abstract class Hardcore {
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@ -37,7 +37,7 @@ public abstract class Hardcore {
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playerProfile.modifySkill(skillType, playerSkillLevel - levelsLost);
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playerProfile.modifySkill(skillType, playerSkillLevel - levelsLost);
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}
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}
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player.sendMessage(ChatColor.GOLD + "[mcMMO] " + ChatColor.DARK_RED + "You've lost " + ChatColor.BLUE + totalLost + ChatColor.DARK_RED + " from death.");
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player.sendMessage(LocaleLoader.getString("Hardcore.Player.Loss", new Object[] {totalLost}));
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}
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}
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public static void invokeVampirism(Player killer, Player victim) {
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public static void invokeVampirism(Player killer, Player victim) {
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@ -72,12 +72,12 @@ public abstract class Hardcore {
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}
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}
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if (totalStolen > 0) {
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if (totalStolen > 0) {
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killer.sendMessage(ChatColor.GOLD + "[mcMMO] " + ChatColor.DARK_AQUA + "You've stolen " + ChatColor.BLUE + totalStolen + ChatColor.DARK_AQUA + " levels from that player.");
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killer.sendMessage(LocaleLoader.getString("Vampirism.Killer.Success", new Object[] {totalStolen, victim.getName()} ));
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victim.sendMessage(ChatColor.GOLD + "[mcMMO] " + ChatColor.YELLOW + killer.getName() + ChatColor.DARK_RED + " has stolen " + ChatColor.BLUE + totalStolen + ChatColor.DARK_RED + " levels from you!");
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victim.sendMessage(LocaleLoader.getString("Vampirism.Victim.Success", new Object[] {killer.getName(), totalStolen} ));
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}
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}
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else {
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else {
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killer.sendMessage(ChatColor.GOLD + "[mcMMO] " + ChatColor.GRAY + "That player was too unskilled to grant you any knowledge.");
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killer.sendMessage(LocaleLoader.getString("Vampirism.Killer.Failure", new Object[] {victim.getName()} ));
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victim.sendMessage(ChatColor.GOLD + "[mcMMO] " + ChatColor.YELLOW + killer.getName() + ChatColor.GRAY + " was unable to steal knowledge from you!");
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victim.sendMessage(LocaleLoader.getString("Vampirism.Victim.Failure", new Object[] {killer.getName()} ));
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}
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}
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}
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}
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}
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}
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@ -1,6 +1,5 @@
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package com.gmail.nossr50.util;
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package com.gmail.nossr50.util;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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@ -30,9 +29,10 @@ public class Item {
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ItemStack inHand = player.getItemInHand();
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ItemStack inHand = player.getItemInHand();
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Block block = player.getLocation().getBlock();
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Block block = player.getLocation().getBlock();
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int amount = inHand.getAmount();
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int amount = inHand.getAmount();
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long recentlyHurt = profile.getRecentlyHurt();
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if (Permissions.chimaeraWing(player) && inHand.getTypeId() == Config.getInstance().getChimaeraItemId()) {
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if (Permissions.chimaeraWing(player) && inHand.getTypeId() == Config.getInstance().getChimaeraItemId()) {
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if (Skills.cooldownOver(profile.getRecentlyHurt(), 60, player) && amount >= Config.getInstance().getChimaeraCost()) {
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if (Skills.cooldownOver(recentlyHurt, 60, player) && amount >= Config.getInstance().getChimaeraCost()) {
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player.setItemInHand(new ItemStack(Config.getInstance().getChimaeraItemId(), amount - Config.getInstance().getChimaeraCost()));
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player.setItemInHand(new ItemStack(Config.getInstance().getChimaeraItemId(), amount - Config.getInstance().getChimaeraCost()));
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for (int y = 1; block.getY() + y < player.getWorld().getMaxHeight(); y++) {
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for (int y = 1; block.getY() + y < player.getWorld().getMaxHeight(); y++) {
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@ -52,11 +52,11 @@ public class Item {
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player.sendMessage(LocaleLoader.getString("Item.ChimaeraWing.Pass"));
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player.sendMessage(LocaleLoader.getString("Item.ChimaeraWing.Pass"));
