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https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-28 03:34:43 +02:00
Move Salvage functions into Repair
This commit is contained in:
@ -1,11 +1,13 @@
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package com.gmail.nossr50.skills.repair;
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import org.bukkit.Material;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.ItemUtils;
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public class Repair {
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// The order of the values is extremely important, a few methods depend on it to work properly
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@ -51,9 +53,30 @@ public class Repair {
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public static boolean arcaneForgingDowngrades = AdvancedConfig.getInstance().getArcaneForgingDowngradeEnabled();
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public static boolean arcaneForgingEnchantLoss = AdvancedConfig.getInstance().getArcaneForgingEnchantLossEnabled();
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public static int anvilID = Config.getInstance().getRepairAnvilId();
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public static int salvageUnlockLevel = AdvancedConfig.getInstance().getSalvageUnlockLevel();
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public static int salvageAnvilId = Config.getInstance().getSalvageAnvilId();
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public static int repairAnvilId = Config.getInstance().getRepairAnvilId();
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public static boolean anvilMessagesEnabled = Config.getInstance().getRepairAnvilMessagesEnabled();
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/**
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* Checks if the item is salvageable.
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*
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* @param item Item to check
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* @return true if the item is salvageable, false otherwise
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*/
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public static boolean isSalvageable(ItemStack item) {
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if (Config.getInstance().getSalvageTools() && (ItemUtils.isMinecraftTool(item) || ItemUtils.isStringTool(item) || item.getType() == Material.BUCKET)) {
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return true;
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}
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if (Config.getInstance().getSalvageArmor() && ItemUtils.isMinecraftArmor(item)) {
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return true;
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}
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return false;
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}
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/**
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* Search the inventory for an item and return the index.
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*
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@ -114,11 +137,11 @@ public class Repair {
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}
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protected static String[] getSpoutAnvilMessages(int blockId) {
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if (blockId == Repair.anvilID) {
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if (blockId == repairAnvilId) {
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return new String[] {LocaleLoader.getString("Repair.AnvilPlaced.Spout1"), LocaleLoader.getString("Repair.AnvilPlaced.Spout2")};
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}
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if (blockId == Salvage.anvilID) {
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if (blockId == salvageAnvilId) {
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return new String[] {"[mcMMO] Anvil Placed", "Right click to salvage!"};
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}
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@ -126,14 +149,68 @@ public class Repair {
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}
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protected static String getAnvilMessage(int blockId) {
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if (blockId == Repair.anvilID) {
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if (blockId == repairAnvilId) {
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return LocaleLoader.getString("Repair.Listener.Anvil");
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}
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if (blockId == Salvage.anvilID) {
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if (blockId == salvageAnvilId) {
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return LocaleLoader.getString("Repair.Listener.Anvil2");
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}
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return "";
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}
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protected static Material getSalvagedItem(ItemStack inHand) {
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if (ItemUtils.isDiamondTool(inHand) || ItemUtils.isDiamondArmor(inHand)) {
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return Material.DIAMOND;
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}
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else if (ItemUtils.isGoldTool(inHand) || ItemUtils.isGoldArmor(inHand)) {
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return Material.GOLD_INGOT;
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}
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else if (ItemUtils.isIronTool(inHand) || ItemUtils.isIronArmor(inHand)) {
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return Material.IRON_INGOT;
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}
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else if (ItemUtils.isStoneTool(inHand)) {
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return Material.COBBLESTONE;
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}
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else if (ItemUtils.isWoodTool(inHand)) {
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return Material.WOOD;
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}
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else if (ItemUtils.isLeatherArmor(inHand)) {
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return Material.LEATHER;
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}
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else if (ItemUtils.isStringTool(inHand)) {
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return Material.STRING;
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}
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else {
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return null;
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}
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}
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protected static int getSalvagedAmount(ItemStack inHand) {
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if (ItemUtils.isPickaxe(inHand) || ItemUtils.isAxe(inHand) || inHand.getType() == Material.BOW || inHand.getType() == Material.BUCKET) {
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return 3;
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}
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else if (ItemUtils.isShovel(inHand) || inHand.getType() == Material.FLINT_AND_STEEL) {
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return 1;
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}
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else if (ItemUtils.isSword(inHand) || ItemUtils.isHoe(inHand) || inHand.getType() == Material.CARROT_STICK || inHand.getType() == Material.FISHING_ROD || inHand.getType() == Material.SHEARS) {
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return 2;
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}
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else if (ItemUtils.isHelmet(inHand)) {
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return 5;
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}
