Merge branch 'master' of github.com:mcMMO-Dev/mcMMO

This commit is contained in:
nossr50 2020-10-26 16:33:15 -07:00
commit f976302cf0
13 changed files with 95 additions and 49 deletions

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@ -250,6 +250,14 @@
<groupId>com.sk89q.worldguard</groupId>
<artifactId>worldguard-core</artifactId>
<version>7.0.1-SNAPSHOT</version>
<exclusions>
<exclusion>
<!-- We use jetbrains instead. Excluding this -->
<!-- prevents us from using inconsistent annotations -->
<groupId>com.google.code.findbugs</groupId>
<artifactId>jsr305</artifactId>
</exclusion>
</exclusions>
</dependency>
<dependency>
<groupId>com.sk89q.worldguard</groupId>

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@ -1,7 +1,11 @@
package com.gmail.nossr50.api.exceptions;
import org.jetbrains.annotations.NotNull;
public class IncompleteNamespacedKeyRegister extends RuntimeException {
public IncompleteNamespacedKeyRegister(String message) {
private static final long serialVersionUID = -6905157273569301219L;
public IncompleteNamespacedKeyRegister(@NotNull String message) {
super(message);
}
}

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@ -1,11 +1,12 @@
package com.gmail.nossr50.api.exceptions;
import org.bukkit.entity.Player;
import org.jetbrains.annotations.NotNull;
public class McMMOPlayerNotFoundException extends RuntimeException {
private static final long serialVersionUID = 761917904993202836L;
public McMMOPlayerNotFoundException(Player player) {
public McMMOPlayerNotFoundException(@NotNull Player player) {
super("McMMOPlayer object was not found for [NOTE: This can mean the profile is not loaded yet!] : " + player.getName() + " " + player.getUniqueId());
}
}

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@ -42,6 +42,7 @@ import org.bukkit.event.Listener;
import org.bukkit.event.entity.*;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.inventory.meta.PotionMeta;
import org.bukkit.metadata.FixedMetadataValue;
import org.bukkit.potion.PotionEffect;
@ -1068,10 +1069,13 @@ public class EntityListener implements Listener {
if(WorldBlacklist.isWorldBlacklisted(event.getEntity().getWorld()))
return;
if(event.getPotion().getItem().getItemMeta() == null)
return;
ItemMeta meta = event.getPotion().getItem().getItemMeta();
for (PotionEffect effect : ((PotionMeta) event.getPotion().getItem().getItemMeta()).getCustomEffects()) {
if (meta == null) {
return;
}
for (PotionEffect effect : ((PotionMeta) meta).getCustomEffects()) {
if (!effect.getType().equals(PotionEffectType.SATURATION)) {
return;
}

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@ -4,7 +4,14 @@ import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.Config;
import org.bukkit.Material;
public class Salvage {
public final class Salvage {
/**
* This is a static utility class, therefore we don't want any instances of
* this class. Making the constructor private prevents accidents like that.
*/
private Salvage() {}
public static Material anvilMaterial = Config.getInstance().getSalvageAnvilMaterial();
/*public static int salvageMaxPercentageLevel = AdvancedConfig.getInstance().getSalvageMaxPercentageLevel();
@ -15,7 +22,7 @@ public class Salvage {
public static boolean arcaneSalvageDowngrades = AdvancedConfig.getInstance().getArcaneSalvageEnchantDowngradeEnabled();
public static boolean arcaneSalvageEnchantLoss = AdvancedConfig.getInstance().getArcaneSalvageEnchantLossEnabled();
protected static int calculateSalvageableAmount(short currentDurability, short maxDurability, int baseAmount) {
static int calculateSalvageableAmount(int currentDurability, short maxDurability, int baseAmount) {
double percentDamaged = (maxDurability <= 0) ? 1D : (double) (maxDurability - currentDurability) / maxDurability;
return (int) Math.floor(baseAmount * percentDamaged);