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}
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}
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else if (!Skills.cooldownOver(profile.getRecentlyHurt(), 60, player) && amount >= Config.getInstance().getChimaeraCost()) {
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else if (!Skills.cooldownOver(recentlyHurt, 60, player) && amount >= Config.getInstance().getChimaeraCost()) {
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player.sendMessage(LocaleLoader.getString("Item.Injured.Wait", new Object[] {Skills.calculateTimeLeft(profile.getRecentlyHurt(), 60, player)}));
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player.sendMessage(LocaleLoader.getString("Item.Injured.Wait", new Object[] {Skills.calculateTimeLeft(recentlyHurt, 60, player)}));
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}
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}
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else if (amount <= Config.getInstance().getChimaeraCost()) {
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else if (amount <= Config.getInstance().getChimaeraCost()) {
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player.sendMessage(LocaleLoader.getString("Skills.NeedMore")+ " " + ChatColor.GRAY + Misc.prettyItemString(Config.getInstance().getChimaeraItemId()));
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player.sendMessage(LocaleLoader.getString("Skills.NeedMore", new Object[] { Misc.prettyItemString(Config.getInstance().getChimaeraItemId()) }));
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}
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}
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}
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}
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}
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}
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@ -136,7 +136,7 @@ public class Skills {
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if (ability.getPermissions(player) && tool.inHand(inHand) && !profile.getToolPreparationMode(tool)) {
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if (ability.getPermissions(player) && tool.inHand(inHand) && !profile.getToolPreparationMode(tool)) {
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if (skill != SkillType.WOODCUTTING && skill != SkillType.AXES) {
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if (skill != SkillType.WOODCUTTING && skill != SkillType.AXES) {
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if (!profile.getAbilityMode(ability) && !cooldownOver(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
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if (!profile.getAbilityMode(ability) && !cooldownOver(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
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player.sendMessage(LocaleLoader.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + calculateTimeLeft(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player) + "s)");
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player.sendMessage(LocaleLoader.getString("Skills.TooTired", new Object[] { calculateTimeLeft(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player) }));
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return;
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return;
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}
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}
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}
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}
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@ -408,7 +408,7 @@ public class Skills {
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*/
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*/
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if (type == SkillType.WOODCUTTING || type == SkillType.AXES) {
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if (type == SkillType.WOODCUTTING || type == SkillType.AXES) {
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if (!profile.getAbilityMode(ability) && !cooldownOver(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
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if (!profile.getAbilityMode(ability) && !cooldownOver(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) {
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player.sendMessage(LocaleLoader.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + calculateTimeLeft(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player) + "s)");
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player.sendMessage(LocaleLoader.getString("Skills.TooTired", new Object[] { calculateTimeLeft(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player) }));
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return;
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return;
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}
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}
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}
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}
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@ -159,6 +159,8 @@ Mining.Blast.Radius.Increase=[[RED]] Chwyth Cynnydd Radiws [[YELLOW]] {0}
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Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
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Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
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Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
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Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
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Mining.Blast.Refresh=[[GREEN]] Eich [[YELLOW]] Mwyngloddio Chwyth [[GREEN]] gallu ei hadnewyddu!
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Mining.Blast.Refresh=[[GREEN]] Eich [[YELLOW]] Mwyngloddio Chwyth [[GREEN]] gallu ei hadnewyddu!
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Repair.AnvilPlaced.Spout1=[mcMMO] Anvil Placed
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Repair.AnvilPlaced.Spout2=Right click to repair!
