Fixed a bug where player levels were wiped on FlatFile database if players changed nicknames

This commit is contained in:
nossr50
2021-03-07 14:28:47 -08:00
parent 8e5f2b804b
commit f9097087fe
2 changed files with 18 additions and 10 deletions

View File

@ -477,7 +477,7 @@ public final class FlatfileDatabaseManager implements DatabaseManager {
}
public PlayerProfile loadPlayerProfile(String playerName, UUID uuid, boolean create) {
boolean updateRequired = false;
// boolean updateRequired = false;
BufferedReader in = null;
String usersFilePath = mcMMO.getUsersFilePath();
@ -505,12 +505,13 @@ public final class FlatfileDatabaseManager implements DatabaseManager {
// Update playerName in database after name change
if (!character[USERNAME].equalsIgnoreCase(playerName)) {
// mcMMO.p.debug("Name change detected: " + character[USERNAME] + " => " + playerName);
//TODO: A proper fix for changed names
mcMMO.p.debug("Name change detected: " + character[USERNAME] + " => " + playerName);
character[USERNAME] = playerName;
updateRequired = true; //Flag profile to update
// updateRequired = true; //Flag profile to update
}
return loadFromLine(character, updateRequired);
return loadFromLine(character);
}
// Didn't find the player, create a new one
@ -565,7 +566,7 @@ public final class FlatfileDatabaseManager implements DatabaseManager {
String[] character = line.split(":");
try {
destination.saveUser(loadFromLine(character, false));
destination.saveUser(loadFromLine(character));
}
catch (Exception e) {
e.printStackTrace();
@ -1148,7 +1149,7 @@ public final class FlatfileDatabaseManager implements DatabaseManager {
}
}
private PlayerProfile loadFromLine(@NotNull String[] character, boolean updateRequired) {
private PlayerProfile loadFromLine(@NotNull String[] character) {
Map<PrimarySkillType, Integer> skills = getSkillMapFromLine(character); // Skill levels
Map<PrimarySkillType, Float> skillsXp = new EnumMap<>(PrimarySkillType.class); // Skill & XP
Map<SuperAbilityType, Integer> skillsDATS = new EnumMap<>(SuperAbilityType.class); // Ability & Cooldown
@ -1216,10 +1217,10 @@ public final class FlatfileDatabaseManager implements DatabaseManager {
PlayerProfile playerProfile = new PlayerProfile(character[USERNAME], uuid, skills, skillsXp, skillsDATS, mobHealthbarType, scoreboardTipsShown, uniquePlayerDataMap);
if(updateRequired) {
playerProfile.markProfileDirty();
playerProfile.scheduleSyncSave(); //Save profile since fields have changed
}
// if(updateRequired) {
// playerProfile.markProfileDirty();
// playerProfile.scheduleSyncSave(); //Save profile since fields have changed
// }
return new PlayerProfile(character[USERNAME], uuid, skills, skillsXp, skillsDATS, mobHealthbarType, scoreboardTipsShown, uniquePlayerDataMap);
}