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	Fixed issue with Mining using actual skill level rather than max skill
level
This commit is contained in:
		@@ -9,7 +9,8 @@ Key:
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Version 1.3.13
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					Version 1.3.13
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 + Added Craftbukkit 1.4.6 compatibility
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					 + Added Craftbukkit 1.4.6 compatibility
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 + Added default cases to several switch/case statements
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					 = Fixed issue with missing default cases from several switch/case statements
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					 = Fixed issue with Mining using actual skill level rather than max skill level
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 ! GJ stopped being a lazy slacker and got stuff done
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					 ! GJ stopped being a lazy slacker and got stuff done
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 - Removed dead code relating to null profiles
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					 - Removed dead code relating to null profiles
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 - Removed unused imports
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					 - Removed unused imports
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@@ -329,7 +329,7 @@ public class Mining {
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        int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
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					        int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
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        int randomChance = 100;
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					        int randomChance = 100;
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        int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * (double) skillLevel);
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					        int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * (double) skillCheck);
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        if (player.hasPermission("mcmmo.perks.lucky.mining")) {
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					        if (player.hasPermission("mcmmo.perks.lucky.mining")) {
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            randomChance = (int) (randomChance * 0.75);
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					            randomChance = (int) (randomChance * 0.75);
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