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	Start of major localization update.
This commit is contained in:
		| @@ -2,7 +2,6 @@ package com.gmail.nossr50.skills.mining; | |||||||
|  |  | ||||||
| import java.util.HashSet; | import java.util.HashSet; | ||||||
|  |  | ||||||
| import org.bukkit.ChatColor; |  | ||||||
| import org.bukkit.Material; | import org.bukkit.Material; | ||||||
| import org.bukkit.block.Block; | import org.bukkit.block.Block; | ||||||
| import org.bukkit.entity.Player; | import org.bukkit.entity.Player; | ||||||
| @@ -45,7 +44,7 @@ public class RemoteDetonationEventHandler { | |||||||
|  |  | ||||||
|     protected boolean cooldownOver() { |     protected boolean cooldownOver() { | ||||||
|         if (!Skills.cooldownOver(profile.getSkillDATS(AbilityType.BLAST_MINING) * Misc.TIME_CONVERSION_FACTOR, AbilityType.BLAST_MINING.getCooldown(), player)) { |         if (!Skills.cooldownOver(profile.getSkillDATS(AbilityType.BLAST_MINING) * Misc.TIME_CONVERSION_FACTOR, AbilityType.BLAST_MINING.getCooldown(), player)) { | ||||||
|             player.sendMessage(LocaleLoader.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + Skills.calculateTimeLeft(profile.getSkillDATS(AbilityType.BLAST_MINING) * Misc.TIME_CONVERSION_FACTOR, AbilityType.BLAST_MINING.getCooldown(), player) + "s)"); |             player.sendMessage(LocaleLoader.getString("Skills.TooTired", new Object[] { Skills.calculateTimeLeft(profile.getSkillDATS(AbilityType.BLAST_MINING) * Misc.TIME_CONVERSION_FACTOR, AbilityType.BLAST_MINING.getCooldown(), player) })); | ||||||
|  |  | ||||||
|             return false; |             return false; | ||||||
|         } |         } | ||||||
|   | |||||||
| @@ -265,7 +265,7 @@ public class Repair { | |||||||
|                 SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player); |                 SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player); | ||||||
|  |  | ||||||
|                 if (spoutPlayer.isSpoutCraftEnabled()) { |                 if (spoutPlayer.isSpoutCraftEnabled()) { | ||||||
|                     spoutPlayer.sendNotification("[mcMMO] Anvil Placed", "Right click to repair!", Material.getMaterial(anvilID)); //TODO: Use Locale |                     spoutPlayer.sendNotification(LocaleLoader.getString("Repair.AnvilPlaced.Spout1"), LocaleLoader.getString("Repair.AnvilPlaced.Spout2"), Material.getMaterial(anvilID)); | ||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
|             else { |             else { | ||||||
|   | |||||||
| @@ -4,7 +4,6 @@ import java.util.HashMap; | |||||||
| import java.util.List; | import java.util.List; | ||||||
|  |  | ||||||
| import org.bukkit.Bukkit; | import org.bukkit.Bukkit; | ||||||
| import org.bukkit.ChatColor; |  | ||||||
| import org.bukkit.Material; | import org.bukkit.Material; | ||||||
| import org.bukkit.entity.Player; | import org.bukkit.entity.Player; | ||||||
| import org.bukkit.inventory.ItemStack; | import org.bukkit.inventory.ItemStack; | ||||||
| @@ -85,7 +84,7 @@ public class SimpleRepairManager implements RepairManager { | |||||||
|  |  | ||||||
|         // Check if they have the proper material to repair with |         // Check if they have the proper material to repair with | ||||||
|         if (!inventory.contains(repairable.getRepairMaterialId())) { |         if (!inventory.contains(repairable.getRepairMaterialId())) { | ||||||
|             String message = LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.YELLOW + Misc.prettyItemString(repairable.getRepairMaterialId()); |             String message = LocaleLoader.getString("Skills.NeedMore", new Object[] { Misc.prettyItemString(repairable.getRepairMaterialId()) }); | ||||||
|             if (repairable.getRepairMaterialMetadata() != (byte) -1) { |             if (repairable.getRepairMaterialMetadata() != (byte) -1) { | ||||||
|                 // TODO: Do something nicer than append the metadata as a :# ? |                 // TODO: Do something nicer than append the metadata as a :# ? | ||||||
|                 if (findInInventory(inventory, repairable.getRepairMaterialId(), repairable.getRepairMaterialMetadata()) == -1) { |                 if (findInInventory(inventory, repairable.getRepairMaterialId(), repairable.getRepairMaterialMetadata()) == -1) { | ||||||
|   | |||||||
| @@ -1,6 +1,5 @@ | |||||||
