mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-29 16:46:46 +01:00
Fixing styling on Acrobatics, Archery
This commit is contained in:
parent
c728b233e6
commit
f9ce70e310
@ -58,19 +58,20 @@ public class AcrobaticsCommand extends SkillCommand {
|
|||||||
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
|
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
|
||||||
List<String> messages = new ArrayList<String>();
|
List<String> messages = new ArrayList<String>();
|
||||||
|
|
||||||
/*
|
/*if (canRoll) {
|
||||||
if (canRoll) {
|
messages.add(getStatMessage(SubSkillType.ACROBATICS_ROLL, dazeChance)
|
||||||
|
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", dazeChanceLucky) : ""));
|
||||||
messages.add(LocaleLoader.getString("Acrobatics.Roll.Chance", rollChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", rollChanceLucky) : ""));
|
messages.add(LocaleLoader.getString("Acrobatics.Roll.Chance", rollChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", rollChanceLucky) : ""));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (canGracefulRoll) {
|
if (canRoll) {
|
||||||
messages.add(LocaleLoader.getString("Acrobatics.Roll.GraceChance", gracefulRollChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", gracefulRollChanceLucky) : ""));
|
messages.add(LocaleLoader.getString("Acrobatics.Roll.GraceChance", gracefulRollChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", gracefulRollChanceLucky) : ""));
|
||||||
}
|
}*/
|
||||||
*/
|
|
||||||
|
|
||||||
if (canDodge) {
|
if (canDodge) {
|
||||||
messages.add(LocaleLoader.getString("Acrobatics.DodgeChance", dodgeChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", dodgeChanceLucky) : ""));
|
messages.add(getStatMessage(SubSkillType.ACROBATICS_DODGE, dodgeChance)
|
||||||
|
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", dodgeChanceLucky) : ""));
|
||||||
}
|
}
|
||||||
|
|
||||||
return messages;
|
return messages;
|
||||||
|
@ -80,15 +80,17 @@ public class ArcheryCommand extends SkillCommand {
|
|||||||
List<String> messages = new ArrayList<String>();
|
List<String> messages = new ArrayList<String>();
|
||||||
|
|
||||||
if (canSkillShot) {
|
if (canSkillShot) {
|
||||||
messages.add(LocaleLoader.getString("Archery.Combat.SkillshotBonus", skillShotBonus));
|
messages.add(getStatMessage(SubSkillType.ARCHERY_SKILL_SHOT, skillShotBonus));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (canDaze) {
|
if (canDaze) {
|
||||||
messages.add(LocaleLoader.getString("Archery.Combat.DazeChance", dazeChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", dazeChanceLucky) : ""));
|
messages.add(getStatMessage(SubSkillType.ARCHERY_DAZE, dazeChance)
|
||||||
|
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", dazeChanceLucky) : ""));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (canRetrieve) {
|
if (canRetrieve) {
|
||||||
messages.add(LocaleLoader.getString("Archery.Combat.RetrieveChance", retrieveChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", retrieveChanceLucky) : ""));
|
messages.add(getStatMessage(SubSkillType.ARCHERY_ARROW_RETRIEVAL, retrieveChance)
|
||||||
|
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", retrieveChanceLucky) : ""));
|
||||||
}
|
}
|
||||||
|
|
||||||
return messages;
|
return messages;
|
||||||
|
@ -235,6 +235,16 @@ public abstract class SkillCommand implements TabExecutor {
|
|||||||
return new String[] { String.valueOf(length), String.valueOf(enduranceLength) };
|
return new String[] { String.valueOf(length), String.valueOf(enduranceLength) };
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Grab the stat string for a given subskill
|
||||||
|
* @param subSkillType target subskill
|
||||||
|
*/
|
||||||
|
protected String getStatMessage(SubSkillType subSkillType, String stat)
|
||||||
|
{
|
||||||
|
String statDescription = subSkillType.getLocaleStatDescription();
|
||||||
|
return subSkillType.getLocaleStat(statDescription, stat);
|
||||||
|
}
|
||||||
|
|
||||||
