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Fixed the instant refresh bug. Fixed blockListener checking skills.
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5e8a8aac53
commit
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@ -5,6 +5,8 @@ Version 2.0-dev
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- Removed legacy Permission & PEX support. SuperPerms support only now.
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- Removed legacy Permission & PEX support. SuperPerms support only now.
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- Added framework for new Mining sub-skill: Blast Mining.
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- Added framework for new Mining sub-skill: Blast Mining.
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- Made Smooth Brick to Mossy Brick and Dirt to Grass for green thumb configurable (Issue #120)
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- Made Smooth Brick to Mossy Brick and Dirt to Grass for green thumb configurable (Issue #120)
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- Changed mcMMO to save data periodically to optimize performance with FlatFile & MySQL
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- Added a configurable save interval for the new save system
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Version 1.2.10
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Version 1.2.10
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- Fixed issue with receiving Woodcutting XP for all blocks broken (Issue #103)
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- Fixed issue with receiving Woodcutting XP for all blocks broken (Issue #103)
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@ -8,4 +8,4 @@ GREEN_TERRA,
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SKULL_SPLIITER,
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SKULL_SPLIITER,
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TREE_FELLER,
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TREE_FELLER,
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SERRATED_STRIKES;
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SERRATED_STRIKES;
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}
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}
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@ -76,7 +76,7 @@ public class PlayerProfile
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public PlayerProfile(Player player)
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public PlayerProfile(Player player)
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{
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{
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hud = LoadProperties.defaulthud;
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hud = LoadProperties.defaulthud;
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//Setup the HashMap for ability ATS & DATS
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//Setup the HashMap for ability DATS
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for(AbilityType abilityType : AbilityType.values())
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for(AbilityType abilityType : AbilityType.values())
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{
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{
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skillsDATS.put(abilityType, 0);
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skillsDATS.put(abilityType, 0);
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@ -822,17 +822,15 @@ public class PlayerProfile
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{
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{
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skills.put(skillType, 0);
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skills.put(skillType, 0);
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}
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}
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public int getSkillDATS(AbilityType abilityType)
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public long getSkillDATS(AbilityType abilityType)
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{
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{
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long convertedBack = skillsDATS.get(abilityType) * 1000;
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return skillsDATS.get(abilityType);
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return skillsDATS.get(abilityType);
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}
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}
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public void setSkillDATS(AbilityType abilityType, long value)
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public void setSkillDATS(AbilityType abilityType, long value)
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{
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{
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System.out.println("Storing to DATS: "+value);
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int wearsOff = (int) (value * .001D);
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int wearsOff = (int) (value * .001D);
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System.out.println("After dividing by 1000: "+wearsOff);
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skillsDATS.put(abilityType, wearsOff);
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skillsDATS.put(abilityType, wearsOff);
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System.out.println("Should be the same as the above value: "+skillsDATS.get(abilityType));
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}
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}
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public void resetCooldowns()
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public void resetCooldowns()
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{
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{
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@ -297,8 +297,6 @@ public class mcBlockListener implements Listener
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PlayerProfile PP = Users.getProfile(player);
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PlayerProfile PP = Users.getProfile(player);
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ItemStack inhand = player.getItemInHand();
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ItemStack inhand = player.getItemInHand();
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Block block = event.getBlock();
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Block block = event.getBlock();
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Skills.monitorSkills(player, PP);
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/*
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/*
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* ABILITY PREPARATION CHECKS
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* ABILITY PREPARATION CHECKS
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@ -95,7 +95,7 @@ public class Skills
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PP.setSerratedStrikesInformed(true);
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PP.setSerratedStrikesInformed(true);
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player.sendMessage(mcLocale.getString("Skills.YourSerratedStrikes"));
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player.sendMessage(mcLocale.getString("Skills.YourSerratedStrikes"));
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}
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}
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if(!PP.getBerserkInformed() && curTime - (PP.getSkillDATS(AbilityType.BERSERK)*1000) >= (LoadProperties.berserkCooldown * 1000)){
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if(!PP.getBerserkInformed() && (curTime - (PP.getSkillDATS(AbilityType.BERSERK)*1000)) >= (LoadProperties.berserkCooldown * 1000)){
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PP.setBerserkInformed(true);
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PP.setBerserkInformed(true);
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player.sendMessage(mcLocale.getString("Skills.YourBerserk"));
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player.sendMessage(mcLocale.getString("Skills.YourBerserk"));
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}
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}
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@ -126,9 +126,7 @@ public class Skills
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PP.setHoePreparationMode(true);
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PP.setHoePreparationMode(true);
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}
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}
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}
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}
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public static void monitorSkills(Player player, PlayerProfile PP) {
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monitorSkills(player, PP, System.currentTimeMillis());
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}
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public static void monitorSkills(Player player, PlayerProfile PP, long curTime){
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public static void monitorSkills(Player player, PlayerProfile PP, long curTime){
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if(PP.getHoePreparationMode() && curTime - (PP.getHoePreparationATS()*1000) >= 4000){
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if(PP.getHoePreparationMode() && curTime - (PP.getHoePreparationATS()*1000) >= 4000){
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PP.setHoePreparationMode(false);
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PP.setHoePreparationMode(false);
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@ -38,9 +38,12 @@ public class Unarmed {
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{
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{
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PP.setFistsPreparationMode(false);
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PP.setFistsPreparationMode(false);
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}
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}
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int ticks = 2;
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int ticks = 2;
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int x = PP.getSkillLevel(SkillType.UNARMED);
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int x = PP.getSkillLevel(SkillType.UNARMED);
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while(x >= 50){
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while(x >= 50)
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{
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x-=50;
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x-=50;
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ticks++;
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ticks++;
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}
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}
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