| package com.gmail.nossr50.skills.taming; | package com.gmail.nossr50.skills.taming; | ||||||
|  |  | ||||||
| import org.bukkit.ChatColor; |  | ||||||
| import org.bukkit.Material; | import org.bukkit.Material; | ||||||
| import org.bukkit.entity.Entity; | import org.bukkit.entity.Entity; | ||||||
| import org.bukkit.entity.EntityType; | import org.bukkit.entity.EntityType; | ||||||
| @@ -31,7 +30,7 @@ public class CallOfTheWildEventHandler { | |||||||
|         if (player == null) |         if (player == null) | ||||||
|             return; |             return; | ||||||
|  |  | ||||||
|         player.sendMessage(LocaleLoader.getString("Skills.NeedMore") + " " + ChatColor.GRAY + Misc.prettyItemString(inHand.getTypeId())); |         player.sendMessage(LocaleLoader.getString("Skills.NeedMore", new Object[] { Misc.prettyItemString(inHand.getTypeId()) })); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     protected boolean nearbyEntityExists() { |     protected boolean nearbyEntityExists() { | ||||||
|   | |||||||
| @@ -1,9 +1,9 @@ | |||||||
| package com.gmail.nossr50.skills.unarmed; | package com.gmail.nossr50.skills.unarmed; | ||||||
|  |  | ||||||
| import org.bukkit.ChatColor; |  | ||||||
| import org.bukkit.entity.Player; | import org.bukkit.entity.Player; | ||||||
|  |  | ||||||
| import com.gmail.nossr50.datatypes.SkillType; | import com.gmail.nossr50.datatypes.SkillType; | ||||||
|  | import com.gmail.nossr50.locale.LocaleLoader; | ||||||
| import com.gmail.nossr50.util.Misc; | import com.gmail.nossr50.util.Misc; | ||||||
| import com.gmail.nossr50.util.Users; | import com.gmail.nossr50.util.Users; | ||||||
|  |  | ||||||
| @@ -24,7 +24,7 @@ public class IronGripEventHandler { | |||||||
|     } |     } | ||||||
|  |  | ||||||
|     protected void sendAbilityMessages() { |     protected void sendAbilityMessages() { | ||||||
|         defender.sendMessage(ChatColor.GREEN + "Your iron grip kept you from being disarmed!"); //TODO: Use locale |         defender.sendMessage(LocaleLoader.getString("Unarmed.Ability.IronGrip.Defender")); | ||||||
|         manager.getPlayer().sendMessage(ChatColor.RED + "Your opponent has an iron grip!"); //TODO: Use locale |         manager.getPlayer().sendMessage(LocaleLoader.getString("Unarmed.Ability.IronGrip.Attacker")); | ||||||
|     } |     } | ||||||
| } | } | ||||||
|   | |||||||
| @@ -1,11 +1,11 @@ | |||||||
| package com.gmail.nossr50.util; | package com.gmail.nossr50.util; | ||||||
|  |  | ||||||
| import org.bukkit.ChatColor; |  | ||||||
| import org.bukkit.entity.Player; | import org.bukkit.entity.Player; | ||||||
|  |  | ||||||
| import com.gmail.nossr50.config.Config; | import com.gmail.nossr50.config.Config; | ||||||
| import com.gmail.nossr50.datatypes.PlayerProfile; | import com.gmail.nossr50.datatypes.PlayerProfile; | ||||||
| import com.gmail.nossr50.datatypes.SkillType; | import com.gmail.nossr50.datatypes.SkillType; | ||||||
|  | import com.gmail.nossr50.locale.LocaleLoader; | ||||||
|  |  | ||||||
| public abstract class Hardcore { | public abstract class Hardcore { | ||||||
|  |  | ||||||
| @@ -37,7 +37,7 @@ public abstract class Hardcore { | |||||||
|             playerProfile.modifySkill(skillType, playerSkillLevel - levelsLost); |             playerProfile.modifySkill(skillType, playerSkillLevel - levelsLost); | ||||||
|         } |         } | ||||||
|  |  | ||||||
|         player.sendMessage(ChatColor.GOLD + "[mcMMO] " + ChatColor.DARK_RED + "You've lost " + ChatColor.BLUE + totalLost + ChatColor.DARK_RED + " from death."); |         player.sendMessage(LocaleLoader.getString("Hardcore.Player.Loss", new Object[] {totalLost})); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     public static void invokeVampirism(Player killer, Player victim) { |     public static void invokeVampirism(Player killer, Player victim) { | ||||||
| @@ -72,12 +72,12 @@ public abstract class Hardcore { | |||||||
|         } |         } | ||||||
|  |  | ||||||
|         if (totalStolen > 0) { |         if (totalStolen > 0) { | ||||||
|             killer.sendMessage(ChatColor.GOLD + "[mcMMO] " + ChatColor.DARK_AQUA + "You've stolen " + ChatColor.BLUE + totalStolen + ChatColor.DARK_AQUA + " levels from that player."); |             killer.sendMessage(LocaleLoader.getString("Vampirism.Killer.Success", new Object[] {totalStolen, victim.getName()} )); | ||||||