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Repair.Effect.0=Repair
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Repair.Effect.0=Repair
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Repair.Effect.1=Repair Tools & Armor
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Repair.Effect.1=Repair Tools & Armor
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Repair.Effect.10=Gold Repair ({0}+ SKILL)
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Repair.Effect.10=Gold Repair ({0}+ SKILL)
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@ -277,6 +279,8 @@ Unarmed.Ability.Bonus.0=Iron Arm Style
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Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
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Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
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Unarmed.Ability.Chance.ArrowDeflect=[[RED]] Saeth wyro cyfle: [[YELLOW]] {0}
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Unarmed.Ability.Chance.ArrowDeflect=[[RED]] Saeth wyro cyfle: [[YELLOW]] {0}
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Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
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Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
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Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
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Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
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Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
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Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
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Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
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Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
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Unarmed.Effect.0=Berserk (ABILITY)
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Unarmed.Effect.0=Berserk (ABILITY)
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@ -450,9 +454,9 @@ Item.ChimaeraWing.Pass=**CHIMAERA ADAIN**
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Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
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Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
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Skills.Disarmed=[[DARK_RED]] Rydych wedi cael eich diarfogi!
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Skills.Disarmed=[[DARK_RED]] Rydych wedi cael eich diarfogi!
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Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
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Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
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Skills.NeedMore=[[DARK_RED]] y bydd angen mwy o
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Skills.NeedMore=[[DARK_RED]] y bydd angen mwy o [[GRAY]]{0}
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Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
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Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
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Skills.TooTired=[[RED]] Yr ydych yn rhy flinedig i ddefnyddio\'r gallu eto.
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Skills.TooTired=[[RED]] Yr ydych yn rhy flinedig i ddefnyddio\'r gallu eto. [[YELLOW]]({0}s)
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Stats.Header.Combat=[[GOLD]] - = GWRTHSEFYLL SGILIAU = -
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Stats.Header.Combat=[[GOLD]] - = GWRTHSEFYLL SGILIAU = -
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Stats.Header.Gathering=[[GOLD]] -= CASGLU SGILIAU = = -
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Stats.Header.Gathering=[[GOLD]] -= CASGLU SGILIAU = = -
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Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
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Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
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@ -468,3 +472,8 @@ Perks.cooldowns.desc=Cuts cooldown duration by {0}.
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Perks.activationtime.name=Endurance
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Perks.activationtime.name=Endurance
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Perks.activationtime.desc=Increases ability activation time by {0} seconds.
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Perks.activationtime.desc=Increases ability activation time by {0} seconds.
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Perks.activationtime.bonus=[[GOLD]] ({0}s with Endurance Perk)
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Perks.activationtime.bonus=[[GOLD]] ({0}s with Endurance Perk)
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Hardcore.Player.Loss=[[GOLD]][mcMMO] [[DARK_RED]]You've lost [[BLUE]]{0}[[DARK_RED]] from death.
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Vampirism.Killer.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] was too unskilled to grant you any knowledge.
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Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]You've stolen [[BLUE]]{0}[[DARK_AQUA]] levels from [[YELLOW]]{1}.
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Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] was unable to steal knowledge from you!
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Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] has stolen [[BLUE]]{1}[[DARK_RED]] levels from you!
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@ -184,6 +184,8 @@ Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] benutzte [[RED]]Z\u00FCndstoff!
|
|||||||
Mining.Blast.Refresh=[[GREEN]]Dein [[YELLOW]]Z\u00FCndstoff [[GREEN]]ist wieder bereit!
|
Mining.Blast.Refresh=[[GREEN]]Dein [[YELLOW]]Z\u00FCndstoff [[GREEN]]ist wieder bereit!
|
||||||
|
|
||||||
#REPARATUR
|
#REPARATUR
|
||||||
|
Repair.AnvilPlaced.Spout1=[mcMMO] Anvil Placed
|
||||||
|
Repair.AnvilPlaced.Spout2=Right click to repair!
