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Fixing styling on Acrobatics, Archery
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c728b233e6
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@ -58,19 +58,20 @@ public class AcrobaticsCommand extends SkillCommand {
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protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
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List<String> messages = new ArrayList<String>();
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/*
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if (canRoll) {
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/*if (canRoll) {
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messages.add(getStatMessage(SubSkillType.ACROBATICS_ROLL, dazeChance)
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+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", dazeChanceLucky) : ""));
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messages.add(LocaleLoader.getString("Acrobatics.Roll.Chance", rollChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", rollChanceLucky) : ""));
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}
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if (canGracefulRoll) {
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if (canRoll) {
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messages.add(LocaleLoader.getString("Acrobatics.Roll.GraceChance", gracefulRollChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", gracefulRollChanceLucky) : ""));
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}
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*/
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}*/
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if (canDodge) {
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messages.add(LocaleLoader.getString("Acrobatics.DodgeChance", dodgeChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", dodgeChanceLucky) : ""));
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messages.add(getStatMessage(SubSkillType.ACROBATICS_DODGE, dodgeChance)
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+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", dodgeChanceLucky) : ""));
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}
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return messages;
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@ -80,15 +80,17 @@ public class ArcheryCommand extends SkillCommand {
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List<String> messages = new ArrayList<String>();
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if (canSkillShot) {
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messages.add(LocaleLoader.getString("Archery.Combat.SkillshotBonus", skillShotBonus));
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messages.add(getStatMessage(SubSkillType.ARCHERY_SKILL_SHOT, skillShotBonus));
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}
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if (canDaze) {
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messages.add(LocaleLoader.getString("Archery.Combat.DazeChance", dazeChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", dazeChanceLucky) : ""));
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messages.add(getStatMessage(SubSkillType.ARCHERY_DAZE, dazeChance)
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+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", dazeChanceLucky) : ""));
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}
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if (canRetrieve) {
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messages.add(LocaleLoader.getString("Archery.Combat.RetrieveChance", retrieveChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", retrieveChanceLucky) : ""));
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messages.add(getStatMessage(SubSkillType.ARCHERY_ARROW_RETRIEVAL, retrieveChance)
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+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", retrieveChanceLucky) : ""));
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}
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return messages;
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@ -235,6 +235,16 @@ public abstract class SkillCommand implements TabExecutor {
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return new String[] { String.valueOf(length), String.valueOf(enduranceLength) };
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}
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/**
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* Grab the stat string for a given subskill
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* @param subSkillType target subskill
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*/
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protected String getStatMessage(SubSkillType subSkillType, String stat)
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{
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String statDescription = subSkillType.getLocaleStatDescription();
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return subSkillType.getLocaleStat(statDescription, stat);
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}
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protected abstract void dataCalculations(Player player, float skillValue, boolean isLucky);
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protected abstract void permissionsCheck(Player player);
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@ -242,11 +242,23 @@ public enum SubSkillType {
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public String getLocaleName()
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{
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return LocaleLoader.getString(getLocaleKeyRoot()+".Name");
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return getFromLocaleSubAddress(".Name");
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}
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public String getLocaleDescription()
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{
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return LocaleLoader.getString(getLocaleKeyRoot()+".Description");
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return getFromLocaleSubAddress(".Description");
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}
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public String getLocaleStatDescription() { return getFromLocaleSubAddress(".Stat"); }
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public String getLocaleStat(String... vars)
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{
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String statMsg = LocaleLoader.getString("Ability.Generic.Template", (Object[]) vars);
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return statMsg;
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}
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private String getFromLocaleSubAddress(String s) {
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return LocaleLoader.getString(getLocaleKeyRoot() + s);
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}
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}
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@ -135,8 +135,9 @@ Acrobatics.SubSkill.GracefulRoll.Name=Graceful Roll
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Acrobatics.SubSkill.GracefulRoll.Description=Twice as effective as a normal Roll
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Acrobatics.SubSkill.Dodge.Name=Dodge
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Acrobatics.SubSkill.Dodge.Description=Reduce attack damage by half
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Acrobatics.SubSkill.Dodge.Stat=Dodge Chance
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Acrobatics.Listener=Acrobatics:
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Acrobatics.Roll.Text=[[ITALIC]][[BOLD]]**Rolled**
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Acrobatics.Roll.Text=[[ITALIC]]**Rolled**
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Acrobatics.SkillName=ACROBATICS
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#ALCHEMY
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Alchemy.SubSkill.Catalysis.Name=Catalysis
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@ -150,15 +151,17 @@ Alchemy.Concoctions.Rank=Concoctions Rank: [[YELLOW]]{0}/{1}
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Alchemy.Concoctions.Ingredients=Ingredients [[[YELLOW]]{0}[[RED]]]: [[YELLOW]]{1}
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Alchemy.SkillName=ALCHEMY
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#ARCHERY
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Archery.Combat.DazeChance=Chance to Daze: [[YELLOW]]{0}
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Archery.Combat.RetrieveChance=Chance to Retrieve Arrows: [[YELLOW]]{0}
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Archery.Combat.SkillshotBonus=Skill Shot Bonus Damage: [[YELLOW]]{0}
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Archery.SubSkill.SkillShot.Name=Skill Shot
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Archery.SubSkill.SkillShot.Description=Increases damage done with bows
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Archery.SubSkill.SkillShot.Stat=Skill Shot Bonus Damage
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Archery.SubSkill.Daze.Name=Daze
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Archery.SubSkill.Daze.Description=Disorients foes and deals {0} DMG
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Archery.SubSkill.Daze.Stat=Daze Chance
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Archery.SubSkill.ArrowRetrieval.Name=Arrow Retrieval
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Archery.SubSkill.ArrowRetrieval.Description=Chance to retrieve arrows from corpses
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Archery.SubSkill.ArrowRetrieval.Stat=Arrow Recovery Chance
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Archery.Listener=Archery:
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Archery.SkillName=ARCHERY
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#AXES
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