|             victim.sendMessage(ChatColor.GOLD + "[mcMMO] " + ChatColor.YELLOW + killer.getName() + ChatColor.DARK_RED + " has stolen " + ChatColor.BLUE + totalStolen + ChatColor.DARK_RED + " levels from you!"); |             victim.sendMessage(LocaleLoader.getString("Vampirism.Victim.Success", new Object[] {killer.getName(), totalStolen} )); | ||||||
|         } |         } | ||||||
|         else { |         else { | ||||||
|             killer.sendMessage(ChatColor.GOLD + "[mcMMO] " + ChatColor.GRAY + "That player was too unskilled to grant you any knowledge."); |             killer.sendMessage(LocaleLoader.getString("Vampirism.Killer.Failure", new Object[] {victim.getName()} )); | ||||||
|             victim.sendMessage(ChatColor.GOLD + "[mcMMO] " + ChatColor.YELLOW + killer.getName() + ChatColor.GRAY + " was unable to steal knowledge from you!"); |             victim.sendMessage(LocaleLoader.getString("Vampirism.Victim.Failure", new Object[] {killer.getName()} )); | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
| @@ -1,6 +1,5 @@ | |||||||
| package com.gmail.nossr50.util; | package com.gmail.nossr50.util; | ||||||
|  |  | ||||||
| import org.bukkit.ChatColor; |  | ||||||
| import org.bukkit.Material; | import org.bukkit.Material; | ||||||
| import org.bukkit.block.Block; | import org.bukkit.block.Block; | ||||||
| import org.bukkit.entity.Player; | import org.bukkit.entity.Player; | ||||||
| @@ -30,9 +29,10 @@ public class Item { | |||||||
|         ItemStack inHand = player.getItemInHand(); |         ItemStack inHand = player.getItemInHand(); | ||||||
|         Block block = player.getLocation().getBlock(); |         Block block = player.getLocation().getBlock(); | ||||||
|         int amount = inHand.getAmount(); |         int amount = inHand.getAmount(); | ||||||
|  |         long recentlyHurt = profile.getRecentlyHurt(); | ||||||
|  |  | ||||||
|         if (Permissions.chimaeraWing(player) && inHand.getTypeId() == Config.getInstance().getChimaeraItemId()) { |         if (Permissions.chimaeraWing(player) && inHand.getTypeId() == Config.getInstance().getChimaeraItemId()) { | ||||||
|             if (Skills.cooldownOver(profile.getRecentlyHurt(), 60, player) && amount >= Config.getInstance().getChimaeraCost()) { |             if (Skills.cooldownOver(recentlyHurt, 60, player) && amount >= Config.getInstance().getChimaeraCost()) { | ||||||
|                 player.setItemInHand(new ItemStack(Config.getInstance().getChimaeraItemId(), amount - Config.getInstance().getChimaeraCost())); |                 player.setItemInHand(new ItemStack(Config.getInstance().getChimaeraItemId(), amount - Config.getInstance().getChimaeraCost())); | ||||||
|  |  | ||||||
|                 for (int y = 1; block.getY() + y < player.getWorld().getMaxHeight(); y++) { |                 for (int y = 1; block.getY() + y < player.getWorld().getMaxHeight(); y++) { | ||||||
| @@ -52,11 +52,11 @@ public class Item { | |||||||
|  |  | ||||||
|                 player.sendMessage(LocaleLoader.getString("Item.ChimaeraWing.Pass")); |                 player.sendMessage(LocaleLoader.getString("Item.ChimaeraWing.Pass")); | ||||||
|             } |             } | ||||||
|             else if (!Skills.cooldownOver(profile.getRecentlyHurt(), 60, player) && amount >= Config.getInstance().getChimaeraCost()) { |             else if (!Skills.cooldownOver(recentlyHurt, 60, player) && amount >= Config.getInstance().getChimaeraCost()) { | ||||||
|                 player.sendMessage(LocaleLoader.getString("Item.Injured.Wait", new Object[] {Skills.calculateTimeLeft(profile.getRecentlyHurt(), 60, player)})); |                 player.sendMessage(LocaleLoader.getString("Item.Injured.Wait", new Object[] {Skills.calculateTimeLeft(recentlyHurt, 60, player)})); | ||||||
|             } |             } | ||||||
|             else if (amount <= Config.getInstance().getChimaeraCost()) { |             else if (amount <= Config.getInstance().getChimaeraCost()) { | ||||||
|                 player.sendMessage(LocaleLoader.getString("Skills.NeedMore")+ " " + ChatColor.GRAY + Misc.prettyItemString(Config.getInstance().getChimaeraItemId())); |                 player.sendMessage(LocaleLoader.getString("Skills.NeedMore", new Object[] { Misc.prettyItemString(Config.getInstance().getChimaeraItemId()) })); | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|   | |||||||