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@ -1,5 +1,18 @@
package com.gmail.nossr50.skills.salvage;
import java.util.Map;
import java.util.Map.Entry;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.Damageable;
import org.bukkit.inventory.meta.EnchantmentStorageMeta;
import org.bukkit.inventory.meta.ItemMeta;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.config.experience.ExperienceConfig;
@ -8,7 +21,6 @@ import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.skills.salvage.salvageables.Salvageable;
import com.gmail.nossr50.util.EventUtils;
@ -22,15 +34,6 @@ import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.sounds.SoundManager;
import com.gmail.nossr50.util.sounds.SoundType;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.EnchantmentStorageMeta;
import java.util.Map;
import java.util.Map.Entry;
public class SalvageManager extends SkillManager {
private boolean placedAnvil;
@ -65,8 +68,9 @@ public class SalvageManager extends SkillManager {
Player player = getPlayer();
Salvageable salvageable = mcMMO.getSalvageableManager().getSalvageable(item.getType());
ItemMeta meta = item.getItemMeta();
if (item.getItemMeta() != null && item.getItemMeta().isUnbreakable()) {
if (meta != null && meta.isUnbreakable()) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Anvil.Unbreakable");
return;
}
@ -91,7 +95,8 @@ public class SalvageManager extends SkillManager {
return;
}
int potentialSalvageYield = Salvage.calculateSalvageableAmount(item.getDurability(), salvageable.getMaximumDurability(), salvageable.getMaximumQuantity());
int durability = meta instanceof Damageable ? ((Damageable) meta).getDamage(): 0;
int potentialSalvageYield = Salvage.calculateSalvageableAmount(durability, salvageable.getMaximumDurability(), salvageable.getMaximumQuantity());
if (potentialSalvageYield <= 0) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Salvage.Skills.TooDamaged");

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@ -4,7 +4,13 @@ import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.MaterialType;
import org.bukkit.Material;
public class SalvageableFactory {
public final class SalvageableFactory {
/**
* This is a static utility class, therefore we don't want any instances of
* this class. Making the constructor private prevents accidents like that.
*/
private SalvageableFactory() {}
public static Salvageable getSalvageable(Material itemMaterial, Material recipeMaterial, int maximumQuantity, short maximumDurability) {
return getSalvageable(itemMaterial, recipeMaterial, 0, maximumQuantity, maximumDurability, ItemType.OTHER, MaterialType.OTHER, 1);
}

View File

@ -1,14 +1,14 @@
package com.gmail.nossr50.skills.salvage.salvageables;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import java.util.HashMap;
import java.util.List;
public class SimpleSalvageableManager implements SalvageableManager {
private final HashMap<Material, Salvageable> salvageables;
private final Map<Material, Salvageable> salvageables;
public SimpleSalvageableManager() {
this(55);

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@ -25,6 +25,8 @@ import org.bukkit.block.BlockState;
import org.bukkit.entity.Player;
import org.bukkit.event.player.PlayerItemDamageEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.Damageable;
import org.bukkit.inventory.meta.ItemMeta;
import java.util.ArrayList;
import java.util.HashSet;
@ -32,7 +34,6 @@ import java.util.List;
import java.util.Set;
public class WoodcuttingManager extends SkillManager {
private boolean treeFellerReachedThreshold = false;
private static int treeFellerThreshold; //TODO: Shared setting, will be removed in 2.2
@ -207,11 +208,13 @@ public class WoodcuttingManager extends SkillManager {
*/
private static boolean handleDurabilityLoss(Set<BlockState> treeFellerBlocks, ItemStack inHand, Player player) {
//Treat the NBT tag for unbreakable and the durability enchant differently
if(inHand.getItemMeta() != null && inHand.getItemMeta().isUnbreakable()) {
ItemMeta meta = inHand.getItemMeta();
if (meta != null && meta.isUnbreakable()) {
return true;
}
short durabilityLoss = 0;
int durabilityLoss = 0;
Material type = inHand.getType();
for (BlockState blockState : treeFellerBlocks) {
@ -230,7 +233,8 @@ public class WoodcuttingManager extends SkillManager {
}
SkillUtils.handleDurabilityChange(inHand, durabilityLoss);
return (inHand.getDurability() < (mcMMO.getRepairableManager().isRepairable(type) ? mcMMO.getRepairableManager().getRepairable(type).getMaximumDurability() : type.getMaxDurability()));
int durability = meta instanceof Damageable ? ((Damageable) meta).getDamage(): 0;
return (durability < (mcMMO.getRepairableManager().isRepairable(type) ? mcMMO.getRepairableManager().getRepairable(type).getMaximumDurability() : type.getMaxDurability()));
}
/**

