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Remove explosion from rupture, and rupture bug fixes and other tweaks
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@ -93,9 +93,7 @@ public final class CombatUtils {
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}
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if(target.getHealth() - event.getFinalDamage() > 0) {
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if (swordsManager.canUseRupture()) {
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swordsManager.processRupture(target);
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}
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swordsManager.processRupture(target);
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}
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//Add Stab Damage
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