| @@ -136,7 +136,7 @@ public class Skills { | |||||||
|         if (ability.getPermissions(player) && tool.inHand(inHand) && !profile.getToolPreparationMode(tool)) { |         if (ability.getPermissions(player) && tool.inHand(inHand) && !profile.getToolPreparationMode(tool)) { | ||||||
|             if (skill != SkillType.WOODCUTTING && skill != SkillType.AXES) { |             if (skill != SkillType.WOODCUTTING && skill != SkillType.AXES) { | ||||||
|                 if (!profile.getAbilityMode(ability) && !cooldownOver(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) { |                 if (!profile.getAbilityMode(ability) && !cooldownOver(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) { | ||||||
|                     player.sendMessage(LocaleLoader.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + calculateTimeLeft(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player) + "s)"); |                     player.sendMessage(LocaleLoader.getString("Skills.TooTired", new Object[] { calculateTimeLeft(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player) })); | ||||||
|                     return; |                     return; | ||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
| @@ -408,7 +408,7 @@ public class Skills { | |||||||
|          */ |          */ | ||||||
|         if (type == SkillType.WOODCUTTING || type == SkillType.AXES) { |         if (type == SkillType.WOODCUTTING || type == SkillType.AXES) { | ||||||
|             if (!profile.getAbilityMode(ability) && !cooldownOver(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) { |             if (!profile.getAbilityMode(ability) && !cooldownOver(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player)) { | ||||||
|                 player.sendMessage(LocaleLoader.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + calculateTimeLeft(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player) + "s)"); |                 player.sendMessage(LocaleLoader.getString("Skills.TooTired", new Object[] { calculateTimeLeft(profile.getSkillDATS(ability) * Misc.TIME_CONVERSION_FACTOR, ability.getCooldown(), player) })); | ||||||
|                 return; |                 return; | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|   | |||||||
| @@ -159,6 +159,8 @@ Mining.Blast.Radius.Increase=[[RED]] Chwyth Cynnydd Radiws [[YELLOW]] {0} | |||||||
| Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) | Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1}) | ||||||
| Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! | Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! | ||||||
| Mining.Blast.Refresh=[[GREEN]] Eich [[YELLOW]] Mwyngloddio Chwyth [[GREEN]] gallu ei hadnewyddu! | Mining.Blast.Refresh=[[GREEN]] Eich [[YELLOW]] Mwyngloddio Chwyth [[GREEN]] gallu ei hadnewyddu! | ||||||
|  | Repair.AnvilPlaced.Spout1=[mcMMO] Anvil Placed | ||||||
|  | Repair.AnvilPlaced.Spout2=Right click to repair! | ||||||
| Repair.Effect.0=Repair | Repair.Effect.0=Repair | ||||||
| Repair.Effect.1=Repair Tools & Armor | Repair.Effect.1=Repair Tools & Armor | ||||||
| Repair.Effect.10=Gold Repair ({0}+ SKILL) | Repair.Effect.10=Gold Repair ({0}+ SKILL) | ||||||
| @@ -277,6 +279,8 @@ Unarmed.Ability.Bonus.0=Iron Arm Style | |||||||
| Unarmed.Ability.Bonus.1=+{0} DMG Upgrade | Unarmed.Ability.Bonus.1=+{0} DMG Upgrade | ||||||
| Unarmed.Ability.Chance.ArrowDeflect=[[RED]] Saeth wyro cyfle: [[YELLOW]] {0} | Unarmed.Ability.Chance.ArrowDeflect=[[RED]] Saeth wyro cyfle: [[YELLOW]] {0} | ||||||
| Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0} | Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0} | ||||||
|  | Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip! | ||||||
|  | Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed! | ||||||
| Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** | Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** | ||||||
| Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS** | Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS** | ||||||
| Unarmed.Effect.0=Berserk (ABILITY) | Unarmed.Effect.0=Berserk (ABILITY) | ||||||
| @@ -450,9 +454,9 @@ Item.ChimaeraWing.Pass=**CHIMAERA ADAIN** | |||||||
| Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s) | Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s) | ||||||
