Move Salvage functions into Repair

This commit is contained in:
GJ
2013-03-06 11:31:51 -05:00
parent 3e084b3b5d
commit f6a18ef777
7 changed files with 93 additions and 105 deletions

View File

@ -7,7 +7,6 @@ import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.repair.Repair;
import com.gmail.nossr50.skills.repair.Repairable;
import com.gmail.nossr50.skills.repair.Salvage;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.UserManager;
@ -123,8 +122,8 @@ public class RepairCommand extends SkillCommand {
player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Repair.Effect.6", diamondLevel), LocaleLoader.getString("Repair.Effect.7")));
}
if (canSalvage && Salvage.salvageUnlockLevel > 0) {
player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Repair.Effect.16", Salvage.salvageUnlockLevel), LocaleLoader.getString("Repair.Effect.17")));
if (canSalvage && Repair.salvageUnlockLevel > 0) {
player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Repair.Effect.16", Repair.salvageUnlockLevel), LocaleLoader.getString("Repair.Effect.17")));
}
if (canArcaneForge) {