|
||||||
Repair.Effect.0=Reparatur
|
Repair.Effect.0=Reparatur
|
||||||
Repair.Effect.1=Repariere Werkzeuge & R\u00FCstung
|
Repair.Effect.1=Repariere Werkzeuge & R\u00FCstung
|
||||||
Repair.Effect.10=Gold Reparatur ({0}+ SKILL)
|
Repair.Effect.10=Gold Reparatur ({0}+ SKILL)
|
||||||
@ -310,6 +312,8 @@ Unarmed.Ability.Bonus.0=Eiserner Arm
|
|||||||
Unarmed.Ability.Bonus.1=+{0} Schadens-Bonus
|
Unarmed.Ability.Bonus.1=+{0} Schadens-Bonus
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pfeile ablenken Chance: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pfeile ablenken Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Entwaffnen Chance: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.Disarm=[[RED]]Entwaffnen Chance: [[YELLOW]]{0}
|
||||||
|
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
||||||
|
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**Du senkst deine F\u00C4USTE**
|
Unarmed.Ability.Lower=[[GRAY]]**Du senkst deine F\u00C4USTE**
|
||||||
Unarmed.Ability.Ready=[[GREEN]]**Deine F\u00C4USTE sind bereit**
|
Unarmed.Ability.Ready=[[GREEN]]**Deine F\u00C4USTE sind bereit**
|
||||||
Unarmed.Effect.0=Berserker (F\u00E4higkeit)
|
Unarmed.Effect.0=Berserker (F\u00E4higkeit)
|
||||||
@ -511,9 +515,9 @@ Item.Injured.Wait=[[WHITE]]Du wurdest k\u00FCrzlich verletzt und musst [[YELLOW]
|
|||||||
#SKILLS
|
#SKILLS
|
||||||
Skills.Disarmed=[[DARK_RED]]Du wurdest entwaffnet!
|
Skills.Disarmed=[[DARK_RED]]Du wurdest entwaffnet!
|
||||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
Skills.NeedMore=[[DARK_RED]]Du ben\u00F6tigst mehr
|
Skills.NeedMore=[[DARK_RED]]Du ben\u00F6tigst mehr [[GRAY]]{0}
|
||||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||||
Skills.TooTired=[[RED]]Du bist zu ausgelaugt, um diese F\u00E4higkeit wieder nutzen zu k\u00F6nnen.
|
Skills.TooTired=[[RED]]Du bist zu ausgelaugt, um diese F\u00E4higkeit wieder nutzen zu k\u00F6nnen. [[YELLOW]]({0}s)
|
||||||
|
|
||||||
#STATISTICS
|
#STATISTICS
|
||||||
Stats.Header.Combat=[[GOLD]]-=KAMPF SKILLS=-
|
Stats.Header.Combat=[[GOLD]]-=KAMPF SKILLS=-
|
||||||
@ -532,4 +536,11 @@ Perks.cooldowns.name=Schnelle Wiederherstellung
|
|||||||
Perks.cooldowns.desc=Verk\u00FCrzt die Cooldownzeit um {0}.
|
Perks.cooldowns.desc=Verk\u00FCrzt die Cooldownzeit um {0}.
|
||||||
Perks.activationtime.name=Ausdauer
|
Perks.activationtime.name=Ausdauer
|
||||||
Perks.activationtime.desc=Erh\u00F6ht die Aktivierungszeit von F\u00E4higkeiten um {0} Sekunden.
|
Perks.activationtime.desc=Erh\u00F6ht die Aktivierungszeit von F\u00E4higkeiten um {0} Sekunden.
|
||||||
Perks.activationtime.bonus=[[GOLD]] ({0}s with Endurance Perk)
|
Perks.activationtime.bonus=[[GOLD]] ({0}s with Endurance Perk)
|
||||||
|
|
||||||
|
#HARDCORE
|
||||||
|
Hardcore.Player.Loss=[[GOLD]][mcMMO] [[DARK_RED]]You've lost [[BLUE]]{0}[[DARK_RED]] from death.