| Skills.Disarmed=[[DARK_RED]] Rydych wedi cael eich diarfogi! | Skills.Disarmed=[[DARK_RED]] Rydych wedi cael eich diarfogi! | ||||||
| Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- | Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- | ||||||
| Skills.NeedMore=[[DARK_RED]] y bydd angen mwy o | Skills.NeedMore=[[DARK_RED]] y bydd angen mwy o [[GRAY]]{0} | ||||||
| Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]]) | Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]]) | ||||||
| Skills.TooTired=[[RED]] Yr ydych yn rhy flinedig i ddefnyddio\'r gallu eto. | Skills.TooTired=[[RED]] Yr ydych yn rhy flinedig i ddefnyddio\'r gallu eto. [[YELLOW]]({0}s) | ||||||
| Stats.Header.Combat=[[GOLD]] - = GWRTHSEFYLL SGILIAU = - | Stats.Header.Combat=[[GOLD]] - = GWRTHSEFYLL SGILIAU = - | ||||||
| Stats.Header.Gathering=[[GOLD]] -= CASGLU SGILIAU = = - | Stats.Header.Gathering=[[GOLD]] -= CASGLU SGILIAU = = - | ||||||
| Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=- | Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=- | ||||||
| @@ -468,3 +472,8 @@ Perks.cooldowns.desc=Cuts cooldown duration by {0}. | |||||||
| Perks.activationtime.name=Endurance | Perks.activationtime.name=Endurance | ||||||
| Perks.activationtime.desc=Increases ability activation time by {0} seconds. | Perks.activationtime.desc=Increases ability activation time by {0} seconds. | ||||||
| Perks.activationtime.bonus=[[GOLD]] ({0}s with Endurance Perk) | Perks.activationtime.bonus=[[GOLD]] ({0}s with Endurance Perk) | ||||||
|  | Hardcore.Player.Loss=[[GOLD]][mcMMO] [[DARK_RED]]You've lost [[BLUE]]{0}[[DARK_RED]] from death. | ||||||
|  | Vampirism.Killer.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] was too unskilled to grant you any knowledge. | ||||||
|  | Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]You've stolen [[BLUE]]{0}[[DARK_AQUA]] levels from [[YELLOW]]{1}. | ||||||
|  | Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] was unable to steal knowledge from you! | ||||||
|  | Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] has stolen [[BLUE]]{1}[[DARK_RED]] levels from you! | ||||||
|   | |||||||
| @@ -184,6 +184,8 @@ Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] benutzte [[RED]]Z\u00FCndstoff! | |||||||
| Mining.Blast.Refresh=[[GREEN]]Dein [[YELLOW]]Z\u00FCndstoff [[GREEN]]ist wieder bereit! | Mining.Blast.Refresh=[[GREEN]]Dein [[YELLOW]]Z\u00FCndstoff [[GREEN]]ist wieder bereit! | ||||||
|  |  | ||||||
| #REPARATUR | #REPARATUR | ||||||
|  | Repair.AnvilPlaced.Spout1=[mcMMO] Anvil Placed | ||||||
|  | Repair.AnvilPlaced.Spout2=Right click to repair! | ||||||
| Repair.Effect.0=Reparatur | Repair.Effect.0=Reparatur | ||||||
| Repair.Effect.1=Repariere Werkzeuge & R\u00FCstung | Repair.Effect.1=Repariere Werkzeuge & R\u00FCstung | ||||||
| Repair.Effect.10=Gold Reparatur ({0}+ SKILL) | Repair.Effect.10=Gold Reparatur ({0}+ SKILL) | ||||||
| @@ -310,6 +312,8 @@ Unarmed.Ability.Bonus.0=Eiserner Arm | |||||||
| Unarmed.Ability.Bonus.1=+{0} Schadens-Bonus | Unarmed.Ability.Bonus.1=+{0} Schadens-Bonus | ||||||
| Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pfeile ablenken Chance: [[YELLOW]]{0} | Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pfeile ablenken Chance: [[YELLOW]]{0} | ||||||
| Unarmed.Ability.Chance.Disarm=[[RED]]Entwaffnen Chance: [[YELLOW]]{0} | Unarmed.Ability.Chance.Disarm=[[RED]]Entwaffnen Chance: [[YELLOW]]{0} | ||||||
|  | Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip! | ||||||
|  | Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed! | ||||||
| Unarmed.Ability.Lower=[[GRAY]]**Du senkst deine F\u00C4USTE** | Unarmed.Ability.Lower=[[GRAY]]**Du senkst deine F\u00C4USTE** | ||||||
| Unarmed.Ability.Ready=[[GREEN]]**Deine F\u00C4USTE sind bereit** | Unarmed.Ability.Ready=[[GREEN]]**Deine F\u00C4USTE sind bereit** | ||||||
| Unarmed.Effect.0=Berserker (F\u00E4higkeit) | Unarmed.Effect.0=Berserker (F\u00E4higkeit) | ||||||
| @@ -511,9 +515,9 @@ Item.Injured.Wait=[[WHITE]]Du wurdest k\u00FCrzlich verletzt und musst [[YELLOW] | |||||||
| #SKILLS | #SKILLS | ||||||
| Skills.Disarmed=[[DARK_RED]]Du wurdest entwaffnet! | Skills.Disarmed=[[DARK_RED]]Du wurdest entwaffnet! | ||||||
| Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- | Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- | ||||||
| Skills.NeedMore=[[DARK_RED]]Du ben\u00F6tigst mehr | Skills.NeedMore=[[DARK_RED]]Du ben\u00F6tigst mehr [[GRAY]]{0} | ||||||
| Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]]) | Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]]) | ||||||
| Skills.TooTired=[[RED]]Du bist zu ausgelaugt, um diese F\u00E4higkeit wieder nutzen zu k\u00F6nnen. | Skills.TooTired=[[RED]]Du bist zu ausgelaugt, um diese F\u00E4higkeit wieder nutzen zu k\u00F6nnen. [[YELLOW]]({0}s) | ||||||
|  |  | ||||||
| #STATISTICS | #STATISTICS | ||||||
| Stats.Header.Combat=[[GOLD]]-=KAMPF SKILLS=- | Stats.Header.Combat=[[GOLD]]-=KAMPF SKILLS=- | ||||||
| @@ -533,3 +537,10 @@ Perks.cooldowns.desc=Verk\u00FCrzt die Cooldownzeit um {0}. | |||||||
| Perks.activationtime.name=Ausdauer | Perks.activationtime.name=Ausdauer | ||||||
| Perks.activationtime.desc=Erh\u00F6ht die Aktivierungszeit von F\u00E4higkeiten um {0} Sekunden. | Perks.activationtime.desc=Erh\u00F6ht die Aktivierungszeit von F\u00E4higkeiten um {0} Sekunden. | ||||||
| Perks.activationtime.bonus=[[GOLD]] ({0}s with Endurance Perk) | Perks.activationtime.bonus=[[GOLD]] ({0}s with Endurance Perk) | ||||||
|  |  | ||||||
|  | #HARDCORE | ||||||
|  | Hardcore.Player.Loss=[[GOLD]][mcMMO] [[DARK_RED]]You've lost [[BLUE]]{0}[[DARK_RED]] from death. | ||||||
|  | Vampirism.Killer.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] was too unskilled to grant you any knowledge. | ||||||
|  | Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]You've stolen [[BLUE]]{0}[[DARK_AQUA]] levels from [[YELLOW]]{1}. | ||||||
|  | Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] was unable to steal knowledge from you! | ||||||
|  | Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] has stolen [[BLUE]]{1}[[DARK_RED]] levels from you! | ||||||
|   | |||||||
| @@ -193,6 +193,8 @@ Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining! | |||||||
| Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed! | Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed! | ||||||
|  |  | ||||||
| #REPAIR | #REPAIR | ||||||
|  | Repair.AnvilPlaced.Spout1=[mcMMO] Anvil Placed | ||||||
|  | Repair.AnvilPlaced.Spout2=Right click to repair! | ||||||
| Repair.Effect.0=Repair | Repair.Effect.0=Repair | ||||||
| Repair.Effect.1=Repair Tools & Armor | Repair.Effect.1=Repair Tools & Armor | ||||||
| Repair.Effect.10=Gold Repair ({0}+ SKILL) | Repair.Effect.10=Gold Repair ({0}+ SKILL) | ||||||
| @@ -319,6 +321,8 @@ Unarmed.Ability.Bonus.0=Iron Arm Style | |||||||
| Unarmed.Ability.Bonus.1=+{0} DMG Upgrade | Unarmed.Ability.Bonus.1=+{0} DMG Upgrade | ||||||
| Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0} | Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0} | ||||||
| Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0} | Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0} | ||||||
|  | Unarmed.Ability.IronGrip.Attacker=[[RED]]Your opponent has an iron grip! | ||||||
|  | Unarmed.Ability.IronGrip.Defender=[[GREEN]]Your iron grip kept you from being disarmed! | ||||||
| Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** | Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS** | ||||||
| Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS** | Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS** | ||||||
| Unarmed.Effect.0=Berserk (ABILITY) | Unarmed.Effect.0=Berserk (ABILITY) | ||||||
| @@ -496,6 +500,7 @@ Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1} | |||||||
| Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level. | Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level. | ||||||
| Guides.Archery=[[DARK_AQUA]]About Archery:\n[[YELLOW]]Archery is about shooting with your bow and arrow.\n[[YELLOW]]It provides various combat bonuses, such as a damage boost\n[[YELLOW]]that scales with your level and the ability to daze your\n[[YELLOW]]opponents in PvP. In addition to this, you can retrieve\n[[YELLOW]]some of your spent arrows from the corpses of your foes.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to shoot mobs or\n[[YELLOW]]other players.\n\n[[DARK_AQUA]]How does Skill Shot work?\n[[YELLOW]]Skill Shot provides additional damage to your shots.\n[[YELLOW]]The bonus damage from Skill Shot increases as you\n[[YELLOW]]level in Archery.\n[[YELLOW]]With the default settings, your archery damage increase 10%\n[[YELLOW]]every 50 levels, to a maximum of 200% bonus damage.\n\n[[DARK_AQUA]]How does Daze work?