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Each McMMOPlayer now store its SkillManager objects
Should fix a recent memory leak
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@ -3,9 +3,9 @@ package com.gmail.nossr50.commands.skills;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.SkillManagerStore;
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import com.gmail.nossr50.skills.fishing.Fishing;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.UserManager;
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public class FishingCommand extends SkillCommand {
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private int lootTier;
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@ -27,7 +27,7 @@ public class FishingCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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lootTier = SkillManagerStore.getInstance().getFishingManager(player.getName()).getLootTier();
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lootTier = UserManager.getPlayer(player).getFishingManager().getLootTier();
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// TREASURE HUNTER
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double enchantChance = lootTier * AdvancedConfig.getInstance().getFishingMagicMultiplier();
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@ -42,7 +42,7 @@ public class FishingCommand extends SkillCommand {
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magicChanceLucky = treasureHunterStrings[1];
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// SHAKE
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String[] shakeStrings = calculateAbilityDisplayValues(SkillManagerStore.getInstance().getFishingManager(player.getName()).getShakeProbability());
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String[] shakeStrings = calculateAbilityDisplayValues(UserManager.getPlayer(player).getFishingManager().getShakeProbability());
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shakeChance = shakeStrings[0];
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shakeChanceLucky = shakeStrings[1];
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