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@ -18,6 +18,10 @@ import org.jetbrains.annotations.NotNull;
import java.util.List;
public final class ItemUtils {
/**
* This is a static utility class, therefore we don't want any instances of
* this class. Making the constructor private prevents accidents like that.
*/
private ItemUtils() {}
/**

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@ -35,7 +35,12 @@ import org.jetbrains.annotations.Nullable;
import java.util.Iterator;
public class SkillUtils {
public final class SkillUtils {
/**
* This is a static utility class, therefore we don't want any instances of
* this class. Making the constructor private prevents accidents like that.
*/
private SkillUtils() {}
public static void applyXpGain(McMMOPlayer mcMMOPlayer, PrimarySkillType skill, float xp, XPGainReason xpGainReason) {
mcMMOPlayer.beginXpGain(skill, xp, xpGainReason, XPGainSource.SELF);
@ -217,10 +222,8 @@ public class SkillUtils {
if(compatLayer.isLegacyAbilityTool(itemStack)) {
ItemMeta itemMeta = itemStack.getItemMeta();
//TODO: can be optimized
if(itemMeta.hasEnchant(Enchantment.DIG_SPEED)) {
// This is safe to call without prior checks.
itemMeta.removeEnchant(Enchantment.DIG_SPEED);
}
itemStack.setItemMeta(itemMeta);
ItemUtils.removeAbilityLore(itemStack);
@ -264,7 +267,8 @@ public class SkillUtils {
return false;
}
protected static Material getRepairAndSalvageItem(ItemStack inHand) {
@Nullable
public static Material getRepairAndSalvageItem(@NotNull ItemStack inHand) {
if (ItemUtils.isDiamondTool(inHand) || ItemUtils.isDiamondArmor(inHand)) {
return Material.DIAMOND;
}