\n[[YELLOW]]You have a passive chance to daze other players when\n[[YELLOW]]you shoot them. When Daze triggers it forces your opponents\n[[YELLOW]]to look straight up for a short duration.\n[[YELLOW]]A Daze shot also deals an additional 4 damage (2 hearts).\n[[DARK_AQUA]]How does Arrow Retrieval work?\n[[YELLOW]]You have a passive chance to retrieve some of your arrows\n[[YELLOW]]when you kill a mob with your bow.\n[[YELLOW]]This chance increases as you level in Archery.\n[[YELLOW]]By default, this ability increases by 0.1% per level, up to 100%\n[[YELLOW]]at level 1000. | Guides.Archery=[[DARK_AQUA]]About Archery:\n[[YELLOW]]Archery is about shooting with your bow and arrow.\n[[YELLOW]]It provides various combat bonuses, such as a damage boost\n[[YELLOW]]that scales with your level and the ability to daze your\n[[YELLOW]]opponents in PvP. In addition to this, you can retrieve\n[[YELLOW]]some of your spent arrows from the corpses of your foes.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to shoot mobs or\n[[YELLOW]]other players.\n\n[[DARK_AQUA]]How does Skill Shot work?\n[[YELLOW]]Skill Shot provides additional damage to your shots.\n[[YELLOW]]The bonus damage from Skill Shot increases as you\n[[YELLOW]]level in Archery.\n[[YELLOW]]With the default settings, your archery damage increase 10%\n[[YELLOW]]every 50 levels, to a maximum of 200% bonus damage.\n\n[[DARK_AQUA]]How does Daze work?\n[[YELLOW]]You have a passive chance to daze other players when\n[[YELLOW]]you shoot them. When Daze triggers it forces your opponents\n[[YELLOW]]to look straight up for a short duration.\n[[YELLOW]]A Daze shot also deals an additional 4 damage (2 hearts).\n[[DARK_AQUA]]How does Arrow Retrieval work?\n[[YELLOW]]You have a passive chance to retrieve some of your arrows\n[[YELLOW]]when you kill a mob with your bow.\n[[YELLOW]]This chance increases as you level in Archery.\n[[YELLOW]]By default, this ability increases by 0.1% per level, up to 100%\n[[YELLOW]]at level 1000. | ||||||
| Guides.Axes=[[DARK_AQUA]]About Axes:\n[[YELLOW]]With the Axes skill you can use your axe for much more then\n[[YELLOW]]just deforesting! You can hack and chop away at mobs\n[[YELLOW]]and players to gain XP, hitting mobs with the effect of\n[[YELLOW]]knockback and inflicting DEADLY criticals on mobs and players.\n[[YELLOW]]Your axe also becomes a hand-held woodchipper,\n[[YELLOW]]breaking down the enemy's armor with ease as your level\n[[YELLOW]]increases.\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need hit other mobs or players\n[[YELLOW]]with an Axe.\n\n[[DARK_AQUA]]How does Skull Splitter work?\n[[YELLOW]]This ability allows you to deal an AoE (Area of Effect) hit.\n[[YELLOW]]This AoE hit will deal half as much damage as you did to the\n[[YELLOW]]main target, so it's great for clearing out large piles of mobs.\n[[DARK_AQUA]]How does Critical Strikes work?\n[[YELLOW]]Critical Strikes is a passive ability which gives players a\n[[YELLOW]]chance to deal additional damage.\n[[YELLOW]]With the default settings, every 2 skill levels in Axes awards a\n[[YELLOW]]0.1% chance to deal a Critical Strike, causing 2.0 times damage\n[[YELLOW]]to mobs or 1.5 times damage against other players.\n\n\n[[DARK_AQUA]]How does Axe Mastery work?\n[[YELLOW]]Axe Mastery is a passive ability that will add additional damage\n[[YELLOW]]to your hits when using Axes.\n[[YELLOW]]By default, the bonus damage increases by 1 every 50 levels,\n[[YELLOW]]up to a cap of 4 extra damage at level 200.\n\n\n\n[[DARK_AQUA]]How does Armor Impact work?\n[[YELLOW]]Strike with enough force to shatter armor!\n[[YELLOW]]Armor Impact has a passive chance to damage your\n[[YELLOW]]opponent's armor. This damage increases as you level in Axes.\n\n\n\n\n[[DARK_AQUA]]How does Greater Impact work?\n[[YELLOW]]You have a passive chance to achieve a greater impact when\n[[YELLOW]]hitting mobs or players with your axe.\n[[YELLOW]]By default this chance is 25%. This passive ability has an\n[[YELLOW]]extreme knockback effect, similar to the Knockback II\n[[YELLOW]]enchantment. In addition, it deals bonus damage to the target. | Guides.Axes=[[DARK_AQUA]]About Axes:\n[[YELLOW]]With the Axes skill you can use your axe for much more then\n[[YELLOW]]just deforesting! You can hack and chop away at mobs\n[[YELLOW]]and players to gain XP, hitting mobs with the effect of\n[[YELLOW]]knockback and inflicting DEADLY criticals on mobs and players.