Move Salvage functions into Repair

This commit is contained in:
GJ
2013-03-06 11:31:51 -05:00
parent 3e084b3b5d
commit f6a18ef777
7 changed files with 93 additions and 105 deletions

View File

@ -1,11 +1,13 @@
package com.gmail.nossr50.skills.repair;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.ItemUtils;
public class Repair {
// The order of the values is extremely important, a few methods depend on it to work properly
@ -51,9 +53,30 @@ public class Repair {
public static boolean arcaneForgingDowngrades = AdvancedConfig.getInstance().getArcaneForgingDowngradeEnabled();
public static boolean arcaneForgingEnchantLoss = AdvancedConfig.getInstance().getArcaneForgingEnchantLossEnabled();
public static int anvilID = Config.getInstance().getRepairAnvilId();
public static int salvageUnlockLevel = AdvancedConfig.getInstance().getSalvageUnlockLevel();
public static int salvageAnvilId = Config.getInstance().getSalvageAnvilId();
public static int repairAnvilId = Config.getInstance().getRepairAnvilId();
public static boolean anvilMessagesEnabled = Config.getInstance().getRepairAnvilMessagesEnabled();
/**
* Checks if the item is salvageable.
*
* @param item Item to check
* @return true if the item is salvageable, false otherwise
*/
public static boolean isSalvageable(ItemStack item) {
if (Config.getInstance().getSalvageTools() && (ItemUtils.isMinecraftTool(item) || ItemUtils.isStringTool(item) || item.getType() == Material.BUCKET)) {
return true;
}
if (Config.getInstance().getSalvageArmor() && ItemUtils.isMinecraftArmor(item)) {
return true;
}
return false;
}
/**
* Search the inventory for an item and return the index.
*
@ -114,11 +137,11 @@ public class Repair {
}
protected static String[] getSpoutAnvilMessages(int blockId) {
if (blockId == Repair.anvilID) {
if (blockId == repairAnvilId) {
return new String[] {LocaleLoader.getString("Repair.AnvilPlaced.Spout1"), LocaleLoader.getString("Repair.AnvilPlaced.Spout2")};
}
if (blockId == Salvage.anvilID) {
if (blockId == salvageAnvilId) {
return new String[] {"[mcMMO] Anvil Placed", "Right click to salvage!"};
}
@ -126,14 +149,68 @@ public class Repair {
}
protected static String getAnvilMessage(int blockId) {
if (blockId == Repair.anvilID) {
if (blockId == repairAnvilId) {
return LocaleLoader.getString("Repair.Listener.Anvil");
}
if (blockId == Salvage.anvilID) {
if (blockId == salvageAnvilId) {
return LocaleLoader.getString("Repair.Listener.Anvil2");
}
return "";
}
protected static Material getSalvagedItem(ItemStack inHand) {
if (ItemUtils.isDiamondTool(inHand) || ItemUtils.isDiamondArmor(inHand)) {
return Material.DIAMOND;
}
else if (ItemUtils.isGoldTool(inHand) || ItemUtils.isGoldArmor(inHand)) {
return Material.GOLD_INGOT;
}
else if (ItemUtils.isIronTool(inHand) || ItemUtils.isIronArmor(inHand)) {
return Material.IRON_INGOT;
}
else if (ItemUtils.isStoneTool(inHand)) {
return Material.COBBLESTONE;
}
else if (ItemUtils.isWoodTool(inHand)) {
return Material.WOOD;
}
else if (ItemUtils.isLeatherArmor(inHand)) {
return Material.LEATHER;
}
else if (ItemUtils.isStringTool(inHand)) {
return Material.STRING;
}
else {
return null;
}
}
protected static int getSalvagedAmount(ItemStack inHand) {
if (ItemUtils.isPickaxe(inHand) || ItemUtils.isAxe(inHand) || inHand.getType() == Material.BOW || inHand.getType() == Material.BUCKET) {
return 3;
}
else if (ItemUtils.isShovel(inHand) || inHand.getType() == Material.FLINT_AND_STEEL) {
return 1;
}
else if (ItemUtils.isSword(inHand) || ItemUtils.isHoe(inHand) || inHand.getType() == Material.CARROT_STICK || inHand.getType() == Material.FISHING_ROD || inHand.getType() == Material.SHEARS) {
return 2;
}
else if (ItemUtils.isHelmet(inHand)) {
return 5;
}
else if (ItemUtils.isChestplate(inHand)) {
return 8;
}
else if (ItemUtils.isLeggings(inHand)) {
return 7;
}
else if (ItemUtils.isBoots(inHand)) {
return 4;
}
else {
return 0;
}
}
}