|
||||||
|
Vampirism.Killer.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] was too unskilled to grant you any knowledge.
|
||||||
|
Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]You've stolen [[BLUE]]{0}[[DARK_AQUA]] levels from [[YELLOW]]{1}.
|
||||||
|
Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] was unable to steal knowledge from you!
|
||||||
|
Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] has stolen [[BLUE]]{1}[[DARK_RED]] levels from you!
|
||||||
|
@ -193,6 +193,8 @@ Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
|||||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||||
|
|
||||||
#REPAIR
|
#REPAIR
|
||||||
|
Repair.AnvilPlaced.Spout1=[mcMMO] Anvil Placed
|
||||||
|
Repair.AnvilPlaced.Spout2=Right click to repair!
|
||||||
Repair.Effect.0=Repair
|
Repair.Effect.0=Repair
|
||||||
Repair.Effect.1=Repair Tools & Armor
|
Repair.Effect.1=Repair Tools & Armor
|
||||||
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||||
@ -319,6 +321,8 @@ Unarmed.Ability.Bonus.0=Iron Arm Style
|
|||||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||||
|
Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip!
|
||||||
|
Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed!
|
||||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||||
Unarmed.Effect.0=Berserk (ABILITY)
|
Unarmed.Effect.0=Berserk (ABILITY)
|
||||||
@ -496,6 +500,7 @@ Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
|||||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||||
Guides.Archery=[[DARK_AQUA]]About Archery:\n[[YELLOW]]Archery is about shooting with your bow and arrow.\n[[YELLOW]]It provides various combat bonuses, such as a damage boost\n[[YELLOW]]that scales with your level and the ability to daze your\n[[YELLOW]]opponents in PvP. In addition to this, you can retrieve\n[[YELLOW]]some of your spent arrows from the corpses of your foes.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to shoot mobs or\n[[YELLOW]]other players.\n\n[[DARK_AQUA]]How does Skill Shot work?\n[[YELLOW]]Skill Shot provides additional damage to your shots.\n[[YELLOW]]The bonus damage from Skill Shot increases as you\n[[YELLOW]]level in Archery.\n[[YELLOW]]With the default settings, your archery damage increase 10%\n[[YELLOW]]every 50 levels, to a maximum of 200% bonus damage.\n\n[[DARK_AQUA]]How does Daze work?\n[[YELLOW]]You have a passive chance to daze other players when\n[[YELLOW]]you shoot them. When Daze triggers it forces your opponents\n[[YELLOW]]to look straight up for a short duration.\n[[YELLOW]]A Daze shot also deals an additional 4 damage (2 hearts).\n[[DARK_AQUA]]How does Arrow Retrieval work?\n[[YELLOW]]You have a passive chance to retrieve some of your arrows\n[[YELLOW]]when you kill a mob with your bow.\n[[YELLOW]]This chance increases as you level in Archery.\n[[YELLOW]]By default, this ability increases by 0.1% per level, up to 100%\n[[YELLOW]]at level 1000.
|
Guides.Archery=[[DARK_AQUA]]About Archery:\n[[YELLOW]]Archery is about shooting with your bow and arrow.\n[[YELLOW]]It provides various combat bonuses, such as a damage boost\n[[YELLOW]]that scales with your level and the ability to daze your\n[[YELLOW]]opponents in PvP. In addition to this, you can retrieve\n[[YELLOW]]some of your spent arrows from the corpses of your foes.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to shoot mobs or\n[[YELLOW]]other players.\n\n[[DARK_AQUA]]How does Skill Shot work?\n[[YELLOW]]Skill Shot provides additional damage to your shots.\n[[YELLOW]]The bonus damage from Skill Shot increases as you\n[[YELLOW]]level in Archery.\n[[YELLOW]]With the default settings, your archery damage increase 10%\n[[YELLOW]]every 50 levels, to a maximum of 200% bonus damage.\n\n[[DARK_AQUA]]How does Daze work?\n[[YELLOW]]You have a passive chance to daze other players when\n[[YELLOW]]you shoot them. When Daze triggers it forces your opponents\n[[YELLOW]]to look straight up for a short duration.\n[[YELLOW]]A Daze shot also deals an additional 4 damage (2 hearts).\n[[DARK_AQUA]]How does Arrow Retrieval work?\n[[YELLOW]]You have a passive chance to retrieve some of your arrows\n[[YELLOW]]when you kill a mob with your bow.\n[[YELLOW]]This chance increases as you level in Archery.\n[[YELLOW]]By default, this ability increases by 0.1% per level, up to 100%\n[[YELLOW]]at level 1000.