\n[[YELLOW]]Your axe also becomes a hand-held woodchipper,\n[[YELLOW]]breaking down the enemy's armor with ease as your level\n[[YELLOW]]increases.\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need hit other mobs or players\n[[YELLOW]]with an Axe.\n\n[[DARK_AQUA]]How does Skull Splitter work?\n[[YELLOW]]This ability allows you to deal an AoE (Area of Effect) hit.\n[[YELLOW]]This AoE hit will deal half as much damage as you did to the\n[[YELLOW]]main target, so it's great for clearing out large piles of mobs.\n[[DARK_AQUA]]How does Critical Strikes work?\n[[YELLOW]]Critical Strikes is a passive ability which gives players a\n[[YELLOW]]chance to deal additional damage.\n[[YELLOW]]With the default settings, every 2 skill levels in Axes awards a\n[[YELLOW]]0.1% chance to deal a Critical Strike, causing 2.0 times damage\n[[YELLOW]]to mobs or 1.5 times damage against other players.\n\n\n[[DARK_AQUA]]How does Axe Mastery work?\n[[YELLOW]]Axe Mastery is a passive ability that will add additional damage\n[[YELLOW]]to your hits when using Axes.\n[[YELLOW]]By default, the bonus damage increases by 1 every 50 levels,\n[[YELLOW]]up to a cap of 4 extra damage at level 200.\n\n\n\n[[DARK_AQUA]]How does Armor Impact work?\n[[YELLOW]]Strike with enough force to shatter armor!\n[[YELLOW]]Armor Impact has a passive chance to damage your\n[[YELLOW]]opponent's armor. This damage increases as you level in Axes.\n\n\n\n\n[[DARK_AQUA]]How does Greater Impact work?\n[[YELLOW]]You have a passive chance to achieve a greater impact when\n[[YELLOW]]hitting mobs or players with your axe.\n[[YELLOW]]By default this chance is 25%. This passive ability has an\n[[YELLOW]]extreme knockback effect, similar to the Knockback II\n[[YELLOW]]enchantment. In addition, it deals bonus damage to the target. | ||||||
|  | Guides.Available= | ||||||
| Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it's\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server. | Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it's\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server. | ||||||
| Guides.Fishing=Guide coming soon... | Guides.Fishing=Guide coming soon... | ||||||
| Guides.Herbalism=Guide coming soon... | Guides.Herbalism=Guide coming soon... | ||||||
| @@ -520,9 +525,9 @@ Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW] | |||||||
| #SKILLS | #SKILLS | ||||||
| Skills.Disarmed=[[DARK_RED]]You have been disarmed! | Skills.Disarmed=[[DARK_RED]]You have been disarmed! | ||||||
| Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- | Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]----- | ||||||
| Skills.NeedMore=[[DARK_RED]]You need more | Skills.NeedMore=[[DARK_RED]]You need more [[GRAY]]{0} | ||||||
| Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]]) | Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]]) | ||||||
| Skills.TooTired=[[RED]]You are too tired to use that ability again. | Skills.TooTired=[[RED]]You are too tired to use that ability again. [[YELLOW]]({0}s) | ||||||
|  |  | ||||||
| #STATISTICS | #STATISTICS | ||||||
| Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=- | Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=- | ||||||
| @@ -542,3 +547,10 @@ Perks.cooldowns.desc=Cuts cooldown duration by {0}. | |||||||
| Perks.activationtime.name=Endurance | Perks.activationtime.name=Endurance | ||||||
| Perks.activationtime.desc=Increases ability activation time by {0} seconds. | Perks.activationtime.desc=Increases ability activation time by {0} seconds. | ||||||
| Perks.activationtime.bonus=[[GOLD]] ({0}s with Endurance Perk) | Perks.activationtime.bonus=[[GOLD]] ({0}s with Endurance Perk) | ||||||
|  |  | ||||||
|  | #HARDCORE | ||||||
|  | Hardcore.Player.Loss=[[GOLD]][mcMMO] [[DARK_RED]]You've lost [[BLUE]]{0}[[DARK_RED]] from death. | ||||||
|  | Vampirism.Killer.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] was too unskilled to grant you any knowledge. | ||||||
|  | Vampirism.Killer.Success=[[GOLD]][mcMMO] [[DARK_AQUA]]You've stolen [[BLUE]]{0}[[DARK_AQUA]] levels from [[YELLOW]]{1}. | ||||||
|  | Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] was unable to steal knowledge from you! | ||||||
|  | Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]] has stolen [[BLUE]]{1}[[DARK_RED]] levels from you! | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user
	 GJ
					GJ