protected abstract void dataCalculations(Player player, float skillValue, boolean isLucky);
|
protected abstract void dataCalculations(Player player, float skillValue, boolean isLucky);
|
||||||
|
|
||||||
protected abstract void permissionsCheck(Player player);
|
protected abstract void permissionsCheck(Player player);
|
||||||
|
@ -242,11 +242,23 @@ public enum SubSkillType {
|
|||||||
|
|
||||||
public String getLocaleName()
|
public String getLocaleName()
|
||||||
{
|
{
|
||||||
return LocaleLoader.getString(getLocaleKeyRoot()+".Name");
|
return getFromLocaleSubAddress(".Name");
|
||||||
}
|
}
|
||||||
|
|
||||||
public String getLocaleDescription()
|
public String getLocaleDescription()
|
||||||
{
|
{
|
||||||
return LocaleLoader.getString(getLocaleKeyRoot()+".Description");
|
return getFromLocaleSubAddress(".Description");
|
||||||
|
}
|
||||||
|
|
||||||
|
public String getLocaleStatDescription() { return getFromLocaleSubAddress(".Stat"); }
|
||||||
|
|
||||||
|
public String getLocaleStat(String... vars)
|
||||||
|
{
|
||||||
|
String statMsg = LocaleLoader.getString("Ability.Generic.Template", (Object[]) vars);
|
||||||
|
return statMsg;
|
||||||
|
}
|
||||||
|
|
||||||
|
private String getFromLocaleSubAddress(String s) {
|
||||||
|
return LocaleLoader.getString(getLocaleKeyRoot() + s);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -135,8 +135,9 @@ Acrobatics.SubSkill.GracefulRoll.Name=Graceful Roll
|
|||||||
Acrobatics.SubSkill.GracefulRoll.Description=Twice as effective as a normal Roll
|
Acrobatics.SubSkill.GracefulRoll.Description=Twice as effective as a normal Roll
|
||||||
Acrobatics.SubSkill.Dodge.Name=Dodge
|
Acrobatics.SubSkill.Dodge.Name=Dodge
|
||||||
Acrobatics.SubSkill.Dodge.Description=Reduce attack damage by half
|
Acrobatics.SubSkill.Dodge.Description=Reduce attack damage by half
|
||||||
|
Acrobatics.SubSkill.Dodge.Stat=Dodge Chance
|
||||||
Acrobatics.Listener=Acrobatics:
|
Acrobatics.Listener=Acrobatics:
|
||||||
Acrobatics.Roll.Text=[[ITALIC]][[BOLD]]**Rolled**
|
Acrobatics.Roll.Text=[[ITALIC]]**Rolled**
|
||||||
Acrobatics.SkillName=ACROBATICS
|
Acrobatics.SkillName=ACROBATICS
|
||||||
#ALCHEMY
|
#ALCHEMY
|
||||||
Alchemy.SubSkill.Catalysis.Name=Catalysis
|
Alchemy.SubSkill.Catalysis.Name=Catalysis
|
||||||
@ -150,15 +151,17 @@ Alchemy.Concoctions.Rank=Concoctions Rank: [[YELLOW]]{0}/{1}
|
|||||||
Alchemy.Concoctions.Ingredients=Ingredients [[[YELLOW]]{0}[[RED]]]: [[YELLOW]]{1}
|
Alchemy.Concoctions.Ingredients=Ingredients [[[YELLOW]]{0}[[RED]]]: [[YELLOW]]{1}
|
||||||
Alchemy.SkillName=ALCHEMY
|
Alchemy.SkillName=ALCHEMY
|
||||||
#ARCHERY
|
#ARCHERY
|
||||||
Archery.Combat.DazeChance=Chance to Daze: [[YELLOW]]{0}
|
|
||||||
Archery.Combat.RetrieveChance=Chance to Retrieve Arrows: [[YELLOW]]{0}
|
|
||||||
Archery.Combat.SkillshotBonus=Skill Shot Bonus Damage: [[YELLOW]]{0}
|
|
||||||
Archery.SubSkill.SkillShot.Name=Skill Shot
|
Archery.SubSkill.SkillShot.Name=Skill Shot
|
||||||
Archery.SubSkill.SkillShot.Description=Increases damage done with bows
|
Archery.SubSkill.SkillShot.Description=Increases damage done with bows
|
||||||
|
Archery.SubSkill.SkillShot.Stat=Skill Shot Bonus Damage
|
||||||
Archery.SubSkill.Daze.Name=Daze
|
Archery.SubSkill.Daze.Name=Daze
|
||||||
Archery.SubSkill.Daze.Description=Disorients foes and deals {0} DMG
|
Archery.SubSkill.Daze.Description=Disorients foes and deals {0} DMG
|
||||||
|
Archery.SubSkill.Daze.Stat=Daze Chance
|
||||||
Archery.SubSkill.ArrowRetrieval.Name=Arrow Retrieval
|
Archery.SubSkill.ArrowRetrieval.Name=Arrow Retrieval
|
||||||
Archery.SubSkill.ArrowRetrieval.Description=Chance to retrieve arrows from corpses
|
Archery.SubSkill.ArrowRetrieval.Description=Chance to retrieve arrows from corpses
|
||||||
|
Archery.SubSkill.ArrowRetrieval.Stat=Arrow Recovery Chance
|
||||||
Archery.Listener=Archery:
|
Archery.Listener=Archery:
|
||||||
Archery.SkillName=ARCHERY
|
Archery.SkillName=ARCHERY
|
||||||
#AXES
|
#AXES
|
||||||
|
Loading…
Reference in New Issue
Block a user