|
||||||
Guides.Axes=[[DARK_AQUA]]About Axes:\n[[YELLOW]]With the Axes skill you can use your axe for much more then\n[[YELLOW]]just deforesting! You can hack and chop away at mobs\n[[YELLOW]]and players to gain XP, hitting mobs with the effect of\n[[YELLOW]]knockback and inflicting DEADLY criticals on mobs and players.\n[[YELLOW]]Your axe also becomes a hand-held woodchipper,\n[[YELLOW]]breaking down the enemy's armor with ease as your level\n[[YELLOW]]increases.\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need hit other mobs or players\n[[YELLOW]]with an Axe.\n\n[[DARK_AQUA]]How does Skull Splitter work?\n[[YELLOW]]This ability allows you to deal an AoE (Area of Effect) hit.\n[[YELLOW]]This AoE hit will deal half as much damage as you did to the\n[[YELLOW]]main target, so it's great for clearing out large piles of mobs.\n[[DARK_AQUA]]How does Critical Strikes work?\n[[YELLOW]]Critical Strikes is a passive ability which gives players a\n[[YELLOW]]chance to deal additional damage.\n[[YELLOW]]With the default settings, every 2 skill levels in Axes awards a\n[[YELLOW]]0.1% chance to deal a Critical Strike, causing 2.0 times damage\n[[YELLOW]]to mobs or 1.5 times damage against other players.\n\n\n[[DARK_AQUA]]How does Axe Mastery work?\n[[YELLOW]]Axe Mastery is a passive ability that will add additional damage\n[[YELLOW]]to your hits when using Axes.\n[[YELLOW]]By default, the bonus damage increases by 1 every 50 levels,\n[[YELLOW]]up to a cap of 4 extra damage at level 200.\n\n\n\n[[DARK_AQUA]]How does Armor Impact work?\n[[YELLOW]]Strike with enough force to shatter armor!\n[[YELLOW]]Armor Impact has a passive chance to damage your\n[[YELLOW]]opponent's armor. This damage increases as you level in Axes.\n\n\n\n\n[[DARK_AQUA]]How does Greater Impact work?\n[[YELLOW]]You have a passive chance to achieve a greater impact when\n[[YELLOW]]hitting mobs or players with your axe.\n[[YELLOW]]By default this chance is 25%. This passive ability has an\n[[YELLOW]]extreme knockback effect, similar to the Knockback II\n[[YELLOW]]enchantment. In addition, it deals bonus damage to the target.
