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Remove explosion from rupture, and rupture bug fixes and other tweaks
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@ -91,9 +91,9 @@ public class SwordsCommand extends SkillCommand {
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ruptureLengthSecondsAgainstMobs));
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messages.add(LocaleLoader.getString("Swords.SubSkill.Rupture.Stat.TickDamage", rupturePureTickDamageAgainstPlayers, rupturePureTickDamageAgainstMobs));
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messages.add(LocaleLoader.getString("Swords.SubSkill.Rupture.Stat.ExplosionDamage", ruptureExplosionDamageAgainstPlayers, ruptureExplosionDamageAgainstMobs));
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// messages.add(LocaleLoader.getString("Swords.SubSkill.Rupture.Stat.ExplosionDamage", ruptureExplosionDamageAgainstPlayers, ruptureExplosionDamageAgainstMobs));
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messages.add(LocaleLoader.getString("Swords.Combat.Rupture.Note"));
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messages.add(LocaleLoader.getString("Swords.Combat.Rupture.Note.Update.One"));
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}
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if (canSerratedStrike) {
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