Each McMMOPlayer now store its SkillManager objects

Should fix a recent memory leak
This commit is contained in:
bm01
2013-03-03 16:09:41 +01:00
parent 10e227a5ac
commit f8b4412049
12 changed files with 234 additions and 236 deletions

View File

@ -3,9 +3,9 @@ package com.gmail.nossr50.commands.skills;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.SkillManagerStore;
import com.gmail.nossr50.skills.fishing.Fishing;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
public class FishingCommand extends SkillCommand {
private int lootTier;
@ -27,7 +27,7 @@ public class FishingCommand extends SkillCommand {
@Override
protected void dataCalculations() {
lootTier = SkillManagerStore.getInstance().getFishingManager(player.getName()).getLootTier();
lootTier = UserManager.getPlayer(player).getFishingManager().getLootTier();
// TREASURE HUNTER
double enchantChance = lootTier * AdvancedConfig.getInstance().getFishingMagicMultiplier();
@ -42,7 +42,7 @@ public class FishingCommand extends SkillCommand {
magicChanceLucky = treasureHunterStrings[1];
// SHAKE
String[] shakeStrings = calculateAbilityDisplayValues(SkillManagerStore.getInstance().getFishingManager(player.getName()).getShakeProbability());
String[] shakeStrings = calculateAbilityDisplayValues(UserManager.getPlayer(player).getFishingManager().getShakeProbability());
shakeChance = shakeStrings[0];
shakeChanceLucky = shakeStrings[1];