|
Guides.Axes=[[DARK_AQUA]]About Axes:\n[[YELLOW]]With the Axes skill you can use your axe for much more then\n[[YELLOW]]just deforesting! You can hack and chop away at mobs\n[[YELLOW]]and players to gain XP, hitting mobs with the effect of\n[[YELLOW]]knockback and inflicting DEADLY criticals on mobs and players.\n[[YELLOW]]Your axe also becomes a hand-held woodchipper,\n[[YELLOW]]breaking down the enemy's armor with ease as your level\n[[YELLOW]]increases.\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need hit other mobs or players\n[[YELLOW]]with an Axe.\n\n[[DARK_AQUA]]How does Skull Splitter work?\n[[YELLOW]]This ability allows you to deal an AoE (Area of Effect) hit.\n[[YELLOW]]This AoE hit will deal half as much damage as you did to the\n[[YELLOW]]main target, so it's great for clearing out large piles of mobs.\n[[DARK_AQUA]]How does Critical Strikes work?\n[[YELLOW]]Critical Strikes is a passive ability which gives players a\n[[YELLOW]]chance to deal additional damage.\n[[YELLOW]]With the default settings, every 2 skill levels in Axes awards a\n[[YELLOW]]0.1% chance to deal a Critical Strike, causing 2.0 times damage\n[[YELLOW]]to mobs or 1.5 times damage against other players.\n\n\n[[DARK_AQUA]]How does Axe Mastery work?\n[[YELLOW]]Axe Mastery is a passive ability that will add additional damage\n[[YELLOW]]to your hits when using Axes.\n[[YELLOW]]By default, the bonus damage increases by 1 every 50 levels,\n[[YELLOW]]up to a cap of 4 extra damage at level 200.\n\n\n\n[[DARK_AQUA]]How does Armor Impact work?\n[[YELLOW]]Strike with enough force to shatter armor!\n[[YELLOW]]Armor Impact has a passive chance to damage your\n[[YELLOW]]opponent's armor. This damage increases as you level in Axes.\n\n\n\n\n[[DARK_AQUA]]How does Greater Impact work?\n[[YELLOW]]You have a passive chance to achieve a greater impact when\n[[YELLOW]]hitting mobs or players with your axe.\n[[YELLOW]]By default this chance is 25%. This passive ability has an\n[[YELLOW]]extreme knockback effect, similar to the Knockback II\n[[YELLOW]]enchantment. In addition, it deals bonus damage to the target.
|
||||||
|
Guides.Available=
|
||||||
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it's\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it's\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||||
Guides.Fishing=Guide coming soon...
|
Guides.Fishing=Guide coming soon...
|
||||||
Guides.Herbalism=Guide coming soon...
|
Guides.Herbalism=Guide coming soon...
|
||||||
@ -520,9 +525,9 @@ Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]
|
|||||||
#SKILLS
|
#SKILLS
|
||||||
Skills.Disarmed=[[DARK_RED]]You have been disarmed!
|
Skills.Disarmed=[[DARK_RED]]You have been disarmed!
|
||||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||||
Skills.NeedMore=[[DARK_RED]]You need more
|
Skills.NeedMore=[[DARK_RED]]You need more [[GRAY]]{0}
|
||||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||||
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
Skills.TooTired=[[RED]]You are too tired to use that ability again. [[YELLOW]]({0}s)
|
||||||
|
|
||||||
#STATISTICS
|
#STATISTICS
|
||||||
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
|
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
|
||||||
@ -542,3 +547,10 @@ Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
|||||||
Perks.activationtime.name=Endurance
|
Perks.activationtime.name=Endurance
|
||||||
Perks.activationtime.desc=Increases ability activation time by {0} seconds.
|
Perks.activationtime.desc=Increases ability activation time by {0} seconds.
|
||||||
Perks.activationtime.bonus=[[GOLD]] ({0}s with Endurance Perk)
|
Perks.activationtime.bonus=[[GOLD]] ({0}s with Endurance Perk)
|
||||||
|
|
||||||
|
#HARDCORE
|
||||||
|
Hardcore.Player.Loss=[[GOLD]][mcMMO] [[DARK_RED]]You've lost [[BLUE]]{0}[[DARK_RED]] from death.
|
||||||
|
Vampirism.Killer.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] was too unskilled to grant you any knowledge.
|
||||||
|
Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]You've stolen [[BLUE]]{0}[[DARK_AQUA]] levels from [[YELLOW]]{1}.
|
||||||
|
Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] was unable to steal knowledge from you!
|
||||||
|
Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] has stolen [[BLUE]]{1}[[DARK_RED]] levels from you!
|
||||||
|
Loading…
Reference in New Issue
Block a user