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else if (ItemUtils.isChestplate(inHand)) {
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return 8;
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}
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else if (ItemUtils.isLeggings(inHand)) {
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return 7;
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}
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else if (ItemUtils.isBoots(inHand)) {
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return 4;
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}
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else {
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return 0;
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}
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}
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}
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@ -179,7 +179,7 @@ public class RepairManager extends SkillManager {
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return;
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}
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if (getSkillLevel() < Salvage.salvageUnlockLevel) {
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if (getSkillLevel() < Repair.salvageUnlockLevel) {
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player.sendMessage(LocaleLoader.getString("Repair.Skills.AdeptSalvage"));
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return;
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}
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@ -188,7 +188,7 @@ public class RepairManager extends SkillManager {
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player.setItemInHand(new ItemStack(Material.AIR));
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location.setY(location.getY() + 1);
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Misc.dropItems(location, new ItemStack(Salvage.getSalvagedItem(item)), Salvage.getSalvagedAmount(item));
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Misc.dropItems(location, new ItemStack(Repair.getSalvagedItem(item)), Repair.getSalvagedAmount(item));
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player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
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player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess"));
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@ -1,85 +0,0 @@
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package com.gmail.nossr50.skills.repair;
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import org.bukkit.Material;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.util.ItemUtils;
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public class Salvage {
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public static int salvageUnlockLevel = AdvancedConfig.getInstance().getSalvageUnlockLevel();
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public static int anvilID = Config.getInstance().getSalvageAnvilId();
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/**
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* Checks if the item is salvageable.
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*
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* @param is Item to check
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* @return true if the item is salvageable, false otherwise
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*/
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public static boolean isSalvageable(final ItemStack is) {
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if (Config.getInstance().getSalvageTools() && (ItemUtils.isMinecraftTool(is) || ItemUtils.isStringTool(is) || is.getType() == Material.BUCKET)) {
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return true;
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}
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if (Config.getInstance().getSalvageArmor() && ItemUtils.isMinecraftArmor(is)) {
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return true;
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}
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return false;
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}
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protected static Material getSalvagedItem(final ItemStack inHand) {
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if (ItemUtils.isDiamondTool(inHand) || ItemUtils.isDiamondArmor(inHand)) {
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return Material.DIAMOND;
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}
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else if (ItemUtils.isGoldTool(inHand) || ItemUtils.isGoldArmor(inHand)) {
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return Material.GOLD_INGOT;
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}
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else if (ItemUtils.isIronTool(inHand) || ItemUtils.isIronArmor(inHand)) {
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return Material.IRON_INGOT;
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}
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else if (ItemUtils.isStoneTool(inHand)) {
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return Material.COBBLESTONE;
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}
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else if (ItemUtils.isWoodTool(inHand)) {
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return Material.WOOD;
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}
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else if (ItemUtils.isLeatherArmor(inHand)) {
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return Material.LEATHER;
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}
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else if (ItemUtils.isStringTool(inHand)) {
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return Material.STRING;
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}
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else {
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return null;
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}
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}
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protected static int getSalvagedAmount(final ItemStack inHand) {
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if (ItemUtils.isPickaxe(inHand) || ItemUtils.isAxe(inHand) || inHand.getType() == Material.BOW || inHand.getType() == Material.BUCKET) {
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return 3;
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}
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else if (ItemUtils.isShovel(inHand) || inHand.getType() == Material.FLINT_AND_STEEL) {
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return 1;
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}
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else if (ItemUtils.isSword(inHand) || ItemUtils.isHoe(inHand) || inHand.getType() == Material.CARROT_STICK || inHand.getType() == Material.FISHING_ROD || inHand.getType() == Material.SHEARS) {
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return 2;
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}
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else if (ItemUtils.isHelmet(inHand)) {
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return 5;
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}
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else if (ItemUtils.isChestplate(inHand)) {
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return 8;
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}
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else if (ItemUtils.isLeggings(inHand)) {
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return 7;
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}
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else if (ItemUtils.isBoots(inHand)) {
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return 4;
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}
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else {
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return 0;
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}
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}
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}
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