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@ -479,14 +479,13 @@ Taming.SubSkill.Pummel.TargetMessage=\u72fc\u306b\u30ce\u30c3\u30af\u30d0\u30c3\
Taming.Listener.Wolf=&8\u72fc\u306f\u3042\u306a\u305f\u306e\u3082\u3068\u306b\u6025\u3044\u3067\u623b\u308a\u307e\u3059...
Taming.Listener=\u8abf\u6559:
Taming.SkillName=\u8abf\u6559
Taming.Summon.COTW.Success.WithoutLifespan=&a\uff08\u91ce\u751f\u306e\u547c\u3073\u304b\u3051\uff09 &7\u3042\u306a\u305f\u306f&6{0}&7\u3092\u53ec\u559a\u3057\u307e\u3057\u305f&7
Taming.Summon.COTW.Success.WithLifespan=&a\uff08\u91ce\u751f\u306e\u547c\u3073\u304b\u3051\uff09 &6{0}&7\u3092\u53ec\u559a\u3057\u307e\u3057\u305f\u304c\u3001\u6301\u7d9a\u6642\u9593\u306f&6{1}&7\u79d2\u3067\u3059\u3002
Taming.Summon.COTW.Limit=&a\uff08\u91ce\u751f\u306e\u547c\u3073\u304b\u3051\uff09 &6{0}&7\u306f\u540c\u6642\u306b&6{1}&7\u5339\u3057\u304b\u53ec\u559a\u3067\u304d\u307e\u305b\u3093\u3002
Taming.Summon.COTW.TimeExpired=&a\uff08\u91ce\u751f\u306e\u547c\u3073\u304b\u3051\uff09 &7\u6642\u9593\u5207\u308c\u3067&6{0}&7\u304c\u7acb\u3061\u53bb\u308a\u307e\u3057\u305f\u3002
Taming.Summon.COTW.BreedingDisallowed=&a\uff08\u91ce\u751f\u306e\u547c\u3073\u304b\u3051\uff09 &c\u53ec\u559a\u3055\u308c\u305f\u52d5\u7269\u3092\u7e41\u6b96\u3059\u308b\u3053\u3068\u306f\u3067\u304d\u307e\u305b\u3093\u3002
Taming.Summon.COTW.NeedMoreItems=&a\uff08\u91ce\u751f\u306e\u547c\u3073\u304b\u3051\uff09 &e{0}&7\u304c&3{1}&7\u500b\u5fc5\u8981\u3067\u3059\u3002
Taming.Summon.Name.Format=&6(COTW) &f{0} {1}
Taming.Summon.COTW.Success.WithoutLifespan=[[GREEN]]\uff08\u91ce\u751f\u306e\u547c\u3073\u304b\u3051\uff09 [[GRAY]]\u3042\u306a\u305f\u306f[[GOLD]]{0}[[GRAY]]\u3092\u53ec\u559a\u3057\u307e\u3057\u305f[[GRAY]]
Taming.Summon.COTW.Success.WithLifespan=[[GREEN]]\uff08\u91ce\u751f\u306e\u547c\u3073\u304b\u3051\uff09 [[GOLD]]{0}[[GRAY]]\u3092\u53ec\u559a\u3057\u307e\u3057\u305f\u304c\u3001\u6301\u7d9a\u6642\u9593\u306f[[GOLD]]{1}[[GRAY]]\u79d2\u3067\u3059\u3002
Taming.Summon.COTW.Limit=[[GREEN]]\uff08\u91ce\u751f\u306e\u547c\u3073\u304b\u3051\uff09 [[GOLD]]{0}[[GRAY]]\u306f\u540c\u6642\u306b[[GOLD]]{1}[[GRAY]]\u5339\u3057\u304b\u53ec\u559a\u3067\u304d\u307e\u305b\u3093\u3002
Taming.Summon.COTW.TimeExpired=[[GREEN]]\uff08\u91ce\u751f\u306e\u547c\u3073\u304b\u3051\uff09 [[GRAY]]\u6642\u9593\u5207\u308c\u3067[[GOLD]]{0}[[GRAY]]\u304c\u7acb\u3061\u53bb\u308a\u307e\u3057\u305f\u3002
Taming.Summon.COTW.BreedingDisallowed=[[GREEN]]\uff08\u91ce\u751f\u306e\u547c\u3073\u304b\u3051\uff09 [[RED]]\u53ec\u559a\u3055\u308c\u305f\u52d5\u7269\u3092\u7e41\u6b96\u3059\u308b\u3053\u3068\u306f\u3067\u304d\u307e\u305b\u3093\u3002
Taming.Summon.COTW.NeedMoreItems=[[GREEN]]\uff08\u91ce\u751f\u306e\u547c\u3073\u304b\u3051\uff09 [[YELLOW]]{1}[[GRAY]]\u304c[[DARK_AQUA]]{0}[[GRAY]]\u500b\u5fc5\u8981\u3067\u3059\u3002
Taming.Summon.Name.Format=[[GOLD]](COTW) [[WHITE]]{0} {1}
# UNARMED
Unarmed.Ability.Bonus.0=\u9244\u8155\u30b9\u30bf\u30a4\u30eb
Unarmed.Ability.Bonus.1=+{0} \u30c0\u30e1\u30fc\u30b8\u30a2\u30c3\u30d7\u30b0\u30ec\u30fc\u30c9

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@ -558,10 +558,10 @@ Item.ChimaeraWing.Fail=**ASAS DE QUIMERA FALHARAM!**
Item.ChimaeraWing.Pass=**ASAS DE QUIMERA**
Item.Injured.Wait=Voce foi ferido recentemente e deve esperar para usar isto. &e({0}s)
Skills.Disarmed=&4Voce foi Desarmado!
Skills.NeedMore=&4Voce precisa de mais
Skills.TooTired=&cVoce esta cansado pra usar essa habilidade.
Skills.Cancelled=&c{0} cancelado!
Skills.Disarmed=[[DARK_RED]]Voce foi Desarmado!
Skills.NeedMore=[[DARK_RED]]Voce precisa de mais
Skills.TooTired=[[RED]]Voce esta cansado pra usar essa habilidade. [[YELLOW]]({0}s)
Skills.Cancelled=[[RED]]{0} cancelado!
Stats.Header.Combat=&6-=SKILLS DE COMBATE=-
Stats.Header.Gathering=&6-=SKILLS DE RECOLHA=-